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author | erorcun <erayorcunus@gmail.com> | 2020-11-16 00:36:47 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-11-16 00:36:47 +0100 |
commit | 1686eb98719ed06d4f146c9eebf1ba91a7cb80a2 (patch) | |
tree | ec077d93f1d1c315b8a5611d1f0355afb979be49 | |
parent | Make collision code placement more like original (+ small fixes) (diff) | |
parent | move config.h define to CUSTOM_FRONTEND_OPTIONS (diff) | |
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-rw-r--r-- | gamefiles/TEXT/american.gxt | bin | 220024 -> 220080 bytes | |||
-rw-r--r-- | src/core/MenuScreensCustom.cpp | 8 | ||||
-rw-r--r-- | src/core/Pad.cpp | 19 | ||||
-rw-r--r-- | src/core/Pad.h | 3 | ||||
-rw-r--r-- | src/core/config.h | 1 | ||||
-rw-r--r-- | utils/gxt/american.txt | 3 |
6 files changed, 33 insertions, 1 deletions
diff --git a/gamefiles/TEXT/american.gxt b/gamefiles/TEXT/american.gxt Binary files differindex e7f714b2..1054ca12 100644 --- a/gamefiles/TEXT/american.gxt +++ b/gamefiles/TEXT/american.gxt diff --git a/src/core/MenuScreensCustom.cpp b/src/core/MenuScreensCustom.cpp index d3d7474d..f8ff3acf 100644 --- a/src/core/MenuScreensCustom.cpp +++ b/src/core/MenuScreensCustom.cpp @@ -15,6 +15,7 @@ #include "FileLoader.h" #include "Collision.h" #include "ModelInfo.h" +#include "Pad.h" // Menu screens array is at the bottom of the file. @@ -76,6 +77,12 @@ #define PIPELINES_SELECTOR #endif +#ifdef INVERT_LOOK_FOR_PAD + #define INVERT_PAD_SELECTOR MENUACTION_CFO_SELECT, "FEC_IVP", { new CCFOSelect((int8*)&CPad::bInvertLook4Pad, "InvertPad", off_on, 2, false, nil) }, +#else + #define INVERT_PAD_SELECTOR +#endif + const char *filterNames[] = { "FEM_NON", "FEM_SIM", "FEM_NRM", "FEM_MOB" }; const char *vehPipelineNames[] = { "FED_MFX", "FED_NEO" }; const char *off_on[] = { "FEM_OFF", "FEM_ON" }; @@ -780,6 +787,7 @@ CMenuScreenCustom aScreens[MENUPAGES] = { { "FET_MTI", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil, MENUACTION_MOUSESENS, "FEC_MSH", { nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS }, MENUACTION_INVVERT, "FEC_IVV", { nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS }, + INVERT_PAD_SELECTOR MENUACTION_MOUSESTEER, "FET_MST", { nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS }, MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, }, diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp index 928ae826..44a347bd 100644 --- a/src/core/Pad.cpp +++ b/src/core/Pad.cpp @@ -59,6 +59,9 @@ bool CPad::bDisplayNoControllerMessage; bool CPad::bObsoleteControllerMessage; bool CPad::bOldDisplayNoControllerMessage; bool CPad::m_bMapPadOneToPadTwo; +#ifdef INVERT_LOOK_FOR_PAD +bool CPad::bInvertLook4Pad; +#endif #ifdef GTA_PS2 unsigned char act_direct[6]; unsigned char act_align[6]; @@ -2534,10 +2537,20 @@ int16 CPad::SniperModeLookLeftRight(void) int16 CPad::SniperModeLookUpDown(void) { int16 axis = NewState.LeftStickY; + int16 dpad; #ifdef FIX_BUGS axis = -axis; #endif - int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2; +#ifndef INVERT_LOOK_FOR_PAD + dpad = (NewState.DPadUp - NewState.DPadDown) / 2; +#else + if (CPad::bInvertLook4Pad) { + axis = -axis; + dpad = (NewState.DPadDown - NewState.DPadUp) / 2; + } else { + dpad = (NewState.DPadUp - NewState.DPadDown) / 2; + } +#endif if ( Abs(axis) > Abs(dpad) ) return axis; @@ -2567,6 +2580,10 @@ int16 CPad::LookAroundUpDown(void) #ifdef FIX_BUGS axis = -axis; #endif +#ifdef INVERT_LOOK_FOR_PAD + if (CPad::bInvertLook4Pad) + axis = -axis; +#endif if ( Abs(axis) > 85 && !GetLookBehindForPed() ) return (int16) ( (axis + ( ( axis > 0 ) ? -85 : 85) ) diff --git a/src/core/Pad.h b/src/core/Pad.h index 8c5d7ba3..20a676ef 100644 --- a/src/core/Pad.h +++ b/src/core/Pad.h @@ -170,6 +170,9 @@ public: static bool bObsoleteControllerMessage; static bool bOldDisplayNoControllerMessage; static bool m_bMapPadOneToPadTwo; +#ifdef INVERT_LOOK_FOR_PAD + static bool bInvertLook4Pad; +#endif static CKeyboardState OldKeyState; static CKeyboardState NewKeyState; diff --git a/src/core/config.h b/src/core/config.h index a55b018e..1d321175 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -275,6 +275,7 @@ enum Config { # define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU # define CUTSCENE_BORDERS_SWITCH # define MULTISAMPLING // adds MSAA option +# define INVERT_LOOK_FOR_PAD // add bInvertLook4Pad from VC # endif #endif diff --git a/utils/gxt/american.txt b/utils/gxt/american.txt index c428a570..cdee16f9 100644 --- a/utils/gxt/american.txt +++ b/utils/gxt/american.txt @@ -8061,6 +8061,9 @@ PS2 [FEM_XBX] XBOX +[FEC_IVP] +INVERT PAD VERTICALLY + { end of file } [DUMMY] |