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author | Nikolay Korolev <nickvnuk@gmail.com> | 2021-08-08 16:41:35 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2021-08-08 16:41:35 +0200 |
commit | 35dd465c19b2fa0f00bd49ca921d19ec8f2dcf19 (patch) | |
tree | 0597056b93949af95e2bdeb2d90ca90712aad758 | |
parent | small fix (diff) | |
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-rw-r--r-- | src/control/Script.cpp | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/src/control/Script.cpp b/src/control/Script.cpp index 77d571d0..4501c27f 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -502,11 +502,6 @@ int CTheScripts::ScriptToLoad = 0; int CTheScripts::OpenScript() { - // glfwGetKey doesn't work because of CGame::Initialise is blocking - CPad::UpdatePads(); - if (CPad::GetPad(0)->GetChar('G')) ScriptToLoad = 0; - if (CPad::GetPad(0)->GetChar('R')) ScriptToLoad = 1; - if (CPad::GetPad(0)->GetChar('D')) ScriptToLoad = 2; CFileMgr::ChangeDir("\\"); switch (ScriptToLoad) { case 0: return CFileMgr::OpenFile("data\\main.scm", "rb"); @@ -530,6 +525,12 @@ void CTheScripts::Init() UpsideDownCars.Init(); StuckCars.Init(); #ifdef USE_DEBUG_SCRIPT_LOADER + // glfwGetKey doesn't work because of CGame::Initialise is blocking + CPad::UpdatePads(); + if(CPad::GetPad(0)->GetChar('G')) ScriptToLoad = 0; + if(CPad::GetPad(0)->GetChar('R')) ScriptToLoad = 1; + if(CPad::GetPad(0)->GetChar('D')) ScriptToLoad = 2; + int mainf = OpenScript(); #else CFileMgr::SetDir("data"); |