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authorSergeanur <s.anureev@yandex.ua>2020-01-25 14:49:00 +0100
committerGitHub <noreply@github.com>2020-01-25 14:49:00 +0100
commit36ecf74ee7787cae0810d1d153b9bdb23884b927 (patch)
treed061108eccd39287c37ec09aa00af1eac5298b56
parentPartial CBoat (diff)
parentaudio stuff (diff)
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-rw-r--r--src/audio/AudioCollision.cpp399
-rw-r--r--src/audio/AudioCollision.h36
-rw-r--r--src/audio/AudioManager.cpp1371
-rw-r--r--src/audio/AudioManager.h110
-rw-r--r--src/audio/AudioScriptObject.cpp47
-rw-r--r--src/audio/AudioScriptObject.h17
-rw-r--r--src/audio/DMAudio.cpp1
-rw-r--r--src/audio/PoliceRadio.cpp786
-rw-r--r--src/audio/PoliceRadio.h44
-rw-r--r--src/audio/audio_enums.h29
-rw-r--r--src/core/Pools.h4
-rw-r--r--src/core/Wanted.h1
12 files changed, 1395 insertions, 1450 deletions
diff --git a/src/audio/AudioCollision.cpp b/src/audio/AudioCollision.cpp
new file mode 100644
index 00000000..0f5196ea
--- /dev/null
+++ b/src/audio/AudioCollision.cpp
@@ -0,0 +1,399 @@
+#include "common.h"
+#include "patcher.h"
+#include "DMAudio.h"
+#include "Entity.h"
+#include "AudioCollision.h"
+#include "AudioManager.h"
+#include "AudioSamples.h"
+#include "SurfaceTable.h"
+#include "sampman.h"
+
+void
+cAudioCollisionManager::AddCollisionToRequestedQueue()
+{
+ int32 collisionsIndex;
+ int32 i;
+
+
+ if (m_bCollisionsInQueue < NUMAUDIOCOLLISIONS)
+ collisionsIndex = m_bCollisionsInQueue++;
+ else {
+ collisionsIndex = m_bIndicesTable[NUMAUDIOCOLLISIONS - 1];
+ if (m_sQueue.m_fDistance >= m_asCollisions1[collisionsIndex].m_fDistance) return;
+ }
+
+ m_asCollisions1[collisionsIndex] = m_sQueue;
+
+ i = 0;
+ if(collisionsIndex) {
+ while(m_asCollisions1[m_bIndicesTable[i]].m_fDistance <= m_asCollisions1[collisionsIndex].m_fDistance) {
+ if(++i >= collisionsIndex) {
+ m_bIndicesTable[i] = collisionsIndex;
+ return;
+ }
+ }
+ memmove(&m_bIndicesTable[i + 1], &m_bIndicesTable[i], NUMAUDIOCOLLISIONS - 1 - i);
+ }
+ m_bIndicesTable[i] = collisionsIndex;
+}
+
+float
+cAudioManager::GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const
+{
+ return GetCollisionRatio(c, 0.0f, 0.02f, 0.02f);
+}
+
+float
+cAudioManager::GetCollisionOneShotRatio(int32 a, float b) const
+{
+ float result;
+
+ switch(a) {
+ case SURFACE_DEFAULT:
+ case SURFACE_TARMAC:
+ case SURFACE_PAVEMENT:
+ case SURFACE_STONE:
+ case SURFACE_BOLLARD: result = GetCollisionRatio(b, 10.f, 60.f, 50.f); break;
+ case SURFACE_GRASS:
+ case SURFACE_LOOSE30: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
+ case SURFACE_DIRT: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
+ case SURFACE_DIRTTRACK: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
+ case SURFACE_METAL6: result = GetCollisionRatio(b, 6.f, 50.f, 44.f); break;
+ case SURFACE_GLASS: result = GetCollisionRatio(b, 0.1f, 10.f, 9.9f); break;
+ case SURFACE_SCAFFOLD:
+ case SURFACE_STEEL: result = GetCollisionRatio(b, 30.f, 130.f, 100.f); break;
+ case SURFACE_METAL_DOOR: result = GetCollisionRatio(b, 20.f, 100.f, 80.f); break;
+ case SURFACE_BILLBOARD: result = GetCollisionRatio(b, 0.f, 4.f, 4.f); break;
+ case SURFACE_METAL_POLE:
+ case SURFACE_GATE: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break;
+ case SURFACE_STREET_LIGHT: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break;
+ case SURFACE_METAL14: result = GetCollisionRatio(b, 1.f, 15.f, 14.f); break;
+ case SURFACE_METAL15: result = GetCollisionRatio(b, 8.f, 50.f, 42.f); break;
+ case SURFACE_METAL_FENCE: result = GetCollisionRatio(b, 0.1f, 10.f, 9.9f); break;
+ case SURFACE_FLESH: result = GetCollisionRatio(b, 0.f, 20.f, 20.f); break;
+ case SURFACE_SAND: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
+ case SURFACE_PUDDLE: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
+ case SURFACE_WOOD: result = GetCollisionRatio(b, 1.f, 4.f, 3.f); break;
+ case SURFACE_WOOD_BOX: result = GetCollisionRatio(b, 0.1f, 5.f, 4.9f); break;
+ case SURFACE_WOOD_PLANK: result = GetCollisionRatio(b, 0.1f, 40.f, 39.9f); break;
+ case SURFACE_TIRE:
+ case SURFACE_RUBBER29: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
+ case SURFACE_HARD24: result = GetCollisionRatio(b, 0.1f, 4.f, 3.9f); break;
+ case SURFACE_HEDGE: result = GetCollisionRatio(b, 0.f, 0.5f, 0.5f); break;
+ case SURFACE_METAL27: result = GetCollisionRatio(b, 4.f, 40.f, 36.f); break;
+ case SURFACE_METAL28: result = GetCollisionRatio(b, 0.f, 5.f, 5.f); break;
+ default: result = 0.f; break;
+ }
+
+ return result;
+}
+
+float
+cAudioManager::GetCollisionRatio(float a, float b, float c, float d) const
+{
+ float e;
+ e = a;
+ if(a <= b) return 0.0f;
+ if(c <= a) e = c;
+ return (e - b) / d;
+}
+
+uint32
+cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision)
+{
+ uint8 surface1 = audioCollision->m_bSurface1;
+ uint8 surface2 = audioCollision->m_bSurface2;
+ int32 vol;
+ float ratio;
+
+ if(surface1 == SURFACE_GRASS || surface2 == SURFACE_GRASS || surface1 == SURFACE_HEDGE ||
+ surface2 == SURFACE_HEDGE) {
+ ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
+ m_sQueueSample.m_nSampleIndex = SFX_RAIN;
+ m_sQueueSample.m_nFrequency = 13000.f * ratio + 35000;
+ vol = 50.f * ratio;
+ } else {
+ if(surface1 == SURFACE_PUDDLE || surface2 == SURFACE_PUDDLE) {
+ ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
+ m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
+ m_sQueueSample.m_nFrequency = 6050.f * ratio + 16000;
+ vol = 30.f * ratio;
+
+ } else {
+ if(surface1 == SURFACE_DIRT || surface2 == SURFACE_DIRT || surface1 == SURFACE_DIRTTRACK ||
+ surface2 == SURFACE_DIRTTRACK || surface1 == SURFACE_SAND || surface2 == SURFACE_SAND) {
+ ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
+ m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID;
+ m_sQueueSample.m_nFrequency = 6000.f * ratio + 10000;
+ vol = 50.f * ratio;
+ } else {
+ if(surface1 == SURFACE_FLESH || surface2 == SURFACE_FLESH) { return 0; }
+ ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
+ m_sQueueSample.m_nSampleIndex = SFX_SCRAPE_CAR_1;
+ m_sQueueSample.m_nFrequency = 10000.f * ratio + 10000;
+ vol = 40.f * ratio;
+ }
+ }
+ }
+ if(audioCollision->m_nBaseVolume < 2) vol = audioCollision->m_nBaseVolume * vol / 2;
+ return vol;
+}
+
+void
+cAudioManager::SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter)
+{
+ if(col->m_fIntensity2 > 0.0016f) {
+ uint8 emittingVol = SetLoopingCollisionRequestedSfxFreqAndGetVol(col);
+ if(emittingVol) {
+ m_sQueueSample.m_fDistance = Sqrt(col->m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 60.f, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.m_counter = counter;
+ m_sQueueSample.m_vecPos = col->m_vecPosition;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 7;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_48 = 4.0f;
+ m_sQueueSample.m_fSoundIntensity = 60.0f;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_76 = 5;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+}
+
+void
+cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col)
+{
+ static const int32 gOneShotCol[] = {
+ SFX_COL_TARMAC_1, SFX_COL_TARMAC_1, SFX_COL_GRASS_1,
+ SFX_COL_GRAVEL_1, SFX_COL_MUD_1, SFX_COL_TARMAC_1,
+ SFX_COL_CAR_1, SFX_COL_GRASS_1, SFX_COL_SCAFFOLD_POLE_1,
+ SFX_COL_GARAGE_DOOR_1, SFX_COL_CAR_PANEL_1, SFX_COL_THICK_METAL_PLATE_1,
+ SFX_COL_SCAFFOLD_POLE_1, SFX_COL_LAMP_POST_1, SFX_COL_HYDRANT_1,
+ SFX_COL_HYDRANT_1, SFX_COL_METAL_CHAIN_FENCE_1, SFX_COL_PED_1,
+ SFX_COL_SAND_1, SFX_SPLASH_1, SFX_COL_WOOD_CRATES_1,
+ SFX_COL_WOOD_BENCH_1, SFX_COL_WOOD_SOLID_1, SFX_COL_GRASS_1,
+ SFX_COL_GRASS_1, SFX_COL_VEG_1, SFX_COL_TARMAC_1,
+ SFX_COL_CONTAINER_1, SFX_COL_NEWS_VENDOR_1, SFX_TYRE_BUMP,
+ SFX_COL_CARDBOARD_1, SFX_COL_TARMAC_1, SFX_COL_GATE};
+
+ int16 s1;
+ int16 s2;
+
+ int32 emittingVol;
+ float ratio;
+
+ static uint16 counter = 28;
+
+ for(int32 i = 0; i < 2; i++) {
+ if(i) {
+ s1 = col->m_bSurface2;
+ s2 = col->m_bSurface1;
+ } else {
+ s1 = col->m_bSurface1;
+ s2 = col->m_bSurface2;
+ }
+ ratio = GetCollisionOneShotRatio(s1, col->m_fIntensity1);
+ if(s1 == SURFACE_METAL6 && s2 == SURFACE_FLESH) ratio = 0.25f * ratio;
+ if(s1 == SURFACE_METAL6 && ratio < 0.6f) {
+ s1 = SURFACE_BILLBOARD;
+ ratio = min(1.f, 2.f * ratio);
+ }
+ emittingVol = 40.f * ratio;
+ if(emittingVol) {
+ m_sQueueSample.m_fDistance = Sqrt(col->m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 60.f, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.m_nSampleIndex = gOneShotCol[s1];
+ switch(m_sQueueSample.m_nSampleIndex) {
+ case SFX_COL_TARMAC_1:
+ m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] % 5;
+ break;
+ case SFX_COL_CAR_PANEL_1:
+ m_sQueueSample.m_nSampleIndex += m_anRandomTable[0] % 6;
+ break;
+ case SFX_COL_LAMP_POST_1:
+ m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] % 2;
+ break;
+ case SFX_COL_METAL_CHAIN_FENCE_1:
+ m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] % 4;
+ break;
+ case SFX_COL_PED_1:
+ m_sQueueSample.m_nSampleIndex += m_anRandomTable[4] % 5;
+ break;
+ case SFX_COL_WOOD_CRATES_1:
+ m_sQueueSample.m_nSampleIndex += m_anRandomTable[4] % 4;
+ break;
+ case SFX_COL_WOOD_BENCH_1:
+ m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] % 4;
+ break;
+ case SFX_COL_VEG_1:
+ m_sQueueSample.m_nSampleIndex += m_anRandomTable[2] % 5;
+ break;
+ case SFX_COL_NEWS_VENDOR_1:
+ m_sQueueSample.m_nSampleIndex += m_anRandomTable[2] % 3;
+ break;
+ case SFX_COL_CAR_1:
+ m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] % 5;
+ break;
+ case SFX_COL_CARDBOARD_1:
+ m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] % 2;
+ break;
+ default: break;
+ }
+ switch(s1) {
+ case SURFACE_GLASS: m_sQueueSample.m_nFrequency = 13500; break;
+ case SURFACE_METAL15: m_sQueueSample.m_nFrequency = 8819; break;
+ case SURFACE_PUDDLE:
+ m_sQueueSample.m_nFrequency =
+ 2 * SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ break;
+ case SURFACE_TIRE: m_sQueueSample.m_nFrequency = 6000; break;
+ case SURFACE_HARD24: m_sQueueSample.m_nFrequency = 8000; break;
+ default:
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ break;
+ }
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ m_sQueueSample.m_counter = counter++;
+ if(counter >= 255) counter = 28;
+ m_sQueueSample.m_vecPos = col->m_vecPosition;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 11;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.field_48 = 4.0f;
+ m_sQueueSample.m_fSoundIntensity = 60.0f;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+}
+
+void
+cAudioManager::ServiceCollisions()
+{
+ int i, j;
+ bool someArr1[NUMAUDIOCOLLISIONS];
+ bool someArr2[NUMAUDIOCOLLISIONS];
+
+ m_sQueueSample.m_nEntityIndex = m_nCollisionEntity;
+
+ for (int i = 0; i < NUMAUDIOCOLLISIONS; i++)
+ someArr1[i] = someArr2[i] = false;
+
+ for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) {
+ for (j = 0; j < NUMAUDIOCOLLISIONS; j++) {
+ int index = m_sCollisionManager.m_bIndicesTable[i];
+ if ((m_sCollisionManager.m_asCollisions1[index].m_pEntity1 == m_sCollisionManager.m_asCollisions2[j].m_pEntity1)
+ && (m_sCollisionManager.m_asCollisions1[index].m_pEntity2 == m_sCollisionManager.m_asCollisions2[j].m_pEntity2)
+ && (m_sCollisionManager.m_asCollisions1[index].m_bSurface1 == m_sCollisionManager.m_asCollisions2[j].m_bSurface1)
+ && (m_sCollisionManager.m_asCollisions1[index].m_bSurface2 == m_sCollisionManager.m_asCollisions2[j].m_bSurface2)
+ ) {
+ someArr1[index] = true;
+ someArr2[j] = true;
+ m_sCollisionManager.m_asCollisions1[index].m_nBaseVolume = ++m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume;
+ SetUpLoopingCollisionSound(&m_sCollisionManager.m_asCollisions1[index], j);
+ break;
+ }
+ }
+ }
+
+ for (i = 0; i < NUMAUDIOCOLLISIONS; i++) {
+ if (!someArr2[i]) {
+ m_sCollisionManager.m_asCollisions2[i].m_pEntity1 = nil;
+ m_sCollisionManager.m_asCollisions2[i].m_pEntity2 = nil;
+ m_sCollisionManager.m_asCollisions2[i].m_bSurface1 = 0;
+ m_sCollisionManager.m_asCollisions2[i].m_bSurface2 = 0;
+ m_sCollisionManager.m_asCollisions2[i].m_fIntensity2 = 0.0f;
+ m_sCollisionManager.m_asCollisions2[i].m_fIntensity1 = 0.0f;
+ m_sCollisionManager.m_asCollisions2[i].m_vecPosition = CVector(0.0f, 0.0f, 0.0f);
+ m_sCollisionManager.m_asCollisions2[i].m_fDistance = 0.0f;
+ }
+ }
+
+ for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) {
+ int index = m_sCollisionManager.m_bIndicesTable[i];
+ if (!someArr1[index]) {
+ for (j = 0; j < NUMAUDIOCOLLISIONS; j++) {
+ if (someArr2[j]) {
+ m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume = 1;
+ m_sCollisionManager.m_asCollisions2[j].m_pEntity1 = m_sCollisionManager.m_asCollisions1[index].m_pEntity1;
+ m_sCollisionManager.m_asCollisions2[j].m_pEntity2 = m_sCollisionManager.m_asCollisions1[index].m_pEntity2;
+ m_sCollisionManager.m_asCollisions2[j].m_bSurface1 = m_sCollisionManager.m_asCollisions1[index].m_bSurface1;
+ m_sCollisionManager.m_asCollisions2[j].m_bSurface2 = m_sCollisionManager.m_asCollisions1[index].m_bSurface2;
+ break;
+ }
+ }
+ SetUpOneShotCollisionSound(&m_sCollisionManager.m_asCollisions1[index]);
+ SetUpLoopingCollisionSound(&m_sCollisionManager.m_asCollisions1[index], j);
+ }
+ }
+
+ for (int i = 0; i < NUMAUDIOCOLLISIONS; i++)
+ m_sCollisionManager.m_bIndicesTable[i] = NUMAUDIOCOLLISIONS;
+ m_sCollisionManager.m_bCollisionsInQueue = 0;
+}
+
+void
+cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower,
+ float velocity)
+{
+ float dist;
+ CVector v1;
+ CVector v2;
+
+ if(!m_bIsInitialised || m_nCollisionEntity < 0 || m_bUserPause ||
+ (velocity < 0.0016f && collisionPower < 0.01f))
+ return;
+
+ if(entity1->IsBuilding()) {
+ v1 = v2 = entity2->GetPosition();
+ } else if(entity2->IsBuilding()) {
+ v1 = v2 = entity1->GetPosition();
+ } else {
+ v1 = entity1->GetPosition();
+ v2 = entity2->GetPosition();
+ }
+ CVector pos = (v1 + v2) * 0.5f;
+ dist = GetDistanceSquared(&pos);
+ if(dist < SQR(60.f)) {
+ m_sCollisionManager.m_sQueue.m_pEntity1 = entity1;
+ m_sCollisionManager.m_sQueue.m_pEntity2 = entity2;
+ m_sCollisionManager.m_sQueue.m_bSurface1 = surface1;
+ m_sCollisionManager.m_sQueue.m_bSurface2 = surface2;
+ m_sCollisionManager.m_sQueue.m_fIntensity1 = collisionPower;
+ m_sCollisionManager.m_sQueue.m_fIntensity2 = velocity;
+ m_sCollisionManager.m_sQueue.m_vecPosition = pos;
+ m_sCollisionManager.m_sQueue.m_fDistance = dist;
+ m_sCollisionManager.AddCollisionToRequestedQueue();
+ }
+}
+
+STARTPATCHES
+InjectHook(0x5685E0, &cAudioCollisionManager::AddCollisionToRequestedQueue, PATCH_JUMP);
+InjectHook(0x569060, &cAudioManager::GetCollisionOneShotRatio, PATCH_JUMP);
+InjectHook(0x5693B0, &cAudioManager::GetCollisionRatio, PATCH_JUMP);
+InjectHook(0x568410, &cAudioManager::ReportCollision, PATCH_JUMP);
+InjectHook(0x5686D0, &cAudioManager::ServiceCollisions, PATCH_JUMP);
+InjectHook(0x568E20, &cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol, PATCH_JUMP);
+InjectHook(0x568D30, &cAudioManager::SetUpLoopingCollisionSound, PATCH_JUMP);
+InjectHook(0x5689D0, &cAudioManager::SetUpOneShotCollisionSound, PATCH_JUMP);
+ENDPATCHES \ No newline at end of file
diff --git a/src/audio/AudioCollision.h b/src/audio/AudioCollision.h
new file mode 100644
index 00000000..cf201735
--- /dev/null
+++ b/src/audio/AudioCollision.h
@@ -0,0 +1,36 @@
+#pragma once
+
+#define NUMAUDIOCOLLISIONS 10
+
+class cAudioCollision
+{
+public:
+ CEntity *m_pEntity1;
+ CEntity *m_pEntity2;
+ uint8 m_bSurface1;
+ uint8 m_bSurface2;
+ float m_fIntensity1;
+ float m_fIntensity2;
+ CVector m_vecPosition;
+ float m_fDistance;
+ int32 m_nBaseVolume;
+
+ // no methods
+};
+
+static_assert(sizeof(cAudioCollision) == 40, "cAudioCollision: error");
+
+class cAudioCollisionManager
+{
+public:
+ cAudioCollision m_asCollisions1[NUMAUDIOCOLLISIONS];
+ cAudioCollision m_asCollisions2[NUMAUDIOCOLLISIONS];
+ uint8 m_bIndicesTable[NUMAUDIOCOLLISIONS];
+ uint8 m_bCollisionsInQueue;
+ cAudioCollision m_sQueue;
+
+ // reversed all methods
+ void AddCollisionToRequestedQueue(); /// ok
+};
+
+static_assert(sizeof(cAudioCollisionManager) == 852, "cAudioCollisionManager: error"); \ No newline at end of file
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index a27508ce..0418379d 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -34,9 +34,7 @@
#include "Vehicle.h"
#include "WaterCannon.h"
#include "Weather.h"
-#include "World.h"
#include "ZoneCull.h"
-#include "Zones.h"
#include "sampman.h"
cAudioManager &AudioManager = *(cAudioManager *)0x880FC0;
@@ -51,12 +49,8 @@ uint32 &gCellNextTime = *(uint32*)0x6508BC;
uint32 &gNextCryTime = *(uint32*)0x6508C0;
uint8 &jumboVolOffset = *(uint8 *)0x6508ED;
uint8 &gJumboVolOffsetPercentage = *(uint8 *)0x6508ED;
-char &g_nMissionAudioPlayingStatus = *(char *)0x60ED88;
-int32 &g_nMissionAudioSfx = *(int32 *)0x60ED84;
bool &bPlayerJustEnteredCar = *(bool *)0x6508C4;
bool &g_bMissionAudioLoadFailed = *(bool *)0x95CD8E;
-uint32 *gMinTimeToNextReport = (uint32 *)0x8E2828;
-uint8 &gSpecialSuspectLastSeenReport = *(uint8 *)0x95CD4D;
constexpr bool hornPatternsArray[8][44] = {
{false, false, true, true, true, true, true, true, true, true, true, true, true, true, true,
@@ -86,10 +80,6 @@ constexpr bool hornPatternsArray[8][44] = {
};
constexpr int totalAudioEntitiesSlots = 200;
-constexpr int maxVolume = 127;
-constexpr int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
-constexpr int policeChannel = channels + 1;
-constexpr int allChannels = channels + 2;
constexpr uint8 panTable[64]{0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, 39, 40, 41, 42, 44, 45,
46, 47, 48, 49, 49, 50, 51, 52, 53, 53, 54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59,
@@ -227,7 +217,7 @@ cPedComments::Process()
AudioManager.m_sQueueSample.m_nLoopCount = 1;
AudioManager.m_sQueueSample.m_nLoopStart = 0;
AudioManager.m_sQueueSample.m_nLoopEnd = -1;
- AudioManager.m_sQueueSample.m_bEmittingVolume = maxVolume;
+ AudioManager.m_sQueueSample.m_bEmittingVolume = AudioManager.maxVolume;
AudioManager.m_sQueueSample.field_48 = 3.0f;
switch(sampleIndex) {
case SFX_POLICE_HELI_1:
@@ -280,63 +270,6 @@ cPedComments::Process()
}
void
-cAudioCollisionManager::AddCollisionToRequestedQueue()
-{
- int32 collisionsIndex;
- int32 i;
-
- if(m_bCollisionsInQueue >= 10) {
- collisionsIndex = m_bIndicesTable[9];
- if(m_sQueue.m_fDistance >= m_asCollisions1[collisionsIndex].m_fDistance) return;
- } else {
- collisionsIndex = m_bCollisionsInQueue++;
- }
-
- m_asCollisions1[collisionsIndex] = m_sQueue;
-
- i = 0;
- if(collisionsIndex) {
- while(m_asCollisions1[m_bIndicesTable[i]].m_fDistance <= m_asCollisions1[collisionsIndex].m_fDistance) {
- if(++i >= collisionsIndex) {
- m_bIndicesTable[i] = collisionsIndex;
- return;
- }
- }
- memmove(&m_bIndicesTable[i + 1], &m_bIndicesTable[i], 9 - i);
- }
- m_bIndicesTable[i] = collisionsIndex;
-}
-
-void
-cAudioScriptObject::Reset()
-{
- AudioId = 125;
- Posn = {0.0f, 0.0f, 0.0f};
- AudioEntity = AEHANDLE_NONE;
-}
-
-void *
-cAudioScriptObject::operator new(size_t sz)
-{
- return CPools::GetAudioScriptObjectPool()->New();
-}
-void *
-cAudioScriptObject::operator new(size_t sz, int handle)
-{
- return CPools::GetAudioScriptObjectPool()->New(handle);
-}
-void
-cAudioScriptObject::operator delete(void *p, size_t sz)
-{
- CPools::GetAudioScriptObjectPool()->Delete((cAudioScriptObject *)p);
-}
-void
-cAudioScriptObject::operator delete(void *p, int handle)
-{
- CPools::GetAudioScriptObjectPool()->Delete((cAudioScriptObject *)p);
-}
-
-void
cAudioManager::AddDetailsToRequestedOrderList(uint8 sample)
{
uint32 i = 0;
@@ -509,16 +442,6 @@ cAudioManager::AddSampleToRequestedQueue()
}
void
-cAudioManager::AgeCrimes()
-{
- for(uint8 i = 0; i < 10; i++) {
- if(crimes[i].type) {
- if(++crimes[i].timer > 1500) crimes[i].type = 0;
- }
- }
-}
-
-void
cAudioManager::CalculateDistance(bool &distCalculated, float dist)
{
if(!distCalculated) {
@@ -628,7 +551,7 @@ cAudioManager::ComputeVolume(uint8 emittingVolume, float soundIntensity, float d
if((soundIntensity * 0.2f) <= distance) {
newSoundIntensity = soundIntensity * 0.2f;
emittingVolume =
- sq((soundIntensity - distance) / (soundIntensity - newSoundIntensity)) * emittingVolume;
+ sq((soundIntensity - newSoundIntensity - (distance - newSoundIntensity)) / (soundIntensity - newSoundIntensity)) * emittingVolume;
}
return emittingVolume;
}
@@ -711,29 +634,6 @@ cAudioManager::DoJumboVolOffset() const
if(!(m_nTimeOfRecentCrime % (m_anRandomTable[0] % 6 + 3))) jumboVolOffset = m_anRandomTable[1] % 60;
}
-void
-cAudioManager::DoPoliceRadioCrackle()
-{
- m_sQueueSample.m_nEntityIndex = m_nPoliceChannelEntity;
- m_sQueueSample.m_counter = 0;
- m_sQueueSample.m_nSampleIndex = SFX_POLICE_RADIO_CRACKLE;
- m_sQueueSample.m_bBankIndex = 0;
- m_sQueueSample.m_bIsDistant = 1;
- m_sQueueSample.field_16 = 10;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_RADIO_CRACKLE);
- m_sQueueSample.m_bVolume = m_anRandomTable[2] % 20 + 15;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(188);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(188);
- m_sQueueSample.field_56 = 0;
- m_sQueueSample.m_bReverbFlag = 0;
- m_sQueueSample.m_bOffset = 63;
- m_sQueueSample.field_76 = 3;
- m_sQueueSample.m_bRequireReflection = 0;
- AddSampleToRequestedQueue();
-}
-
uint32
cAudioManager::GetPlayerTalkSfx(int16 sound)
{
@@ -766,7 +666,7 @@ cAudioManager::GetCopTalkSfx(int16 sound)
GetPhrase(&sfx, &lastSfx, SFX_COP_VOICE_1_CHASE_1, 7);
}
- return 13 * (m_sQueueSample.m_nEntityIndex % 5) + sfx;
+ return (SFX_COP_VOICE_2_ARREST_1 - SFX_COP_VOICE_1_ARREST_1) * (m_sQueueSample.m_nEntityIndex % 5) + sfx;
}
uint32
@@ -786,7 +686,7 @@ cAudioManager::GetSwatTalkSfx(int16 sound)
GetPhrase(&sfx, &lastSfx, SFX_SWAT_VOICE_1_CHASE_1, 6);
}
- return 6 * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
+ return (SFX_SWAT_VOICE_2_CHASE_1 - SFX_SWAT_VOICE_1_CHASE_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
}
uint32
@@ -806,7 +706,7 @@ cAudioManager::GetFBITalkSfx(int16 sound)
GetPhrase(&sfx, &lastSfx, SFX_FBI_VOICE_1_CHASE_1, 6);
}
- return 6 * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
+ return (SFX_FBI_VOICE_2_CHASE_1 - SFX_FBI_VOICE_1_CHASE_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
}
uint32
@@ -822,7 +722,7 @@ cAudioManager::GetArmyTalkSfx(int16 sound)
if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) return NO_SAMPLE;
GetPhrase(&sfx, &lastSfx, SFX_ARMY_VOICE_1_CHASE_1, 15);
- return 15 * (m_sQueueSample.m_nEntityIndex % 1) + sfx;
+ return (SFX_ARMY_VOICE_2_CHASE_1 - SFX_ARMY_VOICE_1_CHASE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
}
uint32
@@ -839,7 +739,7 @@ cAudioManager::GetMedicTalkSfx(int16 sound)
case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_RUN_FROM_FIGHT_1, 6); break;
default: return GetGenericMaleTalkSfx(sound);
}
- return 37 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
+ return (SFX_MEDIC_VOICE_2_GUN_PANIC_1 - SFX_MEDIC_VOICE_1_GUN_PANIC_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
}
uint32
@@ -882,7 +782,7 @@ cAudioManager::GetTaxiDriverTalkSfx(int16 sound)
if(sound != SOUND_PED_CAR_COLLISION) return GetGenericMaleTalkSfx(sound);
GetPhrase(&sfx, &lastSfx, SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_1, 6);
}
- return 13 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
+ return (SFX_ASIAN_TAXI_DRIVER_VOICE_2_DRIVER_ABUSE_1 - SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
}
uint32
@@ -920,7 +820,7 @@ cAudioManager::GetMafiaTalkSfx(int16 sound)
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_CHAT_1, 7); break;
default: return GetGenericMaleTalkSfx(sound);
}
- return 30 * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
+ return (SFX_MAFIA_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_MAFIA_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
}
uint32
@@ -964,7 +864,7 @@ cAudioManager::GetDiabloTalkSfx(int16 sound)
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_CHAT_1, 5); break;
default: return GetGenericMaleTalkSfx(sound);
}
- return 30 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
+ return (SFX_DIABLO_MALE_VOICE_2_CHAT_1 - SFX_DIABLO_MALE_VOICE_1_CHAT_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
}
uint32
@@ -982,7 +882,7 @@ cAudioManager::GetYakuzaTalkSfx(int16 sound)
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_CHAT_1, 5); break;
default: return GetGenericMaleTalkSfx(sound);
}
- return 24 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
+ return (SFX_YAKUZA_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_YAKUZA_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
}
uint32
@@ -1002,7 +902,7 @@ cAudioManager::GetYardieTalkSfx(int16 sound)
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_CHAT_1, 8); break;
default: return GetGenericMaleTalkSfx(sound);
}
- return 31 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
+ return (SFX_YARDIE_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_YARDIE_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
}
uint32
@@ -1021,7 +921,7 @@ cAudioManager::GetColumbianTalkSfx(int16 sound)
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_CHAT_1, 5); break;
default: return GetGenericMaleTalkSfx(sound);
}
- return 27 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
+ return (SFX_COLUMBIAN_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_COLUMBIAN_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
}
uint32
@@ -1042,7 +942,7 @@ cAudioManager::GetHoodTalkSfx(int16 sound)
default: return GetGenericMaleTalkSfx(sound); break;
}
- return 35 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
+ return (SFX_HOOD_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
}
uint32
@@ -1128,7 +1028,7 @@ cAudioManager::GetBlackProjectMaleTalkSfx(int16 sound, int32 model)
default: return GetGenericMaleTalkSfx(sound);
}
- if(model == MI_P_MAN2) sfx += 34;
+ if(model == MI_P_MAN2) sfx += (SFX_BLACK_PROJECT_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_1);
return sfx;
}
@@ -1336,7 +1236,7 @@ cAudioManager::GetBlackFemaleProstituteTalkSfx(int16 sound)
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_CHAT_1, 4); break;
default: return GetGenericFemaleTalkSfx(sound);
}
- return 28 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
+ return (SFX_BLACK_PROSTITUTE_VOICE_2_CHAT_1 - SFX_BLACK_PROSTITUTE_VOICE_1_CHAT_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
}
uint32
@@ -1362,7 +1262,7 @@ cAudioManager::GetWhiteFemaleProstituteTalkSfx(int16 sound)
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_CHAT_1, 4); break;
default: return GetGenericFemaleTalkSfx(sound);
}
- return 25 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
+ return (SFX_WHITE_PROSTITUTE_VOICE_2_CHAT_1 - SFX_WHITE_PROSTITUTE_VOICE_1_CHAT_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
}
uint32
@@ -1545,7 +1445,7 @@ cAudioManager::GetLittleItalyMaleTalkSfx(int16 sound)
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_CHAT_1, 6); break;
default: return GetGenericMaleTalkSfx(sound);
}
- return 30 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
+ return (SFX_LITTLE_ITALY_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
}
uint32
@@ -1754,7 +1654,7 @@ cAudioManager::GetBusinessMaleYoungTalkSfx(int16 sound, int32 model)
default: return GetGenericMaleTalkSfx(sound);
}
- if(model == 61) sfx += 32;
+ if(model == MI_B_MAN3) sfx += (SFX_BUSINESS_MALE_YOUNG_VOICE_2_DRIVER_ABUSE_1 - SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1);
return sfx;
}
@@ -1806,7 +1706,7 @@ cAudioManager::GetWhiteBusinessFemaleTalkSfx(int16 sound, int32 model)
default: return GetGenericFemaleTalkSfx(sound);
}
- if(model == MI_B_WOM2) sfx += 34;
+ if(model == MI_B_WOM2) sfx += (SFX_WHITE_BUSINESS_FEMALE_VOICE_2_DRIVER_ABUSE_1 - SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_1);
return sfx;
}
@@ -1921,7 +1821,7 @@ cAudioManager::GetStewardFemaleTalkSfx(int16 sound)
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_FEMALE_VOICE_1_CHAT_1, 5); break;
default: return GetGenericFemaleTalkSfx(sound);
}
- return 18 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
+ return (SFX_STEWARD_FEMALE_VOICE_2_DRIVER_ABUSE_1 - SFX_STEWARD_FEMALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
}
uint32
@@ -1939,7 +1839,7 @@ cAudioManager::GetFanMaleTalkSfx(int16 sound, int32 model)
default: return GetGenericMaleTalkSfx(sound);
}
- if(model == MI_FAN_MAN2) sfx += 20;
+ if(model == MI_FAN_MAN2) sfx += (SFX_FOOTBALL_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_1);
return sfx;
}
@@ -1959,7 +1859,7 @@ cAudioManager::GetFanFemaleTalkSfx(int16 sound)
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_CHAT_1, 6); break;
default: return GetGenericFemaleTalkSfx(sound);
}
- return 18 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
+ return (SFX_FOOTBALL_FEMALE_VOICE_2_DRIVER_ABUSE_1 - SFX_FOOTBALL_FEMALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
}
uint32
@@ -2073,9 +1973,9 @@ cAudioManager::GetShopperFemaleTalkSfx(int16 sound, int32 model)
}
if(model == MI_SHOPPER2) {
- sfx += 28;
+ sfx += (SFX_SHOPPER_VOICE_2_DRIVER_ABUSE_1 - SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_1);
} else if(model == MI_SHOPPER3) {
- sfx += 56;
+ sfx += (SFX_SHOPPER_VOICE_3_DRIVER_ABUSE_1 - SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_1);
}
return sfx;
}
@@ -2315,67 +2215,6 @@ cAudioManager::GetCurrent3DProviderIndex() const
}
float
-cAudioManager::GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const
-{
- return GetCollisionRatio(c, 0.0f, 0.02f, 0.02f);
-}
-
-float
-cAudioManager::GetCollisionOneShotRatio(int32 a, float b) const
-{
- float result;
-
- switch(a) {
- case SURFACE_DEFAULT:
- case SURFACE_TARMAC:
- case SURFACE_PAVEMENT:
- case SURFACE_STONE:
- case SURFACE_BOLLARD: result = GetCollisionRatio(b, 10.f, 60.f, 50.f); break;
- case SURFACE_GRASS:
- case SURFACE_LOOSE30: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
- case SURFACE_DIRT: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
- case SURFACE_DIRTTRACK: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
- case SURFACE_METAL6: result = GetCollisionRatio(b, 6.f, 50.f, 44.f); break;
- case SURFACE_GLASS: result = GetCollisionRatio(b, 0.1f, 10.f, 9.9f); break;
- case SURFACE_SCAFFOLD:
- case SURFACE_STEEL: result = GetCollisionRatio(b, 30.f, 130.f, 100.f); break;
- case SURFACE_METAL_DOOR: result = GetCollisionRatio(b, 20.f, 100.f, 80.f); break;
- case SURFACE_BILLBOARD: result = GetCollisionRatio(b, 0.f, 4.f, 4.f); break;
- case SURFACE_METAL_POLE:
- case SURFACE_GATE: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break;
- case SURFACE_STREET_LIGHT: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break;
- case SURFACE_METAL14: result = GetCollisionRatio(b, 1.f, 15.f, 14.f); break;
- case SURFACE_METAL15: result = GetCollisionRatio(b, 8.f, 50.f, 42.f); break;
- case SURFACE_METAL_FENCE: result = GetCollisionRatio(b, 0.1f, 10.f, 9.9f); break;
- case SURFACE_FLESH: result = GetCollisionRatio(b, 0.f, 20.f, 20.f); break;
- case SURFACE_SAND: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
- case SURFACE_PUDDLE: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
- case SURFACE_WOOD: result = GetCollisionRatio(b, 1.f, 4.f, 3.f); break;
- case SURFACE_WOOD_BOX: result = GetCollisionRatio(b, 0.1f, 5.f, 4.9f); break;
- case SURFACE_WOOD_PLANK: result = GetCollisionRatio(b, 0.1f, 40.f, 39.9f); break;
- case SURFACE_TIRE:
- case SURFACE_RUBBER29: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
- case SURFACE_HARD24: result = GetCollisionRatio(b, 0.1f, 4.f, 3.9f); break;
- case SURFACE_HEDGE: result = GetCollisionRatio(b, 0.f, 0.5f, 0.5f); break;
- case SURFACE_METAL27: result = GetCollisionRatio(b, 4.f, 40.f, 36.f); break;
- case SURFACE_METAL28: result = GetCollisionRatio(b, 0.f, 5.f, 5.f); break;
- default: result = 0.f; break;
- }
-
- return result;
-}
-
-float
-cAudioManager::GetCollisionRatio(float a, float b, float c, float d) const
-{
- float e;
- e = a;
- if(a <= b) return 0.0f;
- if(c <= a) e = c;
- return (e - b) / d;
-}
-
-float
cAudioManager::GetDistanceSquared(CVector *v) const
{
const CVector &c = TheCamera.GetPosition();
@@ -2396,12 +2235,6 @@ cAudioManager::GetMissionAudioLoadingStatus() const
return true;
}
-char
-cAudioManager::GetMissionScriptPoliceAudioPlayingStatus() const
-{
- return g_nMissionAudioPlayingStatus;
-}
-
uint8
cAudioManager::GetNum3DProvidersAvailable() const
{
@@ -2594,109 +2427,6 @@ cAudioManager::Initialise()
}
void
-cAudioManager::InitialisePoliceRadio()
-{
- policeChannelTimer = 0;
- policeChannelTimerSeconds = 0;
- policeChannelCounterSeconds = 0;
- for(int32 i = 0; i < ARRAY_SIZE(crimes); i++) { crimes[i].type = 0; }
-
- SampleManager.SetChannelReverbFlag(policeChannel, 0);
- gSpecialSuspectLastSeenReport = 0;
- for(int32 i = 0; i < 17; i++) { gMinTimeToNextReport[i] = m_nTimeOfRecentCrime; }
-}
-
-struct tPoliceRadioZone {
- char m_aName[8];
- uint32 m_nSampleIndex;
- int32 field_12;
-};
-
-tPoliceRadioZone *ZoneSfx = (tPoliceRadioZone *)0x880240;
-char *SubZo2Label = (char *)0x6E9918;
-char *SubZo3Label = (char *)0x6E9870;
-
-void
-cAudioManager::InitialisePoliceRadioZones()
-{
- for(int32 i = 0; i < NUMAUDIOZONES; i++)
- memset(ZoneSfx[i].m_aName, 0, 8);
-
- strcpy(ZoneSfx[0].m_aName, "HOSPI_2");
- ZoneSfx[0].m_nSampleIndex = SFX_POLICE_RADIO_ROCKFORD;
- strcpy(ZoneSfx[1].m_aName, "CONSTRU");
- ZoneSfx[1].m_nSampleIndex = SFX_POLICE_RADIO_FORT_STAUNTON;
- strcpy(ZoneSfx[2].m_aName, "STADIUM");
- ZoneSfx[2].m_nSampleIndex = SFX_POLICE_RADIO_ASPATRIA;
- strcpy(ZoneSfx[3].m_aName, "YAKUSA");
- ZoneSfx[3].m_nSampleIndex = SFX_POLICE_RADIO_TORRINGTON;
- strcpy(ZoneSfx[4].m_aName, "SHOPING");
- ZoneSfx[4].m_nSampleIndex = SFX_POLICE_RADIO_BEDFORD_POINT;
- strcpy(ZoneSfx[5].m_aName, "COM_EAS");
- ZoneSfx[5].m_nSampleIndex = SFX_POLICE_RADIO_NEWPORT;
- strcpy(ZoneSfx[6].m_aName, "PARK");
- ZoneSfx[6].m_nSampleIndex = SFX_POLICE_RADIO_BELLEVILLE_PARK;
- strcpy(ZoneSfx[7].m_aName, "UNIVERS");
- ZoneSfx[7].m_nSampleIndex = SFX_POLICE_RADIO_LIBERTY_CAMPUS;
- strcpy(ZoneSfx[8].m_aName, "BIG_DAM");
- ZoneSfx[8].m_nSampleIndex = SFX_POLICE_RADIO_COCHRANE_DAM;
- strcpy(ZoneSfx[9].m_aName, "SUB_IND");
- ZoneSfx[9].m_nSampleIndex = SFX_POLICE_RADIO_PIKE_CREEK;
- strcpy(ZoneSfx[10].m_aName, "SWANKS");
- ZoneSfx[10].m_nSampleIndex = SFX_POLICE_RADIO_CEDAR_GROVE;
- strcpy(ZoneSfx[11].m_aName, "PROJECT");
- ZoneSfx[11].m_nSampleIndex = SFX_POLICE_RADIO_WICHITA_GARDENS;
- strcpy(ZoneSfx[12].m_aName, "AIRPORT");
- ZoneSfx[12].m_nSampleIndex = SFX_POLICE_RADIO_FRANCIS_INTERNATIONAL_AIRPORT;
- strcpy(ZoneSfx[13].m_aName, "PORT_W");
- ZoneSfx[13].m_nSampleIndex = SFX_POLICE_RADIO_CALLAHAN_POINT;
- strcpy(ZoneSfx[14].m_aName, "PORT_S");
- ZoneSfx[14].m_nSampleIndex = SFX_POLICE_RADIO_ATLANTIC_QUAYS;
- strcpy(ZoneSfx[15].m_aName, "PORT_E");
- ZoneSfx[15].m_nSampleIndex = SFX_POLICE_RADIO_PORTLAND_HARBOUR;
- strcpy(ZoneSfx[16].m_aName, "PORT_I");
- ZoneSfx[16].m_nSampleIndex = SFX_POLICE_RADIO_TRENTON;
- strcpy(ZoneSfx[17].m_aName, "CHINA");
- ZoneSfx[17].m_nSampleIndex = SFX_POLICE_RADIO_CHINATOWN;
- strcpy(ZoneSfx[18].m_aName, "REDLIGH");
- ZoneSfx[18].m_nSampleIndex = SFX_POLICE_RADIO_RED_LIGHT_DISTRICT;
- strcpy(ZoneSfx[19].m_aName, "TOWERS");
- ZoneSfx[19].m_nSampleIndex = SFX_POLICE_RADIO_HEPBURN_HEIGHTS;
- strcpy(ZoneSfx[20].m_aName, "LITTLEI");
- ZoneSfx[20].m_nSampleIndex = SFX_POLICE_RADIO_SAINT_MARKS;
- strcpy(ZoneSfx[21].m_aName, "HARWOOD");
- ZoneSfx[21].m_nSampleIndex = SFX_POLICE_RADIO_HARWOOD;
- strcpy(ZoneSfx[22].m_aName, "EASTBAY");
- ZoneSfx[22].m_nSampleIndex = SFX_POLICE_RADIO_PORTLAND_BEACH;
- strcpy(ZoneSfx[23].m_aName, "S_VIEW");
- ZoneSfx[23].m_nSampleIndex = SFX_POLICE_RADIO_PORTLAND_STRAIGHTS;
- strcpy(ZoneSfx[24].m_aName, "CITYZON");
- ZoneSfx[24].m_nSampleIndex = SFX_POLICE_RADIO_LIBERTY_CITY;
- strcpy(ZoneSfx[25].m_aName, "IND_ZON");
- ZoneSfx[25].m_nSampleIndex = SFX_POLICE_RADIO_PORTLAND;
- strcpy(ZoneSfx[26].m_aName, "COM_ZON");
- ZoneSfx[26].m_nSampleIndex = SFX_POLICE_RADIO_STAUNTON_ISLAND;
- strcpy(ZoneSfx[27].m_aName, "SUB_ZON");
- ZoneSfx[27].m_nSampleIndex = SFX_POLICE_RADIO_SHORESIDE_VALE;
- strcpy(ZoneSfx[28].m_aName, "SUB_ZO2");
- ZoneSfx[28].m_nSampleIndex = SFX_POLICE_RADIO_SHORESIDE_VALE;
- strcpy(ZoneSfx[29].m_aName, "SUB_ZO3");
- ZoneSfx[29].m_nSampleIndex = SFX_POLICE_RADIO_SHORESIDE_VALE;
- strcpy(ZoneSfx[30].m_aName, "A");
- ZoneSfx[30].m_nSampleIndex = SFX_POLICE_RADIO_ROCKFORD;
- strcpy(ZoneSfx[31].m_aName, "A");
- ZoneSfx[31].m_nSampleIndex = SFX_POLICE_RADIO_ROCKFORD;
- strcpy(ZoneSfx[32].m_aName, "A");
- ZoneSfx[32].m_nSampleIndex = SFX_POLICE_RADIO_ROCKFORD;
- strcpy(ZoneSfx[33].m_aName, "A");
- ZoneSfx[33].m_nSampleIndex = SFX_POLICE_RADIO_ROCKFORD;
- strcpy(ZoneSfx[34].m_aName, "A");
- ZoneSfx[34].m_nSampleIndex = SFX_POLICE_RADIO_ROCKFORD;
- strcpy(SubZo2Label, "SUB_ZO2");
- strcpy(SubZo3Label, "SUB_ZO3");
-}
-
-void
cAudioManager::InterrogateAudioEntities()
{
for(int32 i = 0; i < m_nAudioEntitiesTotal; i++) {
@@ -2813,175 +2543,6 @@ cAudioManager::PlayOneShot(int32 index, int16 sound, float vol)
}
void
-cAudioManager::PlaySuspectLastSeen(float x, float y, float z)
-{
- int16 audioZone;
- CZone *zone;
- int32 i;
- float rangeX;
- float rangeY;
- float halfX;
- float halfY;
- float quarterX;
- float quarterY;
- int32 sample;
- bool processed = false;
- CVector vec = {x, y, z};
-
- if(m_bIsInitialised) {
- if(MusicManager.m_nMusicMode != 2 && 60 - policeChannelTimer > 9) {
-
- audioZone = CTheZones::FindAudioZone(&vec);
- if(audioZone >= 0 && audioZone < 36) {
- i = 0;
- zone = &CTheZones::ZoneArray[CTheZones::AudioZoneArray[audioZone]];
- while(strcmp(zone->name, ZoneSfx[i].m_aName) != 0) {
- ++i;
- if(i >= 36) return;
- }
- sample = ZoneSfx[i].m_nSampleIndex;
- if(i < 36) {
- if(policeChannelTimer != 60) {
- crimesSamples[policeChannelTimerSeconds] =
- m_anRandomTable[4] % 3 +
- SFX_POLICE_RADIO_MESSAGE_NOISE_1;
- ++policeChannelTimer;
- policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
- }
- if(policeChannelTimer != 60) {
- crimesSamples[policeChannelTimerSeconds] =
- SFX_POLICE_RADIO_SUSPECT;
- ++policeChannelTimer;
- policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
- }
- if(policeChannelTimer != 60) {
- crimesSamples[policeChannelTimerSeconds] =
- SFX_POLICE_RADIO_LAST_SEEN;
- ++policeChannelTimer;
- policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
- }
- if(policeChannelTimer != 60) {
- crimesSamples[policeChannelTimerSeconds] =
- SFX_IN;
- ++policeChannelTimer;
- policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
- }
- if(sample == SFX_POLICE_RADIO_SHORESIDE_VALE &&
- (strcmp(zone->name, SubZo2Label) == 0 ||
- strcmp(zone->name, SubZo3Label) == 0)) {
- if(policeChannelTimer != 60) {
- crimesSamples[policeChannelTimerSeconds] =
- SFX_NORTH;
- ++policeChannelTimer;
- policeChannelTimerSeconds =
- (policeChannelTimerSeconds + 1) % 60;
- }
- if(policeChannelTimer == 60) {
- gSpecialSuspectLastSeenReport = 1;
- return;
- }
- crimesSamples[policeChannelTimerSeconds] =
- SFX_EAST;
- ++policeChannelTimer;
- policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
- }
- rangeX = zone->maxx - zone->minx;
- rangeY = zone->maxy - zone->miny;
- halfX = 0.5f * rangeX + zone->minx;
- halfY = 0.5f * rangeY + zone->miny;
- quarterX = 0.25f * rangeX;
- quarterY = 0.25f * rangeY;
- if(halfY + quarterY < vec.y) {
- if(halfY - quarterY > vec.y) {
- if(policeChannelTimer != 60) {
- crimesSamples[policeChannelTimerSeconds] =
- SFX_SOUTH;
- ++policeChannelTimer;
- policeChannelTimerSeconds =
- (policeChannelTimerSeconds + 1) % 60;
- processed = 1;
- }
- }
- } else if(policeChannelTimer != 60) {
- crimesSamples[policeChannelTimerSeconds] =
- SFX_NORTH;
- ++policeChannelTimer;
- policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
- processed = 1;
- }
- if(halfX + quarterX < vec.x) {
- if(halfX - quarterX <= vec.x) {
- if(processed || policeChannelTimer == 60) {
- if(policeChannelTimer != 60) {
- crimesSamples[policeChannelTimerSeconds] =
- sample;
- ++policeChannelTimer;
- policeChannelTimerSeconds =
- (policeChannelTimerSeconds + 1) % 60;
- }
- if(policeChannelTimer != 60) {
- crimesSamples[policeChannelTimerSeconds] =
- m_anRandomTable[2] % 3 +
- SFX_POLICE_RADIO_MESSAGE_NOISE_1;
- ++policeChannelTimer;
- policeChannelTimerSeconds =
- (policeChannelTimerSeconds + 1) % 60;
- }
- if(policeChannelTimer != 60) {
- crimesSamples[policeChannelTimerSeconds] =
- TOTAL_AUDIO_SAMPLES;
- ++policeChannelTimer;
- policeChannelTimerSeconds =
- (policeChannelTimerSeconds + 1) % 60;
- }
- gSpecialSuspectLastSeenReport = 1;
- return;
- }
- crimesSamples[policeChannelTimerSeconds] =
- SFX_CENTRAL;
- ++policeChannelTimer;
- policeChannelTimerSeconds =
- (policeChannelTimerSeconds + 1) % 60;
- }
- if(policeChannelTimer != 60) {
- crimesSamples[policeChannelTimerSeconds] =
- SFX_WEST;
- ++policeChannelTimer;
- policeChannelTimerSeconds =
- (policeChannelTimerSeconds + 1) % 60;
- }
- } else if(policeChannelTimer != 60) {
- crimesSamples[policeChannelTimerSeconds] =
- SFX_EAST;
- ++policeChannelTimer;
- policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
- }
- if(policeChannelTimer != 60) {
- crimesSamples[policeChannelTimerSeconds] = sample;
- ++policeChannelTimer;
- policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
- }
- if(policeChannelTimer != 60) {
- crimesSamples[policeChannelTimerSeconds] =
- m_anRandomTable[2] % 3 +
- SFX_POLICE_RADIO_MESSAGE_NOISE_1;
- ++policeChannelTimer;
- policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
- }
- if(policeChannelTimer != 60) {
- crimesSamples[policeChannelTimerSeconds] = TOTAL_AUDIO_SAMPLES;
- ++policeChannelTimer;
- policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
- }
- gSpecialSuspectLastSeenReport = 1;
- return;
- }
- }
- }
- }
-}
-
-void
cAudioManager::PlayerJustGotInCar() const
{
if(m_bIsInitialised) { bPlayerJustEnteredCar = true; }
@@ -7990,68 +7551,6 @@ cAudioManager::ReleaseDigitalHandle() const
}
void
-cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower,
- float velocity)
-{
- float dist;
- CVector v1;
- CVector v2;
-
- if(!m_bIsInitialised || m_nCollisionEntity < 0 || m_bUserPause ||
- (velocity < 0.0016f && collisionPower < 0.01f))
- return;
-
- if(entity1->IsBuilding()) {
- v1 = v2 = entity2->GetPosition();
- } else if(entity2->IsBuilding()) {
- v1 = v2 = entity1->GetPosition();
- } else {
- v1 = entity1->GetPosition();
- v2 = entity2->GetPosition();
- }
- CVector pos = (v1 + v2) * 0.5f;
- dist = GetDistanceSquared(&pos);
- if(dist < SQR(60.f)) {
- m_sCollisionManager.m_sQueue.m_pEntity1 = entity1;
- m_sCollisionManager.m_sQueue.m_pEntity2 = entity2;
- m_sCollisionManager.m_sQueue.m_bSurface1 = surface1;
- m_sCollisionManager.m_sQueue.m_bSurface2 = surface2;
- m_sCollisionManager.m_sQueue.m_fIntensity1 = collisionPower;
- m_sCollisionManager.m_sQueue.m_fIntensity2 = velocity;
- m_sCollisionManager.m_sQueue.m_vecPosition = pos;
- m_sCollisionManager.m_sQueue.m_fDistance = dist;
- m_sCollisionManager.AddCollisionToRequestedQueue();
- }
-}
-
-void
-cAudioManager::ReportCrime(int32 type, const CVector *pos)
-{
- int32 lastCrime = 10;
- if(m_bIsInitialised && MusicManager.m_nMusicMode != 2 && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 &&
- (type > 0 || type < 17) && m_nTimeOfRecentCrime >= gMinTimeToNextReport[type]) {
- for(int32 i = 0; i < 10; i++) {
- if(crimes[i].type) {
- if(crimes[i].type == type) {
- crimes[i].position = *pos;
- crimes[i].timer = 0;
- return;
- }
- } else {
- lastCrime = i;
- }
- }
-
- if(lastCrime < 10) {
- crimes[lastCrime].type = type;
- crimes[lastCrime].position = *pos;
- crimes[lastCrime].timer = 0;
- gMinTimeToNextReport[type] = m_nTimeOfRecentCrime + 500;
- }
- }
-}
-
-void
cAudioManager::ResetAudioLogicTimers(uint32 timer)
{
gPornNextTime = timer;
@@ -8077,15 +7576,6 @@ cAudioManager::ResetAudioLogicTimers(uint32 timer)
}
void
-cAudioManager::ResetPoliceRadio()
-{
- if(m_bIsInitialised) {
- if(SampleManager.GetChannelUsedFlag(policeChannel)) SampleManager.StopChannel(policeChannel);
- InitialisePoliceRadio();
- }
-}
-
-void
cAudioManager::ResetTimers(uint32 time)
{
if(m_bIsInitialised) {
@@ -8128,138 +7618,6 @@ cAudioManager::Service()
}
}
-WRAPPER
-void
-cAudioManager::ServiceCollisions()
-{
- EAXJMP(0x5686D0);
-}
-
-void
-cAudioManager::ServicePoliceRadio()
-{
- int32 wantedLevel = 0; // bug?;
- static uint32 nLastSeen = 300;
-
- if(m_bIsInitialised) {
- if(!m_bUserPause) {
- bool crimeReport = SetupCrimeReport();
- wantedLevel = FindPlayerPed()->m_pWanted->m_nWantedLevel;
- if(!crimeReport) {
- if(wantedLevel) {
- if(nLastSeen) {
- --nLastSeen;
- } else {
- nLastSeen = m_anRandomTable[1] % 1000 + 2000;
- SetupSuspectLastSeenReport();
- }
- }
- }
- }
- ServicePoliceRadioChannel(wantedLevel);
- }
-}
-
-void
-cAudioManager::ServicePoliceRadioChannel(int32 wantedLevel)
-{
- bool processed = false;
- uint32 sample;
- int32 freq;
-
- static int cWait = 0;
- static bool bChannelOpen = 0;
- static uint8 bMissionAudioPhysicalPlayingStatus = 0;
- static int32 PoliceChannelFreq = 5500;
-
- if(m_bIsInitialised) {
- if(m_bUserPause) {
- if(SampleManager.GetChannelUsedFlag(policeChannel)) SampleManager.StopChannel(policeChannel);
- if(g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES && bMissionAudioPhysicalPlayingStatus == 1 &&
- SampleManager.IsStreamPlaying(1)) {
- SampleManager.PauseStream(1, 1);
- }
- } else {
- if(m_bPreviousUserPause && g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES &&
- bMissionAudioPhysicalPlayingStatus == 1) {
- SampleManager.PauseStream(0, 1);
- }
- if(!policeChannelTimer) bChannelOpen = 0;
- if(cWait) {
- --cWait;
- return;
- }
- if(g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES && !bChannelOpen) {
- if(g_nMissionAudioPlayingStatus) {
- if(g_nMissionAudioPlayingStatus == 1 && !bMissionAudioPhysicalPlayingStatus &&
- SampleManager.IsStreamPlaying(1)) {
- bMissionAudioPhysicalPlayingStatus = 1;
- }
- if(bMissionAudioPhysicalPlayingStatus == 1) {
- if(SampleManager.IsStreamPlaying(1)) {
- DoPoliceRadioCrackle();
- } else {
- bMissionAudioPhysicalPlayingStatus = 2;
- g_nMissionAudioPlayingStatus = 2;
- g_nMissionAudioSfx = TOTAL_AUDIO_SAMPLES;
- cWait = 30;
- }
- return;
- }
- } else if(!SampleManager.GetChannelUsedFlag(policeChannel)) {
- SampleManager.PreloadStreamedFile(g_nMissionAudioSfx, 1);
- SampleManager.SetStreamedVolumeAndPan(maxVolume, 63, 1, 1);
- SampleManager.StartPreloadedStreamedFile(1);
- g_nMissionAudioPlayingStatus = 1;
- bMissionAudioPhysicalPlayingStatus = 0;
- return;
- }
- }
- if(bChannelOpen) DoPoliceRadioCrackle();
- if((g_nMissionAudioSfx == TOTAL_AUDIO_SAMPLES || g_nMissionAudioPlayingStatus != 1) &&
- !SampleManager.GetChannelUsedFlag(policeChannel) && policeChannelTimer) {
- if(policeChannelTimer) {
- sample = crimesSamples[policeChannelCounterSeconds];
- --policeChannelTimer;
- policeChannelCounterSeconds = (policeChannelCounterSeconds + 1) % 60;
- } else {
- sample = TOTAL_AUDIO_SAMPLES;
- }
- if(!wantedLevel) {
- if(gSpecialSuspectLastSeenReport) {
- gSpecialSuspectLastSeenReport = 0;
- } else if((unsigned int)(sample - 212) <= 2 || sample == TOTAL_AUDIO_SAMPLES) {
- bChannelOpen = 0;
- processed = 1;
- }
- }
- if(sample == TOTAL_AUDIO_SAMPLES) {
- if(!processed) cWait = 30;
- } else {
- SampleManager.InitialiseChannel(policeChannel, sample, 0);
- switch(sample) {
- case SFX_POLICE_RADIO_MESSAGE_NOISE_1:
- case SFX_POLICE_RADIO_MESSAGE_NOISE_2:
- case SFX_POLICE_RADIO_MESSAGE_NOISE_3:
- freq = m_anRandomTable[4] % 2000 + 10025;
- bChannelOpen = bChannelOpen == 0;
- break;
- default: freq = SampleManager.GetSampleBaseFrequency(sample); break;
- }
- PoliceChannelFreq = freq;
- SampleManager.SetChannelFrequency(policeChannel, freq);
- SampleManager.SetChannelVolume(policeChannel, 100);
- SampleManager.SetChannelPan(policeChannel, 63);
- SampleManager.SetChannelLoopCount(policeChannel, 1);
- SampleManager.SetChannelLoopPoints(policeChannel, 0, -1);
- SampleManager.StartChannel(policeChannel);
- }
- if(processed) ResetPoliceRadio();
- }
- }
- }
-}
-
void
cAudioManager::ServiceSoundEffects()
{
@@ -8354,47 +7712,6 @@ cAudioManager::SetEntityStatus(int32 id, uint8 status)
}
}
-uint32
-cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision)
-{
- uint8 surface1 = audioCollision->m_bSurface1;
- uint8 surface2 = audioCollision->m_bSurface2;
- int32 vol;
- float ratio;
-
- if(surface1 == SURFACE_GRASS || surface2 == SURFACE_GRASS || surface1 == SURFACE_HEDGE ||
- surface2 == SURFACE_HEDGE) {
- ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
- m_sQueueSample.m_nSampleIndex = SFX_RAIN;
- m_sQueueSample.m_nFrequency = 13000.f * ratio + 35000;
- vol = 50.f * ratio;
- } else {
- if(surface1 == SURFACE_PUDDLE || surface2 == SURFACE_PUDDLE) {
- ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
- m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
- m_sQueueSample.m_nFrequency = 6050.f * ratio + 16000;
- vol = 30.f * ratio;
-
- } else {
- if(surface1 == SURFACE_DIRT || surface2 == SURFACE_DIRT || surface1 == SURFACE_DIRTTRACK ||
- surface2 == SURFACE_DIRTTRACK || surface1 == SURFACE_SAND || surface2 == SURFACE_SAND) {
- ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
- m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID;
- m_sQueueSample.m_nFrequency = 6000.f * ratio + 10000;
- vol = 50.f * ratio;
- } else {
- if(surface1 == SURFACE_FLESH || surface2 == SURFACE_FLESH) { return 0; }
- ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
- m_sQueueSample.m_nSampleIndex = SFX_SCRAPE_CAR_1;
- m_sQueueSample.m_nFrequency = 10000.f * ratio + 10000;
- vol = 40.f * ratio;
- }
- }
- }
- if(audioCollision->m_nBaseVolume < 2) vol = audioCollision->m_nBaseVolume * vol / 2;
- return vol;
-}
-
void
cAudioManager::SetMissionAudioLocation(float x, float y, float z)
{
@@ -8405,17 +7722,6 @@ cAudioManager::SetMissionAudioLocation(float x, float y, float z)
}
void
-cAudioManager::SetMissionScriptPoliceAudio(int32 sfx) const
-{
- if(m_bIsInitialised) {
- if(g_nMissionAudioPlayingStatus != 1) {
- g_nMissionAudioPlayingStatus = 0;
- g_nMissionAudioSfx = sfx;
- }
- }
-}
-
-void
cAudioManager::SetMusicFadeVolume(uint8 volume) const
{
SampleManager.SetMusicFadeVolume(volume);
@@ -8433,336 +7739,6 @@ cAudioManager::SetSpeakerConfig(int32 conf) const
SampleManager.SetSpeakerConfig(conf);
}
-void
-cAudioManager::SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter)
-{
- if(col->m_fIntensity2 > 0.0016f) {
- uint8 emittingVol = SetLoopingCollisionRequestedSfxFreqAndGetVol(col);
- if(emittingVol) {
- m_sQueueSample.m_fDistance = Sqrt(col->m_fDistance);
- m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 60.f, m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = counter;
- m_sQueueSample.m_vecPos = col->m_vecPosition;
- m_sQueueSample.m_bBankIndex = 0;
- m_sQueueSample.m_bIsDistant = 0;
- m_sQueueSample.field_16 = 7;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.field_48 = 4.0f;
- m_sQueueSample.m_fSoundIntensity = 60.0f;
- m_sQueueSample.field_56 = 0;
- m_sQueueSample.field_76 = 5;
- m_sQueueSample.m_bReverbFlag = 1;
- m_sQueueSample.m_bRequireReflection = 0;
- AddSampleToRequestedQueue();
- }
- }
- }
-}
-
-void
-cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col)
-{
- static constexpr int32 gOneShotCol[] = {
- SFX_COL_TARMAC_1, SFX_COL_TARMAC_1, SFX_COL_GRASS_1,
- SFX_COL_GRAVEL_1, SFX_COL_MUD_1, SFX_COL_TARMAC_1,
- SFX_COL_CAR_1, SFX_COL_GRASS_1, SFX_COL_SCAFFOLD_POLE_1,
- SFX_COL_GARAGE_DOOR_1, SFX_COL_CAR_PANEL_1, SFX_COL_THICK_METAL_PLATE_1,
- SFX_COL_SCAFFOLD_POLE_1, SFX_COL_LAMP_POST_1, SFX_COL_HYDRANT_1,
- SFX_COL_HYDRANT_1, SFX_COL_METAL_CHAIN_FENCE_1, SFX_COL_PED_1,
- SFX_COL_SAND_1, SFX_SPLASH_1, SFX_COL_WOOD_CRATES_1,
- SFX_COL_WOOD_BENCH_1, SFX_COL_WOOD_SOLID_1, SFX_COL_GRASS_1,
- SFX_COL_GRASS_1, SFX_COL_VEG_1, SFX_COL_TARMAC_1,
- SFX_COL_CONTAINER_1, SFX_COL_NEWS_VENDOR_1, SFX_TYRE_BUMP,
- SFX_COL_CARDBOARD_1, SFX_COL_TARMAC_1, SFX_COL_GATE};
-
- int16 s1;
- int16 s2;
-
- int32 emittingVol;
- float ratio;
-
- static uint16 counter = 28;
-
- for(int32 i = 0; i < 2; i++) {
- if(i) {
- s1 = col->m_bSurface2;
- s2 = col->m_bSurface1;
- } else {
- s1 = col->m_bSurface1;
- s2 = col->m_bSurface2;
- }
- ratio = GetCollisionOneShotRatio(s1, col->m_fIntensity1);
- if(s1 == SURFACE_METAL6 && s2 == SURFACE_FLESH) ratio = 0.25f * ratio;
- if(s1 == SURFACE_METAL6 && ratio < 0.6f) {
- s1 = SURFACE_BILLBOARD;
- ratio = min(1.f, 2.f * ratio);
- }
- emittingVol = 40.f * ratio;
- if(emittingVol) {
- m_sQueueSample.m_fDistance = Sqrt(col->m_fDistance);
- m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 60.f, m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_nSampleIndex = gOneShotCol[s1];
- switch(m_sQueueSample.m_nSampleIndex) {
- case SFX_COL_TARMAC_1:
- m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] % 5;
- break;
- case SFX_COL_CAR_PANEL_1:
- m_sQueueSample.m_nSampleIndex += m_anRandomTable[0] % 6;
- break;
- case SFX_COL_LAMP_POST_1:
- m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] & 1;
- break;
- case SFX_COL_METAL_CHAIN_FENCE_1:
- m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] & 3;
- break;
- case SFX_COL_PED_1:
- m_sQueueSample.m_nSampleIndex += m_anRandomTable[4] % 5;
- break;
- case SFX_COL_WOOD_CRATES_1:
- m_sQueueSample.m_nSampleIndex += m_anRandomTable[4] & 3;
- break;
- case SFX_COL_WOOD_BENCH_1:
- m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] & 3;
- break;
- case SFX_COL_VEG_1:
- m_sQueueSample.m_nSampleIndex += m_anRandomTable[2] % 5;
- break;
- case SFX_COL_NEWS_VENDOR_1:
- m_sQueueSample.m_nSampleIndex += m_anRandomTable[2] % 3;
- break;
- case SFX_COL_CAR_1:
- m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] % 5;
- break;
- case SFX_COL_CARDBOARD_1:
- m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] & 1;
- break;
- default: break;
- }
- switch(s1) {
- case SURFACE_GLASS: m_sQueueSample.m_nFrequency = 13500; break;
- case SURFACE_METAL15: m_sQueueSample.m_nFrequency = 8819; break;
- case SURFACE_PUDDLE:
- m_sQueueSample.m_nFrequency =
- 2 * SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- break;
- case SURFACE_TIRE: m_sQueueSample.m_nFrequency = 6000; break;
- case SURFACE_HARD24: m_sQueueSample.m_nFrequency = 8000; break;
- default:
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- break;
- }
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
- m_sQueueSample.m_counter = counter++;
- if(counter >= 255) counter = 28;
- m_sQueueSample.m_vecPos = col->m_vecPosition;
- m_sQueueSample.m_bBankIndex = 0;
- m_sQueueSample.m_bIsDistant = 0;
- m_sQueueSample.field_16 = 11;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.field_48 = 4.0;
- m_sQueueSample.m_fSoundIntensity = 60.0;
- m_sQueueSample.field_56 = 1;
- m_sQueueSample.m_bReverbFlag = 1;
- m_sQueueSample.m_bRequireReflection = 0;
- AddSampleToRequestedQueue();
- }
- }
- }
-}
-
-bool
-cAudioManager::SetupCrimeReport()
-{
- int16 audioZoneId;
- CZone *zone;
- int j;
- float rangeX;
- float rangeY;
- float halfX;
- float halfY;
- float quarterX;
- float quarterY;
- int i;
- int32 sampleIndex;
- bool processed = false;
-
- if(MusicManager.m_nMusicMode == 2) return 0;
-
- if(60 - policeChannelTimer <= 9) {
- AgeCrimes();
- return 1;
- }
-
- for(i = 0; i < 10; i++) {
- if(crimes[i].type) break;
- }
-
- if(i == 10) return 0;
- audioZoneId = CTheZones::FindAudioZone(&crimes[i].position);
- if(audioZoneId >= 0 && audioZoneId < 36) {
- j = 0;
- zone = &CTheZones::ZoneArray[CTheZones::AudioZoneArray[audioZoneId]];
- while(strcmp(zone->name, ZoneSfx[j].m_aName) != 0) {
- ++j;
- if(j >= 36) {
- crimes[i].type = 0;
- AgeCrimes();
- return 1;
- }
- }
- sampleIndex = ZoneSfx[j].m_nSampleIndex;
-
- if(j < 36) {
- if(policeChannelTimer != 60) {
- crimesSamples[policeChannelTimerSeconds] =
- m_anRandomTable[4] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1;
- ++policeChannelTimer;
- policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
- }
- if(policeChannelTimer != 60) {
- crimesSamples[policeChannelTimerSeconds] =
- m_anRandomTable[0] % 3 + SFX_WEVE_GOT;
- ++policeChannelTimer;
- policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
- }
- if(policeChannelTimer != 60) {
- crimesSamples[policeChannelTimerSeconds] =
- (m_anRandomTable[1] & 1) + SFX_A_10_1;
- ++policeChannelTimer;
- policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
- }
- switch(crimes[i].type) {
- case CRIME_PED_BURNED: crimes[i].type = 2; break;
- case CRIME_COP_BURNED: crimes[i].type = 3; break;
- case CRIME_VEHICLE_BURNED: crimes[i].type = 6; break;
- case CRIME_DESTROYED_CESSNA: crimes[i].type = 12; break;
- default: break;
- }
- if(policeChannelTimer != 60) {
- crimesSamples[policeChannelTimerSeconds] =
- crimes[i].type + SFX_A_10_2;
- ++policeChannelTimer;
- policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
- }
- if(policeChannelTimer != 60) {
- crimesSamples[policeChannelTimerSeconds] = SFX_IN;
- ++policeChannelTimer;
- policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
- }
- if(sampleIndex == SFX_POLICE_RADIO_SHORESIDE_VALE &&
- (strcmp(zone->name, SubZo2Label) == 0 || strcmp(zone->name, SubZo3Label) == 0)) {
- if(policeChannelTimer != 60) {
- crimesSamples[policeChannelTimerSeconds] = SFX_NORTH;
- ++policeChannelTimer;
- policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
- }
- if(policeChannelTimer == 60) {
- crimes[i].type = 0;
- AgeCrimes();
- return 1;
- }
- crimesSamples[policeChannelTimerSeconds] = SFX_EAST;
- ++policeChannelTimer;
- policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
- }
- rangeX = zone->maxx - zone->minx;
- rangeY = zone->maxy - zone->miny;
- halfX = 0.5f * rangeX + zone->minx;
- halfY = 0.5f * rangeY + zone->miny;
- quarterX = 0.25f * rangeX;
- quarterY = 0.25f * rangeY;
- if(halfY + quarterY < crimes[i].position.y) {
- if(halfY - quarterY > crimes[i].position.y) {
- if(policeChannelTimer != 60) {
- crimesSamples[policeChannelTimerSeconds] =
- SFX_SOUTH;
- ++policeChannelTimer;
- policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
- }
- processed = 1;
- }
- } else if(policeChannelTimer != 60) {
- crimesSamples[policeChannelTimerSeconds] = SFX_NORTH;
- ++policeChannelTimer;
- policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
- processed = 1;
- }
-
- if(halfX + quarterX < crimes[i].position.x) {
- if(halfX - quarterX <= crimes[i].position.x) {
- if(processed || policeChannelTimer == 60) {
- if(policeChannelTimer != 60) {
- crimesSamples[policeChannelTimerSeconds] = sampleIndex;
- ++policeChannelTimer;
- policeChannelTimerSeconds =
- (policeChannelTimerSeconds + 1) % 60;
- }
- if(policeChannelTimer != 60) {
- crimesSamples[policeChannelTimerSeconds] =
- m_anRandomTable[2] % 3 +
- SFX_POLICE_RADIO_MESSAGE_NOISE_1;
- ++policeChannelTimer;
- policeChannelTimerSeconds =
- (policeChannelTimerSeconds + 1) % 60;
- }
- if(policeChannelTimer != 60) {
- crimesSamples[policeChannelTimerSeconds] = TOTAL_AUDIO_SAMPLES;
- ++policeChannelTimer;
- policeChannelTimerSeconds =
- (policeChannelTimerSeconds + 1) % 60;
- }
- crimes[i].type = 0;
- AgeCrimes();
- return 1;
- }
- crimesSamples[policeChannelTimerSeconds] = SFX_CENTRAL;
- ++policeChannelTimer;
- policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
- }
- if(policeChannelTimer != 60) {
- crimesSamples[policeChannelTimerSeconds] = SFX_WEST;
- ++policeChannelTimer;
- policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
- }
- } else if(policeChannelTimer != 60) {
- crimesSamples[policeChannelTimerSeconds] = SFX_EAST;
- ++policeChannelTimer;
- policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
- }
- if(policeChannelTimer != 60) {
- crimesSamples[policeChannelTimerSeconds] = sampleIndex;
- ++policeChannelTimer;
- policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
- }
- if(policeChannelTimer != 60) {
- crimesSamples[policeChannelTimerSeconds] =
- m_anRandomTable[2] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1;
- ++policeChannelTimer;
- policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
- }
- if(policeChannelTimer != 60) {
- crimesSamples[policeChannelTimerSeconds] = TOTAL_AUDIO_SAMPLES;
- ++policeChannelTimer;
- policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
- }
- }
- }
- crimes[i].type = 0;
- AgeCrimes();
- return 1;
-}
-
WRAPPER
bool cAudioManager::SetupJumboEngineSound(uint8, int32) { EAXJMP(0x56F140); }
@@ -9007,281 +7983,6 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound)
}
void
-cAudioManager::SetupSuspectLastSeenReport()
-{
- CVehicle *veh;
- uint8 color1;
- int32 main_color;
- int32 sample;
-
- int32 color_pre_modifier;
- int32 color_post_modifier;
-
- constexpr int32 gCarColourTable[][3] = {
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLACK, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_WHITE, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_BRIGHT, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_BLUE, SFX_POLICE_RADIO_GREY},
- {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}
- };
-
- if(MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE) {
- veh = FindPlayerVehicle();
- if(veh) {
- if(60 - policeChannelTimer > 9) {
- color1 = veh->m_currentColour1;
- if(color1 >= ARRAY_SIZE(gCarColourTable)) {
- debug("\n *** UNKNOWN CAR COLOUR %d *** ", color1);
- } else {
- main_color = gCarColourTable[color1][1];
- color_pre_modifier = gCarColourTable[color1][0];
- color_post_modifier = gCarColourTable[color1][2];
- switch(veh->m_modelIndex) {
- case MI_LANDSTAL:
- case MI_BLISTA: sample = SFX_POLICE_RADIO_CRUISER; break;
- case MI_IDAHO:
- case MI_STALLION: sample = SFX_POLICE_RADIO_CONVERTIBLE; break;
- case MI_STINGER:
- case MI_INFERNUS:
- case MI_CHEETAH:
- case MI_BANSHEE: sample = SFX_POLICE_RADIO_SPORTS_CAR; break;
- case MI_PEREN:
- case MI_SENTINEL:
- case MI_FBICAR: sample = SFX_POLICE_RADIO_SALOON; break;
- case MI_PATRIOT:
- case MI_BOBCAT: sample = SFX_POLICE_RADIO_PICKUP; break;
- case MI_FIRETRUCK: sample = SFX_POLICE_RADIO_FIRE_TRUCK; break;
- case MI_TRASH:
- case MI_BARRACKS: sample = SFX_POLICE_RADIO_TRUCK; break;
- case MI_STRETCH: sample = SFX_POLICE_RADIO_LIMO; break;
- case MI_MANANA:
- case MI_ESPERANT: sample = SFX_POLICE_RADIO_2_DOOR; break;
- case MI_PONY:
- case MI_MULE:
- case MI_MOONBEAM:
- case MI_ENFORCER:
- case MI_SECURICA:
- case MI_RUMPO: sample = SFX_POLICE_RADIO_VAN; break;
- case MI_AMBULAN: sample = SFX_POLICE_RADIO_AMBULANCE; break;
- case MI_TAXI:
- case MI_CABBIE:
- case MI_BORGNINE: sample = SFX_POLICE_RADIO_TAXI; break;
- case MI_MRWHOOP:
- sample = SFX_POLICE_RADIO_ICE_CREAM_VAN;
- break;
- case MI_BFINJECT: sample = SFX_POLICE_RADIO_BUGGY; break;
- case MI_POLICE: sample = SFX_POLICE_RADIO_POLICE_CAR; break;
- case MI_PREDATOR: sample = SFX_POLICE_RADIO_BOAT; break;
- case MI_BUS:
- case MI_COACH: sample = SFX_POLICE_RADIO_BUS; break;
- case MI_RHINO:
- sample = SFX_POLICE_RADIO_TANK;
- main_color = TOTAL_AUDIO_SAMPLES;
- color_post_modifier = TOTAL_AUDIO_SAMPLES;
- break;
- case MI_TRAIN:
- sample = SFX_POLICE_RADIO_SUBWAY_CAR;
- main_color = TOTAL_AUDIO_SAMPLES;
- color_post_modifier = TOTAL_AUDIO_SAMPLES;
-
- break;
- default:
- debug("\n *** UNKNOWN CAR MODEL INDEX %d *** ",
- veh->m_modelIndex);
- return;
- }
- if(policeChannelTimer != 60) {
- crimesSamples[policeChannelTimerSeconds] =
- m_anRandomTable[4] % 3 +
- SFX_POLICE_RADIO_MESSAGE_NOISE_1;
- ++policeChannelTimer;
- policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
- }
- if(policeChannelTimer != 60) {
- crimesSamples[policeChannelTimerSeconds] =
- SFX_POLICE_RADIO_SUSPECT;
- ++policeChannelTimer;
- policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
- }
- if(m_anRandomTable[3] & 1 && policeChannelTimer != 60) {
- crimesSamples[policeChannelTimerSeconds] =
- SFX_POLICE_RADIO_LAST_SEEN;
- ++policeChannelTimer;
- policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
- }
- if(main_color == SFX_POLICE_RADIO_ORANGE) {
- if(policeChannelTimer != 60) {
- crimesSamples[policeChannelTimerSeconds] =
- SFX_POLICE_RADIO_IN_AN;
- ++policeChannelTimer;
- policeChannelTimerSeconds =
- (policeChannelTimerSeconds + 1) % 60;
- }
- } else if(policeChannelTimer != 60) {
- crimesSamples[policeChannelTimerSeconds] =
- SFX_POLICE_RADIO_IN_A;
- ++policeChannelTimer;
- policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
- }
- if(color_pre_modifier != TOTAL_AUDIO_SAMPLES && policeChannelTimer != 60) {
- crimesSamples[policeChannelTimerSeconds] = color_pre_modifier;
- ++policeChannelTimer;
- policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
- }
- if(main_color != TOTAL_AUDIO_SAMPLES && policeChannelTimer != 60) {
- crimesSamples[policeChannelTimerSeconds] = main_color;
- ++policeChannelTimer;
- policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
- }
- if(color_post_modifier != TOTAL_AUDIO_SAMPLES && policeChannelTimer != 60) {
- crimesSamples[policeChannelTimerSeconds] = color_post_modifier;
- ++policeChannelTimer;
- policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
- }
- if(policeChannelTimer != 60) {
- crimesSamples[policeChannelTimerSeconds] = sample;
- ++policeChannelTimer;
- policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
- }
- if(policeChannelTimer != 60) {
- crimesSamples[policeChannelTimerSeconds] =
- m_anRandomTable[0] % 3 +
- SFX_POLICE_RADIO_MESSAGE_NOISE_1;
- ++policeChannelTimer;
- policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
- }
- if(policeChannelTimer != 60) {
- crimesSamples[policeChannelTimerSeconds] = TOTAL_AUDIO_SAMPLES;
- ++policeChannelTimer;
- policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
- }
- }
- }
- } else {
- if(60 - policeChannelTimer > 4) {
- if(policeChannelTimer != 60) {
- crimesSamples[policeChannelTimerSeconds] =
- m_anRandomTable[4] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1;
- ++policeChannelTimer;
- policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
- }
- if(policeChannelTimer != 60) {
- crimesSamples[policeChannelTimerSeconds] = SFX_POLICE_RADIO_SUSPECT;
- ++policeChannelTimer;
- policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
- }
- if(policeChannelTimer != 60) {
- crimesSamples[policeChannelTimerSeconds] = SFX_POLICE_RADIO_ON_FOOT;
- ++policeChannelTimer;
- policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
- }
- if(policeChannelTimer != 60) {
- crimesSamples[policeChannelTimerSeconds] =
- m_anRandomTable[0] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1;
- ++policeChannelTimer;
- policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
- }
- if(policeChannelTimer != 60) {
- crimesSamples[policeChannelTimerSeconds] = TOTAL_AUDIO_SAMPLES;
- ++policeChannelTimer;
- policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
- }
- }
- }
- }
-}
-
-void
cAudioManager::Terminate()
{
if(m_bIsInitialised) {
@@ -9446,7 +8147,7 @@ cAudioManager::AdjustSamplesVolume()
}
}
-int32
+uint8
cAudioManager::ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist)
{
float quatIntensity = intensity / 4.0f;
@@ -9462,7 +8163,6 @@ InjectHook(0x56AD30, &cAudioManager::AddPlayerCarSample, PATCH_JUMP);
InjectHook(0x57B300, &cAudioManager::AddReflectionsToRequestedQueue, PATCH_JUMP);
InjectHook(0x57B8D0, &cAudioManager::AddReleasingSounds, PATCH_JUMP);
InjectHook(0x57B070, &cAudioManager::AddSampleToRequestedQueue, PATCH_JUMP);
-InjectHook(0x580AF0, &cAudioManager::AgeCrimes, PATCH_JUMP);
InjectHook(0x5697A0, &cAudioManager::CalculateDistance, PATCH_JUMP);
InjectHook(0x57AA10, &cAudioManager::CheckForAnAudioFileOnCD, PATCH_JUMP);
InjectHook(0x57C160, &cAudioManager::ClearActiveSamples, PATCH_JUMP);
@@ -9474,7 +8174,6 @@ InjectHook(0x57ABB0, &cAudioManager::ComputeVolume, PATCH_JUMP);
InjectHook(0x57A310, &cAudioManager::CreateEntity, PATCH_JUMP);
InjectHook(0x57A830, &cAudioManager::DestroyAllGameCreatedEntities, PATCH_JUMP);
InjectHook(0x57A400, &cAudioManager::DestroyEntity, PATCH_JUMP);
-InjectHook(0x57F060, &cAudioManager::DoPoliceRadioCrackle, PATCH_JUMP);
InjectHook(0x57C290, &cAudioManager::GenerateIntegerRandomNumberTable, PATCH_JUMP);
InjectHook(0x57A8C0, &cAudioManager::Get3DProviderName, PATCH_JUMP);
InjectHook(0x571110, &cAudioManager::GetArmyTalkSfx, PATCH_JUMP);
@@ -9504,8 +8203,6 @@ InjectHook(0x575120, &cAudioManager::GetChunkyTalkSfx, PATCH_JUMP);
InjectHook(0x571B00, &cAudioManager::GetColumbianTalkSfx, PATCH_JUMP);
InjectHook(0x570EA0, &cAudioManager::GetCopTalkSfx, PATCH_JUMP);
InjectHook(0x57A8F0, &cAudioManager::GetCurrent3DProviderIndex, PATCH_JUMP);
-InjectHook(0x569060, &cAudioManager::GetCollisionOneShotRatio, PATCH_JUMP);
-InjectHook(0x5693B0, &cAudioManager::GetCollisionRatio, PATCH_JUMP);
InjectHook(0x571770, &cAudioManager::GetDiabloTalkSfx, PATCH_JUMP);
InjectHook(0x569750, &cAudioManager::GetDistanceSquared, PATCH_JUMP);
InjectHook(0x574DA0, &cAudioManager::GetEightTalkSfx, PATCH_JUMP);
@@ -9528,7 +8225,6 @@ InjectHook(0x571510, &cAudioManager::GetMafiaTalkSfx, PATCH_JUMP);
InjectHook(0x571F40, &cAudioManager::GetMaleNo2TalkSfx, PATCH_JUMP);
InjectHook(0x5711C0, &cAudioManager::GetMedicTalkSfx, PATCH_JUMP);
InjectHook(0x5795D0, &cAudioManager::GetMissionAudioLoadingStatus, PATCH_JUMP);
-InjectHook(0x57F050, &cAudioManager::GetMissionScriptPoliceAudioPlayingStatus, PATCH_JUMP);
InjectHook(0x574F00, &cAudioManager::GetMistyTalkSfx, PATCH_JUMP);
InjectHook(0x575340, &cAudioManager::GetNormalMaleTalkSfx, PATCH_JUMP);
InjectHook(0x57A8A0, &cAudioManager::GetNum3DProvidersAvailable, PATCH_JUMP);
@@ -9566,8 +8262,6 @@ InjectHook(0x5718D0, &cAudioManager::GetYakuzaTalkSfx, PATCH_JUMP);
InjectHook(0x5719E0, &cAudioManager::GetYardieTalkSfx, PATCH_JUMP);
InjectHook(0x56CAB0, &cAudioManager::HasAirBrakes, PATCH_JUMP);
InjectHook(0x57A0E0, &cAudioManager::Initialise, PATCH_JUMP);
-InjectHook(0x57EEC0, &cAudioManager::InitialisePoliceRadio, PATCH_JUMP);
-InjectHook(0x57EAC0, &cAudioManager::InitialisePoliceRadioZones, PATCH_JUMP);
InjectHook(0x57B030, &cAudioManager::InterrogateAudioEntities, PATCH_JUMP);
InjectHook(0x57AA50, &cAudioManager::IsAudioInitialised, PATCH_JUMP);
InjectHook(0x579650, &cAudioManager::IsMissionAudioSampleFinished, PATCH_JUMP);
@@ -9577,7 +8271,6 @@ InjectHook(0x56AD10, &cAudioManager::PlayerJustGotInCar, PATCH_JUMP);
InjectHook(0x56AD20, &cAudioManager::PlayerJustLeftCar, PATCH_JUMP);
InjectHook(0x579620, &cAudioManager::PlayLoadedMissionAudio, PATCH_JUMP);
InjectHook(0x57A500, &cAudioManager::PlayOneShot, PATCH_JUMP);
-InjectHook(0x580500, &cAudioManager::PlaySuspectLastSeen, PATCH_JUMP);
InjectHook(0x569420, &cAudioManager::PostInitialiseGameSpecificSetup, PATCH_JUMP);
InjectHook(0x569640, &cAudioManager::PostTerminateGameSpecificShutdown, PATCH_JUMP);
InjectHook(0x569400, &cAudioManager::PreInitialiseGameSpecificSetup, PATCH_JUMP);
@@ -9645,35 +8338,24 @@ InjectHook(0x577530, &cAudioManager::ProcessWorkShopScriptObject, PATCH_JUMP);
InjectHook(0x57AF90, &cAudioManager::RandomDisplacement, PATCH_JUMP);
InjectHook(0x57A9F0, &cAudioManager::ReacquireDigitalHandle, PATCH_JUMP);
InjectHook(0x57A9E0, &cAudioManager::ReleaseDigitalHandle, PATCH_JUMP);
-InjectHook(0x568410, &cAudioManager::ReportCollision, PATCH_JUMP);
-InjectHook(0x5803D0, &cAudioManager::ReportCrime, PATCH_JUMP);
InjectHook(0x569650, &cAudioManager::ResetAudioLogicTimers, PATCH_JUMP);
-InjectHook(0x57EFF0, &cAudioManager::ResetPoliceRadio, PATCH_JUMP);
InjectHook(0x57A7B0, &cAudioManager::ResetTimers, PATCH_JUMP);
InjectHook(0x57A2A0, &cAudioManager::Service, PATCH_JUMP);
-InjectHook(0x57F110, &cAudioManager::ServicePoliceRadio, PATCH_JUMP);
-InjectHook(0x57F1B0, &cAudioManager::ServicePoliceRadioChannel, PATCH_JUMP);
InjectHook(0x57AA60, &cAudioManager::ServiceSoundEffects, PATCH_JUMP);
InjectHook(0x57A910, &cAudioManager::SetCurrent3DProvider, PATCH_JUMP);
InjectHook(0x57AA00, &cAudioManager::SetDynamicAcousticModelingStatus, PATCH_JUMP);
InjectHook(0x57A770, &cAudioManager::SetEffectsFadeVolume, PATCH_JUMP);
InjectHook(0x57A730, &cAudioManager::SetEffectsMasterVolume, PATCH_JUMP);
InjectHook(0x57A4C0, &cAudioManager::SetEntityStatus, PATCH_JUMP);
-InjectHook(0x568E20, &cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol, PATCH_JUMP);
InjectHook(0x5795F0, &cAudioManager::SetMissionAudioLocation, PATCH_JUMP);
-InjectHook(0x57F020, &cAudioManager::SetMissionScriptPoliceAudio, PATCH_JUMP);
InjectHook(0x57A790, &cAudioManager::SetMusicFadeVolume, PATCH_JUMP);
InjectHook(0x57A750, &cAudioManager::SetMusicMasterVolume, PATCH_JUMP);
InjectHook(0x57A9A0, &cAudioManager::SetSpeakerConfig, PATCH_JUMP);
-InjectHook(0x568D30, &cAudioManager::SetUpLoopingCollisionSound, PATCH_JUMP);
-InjectHook(0x5689D0, &cAudioManager::SetUpOneShotCollisionSound, PATCH_JUMP);
-InjectHook(0x57F5B0, &cAudioManager::SetupCrimeReport, PATCH_JUMP);
InjectHook(0x56F230, &cAudioManager::SetupJumboFlySound, PATCH_JUMP);
InjectHook(0x56F310, &cAudioManager::SetupJumboRumbleSound, PATCH_JUMP);
InjectHook(0x56EF20, &cAudioManager::SetupJumboTaxiSound, PATCH_JUMP);
InjectHook(0x56F070, &cAudioManager::SetupJumboWhineSound, PATCH_JUMP);
InjectHook(0x570690, &cAudioManager::SetupPedComments, PATCH_JUMP);
-InjectHook(0x57FCC0, &cAudioManager::SetupSuspectLastSeenReport, PATCH_JUMP);
InjectHook(0x57A150, &cAudioManager::Terminate, PATCH_JUMP);
InjectHook(0x57AC60, &cAudioManager::TranslateEntity, PATCH_JUMP);
InjectHook(0x56AC80, &cAudioManager::UpdateGasPedalAudio, PATCH_JUMP);
@@ -9687,6 +8369,5 @@ InjectHook(0x57C320, &cAudioManager::ComputeEmittingVolume, PATCH_JUMP);
InjectHook(0x5755C0, &cPedComments::Add, PATCH_JUMP);
InjectHook(0x575730, &cPedComments::Process, PATCH_JUMP);
-InjectHook(0x5685E0, &cAudioCollisionManager::AddCollisionToRequestedQueue, PATCH_JUMP);
InjectHook(0x57C430, &cAudioScriptObject::Reset, PATCH_JUMP);
ENDPATCHES
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 75ba8076..dff1948f 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -2,6 +2,8 @@
#include "DMAudio.h"
#include "common.h"
+#include "AudioCollision.h"
+#include "PoliceRadio.h"
enum eScriptSounds : int16
{
@@ -182,25 +184,6 @@ public:
static_assert(sizeof(tSound) == 92, "tSound: error");
-enum eAudioType : int32
-{
- AUDIOTYPE_PHYSICAL = 0,
- AUDIOTYPE_EXPLOSION = 1,
- AUDIOTYPE_FIRE = 2,
- AUDIOTYPE_WEATHER = 3,
- AUDIOTYPE_CRANE = 4,
- AUDIOTYPE_SCRIPTOBJECT = 5,
- AUDIOTYPE_BRIDGE = 6,
- AUDIOTYPE_COLLISION = 7,
- AUDIOTYPE_FRONTEND = 8,
- AUDIOTYPE_PROJECTILE = 9,
- AUDIOTYPE_GARAGE = 10,
- AUDIOTYPE_FIREHYDRANT = 11,
- AUDIOTYPE_WATERCANNON = 12,
- AUDIOTYPE_POLICERADIO = 13,
- TOTAL_AUDIO_TYPES = 14,
-};
-
class CPhysical;
class CAutomobile;
@@ -256,42 +239,6 @@ static_assert(sizeof(cPedComments) == 1164, "cPedComments: error");
class CEntity;
-class cAudioCollision
-{
-public:
- CEntity *m_pEntity1;
- CEntity *m_pEntity2;
- uint8 m_bSurface1;
- uint8 m_bSurface2;
- uint8 field_10;
- uint8 field_11;
- float m_fIntensity1;
- float m_fIntensity2;
- CVector m_vecPosition;
- float m_fDistance;
- int32 m_nBaseVolume;
-
- // no methods
-};
-
-static_assert(sizeof(cAudioCollision) == 40, "cAudioCollision: error");
-
-class cAudioCollisionManager
-{
-public:
- cAudioCollision m_asCollisions1[10];
- cAudioCollision m_asCollisions2[10];
- uint8 m_bIndicesTable[10];
- uint8 m_bCollisionsInQueue;
- uint8 gap_811;
- cAudioCollision m_sQueue;
-
- // reversed all methods
- void AddCollisionToRequestedQueue(); /// ok
-};
-
-static_assert(sizeof(cAudioCollisionManager) == 852, "cAudioCollisionManager: error");
-
class cMissionAudio
{
public:
@@ -320,24 +267,6 @@ class CPed;
class cPedParams;
class cTransmission;
-class cAudioScriptObject
-{
-public:
- int16 AudioId;
- char _pad0[2];
- CVector Posn;
- int32 AudioEntity;
-
- void Reset(); /// ok
-
- static void *operator new(size_t);
- static void *operator new(size_t, int);
- static void operator delete(void *, size_t);
- static void operator delete(void *, int);
-};
-
-static_assert(sizeof(cAudioScriptObject) == 20, "cAudioScriptObject: error");
-
enum {
/*
REFLECTION_YMAX = 0, top
@@ -355,23 +284,6 @@ enum {
MAX_REFLECTIONS,
};
-enum AudioEntityHandle {
- AEHANDLE_NONE = -5,
- AEHANDLE_ERROR_NOAUDIOSYS = -4,
- AEHANDLE_ERROR_NOFREESLOT = -3,
- AEHANDLE_ERROR_NOENTITY = -2,
- AEHANDLE_ERROR_BADAUDIOTYPE = -1,
-};
-
-struct cAMCrime {
- int32 type;
- CVector position;
- uint16 timer;
- uint16 gap;
-};
-
-static_assert(sizeof(cAMCrime) == 20, "cAMCrime: error ");
-
class cAudioManager
{
public:
@@ -407,12 +319,7 @@ public:
int32 m_nFireAudioEntity;
int32 m_nWaterCannonEntity;
int32 m_nPoliceChannelEntity;
- int32 crimesSamples[60];
- uint8 policeChannelTimer;
- uint8 policeChannelTimerSeconds;
- uint8 policeChannelCounterSeconds;
- uint8 gap30;
- cAMCrime crimes[10];
+ cPoliceRadioQueue m_sPoliceRadioQueue;
int32 m_nFrontEndEntity;
int32 m_nCollisionEntity;
cAudioCollisionManager m_sCollisionManager;
@@ -546,7 +453,7 @@ public:
float GetDistanceSquared(CVector *v) const; /// ok
int32 GetJumboTaxiFreq() const; /// ok
bool GetMissionAudioLoadingStatus() const; /// ok
- char GetMissionScriptPoliceAudioPlayingStatus() const; /// ok
+ int8 GetMissionScriptPoliceAudioPlayingStatus() const; /// ok
uint8 GetNum3DProvidersAvailable() const;
int32 GetPedCommentSfx(CPed *ped, int32 sound);
void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset) const;
@@ -658,7 +565,7 @@ public:
void ResetTimers(uint32 time); /// ok
void Service(); /// ok
- void ServiceCollisions(); // todo
+ void ServiceCollisions(); /// ok
void ServicePoliceRadio(); /// ok
void ServicePoliceRadioChannel(int32 wantedLevel); /// ok
void ServiceSoundEffects(); /// ok
@@ -696,8 +603,13 @@ public:
// only used in pc
void AdjustSamplesVolume(); /// ok
- int32 ComputeEmittingVolume(uint8 emittingVolume, float intensity,
+ uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity,
float dist); /// ok
+public:
+ static const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
+ static const int policeChannel = channels + 1;
+ static const int allChannels = channels + 2;
+ static const int maxVolume = 127;
};
static_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error");
diff --git a/src/audio/AudioScriptObject.cpp b/src/audio/AudioScriptObject.cpp
index a8c645d4..c5115ddb 100644
--- a/src/audio/AudioScriptObject.cpp
+++ b/src/audio/AudioScriptObject.cpp
@@ -1,7 +1,48 @@
#include "common.h"
+#include "patcher.h"
#include "AudioScriptObject.h"
+#include "Pools.h"
-void PlayOneShotScriptObject(uint8 id, CVector const &pos)
+void
+cAudioScriptObject::Reset()
{
- ((void (__cdecl *)(uint8, CVector const &))0x57C5F0)(id, pos);
-} \ No newline at end of file
+ AudioId = 125;
+ Posn = CVector(0.0f, 0.0f, 0.0f);
+ AudioEntity = AEHANDLE_NONE;
+}
+
+void *
+cAudioScriptObject::operator new(size_t sz)
+{
+ return CPools::GetAudioScriptObjectPool()->New();
+}
+void *
+cAudioScriptObject::operator new(size_t sz, int handle)
+{
+ return CPools::GetAudioScriptObjectPool()->New(handle);
+}
+void
+cAudioScriptObject::operator delete(void *p, size_t sz)
+{
+ CPools::GetAudioScriptObjectPool()->Delete((cAudioScriptObject *)p);
+}
+void
+cAudioScriptObject::operator delete(void *p, int handle)
+{
+ CPools::GetAudioScriptObjectPool()->Delete((cAudioScriptObject *)p);
+}
+
+void
+PlayOneShotScriptObject(uint8 id, CVector const &pos)
+{
+ cAudioScriptObject *audioScriptObject = new cAudioScriptObject();
+ audioScriptObject->Posn = pos;
+ audioScriptObject->AudioId = id;
+ audioScriptObject->AudioEntity = AEHANDLE_NONE;
+ DMAudio.CreateOneShotScriptObject(audioScriptObject);
+}
+
+STARTPATCHES
+InjectHook(0x57C430, &cAudioScriptObject::Reset, PATCH_JUMP);
+InjectHook(0x57C5F0, &PlayOneShotScriptObject, PATCH_JUMP);
+ENDPATCHES \ No newline at end of file
diff --git a/src/audio/AudioScriptObject.h b/src/audio/AudioScriptObject.h
index 3d32913d..9aac1c30 100644
--- a/src/audio/AudioScriptObject.h
+++ b/src/audio/AudioScriptObject.h
@@ -128,4 +128,21 @@ enum
_SCRSOUND_BULLET_SHELL_HIT_GROUND_2 = 123,
};
+class cAudioScriptObject
+{
+public:
+ int16 AudioId;
+ CVector Posn;
+ int32 AudioEntity;
+
+ void Reset(); /// ok
+
+ static void* operator new(size_t);
+ static void* operator new(size_t, int);
+ static void operator delete(void*, size_t);
+ static void operator delete(void*, int);
+};
+
+static_assert(sizeof(cAudioScriptObject) == 20, "cAudioScriptObject: error");
+
extern void PlayOneShotScriptObject(uint8 id, CVector const &pos); \ No newline at end of file
diff --git a/src/audio/DMAudio.cpp b/src/audio/DMAudio.cpp
index 8b4de961..25b20179 100644
--- a/src/audio/DMAudio.cpp
+++ b/src/audio/DMAudio.cpp
@@ -3,6 +3,7 @@
#include "DMAudio.h"
#include "MusicManager.h"
#include "AudioManager.h"
+#include "AudioScriptObject.h"
#include "sampman.h"
cDMAudio &DMAudio = *(cDMAudio*)0x95CDBE;
diff --git a/src/audio/PoliceRadio.cpp b/src/audio/PoliceRadio.cpp
new file mode 100644
index 00000000..d90ed4b4
--- /dev/null
+++ b/src/audio/PoliceRadio.cpp
@@ -0,0 +1,786 @@
+#include "common.h"
+#include "patcher.h"
+#include "DMAudio.h"
+#include "AudioManager.h"
+#include "AudioSamples.h"
+#include "MusicManager.h"
+#include "PoliceRadio.h"
+#include "PlayerPed.h"
+#include "sampman.h"
+#include "Zones.h"
+#include "Vehicle.h"
+#include "World.h"
+
+
+struct tPoliceRadioZone {
+ char m_aName[8];
+ uint32 m_nSampleIndex;
+ int32 field_12;
+};
+
+tPoliceRadioZone (&ZoneSfx)[NUMAUDIOZONES] = *(tPoliceRadioZone(*)[NUMAUDIOZONES])*(uintptr*)0x880240;
+char *SubZo2Label = (char*)0x6E9918;
+char *SubZo3Label = (char*)0x6E9870;
+
+int32 &g_nMissionAudioSfx = *(int32*)0x60ED84;
+int8 &g_nMissionAudioPlayingStatus = *(int8*)0x60ED88;
+uint8 &gSpecialSuspectLastSeenReport = *(uint8*)0x95CD4D;
+uint32 (&gMinTimeToNextReport)[NUM_CRIME_TYPES] = *(uint32(*)[NUM_CRIME_TYPES])*(uintptr*)0x8E2828;
+
+void
+cAudioManager::InitialisePoliceRadioZones()
+{
+ for (int32 i = 0; i < NUMAUDIOZONES; i++)
+ memset(ZoneSfx[i].m_aName, 0, 8);
+
+#define SETZONESFX(i, name, sample) \
+ strcpy(ZoneSfx[i].m_aName, name); \
+ ZoneSfx[i].m_nSampleIndex = sample;
+
+ SETZONESFX(0, "HOSPI_2", SFX_POLICE_RADIO_ROCKFORD);
+ SETZONESFX(1, "CONSTRU", SFX_POLICE_RADIO_FORT_STAUNTON);
+ SETZONESFX(2, "STADIUM", SFX_POLICE_RADIO_ASPATRIA);
+ SETZONESFX(3, "YAKUSA", SFX_POLICE_RADIO_TORRINGTON);
+ SETZONESFX(4, "SHOPING", SFX_POLICE_RADIO_BEDFORD_POINT);
+ SETZONESFX(5, "COM_EAS", SFX_POLICE_RADIO_NEWPORT);
+ SETZONESFX(6, "PARK", SFX_POLICE_RADIO_BELLEVILLE_PARK);
+ SETZONESFX(7, "UNIVERS", SFX_POLICE_RADIO_LIBERTY_CAMPUS);
+ SETZONESFX(8, "BIG_DAM", SFX_POLICE_RADIO_COCHRANE_DAM);
+ SETZONESFX(9, "SUB_IND", SFX_POLICE_RADIO_PIKE_CREEK);
+ SETZONESFX(10, "SWANKS", SFX_POLICE_RADIO_CEDAR_GROVE);
+ SETZONESFX(11, "PROJECT", SFX_POLICE_RADIO_WICHITA_GARDENS);
+ SETZONESFX(12, "AIRPORT", SFX_POLICE_RADIO_FRANCIS_INTERNATIONAL_AIRPORT);
+ SETZONESFX(13, "PORT_W", SFX_POLICE_RADIO_CALLAHAN_POINT);
+ SETZONESFX(14, "PORT_S", SFX_POLICE_RADIO_ATLANTIC_QUAYS);
+ SETZONESFX(15, "PORT_E", SFX_POLICE_RADIO_PORTLAND_HARBOUR);
+ SETZONESFX(16, "PORT_I", SFX_POLICE_RADIO_TRENTON);
+ SETZONESFX(17, "CHINA", SFX_POLICE_RADIO_CHINATOWN);
+ SETZONESFX(18, "REDLIGH", SFX_POLICE_RADIO_RED_LIGHT_DISTRICT);
+ SETZONESFX(19, "TOWERS", SFX_POLICE_RADIO_HEPBURN_HEIGHTS);
+ SETZONESFX(20, "LITTLEI", SFX_POLICE_RADIO_SAINT_MARKS);
+ SETZONESFX(21, "HARWOOD", SFX_POLICE_RADIO_HARWOOD);
+ SETZONESFX(22, "EASTBAY", SFX_POLICE_RADIO_PORTLAND_BEACH);
+ SETZONESFX(23, "S_VIEW", SFX_POLICE_RADIO_PORTLAND_STRAIGHTS);
+ SETZONESFX(24, "CITYZON", SFX_POLICE_RADIO_LIBERTY_CITY);
+ SETZONESFX(25, "IND_ZON", SFX_POLICE_RADIO_PORTLAND);
+ SETZONESFX(26, "COM_ZON", SFX_POLICE_RADIO_STAUNTON_ISLAND);
+ SETZONESFX(27, "SUB_ZON", SFX_POLICE_RADIO_SHORESIDE_VALE);
+ SETZONESFX(28, "SUB_ZO2", SFX_POLICE_RADIO_SHORESIDE_VALE);
+ SETZONESFX(29, "SUB_ZO3", SFX_POLICE_RADIO_SHORESIDE_VALE);
+ SETZONESFX(30, "A", SFX_POLICE_RADIO_ROCKFORD);
+ SETZONESFX(31, "A", SFX_POLICE_RADIO_ROCKFORD);
+ SETZONESFX(32, "A", SFX_POLICE_RADIO_ROCKFORD);
+ SETZONESFX(33, "A", SFX_POLICE_RADIO_ROCKFORD);
+ SETZONESFX(34, "A", SFX_POLICE_RADIO_ROCKFORD);
+
+#undef SETZONESFX
+
+ strcpy(SubZo2Label, "SUB_ZO2");
+ strcpy(SubZo3Label, "SUB_ZO3");
+}
+
+void
+cAudioManager::InitialisePoliceRadio()
+{
+ m_sPoliceRadioQueue.policeChannelTimer = 0;
+ m_sPoliceRadioQueue.policeChannelTimerSeconds = 0;
+ m_sPoliceRadioQueue.policeChannelCounterSeconds = 0;
+ for (int32 i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++)
+ m_sPoliceRadioQueue.crimes[i].type = 0;
+
+ SampleManager.SetChannelReverbFlag(policeChannel, 0);
+ gSpecialSuspectLastSeenReport = false;
+ for (int32 i = 0; i < ARRAY_SIZE(gMinTimeToNextReport); i++)
+ gMinTimeToNextReport[i] = m_nTimeOfRecentCrime;
+}
+
+void
+cAudioManager::ResetPoliceRadio()
+{
+ if (!m_bIsInitialised) return;
+ if (SampleManager.GetChannelUsedFlag(policeChannel)) SampleManager.StopChannel(policeChannel);
+ InitialisePoliceRadio();
+}
+
+void
+cAudioManager::SetMissionScriptPoliceAudio(int32 sfx) const
+{
+ if (!m_bIsInitialised) return;
+ if (g_nMissionAudioPlayingStatus != 1) {
+ g_nMissionAudioPlayingStatus = 0;
+ g_nMissionAudioSfx = sfx;
+ }
+}
+
+int8
+cAudioManager::GetMissionScriptPoliceAudioPlayingStatus() const
+{
+ return g_nMissionAudioPlayingStatus;
+}
+
+void
+cAudioManager::DoPoliceRadioCrackle()
+{
+ m_sQueueSample.m_nEntityIndex = m_nPoliceChannelEntity;
+ m_sQueueSample.m_counter = 0;
+ m_sQueueSample.m_nSampleIndex = SFX_POLICE_RADIO_CRACKLE;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 1;
+ m_sQueueSample.field_16 = 10;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_RADIO_CRACKLE);
+ m_sQueueSample.m_bVolume = m_anRandomTable[2] % 20 + 15;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_POLICE_RADIO_CRACKLE);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_POLICE_RADIO_CRACKLE);
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.m_bReverbFlag = 0;
+ m_sQueueSample.m_bOffset = 63;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+}
+
+void
+cAudioManager::ServicePoliceRadio()
+{
+ int32 wantedLevel = 0; // bug?;
+ static uint32 nLastSeen = 300;
+
+ if (!m_bIsInitialised) return;
+
+ if (!m_bUserPause) {
+ bool crimeReport = SetupCrimeReport();
+ wantedLevel = FindPlayerPed()->m_pWanted->m_nWantedLevel;
+ if (!crimeReport) {
+ if (wantedLevel) {
+ if (nLastSeen) {
+ --nLastSeen;
+ } else {
+ nLastSeen = m_anRandomTable[1] % 1000 + 2000;
+ SetupSuspectLastSeenReport();
+ }
+ }
+ }
+ }
+ ServicePoliceRadioChannel(wantedLevel);
+}
+
+void
+cAudioManager::ServicePoliceRadioChannel(int32 wantedLevel)
+{
+ bool processed = false;
+ uint32 sample;
+ int32 freq;
+
+ static int cWait = 0;
+ static bool bChannelOpen = false;
+ static uint8 bMissionAudioPhysicalPlayingStatus = 0;
+ static int32 PoliceChannelFreq = 5500;
+
+ if (!m_bIsInitialised) return;
+
+ if (m_bUserPause) {
+ if (SampleManager.GetChannelUsedFlag(policeChannel)) SampleManager.StopChannel(policeChannel);
+ if (g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES && bMissionAudioPhysicalPlayingStatus == 1 &&
+ SampleManager.IsStreamPlaying(1)) {
+ SampleManager.PauseStream(1, 1);
+ }
+ } else {
+ if (m_bPreviousUserPause && g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES &&
+ bMissionAudioPhysicalPlayingStatus == 1) {
+ SampleManager.PauseStream(0, 1);
+ }
+ if (m_sPoliceRadioQueue.policeChannelTimer == 0) bChannelOpen = false;
+ if (cWait) {
+ --cWait;
+ return;
+ }
+ if (g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES && !bChannelOpen) {
+ if (g_nMissionAudioPlayingStatus) {
+ if (g_nMissionAudioPlayingStatus == 1 && !bMissionAudioPhysicalPlayingStatus &&
+ SampleManager.IsStreamPlaying(1)) {
+ bMissionAudioPhysicalPlayingStatus = 1;
+ }
+ if (bMissionAudioPhysicalPlayingStatus == 1) {
+ if (SampleManager.IsStreamPlaying(1)) {
+ DoPoliceRadioCrackle();
+ } else {
+ bMissionAudioPhysicalPlayingStatus = 2;
+ g_nMissionAudioPlayingStatus = 2;
+ g_nMissionAudioSfx = TOTAL_AUDIO_SAMPLES;
+ cWait = 30;
+ }
+ return;
+ }
+ } else if (!SampleManager.GetChannelUsedFlag(policeChannel)) {
+ SampleManager.PreloadStreamedFile(g_nMissionAudioSfx, 1);
+ SampleManager.SetStreamedVolumeAndPan(maxVolume, 63, 1, 1);
+ SampleManager.StartPreloadedStreamedFile(1);
+ g_nMissionAudioPlayingStatus = 1;
+ bMissionAudioPhysicalPlayingStatus = 0;
+ return;
+ }
+ }
+ if (bChannelOpen) DoPoliceRadioCrackle();
+ if ((g_nMissionAudioSfx == TOTAL_AUDIO_SAMPLES || g_nMissionAudioPlayingStatus != 1) &&
+ !SampleManager.GetChannelUsedFlag(policeChannel) && m_sPoliceRadioQueue.policeChannelTimer) {
+ if (m_sPoliceRadioQueue.policeChannelTimer) {
+ sample = m_sPoliceRadioQueue.crimesSamples[m_sPoliceRadioQueue.policeChannelCounterSeconds];
+ m_sPoliceRadioQueue.policeChannelTimer--;
+ m_sPoliceRadioQueue.policeChannelCounterSeconds = (m_sPoliceRadioQueue.policeChannelCounterSeconds + 1) % 60;
+ } else {
+ sample = TOTAL_AUDIO_SAMPLES;
+ }
+ if (!wantedLevel) {
+ if (gSpecialSuspectLastSeenReport) {
+ gSpecialSuspectLastSeenReport = 0;
+ } else if (((sample >= SFX_POLICE_RADIO_MESSAGE_NOISE_1) && (sample <= SFX_POLICE_RADIO_MESSAGE_NOISE_3)) || sample == TOTAL_AUDIO_SAMPLES) {
+ bChannelOpen = false;
+ processed = true;
+ }
+ }
+ if (sample == TOTAL_AUDIO_SAMPLES) {
+ if (!processed) cWait = 30;
+ } else {
+ SampleManager.InitialiseChannel(policeChannel, sample, 0);
+ switch (sample) {
+ case SFX_POLICE_RADIO_MESSAGE_NOISE_1:
+ case SFX_POLICE_RADIO_MESSAGE_NOISE_2:
+ case SFX_POLICE_RADIO_MESSAGE_NOISE_3:
+ freq = m_anRandomTable[4] % 2000 + 10025;
+ bChannelOpen = bChannelOpen == false;
+ break;
+ default: freq = SampleManager.GetSampleBaseFrequency(sample); break;
+ }
+ PoliceChannelFreq = freq;
+ SampleManager.SetChannelFrequency(policeChannel, freq);
+ SampleManager.SetChannelVolume(policeChannel, 100);
+ SampleManager.SetChannelPan(policeChannel, 63);
+ SampleManager.SetChannelLoopCount(policeChannel, 1);
+ SampleManager.SetChannelLoopPoints(policeChannel, 0, -1);
+ SampleManager.StartChannel(policeChannel);
+ }
+ if (processed) ResetPoliceRadio();
+ }
+ }
+}
+
+bool
+cAudioManager::SetupCrimeReport()
+{
+ int16 audioZoneId;
+ CZone *zone;
+ float rangeX;
+ float rangeY;
+ float halfX;
+ float halfY;
+ float quarterX;
+ float quarterY;
+ int i;
+ int32 sampleIndex;
+ bool processed = false;
+
+ if (MusicManager.m_nMusicMode == MUSICMODE_CUTSCENE) return false;
+
+ if (60 - m_sPoliceRadioQueue.policeChannelTimer <= 9) {
+ AgeCrimes();
+ return true;
+ }
+
+ for (i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++) {
+ if (m_sPoliceRadioQueue.crimes[i].type != CRIME_NONE)
+ break;
+ }
+
+ if (i == ARRAY_SIZE(m_sPoliceRadioQueue.crimes)) return false;
+ audioZoneId = CTheZones::FindAudioZone(&m_sPoliceRadioQueue.crimes[i].position);
+ if (audioZoneId >= 0 && audioZoneId < NUMAUDIOZONES) {
+ zone = &CTheZones::ZoneArray[CTheZones::AudioZoneArray[audioZoneId]];
+ for (int j = 0; j < NUMAUDIOZONES; j++) {
+ if (strcmp(zone->name, ZoneSfx[j].m_aName) == 0) {
+ sampleIndex = ZoneSfx[j].m_nSampleIndex;
+ m_sPoliceRadioQueue.Add(m_anRandomTable[4] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
+ m_sPoliceRadioQueue.Add(m_anRandomTable[0] % 3 + SFX_WEVE_GOT);
+ m_sPoliceRadioQueue.Add(m_anRandomTable[1] % 2 + SFX_A_10_1);
+ switch (m_sPoliceRadioQueue.crimes[i].type) {
+ case CRIME_PED_BURNED: m_sPoliceRadioQueue.crimes[i].type = CRIME_HIT_PED; break;
+ case CRIME_COP_BURNED: m_sPoliceRadioQueue.crimes[i].type = CRIME_HIT_COP; break;
+ case CRIME_VEHICLE_BURNED: m_sPoliceRadioQueue.crimes[i].type = CRIME_STEAL_CAR; break;
+ case CRIME_DESTROYED_CESSNA: m_sPoliceRadioQueue.crimes[i].type = CRIME_SHOOT_HELI; break;
+ default: break;
+ }
+ m_sPoliceRadioQueue.Add(m_sPoliceRadioQueue.crimes[i].type + SFX_CRIME_1 - 1);
+ m_sPoliceRadioQueue.Add(SFX_IN);
+ if (sampleIndex == SFX_POLICE_RADIO_SHORESIDE_VALE &&
+ (strcmp(zone->name, SubZo2Label) == 0 || strcmp(zone->name, SubZo3Label) == 0)) {
+ m_sPoliceRadioQueue.Add(SFX_NORTH);
+ m_sPoliceRadioQueue.Add(SFX_EAST);
+ } else {
+ rangeX = zone->maxx - zone->minx;
+ rangeY = zone->maxy - zone->miny;
+ halfX = 0.5f * rangeX + zone->minx;
+ halfY = 0.5f * rangeY + zone->miny;
+ quarterX = 0.25f * rangeX;
+ quarterY = 0.25f * rangeY;
+
+ if (m_sPoliceRadioQueue.crimes[i].position.y > halfY + quarterY) {
+ m_sPoliceRadioQueue.Add(SFX_NORTH);
+ processed = true;
+ } else if (m_sPoliceRadioQueue.crimes[i].position.y < halfY - quarterY) {
+ m_sPoliceRadioQueue.Add(SFX_SOUTH);
+ processed = true;
+ }
+
+ if (m_sPoliceRadioQueue.crimes[i].position.x > halfX + quarterX)
+ m_sPoliceRadioQueue.Add(SFX_EAST);
+ else if (m_sPoliceRadioQueue.crimes[i].position.x < halfX - quarterX)
+ m_sPoliceRadioQueue.Add(SFX_WEST);
+ else if (!processed)
+ m_sPoliceRadioQueue.Add(SFX_CENTRAL);
+
+ m_sPoliceRadioQueue.Add(sampleIndex);
+ m_sPoliceRadioQueue.Add(m_anRandomTable[2] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
+ m_sPoliceRadioQueue.Add(TOTAL_AUDIO_SAMPLES);
+ }
+ break;
+ }
+ }
+ }
+ m_sPoliceRadioQueue.crimes[i].type = CRIME_NONE;
+ AgeCrimes();
+ return true;
+}
+
+void
+cAudioManager::SetupSuspectLastSeenReport()
+{
+ CVehicle *veh;
+ uint8 color1;
+ int32 main_color;
+ int32 sample;
+
+ int32 color_pre_modifier;
+ int32 color_post_modifier;
+
+ const int32 gCarColourTable[][3] = {
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLACK, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_WHITE, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_BRIGHT, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_BLUE, SFX_POLICE_RADIO_GREY},
+#ifdef FIX_BUGS
+ {SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
+#else
+ {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+#endif
+ {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
+#ifdef FIX_BUGS
+ {SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
+#else
+ {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+#endif
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
+#ifdef FIX_BUGS
+ {SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
+#else
+ {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+#endif
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
+#ifdef FIX_BUGS
+ {SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
+#else
+ {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+#endif
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
+#ifdef FIX_BUGS
+ {SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
+#else
+ {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+#endif
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
+#ifdef FIX_BUGS
+ {SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_PURPLE, SFX_POLICE_RADIO_BLUE},
+ {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
+#else
+ {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+#endif
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
+#ifdef FIX_BUGS
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, SFX_POLICE_RADIO_GREY},
+#else
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
+#endif
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
+#ifdef FIX_BUGS
+ {SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
+#else
+ {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+#endif
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
+#ifdef FIX_BUGS
+ {SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
+#else
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
+#endif
+ {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}
+ };
+
+ if (MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE) {
+ veh = FindPlayerVehicle();
+ if (veh != nil) {
+ if (60 - m_sPoliceRadioQueue.policeChannelTimer > 9) {
+ color1 = veh->m_currentColour1;
+ if (color1 >= ARRAY_SIZE(gCarColourTable)) {
+ debug("\n *** UNKNOWN CAR COLOUR %d *** ", color1);
+ } else {
+ main_color = gCarColourTable[color1][1];
+ color_pre_modifier = gCarColourTable[color1][0];
+ color_post_modifier = gCarColourTable[color1][2];
+ switch (veh->m_modelIndex) {
+#ifdef FIX_BUGS
+ case MI_COLUMB:
+ main_color = SFX_POLICE_RADIO_BLUE;
+ color_pre_modifier = color_post_modifier = TOTAL_AUDIO_SAMPLES;
+#endif
+ case MI_LANDSTAL:
+ case MI_BLISTA: sample = SFX_POLICE_RADIO_CRUISER; break;
+#ifdef FIX_BUGS
+ case MI_YARDIE:
+ color_pre_modifier = TOTAL_AUDIO_SAMPLES;
+ main_color = SFX_POLICE_RADIO_RED;
+ color_post_modifier = SFX_POLICE_RADIO_YELLOW;
+ sample = SFX_POLICE_RADIO_CONVERTIBLE; break;
+ case MI_DIABLOS:
+ main_color = SFX_POLICE_RADIO_BLACK;
+#endif
+ case MI_IDAHO:
+ case MI_STALLION: sample = SFX_POLICE_RADIO_CONVERTIBLE; break;
+#ifdef FIX_BUGS
+ case MI_YAKUZA:
+ color_pre_modifier = TOTAL_AUDIO_SAMPLES;
+ main_color = SFX_POLICE_RADIO_SILVER;
+ color_post_modifier = SFX_POLICE_RADIO_RED;
+#endif
+ case MI_STINGER:
+ case MI_INFERNUS:
+ case MI_CHEETAH:
+ case MI_BANSHEE: sample = SFX_POLICE_RADIO_SPORTS_CAR; break;
+#ifdef FIX_BUGS
+ case MI_MAFIA:
+ color_pre_modifier = color_post_modifier = TOTAL_AUDIO_SAMPLES;
+ main_color = SFX_POLICE_RADIO_GREY;
+ case MI_KURUMA:
+#endif
+ case MI_PEREN:
+ case MI_SENTINEL:
+ case MI_FBICAR: sample = SFX_POLICE_RADIO_SALOON; break;
+ case MI_PATRIOT:
+ case MI_BOBCAT: sample = SFX_POLICE_RADIO_PICKUP; break;
+ case MI_FIRETRUCK: sample = SFX_POLICE_RADIO_FIRE_TRUCK; break;
+#ifdef FIX_BUGS
+ case MI_LINERUN:
+ case MI_FLATBED:
+#endif
+ case MI_TRASH:
+ case MI_BARRACKS: sample = SFX_POLICE_RADIO_TRUCK; break;
+ case MI_STRETCH: sample = SFX_POLICE_RADIO_LIMO; break;
+#ifdef FIX_BUGS
+ case MI_CORPSE:
+#endif
+ case MI_MANANA:
+ case MI_ESPERANT: sample = SFX_POLICE_RADIO_2_DOOR; break;
+#ifdef FIX_BUGS
+ case MI_HOODS:
+ color_pre_modifier = TOTAL_AUDIO_SAMPLES;
+ main_color = SFX_POLICE_RADIO_BLUE;
+ color_post_modifier = SFX_POLICE_RADIO_GREEN;
+ case MI_BELLYUP:
+ case MI_YANKEE:
+ case MI_TOYZ:
+ case MI_MRWONGS:
+ case MI_PANLANT:
+#endif
+ case MI_PONY:
+ case MI_MULE:
+ case MI_MOONBEAM:
+ case MI_ENFORCER:
+ case MI_SECURICA:
+ case MI_RUMPO: sample = SFX_POLICE_RADIO_VAN; break;
+ case MI_AMBULAN: sample = SFX_POLICE_RADIO_AMBULANCE; break;
+ case MI_TAXI:
+ case MI_CABBIE:
+ case MI_BORGNINE: sample = SFX_POLICE_RADIO_TAXI; break;
+ case MI_MRWHOOP:
+ sample = SFX_POLICE_RADIO_ICE_CREAM_VAN;
+ break;
+ case MI_BFINJECT: sample = SFX_POLICE_RADIO_BUGGY; break;
+ case MI_POLICE: sample = SFX_POLICE_RADIO_POLICE_CAR; break;
+#ifdef FIX_BUGS
+ case MI_SPEEDER:
+ case MI_REEFER:
+ case MI_GHOST:
+#endif
+ case MI_PREDATOR: sample = SFX_POLICE_RADIO_BOAT; break;
+ case MI_BUS:
+ case MI_COACH: sample = SFX_POLICE_RADIO_BUS; break;
+ case MI_RHINO:
+ sample = SFX_POLICE_RADIO_TANK;
+ main_color = TOTAL_AUDIO_SAMPLES;
+ color_post_modifier = TOTAL_AUDIO_SAMPLES;
+ break;
+ case MI_TRAIN:
+ sample = SFX_POLICE_RADIO_SUBWAY_CAR;
+ main_color = TOTAL_AUDIO_SAMPLES;
+ color_post_modifier = TOTAL_AUDIO_SAMPLES;
+
+ break;
+ default:
+ debug("\n *** UNKNOWN CAR MODEL INDEX %d *** ", veh->m_modelIndex);
+ return;
+ }
+ m_sPoliceRadioQueue.Add(m_anRandomTable[4] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
+ m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_SUSPECT);
+ if (m_anRandomTable[3] % 2)
+ m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_LAST_SEEN);
+#ifdef FIX_BUGS
+ if (main_color == SFX_POLICE_RADIO_ORANGE && color_pre_modifier == TOTAL_AUDIO_SAMPLES)
+#else
+ if (main_color == SFX_POLICE_RADIO_ORANGE)
+#endif
+ m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_IN_AN);
+ else
+ m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_IN_A);
+ if (color_pre_modifier != TOTAL_AUDIO_SAMPLES)
+ m_sPoliceRadioQueue.Add(color_pre_modifier);
+ if (main_color != TOTAL_AUDIO_SAMPLES)
+ m_sPoliceRadioQueue.Add(main_color);
+ if (color_post_modifier != TOTAL_AUDIO_SAMPLES)
+ m_sPoliceRadioQueue.Add(color_post_modifier);
+ m_sPoliceRadioQueue.Add(sample);
+ m_sPoliceRadioQueue.Add(m_anRandomTable[0] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
+ m_sPoliceRadioQueue.Add(TOTAL_AUDIO_SAMPLES);
+ }
+ }
+ } else if (60 - m_sPoliceRadioQueue.policeChannelTimer > 4) {
+ m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1);
+ m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_SUSPECT);
+ m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_ON_FOOT);
+ m_sPoliceRadioQueue.Add(m_anRandomTable[0] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
+ m_sPoliceRadioQueue.Add(TOTAL_AUDIO_SAMPLES);
+ }
+ }
+}
+
+
+
+void
+cAudioManager::ReportCrime(int32 type, const CVector *pos)
+{
+ int32 lastCrime = ARRAY_SIZE(m_sPoliceRadioQueue.crimes);
+ if (m_bIsInitialised && MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 &&
+ (type > CRIME_NONE || type < NUM_CRIME_TYPES) && m_nTimeOfRecentCrime >= gMinTimeToNextReport[type]) {
+ for (int32 i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++) {
+ if (m_sPoliceRadioQueue.crimes[i].type) {
+ if (m_sPoliceRadioQueue.crimes[i].type == type) {
+ m_sPoliceRadioQueue.crimes[i].position = *pos;
+ m_sPoliceRadioQueue.crimes[i].timer = 0;
+ return;
+ }
+ } else {
+ lastCrime = i;
+ }
+ }
+
+ if (lastCrime < ARRAY_SIZE(m_sPoliceRadioQueue.crimes)) {
+ m_sPoliceRadioQueue.crimes[lastCrime].type = type;
+ m_sPoliceRadioQueue.crimes[lastCrime].position = *pos;
+ m_sPoliceRadioQueue.crimes[lastCrime].timer = 0;
+ gMinTimeToNextReport[type] = m_nTimeOfRecentCrime + 500;
+ }
+ }
+}
+
+void
+cAudioManager::PlaySuspectLastSeen(float x, float y, float z)
+{
+ int16 audioZone;
+ CZone *zone;
+ float rangeX;
+ float rangeY;
+ float halfX;
+ float halfY;
+ float quarterX;
+ float quarterY;
+ int32 sample;
+ bool processed = false;
+ CVector vec = CVector(x, y, z);
+
+ if (!m_bIsInitialised) return;
+
+ if (MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE && 60 - m_sPoliceRadioQueue.policeChannelTimer > 9) {
+ audioZone = CTheZones::FindAudioZone(&vec);
+ if (audioZone >= 0 && audioZone < NUMAUDIOZONES) {
+ zone = &CTheZones::ZoneArray[CTheZones::AudioZoneArray[audioZone]];
+ for (int i = 0; i < NUMAUDIOZONES; i++) {
+ if (strcmp(zone->name, ZoneSfx[i].m_aName) == 0) {
+ sample = ZoneSfx[i].m_nSampleIndex;
+ m_sPoliceRadioQueue.Add(m_anRandomTable[4] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
+ m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_SUSPECT);
+ m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_LAST_SEEN);
+ m_sPoliceRadioQueue.Add(SFX_IN);
+ if (sample == SFX_POLICE_RADIO_SHORESIDE_VALE &&
+ (strcmp(zone->name, SubZo2Label) == 0 ||
+ strcmp(zone->name, SubZo3Label) == 0)) {
+ m_sPoliceRadioQueue.Add(SFX_NORTH);
+ m_sPoliceRadioQueue.Add(SFX_EAST);
+ } else {
+ rangeX = zone->maxx - zone->minx;
+ rangeY = zone->maxy - zone->miny;
+ halfX = 0.5f * rangeX + zone->minx;
+ halfY = 0.5f * rangeY + zone->miny;
+ quarterX = 0.25f * rangeX;
+ quarterY = 0.25f * rangeY;
+
+ if (vec.y > halfY + quarterY) {
+ m_sPoliceRadioQueue.Add(SFX_NORTH);
+ processed = true;
+ } else if (vec.y < halfY - quarterY) {
+ m_sPoliceRadioQueue.Add(SFX_SOUTH);
+ processed = true;
+ }
+
+ if (vec.x > halfX + quarterX)
+ m_sPoliceRadioQueue.Add(SFX_EAST);
+ else if (vec.x < halfX - quarterX)
+ m_sPoliceRadioQueue.Add(SFX_WEST);
+ else if (!processed)
+ m_sPoliceRadioQueue.Add(SFX_CENTRAL);
+ }
+ m_sPoliceRadioQueue.Add(sample);
+ m_sPoliceRadioQueue.Add(m_anRandomTable[2] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
+ m_sPoliceRadioQueue.Add(TOTAL_AUDIO_SAMPLES);
+ gSpecialSuspectLastSeenReport = true;
+ break;
+ }
+ }
+ }
+ }
+}
+
+void
+cAudioManager::AgeCrimes()
+{
+ for (uint8 i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++) {
+ if (m_sPoliceRadioQueue.crimes[i].type != CRIME_NONE) {
+ if (++m_sPoliceRadioQueue.crimes[i].timer > 1500) m_sPoliceRadioQueue.crimes[i].type = CRIME_NONE;
+ }
+ }
+}
+
+STARTPATCHES
+InjectHook(0x580AF0, &cAudioManager::AgeCrimes, PATCH_JUMP);
+InjectHook(0x57F060, &cAudioManager::DoPoliceRadioCrackle, PATCH_JUMP);
+InjectHook(0x57F050, &cAudioManager::GetMissionScriptPoliceAudioPlayingStatus, PATCH_JUMP);
+InjectHook(0x57EEC0, &cAudioManager::InitialisePoliceRadio, PATCH_JUMP);
+InjectHook(0x57EAC0, &cAudioManager::InitialisePoliceRadioZones, PATCH_JUMP);
+InjectHook(0x580500, &cAudioManager::PlaySuspectLastSeen, PATCH_JUMP);
+InjectHook(0x5803D0, &cAudioManager::ReportCrime, PATCH_JUMP);
+InjectHook(0x57EFF0, &cAudioManager::ResetPoliceRadio, PATCH_JUMP);
+InjectHook(0x57F110, &cAudioManager::ServicePoliceRadio, PATCH_JUMP);
+InjectHook(0x57F1B0, &cAudioManager::ServicePoliceRadioChannel, PATCH_JUMP);
+InjectHook(0x57F020, &cAudioManager::SetMissionScriptPoliceAudio, PATCH_JUMP);
+InjectHook(0x57F5B0, &cAudioManager::SetupCrimeReport, PATCH_JUMP);
+InjectHook(0x57FCC0, &cAudioManager::SetupSuspectLastSeenReport, PATCH_JUMP);
+ENDPATCHES \ No newline at end of file
diff --git a/src/audio/PoliceRadio.h b/src/audio/PoliceRadio.h
new file mode 100644
index 00000000..152a5ee2
--- /dev/null
+++ b/src/audio/PoliceRadio.h
@@ -0,0 +1,44 @@
+#pragma once
+
+struct cAMCrime {
+ int32 type;
+ CVector position;
+ uint16 timer;
+
+ cAMCrime()
+ {
+ type = CRIME_NONE;
+ position = CVector(0.0f, 0.0f, 0.0f);
+ timer = 0;
+ }
+};
+
+static_assert(sizeof(cAMCrime) == 20, "cAMCrime: error ");
+
+class cPoliceRadioQueue
+{
+public:
+ int32 crimesSamples[60];
+ uint8 policeChannelTimer;
+ uint8 policeChannelTimerSeconds;
+ uint8 policeChannelCounterSeconds;
+ cAMCrime crimes[10];
+
+ cPoliceRadioQueue()
+ {
+ policeChannelTimerSeconds = 0;
+ policeChannelCounterSeconds = 0;
+ policeChannelTimer = 0;
+ }
+
+ void Add(uint32 sample)
+ {
+ if (policeChannelTimer != 60) {
+ crimesSamples[policeChannelTimerSeconds] = sample;
+ policeChannelTimer++;
+ policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
+ }
+ }
+};
+
+static_assert(sizeof(cPoliceRadioQueue) == 444, "cPoliceRadioQueue: error "); \ No newline at end of file
diff --git a/src/audio/audio_enums.h b/src/audio/audio_enums.h
index 55bc5b70..86f9f87f 100644
--- a/src/audio/audio_enums.h
+++ b/src/audio/audio_enums.h
@@ -225,4 +225,31 @@ enum eStreamedSounds
STREAMED_SOUND_MISSION_CAT1 = 195,
TOTAL_STREAMED_SOUNDS = 196,
NO_STREAMED_SOUND = 197,
-}; \ No newline at end of file
+};
+
+enum AudioEntityHandle {
+ AEHANDLE_NONE = -5,
+ AEHANDLE_ERROR_NOAUDIOSYS = -4,
+ AEHANDLE_ERROR_NOFREESLOT = -3,
+ AEHANDLE_ERROR_NOENTITY = -2,
+ AEHANDLE_ERROR_BADAUDIOTYPE = -1,
+};
+
+enum eAudioType : int32
+{
+ AUDIOTYPE_PHYSICAL = 0,
+ AUDIOTYPE_EXPLOSION = 1,
+ AUDIOTYPE_FIRE = 2,
+ AUDIOTYPE_WEATHER = 3,
+ AUDIOTYPE_CRANE = 4,
+ AUDIOTYPE_SCRIPTOBJECT = 5,
+ AUDIOTYPE_BRIDGE = 6,
+ AUDIOTYPE_COLLISION = 7,
+ AUDIOTYPE_FRONTEND = 8,
+ AUDIOTYPE_PROJECTILE = 9,
+ AUDIOTYPE_GARAGE = 10,
+ AUDIOTYPE_FIREHYDRANT = 11,
+ AUDIOTYPE_WATERCANNON = 12,
+ AUDIOTYPE_POLICERADIO = 13,
+ TOTAL_AUDIO_TYPES = 14,
+};
diff --git a/src/core/Pools.h b/src/core/Pools.h
index 770a1de1..862062ee 100644
--- a/src/core/Pools.h
+++ b/src/core/Pools.h
@@ -8,7 +8,7 @@
#include "PlayerPed.h"
#include "Automobile.h"
#include "DummyPed.h"
-#include "AudioManager.h"
+#include "AudioScriptObject.h"
typedef CPool<CPtrNode> CCPtrNodePool;
typedef CPool<CEntryInfoNode> CEntryInfoNodePool;
@@ -18,7 +18,7 @@ typedef CPool<CBuilding> CBuildingPool;
typedef CPool<CTreadable> CTreadablePool;
typedef CPool<CObject, CCutsceneHead> CObjectPool;
typedef CPool<CDummy, CDummyPed> CDummyPool;
-typedef CPool<cAudioScriptObject, cAudioScriptObject> CAudioScriptObjectPool;
+typedef CPool<cAudioScriptObject> CAudioScriptObjectPool;
class CPools
{
diff --git a/src/core/Wanted.h b/src/core/Wanted.h
index 15bff1a5..c908a4e5 100644
--- a/src/core/Wanted.h
+++ b/src/core/Wanted.h
@@ -22,6 +22,7 @@ enum eCrimeType
CRIME_COP_BURNED,
CRIME_VEHICLE_BURNED,
CRIME_DESTROYED_CESSNA,
+ NUM_CRIME_TYPES
};
class CCrimeBeingQd