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authornmzik <nmzik@mail.ru>2019-10-19 13:12:18 +0200
committernmzik <nmzik@mail.ru>2019-10-19 13:12:18 +0200
commit49ce64d6acee45e23150afed2effc6d8cec57f9b (patch)
tree5960c55b6596801c737caf9eda2511b988781f61
parentCGame::Process() && CGame::ReloadIPLs (diff)
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-rw-r--r--src/core/Game.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index f455757c..fd8c93a4 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -83,10 +83,10 @@ void CGame::Process(void)
{
CPad::UpdatePads();
TheCamera.SetMotionBlurAlpha(0);
- if (TheCamera.m_BlurType == 0 || TheCamera.m_BlurType == 1 || TheCamera.m_BlurType == 2)
+ if (TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_SNIPER || TheCamera.m_BlurType == MBLUR_NORMAL)
TheCamera.SetMotionBlur(0, 0, 0, 0, 0);
CCutsceneMgr::Update();
- if (!CCutsceneMgr::ms_cutsceneProcessing && !CTimer::GetIsCodePaused())
+ if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused())
FrontEndMenuManager.Process();
CStreaming::Update();
if (!CTimer::GetIsPaused())