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authorSergeanur <s.anureev@yandex.ua>2021-01-15 16:57:35 +0100
committerSergeanur <s.anureev@yandex.ua>2021-01-15 16:57:35 +0100
commit4bd7bafd7cef0c2f1238dcbbbf4282e6bc5a684f (patch)
treeecd6628c082ffdd0e12e1ac7616e69f9be0f55ac
parentincoming "fuck" commit (diff)
parentFix Jumbo Sound reseting when walking (diff)
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-rw-r--r--.github/workflows/build-cmake-conan.yml116
-rw-r--r--.github/workflows/reLCS_msvc_amd64.yml2
-rw-r--r--.github/workflows/reLCS_msvc_x86.yml2
-rw-r--r--.travis.yml44
-rw-r--r--cmake/FindMilesSDK.cmake34
-rw-r--r--cmake/Findopusfile.cmake64
-rw-r--r--conanfile.py135
-rw-r--r--premake5.lua2
-rw-r--r--src/CMakeLists.txt2
-rw-r--r--src/audio/AudioLogic.cpp1
-rw-r--r--src/audio/oal/stream.cpp2
-rw-r--r--src/audio/sampman_oal.cpp2
-rw-r--r--src/collision/Collision.cpp15
-rw-r--r--src/control/Script7.cpp4
-rw-r--r--src/control/Script8.cpp6
-rw-r--r--src/core/Cam.cpp10
-rw-r--r--src/core/SurfaceTable.h1
-rw-r--r--src/render/Hud.cpp8
-rw-r--r--src/weapons/Weapon.cpp18
19 files changed, 392 insertions, 76 deletions
diff --git a/.github/workflows/build-cmake-conan.yml b/.github/workflows/build-cmake-conan.yml
new file mode 100644
index 00000000..acbad81c
--- /dev/null
+++ b/.github/workflows/build-cmake-conan.yml
@@ -0,0 +1,116 @@
+name: reVC conan+cmake
+on:
+ pull_request:
+ push:
+ release:
+ types: published
+jobs:
+ build-cmake:
+ strategy:
+ matrix:
+ include:
+ - os: 'windows-latest'
+ platform: 'gl3'
+ gl3_gfxlib: 'glfw'
+ audio: 'openal'
+# - os: 'windows-latest'
+# platform: 'gl3'
+# gl3_gfxlib: 'sdl2'
+# audio: 'openal'
+ - os: 'windows-latest'
+ platform: 'd3d9'
+ audio: 'openal'
+# - os: 'windows-latest'
+# platform: 'd3d9'
+# audio: 'miles'
+ - os: 'ubuntu-latest'
+ platform: 'gl3'
+ gl3_gfxlib: 'glfw'
+ audio: 'openal'
+# - os: 'ubuntu-latest'
+# platform: 'gl3'
+# gl3_gfxlib: 'sdl2'
+# audio: 'openal'
+ - os: 'macos-latest'
+ platform: 'gl3'
+ gl3_gfxlib: 'glfw'
+ audio: 'openal'
+# - os: 'macos-latest'
+# platform: 'gl3'
+# gl3_gfxlib: 'sdl2'
+# audio: 'openal'
+ runs-on: ${{ matrix.os }}
+ continue-on-error: ${{ matrix.platform == 'ps2' || matrix.gl3_gfxlib == 'sdl2' || matrix.audio == 'miles' }}
+ steps:
+ - uses: actions/checkout@v2
+ with:
+ submodules: true
+ - name: "Checkout Miles SDK Import Library project"
+ uses: actions/checkout@v2
+ if: ${{ matrix.audio == 'miles' }}
+ with:
+ repository: 'withmorten/re3mss'
+ path: 're3mss'
+ - uses: actions/setup-python@v2
+ with:
+ python-version: '3.x'
+ - name: "Use XCode 11 as default (conan-center-index does not provide XCode 12 binaries at the moment)"
+ if: startsWith(matrix.os, 'macos')
+ run: |
+ sudo xcode-select --switch /Applications/Xcode_11.7.app
+ - name: "Setup conan"
+ run: |
+ python -m pip install conan
+ conan config init
+ conan config set log.print_run_commands=True
+ conan remote add bincrafters https://api.bintray.com/conan/bincrafters/public-conan
+ conan remote add madebr_ps2dev https://api.bintray.com/conan/madebr/ps2dev
+ - name: "Add os=playstation2 + gcc.version=3.2 to .conan/settings.yml"
+ shell: python
+ run: |
+ import os, yaml
+ settings_path = os.path.expanduser("~/.conan/settings.yml")
+ yml = yaml.safe_load(open(settings_path))
+ yml["os"]["playstation2"] = None
+ yml["compiler"]["gcc"]["version"].append("3.2")
+ yml["compiler"]["gcc"]["version"].sort()
+ yaml.safe_dump(yml, open(settings_path, "w"))
+ - name: "Create host profile"
+ shell: bash
+ run: |
+ if test "${{ matrix.platform }}" = "ps2"; then
+ cp vendor/librw/conan/playstation2 host_profile
+ else
+ cp ~/.conan/profiles/default host_profile
+ fi
+ - name: "Export Playstation 2 CMake toolchain conan recipe"
+ run: |
+ conan export vendor/librw/cmake/ps2toolchain ps2dev-cmaketoolchain/master@
+ - name: "Export librw conan recipe"
+ run: |
+ conan export vendor/librw librw/master@
+ - name: "Export Miles SDK conan recipe"
+ if: ${{ matrix.audio == 'miles' }}
+ run: |
+ conan export re3mss miles-sdk/master@
+ - name: "Download/build dependencies (conan install)"
+ run: |
+ conan install ${{ github.workspace }} reVC/master@ -if build -o reVC:audio=${{ matrix.audio }} -o librw:platform=${{ matrix.platform }} -o librw:gl3_gfxlib=${{ matrix.gl3_gfxlib || 'glfw' }} --build missing -pr:h ./host_profile -pr:b default -s reVC:build_type=RelWithDebInfo -s librw:build_type=RelWithDebInfo
+ env:
+ CONAN_SYSREQUIRES_MODE: enabled
+ - name: "Build reVC (conan build)"
+ run: |
+ conan build ${{ github.workspace }} -if build -bf build -pf package
+ - name: "Package reVC (conan package)"
+ run: |
+ conan package ${{ github.workspace }} -if build -bf build -pf package
+ - name: "Create binary package (cpack)"
+ working-directory: ./build
+ run: |
+ cpack -C RelWithDebInfo
+ - name: "Archive binary package (github artifacts)"
+ uses: actions/upload-artifact@v2
+ with:
+ name: "${{ matrix.os }}-${{ matrix.platform }}"
+ path: build/*.tar.xz
+ if-no-files-found: error
diff --git a/.github/workflows/reLCS_msvc_amd64.yml b/.github/workflows/reLCS_msvc_amd64.yml
index 012051a9..f79df578 100644
--- a/.github/workflows/reLCS_msvc_amd64.yml
+++ b/.github/workflows/reLCS_msvc_amd64.yml
@@ -1,4 +1,4 @@
-name: reLCS_msvc_amd64
+name: reLCS premake amd64
on:
pull_request:
diff --git a/.github/workflows/reLCS_msvc_x86.yml b/.github/workflows/reLCS_msvc_x86.yml
index bffd545f..324f0754 100644
--- a/.github/workflows/reLCS_msvc_x86.yml
+++ b/.github/workflows/reLCS_msvc_x86.yml
@@ -1,4 +1,4 @@
-name: reLCS_msvc_x86
+name: reLCS premake x86
on:
pull_request:
diff --git a/.travis.yml b/.travis.yml
deleted file mode 100644
index c124a9f0..00000000
--- a/.travis.yml
+++ /dev/null
@@ -1,44 +0,0 @@
-language: cpp
-dist: focal
-os: linux
-jobs:
- include:
- - env: TARGET=release_linux-amd64-librw_gl3_glfw-oal
- os: linux
- - env: TARGET=debug_linux-amd64-librw_gl3_glfw-oal
- os: linux
- - env: TARGET=release_macosx-amd64-librw_gl3_glfw-oal PREMAKE5=premake-5.0.0-alpha15
- compiler: clang
- os: osx
- osx_image: xcode12u
- - env: TARGET=debug_macosx-amd64-librw_gl3_glfw-oal PREMAKE5=premake-5.0.0-alpha15
- compiler: clang
- os: osx
- osx_image: xcode12u
-addons:
- apt:
- update: true
- packages:
- - linux-libc-dev
- - libopenal-dev
- - libglew-dev
- - libglfw3-dev
- - libsndfile1-dev
- - libmpg123-dev
- - gcc-8-multilib
- - g++-8-multilib
- homebrew:
- packages:
- - libsndfile
- - mpg123
- - glew
- - glfw
- - openal-soft
-script:
- - mkdir -p "$TRAVIS_BUILD_DIR/build"
- - cd "$TRAVIS_BUILD_DIR"
- - if [ "$TRAVIS_OS_NAME" = linux ]; then ./premake5Linux --with-librw gmake2; fi
- - if [ "$TRAVIS_OS_NAME" = osx ]; then curl -L -o "${PREMAKE5}.zip" "https://github.com/premake/premake-core/releases/download/v5.0.0-alpha15/${PREMAKE5}-src.zip" && unzip -q "${PREMAKE5}.zip" && cd "$PREMAKE5" && make -f Bootstrap.mak osx && cd .. && "./${PREMAKE5}/bin/release/premake5" --with-librw gmake2; fi
- - cd build
- - if [ "$TRAVIS_OS_NAME" = linux ]; then env CC=gcc-8 CXX=g++-8 make config=$TARGET -j4 verbose=1; fi
- - if [ "$TRAVIS_OS_NAME" = osx ]; then make config=$TARGET -j4 verbose=1; fi
diff --git a/cmake/FindMilesSDK.cmake b/cmake/FindMilesSDK.cmake
new file mode 100644
index 00000000..57da3a6e
--- /dev/null
+++ b/cmake/FindMilesSDK.cmake
@@ -0,0 +1,34 @@
+# - Find Miles SDK
+# Find the Miles SDK header + import library
+#
+# MilesSDK_INCLUDE_DIR - Where to find mss.h
+# MilesSDK_LIBRARIES - List of libraries when using MilesSDK.
+# MilesSDK_FOUND - True if Miles SDK found.
+# MilesSDK::MilesSDK - Imported library of Miles SDK
+
+find_path(MilesSDK_INCLUDE_DIR mss.h
+ PATHS "${MilesSDK_DIR}"
+ PATH_SUFFIXES include
+)
+
+if(CMAKE_SIZEOF_VOID_P EQUAL 8)
+ set(_miles_sdk_libname mss64)
+else()
+ set(_miles_sdk_libname mss32)
+endif()
+
+find_library(MilesSDK_LIBRARIES NAMES ${_miles_sdk_libname}
+ PATHS "${MilesSDK_DIR}"
+ PATH_SUFFIXES lib
+)
+
+include(FindPackageHandleStandardArgs)
+find_package_handle_standard_args(MilesSDK DEFAULT_MSG MilesSDK_LIBRARIES MilesSDK_INCLUDE_DIR)
+
+if(NOT TARGET MilesSDK::MilesSDK)
+ add_library(MilesSDK::MilesSDK UNKNOWN IMPORTED)
+ set_target_properties(MilesSDK::MilesSDK PROPERTIES
+ IMPORTED_LOCATION "${MilesSDK_LIBRARIES}
+ INTERFACE_INCLUDE_DIRECTORIES "${MilesSDK_INCLUDE_DIR}"
+ )
+endif()
diff --git a/cmake/Findopusfile.cmake b/cmake/Findopusfile.cmake
new file mode 100644
index 00000000..faae7645
--- /dev/null
+++ b/cmake/Findopusfile.cmake
@@ -0,0 +1,64 @@
+# - Try to find opusfile
+#
+# Once done this will define
+#
+# OPUSFILE_FOUND - system has opusfile
+# OPUSFILE_INCLUDE_DIRS - the opusfile include directories
+# OPUSFILE_LIBRARIES - Link these to use opusfile
+# OPUSFILE_CFLAGS - Compile options to use opusfile
+# opusfile::opusfile - Imported library of opusfile
+#
+
+# FIXME: opusfile does not ship an official opusfile cmake script,
+# rename this file/variables/target when/if it has.
+
+find_package(PkgConfig QUIET)
+if(PKG_CONFIG_FOUND)
+ pkg_search_module(PKG_OPUSFILE "opusfile")
+endif()
+
+find_path(OPUSFILE_INCLUDE_DIR
+ NAMES
+ opusfile.h
+ PATH_SUFFIXES
+ opusfile
+ HINTS
+ ${PKG_OPUSFILE_INCLUDE_DIRS}
+ PATHS
+ /usr/include
+ /usr/local/include
+ /opt/local/include
+ /sw/include
+ )
+
+find_library(OPUSFILE_LIBRARY
+ NAMES
+ opusfile
+ HINTS
+ ${PKG_OPUSFILE_LIBRARIES}
+ PATHS
+ /usr/lib
+ /usr/local/lib
+ /opt/local/lib
+ /sw/lib
+)
+
+set(OPUSFILE_CFLAGS "${PKG_OPUSFILE_CFLAGS_OTHER}" CACHE STRING "CFLAGS of opusfile")
+
+set(OPUSFILE_INCLUDE_DIRS "${OPUSFILE_INCLUDE_DIR}")
+set(OPUSFILE_LIBRARIES "${OPUSFILE_LIBRARY}")
+
+if (OPUSFILE_INCLUDE_DIRS AND OPUSFILE_LIBRARIES)
+set(OPUSFILE_FOUND TRUE)
+endif (OPUSFILE_INCLUDE_DIRS AND OPUSFILE_LIBRARIES)
+
+include(FindPackageHandleStandardArgs)
+find_package_handle_standard_args(opusfile DEFAULT_MSG OPUSFILE_INCLUDE_DIRS OPUSFILE_LIBRARIES)
+
+if(NOT TARGET opusfile::opusfile)
+ add_library(__opusfile INTERFACE)
+ target_compile_options(__opusfile INTERFACE ${OPUSFILE_CFLAGS})
+ target_include_directories(__opusfile INTERFACE ${OPUSFILE_INCLUDE_DIRS})
+ target_link_libraries(__opusfile INTERFACE ${OPUSFILE_LIBRARIES})
+ add_library(opusfile::opusfile ALIAS __opusfile)
+endif()
diff --git a/conanfile.py b/conanfile.py
new file mode 100644
index 00000000..c5b74802
--- /dev/null
+++ b/conanfile.py
@@ -0,0 +1,135 @@
+from conans import ConanFile, CMake, tools
+from conans.errors import ConanException, ConanInvalidConfiguration
+import os
+import shutil
+import textwrap
+
+
+class ReVCConan(ConanFile):
+ name = "reVC"
+ version = "master"
+ license = "???" # FIXME: https://github.com/GTAmodding/re3/issues/794
+ settings = "os", "arch", "compiler", "build_type"
+ generators = "cmake", "cmake_find_package"
+ options = {
+ "audio": ["openal", "miles"],
+ "with_libsndfile": [True, False],
+ "with_opus": [True, False],
+ }
+ default_options = {
+ "audio": "openal",
+ "with_libsndfile": False,
+ "with_opus": False,
+ # "libsndfile:with_external_libs": False,
+ # "mpg123:flexible_resampling": False,
+ # "mpg123:network": False,
+ # "mpg123:icy": False,
+ # "mpg123:id3v2": False,
+ # "mpg123:ieeefloat": False,
+ # "mpg123:layer1": False,
+ # "mpg123:layer2": False,
+ # "mpg123:layer3": False,
+ # "mpg123:moreinfo": False,
+ # "sdl2:vulkan": False,
+ # "sdl2:opengl": True,
+ # "sdl2:sdl2main": True,
+ }
+ no_copy_source = True
+
+ @property
+ def _os_is_playstation2(self):
+ try:
+ return self.settings.os == "Playstation2"
+ except ConanException:
+ return False
+
+ def configure(self):
+ if self.options.audio != "openal":
+ self.options.with_libsndfile = False
+
+ def requirements(self):
+ self.requires("librw/{}".format(self.version))
+ self.requires("mpg123/1.26.4")
+ if self.options.audio == "openal":
+ self.requires("openal/1.21.0")
+ elif self.options.audio == "miles":
+ self.requires("miles-sdk/{}".format(self.version))
+ if self.options.with_libsndfile:
+ self.requires("libsndfile/1.0.30")
+ if self.options.with_opus:
+ self.requires("opusfile/0.12")
+
+ def export_sources(self):
+ for d in ("cmake", "src"):
+ shutil.copytree(src=d, dst=os.path.join(self.export_sources_folder, d))
+ self.copy("CMakeLists.txt")
+
+ def validate(self):
+ if self.options["librw"].platform == "gl3" and self.options["librw"].gl3_gfxlib != "glfw":
+ raise ConanInvalidConfiguration("Only `glfw` is supported as gl3_gfxlib.")
+ #if not self.options.with_opus:
+ # if not self.options["libsndfile"].with_external_libs:
+ # raise ConanInvalidConfiguration("reVC with opus support requires a libsndfile built with external libs (=ogg/flac/opus/vorbis)")
+
+ @property
+ def _reVC_audio(self):
+ return {
+ "miles": "MSS",
+ "openal": "OAL",
+ }[str(self.options.audio)]
+
+ def build(self):
+ if self.source_folder == self.build_folder:
+ raise Exception("cannot build with source_folder == build_folder")
+ try:
+ os.unlink(os.path.join(self.install_folder, "Findlibrw.cmake"))
+ tools.save("FindOpenAL.cmake",
+ textwrap.dedent(
+ """
+ set(OPENAL_FOUND ON)
+ set(OPENAL_INCLUDE_DIR ${OpenAL_INCLUDE_DIRS})
+ set(OPENAL_LIBRARY ${OpenAL_LIBRARIES})
+ set(OPENAL_DEFINITIONS ${OpenAL_DEFINITIONS})
+ """), append=True)
+ if self.options["librw"].platform == "gl3" and self.options["librw"].gl3_gfxlib == "glfw":
+ tools.save("Findglfw3.cmake",
+ textwrap.dedent(
+ """
+ if(NOT TARGET glfw)
+ message(STATUS "Creating glfw TARGET")
+ add_library(glfw INTERFACE IMPORTED)
+ set_target_properties(glfw PROPERTIES
+ INTERFACE_LINK_LIBRARIES CONAN_PKG::glfw)
+ endif()
+ """), append=True)
+ tools.save("CMakeLists.txt",
+ textwrap.dedent(
+ """
+ cmake_minimum_required(VERSION 3.0)
+ project(cmake_wrapper)
+
+ include("{}/conanbuildinfo.cmake")
+ conan_basic_setup(TARGETS NO_OUTPUT_DIRS)
+
+ add_subdirectory("{}" reVC)
+ """).format(self.install_folder.replace("\\", "/"),
+ self.source_folder.replace("\\", "/")))
+ except FileNotFoundError:
+ pass
+ cmake = CMake(self)
+ cmake.definitions["REVC_AUDIO"] = self._reVC_audio
+ cmake.definitions["REVC_WITH_OPUS"] = self.options.with_opus
+ cmake.definitions["REVC_INSTALL"] = True
+ cmake.definitions["REVC_VENDORED_LIBRW"] = False
+ env = {}
+ if self._os_is_playstation2:
+ cmake.definitions["CMAKE_TOOLCHAIN_FILE"] = self.deps_user_info["ps2dev-cmaketoolchain"].cmake_toolchain_file
+ env["PS2SDK"] = self.deps_cpp_info["ps2dev-ps2sdk"].rootpath
+
+ with tools.environment_append(env):
+ cmake.configure(source_folder=self.build_folder)
+ cmake.build()
+
+ def package(self):
+ cmake = CMake(self)
+ cmake.install()
diff --git a/premake5.lua b/premake5.lua
index 11a0bbbd..128f3cae 100644
--- a/premake5.lua
+++ b/premake5.lua
@@ -309,7 +309,7 @@ project "reLCS"
filter {}
if(os.getenv("GTA_LCS_RE_DIR")) then
- setpaths("$(GTA_LCS_RE_DIR)/", "%(cfg.buildtarget.name)", "")
+ setpaths("$(GTA_LCS_RE_DIR)/", "%(cfg.buildtarget.name)")
end
filter "platforms:win*"
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index dc204d17..ad72eb56 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -36,7 +36,7 @@ target_compile_definitions(${EXECUTABLE}
PRIVATE
$<IF:$<CONFIG:DEBUG>,DEBUG,NDEBUG>
LIBRW
- ${PROJECT}_NO_AUTOLINK
+ CMAKE_NO_AUTOLINK
)
if(LIBRW_PLATFORM_D3D9)
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index cd341eac..1f32890c 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -4106,6 +4106,7 @@ cAudioManager::SetupJumboFlySound(uint8 emittingVol)
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false; // todo port fix to re3
diff --git a/src/audio/oal/stream.cpp b/src/audio/oal/stream.cpp
index 81a78381..19fa4ec4 100644
--- a/src/audio/oal/stream.cpp
+++ b/src/audio/oal/stream.cpp
@@ -4,7 +4,7 @@
#include "stream.h"
#include "sampman.h"
-#ifdef _WIN32
+#if defined _MSC_VER && !defined CMAKE_NO_AUTOLINK
#ifdef AUDIO_OAL_USE_SNDFILE
#pragma comment( lib, "libsndfile-1.lib" )
#endif
diff --git a/src/audio/sampman_oal.cpp b/src/audio/sampman_oal.cpp
index ef070825..f53b1362 100644
--- a/src/audio/sampman_oal.cpp
+++ b/src/audio/sampman_oal.cpp
@@ -38,7 +38,7 @@
//TODO: max channels
//TODO: loop count
-#ifdef _WIN32
+#if defined _MSC_VER && !defined CMAKE_NO_AUTOLINK
#pragma comment( lib, "OpenAL32.lib" )
#endif
diff --git a/src/collision/Collision.cpp b/src/collision/Collision.cpp
index c90390c4..703804d9 100644
--- a/src/collision/Collision.cpp
+++ b/src/collision/Collision.cpp
@@ -507,12 +507,14 @@ CCollision::TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColMod
for(i = 0; i < model.numSpheres; i++){
if(ignoreSeeThrough && IsSeeThrough(model.spheres[i].surface)) continue;
+ if(ignoreShootThrough && IsShootThrough(model.spheres[i].surface)) continue;
if(TestLineSphere(*(CColLine*)newline, model.spheres[i]))
return true;
}
for(i = 0; i < model.numBoxes; i++){
if(ignoreSeeThrough && IsSeeThrough(model.boxes[i].surface)) continue;
+ if(ignoreShootThrough && IsShootThrough(model.boxes[i].surface)) continue;
if(TestLineBox(*(CColLine*)newline, model.boxes[i]))
return true;
}
@@ -522,6 +524,7 @@ CCollision::TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColMod
VuTriangle vutri;
for(i = 0; i < model.numTriangles; i++){
if(ignoreSeeThrough && IsSeeThrough(model.triangles[i].surface)) continue;
+ if(ignoreShootThrough && IsShootThrough(model.triangles[i].surface)) continue;
CColTriangle *tri = &model.triangles[i];
model.vertices[tri->a].Unpack(vutri.v0);
@@ -539,6 +542,7 @@ CCollision::TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColMod
#endif
for(; i < model.numTriangles; i++){
if(ignoreSeeThrough && IsSeeThrough(model.triangles[i].surface)) continue;
+ if(ignoreShootThrough && IsShootThrough(model.triangles[i].surface)) continue;
CColTriangle *tri = &model.triangles[i];
model.vertices[tri->a].Unpack(vutri.v0);
@@ -1333,6 +1337,7 @@ CCollision::ProcessLineOfSight(const CColLine &line,
float coldist = 1.0f;
for(i = 0; i < model.numSpheres; i++){
if(ignoreSeeThrough && IsSeeThrough(model.spheres[i].surface)) continue;
+ if(ignoreShootThrough && IsShootThrough(model.spheres[i].surface)) continue;
if(ProcessLineSphere(*(CColLine*)newline, model.spheres[i], point, coldist))
point.Set(0, 0, model.spheres[i].surface, model.spheres[i].piece);
}
@@ -1348,6 +1353,7 @@ CCollision::ProcessLineOfSight(const CColLine &line,
CColTriangle *lasttri = nil;
for(i = 0; i < model.numTriangles; i++){
if(ignoreSeeThrough && IsSeeThrough(model.triangles[i].surface)) continue;
+ if(ignoreShootThrough && IsShootThrough(model.triangles[i].surface)) continue;
CColTriangle *tri = &model.triangles[i];
model.vertices[tri->a].Unpack(vutri.v0);
@@ -1367,6 +1373,7 @@ CCollision::ProcessLineOfSight(const CColLine &line,
float dist;
for(; i < model.numTriangles; i++){
if(ignoreSeeThrough && IsSeeThrough(model.triangles[i].surface)) continue;
+ if(ignoreShootThrough && IsShootThrough(model.triangles[i].surface)) continue;
CColTriangle *tri = &model.triangles[i];
model.vertices[tri->a].Unpack(vutri.v0);
@@ -1466,13 +1473,13 @@ CCollision::ProcessVerticalLine(const CColLine &line,
float coldist = 1.0f;
for(i = 0; i < model.numSpheres; i++){
- if(ignoreSeeThrough && IsSeeThrough(model.spheres[i].surface)) continue;
+ if(ignoreSeeThrough && IsSeeThroughVertical(model.spheres[i].surface)) continue;
if(ProcessLineSphere(*(CColLine*)newline, model.spheres[i], point, coldist))
point.Set(0, 0, model.spheres[i].surface, model.spheres[i].piece);
}
for(i = 0; i < model.numBoxes; i++){
- if(ignoreSeeThrough && IsSeeThrough(model.boxes[i].surface)) continue;
+ if(ignoreSeeThrough && IsSeeThroughVertical(model.boxes[i].surface)) continue;
if(ProcessLineBox(*(CColLine*)newline, model.boxes[i], point, coldist))
point.Set(0, 0, model.boxes[i].surface, model.boxes[i].piece);
}
@@ -1484,7 +1491,7 @@ CCollision::ProcessVerticalLine(const CColLine &line,
CColTriangle *lasttri = nil;
VuTriangle vutri;
for(i = 0; i < model.numTriangles; i++){
- if(ignoreSeeThrough && IsSeeThrough(model.triangles[i].surface)) continue;
+ if(ignoreSeeThrough && IsSeeThroughVertical(model.triangles[i].surface)) continue;
CColTriangle *tri = &model.triangles[i];
model.vertices[tri->a].Unpack(vutri.v0);
@@ -1503,7 +1510,7 @@ CCollision::ProcessVerticalLine(const CColLine &line,
CVuVector pnt, normal;
float dist;
for(; i < model.numTriangles; i++){
- if(ignoreSeeThrough && IsSeeThrough(model.triangles[i].surface)) continue;
+ if(ignoreSeeThrough && IsSeeThroughVertical(model.triangles[i].surface)) continue;
CColTriangle *tri = &model.triangles[i];
model.vertices[tri->a].Unpack(vutri.v0);
diff --git a/src/control/Script7.cpp b/src/control/Script7.cpp
index b3f16106..a5c8e717 100644
--- a/src/control/Script7.cpp
+++ b/src/control/Script7.cpp
@@ -95,8 +95,8 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pPed);
- ScriptParams[0] = pPed->GetWeapon(ScriptParams[1]).m_eWeaponType;
- ScriptParams[1] = pPed->GetWeapon(ScriptParams[1]).m_nAmmoTotal;
+ ScriptParams[0] = pPed->GetWeapon(ScriptParams[1] - 1).m_eWeaponType;
+ ScriptParams[1] = pPed->GetWeapon(ScriptParams[1] - 1).m_nAmmoTotal;
ScriptParams[2] = CPickups::ModelForWeapon((eWeaponType)ScriptParams[0]);
StoreParameters(&m_nIp, 3);
return 0;
diff --git a/src/control/Script8.cpp b/src/control/Script8.cpp
index 2f52b150..afa213f2 100644
--- a/src/control/Script8.cpp
+++ b/src/control/Script8.cpp
@@ -66,7 +66,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
return 0;
case COMMAND_WANTED_STARS_ARE_FLASHING:
{
- CWanted *pWanted = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted;
+ CWanted* pWanted = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted;
UpdateCompareFlag(pWanted->m_nMinWantedLevel - pWanted->m_nWantedLevel > 0);
return 0;
}
@@ -136,7 +136,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
m_nIp += KEY_LENGTH_IN_SCRIPT;
CVector pos = pPlayerInfo->GetPos();
- CZone *infoZone = CTheZones::FindInformationZoneForPosition(&pos);
+ CZone* infoZone = CTheZones::FindInformationZoneForPosition(&pos);
UpdateCompareFlag(strncmp(key, infoZone->name, 8) == 0); // original code doesn't seem to be using strncmp in here and compare 2 ints instead
return 0;
}
@@ -352,7 +352,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
case COMMAND_CREATE_DUST_EFFECT_FOR_CUTSCENE_HELI:
{
CollectParameters(&m_nIp, 3);
- CObject *pHeli = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ CObject* pHeli = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
bool found = false;
float waterLevel = -1000.0f;
CVector pos = pHeli->GetPosition();
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp
index 581e219a..bb3a0fbe 100644
--- a/src/core/Cam.cpp
+++ b/src/core/Cam.cpp
@@ -4350,7 +4350,7 @@ CCam::ProcessArrestCamOne(void)
((CPed*)TheCamera.pTargetEntity)->m_pedIK.GetComponentPosition(TargetPos, PED_MID);
if(FindPlayerPed() && FindPlayerPed()->m_pArrestingCop)
cop = FindPlayerPed()->m_pArrestingCop;
- if(cop && CGeneral::GetRandomNumberInRange(0.0f, 0.1f) > 0.5f){
+ if(cop && CGeneral::GetRandomNumberInRange(0.0f, 1.0f) > 0.5f){
ArrestModes[0] = ARRESTCAM_OVERSHOULDER;
ArrestModes[1] = ARRESTCAM_ALONGGROUND;
ArrestModes[2] = ARRESTCAM_OVERSHOULDER;
@@ -4372,7 +4372,7 @@ CCam::ProcessArrestCamOne(void)
if(FindPlayerPed() && FindPlayerPed()->m_pArrestingCop)
cop = FindPlayerPed()->m_pArrestingCop;
- if(cop && CGeneral::GetRandomNumberInRange(0.0f, 0.1f) > 0.65f){
+ if(cop && CGeneral::GetRandomNumberInRange(0.0f, 1.0f) > 0.65f){
ArrestModes[0] = ARRESTCAM_OVERSHOULDER;
ArrestModes[1] = ARRESTCAM_LAMPPOST;
ArrestModes[2] = ARRESTCAM_ALONGGROUND;
@@ -4442,6 +4442,7 @@ CCam::ProcessArrestCamOne(void)
pStoredCopPed = nil;
}
+ Source = CamSource;
CVector OrigSource = Source;
TheCamera.AvoidTheGeometry(OrigSource, TargetPos, Source, FOV);
Front = TargetPos - Source;
@@ -4468,8 +4469,9 @@ CCam::ProcessArrestCamOne(void)
if(nUsingWhichCamera == ARRESTCAM_OVERSHOULDER && pStoredCopPed){
foundPos = GetLookOverShoulderPos(TheCamera.pTargetEntity, pStoredCopPed, TargetPos, CamSource);
- if(CamSource.z > Source.z + ARRESTCAM_S_ROTATION_UP*CTimer::GetTimeStep())
- CamSource.z = Source.z + ARRESTCAM_S_ROTATION_UP*CTimer::GetTimeStep();
+ float newZ = Source.z + ARRESTCAM_S_ROTATION_UP*CTimer::GetTimeStep();
+ if(CamSource.z > newZ)
+ CamSource.z = newZ;
}else if(nUsingWhichCamera >= ARRESTCAM_ALONGGROUND_RIGHT && nUsingWhichCamera <= ARRESTCAM_ALONGGROUND_LEFT_UP){
CamSource = Source;
Front = TargetPos - CamSource;
diff --git a/src/core/SurfaceTable.h b/src/core/SurfaceTable.h
index cd08c843..8ff43106 100644
--- a/src/core/SurfaceTable.h
+++ b/src/core/SurfaceTable.h
@@ -81,6 +81,7 @@ inline bool
IsShootThrough(uint8 surfType)
{
switch(surfType)
+ case SURFACE_TRANSPARENT_CLOTH:
case SURFACE_METAL_CHAIN_FENCE:
case SURFACE_TRANSPARENT_STONE:
case SURFACE_SCAFFOLD_POLE:
diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp
index 350e8c45..f3181fa8 100644
--- a/src/render/Hud.cpp
+++ b/src/render/Hud.cpp
@@ -449,10 +449,10 @@ void CHud::Draw()
}
if (m_WeaponState != FADED_OUT) {
CWeapon *weapon = playerPed->GetWeapon();
- uint32 AmmoAmount = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType)->m_nAmountofAmmunition;
- uint32 AmmoInClip = weapon->m_nAmmoInClip;
- uint32 TotalAmmo = weapon->m_nAmmoTotal;
- uint32 Ammo, Clip;
+ int32 AmmoAmount = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType)->m_nAmountofAmmunition;
+ int32 AmmoInClip = weapon->m_nAmmoInClip;
+ int32 TotalAmmo = weapon->m_nAmmoTotal;
+ int32 Ammo, Clip;
if (AmmoAmount <= 1 || AmmoAmount >= 1000)
sprintf(sTemp, "%d", TotalAmmo);
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index e2213399..940a6b98 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -911,7 +911,7 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
CWorld::bIncludeDeadPeds = true;
CWorld::bIncludeBikers = true;
- CWorld::ProcessLineOfSight(*fireSource, target, point, victim, true, true, true, true, true, false, false, true);
+ ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, false, false);
CWorld::bIncludeDeadPeds = false;
CWorld::bIncludeBikers = false;
}
@@ -924,7 +924,7 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
shooterPed->TransformToNode(target, PED_HANDR);
CWorld::bIncludeBikers = true;
- CWorld::ProcessLineOfSight(*fireSource, target, point, victim, true, true, true, true, true, false, false, true);
+ ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, false, false);
CWorld::bIncludeBikers = false;
}
}
@@ -935,7 +935,7 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
CWorld::bIncludeBikers = true;
CWorld::bIncludeDeadPeds = true;
CWorld::bIncludeCarTyres = true;
- CWorld::ProcessLineOfSight(source, target, point, victim, true, true, true, true, true, false, false, true);
+ ProcessLineOfSight(source, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, false, false);
CWorld::bIncludeBikers = false;
CWorld::bIncludeDeadPeds = false;
CWorld::bIncludeCarTyres = false;
@@ -981,7 +981,7 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
target *= info->m_fRange;
target += *fireSource;
CWorld::pIgnoreEntity = shooter;
- CWorld::ProcessLineOfSight(*fireSource, target, point, victim, true, true, true, true, true, false, false, true);
+ ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, true, false);
CWorld::pIgnoreEntity = nil;
int32 rotSpeed = 1;
@@ -1014,7 +1014,7 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
}
CWorld::bIncludeBikers = true;
- CWorld::ProcessLineOfSight(*fireSource, target, point, victim, true, true, true, true, true, false, false, true);
+ ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, false, false);
CWorld::bIncludeBikers = false;
int32 rotSpeed = 1;
@@ -1683,7 +1683,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
CWorld::bIncludeCarTyres = true;
CWorld::bIncludeBikers = true;
CWorld::bIncludeDeadPeds = true;
- CWorld::ProcessLineOfSight(source, target, point, victim, true, true, true, true, true, false, false, true);
+ ProcessLineOfSight(source, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, false, false);
CWorld::bIncludeDeadPeds = false;
CWorld::bIncludeCarTyres = false;
}
@@ -1716,7 +1716,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
CWorld::bIncludeDeadPeds = true;
CWorld::bIncludeBikers = true;
- CWorld::ProcessLineOfSight(*fireSource, target, point, victim, true, true, true, true, true, false, false, true);
+ ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, false, false);
CWorld::bIncludeDeadPeds = false;
}
CWorld::bIncludeBikers = false;
@@ -2329,7 +2329,7 @@ CWeapon::FireM16_1stPerson(CEntity *shooter)
CVector source = cam->Source;
CVector target = cam->Front*info->m_fRange + source;
- if (CWorld::ProcessLineOfSight(source, target, point, victim, true, true, true, true, true, false, false, true)) {
+ if (ProcessLineOfSight(source, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, true, false)) {
CheckForShootingVehicleOccupant(&victim, &point, m_eWeaponType, source, target);
}
CWorld::pIgnoreEntity = nil;
@@ -3176,7 +3176,7 @@ CPed::IsPedDoingDriveByShooting(void)
bool
CWeapon::ProcessLineOfSight(CVector const &point1, CVector const &point2, CColPoint &point, CEntity *&entity, eWeaponType type, CEntity *shooter, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects)
{
- return CWorld::ProcessLineOfSight(point1, point2, point, entity, checkBuildings, checkVehicles, checkPeds, checkObjects, checkDummies, ignoreSeeThrough, ignoreSomeObjects);
+ return CWorld::ProcessLineOfSight(point1, point2, point, entity, checkBuildings, checkVehicles, checkPeds, checkObjects, checkDummies, false, ignoreSomeObjects, true);
}