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author | Sergeanur <s.anureev@yandex.ua> | 2021-05-10 01:45:29 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-05-10 01:45:29 +0200 |
commit | 4da733145e4eed9350617df026068edb23a979ab (patch) | |
tree | 6af909440b375db9478e244aeb8db32c31ad7259 | |
parent | Use some GetMatrix/SetMatrix logic based on SA (diff) | |
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-rw-r--r-- | src/audio/AudioLogic.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index 7469f579..1a1e97c2 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -3494,7 +3494,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params) brakeState = veh->m_fBrakePedal * 255.0f; } freqModifier = Abs(veh->GetUp().y); - cameraAngle = (DotProduct(veh->m_matrix.GetForward(), TheCamera.GetForward()) + 1.0f) / 2.0f; + cameraAngle = (DotProduct(veh->GetMatrix().GetForward(), TheCamera.GetForward()) + 1.0f) / 2.0f; if (veh->m_modelIndex == MI_SKIMMER) { boat = (CBoat*)veh; propellerSpeed = boat->m_fMovingSpeed * 50.0f / 11.0f; |