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author | Sergeanur <s.anureev@yandex.ua> | 2021-09-02 11:58:42 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-09-02 11:58:42 +0200 |
commit | 5aa149f0bc27e1976cb0169e255f42020304d4da (patch) | |
tree | b25d619db63b328d482edd8f71a14fb9590b4f22 | |
parent | PS2 mission audio length (diff) | |
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-rw-r--r-- | src/audio/AudioLogic.cpp | 16 |
1 files changed, 12 insertions, 4 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index 4acaa51d..cf4ab286 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -412,14 +412,22 @@ cAudioManager::ProcessReverb() #endif } #else - // TODO: PS2 code - static uint8 OldVolL = 0; static uint8 OldVolR = 0; - // SoundDistUp, SoundDistLeft, SoundDistRight used in here from TheCamera + uint8 VolL = Min(40, 3 * (20 - TheCamera.SoundDistLeft)) + 20; + uint8 VolR = Min(40, 3 * (20 - TheCamera.SoundDistRight)) + 20; + + uint8 VolUp = 5 * (20 - TheCamera.SoundDistUp); - SampleManager.UpdateReverb(); + VolL = Min(MAX_VOLUME, VolL + VolUp); + VolR = Min(MAX_VOLUME, VolR + VolUp); + + if (OldVolL != VolL || OldVolR != VolR) { + SampleManager.UpdateReverb(VolL, VolR, 100, 15, 80); + OldVolL = VolL; + OldVolR = VolR; + } #endif } |