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authorSergeanur <s.anureev@yandex.ua>2021-05-10 01:34:21 +0200
committerSergeanur <s.anureev@yandex.ua>2021-06-24 20:32:43 +0200
commit6537dfe7f103161676a8850801383b0d63efd40e (patch)
treef5c7fc57cd126bfcdc27f17076d8c390efa5aa22
parentupdate librw (diff)
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-rw-r--r--src/control/PathFind.cpp8
-rw-r--r--src/control/Pickups.cpp18
-rw-r--r--src/control/RoadBlocks.cpp12
-rw-r--r--src/core/Camera.cpp4
-rw-r--r--src/core/Placeable.h6
-rw-r--r--src/core/World.cpp4
-rw-r--r--src/entities/Entity.cpp22
-rw-r--r--src/entities/Physical.cpp6
-rw-r--r--src/math/Matrix.h16
-rw-r--r--src/objects/CutsceneHead.cpp3
-rw-r--r--src/objects/Object.cpp10
-rw-r--r--src/peds/Ped.cpp2
-rw-r--r--src/vehicles/Plane.cpp6
13 files changed, 57 insertions, 60 deletions
diff --git a/src/control/PathFind.cpp b/src/control/PathFind.cpp
index 49e43c81..c6407820 100644
--- a/src/control/PathFind.cpp
+++ b/src/control/PathFind.cpp
@@ -201,8 +201,8 @@ CPedPath::AddBlockade(CEntity *pEntity, CPedPathNode(*pathNodes)[40], CVector *p
const float fBoundMaxY = boundingBox.max.y + 0.3f;
const float fBoundMinY = boundingBox.min.y - 0.3f;
const float fBoundMaxX = boundingBox.max.x + 0.3f;
- const float fDistanceX = pPosition->x - pEntity->m_matrix.GetPosition().x;
- const float fDistanceY = pPosition->y - pEntity->m_matrix.GetPosition().y;
+ const float fDistanceX = pPosition->x - pEntity->GetMatrix().GetPosition().x;
+ const float fDistanceY = pPosition->y - pEntity->GetMatrix().GetPosition().y;
const float fBoundRadius = pEntity->GetBoundRadius();
CVector vecBoundCentre;
pEntity->GetBoundCentre(vecBoundCentre);
@@ -216,8 +216,8 @@ CPedPath::AddBlockade(CEntity *pEntity, CPedPathNode(*pathNodes)[40], CVector *p
if (!pathNodes[x][y].bBlockade) {
const float pointY = y * 0.7f + fDistanceY;
CVector2D point(pointX, pointY);
- if (fBoundMaxX > Abs(DotProduct2D(point, pEntity->m_matrix.GetRight()))) {
- float fDotProduct = DotProduct2D(point, pEntity->m_matrix.GetForward());
+ if (fBoundMaxX > Abs(DotProduct2D(point, pEntity->GetMatrix().GetRight()))) {
+ float fDotProduct = DotProduct2D(point, pEntity->GetMatrix().GetForward());
if (fBoundMaxY > fDotProduct && fBoundMinY < fDotProduct)
pathNodes[x][y].bBlockade = true;
}
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp
index be9f734d..a1e2a851 100644
--- a/src/control/Pickups.cpp
+++ b/src/control/Pickups.cpp
@@ -689,8 +689,7 @@ CPickups::DoPickUpEffects(CEntity *entity)
entity->bDoNotRender = CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame;
if (!entity->bDoNotRender) {
- float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x7FF) * DEGTORAD(360.0f / 0x800));
- float modifiedSin = 0.3f * (s + 1.0f);
+ float modifiedSin = 0.3f * (Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x7FF) * DEGTORAD(360.0f / 0x800)) + 1.0f);
int16 colorId;
@@ -749,7 +748,20 @@ CPickups::DoPickUpEffects(CEntity *entity)
}
}
- entity->GetMatrix().SetRotateZOnlyScaled((float)(CTimer::GetTimeInMilliseconds() & 0x7FF) * DEGTORAD(360.0f / 0x800), aWeaponScale[colorId]);
+ float angle = (float)(CTimer::GetTimeInMilliseconds() & 0x7FF) * DEGTORAD(360.0f / 0x800);
+ float c = Cos(angle) * aWeaponScale[colorId];
+ float s = Sin(angle) * aWeaponScale[colorId];
+
+ // we know from SA they were setting each field manually like this
+ entity->GetMatrix().rx = c;
+ entity->GetMatrix().ry = s;
+ entity->GetMatrix().rz = 0.0f;
+ entity->GetMatrix().fx = -s;
+ entity->GetMatrix().fy = c;
+ entity->GetMatrix().fz = 0.0f;
+ entity->GetMatrix().ux = 0.0f;
+ entity->GetMatrix().uy = 0.0f;
+ entity->GetMatrix().uz = aWeaponScale[colorId];
}
}
diff --git a/src/control/RoadBlocks.cpp b/src/control/RoadBlocks.cpp
index 3ec34a57..16627b17 100644
--- a/src/control/RoadBlocks.cpp
+++ b/src/control/RoadBlocks.cpp
@@ -55,7 +55,7 @@ CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType
float fRadius = pVehicle->GetBoundRadius() / pPoliceColModel->boundingSphere.radius;
for (int32 i = 0; i < 2; i++) {
const int32 roadBlockIndex = i + 2 * roadBlockType;
- CVector posForZ = pVehicle->m_matrix * (fRadius * vecRoadBlockOffets[roadBlockIndex]);
+ CVector posForZ = pVehicle->GetMatrix() * (fRadius * vecRoadBlockOffets[roadBlockIndex]);
int32 modelInfoId = MI_COP;
eCopType copType = COP_STREET;
switch (pVehicle->GetModelIndex())
@@ -81,8 +81,8 @@ CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType
CPedPlacement::FindZCoorForPed(&posForZ);
pCopPed->SetPosition(posForZ);
CVector vecSavedPos = pCopPed->GetPosition();
- pCopPed->m_matrix.SetRotate(0.0f, 0.0f, -HALFPI);
- pCopPed->m_matrix.GetPosition() += vecSavedPos;
+ pCopPed->GetMatrix().SetRotate(0.0f, 0.0f, -HALFPI);
+ pCopPed->GetMatrix().GetPosition() += vecSavedPos;
pCopPed->m_bIsDisabledCop = true;
pCopPed->SetIdle();
pCopPed->bKindaStayInSamePlace = true;
@@ -153,7 +153,7 @@ CRoadBlocks::GenerateRoadBlocks(void)
offsetMatrix.GetPosition() = CVector(0.0f, i * fModelRadius - fOffset, 0.6f);
else
offsetMatrix.GetPosition() = CVector(i * fModelRadius - fOffset, 0.0f, 0.6f);
- CMatrix vehicleMatrix = mapObject->m_matrix * offsetMatrix;
+ CMatrix vehicleMatrix = mapObject->GetMatrix() * offsetMatrix;
float fModelRadius = CModelInfo::GetModelInfo(vehicleId)->GetColModel()->boundingSphere.radius - 0.25f;
int16 colliding = 0;
CWorld::FindObjectsKindaColliding(vehicleMatrix.GetPosition(), fModelRadius, 0, &colliding, 2, nil, false, true, true, false, false);
@@ -162,10 +162,10 @@ CRoadBlocks::GenerateRoadBlocks(void)
pVehicle->SetStatus(STATUS_ABANDONED);
// pVehicle->GetHeightAboveRoad(); // called but return value is ignored?
vehicleMatrix.GetPosition().z += fModelRadius - 0.6f;
- pVehicle->m_matrix = vehicleMatrix;
+ pVehicle->SetMatrix(vehicleMatrix);
pVehicle->PlaceOnRoadProperly();
pVehicle->SetIsStatic(false);
- pVehicle->m_matrix.UpdateRW();
+ pVehicle->GetMatrix().UpdateRW();
pVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
pVehicle->bIsLocked = false;
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index 2ce4e754..fd2d5eed 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -213,7 +213,7 @@ CCamera::Init(void)
m_iModeToGoTo = CCam::MODE_FOLLOWPED;
m_bJust_Switched = false;
m_bUseTransitionBeta = false;
- m_matrix.SetScale(1.0f);
+ GetMatrix().SetScale(1.0f);
m_bTargetJustBeenOnTrain = false;
m_bInitialNoNodeStaticsSet = false;
m_uiLongestTimeInMill = 5000;
@@ -3592,7 +3592,7 @@ CCamera::SetRwCamera(RwCamera *cam)
void
CCamera::CalculateDerivedValues(void)
{
- m_cameraMatrix = Invert(m_matrix);
+ m_cameraMatrix = Invert(GetMatrix());
float hfov = DEGTORAD(CDraw::GetScaledFOV()/2.0f);
float c = Cos(hfov);
diff --git a/src/core/Placeable.h b/src/core/Placeable.h
index 1d51f306..d5ad94c9 100644
--- a/src/core/Placeable.h
+++ b/src/core/Placeable.h
@@ -2,12 +2,13 @@
class CPlaceable
{
+protected:
+ CMatrix m_matrix;
+
public:
// disable allocation
static void *operator new(size_t);
- CMatrix m_matrix;
-
CPlaceable(void);
virtual ~CPlaceable(void);
const CVector &GetPosition(void) { return m_matrix.GetPosition(); }
@@ -21,6 +22,7 @@ public:
CVector &GetForward(void) { return m_matrix.GetForward(); }
CVector &GetUp(void) { return m_matrix.GetUp(); }
CMatrix &GetMatrix(void) { return m_matrix; }
+ void SetMatrix(CMatrix &newMatrix) { m_matrix = newMatrix; }
void SetTransform(RwMatrix *m) { m_matrix = CMatrix(m, false); }
void SetHeading(float angle);
void SetOrientation(float x, float y, float z){
diff --git a/src/core/World.cpp b/src/core/World.cpp
index 90d73b09..768ed7f9 100644
--- a/src/core/World.cpp
+++ b/src/core/World.cpp
@@ -1445,7 +1445,7 @@ CWorld::CallOffChaseForAreaSectorListVehicles(CPtrList &list, float x1, float y1
CColModel *pColModel = pVehicle->GetColModel();
bool bInsideSphere = false;
for(int32 i = 0; i < pColModel->numSpheres; i++) {
- CVector pos = pVehicle->m_matrix * pColModel->spheres[i].center;
+ CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center;
float fRadius = pColModel->spheres[i].radius;
if(pos.x + fRadius > x1 && pos.x - fRadius < x2 && pos.y + fRadius > y1 &&
pos.y - fRadius < y2)
@@ -1763,7 +1763,7 @@ CWorld::RepositionOneObject(CEntity *pEntity)
position.z = FindGroundZFor3DCoord(position.x, position.y,
position.z + OBJECT_REPOSITION_OFFSET_Z, nil) -
fBoundingBoxMinZ;
- pEntity->m_matrix.UpdateRW();
+ pEntity->GetMatrix().UpdateRW();
pEntity->UpdateRwFrame();
} else if(modelId == MI_BUOY) {
float fWaterLevel = 0.0f;
diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp
index 4885d631..208e6deb 100644
--- a/src/entities/Entity.cpp
+++ b/src/entities/Entity.cpp
@@ -110,9 +110,9 @@ CEntity::CreateRwObject(void)
if(IsBuilding())
gBuildings++;
if(RwObjectGetType(m_rwObject) == rpATOMIC)
- m_matrix.AttachRW(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject)), false);
+ GetMatrix().AttachRW(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic *)m_rwObject)), false);
else if(RwObjectGetType(m_rwObject) == rpCLUMP)
- m_matrix.AttachRW(RwFrameGetMatrix(RpClumpGetFrame((RpClump*)m_rwObject)), false);
+ GetMatrix().AttachRW(RwFrameGetMatrix(RpClumpGetFrame((RpClump *)m_rwObject)), false);
mi->AddRef();
}
}
@@ -123,9 +123,9 @@ CEntity::AttachToRwObject(RwObject *obj)
m_rwObject = obj;
if(m_rwObject){
if(RwObjectGetType(m_rwObject) == rpATOMIC)
- m_matrix.Attach(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject)), false);
+ GetMatrix().Attach(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic *)m_rwObject)), false);
else if(RwObjectGetType(m_rwObject) == rpCLUMP)
- m_matrix.Attach(RwFrameGetMatrix(RpClumpGetFrame((RpClump*)m_rwObject)), false);
+ GetMatrix().Attach(RwFrameGetMatrix(RpClumpGetFrame((RpClump *)m_rwObject)), false);
CModelInfo::GetModelInfo(m_modelIndex)->AddRef();
}
}
@@ -136,7 +136,7 @@ CEntity::DetachFromRwObject(void)
if(m_rwObject)
CModelInfo::GetModelInfo(m_modelIndex)->RemoveRef();
m_rwObject = nil;
- m_matrix.Detach();
+ GetMatrix().Detach();
}
#ifdef PED_SKIN
@@ -166,7 +166,7 @@ CEntity::DeleteRwObject(void)
{
RwFrame *f;
- m_matrix.Detach();
+ GetMatrix().Detach();
if(m_rwObject){
if(RwObjectGetType(m_rwObject) == rpATOMIC){
f = RpAtomicGetFrame((RpAtomic*)m_rwObject);
@@ -193,16 +193,16 @@ CEntity::GetBoundRect(void)
CVector v;
CColModel *col = CModelInfo::GetModelInfo(m_modelIndex)->GetColModel();
- rect.ContainPoint(m_matrix * col->boundingBox.min);
- rect.ContainPoint(m_matrix * col->boundingBox.max);
+ rect.ContainPoint(GetMatrix() * col->boundingBox.min);
+ rect.ContainPoint(GetMatrix() * col->boundingBox.max);
v = col->boundingBox.min;
v.x = col->boundingBox.max.x;
- rect.ContainPoint(m_matrix * v);
+ rect.ContainPoint(GetMatrix() * v);
v = col->boundingBox.max;
v.x = col->boundingBox.min.x;
- rect.ContainPoint(m_matrix * v);
+ rect.ContainPoint(GetMatrix() * v);
return rect;
}
@@ -218,7 +218,7 @@ CEntity::GetBoundCentre(void)
void
CEntity::GetBoundCentre(CVector &out)
{
- out = m_matrix * CModelInfo::GetModelInfo(m_modelIndex)->GetColModel()->boundingSphere.center;
+ out = GetMatrix() * CModelInfo::GetModelInfo(m_modelIndex)->GetColModel()->boundingSphere.center;
}
float
diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp
index ed01297e..a7e8beec 100644
--- a/src/entities/Physical.cpp
+++ b/src/entities/Physical.cpp
@@ -442,7 +442,7 @@ CPhysical::ApplyMoveForce(float jx, float jy, float jz)
void
CPhysical::ApplyTurnForce(float jx, float jy, float jz, float px, float py, float pz)
{
- CVector com = Multiply3x3(m_matrix, m_vecCentreOfMass);
+ CVector com = Multiply3x3(GetMatrix(), m_vecCentreOfMass);
CVector turnimpulse = CrossProduct(CVector(px, py, pz)-com, CVector(jx, jy, jz));
m_vecTurnSpeed += turnimpulse*(1.0f/m_fTurnMass);
}
@@ -456,7 +456,7 @@ CPhysical::ApplyFrictionMoveForce(float jx, float jy, float jz)
void
CPhysical::ApplyFrictionTurnForce(float jx, float jy, float jz, float px, float py, float pz)
{
- CVector com = Multiply3x3(m_matrix, m_vecCentreOfMass);
+ CVector com = Multiply3x3(GetMatrix(), m_vecCentreOfMass);
CVector turnimpulse = CrossProduct(CVector(px, py, pz)-com, CVector(jx, jy, jz));
m_vecTurnFriction += turnimpulse*(1.0f/m_fTurnMass);
}
@@ -853,7 +853,7 @@ CPhysical::ApplyCollisionAlt(CEntity *B, CColPoint &colpoint, float &impulse, CV
moveSpeed += vImpulse * (1.0f/m_fMass);
// ApplyTurnForce
- CVector com = Multiply3x3(m_matrix, m_vecCentreOfMass);
+ CVector com = Multiply3x3(GetMatrix(), m_vecCentreOfMass);
CVector turnimpulse = CrossProduct(pointpos-com, vImpulse);
turnSpeed += turnimpulse*(1.0f/m_fTurnMass);
diff --git a/src/math/Matrix.h b/src/math/Matrix.h
index 9d50a4f6..6404b506 100644
--- a/src/math/Matrix.h
+++ b/src/math/Matrix.h
@@ -72,22 +72,6 @@ public:
void SetRotateXOnly(float angle);
void SetRotateYOnly(float angle);
void SetRotateZOnly(float angle);
- void SetRotateZOnlyScaled(float angle, float scale) {
- float c = Cos(angle);
- float s = Sin(angle);
-
- rx = c * scale;
- ry = s * scale;
- rz = 0.0f;
-
- fx = -s * scale;
- fy = c * scale;
- fz = 0.0f;
-
- ux = 0.0f;
- uy = 0.0f;
- uz = scale;
- }
void SetRotateX(float angle);
void SetRotateY(float angle);
void SetRotateZ(float angle);
diff --git a/src/objects/CutsceneHead.cpp b/src/objects/CutsceneHead.cpp
index 15611c29..19b3a592 100644
--- a/src/objects/CutsceneHead.cpp
+++ b/src/objects/CutsceneHead.cpp
@@ -85,7 +85,6 @@ CCutsceneHead::ProcessControl(void)
{
m_matrix.SetRotateY(PI/2);
m_matrix = CMatrix(RwFrameGetLTM(m_pHeadNode)) * m_matrix;
- UpdateRwFrame(); // android/xbox don't call this
}
assert(RwObjectGetType(m_rwObject) == rpCLUMP);
@@ -95,7 +94,7 @@ CCutsceneHead::ProcessControl(void)
// PS2 only plays anims in cutscene, PC always plays anims
if(!lastLoadedSKA || CCutsceneMgr::IsRunning())
#endif
- RpHAnimHierarchyAddAnimTime(hier, CTimer::GetTimeStepNonClipped()/50.0f);
+ RpHAnimHierarchyAddAnimTime(hier, CTimer::GetTimeStepNonClippedInSeconds());
}
void
diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp
index 411e245a..85936bb8 100644
--- a/src/objects/Object.cpp
+++ b/src/objects/Object.cpp
@@ -63,7 +63,7 @@ CObject::CObject(CDummyObject *dummy)
if (dummy->m_rwObject)
AttachToRwObject(dummy->m_rwObject);
else
- GetMatrix() = dummy->GetMatrix();
+ SetMatrix(dummy->GetMatrix());
m_objectMatrix = dummy->GetMatrix();
dummy->DetachFromRwObject();
@@ -112,8 +112,8 @@ void
CObject::Teleport(CVector vecPos)
{
CWorld::Remove(this);
- m_matrix.GetPosition() = vecPos;
- m_matrix.UpdateRW();
+ GetMatrix().GetPosition() = vecPos;
+ GetMatrix().UpdateRW();
UpdateRwFrame();
CWorld::Add(this);
}
@@ -170,7 +170,7 @@ CObject::ObjectDamage(float amount)
amount = 0.0f;
}
if ((amount * m_fCollisionDamageMultiplier > 150.0f || bBodyCastDamageEffect) && m_nCollisionDamageEffect) {
- const CVector& vecPos = m_matrix.GetPosition();
+ const CVector& vecPos = GetMatrix().GetPosition();
const float fDirectionZ = 0.0002f * amount;
switch (m_nCollisionDamageEffect)
{
@@ -329,7 +329,7 @@ CObject::Init(void)
m_pCollidingEntity = nil;
CColPoint point;
CEntity* outEntity = nil;
- const CVector& vecPos = m_matrix.GetPosition();
+ const CVector& vecPos = GetMatrix().GetPosition();
if (CWorld::ProcessVerticalLine(vecPos, vecPos.z - 10.0f, point, outEntity, true, false, false, false, false, false, nil))
m_pCurSurface = outEntity;
else
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 28a4e989..52d6b130 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -6983,7 +6983,7 @@ CPed::SetPedPositionInCar(void)
} else {
m_fRotationCur = m_pMyVehicle->GetForward().Heading();
}
- GetMatrix() = newMat;
+ SetMatrix(newMat);
}
void
diff --git a/src/vehicles/Plane.cpp b/src/vehicles/Plane.cpp
index 532be938..8ea03bf7 100644
--- a/src/vehicles/Plane.cpp
+++ b/src/vehicles/Plane.cpp
@@ -106,7 +106,7 @@ void
CPlane::DeleteRwObject(void)
{
if(m_rwObject && RwObjectGetType(m_rwObject) == rpATOMIC){
- m_matrix.Detach();
+ GetMatrix().Detach();
if(RwObjectGetType(m_rwObject) == rpATOMIC){ // useless check
RwFrame *f = RpAtomicGetFrame((RpAtomic*)m_rwObject);
RpAtomicDestroy((RpAtomic*)m_rwObject);
@@ -556,13 +556,13 @@ CPlane::ProcessControl(void)
m_rwObject = CModelInfo::GetModelInfo(mi->m_planeLodId)->CreateInstance();
POP_MEMID();
if(m_rwObject)
- m_matrix.AttachRW(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject)));
+ GetMatrix().AttachRW(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject)));
}
}
}else if(CStreaming::HasModelLoaded(GetModelIndex())){
if(m_rwObject && RwObjectGetType(m_rwObject) == rpATOMIC){
// Get rid of LOD model
- m_matrix.Detach();
+ GetMatrix().Detach();
if(m_rwObject){ // useless check
if(RwObjectGetType(m_rwObject) == rpATOMIC){ // useless check
RwFrame *f = RpAtomicGetFrame((RpAtomic*)m_rwObject);