diff options
author | Adrian Graber <adrian@adriangraber.com> | 2021-07-13 01:11:42 +0200 |
---|---|---|
committer | Adrian Graber <adrian@adriangraber.com> | 2021-07-13 01:18:49 +0200 |
commit | 6665b16ba279f9d92c5a5b2ddc62dd584e20b581 (patch) | |
tree | 1afbad268cc33b440c406ffa254304b3f819147c | |
parent | disable USE_CUTSCENE_SHADOW_FOR_PED if COMPATIBLE_SAVES isn't defined (diff) | |
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33 files changed, 481 insertions, 19 deletions
diff --git a/.github/workflows/build-switch.yml b/.github/workflows/build-switch.yml new file mode 100644 index 00000000..6ea45720 --- /dev/null +++ b/.github/workflows/build-switch.yml @@ -0,0 +1,29 @@ + +name: re3 cmake devkitA64 (Nintendo Switch) +on: + pull_request: + push: + release: + types: published +jobs: + build-nintendo-switch: + runs-on: ubuntu-latest + container: devkitpro/devkita64:latest + steps: + - uses: actions/checkout@v2 + with: + submodules: 'true' + - name: "Build files" + run: | + /opt/devkitpro/portlibs/switch/bin/aarch64-none-elf-cmake -S. -Bbuild -DREVC_AUDIO=OAL -DLIBRW_PLATFORM=GL3 -DLIBRW_GL3_GFXLIB=GLFW -DREVC_WITH_OPUS=False -DREVC_VENDORED_LIBRW=True -DREVC_INSTALL=True + cmake --build build --parallel + - name: "Create binary package (cpack)" + working-directory: ./build + run: | + cpack + - name: "Archive binary package (github artifacts)" + uses: actions/upload-artifact@v2 + with: + name: "switch-gl3" + path: build/*.zip + if-no-files-found: error
\ No newline at end of file diff --git a/.vscode/c_cpp_properties.json b/.vscode/c_cpp_properties.json index 327d8cc7..2ce82727 100644 --- a/.vscode/c_cpp_properties.json +++ b/.vscode/c_cpp_properties.json @@ -26,6 +26,24 @@ "compilerArgs": ["-ggdb"], "cStandard": "gnu11", "cppStandard": "gnu++14" + }, + { + "name": "devkitPro aarch64 (Nintendo Switch)", + "compilerPath": "${env:DEVKITPRO}/devkitA64/bin/aarch64-none-elf-g++", + "includePath": [ + "${default}", + "${env:DEVKITPRO}/portlibs/switch/include", + "${env:DEVKITPRO}/libnx/include" + ], + "intelliSenseMode": "gcc-arm64", + "cStandard": "gnu11", + "cppStandard": "gnu++11", + "defines": [ + "__SWITCH__", + "LIBRW", + "RW_GL3", + "AUDIO_OAL" + ] } ], "version": 4 diff --git a/.vscode/settings.json b/.vscode/settings.json index 10cb5627..ef1f6f22 100644 --- a/.vscode/settings.json +++ b/.vscode/settings.json @@ -2,8 +2,13 @@ "C_Cpp.default.cStandard": "gnu11", "C_Cpp.default.cppStandard": "gnu++14", "C_Cpp.default.includePath": [ + "src", "src/animation", "src/audio", + "src/audio/eax", + "src/audio/oal", + "src/buildings", + "src/collision", "src/control", "src/core", "src/entities", @@ -16,6 +21,7 @@ "src/render", "src/rw", "src/save", + "src/save/glfw", "src/skel", "src/text", "src/vehicles", diff --git a/CMakeLists.txt b/CMakeLists.txt index e8689b38..5d29a834 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -1,15 +1,27 @@ -cmake_minimum_required(VERSION 3.8) +cmake_minimum_required(VERSION 3.14) set(EXECUTABLE reVC) set(PROJECT REVC) project(${EXECUTABLE} C CXX) +set(${PROJECT}_AUTHOR "${PROJECT} Team") list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake") include(GetGitRevisionDescription) get_git_head_revision(GIT_REFSPEC GIT_SHA1 "ALLOW_LOOKING_ABOVE_CMAKE_SOURCE_DIR") message(STATUS "Building ${CMAKE_PROJECT_NAME} GIT SHA1: ${GIT_SHA1}") + +if(NINTENDO_SWITCH) + list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake/nx") + include(NXFunctions) +endif() + +if(NOT COMMAND reVC_platform_target) + function(reVC_platform_target) + endfunction() +endif() + if(WIN32) set(${PROJECT}_AUDIOS "OAL" "MSS") else() @@ -66,6 +78,8 @@ if(${PROJECT}_INSTALL) set(os "-apple") elseif(UNIX) set(os "-linux") + elseif(NINTENDO_SWITCH) + set(os "-switch") else() set(compiler "-UNK") message(WARNING "Unknown os. Created cpack package will be wrong. (override using cpack -P)") @@ -1,4 +1,4 @@ -<img src="https://github.com/GTAmodding/re3/blob/miami/logo.png?raw=true" alt="reVC logo" width="200"> +<img src="https://github.com/GTAmodding/re3/blob/miami/res/images/logo_1024.png?raw=true" alt="reVC logo" width="200"> [![Build Status](https://img.shields.io/endpoint.svg?url=https%3A%2F%2Factions-badge.atrox.dev%2FGTAmodding%2Fre3%2Fbadge%3Fref%3Dmiami&style=flat)](https://actions-badge.atrox.dev/GTAmodding/re3/goto?ref=miami) <a href="https://discord.gg/RFNbjsUMGg"><img src="https://img.shields.io/badge/discord-join-7289DA.svg?logo=discord&longCache=true&style=flat" /></a> diff --git a/cmake/nx/NXFunctions.cmake b/cmake/nx/NXFunctions.cmake new file mode 100644 index 00000000..f67b3ebc --- /dev/null +++ b/cmake/nx/NXFunctions.cmake @@ -0,0 +1,38 @@ +if(NOT COMMAND nx_generate_nacp) + message(FATAL_ERROR "The `nx_generate_nacp` cmake command is not available. Please use an appropriate Nintendo Switch toolchain.") +endif() + +if(NOT COMMAND nx_create_nro) + message(FATAL_ERROR "The `nx_create_nro` cmake command is not available. Please use an appropriate Nintendo Switch toolchain.") +endif() + +set(CMAKE_EXECUTABLE_SUFFIX ".elf") + +function(reVC_platform_target TARGET) + cmake_parse_arguments(RPT "INSTALL" "" "" ${ARGN}) + + get_target_property(TARGET_TYPE "${TARGET}" TYPE) + if(TARGET_TYPE STREQUAL "EXECUTABLE") + nx_generate_nacp(${TARGET}.nacp + NAME "${TARGET}" + AUTHOR "${${PROJECT}_AUTHOR}" + VERSION "1.0.0-${GIT_SHA1}" + ) + + nx_create_nro(${TARGET} + NACP ${TARGET}.nacp + ICON "${PROJECT_SOURCE_DIR}/res/images/logo_256.jpg" + ) + + if(${PROJECT}_INSTALL AND RPT_INSTALL) + get_target_property(TARGET_OUTPUT_NAME ${TARGET} OUTPUT_NAME) + if(NOT TARGET_OUTPUT_NAME) + set(TARGET_OUTPUT_NAME "${TARGET}") + endif() + + install(FILES "${CMAKE_CURRENT_BINARY_DIR}/${TARGET_OUTPUT_NAME}.nro" + DESTINATION "." + ) + endif() + endif() +endfunction() diff --git a/gamefiles/TEXT/american.gxt b/gamefiles/TEXT/american.gxt Binary files differindex 39895b0c..ca03b34c 100644 --- a/gamefiles/TEXT/american.gxt +++ b/gamefiles/TEXT/american.gxt diff --git a/gamefiles/TEXT/french.gxt b/gamefiles/TEXT/french.gxt Binary files differindex d2020651..ece0d8ed 100644 --- a/gamefiles/TEXT/french.gxt +++ b/gamefiles/TEXT/french.gxt diff --git a/gamefiles/TEXT/german.gxt b/gamefiles/TEXT/german.gxt Binary files differindex f96f87d5..fbec75cb 100644 --- a/gamefiles/TEXT/german.gxt +++ b/gamefiles/TEXT/german.gxt diff --git a/gamefiles/TEXT/italian.gxt b/gamefiles/TEXT/italian.gxt Binary files differindex 407da68d..8b6d317c 100644 --- a/gamefiles/TEXT/italian.gxt +++ b/gamefiles/TEXT/italian.gxt diff --git a/gamefiles/TEXT/spanish.gxt b/gamefiles/TEXT/spanish.gxt Binary files differindex 54773d07..101e97c6 100644 --- a/gamefiles/TEXT/spanish.gxt +++ b/gamefiles/TEXT/spanish.gxt diff --git a/gamefiles/models/frontend_nsw.txd b/gamefiles/models/frontend_nsw.txd Binary files differnew file mode 100644 index 00000000..cbd0afc7 --- /dev/null +++ b/gamefiles/models/frontend_nsw.txd diff --git a/gamefiles/models/nswbtns.txd b/gamefiles/models/nswbtns.txd Binary files differnew file mode 100644 index 00000000..9831ce54 --- /dev/null +++ b/gamefiles/models/nswbtns.txd diff --git a/logo.svg b/res/images/logo.svg index 3af9cb19..3af9cb19 100644 --- a/logo.svg +++ b/res/images/logo.svg diff --git a/logo.png b/res/images/logo_1024.png Binary files differindex 4d5a192d..4d5a192d 100644 --- a/logo.png +++ b/res/images/logo_1024.png diff --git a/res/images/logo_256.jpg b/res/images/logo_256.jpg Binary files differnew file mode 100644 index 00000000..b89cac6f --- /dev/null +++ b/res/images/logo_256.jpg diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 28090d7e..30284769 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -54,9 +54,13 @@ target_compile_definitions(${EXECUTABLE} PRIVATE USE_OUR_VERSIONING) if(${PROJECT}_AUDIO STREQUAL "OAL") find_package(OpenAL REQUIRED) - target_include_directories(${EXECUTABLE} PRIVATE ${OPENAL_INCLUDE_DIR}) - target_link_libraries(${EXECUTABLE} PRIVATE ${OPENAL_LIBRARY}) - target_compile_definitions(${EXECUTABLE} PRIVATE ${OPENAL_DEFINITIONS}) + if(TARGET OpenAL::OpenAL) + target_link_libraries(${EXECUTABLE} PRIVATE OpenAL::OpenAL) + else() + target_include_directories(${EXECUTABLE} PRIVATE ${OPENAL_INCLUDE_DIR}) + target_link_libraries(${EXECUTABLE} PRIVATE ${OPENAL_LIBRARY}) + target_compile_definitions(${EXECUTABLE} PRIVATE ${OPENAL_DEFINITIONS}) + endif() target_compile_definitions(${EXECUTABLE} PRIVATE AUDIO_OAL) elseif(${PROJECT}_AUDIO STREQUAL "MSS") find_package(MilesSDK REQUIRED) @@ -120,13 +124,24 @@ elseif(CMAKE_CXX_COMPILER_ID STREQUAL "MSVC") ) endif() +if(NINTENDO_SWITCH) + set(${PROJECT}_C_CXX_EXTENSIONS ON) +else() + set(${PROJECT}_C_CXX_EXTENSIONS OFF) +endif() + +if(NOT (WIN32 OR APPLE OR NINTENDO_SWITCH)) + find_package(X11 REQUIRED) + target_link_libraries(${EXECUTABLE} PRIVATE X11::X11) +endif() + set_target_properties(${EXECUTABLE} PROPERTIES C_STANDARD 11 - C_EXTENSIONS OFF + C_EXTENSIONS ${${PROJECT}_C_CXX_EXTENSIONS} C_STANDARD_REQUIRED ON CXX_STANDARD 11 - CXX_EXTENSIONS OFF + CXX_EXTENSIONS ${${PROJECT}_C_CXX_EXTENSIONS} CXX_STANDARD_REQUIRED ON ) @@ -140,3 +155,5 @@ if(${PROJECT}_INSTALL) install(FILES $<TARGET_PDB_FILE:${EXECUTABLE}> DESTINATION "." OPTIONAL) endif() endif() + +reVC_platform_target(${EXECUTABLE} INSTALL) diff --git a/src/core/ControllerConfig.cpp b/src/core/ControllerConfig.cpp index 72d31137..dbb0bd87 100644 --- a/src/core/ControllerConfig.cpp +++ b/src/core/ControllerConfig.cpp @@ -2673,6 +2673,14 @@ const char *PlayStationButtons[][MAX_CONTROLLERACTIONS] = #undef PS2_CROSS #undef PS2_SQUARE +const char *NintendoSwitchButtons_noIcons[][MAX_CONTROLLERACTIONS] = + CONTROLLER_BUTTONS("Y", "A", "B", "X", "L", "ZL", "LS", "R", "ZR", "RS", "BACK", "right stick up", "right stick down", "right stick left", "right stick right"); + +#ifdef BUTTON_ICONS +const char *NintendoSwitchButtons[][MAX_CONTROLLERACTIONS] = + CONTROLLER_BUTTONS("~T~", "~O~", "~X~", "~Q~", "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "BACK", "~H~", "~L~", "~(~", "~)~"); +#endif + #undef UP #undef DOWN #undef LEFT @@ -2698,6 +2706,9 @@ void CControllerConfigManager::GetWideStringOfCommandKeys(uint16 action, wchar * case CMenuManager::CONTROLLER_DUALSHOCK4: Buttons = CFont::ButtonsSlot != -1 ? PlayStationButtons : PlayStationButtons_noIcons; break; + case CMenuManager::CONTROLLER_NINTENDO_SWITCH: + Buttons = CFont::ButtonsSlot != -1 ? NintendoSwitchButtons : NintendoSwitchButtons_noIcons; + break; default: #endif Buttons = CFont::ButtonsSlot != -1 ? XboxButtons : XboxButtons_noIcons; @@ -2713,6 +2724,9 @@ void CControllerConfigManager::GetWideStringOfCommandKeys(uint16 action, wchar * case CMenuManager::CONTROLLER_DUALSHOCK4: Buttons = PlayStationButtons_noIcons; break; + case CMenuManager::CONTROLLER_NINTENDO_SWITCH: + Buttons = NintendoSwitchButtons_noIcons; + break; default: Buttons = XboxButtons_noIcons; break; diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index 632a69ab..b0ef0627 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -539,8 +539,12 @@ CMenuManager::CMenuManager() #endif #ifdef GAMEPAD_MENU +#ifdef __SWITCH__ + m_PrefsControllerType = CONTROLLER_NINTENDO_SWITCH; +#else m_PrefsControllerType = CONTROLLER_XBOXONE; #endif +#endif } void @@ -566,7 +570,11 @@ CMenuManager::Initialise(void) m_nCurrOption = 0; m_nOptionHighlightTransitionBlend = 0; CentreMousePointer(); +#ifdef GTA_HANDHELD + m_bShowMouse = false; +#else m_bShowMouse = true; +#endif m_fMapSize = MENU_Y(162.0f); // Y because of HOR+ m_fMapCenterX = MENU_X_LEFT_ALIGNED(320.0f); m_fMapCenterY = MENU_Y(225.0f); @@ -5872,6 +5880,7 @@ const char* controllerTypesPaths[] = { "MODELS/FRONTEND_DS4.TXD", "MODELS/FRONTEND_X360.TXD", "MODELS/FRONTEND_XONE.TXD", + "MODELS/FRONTEND_NSW.TXD", }; void @@ -5982,6 +5991,18 @@ CMenuManager::PrintController(void) TEXT_L2R2_Y += 5.0f; TEXT_SELECT_X += 3.0f; break; + case CONTROLLER_NINTENDO_SWITCH: + TEXT_L1_Y += 5.0f; + TEXT_L1_Y_VEH = TEXT_L1_Y; + TEXT_R1_Y += 5.0f; + TEXT_TRIANGLE_Y += 3.0f; + TEXT_CIRCLE_Y += 3.0f; + TEXT_CROSS_Y += 3.0f; + TEXT_LSTICK_Y -= 23.0f; + TEXT_DPAD_Y += 25.0; + TEXT_RSTICK_Y += 1.0f; + TEXT_R3_Y += 1.0f; + break; }; if (m_DisplayControllerOnFoot) { @@ -6278,6 +6299,7 @@ CMenuManager::PrintController(void) { case CONTROLLER_XBOXONE: case CONTROLLER_XBOX360: + case CONTROLLER_NINTENDO_SWITCH: CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f)); switch (m_PrefsLanguage) { @@ -6358,6 +6380,7 @@ CMenuManager::PrintController(void) { case CONTROLLER_XBOXONE: case CONTROLLER_XBOX360: + case CONTROLLER_NINTENDO_SWITCH: CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f)); switch (m_PrefsLanguage) { @@ -6441,6 +6464,7 @@ CMenuManager::PrintController(void) { case CONTROLLER_XBOXONE: case CONTROLLER_XBOX360: + case CONTROLLER_NINTENDO_SWITCH: CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f)); switch (m_PrefsLanguage) { @@ -6525,6 +6549,7 @@ CMenuManager::PrintController(void) { case CONTROLLER_XBOXONE: case CONTROLLER_XBOX360: + case CONTROLLER_NINTENDO_SWITCH: CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f)); CFont::PrintStringFromBottom(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_SMT")); break; @@ -6567,6 +6592,9 @@ CMenuManager::LoadController(int8 type) case CONTROLLER_DUALSHOCK4: CFont::LoadButtons("MODELS/PS3BTNS.TXD"); break; + case CONTROLLER_NINTENDO_SWITCH: + CFont::LoadButtons("MODELS/NSWBTNS.TXD"); + break; default: CFont::LoadButtons("MODELS/X360BTNS.TXD"); break; diff --git a/src/core/Frontend.h b/src/core/Frontend.h index b4e70613..b6a91517 100644 --- a/src/core/Frontend.h +++ b/src/core/Frontend.h @@ -685,6 +685,7 @@ public: CONTROLLER_DUALSHOCK4, CONTROLLER_XBOX360, CONTROLLER_XBOXONE, + CONTROLLER_NINTENDO_SWITCH, }; int8 m_PrefsControllerType; diff --git a/src/core/MenuScreensCustom.cpp b/src/core/MenuScreensCustom.cpp index 49bb33f8..340fee62 100644 --- a/src/core/MenuScreensCustom.cpp +++ b/src/core/MenuScreensCustom.cpp @@ -34,7 +34,7 @@ #ifdef CUSTOM_FRONTEND_OPTIONS -#ifdef IMPROVED_VIDEOMODE +#if defined(IMPROVED_VIDEOMODE) && !defined(GTA_HANDHELD) #define VIDEOMODE_SELECTOR MENUACTION_CFO_SELECT, "FEM_SCF", { new CCFOSelect((int8*)&FrontEndMenuManager.m_nPrefsWindowed, "VideoMode", "Windowed", screenModes, 2, true, ScreenModeAfterChange, true) }, 0, 0, MENUALIGN_LEFT, #else #define VIDEOMODE_SELECTOR @@ -354,7 +354,7 @@ void DetectJoystickGoBack() { #endif #ifdef GAMEPAD_MENU -const char* controllerTypes[] = { "FEC_DS2", "FEC_DS3", "FEC_DS4", "FEC_360", "FEC_ONE" }; +const char* controllerTypes[] = { "FEC_DS2", "FEC_DS3", "FEC_DS4", "FEC_360", "FEC_ONE", "FEC_NSW" }; void ControllerTypeAfterChange(int8 before, int8 after) { FrontEndMenuManager.LoadController(after); @@ -604,7 +604,11 @@ CMenuScreenCustom aScreens[] = { // MENUPAGE_OPTIONS = 27 { "FET_OPT", MENUPAGE_NONE, nil, nil, +#ifdef GTA_HANDHELD + MENUACTION_CHANGEMENU, "FEO_CON", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS}, 320, 132, MENUALIGN_CENTER, +#else MENUACTION_CHANGEMENU, "FEO_CON", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC}, 320, 132, MENUALIGN_CENTER, +#endif MENUACTION_LOADRADIO, "FEO_AUD", {nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS}, 0, 0, MENUALIGN_CENTER, MENUACTION_CHANGEMENU, "FEO_DIS", {nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS}, 0, 0, MENUALIGN_CENTER, #ifdef GRAPHICS_MENU_OPTIONS @@ -660,7 +664,11 @@ CMenuScreenCustom aScreens[] = { { "", 0, nil, nil, }, #ifdef GAMEPAD_MENU +#ifdef GTA_HANDHELD + { "FET_AGS", MENUPAGE_OPTIONS, new CCustomScreenLayout({40, 78, 25, true, true}), nil, +#else { "FET_AGS", MENUPAGE_CONTROLLER_PC, new CCustomScreenLayout({40, 78, 25, true, true}), nil, +#endif MENUACTION_CTRLCONFIG, "FEC_CCF", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS }, 40, 76, MENUALIGN_LEFT, MENUACTION_CTRLDISPLAY, "FEC_CDP", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS }, 0, 0, MENUALIGN_LEFT, INVERT_PAD_SELECTOR @@ -726,7 +734,9 @@ CMenuScreenCustom aScreens[] = { // MENUPAGE_GRAPHICS_SETTINGS { "FET_GFX", MENUPAGE_OPTIONS, new CCustomScreenLayout({40, 78, 25, true, true}), GraphicsGoBack, +#ifndef GTA_HANDHELD MENUACTION_SCREENRES, "FED_RES", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS }, 0, 0, MENUALIGN_LEFT, +#endif MENUACTION_WIDESCREEN, "FED_WIS", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS }, 0, 0, MENUALIGN_LEFT, VIDEOMODE_SELECTOR #ifdef LEGACY_MENU_OPTIONS diff --git a/src/core/common.h b/src/core/common.h index 6f6acd49..13fadc27 100644 --- a/src/core/common.h +++ b/src/core/common.h @@ -11,6 +11,11 @@ #define __STDC_LIMIT_MACROS // so we get UINT32_MAX etc #endif + +#ifdef __SWITCH__ +#include <switch.h> +#endif + #include <stdint.h> #include <string.h> #include <math.h> diff --git a/src/core/config.h b/src/core/config.h index 9c318350..1bff7c7f 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -165,6 +165,11 @@ enum Config { #define GTA_VERSION GTAVC_PC_11 +// Enable configuration for handheld console ports +#if defined(__SWITCH__) || defined(PSP2) + #define GTA_HANDHELD +#endif + // TODO(MIAMI): someone ought to find and check out uses of these defines: //#define GTA3_STEAM_PATCH //#define GTAVC_JP_PATCH @@ -176,7 +181,9 @@ enum Config { # define VU_COLLISION # define PS2_MENU #elif defined GTA_PC -# define PC_PLAYER_CONTROLS // mouse player/cam mode +# ifndef GTA_HANDHELD +# define PC_PLAYER_CONTROLS // mouse player/cam mode +# endif # define GTA_REPLAY # define GTA_SCENE_EDIT # define PC_MENU @@ -325,7 +332,7 @@ enum Config { #if !defined(RW_GL3) && defined(_WIN32) #define XINPUT #endif -#if defined XINPUT || (defined RW_GL3 && !defined LIBRW_SDL2 && !defined __SWITCH__) +#if defined XINPUT || (defined RW_GL3 && !defined LIBRW_SDL2 && !defined GTA_HANDHELD) #define DETECT_JOYSTICK_MENU // Then we'll expect user to enter Controller->Detect joysticks if his joystick isn't detected at the start. #endif #define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m @@ -347,7 +354,7 @@ enum Config { //# define PS2_MENU_USEALLPAGEICONS #else # define MAP_ENHANCEMENTS // Adding waypoint and better mouse support -# ifdef XINPUT +# if defined(XINPUT) || defined(GTA_HANDHELD) # define GAMEPAD_MENU // Add gamepad menu # endif # define TRIANGLE_BACK_BUTTON @@ -456,4 +463,12 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually #undef USE_CUTSCENE_SHADOW_FOR_PED #endif +#ifdef GTA_HANDHELD + #define IGNORE_MOUSE_KEYBOARD // ignore mouse & keyboard input +#endif + +#ifdef __SWITCH__ + #define USE_UNNAMED_SEM // named semaphores are unsupported on the switch +#endif + #endif // VANILLA_DEFINES diff --git a/src/core/re3.cpp b/src/core/re3.cpp index e2220467..d78b997b 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -45,9 +45,7 @@ #include "MBlur.h" #include "ControllerConfig.h" -#ifdef DETECT_JOYSTICK_MENU #include "crossplatform.h" -#endif #ifndef _WIN32 #include "assert.h" diff --git a/src/skel/crossplatform.cpp b/src/skel/crossplatform.cpp index f7016b21..58ab7920 100644 --- a/src/skel/crossplatform.cpp +++ b/src/skel/crossplatform.cpp @@ -198,6 +198,20 @@ char* casepath(char const* path, bool checkPathFirst) size_t rl = 0; DIR* d; + char* c; + + #if defined(__SWITCH__) || defined(PSP2) + if( (c = strstr(p, ":/")) != NULL) // scheme used by some environments, eg. switch, vita + { + size_t deviceNameOffset = c - p + 3; + char* deviceNamePath = (char*)alloca(deviceNameOffset + 1); + strlcpy(deviceNamePath, p, deviceNameOffset); + deviceNamePath[deviceNameOffset] = 0; + d = opendir(deviceNamePath); + p = c + 1; + } + else + #endif if (p[0] == '/' || p[0] == '\\') { d = opendir("/"); @@ -212,7 +226,7 @@ char* casepath(char const* path, bool checkPathFirst) bool cantProceed = false; // just convert slashes in what's left in string, don't correct case of letters(because we can't) bool mayBeTrailingSlash = false; - char* c; + while (c = strsep(&p, "/\\")) { // May be trailing slash(allow), slash at the start(avoid), or multiple slashes(avoid) @@ -293,3 +307,133 @@ char *_strdate(char *buf) { return strdate(buf); } #endif + +#ifdef __SWITCH__ +/* Taken from glibc */ +char *realpath(const char *name, char *resolved) +{ + char *rpath, *dest = NULL; + const char *start, *end, *rpath_limit; + long int path_max; + + /* As per Single Unix Specification V2 we must return an error if + either parameter is a null pointer. We extend this to allow + the RESOLVED parameter to be NULL in case the we are expected to + allocate the room for the return value. */ + if (!name) + return NULL; + + /* As per Single Unix Specification V2 we must return an error if + the name argument points to an empty string. */ + if (name[0] == '\0') + return NULL; + +#ifdef PATH_MAX + path_max = PATH_MAX; +#else + path_max = pathconf(name, _PC_PATH_MAX); + if (path_max <= 0) + path_max = 1024; +#endif + + if (!resolved) + { + rpath = (char*)malloc(path_max); + if (!rpath) + return NULL; + } + else + rpath = resolved; + rpath_limit = rpath + path_max; + + if (name[0] != '/') + { + if (!getcwd(rpath, path_max)) + { + rpath[0] = '\0'; + goto error; + } + dest = (char*)memchr(rpath, '\0', path_max); + } + else + { + rpath[0] = '/'; + dest = rpath + 1; + } + + for (start = end = name; *start; start = end) + { + /* Skip sequence of multiple path-separators. */ + while (*start == '/') + ++start; + + /* Find end of path component. */ + for (end = start; *end && *end != '/'; ++end) + /* Nothing. */; + + if (end - start == 0) + break; + else if (end - start == 1 && start[0] == '.') + /* nothing */; + else if (end - start == 2 && start[0] == '.' && start[1] == '.') + { + /* Back up to previous component, ignore if at root already. */ + if (dest > rpath + 1) + while ((--dest)[-1] != '/') + ; + } + else + { + size_t new_size; + + if (dest[-1] != '/') + *dest++ = '/'; + + if (dest + (end - start) >= rpath_limit) + { + ptrdiff_t dest_offset = dest - rpath; + char *new_rpath; + + if (resolved) + { + if (dest > rpath + 1) + dest--; + *dest = '\0'; + goto error; + } + new_size = rpath_limit - rpath; + if (end - start + 1 > path_max) + new_size += end - start + 1; + else + new_size += path_max; + new_rpath = (char *)realloc(rpath, new_size); + if (!new_rpath) + goto error; + rpath = new_rpath; + rpath_limit = rpath + new_size; + + dest = rpath + dest_offset; + } + + dest = (char*)memcpy(dest, start, end - start); + *dest = '\0'; + } + } + if (dest > rpath + 1 && dest[-1] == '/') + --dest; + *dest = '\0'; + + return rpath; + +error: + if (!resolved) + free(rpath); + return NULL; +} + +ssize_t readlink (const char * __path, char * __buf, size_t __buflen) +{ + errno = ENOSYS; + return -1; +} +#endif diff --git a/src/skel/crossplatform.h b/src/skel/crossplatform.h index f37e64a1..4ab7d156 100644 --- a/src/skel/crossplatform.h +++ b/src/skel/crossplatform.h @@ -161,3 +161,28 @@ bool FindNextFile(HANDLE, WIN32_FIND_DATA*); void FileTimeToSystemTime(time_t*, SYSTEMTIME*); void GetDateFormat(int, int, SYSTEMTIME*, int, char*, int); #endif + +#ifdef __SWITCH__ + +// tweak glfw values for switch to match expected pc bindings +#ifdef GLFW_GAMEPAD_BUTTON_A + #undef GLFW_GAMEPAD_BUTTON_A +#endif +#define GLFW_GAMEPAD_BUTTON_A 1 + +#ifdef GLFW_GAMEPAD_BUTTON_B + #undef GLFW_GAMEPAD_BUTTON_B +#endif +#define GLFW_GAMEPAD_BUTTON_B 0 + +#ifdef GLFW_GAMEPAD_BUTTON_X + #undef GLFW_GAMEPAD_BUTTON_X +#endif +#define GLFW_GAMEPAD_BUTTON_X 3 + +#ifdef GLFW_GAMEPAD_BUTTON_Y + #undef GLFW_GAMEPAD_BUTTON_Y +#endif +#define GLFW_GAMEPAD_BUTTON_Y 2 + +#endif diff --git a/src/skel/events.cpp b/src/skel/events.cpp index 3e1e95b3..87447819 100644 --- a/src/skel/events.cpp +++ b/src/skel/events.cpp @@ -821,7 +821,9 @@ PadHandler(RsEvent event, void *param) RwBool AttachInputDevices(void) { +#ifndef IGNORE_MOUSE_KEYBOARD RsInputDeviceAttach(rsKEYBOARD, KeyboardHandler); +#endif RsInputDeviceAttach(rsPAD, PadHandler); diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp index 0928229f..81f3b7b1 100644 --- a/src/skel/glfw/glfw.cpp +++ b/src/skel/glfw/glfw.cpp @@ -12,12 +12,14 @@ DWORD _dwOperatingSystemVersion; #include "resource.h" #else long _dwOperatingSystemVersion; +#ifndef __SWITCH__ #ifndef __APPLE__ #include <sys/sysinfo.h> #else #include <mach/mach_host.h> #include <sys/sysctl.h> #endif +#endif #include <errno.h> #include <locale.h> #include <signal.h> @@ -51,7 +53,7 @@ long _dwOperatingSystemVersion; #include "MemoryMgr.h" // We found out that GLFW's keyboard input handling is still pretty delayed/not stable, so now we fetch input from X11 directly on Linux. -#if !defined _WIN32 && !defined __APPLE__ && !defined __SWITCH__ // && !defined WAYLAND +#if !defined _WIN32 && !defined __APPLE__ && !defined GTA_HANDHELD // && !defined WAYLAND #define GET_KEYBOARD_INPUT_FROM_X11 #endif @@ -331,6 +333,78 @@ psNativeTextureSupport(void) /* ***************************************************************************** */ + +#ifdef __SWITCH__ + +static HidVibrationValue SwitchVibrationValues[2]; +static HidVibrationDeviceHandle SwitchVibrationDeviceHandles[2][2]; +static HidVibrationDeviceHandle SwitchVibrationDeviceGC; + +static PadState SwitchPad; + +static Result HidInitializationResult[2]; +static Result HidInitializationGCResult; + +static void _psInitializeVibration() +{ + HidInitializationResult[0] = hidInitializeVibrationDevices(SwitchVibrationDeviceHandles[0], 2, HidNpadIdType_Handheld, HidNpadStyleTag_NpadHandheld); + if(R_FAILED(HidInitializationResult[0])) { + printf("Failed to initialize VibrationDevice for Handheld Mode\n"); + } + HidInitializationResult[1] = hidInitializeVibrationDevices(SwitchVibrationDeviceHandles[1], 2, HidNpadIdType_No1, HidNpadStyleSet_NpadFullCtrl); + if(R_FAILED(HidInitializationResult[1])) { + printf("Failed to initialize VibrationDevice for Detached Mode\n"); + } + HidInitializationGCResult = hidInitializeVibrationDevices(&SwitchVibrationDeviceGC, 1, HidNpadIdType_No1, HidNpadStyleTag_NpadGc); + if(R_FAILED(HidInitializationResult[1])) { + printf("Failed to initialize VibrationDevice for GC Mode\n"); + } + + SwitchVibrationValues[0].freq_low = 160.0f; + SwitchVibrationValues[0].freq_high = 320.0f; + + padConfigureInput(1, HidNpadStyleSet_NpadFullCtrl); + padInitializeDefault(&SwitchPad); +} + +static void _psHandleVibration() +{ + padUpdate(&SwitchPad); + + uint8 target_device = padIsHandheld(&SwitchPad) ? 0 : 1; + + if(R_SUCCEEDED(HidInitializationResult[target_device])) { + CPad* pad = CPad::GetPad(0); + + // value conversion based on SDL2 switch port + SwitchVibrationValues[0].amp_high = SwitchVibrationValues[0].amp_low = pad->ShakeFreq == 0 ? 0.0f : 320.0f; + SwitchVibrationValues[0].freq_low = pad->ShakeFreq == 0.0 ? 160.0f : (float)pad->ShakeFreq * 1.26f; + SwitchVibrationValues[0].freq_high = pad->ShakeFreq == 0.0 ? 320.0f : (float)pad->ShakeFreq * 1.26f; + + if (pad->ShakeDur < CTimer::GetTimeStepInMilliseconds()) + pad->ShakeDur = 0; + else + pad->ShakeDur -= CTimer::GetTimeStepInMilliseconds(); + if (pad->ShakeDur == 0) pad->ShakeFreq = 0; + + + if(target_device == 1 && R_SUCCEEDED(HidInitializationGCResult)) { + // gamecube rumble + hidSendVibrationGcErmCommand(SwitchVibrationDeviceGC, pad->ShakeFreq > 0 ? HidVibrationGcErmCommand_Start : HidVibrationGcErmCommand_Stop); + } + + memcpy(&SwitchVibrationValues[1], &SwitchVibrationValues[0], sizeof(HidVibrationValue)); + hidSendVibrationValues(SwitchVibrationDeviceHandles[target_device], SwitchVibrationValues, 2); + } +} +#else +static void _psInitializeVibration() {} +static void _psHandleVibration() {} +#endif + +/* + ***************************************************************************** + */ RwBool psInitialize(void) { @@ -407,6 +481,8 @@ psInitialize(void) InitialiseLanguage(); #endif + + _psInitializeVibration(); gGameState = GS_START_UP; TRACE("gGameState = GS_START_UP"); @@ -480,6 +556,9 @@ psInitialize(void) _dwMemAvailPhys = (uint64_t)(vm_stat.free_count * page_size); debug("Physical memory size %llu\n", _dwMemAvailPhys); debug("Available physical memory %llu\n", size); +#elif defined (__SWITCH__) + svcGetInfo(&_dwMemAvailPhys, InfoType_UsedMemorySize, CUR_PROCESS_HANDLE, 0); + debug("Physical memory size %llu\n", _dwMemAvailPhys); #else #ifndef __APPLE__ struct sysinfo systemInfo; @@ -982,13 +1061,15 @@ void psPostRWinit(void) RwVideoMode vm; RwEngineGetVideoModeInfo(&vm, GcurSelVM); + glfwSetFramebufferSizeCallback(PSGLOBAL(window), resizeCB); +#ifndef IGNORE_MOUSE_KEYBOARD #ifndef GET_KEYBOARD_INPUT_FROM_X11 glfwSetKeyCallback(PSGLOBAL(window), keypressCB); #endif - glfwSetFramebufferSizeCallback(PSGLOBAL(window), resizeCB); glfwSetScrollCallback(PSGLOBAL(window), scrollCB); glfwSetCursorPosCallback(PSGLOBAL(window), cursorCB); glfwSetCursorEnterCallback(PSGLOBAL(window), cursorEnterCB); +#endif glfwSetWindowIconifyCallback(PSGLOBAL(window), windowIconifyCB); glfwSetWindowFocusCallback(PSGLOBAL(window), windowFocusCB); glfwSetJoystickCallback(joysChangeCB); @@ -1824,7 +1905,7 @@ main(int argc, char *argv[]) InitMemoryMgr(); #endif -#ifndef _WIN32 +#if !defined(_WIN32) && !defined(__SWITCH__) struct sigaction act; act.sa_sigaction = terminateHandler; act.sa_flags = SA_SIGINFO; @@ -2486,7 +2567,9 @@ void CapturePad(RwInt32 padID) if ( Abs(rightStickPos.y) > 0.3f ) pad->PCTempJoyState.RightStickY = (int32)(rightStickPos.y * 128.0f); } - + + _psHandleVibration(); + return; } diff --git a/utils/gxt/american.txt b/utils/gxt/american.txt index 66d74238..94ea95c4 100644 --- a/utils/gxt/american.txt +++ b/utils/gxt/american.txt @@ -14414,6 +14414,9 @@ XBOX 360 CONTROLLER [FEC_ONE] XBOX ONE CONTROLLER +[FEC_NSW] +NINTENDO SWITCH CONTROLLER + [FEC_TYP] GAMEPAD TYPE diff --git a/utils/gxt/french.txt b/utils/gxt/french.txt index 246600a1..73860f9c 100644 --- a/utils/gxt/french.txt +++ b/utils/gxt/french.txt @@ -14703,6 +14703,9 @@ XBOX 360 CONTROLLER [FEC_ONE] XBOX ONE CONTROLLER +[FEC_NSW] +NINTENDO SWITCH CONTROLLER + [FEC_TYP] GAMEPAD TYPE diff --git a/utils/gxt/german.txt b/utils/gxt/german.txt index 595d792a..27e91def 100644 --- a/utils/gxt/german.txt +++ b/utils/gxt/german.txt @@ -14703,6 +14703,9 @@ XBOX 360 CONTROLLER [FEC_ONE] XBOX ONE CONTROLLER +[FEC_NSW] +NINTENDO SWITCH CONTROLLER + [FEC_TYP] GAMEPAD-TYP diff --git a/utils/gxt/italian.txt b/utils/gxt/italian.txt index da135892..97f510cd 100644 --- a/utils/gxt/italian.txt +++ b/utils/gxt/italian.txt @@ -14712,6 +14712,9 @@ XBOX 360 CONTROLLER [FEC_ONE] XBOX ONE CONTROLLER +[FEC_NSW] +NINTENDO SWITCH CONTROLLER + [FEC_TYP] GAMEPAD TYPE diff --git a/utils/gxt/spanish.txt b/utils/gxt/spanish.txt index 07d44c4c..c3a4e0ee 100644 --- a/utils/gxt/spanish.txt +++ b/utils/gxt/spanish.txt @@ -14398,6 +14398,9 @@ MANDO DE XBOX 360 [FEC_ONE] MANDO DE XBOX ONE +[FEC_NSW] +MANDO DE NINTENDO SWITCH + [FEC_TYP] TIPO DE MANDO |