diff options
author | shfil <filip.gawin@zoho.com> | 2021-01-28 23:04:44 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-01-28 23:04:44 +0100 |
commit | 69cb133c571d88c76974d52e1139df2d10c671f5 (patch) | |
tree | 85038d9094fa03e920b5a9e0cc72c9309bd9a102 | |
parent | fix (diff) | |
download | re3-69cb133c571d88c76974d52e1139df2d10c671f5.tar re3-69cb133c571d88c76974d52e1139df2d10c671f5.tar.gz re3-69cb133c571d88c76974d52e1139df2d10c671f5.tar.bz2 re3-69cb133c571d88c76974d52e1139df2d10c671f5.tar.lz re3-69cb133c571d88c76974d52e1139df2d10c671f5.tar.xz re3-69cb133c571d88c76974d52e1139df2d10c671f5.tar.zst re3-69cb133c571d88c76974d52e1139df2d10c671f5.zip |
-rw-r--r-- | README.md | 7 |
1 files changed, 7 insertions, 0 deletions
@@ -16,6 +16,13 @@ such that we have a working game at all times. - (Optional) If you want to use optional features like Russian language or menu map, copy the files in /gamefiles folder to your game root folder. - Move re3.exe to GTA 3 directory and run it. +## Latest standalone executables to download (Put content of selected archive into gamedir) + +- [MacOS](https://nightly.link/GTAmodding/re3/workflows/build-cmake-conan/master/macos-latest-gl3.zip) +- [Linux](https://nightly.link/GTAmodding/re3/workflows/build-cmake-conan/master/ubuntu-latest-gl3.zip) +- [Windows D3D9](https://nightly.link/GTAmodding/re3/workflows/build-cmake-conan/master/windows-latest-d3d9.zip) +- [Windows OpenGL](https://nightly.link/GTAmodding/re3/workflows/build-cmake-conan/master/windows-latest-gl3.zip) + ## Building from Source If you gonna use premake, then before starting you may want to point GTA_III_RE_DIR environment variable to GTA3 root folder, if you want executable to be moved there via post-build script. |