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author | aap <aap@papnet.eu> | 2020-12-20 17:35:37 +0100 |
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committer | aap <aap@papnet.eu> | 2020-12-20 17:35:37 +0100 |
commit | bfb749d842daa81246cb127b4b05aa92584a823e (patch) | |
tree | 0f5eb8adf5edc9b52758ad210f842b0d5fcaf87b | |
parent | little ps2 fixes (diff) | |
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-rw-r--r-- | src/core/main.cpp | 90 |
1 files changed, 56 insertions, 34 deletions
diff --git a/src/core/main.cpp b/src/core/main.cpp index 14f1a055..dabb962a 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -85,7 +85,7 @@ bool gbModelViewer; bool gbShowTimebars; #endif -int32 frameCount; +volatile int32 frameCount; RwRGBA gColourTop; @@ -482,11 +482,11 @@ Initialise3D(void *param) DebugMenuPopulate(); #endif // !DEBUGMENU #ifdef CUSTOM_FRONTEND_OPTIONS - // Apparently this func. can be run multiple times at the start. - if (numCustomFrontendOptions == 0 && numCustomFrontendScreens == 0) { - // needs stored language and TheText to be loaded, and last TheText reload is at the start of here - CustomFrontendOptionsPopulate(); - } + // Apparently this func. can be run multiple times at the start. + if (numCustomFrontendOptions == 0 && numCustomFrontendScreens == 0) { + // needs stored language and TheText to be loaded, and last TheText reload is at the start of here + CustomFrontendOptionsPopulate(); + } #endif bool ret = CGame::InitialiseRenderWare(); #ifdef EXTENDED_PIPELINES @@ -1981,6 +1981,20 @@ void SystemInit() #endif } +int VBlankCounter(int ca) +{ + frameCount++; + ExitHandler(); + return 0; +} + +// linked against by RW! +extern "C" void WaitVBlank(void) +{ + int32 startFrame = frameCount; + while(startFrame == frameCount); +} + void GameInit() { if ( !gameAlreadyInitialised ) @@ -2024,11 +2038,16 @@ void GameInit() "\\MODELS\\MISC.TXD;1", "\\MODELS\\GENERIC.TXD;1", "\\MODELS\\GTA3.DIR;1", + // TODO: japanese? +#ifdef GTA_PAL "\\TEXT\\ENGLISH.GXT;1", "\\TEXT\\FRENCH.GXT;1", "\\TEXT\\GERMAN.GXT;1", "\\TEXT\\ITALIAN.GXT;1", "\\TEXT\\SPANISH.GXT;1", +#else + "\\TEXT\\AMERICAN.GXT;1", +#endif "\\TXD\\LOADSC0.TXD;1", "\\TXD\\LOADSC1.TXD;1", "\\TXD\\LOADSC2.TXD;1", @@ -2142,6 +2161,36 @@ void GameInit() } } +void PlayIntroMPEGs() +{ +#ifdef GTA_PS2 + if (gameAlreadyInitialised) + RpSkySuspend(); + + InitMPEGPlayer(); + +#ifdef GTA_PAL + PlayMPEG("cdrom0:\\MOVIES\\DMAPAL.PSS;1", false); + + if (CGame::frenchGame || CGame::germanGame) + PlayMPEG("cdrom0:\\MOVIES\\INTROPAF.PSS;1", true); + else + PlayMPEG("cdrom0:\\MOVIES\\INTROPAL.PSS;1", true); +#else + PlayMPEG("cdrom0:\\MOVIES\\DMANTSC.PSS;1", false); + + PlayMPEG("cdrom0:\\MOVIES\\INTRNTSC.PSS;1", true); +#endif + + ShutdownMPEGPlayer(); + + if ( gameAlreadyInitialised ) + RpSkyResume(); +#else + //TODO +#endif +} + int main(int argc, char *argv[]) { @@ -2168,35 +2217,8 @@ main(int argc, char *argv[]) // eh? } #endif - -#ifdef GTA_PS2 - { - if (gameAlreadyInitialised) - RpSkySuspend(); - - InitMPEGPlayer(); - -#ifdef GTA_PAL - PlayMPEG("cdrom0:\\MOVIES\\DMAPAL.PSS;1", false); - - if (CGame::frenchGame || CGame::germanGame) - PlayMPEG("cdrom0:\\MOVIES\\INTROPAF.PSS;1", true); - else - PlayMPEG("cdrom0:\\MOVIES\\INTROPAL.PSS;1", true); -#else - PlayMPEG("cdrom0:\\MOVIES\\DMANTSC.PSS;1", false); - - PlayMPEG("cdrom0:\\MOVIES\\INTRNTSC.PSS;1", true); -#endif - ShutdownMPEGPlayer(); - - if ( gameAlreadyInitialised ) - RpSkyResume(); - } -#else - //TODO -#endif + PlayIntroMPEGs(); GameInit(); |