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author | Nikolay Korolev <nickvnuk@gmail.com> | 2021-08-01 11:54:05 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2021-08-07 19:24:01 +0200 |
commit | c69edce8007178755d979f638852abb9359950c2 (patch) | |
tree | f041976b6ac5421582deae12e056b0d2e6e04ac2 | |
parent | lcs specific hack (diff) | |
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-rw-r--r-- | src/control/Script.cpp | 160 | ||||
-rw-r--r-- | src/control/Script.h | 12 | ||||
-rw-r--r-- | src/control/Script5.cpp | 4 | ||||
-rw-r--r-- | src/control/Script6.cpp | 25 | ||||
-rw-r--r-- | src/core/Frontend.cpp | 29 | ||||
-rw-r--r-- | src/core/Frontend.h | 9 | ||||
-rw-r--r-- | src/core/MenuScreens.cpp | 10 | ||||
-rw-r--r-- | src/core/MenuScreensCustom.cpp | 11 | ||||
-rw-r--r-- | src/core/Pools.cpp | 4 | ||||
-rw-r--r-- | src/core/config.h | 10 | ||||
-rw-r--r-- | src/save/GenericGameStorage.cpp | 11 | ||||
-rw-r--r-- | src/weapons/Explosion.cpp | 8 | ||||
-rw-r--r-- | src/weapons/Explosion.h | 6 |
13 files changed, 256 insertions, 43 deletions
diff --git a/src/control/Script.cpp b/src/control/Script.cpp index f52dda03..02701cc0 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -127,7 +127,97 @@ static const char* nonMissionScripts[] = { "rc4", "hj", "usj", - "mayhem" + "mayhem", + "range", + "race", + "pizza", + "rcheli", + "rcplne1", + "rcrace1", + "cokerun", + "buypro1", + "carbuy1", + "buypro2", + "icecut", + "icecre1", + "buypro3", + "buypro4", + "buypro5", + "buypro6", + "buypro7", + "buypro8", + "buypro9", + "buypro10", + "buypro11", + "ovalrng", + "mm", + "kickst", + "heli1sc", + "heli2sc", + "heli3sc", + "heli4sc", + "carpark_1", + "bmx_1", + "bmx_2" +}; + +static const char* MissionScripts[] = { + "LAWYER1", + "LAWYER2", + "LAWYER3", + "LAWYER4", + "GENERL1", + "COL2", + "GENERL3", + "COL_4", + "COL_5", + "baron1", + "baron2", + "baron3", + "baron4", + "kent1", + "baron5", + "serg1", + "serg2", + "serg3", + "bankjo1", + "bankjo2", + "bankjo3", + "bankjo4", + "phil1", + "phil2", + "porno1", + "porno2", + "porno3", + "porno4", + "protec1", + "protec2", + "protec3", + "count1", + "count2", + "CAP_1", + "FIN_1", + "bike1", + "bike2", + "bike3", + "rockb1", + "rockb2", + "rockb3", + "cuban1", + "cuban2", + "cuban3", + "cuban4", + "hait1", + "hait2", + "hait3", + "assin1", + "assin2", + "assin3", + "assin4", + "assin5", + "taxwar1", + "taxwar2", + "taxwar3" }; int AllowMissionReplay; @@ -143,6 +233,11 @@ bool gbTryingPorn4Again; int IsInAmmunation; int MissionSkipLevel; +#ifdef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT +bool UsingMobileScript; +bool AlreadySavedGame; +#endif + #endif #ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT @@ -2703,6 +2798,10 @@ bool CTheScripts::Init(bool loaddata) PrintToLog(init_msg); CFileMgr::SetDir(""); #endif +#ifdef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT + UsingMobileScript = false; + AlreadySavedGame = false; +#endif return retval; } @@ -2779,6 +2878,7 @@ void CTheScripts::Process() #ifdef MISSION_REPLAY static uint32 TimeToWaitTill; + static bool AlreadyResetHealth; switch (AllowMissionReplay) { case 2: AllowMissionReplay = 3; @@ -2794,9 +2894,19 @@ void CTheScripts::Process() break; case 6: AllowMissionReplay = 7; + AlreadyResetHealth = false; TimeToWaitTill = CTimer::GetTimeInMilliseconds() + 500; break; case 7: + if (!AlreadyResetHealth) { + AlreadyResetHealth = true; + CPlayerPed* pPlayerPed = FindPlayerPed(); + if (pPlayerPed) { + CPlayerInfo* pPlayerInfo = pPlayerPed->GetPlayerInfoForThisPlayerPed(); + if (pPlayerInfo) + pPlayerPed->m_fHealth = pPlayerInfo->m_nMaxHealth; + } + } if (TimeToWaitTill < CTimer::GetTimeInMilliseconds()) { AllowMissionReplay = 0; return; @@ -3028,11 +3138,11 @@ int8 CRunningScript::ProcessOneCommand() } } #elif defined USE_BASIC_SCRIPT_DEBUG_OUTPUT - if (m_bMissionFlag) { - char tmp[128]; - sprintf(tmp, "Comm %d Cmp %d", command, m_bCondResult); - CDebug::DebugAddText(tmp); - } + if (m_bMissionFlag) { + char tmp[128]; + sprintf(tmp, "Comm %d Cmp %d", command, m_bCondResult); + CDebug::DebugAddText(tmp); + } #endif return retval; } @@ -4447,14 +4557,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) CollectParameters(&m_nIp, 2); CVehicle* car = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0)); script_assert(car); -#if defined MISSION_REPLAY && defined SIMPLIER_MISSIONS - car->AutoPilot.m_nCruiseSpeed = GET_FLOAT_PARAM(1); - if (missionRetryScriptIndex == 40 && car->GetModelIndex() == MI_CHEETAH) // Turismo - car->AutoPilot.m_nCruiseSpeed = 8 * car->AutoPilot.m_nCruiseSpeed / 10; - car->AutoPilot.m_nCruiseSpeed = Min(car->AutoPilot.m_nCruiseSpeed, 60.0f * car->pHandling->Transmission.fMaxCruiseVelocity); -#else car->AutoPilot.m_nCruiseSpeed = Min(GET_FLOAT_PARAM(1), 60.0f * car->pHandling->Transmission.fMaxCruiseVelocity); -#endif return 0; } case COMMAND_SET_CAR_DRIVING_STYLE: @@ -4529,8 +4632,12 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) { wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp); #ifdef MISSION_REPLAY - if (strcmp((char*)&CTheScripts::ScriptSpace[m_nIp], "M_FAIL") == 0 && CanAllowMissionReplay()) - AllowMissionReplay = 1; + if (strcmp((char*)&CTheScripts::ScriptSpace[m_nIp - KEY_LENGTH_IN_SCRIPT], "M_FAIL") == 0) { + if (AllowMissionReplay == 7) + AllowMissionReplay = 0; + if (CanAllowMissionReplay()) + AllowMissionReplay = 1; + } #endif CollectParameters(&m_nIp, 2); CMessages::AddBigMessage(key, GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1) - 1); @@ -5199,21 +5306,15 @@ bool CRunningScript::CanAllowMissionReplay() { if (AllowMissionReplay) return false; - if (CStats::LastMissionPassedName[0] == '\0') - return false; - for (int i = 0; i < ARRAY_SIZE(nonMissionScripts); i++) { - if (strcmp(m_abScriptName, nonMissionScripts[i]) == 0) - return false; + for (int i = 0; i < ARRAY_SIZE(MissionScripts); i++) { + if (!CGeneral::faststricmp(m_abScriptName, MissionScripts[i])) + return true; } - return true; + return false; } uint32 AddExtraDeathDelay() { - if (missionRetryScriptIndex == 63) - return 7000; - if (missionRetryScriptIndex == 64) - return 4000; return 1000; } @@ -5221,7 +5322,7 @@ void RetryMission(int type, int unk) { if (type == 0) { doingMissionRetry = true; - FrontEndMenuManager.m_nCurrScreen = 57; // MENUPAGE_MISSION_RETRY + FrontEndMenuManager.m_nCurrScreen = MENUPAGE_MISSION_RETRY; FrontEndMenuManager.RequestFrontEndStartUp(); } else if (type == 2) { @@ -5259,8 +5360,11 @@ CTheScripts::SwitchToMission(int32 mission) #ifdef MISSION_REPLAY missionRetryScriptIndex = mission; - if (missionRetryScriptIndex == 19) - CStats::LastMissionPassedName[0] = '\0'; +#ifdef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT + if (CTheScripts::MissionSupportsMissionReplay(missionRetryScriptIndex)) { + SaveGameForPause(4); + } +#endif #endif CTimer::Suspend(); int offset = CTheScripts::MultiScriptArray[mission] + 8; diff --git a/src/control/Script.h b/src/control/Script.h index 8b54f28f..8c014a0f 100644 --- a/src/control/Script.h +++ b/src/control/Script.h @@ -653,6 +653,12 @@ public: static void SetObjectiveForAllPedsInCollective(int, eObjective); #endif +#ifdef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT + static bool MissionSupportsMissionReplay(int index) + { + return index >= 3 && index <= 35 || index >= 51 && index <= 65 || index >= 67 && index <= 74 || index >= 83 && index <= 87; + } +#endif static bool IsFortStauntonDestroyed() { return FSDestroyedFlag && *(int32*)&ScriptSpace[FSDestroyedFlag] == 1; } }; @@ -665,7 +671,6 @@ VALIDATE_SIZE(uStackReturnValue, 4); extern int scriptToLoad; #endif #ifdef MISSION_REPLAY -static_assert(false, "Mission replay is not supported"); extern int AllowMissionReplay; extern uint32 WaitForMissionActivate; extern uint32 WaitForSave; @@ -676,6 +681,11 @@ extern bool gbTryingPorn4Again; extern int IsInAmmunation; extern int MissionSkipLevel; +#ifdef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT +extern bool UsingMobileScript; +extern bool AlreadySavedGame; +#endif + uint32 AddExtraDeathDelay(); void RetryMission(int, int); #endif diff --git a/src/control/Script5.cpp b/src/control/Script5.cpp index 8544f604..b0605574 100644 --- a/src/control/Script5.cpp +++ b/src/control/Script5.cpp @@ -1383,8 +1383,10 @@ void CRunningScript::DoDeatharrestCheck() if (!pPlayer->IsRestartingAfterDeath() && !pPlayer->IsRestartingAfterArrest()) return; #ifdef MISSION_REPLAY - if (AllowMissionReplay != 0) + if (AllowMissionReplay != 7 && AllowMissionReplay != 0) return; + if (AllowMissionReplay == 7) + AllowMissionReplay = 0; if (CanAllowMissionReplay()) AllowMissionReplay = 1; #endif diff --git a/src/control/Script6.cpp b/src/control/Script6.cpp index 0e1256fd..29487c62 100644 --- a/src/control/Script6.cpp +++ b/src/control/Script6.cpp @@ -125,10 +125,6 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) case COMMAND_MAKE_PLAYER_SAFE_FOR_CUTSCENE: { CollectParameters(&m_nIp, 1); -#ifdef MISSION_REPLAY - AllowMissionReplay = 0; - SaveGameForPause(3); -#endif CPlayerInfo* pPlayerInfo = &CWorld::Players[GET_INTEGER_PARAM(0)]; CPad::GetPad(GET_INTEGER_PARAM(0))->SetDisablePlayerControls(PLAYERCONTROL_CUTSCENE); pPlayerInfo->MakePlayerSafe(true); @@ -372,6 +368,9 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) return 0; case COMMAND_LOAD_AND_LAUNCH_MISSION_INTERNAL: { +#ifdef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT + uint32 oldIp = m_nIp; +#endif CollectParameters(&m_nIp, 1); if (CTheScripts::NumberOfExclusiveMissionScripts > 0) { @@ -381,8 +380,19 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) } #ifdef MISSION_REPLAY missionRetryScriptIndex = GET_INTEGER_PARAM(0); - if (missionRetryScriptIndex == 19) - CStats::LastMissionPassedName[0] = '\0'; +#ifdef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT + if (!UsingMobileScript && CTheScripts::MissionSupportsMissionReplay(missionRetryScriptIndex)){ + if (!AlreadySavedGame) { + m_nIp = oldIp - 2; + SaveGameForPause(4); + AlreadySavedGame = true; + return 0; + } + else { + AlreadySavedGame = false; + } + } +#endif #endif CTimer::Suspend(); int offset = CTheScripts::MultiScriptArray[GET_INTEGER_PARAM(0)] + 8; @@ -1094,6 +1104,9 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) } case COMMAND_FAIL_CURRENT_MISSION: CTheScripts::FailCurrentMission = 2; +#ifdef MISSION_REPLAY + MissionSkipLevel = 0; +#endif return 0; case COMMAND_GET_CLOSEST_OBJECT_OF_TYPE: { diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index 975cc7da..562f8ac3 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -585,7 +585,11 @@ CMenuManager::Initialise(void) m_fMapCenterX = MENU_X_LEFT_ALIGNED(320.0f); m_fMapCenterY = MENU_Y(225.0f); CPad::StopPadsShaking(); +#ifdef MISSION_REPLAY + if (!m_OnlySaveMenu && m_nCurrScreen != MENUPAGE_MISSION_RETRY) +#else if (!m_OnlySaveMenu) +#endif m_nCurrScreen = MENUPAGE_NONE; DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_STARTING, 0); @@ -4728,6 +4732,18 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u OutputDebugString("STARTED PLAYING FRONTEND AUDIO TRACK"); } break; +#ifdef MISSION_REPLAY + case MENUACTION_REJECT_RETRY: + doingMissionRetry = false; + AllowMissionReplay = 0; + RequestFrontEndShutDown(); + break; + case MENUACTION_UNK114: + doingMissionRetry = false; + RequestFrontEndShutDown(); + RetryMission(2, 0); + return; +#endif case MENUACTION_SAVEGAME: { int saveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot; @@ -5373,6 +5389,19 @@ CMenuManager::ProcessFileActions() { switch (m_nCurrScreen) { case MENUPAGE_LOADING_IN_PROGRESS: +#ifdef MISSION_REPLAY + if (MissionSkipLevel) { + if (gGameState != GS_PLAYING_GAME) + DoSettingsBeforeStartingAGame(); + RequestFrontEndShutDown(); + break; + } + if (doingMissionRetry) { + RetryMission(2, 0); + m_nCurrSaveSlot = SLOT_COUNT; + doingMissionRetry = false; + } +#endif if (CheckSlotDataValid(m_nCurrSaveSlot)) { #ifdef USE_DEBUG_SCRIPT_LOADER scriptToLoad = 0; diff --git a/src/core/Frontend.h b/src/core/Frontend.h index b4e70613..1a1dd799 100644 --- a/src/core/Frontend.h +++ b/src/core/Frontend.h @@ -218,8 +218,11 @@ enum eMenuScreen #ifdef DETECT_JOYSTICK_MENU MENUPAGE_DETECT_JOYSTICK, #endif - #endif +#ifdef MISSION_REPLAY + MENUPAGE_MISSION_RETRY, +#endif + MENUPAGE_OUTRO, // Originally 34, but CFO needs last screen to be empty to count number of menu pages MENUPAGES }; @@ -288,6 +291,10 @@ enum eMenuAction MENUACTION_CTRLVIBRATION, MENUACTION_CTRLCONFIG, #endif +#ifdef MISSION_REPLAY + MENUACTION_REJECT_RETRY, + MENUACTION_UNK114 +#endif }; enum eCheckHover diff --git a/src/core/MenuScreens.cpp b/src/core/MenuScreens.cpp index 20484389..3ffc4e83 100644 --- a/src/core/MenuScreens.cpp +++ b/src/core/MenuScreens.cpp @@ -329,6 +329,16 @@ CMenuScreen aScreens[] = { }, #endif +#ifdef MISSION_REPLAY + // MENUPAGE_MISSION_RETRY = 57 on mobile + + { "M_FAIL", MENUPAGE_DISABLED, 0, + MENUACTION_LABEL, "FESZ_RM", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0, + MENUACTION_CHANGEMENU, "FEM_YES", SAVESLOT_NONE, MENUPAGE_LOADING_IN_PROGRESS, 320, 200, MENUALIGN_CENTER, + MENUACTION_REJECT_RETRY, "FEM_NO", SAVESLOT_NONE, MENUPAGE_NONE, 320, 225, MENUALIGN_CENTER, + }, +#endif + // MENUPAGE_OUTRO - Originally 34 { "", 0, 0, }, }; diff --git a/src/core/MenuScreensCustom.cpp b/src/core/MenuScreensCustom.cpp index 49bb33f8..62b1ebdb 100644 --- a/src/core/MenuScreensCustom.cpp +++ b/src/core/MenuScreensCustom.cpp @@ -756,6 +756,17 @@ CMenuScreenCustom aScreens[] = { }, #endif + +#ifdef MISSION_REPLAY + // MENUPAGE_MISSION_RETRY = 57 on mobile + + { "M_FAIL", MENUPAGE_DISABLED, nil, nil, + MENUACTION_LABEL, "FESZ_RM", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, 0, 0, 0, + MENUACTION_CHANGEMENU, "FEM_YES", { nil, SAVESLOT_NONE, MENUPAGE_LOADING_IN_PROGRESS }, 320, 200, MENUALIGN_CENTER, + MENUACTION_REJECT_RETRY, "FEM_NO", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, 320, 225, MENUALIGN_CENTER, + }, +#endif + // MENUPAGE_OUTRO = 34 { "", 0, nil, nil, }, }; diff --git a/src/core/Pools.cpp b/src/core/Pools.cpp index a85d6846..c4b4d3b0 100644 --- a/src/core/Pools.cpp +++ b/src/core/Pools.cpp @@ -269,7 +269,7 @@ INITSAVEBUF if (pVehicle->IsBoat() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) ++nNumBoats; if (pVehicle->IsBike() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) - ++nNumBoats; + ++nNumBikes; #else if (!pVehicle->pDriver && !bHasPassenger) { if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) @@ -277,7 +277,7 @@ INITSAVEBUF if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) ++nNumBoats; if (pVehicle->IsBike() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) - ++nNumBoats; + ++nNumBikes; #endif } } diff --git a/src/core/config.h b/src/core/config.h index d8340c37..ac4f1e8b 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -187,6 +187,9 @@ enum Config { # define PC_MENU # define PC_WATER #elif defined GTA_XBOX +#elif defined GTA_MOBILE +# define MISSION_REPLAY +# define SIMPLER_MISSIONS #endif // This is enabled for all released games. @@ -392,8 +395,9 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually #endif #ifdef PC_MENU //#define MISSION_REPLAY // mobile feature +//#define SIMPLER_MISSIONS // apply simplifications from mobile +//#define USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT #endif -//#define SIMPLIER_MISSIONS // apply simplifications from mobile #define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT #define SCRIPT_LOG_FILE_LEVEL 1 // 0 == no log, 1 == overwrite every frame, 2 == full log @@ -410,6 +414,10 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually #undef USE_BASIC_SCRIPT_DEBUG_OUTPUT #endif +#ifndef MISSION_REPLAY +#undef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT +#endif + // Replay //#define DONT_FIX_REPLAY_BUGS // keeps various bugs in CReplay, some of which are fairly cool! //#define USE_BETA_REPLAY_MODE // adds another replay mode, a few seconds slomo (caution: buggy!) diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp index d2fbb9b0..90a5711e 100644 --- a/src/save/GenericGameStorage.cpp +++ b/src/save/GenericGameStorage.cpp @@ -1176,13 +1176,20 @@ void DisplaySaveResult(int unk, char* name) bool SaveGameForPause(int type) { - if (AllowMissionReplay != 0 || type != 3 && WaitForSave > CTimer::GetTimeInMilliseconds()) + if (AllowMissionReplay != 0 && AllowMissionReplay != 7) { + debug("SaveGameForPause failed during AllowMissionReplay %d", AllowMissionReplay); return false; + } + if (type != 3 && WaitForSave > CTimer::GetTimeInMilliseconds()) { + debug("SaveGameForPause failed WaitForSave"); + return false; + } WaitForSave = 0; - if (gGameState != GS_PLAYING_GAME || CTheScripts::IsPlayerOnAMission() || CStats::LastMissionPassedName[0] == '\0') { + if (gGameState != GS_PLAYING_GAME || (CTheScripts::bAlreadyRunningAMissionScript && type != 5)) { DisplaySaveResult(3, CStats::LastMissionPassedName); return false; } + debug("SaveGameForPause ******************************** %s doSave %d", CStats::LastMissionPassedName, !CTheScripts::bAlreadyRunningAMissionScript); IsQuickSave = type; MissionStartTime = 0; int res = PcSaveHelper.SaveSlot(PAUSE_SAVE_SLOT); diff --git a/src/weapons/Explosion.cpp b/src/weapons/Explosion.cpp index 078f01fa..7683ed97 100644 --- a/src/weapons/Explosion.cpp +++ b/src/weapons/Explosion.cpp @@ -102,7 +102,11 @@ CExplosion::GetExplosionPosition(uint8 id) } bool +#ifdef SIMPLER_MISSIONS +CExplosion::AddExplosion(CEntity* explodingEntity, CEntity* culprit, eExplosionType type, const CVector& pos, uint32 lifetime, bool makeSound, float radius) +#else CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32 lifetime, bool makeSound) +#endif { CVector pPosn; CVector posGround; @@ -150,7 +154,11 @@ CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionT switch (type) { case EXPLOSION_GRENADE: +#ifdef SIMPLER_MISSIONS + explosion.m_fRadius = (radius == -1.0f ? 9.0f : radius); +#else explosion.m_fRadius = 9.0f; +#endif explosion.m_fPower = 300.0f; explosion.m_fStopTime = lifetime + CTimer::GetTimeInMilliseconds() + 750; explosion.m_fPropagationRate = 0.5f; diff --git a/src/weapons/Explosion.h b/src/weapons/Explosion.h index 7aa02b63..e76c99ea 100644 --- a/src/weapons/Explosion.h +++ b/src/weapons/Explosion.h @@ -37,7 +37,11 @@ class CExplosion float m_fPower; float m_fZshift; public: - static bool AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32 lifetime, bool makeSound = true); //done(new parametr in android ver is fix for one mission) +#ifdef SIMPLER_MISSIONS + static bool AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32 lifetime, bool makeSound = true, float radius = -1.0f); +#else + static bool AddExplosion(CEntity* explodingEntity, CEntity* culprit, eExplosionType type, const CVector& pos, uint32 lifetime, bool makeSound = true); +#endif static void ClearAllExplosions(); //done static bool DoesExplosionMakeSound(uint8 id); //done static int8 GetExplosionActiveCounter(uint8 id); //done |