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author | Sergeanur <s.anureev@yandex.ua> | 2020-02-07 20:38:38 +0100 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-02-07 20:40:10 +0100 |
commit | d1700b32570da625e6d8b0605b792cfac79e7d7c (patch) | |
tree | 4f3985c89136053fbb4b59326a75adf022360bfa | |
parent | cMusicManager (diff) | |
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-rw-r--r-- | src/audio/AudioManager.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index 9cd22533..89abee8d 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -8141,7 +8141,7 @@ cAudioManager::AdjustSamplesVolume() for(int i = 0; i < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; i++) { tSound* pSample = &m_asSamples[m_bActiveSampleQueue][m_abSampleQueueIndexTable[m_bActiveSampleQueue][i] + 1]; - if(!pSample->m_bBankIndex) // all non-speech sounds on PC + if(!pSample->m_bIsDistant) pSample->m_bEmittingVolume = ComputeEmittingVolume( pSample->m_bEmittingVolume, pSample->m_fSoundIntensity, pSample->m_fDistance); } |