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author | aap <aap@papnet.eu> | 2019-06-18 11:29:48 +0200 |
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committer | aap <aap@papnet.eu> | 2019-06-18 11:29:48 +0200 |
commit | d5beaee746a79f1187cd436139b97f40c09569c6 (patch) | |
tree | 43b4e9e636a22fc076447c48c32dd033537b9dfe | |
parent | finished CFileLoader, except a crash! (diff) | |
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-rw-r--r-- | src/FileLoader.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/FileLoader.cpp b/src/FileLoader.cpp index 69d8a483..7dfb1cd2 100644 --- a/src/FileLoader.cpp +++ b/src/FileLoader.cpp @@ -99,7 +99,7 @@ CFileLoader::LoadLevel(const char *filename) objectsLoaded = true; } LoadingScreenLoadingFile(line + 4); - LoadObjectInstance(line + 4); + LoadScene(line + 4); }else if(strncmp(line, "MAPZONE", 7) == 0){ LoadingScreenLoadingFile(line + 8); LoadMapZones(line + 8); @@ -1146,7 +1146,7 @@ CFileLoader::LoadMapZones(const char *filename) STARTPATCHES // this makes my game crash in CGarage! - //InjectHook(0x476290, CFileLoader::LoadLevel, PATCH_JUMP); + InjectHook(0x476290, CFileLoader::LoadLevel, PATCH_JUMP); InjectHook(0x476520, CFileLoader::LoadCollisionFromDatFile, PATCH_JUMP); InjectHook(0x4761D0, CFileLoader::LoadLine, PATCH_JUMP); |