diff options
author | erorcun <erorcunerorcun@hotmail.com.tr> | 2021-03-06 17:31:47 +0100 |
---|---|---|
committer | erorcun <erorcunerorcun@hotmail.com.tr> | 2021-03-06 17:31:47 +0100 |
commit | f6f8a24335d01e04ad5ba69f064308f06818d4a6 (patch) | |
tree | d042483a7b04604550b4badad89c3216120cdeea | |
parent | Pool fixes + peds not forming circle fix (diff) | |
parent | update librw (diff) | |
download | re3-f6f8a24335d01e04ad5ba69f064308f06818d4a6.tar re3-f6f8a24335d01e04ad5ba69f064308f06818d4a6.tar.gz re3-f6f8a24335d01e04ad5ba69f064308f06818d4a6.tar.bz2 re3-f6f8a24335d01e04ad5ba69f064308f06818d4a6.tar.lz re3-f6f8a24335d01e04ad5ba69f064308f06818d4a6.tar.xz re3-f6f8a24335d01e04ad5ba69f064308f06818d4a6.tar.zst re3-f6f8a24335d01e04ad5ba69f064308f06818d4a6.zip |
-rw-r--r-- | src/extras/custompipes_gl.cpp | 6 | ||||
m--------- | vendor/librw | 0 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/extras/custompipes_gl.cpp b/src/extras/custompipes_gl.cpp index fd68c743..d74e40db 100644 --- a/src/extras/custompipes_gl.cpp +++ b/src/extras/custompipes_gl.cpp @@ -155,7 +155,7 @@ CreateVehiclePipe(void) { #include "shaders/obj/neoVehicle_frag.inc" #include "shaders/obj/neoVehicle_vert.inc" - const char *vs[] = { shaderDecl, header_vert_src, neoVehicle_vert_src, nil }; + const char *vs[] = { shaderDecl, "#define DIRECTIONALS\n", header_vert_src, neoVehicle_vert_src, nil }; const char *fs[] = { shaderDecl, header_frag_src, neoVehicle_frag_src, nil }; neoVehicleShader = Shader::create(vs, fs); assert(neoVehicleShader); @@ -516,7 +516,7 @@ CreateRimLightPipes(void) { #include "shaders/obj/simple_frag.inc" #include "shaders/obj/neoRimSkin_vert.inc" - const char *vs[] = { shaderDecl, header_vert_src, neoRimSkin_vert_src, nil }; + const char *vs[] = { shaderDecl, "#define DIRECTIONALS\n", header_vert_src, neoRimSkin_vert_src, nil }; const char *fs[] = { shaderDecl, header_frag_src, simple_frag_src, nil }; neoRimSkinShader = Shader::create(vs, fs); assert(neoRimSkinShader); @@ -525,7 +525,7 @@ CreateRimLightPipes(void) { #include "shaders/obj/simple_frag.inc" #include "shaders/obj/neoRim_vert.inc" - const char *vs[] = { shaderDecl, header_vert_src, neoRim_vert_src, nil }; + const char *vs[] = { shaderDecl, "#define DIRECTIONALS\n", header_vert_src, neoRim_vert_src, nil }; const char *fs[] = { shaderDecl, header_frag_src, simple_frag_src, nil }; neoRimShader = Shader::create(vs, fs); assert(neoRimShader); diff --git a/vendor/librw b/vendor/librw -Subproject 0102f8836754c82b0ac35015bd1e6058904bc33 +Subproject af20de45226f5152a035866da32517466e81142 |