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authorSergeanur <s.anureev@yandex.ua>2021-01-13 13:56:25 +0100
committerSergeanur <s.anureev@yandex.ua>2021-01-13 13:56:25 +0100
commitff057838ec8f2f03b6990a87ca30e85ca45daafb (patch)
tree38af6623091aed50390109799d7f8b0ea28d2224
parentMerge remote-tracking branch 'origin/miami' into lcs (diff)
parentFix backface culling of cutscene objects (diff)
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-rw-r--r--CMakeLists.txt96
-rw-r--r--README.md11
-rw-r--r--cmake/FindMPG123.cmake28
-rw-r--r--cmake/FindSndFile.cmake84
-rw-r--r--cmake/Findmpg123.cmake38
-rw-r--r--src/CMakeLists.txt166
-rw-r--r--src/animation/AnimBlendClumpData.cpp2
-rw-r--r--src/animation/AnimBlendClumpData.h6
-rw-r--r--src/animation/FrameUpdate.cpp42
-rw-r--r--src/animation/RpAnimBlend.cpp2
-rw-r--r--src/control/Script4.cpp16
-rw-r--r--src/core/Camera.cpp2
-rw-r--r--src/core/PlayerInfo.cpp4
-rw-r--r--src/core/config.h6
-rw-r--r--src/core/main.cpp4
-rw-r--r--src/entities/Physical.cpp37
-rw-r--r--src/objects/CutsceneObject.cpp2
-rw-r--r--src/peds/Ped.cpp150
-rw-r--r--src/peds/Ped.h6
-rw-r--r--src/peds/PedAI.cpp252
-rw-r--r--src/peds/PedFight.cpp12
-rw-r--r--src/render/MBlur.cpp2
-rw-r--r--src/rw/MemoryMgr.cpp2
-rw-r--r--src/rw/RwHelper.cpp9
-rw-r--r--src/text/Text.cpp10
-rw-r--r--src/text/Text.h4
-rw-r--r--src/vehicles/Automobile.cpp2
-rw-r--r--src/vehicles/Bike.cpp2
-rw-r--r--src/vehicles/Train.cpp2
-rw-r--r--src/vehicles/Vehicle.cpp12
30 files changed, 560 insertions, 451 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 387400b3..7282135d 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -1,44 +1,82 @@
cmake_minimum_required(VERSION 3.8)
-project(reVC C CXX)
+set(EXECUTABLE reVC)
+set(PROJECT REVC)
+
+project(${EXECUTABLE} C CXX)
list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake")
if(WIN32)
- set(REVC_AUDIOS "NULL" "OAL" "MSS")
+ set(${PROJECT}_AUDIOS "OAL" "MSS")
else()
- set(REVC_AUDIOS "NULL" "OAL")
+ set(${PROJECT}_AUDIOS "OAL")
endif()
-set(REVC_AUDIO "OAL" CACHE STRING "Audio")
+set(${PROJECT}_AUDIO "OAL" CACHE STRING "Audio")
-set_property(CACHE REVC_AUDIO PROPERTY STRINGS ${REVC_AUDIOS})
-message(STATUS "REVC_AUDIO = ${REVC_AUDIO} (choices=${REVC_AUDIOS})")
-set("REVC_AUDIO_${REVC_AUDIO}" ON)
-if(NOT REVC_AUDIO IN_LIST REVC_AUDIOS)
- message(FATAL_ERROR "Illegal REVC_AUDIO=${REVC_AUDIO}")
-endif()
+option(${PROJECT}_WITH_OPUS "Build ${EXECUTABLE} with opus support" OFF)
+option(${PROJECT}_WITH_LIBSNDFILE "Build ${EXECUTABLE} with libsndfile (instead of internal decoder)" OFF)
-if(REVC_INSTALL)
- include(GNUInstallDirs)
- set(REVC_INSTALL_INCLUDEDIR "${CMAKE_INSTALL_INCLUDEDIR}/reVC")
+set_property(CACHE ${PROJECT}_AUDIO PROPERTY STRINGS ${${PROJECT}_AUDIOS})
+message(STATUS "${PROJECT}_AUDIO = ${${PROJECT}_AUDIO} (choices=${${PROJECT}_AUDIOS})")
+set("${PROJECT}_AUDIO_${${PROJECT}_AUDIO}" ON)
+if(NOT ${PROJECT}_AUDIO IN_LIST ${PROJECT}_AUDIOS)
+ message(FATAL_ERROR "Illegal ${PROJECT}_AUDIO=${${PROJECT}_AUDIO}")
endif()
-add_subdirectory("vendor/librw")
+option(${PROJECT}_VENDORED_LIBRW "Use vendored librw" ON)
+if(${PROJECT}_VENDORED_LIBRW)
+ add_subdirectory(vendor/librw)
+else()
+ find_package(librw REQUIRED)
+endif()
add_subdirectory(src)
-if(REVC_INSTALL)
- include(CMakePackageConfigHelpers)
- configure_package_config_file(reVC-config.cmake.in reVC-config.cmake
- INSTALL_DESTINATION "${CMAKE_INSTALL_PREFIX}"
- )
- install(
- FILES "${CMAKE_CURRENT_BINARY_DIR}/reVC-config.cmake"
- DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}"
- )
- install(
- EXPORT reVC-targets
- DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}"
- )
-
- include(CMakeCPack.cmake)
+if(${PROJECT}_INSTALL)
+ install(DIRECTORY gamefiles/ DESTINATION ".")
+ if(LIBRW_PLATFORM_NULL)
+ set(platform "-null")
+ elseif(LIBRW_PLATFORM_PS2)
+ set(platform "-ps2")
+ elseif(LIBRW_PLATFORM_GL3)
+ if(LIBRW_GL3_GFXLIB STREQUAL "GLFW")
+ set(platform "-gl3-glfw")
+ else()
+ set(platform "-gl3-sdl2")
+ endif()
+ elseif(LIBRW_PLATFORM_D3D9)
+ set(platform "-d3d9")
+ endif()
+ if(${PROJECT}_AUDIO_OAL)
+ set(audio "-oal")
+ elseif(${PROJECT}_AUDIO_MSS)
+ set(audio "-mss")
+ endif()
+ if(${PROJECT}_WITH_OPUS)
+ set(audio "${audio}-opus")
+ endif()
+ if(NOT LIBRW_PLATFORM_PS2)
+ if(WIN32)
+ set(os "-win")
+ elseif(APPLE)
+ set(os "-apple")
+ elseif(UNIX)
+ set(os "-linux")
+ else()
+ set(compiler "-UNK")
+ message(WARNING "Unknown os. Created cpack package will be wrong. (override using cpack -P)")
+ endif()
+ endif()
+
+ set(CPACK_PACKAGE_NAME "${PROJECT_NAME}${platform}${audio}${os}${compiler}")
+ set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "GTA III reversed")
+ set(CPACK_PACKAGE_VENDOR "GTAModding")
+ # FIXME: missing license (https://github.com/GTAmodding/re3/issues/794)
+ # set(CPACK_PACKAGE_DESCRIPTION_FILE "${PROJECT_SOURCE_DIR}/LICENSE")
+ # set(CPACK_RESOURCE_FILE_LICENSE "${PROJECT_SOURCE_DIR}/LICENSE")
+ set(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_NAME}")
+ set(CPACK_SOURCE_PACKAGE_FILE_NAME "${CPACK_PACKAGE_NAME}")
+ set(CPACK_PACKAGE_FILE_NAME "${CPACK_PACKAGE_NAME}")
+ set(CPACK_GENERATOR "TXZ")
+ include(CPack)
endif()
diff --git a/README.md b/README.md
index af559e1e..162f965d 100644
--- a/README.md
+++ b/README.md
@@ -35,6 +35,13 @@ There are various settings at the very bottom of [config.h](https://github.com/G
## Contributing
Please read the [Coding Style](https://github.com/GTAmodding/re3/blob/master/CODING_STYLE.md) Document
-### Unreversed / incomplete classes (at least the ones we know)
-See [VC todo list](https://github.com/GTAmodding/re3/wiki/VC-todo)
+### Unreversed / incomplete classes
+
+PS2/Mobile stuff:
+
+ src/core/Pad.cpp
+ src/core/main.cpp
+ src/core/Frontend_PS2.cpp
+ src/core/FrontEndControls.cpp
+ src/save/MemoryCard.cpp
diff --git a/cmake/FindMPG123.cmake b/cmake/FindMPG123.cmake
deleted file mode 100644
index a9b6dd8b..00000000
--- a/cmake/FindMPG123.cmake
+++ /dev/null
@@ -1,28 +0,0 @@
-# - Find mpg123
-# Find the native mpg123 includes and library
-#
-# MPG123_INCLUDE_DIR - where to find mpg123.h
-# MPG123_LIBRARIES - List of libraries when using mpg123.
-# MPG123_FOUND - True if mpg123 found.
-
-IF(MPG123_INCLUDE_DIR AND MPG123_LIBRARIES)
- # Already in cache, be silent
- SET(MPG123_FIND_QUIETLY TRUE)
-ENDIF(MPG123_INCLUDE_DIR AND MPG123_LIBRARIES)
-
-FIND_PATH(MPG123_INCLUDE_DIR mpg123.h
- PATHS "${MPG123_DIR}"
- PATH_SUFFIXES include
- )
-
-FIND_LIBRARY(MPG123_LIBRARIES NAMES mpg123 mpg123-0
- PATHS "${MPG123_DIR}"
- PATH_SUFFIXES lib
- )
-
-# MARK_AS_ADVANCED(MPG123_LIBRARIES MPG123_INCLUDE_DIR)
-
-# handle the QUIETLY and REQUIRED arguments and set MPG123_FOUND to TRUE if
-# all listed variables are TRUE
-INCLUDE(FindPackageHandleStandardArgs)
-FIND_PACKAGE_HANDLE_STANDARD_ARGS(MPG123 DEFAULT_MSG MPG123_LIBRARIES MPG123_INCLUDE_DIR)
diff --git a/cmake/FindSndFile.cmake b/cmake/FindSndFile.cmake
index 8ae47b70..5381af48 100644
--- a/cmake/FindSndFile.cmake
+++ b/cmake/FindSndFile.cmake
@@ -4,9 +4,11 @@
#
# Once done this will define
#
-# SNDFILE_FOUND - system has libsndfile
+# SNDFILE_FOUND - system has libsndfile
# SNDFILE_INCLUDE_DIRS - the libsndfile include directory
-# SNDFILE_LIBRARIES - Link these to use libsndfile
+# SNDFILE_LIBRARIES - Link these to use libsndfile
+# SNDFILE_CFLAGS - Compile options to use libsndfile
+# SndFile::SndFile - Imported library of libsndfile
#
# Copyright (C) 2006 Wengo
#
@@ -15,53 +17,51 @@
# For details see the accompanying COPYING-CMAKE-SCRIPTS file.
#
-if (SNDFILE_LIBRARIES AND SNDFILE_INCLUDE_DIRS)
- # in cache already
- set(SNDFILE_FOUND TRUE)
-else (SNDFILE_LIBRARIES AND SNDFILE_INCLUDE_DIRS)
+find_package(PkgConfig QUIET)
+if(PKG_CONFIG_FOUND)
+ pkg_search_module(PKG_SNDFILE "sndfile")
+endif()
- find_path(SNDFILE_INCLUDE_DIR
+find_path(SNDFILE_INCLUDE_DIR
NAMES
- sndfile.h
+ sndfile.h
+ HINTS
+ ${PKG_SNDFILE_INCLUDE_DIRS}
PATHS
- /usr/include
- /usr/local/include
- /opt/local/include
- /sw/include
- )
-
- find_library(SNDFILE_LIBRARY
+ /usr/include
+ /usr/local/include
+ /opt/local/include
+ /sw/include
+ )
+
+find_library(SNDFILE_LIBRARY
NAMES
- sndfile
+ sndfile
+ HINTS
+ ${PKG_SNDFILE_LIBRARIES}
PATHS
- /usr/lib
- /usr/local/lib
- /opt/local/lib
- /sw/lib
- )
+ /usr/lib
+ /usr/local/lib
+ /opt/local/lib
+ /sw/lib
+)
- set(SNDFILE_INCLUDE_DIRS
- ${SNDFILE_INCLUDE_DIR}
- )
- set(SNDFILE_LIBRARIES
- ${SNDFILE_LIBRARY}
- )
+set(SNDFILE_CFLAGS "${PKG_SNDFILE_CFLAGS_OTHER}" CACHE STRING "CFLAGS of libsndfile")
- if (SNDFILE_INCLUDE_DIRS AND SNDFILE_LIBRARIES)
- set(SNDFILE_FOUND TRUE)
- endif (SNDFILE_INCLUDE_DIRS AND SNDFILE_LIBRARIES)
+set(SNDFILE_INCLUDE_DIRS "${SNDFILE_INCLUDE_DIR}")
+set(SNDFILE_LIBRARIES "${SNDFILE_LIBRARY}")
- if (SNDFILE_FOUND)
- if (NOT SndFile_FIND_QUIETLY)
- message(STATUS "Found libsndfile: ${SNDFILE_LIBRARIES}")
- endif (NOT SndFile_FIND_QUIETLY)
- else (SNDFILE_FOUND)
- if (SndFile_FIND_REQUIRED)
- message(FATAL_ERROR "Could not find libsndfile")
- endif (SndFile_FIND_REQUIRED)
- endif (SNDFILE_FOUND)
+if(SNDFILE_INCLUDE_DIRS AND SNDFILE_LIBRARIES)
+ set(SNDFILE_FOUND TRUE)
+endif()
- # show the SNDFILE_INCLUDE_DIRS and SNDFILE_LIBRARIES variables only in the advanced view
- mark_as_advanced(SNDFILE_INCLUDE_DIRS SNDFILE_LIBRARIES)
+include(FindPackageHandleStandardArgs)
+find_package_handle_standard_args(SndFile DEFAULT_MSG SNDFILE_INCLUDE_DIRS SNDFILE_LIBRARIES)
-endif (SNDFILE_LIBRARIES AND SNDFILE_INCLUDE_DIRS)
+if(NOT TARGET SndFile::SndFile)
+ add_library(__SndFile INTERFACE)
+ target_compile_options(__SndFile INTERFACE ${SNDFILE_CFLAGS})
+ target_include_directories(__SndFile INTERFACE ${SNDFILE_INCLUDE_DIRS})
+ target_link_libraries(__SndFile INTERFACE ${SNDFILE_LIBRARIES})
+ add_library(SndFile::SndFile ALIAS __SndFile)
+endif()
diff --git a/cmake/Findmpg123.cmake b/cmake/Findmpg123.cmake
new file mode 100644
index 00000000..c6fe56bb
--- /dev/null
+++ b/cmake/Findmpg123.cmake
@@ -0,0 +1,38 @@
+# - Find mpg123
+# Find the native mpg123 includes and library
+#
+# mpg123_INCLUDE_DIR - Where to find mpg123.h
+# mpg123_LIBRARIES - List of libraries when using mpg123.
+# mpg123_CFLAGS - Compile options to use mpg123
+# mpg123_FOUND - True if mpg123 found.
+# MPG123::libmpg123 - Imported library of libmpg123
+
+find_package(PkgConfig QUIET)
+if(PKG_CONFIG_FOUND)
+ pkg_search_module(PKG_MPG123 mpg123)
+endif()
+
+find_path(mpg123_INCLUDE_DIR mpg123.h
+ HINTS ${PKG_MPG123_INCLUDE_DIRS}
+ PATHS "${mpg123_DIR}"
+ PATH_SUFFIXES include
+)
+
+find_library(mpg123_LIBRARIES NAMES mpg123 mpg123-0
+ HINTS ${PKG_MPG123_LIBRARIES}
+ PATHS "${mpg123_DIR}"
+ PATH_SUFFIXES lib
+)
+
+set(mpg123_CFLAGS "${PKG_MPG123_CFLAGS_OTHER}" CACHE STRING "CFLAGS of mpg123")
+
+include(FindPackageHandleStandardArgs)
+find_package_handle_standard_args(mpg123 DEFAULT_MSG mpg123_LIBRARIES mpg123_INCLUDE_DIR)
+
+if(NOT TARGET MPG123::libmpg123)
+ add_library(__libmpg123 INTERFACE)
+ target_compile_options(__libmpg123 INTERFACE ${mpg123_CFLAGS})
+ target_include_directories(__libmpg123 INTERFACE ${mpg123_INCLUDE_DIR})
+ target_link_libraries(__libmpg123 INTERFACE ${mpg123_LIBRARIES})
+ add_library(MPG123::libmpg123 ALIAS __libmpg123)
+endif()
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index e87878a8..dc204d17 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -1,92 +1,105 @@
set(THREADS_PREFER_PTHREAD_FLAG ON)
find_package(Threads REQUIRED)
-if(${REVC_AUDIO} STREQUAL "OAL")
- find_package(OpenAL REQUIRED)
- find_package(MPG123 REQUIRED)
- find_package(SndFile REQUIRED)
-endif()
+file(GLOB_RECURSE ${PROJECT}_SOURCES "*.cpp" "*.h" "*.rc")
-file(GLOB_RECURSE Sources "*.cpp" "*.h")
+function(header_directories RETURN_LIST)
+ file(GLOB_RECURSE ALL_SRCS *.h *.cpp *.c)
+ set(RELDIRS)
+ foreach(SRC ${ALL_SRCS})
+ file(RELATIVE_PATH RELSRC "${CMAKE_CURRENT_SOURCE_DIR}" "${SRC}")
+ get_filename_component(RELDIR "${RELSRC}" DIRECTORY)
+ list(APPEND RELDIRS ${RELDIR})
+ endforeach()
+ list(REMOVE_DUPLICATES RELDIRS)
+ set(${RETURN_LIST} ${RELDIRS} PARENT_SCOPE)
+endfunction()
-MACRO(HEADER_DIRECTORIES return_list)
- FILE(GLOB_RECURSE new_list *.cpp)
- SET(dir_list "animation"
- "audio"
- "collision"
- "control"
- "core"
- "entities"
- "extras"
- "fakerw"
- "math"
- "modelinfo"
- "objects"
- "peds"
- "render"
- "rw"
- "save"
- "skel"
- "text"
- "vehicles"
- "weapons")
- FOREACH(file_path ${new_list})
- GET_FILENAME_COMPONENT(dir_path ${file_path} PATH)
- SET(dir_list ${dir_list} ${dir_path})
- ENDFOREACH()
- LIST(REMOVE_DUPLICATES dir_list)
- SET(${return_list} ${dir_list})
-ENDMACRO()
+header_directories(${PROJECT}_INCLUDES)
-HEADER_DIRECTORIES(header_list)
-include_directories(${header_list})
+add_executable(${EXECUTABLE} WIN32
+ ${${PROJECT}_SOURCES}
+)
+target_link_libraries(${EXECUTABLE} PRIVATE
+ librw::librw
+ Threads::Threads
+)
-add_executable(reVC ${Sources})
-target_link_libraries(reVC librw)
-target_link_libraries(reVC Threads::Threads)
+target_include_directories(${EXECUTABLE}
+ PRIVATE
+ $<BUILD_INTERFACE:${PROJECT_SOURCE_DIR}>
+ $<BUILD_INTERFACE:${${PROJECT}_INCLUDES}>
+)
-if(${REVC_AUDIO} STREQUAL "OAL")
- target_link_libraries(reVC ${OPENAL_LIBRARY})
- target_link_libraries(reVC ${MPG123_LIBRARIES})
- target_link_libraries(reVC ${SNDFILE_LIBRARIES})
-endif()
+target_compile_definitions(${EXECUTABLE}
+ PRIVATE
+ $<IF:$<CONFIG:DEBUG>,DEBUG,NDEBUG>
+ LIBRW
+ ${PROJECT}_NO_AUTOLINK
+)
-target_include_directories(reVC
- INTERFACE
- $<BUILD_INTERFACE:${PROJECT_SOURCE_DIR}>
+if(LIBRW_PLATFORM_D3D9)
+ target_compile_definitions(${EXECUTABLE}
+ PUBLIC
+ USE_D3D9
)
+endif()
-target_compile_definitions(reVC
- PRIVATE
- "$<IF:$<CONFIG:DEBUG>,DEBUG,NDEBUG>"
- PUBLIC
- "RW_${REVC_PLATFORM}"
+if(${PROJECT}_AUDIO STREQUAL "OAL")
+ find_package(OpenAL REQUIRED)
+ target_include_directories(${EXECUTABLE} PRIVATE ${OPENAL_INCLUDE_DIR})
+ target_link_libraries(${EXECUTABLE} PRIVATE ${OPENAL_LIBRARY})
+ target_compile_definitions(${EXECUTABLE} PRIVATE ${OPENAL_DEFINITIONS})
+ target_compile_definitions(${EXECUTABLE} PRIVATE AUDIO_OAL)
+elseif(${PROJECT}_AUDIO STREQUAL "MSS")
+ find_package(MilesSDK REQUIRED)
+ target_compile_definitions(${EXECUTABLE} PRIVATE AUDIO_MSS)
+ target_link_libraries(${EXECUTABLE} PRIVATE MilesSDK::MilesSDK)
+endif()
+
+find_package(mpg123 REQUIRED)
+target_link_libraries(${EXECUTABLE} PRIVATE
+ MPG123::libmpg123
+)
+if(${PROJECT}_WITH_OPUS)
+ find_package(opusfile REQUIRED)
+ target_link_libraries(${EXECUTABLE} PRIVATE
+ opusfile::opusfile
+ )
+ target_compile_definitions(${EXECUTABLE} PRIVATE AUDIO_OPUS)
+endif()
+if(${PROJECT}_WITH_LIBSNDFILE)
+ find_package(SndFile REQUIRED)
+ target_link_libraries(${EXECUTABLE} PRIVATE
+ SndFile::SndFile
)
+ target_compile_definitions(${EXECUTABLE} PRIVATE AUDIO_OAL_USE_SNDFILE)
+endif()
-target_compile_definitions(reVC PRIVATE LIBRW=1 AUDIO_OAL=1)
+target_compile_definitions(${EXECUTABLE} PRIVATE )
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang" OR CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang")
- target_compile_options(reVC
+ target_compile_options(${EXECUTABLE}
PRIVATE
"-Wall"
- )
- if (NOT REVC_PLATFORM_PS2)
- target_compile_options(reVC
+ )
+ if (NOT LIBRW_PLATFORM_PS2)
+ target_compile_options(${EXECUTABLE}
PRIVATE
- "-Wextra"
- "-Wdouble-promotion"
- "-Wpedantic"
- )
+ -Wextra
+ -Wdouble-promotion
+ -Wpedantic
+ )
endif()
elseif(CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
- target_compile_options(reVC
+ target_compile_options(${EXECUTABLE}
PUBLIC
- /wd4996 /wd4244
- )
+ /Zc:sizedDealloc-
+ )
endif()
-set_target_properties(reVC
+set_target_properties(${EXECUTABLE}
PROPERTIES
C_STANDARD 11
C_EXTENSIONS OFF
@@ -94,20 +107,15 @@ set_target_properties(reVC
CXX_STANDARD 11
CXX_EXTENSIONS OFF
CXX_STANDARD_REQUIRED ON
- PREFIX ""
- )
-
-if(REVC_INSTALL)
- target_include_directories(reVC
- INTERFACE
- $<INSTALL_INTERFACE:${REVC_INSTALL_INCLUDEDIR}>
- )
+)
+if(${PROJECT}_INSTALL)
install(
- TARGETS reVC
- EXPORT reVC-targets
- RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
- LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
- ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
- )
+ TARGETS ${EXECUTABLE}
+ EXPORT ${EXECUTABLE}-targets
+ RUNTIME DESTINATION "."
+ )
+ if(MSVC)
+ install(FILES $<TARGET_PDB_FILE:${EXECUTABLE}> DESTINATION "." OPTIONAL)
+ endif()
endif()
diff --git a/src/animation/AnimBlendClumpData.cpp b/src/animation/AnimBlendClumpData.cpp
index 4e8f3153..620c2229 100644
--- a/src/animation/AnimBlendClumpData.cpp
+++ b/src/animation/AnimBlendClumpData.cpp
@@ -8,7 +8,7 @@
CAnimBlendClumpData::CAnimBlendClumpData(void)
{
numFrames = 0;
- velocity = nil;
+ velocity2d = nil;
frames = nil;
link.Init();
}
diff --git a/src/animation/AnimBlendClumpData.h b/src/animation/AnimBlendClumpData.h
index 633fc7b9..bb711b28 100644
--- a/src/animation/AnimBlendClumpData.h
+++ b/src/animation/AnimBlendClumpData.h
@@ -3,7 +3,6 @@
#include "AnimBlendList.h"
-// TODO: put somewhere else
struct AnimBlendFrameData
{
enum {
@@ -31,7 +30,10 @@ class CAnimBlendClumpData
public:
CAnimBlendLink link;
int32 numFrames;
- CVector *velocity;
+ union {
+ CVector2D *velocity2d;
+ CVector *velocity3d;
+ };
// order of frames is determined by RW hierarchy
AnimBlendFrameData *frames;
diff --git a/src/animation/FrameUpdate.cpp b/src/animation/FrameUpdate.cpp
index a085fd4b..e35bd4c8 100644
--- a/src/animation/FrameUpdate.cpp
+++ b/src/animation/FrameUpdate.cpp
@@ -33,7 +33,7 @@ FrameUpdateCallBackNonSkinned(AnimBlendFrameData *frame, void *arg)
AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg;
if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION &&
- gpAnimBlendClump->velocity){
+ gpAnimBlendClump->velocity2d){
if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION_3D)
FrameUpdateCallBackWith3dVelocityExtractionNonSkinned(frame, arg);
else
@@ -142,11 +142,11 @@ FrameUpdateCallBackWithVelocityExtractionNonSkinned(AnimBlendFrameData *frame, v
}
if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
- gpAnimBlendClump->velocity->x = transx - curx;
- gpAnimBlendClump->velocity->y = transy - cury;
+ gpAnimBlendClump->velocity2d->x = transx - curx;
+ gpAnimBlendClump->velocity2d->y = transy - cury;
if(looped){
- gpAnimBlendClump->velocity->x += endx;
- gpAnimBlendClump->velocity->y += endy;
+ gpAnimBlendClump->velocity2d->x += endx;
+ gpAnimBlendClump->velocity2d->y += endy;
}
mat->pos.x = pos.x - transx;
mat->pos.y = pos.y - transy;
@@ -222,9 +222,9 @@ FrameUpdateCallBackWith3dVelocityExtractionNonSkinned(AnimBlendFrameData *frame,
}
if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
- *gpAnimBlendClump->velocity = trans - cur;
+ *gpAnimBlendClump->velocity3d = trans - cur;
if(looped)
- *gpAnimBlendClump->velocity += end;
+ *gpAnimBlendClump->velocity3d += end;
mat->pos.x = (pos - trans).x + frame->resetPos.x;
mat->pos.y = (pos - trans).y + frame->resetPos.y;
mat->pos.z = (pos - trans).z + frame->resetPos.z;
@@ -244,7 +244,7 @@ FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg)
AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg;
if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION &&
- gpAnimBlendClump->velocity){
+ gpAnimBlendClump->velocity2d){
if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION_3D)
FrameUpdateCallBackWith3dVelocityExtractionSkinned(frame, arg);
else
@@ -354,11 +354,11 @@ FrameUpdateCallBackWithVelocityExtractionSkinned(AnimBlendFrameData *frame, void
}
if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
- gpAnimBlendClump->velocity->x = transx - curx;
- gpAnimBlendClump->velocity->y = transy - cury;
+ gpAnimBlendClump->velocity2d->x = transx - curx;
+ gpAnimBlendClump->velocity2d->y = transy - cury;
if(looped){
- gpAnimBlendClump->velocity->x += endx;
- gpAnimBlendClump->velocity->y += endy;
+ gpAnimBlendClump->velocity2d->x += endx;
+ gpAnimBlendClump->velocity2d->y += endy;
}
xform->t.x = pos.x - transx;
xform->t.y = pos.y - transy;
@@ -434,9 +434,9 @@ FrameUpdateCallBackWith3dVelocityExtractionSkinned(AnimBlendFrameData *frame, vo
}
if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
- *gpAnimBlendClump->velocity = trans - cur;
+ *gpAnimBlendClump->velocity3d = trans - cur;
if(looped)
- *gpAnimBlendClump->velocity += end;
+ *gpAnimBlendClump->velocity3d += end;
xform->t.x = (pos - trans).x + frame->resetPos.x;
xform->t.y = (pos - trans).y + frame->resetPos.y;
xform->t.z = (pos - trans).z + frame->resetPos.z;
@@ -446,7 +446,7 @@ FrameUpdateCallBackWith3dVelocityExtractionSkinned(AnimBlendFrameData *frame, vo
void
FrameUpdateCallBackOffscreen(AnimBlendFrameData *frame, void *arg)
{
- if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION && gpAnimBlendClump->velocity)
+ if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION && gpAnimBlendClump->velocity2d)
FrameUpdateCallBackWithVelocityExtractionSkinned(frame, arg);
}
@@ -466,7 +466,7 @@ FrameUpdateCallBackNonSkinnedCompressed(AnimBlendFrameData *frame, void *arg)
AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg;
if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION &&
- gpAnimBlendClump->velocity){
+ gpAnimBlendClump->velocity2d){
if(updateData->foobar)
for(node = updateData->nodes; *node; node++)
if((*node)->sequence && (*node)->association->IsPartial())
@@ -511,9 +511,9 @@ FrameUpdateCallBackNonSkinnedCompressed(AnimBlendFrameData *frame, void *arg)
}
if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
- *gpAnimBlendClump->velocity = trans - cur;
+ *gpAnimBlendClump->velocity3d = trans - cur;
if(looped)
- *gpAnimBlendClump->velocity += end;
+ *gpAnimBlendClump->velocity3d += end;
mat->pos.x = (pos - trans).x + frame->resetPos.x;
mat->pos.y = (pos - trans).y + frame->resetPos.y;
mat->pos.z = (pos - trans).z + frame->resetPos.z;
@@ -573,7 +573,7 @@ FrameUpdateCallBackSkinnedCompressed(AnimBlendFrameData *frame, void *arg)
AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg;
if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION &&
- gpAnimBlendClump->velocity){
+ gpAnimBlendClump->velocity2d){
if(updateData->foobar)
for(node = updateData->nodes; *node; node++)
if((*node)->sequence && (*node)->association->IsPartial())
@@ -620,9 +620,9 @@ FrameUpdateCallBackSkinnedCompressed(AnimBlendFrameData *frame, void *arg)
}
if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
- *gpAnimBlendClump->velocity = trans - cur;
+ *gpAnimBlendClump->velocity3d = trans - cur;
if(looped)
- *gpAnimBlendClump->velocity += end;
+ *gpAnimBlendClump->velocity3d += end;
xform->t.x = (pos - trans).x + frame->resetPos.x;
xform->t.y = (pos - trans).y + frame->resetPos.y;
xform->t.z = (pos - trans).z + frame->resetPos.z;
diff --git a/src/animation/RpAnimBlend.cpp b/src/animation/RpAnimBlend.cpp
index c4103dbf..9223d198 100644
--- a/src/animation/RpAnimBlend.cpp
+++ b/src/animation/RpAnimBlend.cpp
@@ -437,7 +437,7 @@ RpAnimBlendNodeUpdateKeyframes(AnimBlendFrameData *frames, AnimBlendFrameUpdateD
CAnimBlendAssociation *a = (*node)->association;
for(i = 0; i < numNodes; i++)
if((frames[i].flag & AnimBlendFrameData::VELOCITY_EXTRACTION) == 0 ||
- gpAnimBlendClump->velocity == nil){
+ gpAnimBlendClump->velocity2d == nil){
if((*node)[i].sequence)
(*node)[i].FindKeyFrame(a->currentTime - a->timeStep);
}
diff --git a/src/control/Script4.cpp b/src/control/Script4.cpp
index d7e1d083..12eb179c 100644
--- a/src/control/Script4.cpp
+++ b/src/control/Script4.cpp
@@ -785,20 +785,20 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
}else{
pPed->m_pMyVehicle->RemovePassenger(pPed);
}
- if (pPed->m_vehEnterType) {
+ if (pPed->m_vehDoor) {
if (pPed->GetPedState() == PED_EXIT_CAR || pPed->GetPedState() == PED_DRAG_FROM_CAR) {
uint8 flags = 0;
if (pPed->m_pMyVehicle->IsBike()) {
- if (pPed->m_vehEnterType == CAR_DOOR_LF ||
- pPed->m_vehEnterType == CAR_DOOR_RF ||
- pPed->m_vehEnterType == CAR_WINDSCREEN)
+ if (pPed->m_vehDoor == CAR_DOOR_LF ||
+ pPed->m_vehDoor == CAR_DOOR_RF ||
+ pPed->m_vehDoor == CAR_WINDSCREEN)
flags = CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_RF;
- else if (pPed->m_vehEnterType == CAR_DOOR_LR ||
- pPed->m_vehEnterType == CAR_DOOR_RR)
+ else if (pPed->m_vehDoor == CAR_DOOR_LR ||
+ pPed->m_vehDoor == CAR_DOOR_RR)
flags = CAR_DOOR_FLAG_LR | CAR_DOOR_FLAG_RR;
}
else {
- switch (pPed->m_vehEnterType) {
+ switch (pPed->m_vehDoor) {
case CAR_DOOR_LF:
flags = pPed->m_pMyVehicle->m_nNumMaxPassengers != 0 ? CAR_DOOR_FLAG_LF : CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_LR;
break;
@@ -814,7 +814,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
}
}
pPed->m_pMyVehicle->m_nGettingOutFlags &= ~flags;
- pPed->m_pMyVehicle->ProcessOpenDoor(pPed->m_vehEnterType, NUM_STD_ANIMS, 0.0f);
+ pPed->m_pMyVehicle->ProcessOpenDoor(pPed->m_vehDoor, NUM_STD_ANIMS, 0.0f);
}
}
}
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index d245bb5a..992c7d74 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -2353,7 +2353,7 @@ CCamera::StartTransition(int16 newMode)
while(deltaBeta < -PI) deltaBeta += 2*PI;
deltaBeta = Abs(deltaBeta);
- door = FindPlayerPed()->m_vehEnterType;
+ door = FindPlayerPed()->m_vehDoor;
if(deltaBeta > HALFPI){
if(((CPed*)pTargetEntity)->m_carInObjective){
if(((CPed*)pTargetEntity)->m_carInObjective->IsUpsideDown()){
diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp
index 7289175d..f0f3e2c6 100644
--- a/src/core/PlayerInfo.cpp
+++ b/src/core/PlayerInfo.cpp
@@ -390,8 +390,8 @@ CPlayerInfo::Process(void)
m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, carBelow);
} else if (carBelow->IsBoat()) {
if (!carBelow->pDriver) {
- m_pPed->m_vehEnterType = 0;
- m_pPed->SetEnterCar(carBelow, m_pPed->m_vehEnterType);
+ m_pPed->m_vehDoor = 0;
+ m_pPed->SetEnterCar(carBelow, m_pPed->m_vehDoor);
}
} else {
m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, carBelow);
diff --git a/src/core/config.h b/src/core/config.h
index 225863f3..58bc9ffd 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -240,12 +240,16 @@ enum Config {
# define TIMEBARS // print debug timers
#endif
-#define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more
+#define FIX_BUGS // fixes bugs that we've came across during reversing. You can undefine this only on release builds.
//#define MORE_LANGUAGES // Add more translations to the game
#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
#define LOAD_INI_SETTINGS // as the name suggests. fundamental for CUSTOM_FRONTEND_OPTIONS
#define FIX_HIGH_FPS_BUGS_ON_FRONTEND
+#if defined(__LP64__) || defined(_WIN64)
+#define FIX_BUGS_64 // Must have fixes to be able to run 64 bit build
+#endif
+
// Just debug menu entries
#ifdef DEBUGMENU
#define RELOADABLES // some debug menu options to reload TXD files
diff --git a/src/core/main.cpp b/src/core/main.cpp
index c516cd84..4e94c202 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -1426,11 +1426,13 @@ Idle(void *arg)
CSprite2d::InitPerFrame();
CFont::InitPerFrame();
+ PUSH_MEMID(MEMID_GAME_PROCESS);
CPointLights::InitPerFrame();
tbStartTimer(0, "CGame::Process");
CGame::Process();
tbEndTimer("CGame::Process");
+ POP_MEMID();
tbStartTimer(0, "DMAudio.Service");
DMAudio.Service();
@@ -1452,6 +1454,8 @@ Idle(void *arg)
if(arg == nil)
return;
+ PUSH_MEMID(MEMID_RENDER);
+
if(!FrontEndMenuManager.m_bMenuActive && TheCamera.GetScreenFadeStatus() != FADE_2)
{
// This is from SA, but it's nice for windowed mode
diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp
index 706b469c..07d1d0b4 100644
--- a/src/entities/Physical.cpp
+++ b/src/entities/Physical.cpp
@@ -883,9 +883,13 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
if(B->GetStatus() == STATUS_PLAYER)
pointposB *= 0.8f;
if(CWorld::bNoMoreCollisionTorque){
- // BUG: the game actually uses A here, but this can't be right
+#ifdef FIX_BUGS
B->ApplyFrictionMoveForce(fB*-0.3f);
B->ApplyFrictionTurnForce(fB*-0.3f, pointposB);
+#else
+ A->ApplyFrictionMoveForce(fB*-0.3f);
+ A->ApplyFrictionTurnForce(fB*-0.3f, pointposB);
+#endif
}
}
if(!A->bInfiniteMass){
@@ -1054,7 +1058,13 @@ CPhysical::ApplyFriction(CPhysical *B, float adhesiveLimit, CColPoint &colpoint)
fOtherSpeedA = vOtherSpeedA.Magnitude();
fOtherSpeedB = vOtherSpeedB.Magnitude();
+#ifdef FIX_BUGS // division by 0
+ frictionDir = vOtherSpeedA;
+ frictionDir.Normalise();
+#else
frictionDir = vOtherSpeedA * (1.0f/fOtherSpeedA);
+#endif
+
speedSum = (B->m_fMass*fOtherSpeedB + A->m_fMass*fOtherSpeedA)/(B->m_fMass + A->m_fMass);
if(fOtherSpeedA > speedSum){
impulseA = (speedSum - fOtherSpeedA) * A->m_fMass;
@@ -1084,7 +1094,12 @@ CPhysical::ApplyFriction(CPhysical *B, float adhesiveLimit, CColPoint &colpoint)
fOtherSpeedA = vOtherSpeedA.Magnitude();
fOtherSpeedB = vOtherSpeedB.Magnitude();
+#ifdef FIX_BUGS // division by 0
+ frictionDir = vOtherSpeedA;
+ frictionDir.Normalise();
+#else
frictionDir = vOtherSpeedA * (1.0f/fOtherSpeedA);
+#endif
float massB = B->GetMass(pointposB, frictionDir);
speedSum = (massB*fOtherSpeedB + A->m_fMass*fOtherSpeedA)/(massB + A->m_fMass);
if(fOtherSpeedA > speedSum){
@@ -1112,7 +1127,12 @@ CPhysical::ApplyFriction(CPhysical *B, float adhesiveLimit, CColPoint &colpoint)
fOtherSpeedA = vOtherSpeedA.Magnitude();
fOtherSpeedB = vOtherSpeedB.Magnitude();
+#ifdef FIX_BUGS // division by 0
+ frictionDir = vOtherSpeedA;
+ frictionDir.Normalise();
+#else
frictionDir = vOtherSpeedA * (1.0f/fOtherSpeedA);
+#endif
float massA = A->GetMass(pointposA, frictionDir);
speedSum = (B->m_fMass*fOtherSpeedB + massA*fOtherSpeedA)/(B->m_fMass + massA);
if(fOtherSpeedA > speedSum){
@@ -1140,7 +1160,12 @@ CPhysical::ApplyFriction(CPhysical *B, float adhesiveLimit, CColPoint &colpoint)
fOtherSpeedA = vOtherSpeedA.Magnitude();
fOtherSpeedB = vOtherSpeedB.Magnitude();
+#ifdef FIX_BUGS // division by 0
+ frictionDir = vOtherSpeedA;
+ frictionDir.Normalise();
+#else
frictionDir = vOtherSpeedA * (1.0f/fOtherSpeedA);
+#endif
float massA = A->GetMass(pointposA, frictionDir);
float massB = B->GetMass(pointposB, frictionDir);
speedSum = (massB*fOtherSpeedB + massA*fOtherSpeedA)/(massB + massA);
@@ -1178,7 +1203,12 @@ CPhysical::ApplyFriction(float adhesiveLimit, CColPoint &colpoint)
fOtherSpeed = vOtherSpeed.Magnitude();
if(fOtherSpeed > 0.0f){
+#ifdef FIX_BUGS // division by 0
+ frictionDir = vOtherSpeed;
+ frictionDir.Normalise();
+#else
frictionDir = vOtherSpeed * (1.0f/fOtherSpeed);
+#endif
// not really impulse but speed
// maybe use ApplyFrictionMoveForce instead?
fImpulse = -fOtherSpeed;
@@ -1196,7 +1226,12 @@ CPhysical::ApplyFriction(float adhesiveLimit, CColPoint &colpoint)
fOtherSpeed = vOtherSpeed.Magnitude();
if(fOtherSpeed > 0.0f){
+#ifdef FIX_BUGS // division by 0
+ frictionDir = vOtherSpeed;
+ frictionDir.Normalise();
+#else
frictionDir = vOtherSpeed * (1.0f/fOtherSpeed);
+#endif
fImpulse = -fOtherSpeed * m_fMass;
impulseLimit = adhesiveLimit*CTimer::GetTimeStep() * 1.5;
if(fImpulse < -impulseLimit) fImpulse = -impulseLimit;
diff --git a/src/objects/CutsceneObject.cpp b/src/objects/CutsceneObject.cpp
index 01fb038f..803fcf0f 100644
--- a/src/objects/CutsceneObject.cpp
+++ b/src/objects/CutsceneObject.cpp
@@ -46,7 +46,7 @@ CCutsceneObject::SetModelIndex(uint32 id)
CEntity::SetModelIndex(id);
assert(RwObjectGetType(m_rwObject) == rpCLUMP);
RpAnimBlendClumpInit((RpClump*)m_rwObject);
- (*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity = &m_vecMoveSpeed;
+ (*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity3d = &m_vecMoveSpeed;
(*RPANIMBLENDCLUMPDATA(m_rwObject))->frames[0].flag |= AnimBlendFrameData::VELOCITY_EXTRACTION_3D;
}
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index f597edea..f5123b39 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -113,15 +113,15 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_attackTimer = 0;
m_timerUnused = 0;
m_lookTimer = 0;
- m_standardTimer = 0;
+ m_chatTimer = 0;
m_shootTimer = 0;
- m_hitRecoverTimer = 0;
+ m_carJackTimer = 0;
m_duckAndCoverTimer = 0;
m_moved = CVector2D(0.0f, 0.0f);
m_fRotationCur = 0.0f;
m_headingRate = 15.0f;
m_fRotationDest = 0.0f;
- m_vehEnterType = CAR_DOOR_LF;
+ m_vehDoor = CAR_DOOR_LF;
m_walkAroundType = 0;
m_pCurrentPhysSurface = nil;
m_vecOffsetFromPhysSurface = CVector(0.0f, 0.0f, 0.0f);
@@ -381,7 +381,7 @@ CPed::~CPed(void)
GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
CRadar::ClearBlipForEntity(BLIP_CHAR, CPools::GetPedPool()->GetIndex(this));
if (InVehicle()){
- uint8 door_flag = GetCarDoorFlag(m_vehEnterType);
+ uint8 door_flag = GetCarDoorFlag(m_vehDoor);
if (m_pMyVehicle->pDriver == this)
m_pMyVehicle->pDriver = nil;
else {
@@ -434,8 +434,7 @@ CPed::SetModelIndex(uint32 mi)
if (!CanUseTorsoWhenLooking())
m_pedIK.m_flags |= CPedIK::LOOKAROUND_HEAD_ONLY;
- // This is a mistake by R*, velocity is CVector, whereas m_vecAnimMoveDelta is CVector2D.
- (*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity = (CVector*) &m_vecAnimMoveDelta;
+ (*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity2d = &m_vecAnimMoveDelta;
if(modelInfo->GetHitColModel() == nil)
modelInfo->CreateHitColModelSkinned(GetClump());
@@ -1299,7 +1298,8 @@ CPed::ScanForInterestingStuff(void)
if (LookForInterestingNodes())
return;
- if (m_nPedType == PEDTYPE_CRIMINAL && m_hitRecoverTimer < CTimer::GetTimeInMilliseconds()) {
+ if (m_nPedType == PEDTYPE_CRIMINAL && m_carJackTimer < CTimer::GetTimeInMilliseconds()) {
+ // Find a car to steal or a ped to mug if we haven't already decided to steal a car
if (CGeneral::GetRandomNumber() % 100 < 10) {
int mostExpensiveVehAround = -1;
int bestMonetaryValue = 0;
@@ -1322,10 +1322,10 @@ CPed::ScanForInterestingStuff(void)
}
if (bestMonetaryValue > 2000 && mostExpensiveVehAround != -1 && vehicles[mostExpensiveVehAround]) {
SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, vehicles[mostExpensiveVehAround]);
- m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000;
+ m_carJackTimer = CTimer::GetTimeInMilliseconds() + 5000;
return;
}
- m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000;
+ m_carJackTimer = CTimer::GetTimeInMilliseconds() + 5000;
} else if (m_objective != OBJECTIVE_MUG_CHAR && !(CGeneral::GetRandomNumber() & 7)) {
CPed *charToMug = nil;
for (int i = 0; i < m_numNearPeds; ++i) {
@@ -1347,13 +1347,13 @@ CPed::ScanForInterestingStuff(void)
if (charToMug)
SetObjective(OBJECTIVE_MUG_CHAR, charToMug);
- m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000;
+ m_carJackTimer = CTimer::GetTimeInMilliseconds() + 5000;
}
}
if (m_nPedState == PED_WANDER_PATH) {
if (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) < 0.5f) {
- if (CTimer::GetTimeInMilliseconds() > m_standardTimer) {
+ if (CTimer::GetTimeInMilliseconds() > m_chatTimer) {
for (int i = 0; i < m_numNearPeds; i ++) {
if (m_nearPeds[i] && m_nearPeds[i]->m_nPedState == PED_WANDER_PATH) {
if ((GetPosition() - m_nearPeds[i]->GetPosition()).Magnitude() < 1.8f
@@ -1369,7 +1369,7 @@ CPed::ScanForInterestingStuff(void)
}
}
} else {
- m_standardTimer = CTimer::GetTimeInMilliseconds() + 200;
+ m_chatTimer = CTimer::GetTimeInMilliseconds() + 200;
}
}
}
@@ -3656,7 +3656,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
if (Abs(angleDiffBtwObjCenterAndForward) >= objTopRightHeading) {
if (PI - objTopRightHeading >= Abs(angleDiffBtwObjCenterAndForward)) {
if ((angleDiffBtwObjCenterAndForward <= 0.0f || objUpsideDown) && (angleDiffBtwObjCenterAndForward < 0.0f || !objUpsideDown)) {
- if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR)) {
+ if (goingToEnterCar && (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR)) {
m_walkAroundType = 0;
} else {
if (CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) >= 0.0f) {
@@ -3674,7 +3674,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
}
}
} else {
- if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)) {
+ if (goingToEnterCar && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)) {
m_walkAroundType = 0;
} else {
if (CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) <= 0.0f) {
@@ -3692,7 +3692,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
}
}
}
- } else if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)
+ } else if (goingToEnterCar && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)
|| CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) < 0.0f) {
if (entityOnTopLeftOfObj == 1 || entityOnTopLeftOfObj && !entityOnTopRightOfObj && !entityOnBottomRightOfObj) {
m_walkAroundType = 3;
@@ -3700,7 +3700,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
} else if (entityOnTopRightOfObj == 1 || entityOnTopRightOfObj && !entityOnTopLeftOfObj && !entityOnBottomLeftOfObj) {
m_walkAroundType = 4;
}
- } else if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)
+ } else if (goingToEnterCar && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)
|| CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) > 0.0f) {
if (entityOnBottomLeftOfObj == 1 || entityOnBottomLeftOfObj && !entityOnTopRightOfObj && !entityOnBottomRightOfObj) {
m_walkAroundType = 2;
@@ -3723,10 +3723,10 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
if (Abs(angleDiffBtwObjCenterAndForward) < objTopRightHeading) {
if (goingToEnterCar) {
if (goingToEnterCarAndItsVan) {
- if (m_vehEnterType == CAR_DOOR_LR || m_vehEnterType == CAR_DOOR_RR)
+ if (m_vehDoor == CAR_DOOR_LR || m_vehDoor == CAR_DOOR_RR)
return;
}
- if (m_vehEnterType != CAR_DOOR_LF && m_vehEnterType != CAR_DOOR_LR && (!entityOnBottomRightOfObj || entityOnBottomLeftOfObj)) {
+ if (m_vehDoor != CAR_DOOR_LF && m_vehDoor != CAR_DOOR_LR && (!entityOnBottomRightOfObj || entityOnBottomLeftOfObj)) {
m_fRotationDest = CGeneral::LimitRadianAngle(dirToSet - HALFPI);
localPosToHead.x = adjustedColMax.x;
localPosToHead.z = 0.0f;
@@ -3755,9 +3755,9 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
} else {
if (PI - objTopRightHeading >= Abs(angleDiffBtwObjCenterAndForward)) {
if (angleDiffBtwObjCenterAndForward <= 0.0f) {
- if (!goingToEnterCar || !goingToEnterCarAndItsVan || m_vehEnterType != CAR_DOOR_LR && m_vehEnterType != CAR_DOOR_RR) {
+ if (!goingToEnterCar || !goingToEnterCarAndItsVan || m_vehDoor != CAR_DOOR_LR && m_vehDoor != CAR_DOOR_RR) {
if (goingToEnterCar) {
- if (m_vehEnterType == CAR_DOOR_RF || (m_vehEnterType == CAR_DOOR_RR && !goingToEnterCarAndItsVan))
+ if (m_vehDoor == CAR_DOOR_RF || (m_vehDoor == CAR_DOOR_RR && !goingToEnterCarAndItsVan))
return;
}
if (m_walkAroundType == 4 || m_walkAroundType == 3
@@ -3779,14 +3779,14 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
localPosToHead.z = 0.0f;
localPosToHead.y = adjustedColMin.y;
}
- } else if (goingToEnterCar && goingToEnterCarAndItsVan && (m_vehEnterType == CAR_DOOR_LR || m_vehEnterType == CAR_DOOR_RR)) {
+ } else if (goingToEnterCar && goingToEnterCarAndItsVan && (m_vehDoor == CAR_DOOR_LR || m_vehDoor == CAR_DOOR_RR)) {
m_fRotationDest = CGeneral::LimitRadianAngle(PI + dirToSet);
localPosToHead.x = adjustedColMin.x;
localPosToHead.z = 0.0f;
localPosToHead.y = adjustedColMin.y;
} else {
if (goingToEnterCar) {
- if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR && !goingToEnterCarAndItsVan)
+ if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR && !goingToEnterCarAndItsVan)
return;
}
if (m_walkAroundType == 1 || m_walkAroundType == 2
@@ -3804,8 +3804,8 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
}
}
} else {
- if (goingToEnterCar && (!goingToEnterCarAndItsVan || m_vehEnterType != CAR_DOOR_LR && m_vehEnterType != CAR_DOOR_RR)) {
- if (m_vehEnterType != CAR_DOOR_LF && m_vehEnterType != CAR_DOOR_LR && (!entityOnTopRightOfObj || entityOnTopLeftOfObj)) {
+ if (goingToEnterCar && (!goingToEnterCarAndItsVan || m_vehDoor != CAR_DOOR_LR && m_vehDoor != CAR_DOOR_RR)) {
+ if (m_vehDoor != CAR_DOOR_LF && m_vehDoor != CAR_DOOR_LR && (!entityOnTopRightOfObj || entityOnTopLeftOfObj)) {
m_fRotationDest = CGeneral::LimitRadianAngle(dirToSet - HALFPI);
localPosToHead.x = adjustedColMax.x;
@@ -4099,9 +4099,9 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg)
}
if (veh && veh->IsBike())
// BUG?
- veh->m_nGettingOutFlags &= ~GetBikeDoorFlag(ped->m_vehEnterType);
+ veh->m_nGettingOutFlags &= ~GetBikeDoorFlag(ped->m_vehDoor);
else
- veh->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehEnterType);
+ veh->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehDoor);
if (veh->pDriver == ped) {
veh->RemoveDriver();
@@ -4123,7 +4123,7 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg)
if (veh->bIsBus && !veh->IsUpsideDown() && !veh->IsOnItsSide()) {
float angleAfterExit;
- if (ped->m_vehEnterType == CAR_DOOR_LF) {
+ if (ped->m_vehDoor == CAR_DOOR_LF) {
angleAfterExit = HALFPI + veh->GetForward().Heading();
} else {
angleAfterExit = veh->GetForward().Heading() - HALFPI;
@@ -4174,7 +4174,7 @@ CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg)
uint8 exitFlags = 0;
quickJackedAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), ANIM_CAR_QJACKED);
if (dragAssoc && dragAssoc->animId == ANIM_BIKE_HIT && ped->m_pMyVehicle) {
- if (ped->m_vehEnterType == CAR_DOOR_LF || ped->m_vehEnterType == CAR_DOOR_RF) {
+ if (ped->m_vehDoor == CAR_DOOR_LF || ped->m_vehDoor == CAR_DOOR_RF) {
CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_BIKE_FALL_OFF, 100.0f);
ped->m_pMyVehicle->m_nGettingOutFlags &= ~(CAR_DOOR_FLAG_RF | CAR_DOOR_FLAG_LF);
} else {
@@ -4196,9 +4196,9 @@ CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg)
vehicle = ped->m_pMyVehicle;
if (vehicle && vehicle->IsBike())
- exitFlags = GetBikeDoorFlagInclJumpInFromFront(ped->m_vehEnterType);
+ exitFlags = GetBikeDoorFlagInclJumpInFromFront(ped->m_vehDoor);
else
- exitFlags = GetCarDoorFlag(ped->m_vehEnterType);
+ exitFlags = GetCarDoorFlag(ped->m_vehDoor);
if (vehicle)
vehicle->m_nGettingOutFlags &= ~exitFlags;
@@ -4419,7 +4419,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
} else if (veh->bIsBus) {
veh->AddPassenger(ped);
} else {
- switch (ped->m_vehEnterType) {
+ switch (ped->m_vehDoor) {
case CAR_DOOR_RF:
veh->AddPassenger(ped, 0);
break;
@@ -4449,9 +4449,9 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
int8 doorFlag;
if (veh->IsBike()) {
- doorFlag = GetBikeDoorFlagInclJumpInFromFront(ped->m_vehEnterType);
+ doorFlag = GetBikeDoorFlagInclJumpInFromFront(ped->m_vehDoor);
} else {
- doorFlag = GetEnterCarDoorFlag(ped->m_vehEnterType, veh->m_nNumMaxPassengers);
+ doorFlag = GetEnterCarDoorFlag(ped->m_vehDoor, veh->m_nNumMaxPassengers);
}
veh->m_nGettingInFlags &= ~doorFlag;
@@ -5133,13 +5133,13 @@ void
CPed::Idle(void)
{
CVehicle *veh = m_pMyVehicle;
- if (veh && veh->m_nGettingOutFlags && m_vehEnterType) {
+ if (veh && veh->m_nGettingOutFlags && m_vehDoor) {
- if (veh->m_nGettingOutFlags & GetCarDoorFlag(m_vehEnterType)) {
+ if (veh->m_nGettingOutFlags & GetCarDoorFlag(m_vehDoor)) {
if (m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) {
- CVector doorPos = GetPositionToOpenCarDoor(veh, m_vehEnterType);
+ CVector doorPos = GetPositionToOpenCarDoor(veh, m_vehDoor);
CVector doorDist = GetPosition() - doorPos;
if (doorDist.MagnitudeSqr() < sq(0.5f)) {
@@ -5886,7 +5886,7 @@ CPed::ClearFlee(void)
{
RestorePreviousState();
bUsePedNodeSeek = false;
- m_standardTimer = 0;
+ m_chatTimer = 0;
m_fleeTimer = 0;
}
@@ -5932,7 +5932,7 @@ CPed::Flee(void)
if (m_nPedStateTimer < CTimer::GetTimeInMilliseconds()
&& m_collidingThingTimer < CTimer::GetTimeInMilliseconds()) {
- if (m_pNextPathNode && CTimer::GetTimeInMilliseconds() > m_standardTimer) {
+ if (m_pNextPathNode && CTimer::GetTimeInMilliseconds() > m_chatTimer) {
curDirectionShouldBe = CGeneral::GetNodeHeadingFromVector(GetPosition().x - ms_vec2DFleePosition.x, GetPosition().y - ms_vec2DFleePosition.y);
if (m_nPathDir < curDirectionShouldBe)
@@ -5975,7 +5975,7 @@ CPed::Flee(void)
if (m_pNextPathNode && m_pNextPathNode != realLastNode && m_pNextPathNode != m_pLastPathNode && curDirectionShouldBe - nextDirection != 4) {
m_nPathDir = nextDirection;
- m_standardTimer = CTimer::GetTimeInMilliseconds() + 2000;
+ m_chatTimer = CTimer::GetTimeInMilliseconds() + 2000;
} else {
bUsePedNodeSeek = false;
SetMoveState(PEDMOVE_RUN);
@@ -7215,7 +7215,7 @@ CPed::SetChat(CEntity *chatWith, uint32 time)
SetMoveState(PEDMOVE_STILL);
m_lookTimer = 0;
SetLookFlag(chatWith, true);
- m_standardTimer = CTimer::GetTimeInMilliseconds() + time;
+ m_chatTimer = CTimer::GetTimeInMilliseconds() + time;
m_lookTimer = CTimer::GetTimeInMilliseconds() + 3000;
}
@@ -7236,7 +7236,7 @@ CPed::Chat(void)
if (partner->m_nPedState != PED_CHAT) {
ClearChat();
- m_standardTimer = CTimer::GetTimeInMilliseconds() + 30000;
+ m_chatTimer = CTimer::GetTimeInMilliseconds() + 30000;
if (partner->m_pedInObjective) {
if (partner->m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT ||
partner->m_objective == OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE)
@@ -7269,9 +7269,9 @@ CPed::Chat(void)
Say(SOUND_PED_CHAT);
}
}
- if (m_standardTimer && CTimer::GetTimeInMilliseconds() > m_standardTimer) {
+ if (m_chatTimer && CTimer::GetTimeInMilliseconds() > m_chatTimer) {
ClearChat();
- m_standardTimer = CTimer::GetTimeInMilliseconds() + 30000;
+ m_chatTimer = CTimer::GetTimeInMilliseconds() + 30000;
}
}
@@ -7480,7 +7480,7 @@ CPed::SetSeekCar(CVehicle *car, uint32 doorNode)
m_pMyVehicle = car;
m_pMyVehicle->RegisterReference((CEntity**) &m_pMyVehicle);
// m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget);
- m_vehEnterType = doorNode;
+ m_vehDoor = doorNode;
m_distanceToCountSeekDone = 0.5f;
SetPedState(PED_SEEK_CAR);
@@ -7498,9 +7498,9 @@ CPed::SeekCar(void)
}
if (m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER) {
- if (!vehToSeek->IsBike() && m_vehEnterType && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) {
+ if (!vehToSeek->IsBike() && m_vehDoor && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) {
if (IsRoomToBeCarJacked()) {
- dest = GetPositionToOpenCarDoor(vehToSeek, m_vehEnterType);
+ dest = GetPositionToOpenCarDoor(vehToSeek, m_vehDoor);
} else if (m_nPedType == PEDTYPE_COP) {
dest = GetPositionToOpenCarDoor(vehToSeek, CAR_DOOR_RF);
} else {
@@ -7509,7 +7509,7 @@ CPed::SeekCar(void)
} else
GetNearestDoor(vehToSeek, dest);
} else {
- if (m_hitRecoverTimer > CTimer::GetTimeInMilliseconds()) {
+ if (m_carJackTimer > CTimer::GetTimeInMilliseconds()) {
SetMoveState(PEDMOVE_STILL);
return;
}
@@ -7553,7 +7553,7 @@ CPed::SeekCar(void)
if (IsPlayer()) {
ClearObjective();
} else if (CharCreatedBy == RANDOM_CHAR) {
- m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 30000;
+ m_carJackTimer = CTimer::GetTimeInMilliseconds() + 30000;
}
SetMoveState(PEDMOVE_STILL);
TheCamera.ClearPlayerWeaponMode();
@@ -7581,7 +7581,7 @@ CPed::SeekCar(void)
else if (2.0f * vehToSeek->GetColModel()->boundingBox.max.x > distToDestSqr)
bCanPedEnterSeekedCar = true;
- if (vehToSeek->m_nGettingInFlags & GetCarDoorFlag(m_vehEnterType))
+ if (vehToSeek->m_nGettingInFlags & GetCarDoorFlag(m_vehDoor))
bVehEnterDoorIsBlocked = true;
else
bVehEnterDoorIsBlocked = false;
@@ -7592,7 +7592,7 @@ CPed::SeekCar(void)
if (1.6f + GetPosition().z > dest.z && GetPosition().z - 0.5f < dest.z) {
#ifdef GTA_TRAIN
if (vehToSeek->IsTrain()) {
- SetEnterTrain(vehToSeek, m_vehEnterType);
+ SetEnterTrain(vehToSeek, m_vehDoor);
} else
#endif
{
@@ -7613,42 +7613,42 @@ CPed::SeekCar(void)
case STATUS_PLAYER_DISABLED:
if (vehToSeek->IsBike()) {
if ((!m_leader || m_leader != vehToSeek->pDriver) &&
- ((m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_WINDSCREEN) && vehToSeek->pDriver ||
- (m_vehEnterType == CAR_DOOR_LR || m_vehEnterType == CAR_DOOR_RR) && vehToSeek->pPassengers[0])) {
+ ((m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_WINDSCREEN) && vehToSeek->pDriver ||
+ (m_vehDoor == CAR_DOOR_LR || m_vehDoor == CAR_DOOR_RR) && vehToSeek->pPassengers[0])) {
SetCarJack(vehToSeek);
} else {
- SetEnterCar(vehToSeek, m_vehEnterType);
+ SetEnterCar(vehToSeek, m_vehDoor);
}
} else if (!vehToSeek->bIsBus && (!m_leader || m_leader != vehToSeek->pDriver) &&
- (m_vehEnterType == CAR_DOOR_LF && vehToSeek->pDriver || m_vehEnterType == CAR_DOOR_RF && vehToSeek->pPassengers[0] || m_vehEnterType == CAR_DOOR_LR && vehToSeek->pPassengers[1] || m_vehEnterType == CAR_DOOR_RR && vehToSeek->pPassengers[2])) {
+ (m_vehDoor == CAR_DOOR_LF && vehToSeek->pDriver || m_vehDoor == CAR_DOOR_RF && vehToSeek->pPassengers[0] || m_vehDoor == CAR_DOOR_LR && vehToSeek->pPassengers[1] || m_vehDoor == CAR_DOOR_RR && vehToSeek->pPassengers[2])) {
SetCarJack(vehToSeek);
- if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && m_vehEnterType != CAR_DOOR_LF)
+ if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && m_vehDoor != CAR_DOOR_LF)
vehToSeek->pDriver->bFleeAfterExitingCar = true;
} else {
- SetEnterCar(vehToSeek, m_vehEnterType);
+ SetEnterCar(vehToSeek, m_vehDoor);
}
break;
case STATUS_ABANDONED:
if (vehToSeek->IsBike()) {
- if ((m_vehEnterType == CAR_DOOR_LR || m_vehEnterType == CAR_DOOR_RR) && vehToSeek->pPassengers[0]) {
+ if ((m_vehDoor == CAR_DOOR_LR || m_vehDoor == CAR_DOOR_RR) && vehToSeek->pPassengers[0]) {
if (vehToSeek->pPassengers[0]->bDontDragMeOutCar) {
if (IsPlayer())
- SetEnterCar(vehToSeek, m_vehEnterType);
+ SetEnterCar(vehToSeek, m_vehDoor);
} else {
SetCarJack(vehToSeek);
}
} else {
- SetEnterCar(vehToSeek, m_vehEnterType);
+ SetEnterCar(vehToSeek, m_vehDoor);
}
- } else if (m_vehEnterType == CAR_DOOR_RF && vehToSeek->pPassengers[0]) {
+ } else if (m_vehDoor == CAR_DOOR_RF && vehToSeek->pPassengers[0]) {
if (vehToSeek->pPassengers[0]->bDontDragMeOutCar) {
if (IsPlayer())
- SetEnterCar(vehToSeek, m_vehEnterType);
+ SetEnterCar(vehToSeek, m_vehDoor);
} else {
SetCarJack(vehToSeek);
}
} else {
- SetEnterCar(vehToSeek, m_vehEnterType);
+ SetEnterCar(vehToSeek, m_vehDoor);
}
break;
case STATUS_WRECKED:
@@ -7966,7 +7966,7 @@ CPed::LookForInterestingNodes(void)
C2dEffect *effect;
CMatrix *objMat;
- if ((CTimer::GetFrameCounter() + (m_randomSeed % 256)) & 7 || CTimer::GetTimeInMilliseconds() <= m_standardTimer) {
+ if ((CTimer::GetFrameCounter() + (m_randomSeed % 256)) & 7 || CTimer::GetTimeInMilliseconds() <= m_chatTimer) {
return false;
}
bool found = false;
@@ -8076,7 +8076,7 @@ CPed::LookForInterestingNodes(void)
float angleToFace = CGeneral::GetRadianAngleBetweenPoints(effectFrontLocal.x, effectFrontLocal.y, 0.0f, 0.0f);
randVal = CGeneral::GetRandomNumber() % 256;
if (randVal <= m_randomSeed % 256) {
- m_standardTimer = CTimer::GetTimeInMilliseconds() + 2000;
+ m_chatTimer = CTimer::GetTimeInMilliseconds() + 2000;
SetLookFlag(angleToFace, true);
SetLookTimer(1000);
return false;
@@ -8299,7 +8299,7 @@ CPed::SetWaitState(eWaitState state, void *time)
if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && CharCreatedBy == RANDOM_CHAR && m_nPedState == PED_SEEK_CAR) {
ClearObjective();
RestorePreviousState();
- m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 30000;
+ m_carJackTimer = CTimer::GetTimeInMilliseconds() + 30000;
}
break;
case WAITSTATE_TURN180:
@@ -8328,7 +8328,7 @@ CPed::SetWaitState(eWaitState state, void *time)
if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && CharCreatedBy == RANDOM_CHAR && m_nPedState == PED_SEEK_CAR) {
ClearObjective();
RestorePreviousState();
- m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 30000;
+ m_carJackTimer = CTimer::GetTimeInMilliseconds() + 30000;
}
break;
case WAITSTATE_LOOK_ABOUT:
@@ -8980,14 +8980,14 @@ CPed::SetSolicit(uint32 time)
if (CharCreatedBy != MISSION_CHAR && m_carInObjective->m_nNumGettingIn == 0
&& CTimer::GetTimeInMilliseconds() < m_objectiveTimer) {
- if (m_vehEnterType == CAR_DOOR_LF) {
+ if (m_vehDoor == CAR_DOOR_LF) {
m_fRotationDest = m_carInObjective->GetForward().Heading() - HALFPI;
} else {
m_fRotationDest = m_carInObjective->GetForward().Heading() + HALFPI;
}
if (Abs(m_fRotationDest - m_fRotationCur) < HALFPI) {
- m_standardTimer = CTimer::GetTimeInMilliseconds() + time;
+ m_chatTimer = CTimer::GetTimeInMilliseconds() + time;
if(!m_carInObjective->bIsVan && !m_carInObjective->bIsBus)
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_HOOKERTALK, 4.0f);
@@ -9001,8 +9001,8 @@ CPed::SetSolicit(uint32 time)
void
CPed::Solicit(void)
{
- if (m_standardTimer >= CTimer::GetTimeInMilliseconds() && m_carInObjective) {
- CVector doorPos = GetPositionToOpenCarDoor(m_carInObjective, m_vehEnterType, 0.0f);
+ if (m_chatTimer >= CTimer::GetTimeInMilliseconds() && m_carInObjective) {
+ CVector doorPos = GetPositionToOpenCarDoor(m_carInObjective, m_vehDoor, 0.0f);
Say(SOUND_PED_SOLICIT);
if (FindPlayerVehicle() == m_carInObjective) {
FindPlayerPed()->Say(SOUND_PED_SOLICIT);
@@ -9062,7 +9062,7 @@ CPed::BuyIceCream(void)
{
if (m_carInObjective) {
CPed *driver = m_carInObjective->pDriver;
- if (driver && CTimer::GetTimeInMilliseconds() > m_standardTimer) {
+ if (driver && CTimer::GetTimeInMilliseconds() > m_chatTimer) {
SetChat(driver, 8000);
driver->SetChat(this, 8000);
return;
@@ -9138,7 +9138,7 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh)
bool canHeadToRf = NTVF_RF <= 0.0f || NTVF_RF >= HALFPI;
// Only order of conditions are different among enterTypes.
- if (m_vehEnterType == CAR_DOOR_RR) {
+ if (m_vehDoor == CAR_DOOR_RR) {
if (canHeadToRr) {
foundPos = rightRearPos;
foundIt = true;
@@ -9152,7 +9152,7 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh)
foundPos = leftFrontPos;
foundIt = true;
}
- } else if(m_vehEnterType == CAR_DOOR_RF) {
+ } else if(m_vehDoor == CAR_DOOR_RF) {
if (canHeadToRf) {
foundPos = rightFrontPos;
foundIt = true;
@@ -9166,7 +9166,7 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh)
foundPos = leftRearPos;
foundIt = true;
}
- } else if (m_vehEnterType == CAR_DOOR_LF) {
+ } else if (m_vehDoor == CAR_DOOR_LF) {
if (canHeadToLf) {
foundPos = leftFrontPos;
foundIt = true;
@@ -9180,7 +9180,7 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh)
foundPos = rightRearPos;
foundIt = true;
}
- } else if (m_vehEnterType == CAR_DOOR_LR) {
+ } else if (m_vehDoor == CAR_DOOR_LR) {
if (canHeadToLr) {
foundPos = leftRearPos;
foundIt = true;
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index 4056898e..242a86f2 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -596,7 +596,7 @@ public:
float m_fRotationCur;
float m_fRotationDest;
float m_headingRate;
- uint16 m_vehEnterType;
+ uint16 m_vehDoor;
int16 m_walkAroundType;
CPhysical *m_pCurrentPhysSurface;
CVector m_vecOffsetFromPhysSurface;
@@ -650,10 +650,10 @@ public:
uint32 m_leaveCarTimer;
uint32 m_getUpTimer;
uint32 m_lookTimer;
- uint32 m_standardTimer;
+ uint32 m_chatTimer;
uint32 m_attackTimer;
uint32 m_shootTimer; // shooting is a part of attack
- uint32 m_hitRecoverTimer;
+ uint32 m_carJackTimer;
uint32 m_objectiveTimer;
uint32 m_duckTimer;
uint32 m_duckAndCoverTimer;
diff --git a/src/peds/PedAI.cpp b/src/peds/PedAI.cpp
index 244c7b84..a28ded8c 100644
--- a/src/peds/PedAI.cpp
+++ b/src/peds/PedAI.cpp
@@ -1223,7 +1223,7 @@ CPed::ProcessObjective(void)
bool foundSeat = false;
if (m_carInObjective->IsBike()) {
if (!m_carInObjective->pPassengers[0] && !(m_carInObjective->m_nGettingInFlags & (CAR_DOOR_FLAG_RR | CAR_DOOR_FLAG_LR))) {
- m_vehEnterType = CAR_DOOR_RR;
+ m_vehDoor = CAR_DOOR_RR;
foundSeat = true;
}
} else {
@@ -1232,27 +1232,27 @@ CPed::ProcessObjective(void)
if (m_carInObjective->pPassengers[2] || m_carInObjective->m_nGettingInFlags & CAR_DOOR_FLAG_RR) {
foundSeat = false;
} else {
- m_vehEnterType = CAR_DOOR_RR;
+ m_vehDoor = CAR_DOOR_RR;
foundSeat = true;
}
} else {
- m_vehEnterType = CAR_DOOR_LR;
+ m_vehDoor = CAR_DOOR_LR;
foundSeat = true;
}
} else {
- m_vehEnterType = CAR_DOOR_RF;
+ m_vehDoor = CAR_DOOR_RF;
foundSeat = true;
}
}
for (int i = 2; i < m_carInObjective->m_nNumMaxPassengers; ++i) {
if (!m_carInObjective->pPassengers[i] && !(m_carInObjective->m_nGettingInFlags & CAR_DOOR_FLAG_RF)) {
- m_vehEnterType = CAR_DOOR_RF;
+ m_vehDoor = CAR_DOOR_RF;
foundSeat = true;
}
}
if (foundSeat) {
- SetPosition(GetPositionToOpenCarDoor(m_carInObjective, m_vehEnterType));
- SetEnterCar(m_carInObjective, m_vehEnterType);
+ SetPosition(GetPositionToOpenCarDoor(m_carInObjective, m_vehDoor));
+ SetEnterCar(m_carInObjective, m_vehDoor);
}
}
m_objectiveTimer = 0;
@@ -1565,7 +1565,7 @@ CPed::ProcessObjective(void)
if (bInVehicle) {
bScriptObjectiveCompleted = true;
RestorePreviousObjective();
- } else if (m_hitRecoverTimer < CTimer::GetTimeInMilliseconds()) {
+ } else if (m_carJackTimer < CTimer::GetTimeInMilliseconds()) {
CVehicle *carToSteal = nil;
float closestCarDist = nEnterCarRangeMultiplier * ENTER_CAR_MAX_DIST;
CVector pos = GetPosition();
@@ -1590,7 +1590,7 @@ CPed::ProcessObjective(void)
}
if (carToSteal) {
SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, carToSteal);
- m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000;
+ m_carJackTimer = CTimer::GetTimeInMilliseconds() + 5000;
} else {
RestorePreviousObjective();
RestorePreviousState();
@@ -2382,7 +2382,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
return;
}
- if (!ped->m_vehEnterType) {
+ if (!ped->m_vehDoor) {
ped->QuitEnteringCar();
return;
}
@@ -2396,7 +2396,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
bool itsLow = !!veh->bLowVehicle;
eDoors enterDoor;
- switch (ped->m_vehEnterType) {
+ switch (ped->m_vehDoor) {
case CAR_DOOR_RF:
itsVan = false;
enterDoor = DOOR_FRONT_RIGHT;
@@ -2418,7 +2418,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
if (veh->IsBike()) {
CPed *pedToDragOut = nil;
if (veh->GetStatus() == STATUS_ABANDONED) {
- if (ped->m_vehEnterType == CAR_WINDSCREEN) {
+ if (ped->m_vehDoor == CAR_WINDSCREEN) {
ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType, ANIM_BIKE_KICK, 6.0f);
ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
((CBike*)veh)->bIsBeingPickedUp = true;
@@ -2444,7 +2444,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
((CBike*)veh)->bIsBeingPickedUp = true;
}
- } else if (ped->m_vehEnterType == CAR_WINDSCREEN) {
+ } else if (ped->m_vehDoor == CAR_WINDSCREEN) {
if (veh->pDriver->m_nPedState != PED_DRIVING || veh->pDriver->bDontDragMeOutCar) {
ped->QuitEnteringCar();
} else {
@@ -2458,7 +2458,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
if (veh->pDriver) {
if (veh->m_vecMoveSpeed.Magnitude() > 0.2f) {
ped->QuitEnteringCar();
- ped->SetFall(1000, ped->m_vehEnterType == CAR_DOOR_LF || ped->m_vehEnterType == CAR_DOOR_LR ? ANIM_KO_SPIN_L : ANIM_KO_SPIN_R, false);
+ ped->SetFall(1000, ped->m_vehDoor == CAR_DOOR_LF || ped->m_vehDoor == CAR_DOOR_LR ? ANIM_KO_SPIN_L : ANIM_KO_SPIN_R, false);
return;
}
if (veh->pDriver->m_nPedState != PED_DRIVING || veh->pDriver->bDontDragMeOutCar) {
@@ -2479,7 +2479,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
if (veh->pPassengers[0]) {
if (veh->m_vecMoveSpeed.Magnitude() > 0.2f) {
ped->QuitEnteringCar();
- ped->SetFall(1000, ped->m_vehEnterType == CAR_DOOR_LF || ped->m_vehEnterType == CAR_DOOR_LR ? ANIM_KO_SPIN_L : ANIM_KO_SPIN_R, false);
+ ped->SetFall(1000, ped->m_vehDoor == CAR_DOOR_LF || ped->m_vehDoor == CAR_DOOR_LR ? ANIM_KO_SPIN_L : ANIM_KO_SPIN_R, false);
return;
}
if (veh->pPassengers[0]->m_nPedState != PED_DRIVING || veh->pPassengers[0]->bDontDragMeOutCar) {
@@ -2502,7 +2502,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
}
if (pedToDragOut) {
- pedToDragOut->SetBeingDraggedFromCar(veh, ped->m_vehEnterType, false);
+ pedToDragOut->SetBeingDraggedFromCar(veh, ped->m_vehDoor, false);
if (pedToDragOut->IsGangMember())
pedToDragOut->RegisterThreatWithGangPeds(ped);
@@ -2580,7 +2580,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
}
if (player != veh->pDriver) {
- veh->pDriver->SetBeingDraggedFromCar(veh, ped->m_vehEnterType, true);
+ veh->pDriver->SetBeingDraggedFromCar(veh, ped->m_vehDoor, true);
if (veh->pDriver->IsGangMember())
veh->pDriver->RegisterThreatWithGangPeds(ped);
}
@@ -2630,7 +2630,7 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
eDoors door;
CPed *pedInSeat = nil;
- switch (ped->m_vehEnterType) {
+ switch (ped->m_vehDoor) {
case CAR_DOOR_RF:
door = DOOR_FRONT_RIGHT;
pedInSeat = veh->pPassengers[0];
@@ -2688,21 +2688,21 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
if (veh->m_vecMoveSpeed.Magnitude() > 0.2f ||
veh->IsCar() && veh->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI && ((CAutomobile*)veh)->m_nWheelsOnGround == 0) {
ped->QuitEnteringCar();
- if (ped->m_vehEnterType != CAR_DOOR_LF && ped->m_vehEnterType != CAR_DOOR_LR)
+ if (ped->m_vehDoor != CAR_DOOR_LF && ped->m_vehDoor != CAR_DOOR_LR)
ped->SetFall(1000, ANIM_KO_SPIN_R, false);
else
ped->SetFall(1000, ANIM_KO_SPIN_L, false);
return;
}
- veh->ProcessOpenDoor(ped->m_vehEnterType, ANIM_CAR_OPEN_LHS, 1.0f);
+ veh->ProcessOpenDoor(ped->m_vehDoor, ANIM_CAR_OPEN_LHS, 1.0f);
- if (ped->m_vehEnterType == CAR_DOOR_LF || ped->m_vehEnterType == CAR_DOOR_RF)
+ if (ped->m_vehDoor == CAR_DOOR_LF || ped->m_vehDoor == CAR_DOOR_RF)
isVan = false;
if (ped->m_nPedState != PED_CARJACK || isBus) {
- if (ped->m_vehEnterType == CAR_DOOR_LF || ped->m_vehEnterType == CAR_DOOR_LR) {
+ if (ped->m_vehDoor == CAR_DOOR_LF || ped->m_vehDoor == CAR_DOOR_LR) {
if (veh->IsBike()) {
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType, ANIM_BIKE_JUMPON_R);
} else if (isVan) {
@@ -2727,14 +2727,14 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_RHS);
}
- if (ped->m_vehEnterType == CAR_DOOR_RF && pedInSeat && veh->IsCar())
+ if (ped->m_vehDoor == CAR_DOOR_RF && pedInSeat && veh->IsCar())
pedInSeat->SetObjective(OBJECTIVE_LEAVE_CAR, veh);
}
ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
} else {
CPed *pedToDragOut = nil;
- switch (ped->m_vehEnterType) {
+ switch (ped->m_vehDoor) {
case CAR_DOOR_RF: pedToDragOut = veh->pPassengers[0]; break;
case CAR_DOOR_RR: pedToDragOut = veh->pPassengers[2]; break;
case CAR_DOOR_LF: pedToDragOut = veh->pDriver; break;
@@ -2748,7 +2748,7 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
((CCopPed*)ped)->SetArrestPlayer(ped->m_pedInObjective);
}
- if (ped->m_vehEnterType != CAR_DOOR_LF && ped->m_vehEnterType != CAR_DOOR_LR) {
+ if (ped->m_vehDoor != CAR_DOOR_LF && ped->m_vehDoor != CAR_DOOR_LR) {
if (pedToDragOut && !pedToDragOut->bDontDragMeOutCar) {
if (pedToDragOut->m_nPedState != PED_DRIVING) {
@@ -2818,7 +2818,7 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
}
if (player != pedToDragOut) {
- pedToDragOut->SetBeingDraggedFromCar(veh, ped->m_vehEnterType, false);
+ pedToDragOut->SetBeingDraggedFromCar(veh, ped->m_vehDoor, false);
if (pedToDragOut->IsGangMember())
pedToDragOut->RegisterThreatWithGangPeds(ped);
}
@@ -2889,7 +2889,7 @@ CPed::PedAnimPullPedOutCB(CAnimBlendAssociation* animAssoc, void* arg)
}
if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) {
- if (ped->m_vehEnterType == CAR_DOOR_LF || ped->m_vehEnterType == CAR_DOOR_LR) {
+ if (ped->m_vehDoor == CAR_DOOR_LF || ped->m_vehDoor == CAR_DOOR_LR) {
if (veh->IsBike())
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType, ANIM_BIKE_JUMPON_R);
else if (isLow)
@@ -2946,7 +2946,7 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
}
return;
}
- if (ped->IsPlayer() && ped->m_vehEnterType == CAR_DOOR_LF
+ if (ped->IsPlayer() && ped->m_vehDoor == CAR_DOOR_LF
&& (Pads[0].GetAccelerate() >= 255.0f || Pads[0].GetBrake() >= 255.0f)
&& veh->IsCar() && !veh->pDriver) {
@@ -2965,7 +2965,7 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
bool isBus = !!veh->bIsBus;
bool isLow = !!veh->bLowVehicle;
eDoors enterDoor;
- switch (ped->m_vehEnterType) {
+ switch (ped->m_vehDoor) {
case CAR_DOOR_RF:
isVan = false;
enterDoor = DOOR_FRONT_RIGHT;
@@ -3011,7 +3011,7 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
ped->m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 400;
return;
}
- if (driver != ped && ped->m_vehEnterType != CAR_DOOR_LF) {
+ if (driver != ped && ped->m_vehDoor != CAR_DOOR_LF) {
if (!driver->IsPlayer()) {
driver->bUsePedNodeSeek = true;
driver->m_pLastPathNode = nil;
@@ -3094,10 +3094,10 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg)
bool isLow = !!veh->bLowVehicle;
if (!veh->bIsBus)
- veh->ProcessOpenDoor(ped->m_vehEnterType, ANIM_CAR_CLOSEDOOR_LHS, 1.0f);
+ veh->ProcessOpenDoor(ped->m_vehDoor, ANIM_CAR_CLOSEDOOR_LHS, 1.0f);
eDoors door;
- switch (ped->m_vehEnterType) {
+ switch (ped->m_vehDoor) {
case CAR_DOOR_RF: door = DOOR_FRONT_RIGHT; break;
case CAR_DOOR_RR: door = DOOR_REAR_RIGHT; break;
case CAR_DOOR_LF: door = DOOR_FRONT_LEFT; break;
@@ -3110,7 +3110,7 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg)
if (door == DOOR_FRONT_LEFT || ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || veh->bIsBus || veh->m_nNumMaxPassengers == 0) {
PedSetInCarCB(nil, ped);
- } else if (ped->m_vehEnterType == CAR_DOOR_RF
+ } else if (ped->m_vehDoor == CAR_DOOR_RF
&& (veh->m_nGettingInFlags & CAR_DOOR_FLAG_LF ||
(veh->pDriver != nil &&
(veh->pDriver->m_objective != OBJECTIVE_LEAVE_CAR
@@ -3263,7 +3263,7 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg)
veh->m_vecMoveSpeed += CVector(0.001f, 0.001f, 0.001f);
veh->m_vecTurnSpeed += CVector(0.001f, 0.001f, 0.001f);
if (!veh->bIsBus)
- veh->ProcessOpenDoor(ped->m_vehEnterType, ANIM_CAR_GETOUT_LHS, 1.0f);
+ veh->ProcessOpenDoor(ped->m_vehDoor, ANIM_CAR_GETOUT_LHS, 1.0f);
/*
// Duplicate and only in PC for some reason
@@ -3273,7 +3273,7 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg)
}
*/
eDoors door;
- switch (ped->m_vehEnterType) {
+ switch (ped->m_vehDoor) {
case CAR_DOOR_RF:
door = DOOR_FRONT_RIGHT;
break;
@@ -3442,7 +3442,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
if (veh->GetUp().z <= -0.8f)
vehIsUpsideDown = true;
- if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR) {
+ if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR) {
if (vehIsUpsideDown) {
m_fRotationDest = -PI + veh->GetForward().Heading();
} else if (veh->bIsBus) {
@@ -3450,7 +3450,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
} else {
m_fRotationDest = veh->GetForward().Heading();
}
- } else if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR) {
+ } else if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) {
if (vehIsUpsideDown) {
m_fRotationDest = veh->GetForward().Heading();
} else if (veh->bIsBus) {
@@ -3465,7 +3465,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
m_fRotationDest = veh->GetForward().Heading();
} else if (veh->bIsBus) {
m_fRotationDest = 0.5f * PI + veh->GetForward().Heading();
- } else if (m_vehEnterType == CAR_WINDSCREEN) {
+ } else if (m_vehDoor == CAR_WINDSCREEN) {
m_fRotationDest = veh->GetForward().Heading() + PI;
} else {
m_fRotationDest = veh->GetForward().Heading();
@@ -3573,7 +3573,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
if (phase == LINE_UP_TO_CAR_2) {
neededPos = GetPosition();
} else {
- neededPos = GetPositionToOpenCarDoor(veh, m_vehEnterType, seatPosMult);
+ neededPos = GetPositionToOpenCarDoor(veh, m_vehDoor, seatPosMult);
}
autoZPos = neededPos;
@@ -3690,13 +3690,13 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
SetHeading(m_fRotationCur);
} else {
CMatrix vehDoorMat(veh->GetMatrix());
- vehDoorMat.GetPosition() += Multiply3x3(vehDoorMat, GetLocalPositionToOpenCarDoor(veh, m_vehEnterType, 0.0f));
+ vehDoorMat.GetPosition() += Multiply3x3(vehDoorMat, GetLocalPositionToOpenCarDoor(veh, m_vehDoor, 0.0f));
- if (m_vehEnterType == CAR_WINDSCREEN || veh->bIsBus) {
+ if (m_vehDoor == CAR_WINDSCREEN || veh->bIsBus) {
CMatrix correctionMat;
- if (veh->bIsBus && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR))
+ if (veh->bIsBus && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR))
correctionMat.SetRotateZ(-HALFPI);
- else if (veh->bIsBus && (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR))
+ else if (veh->bIsBus && (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR))
correctionMat.SetRotateZ(HALFPI);
else
correctionMat.SetRotateZ(PI);
@@ -3720,7 +3720,7 @@ CPed::SetCarJack(CVehicle* car)
return;
if (car->IsBike()) {
- switch (m_vehEnterType) {
+ switch (m_vehDoor) {
case CAR_DOOR_RF:
doorFlag = CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_RF;
door = DOOR_FRONT_RIGHT;
@@ -3747,7 +3747,7 @@ CPed::SetCarJack(CVehicle* car)
break;
}
} else {
- switch (m_vehEnterType) {
+ switch (m_vehDoor) {
case CAR_DOOR_RF:
doorFlag = CAR_DOOR_FLAG_RF;
door = DOOR_FRONT_RIGHT;
@@ -3788,7 +3788,7 @@ CPed::SetCarJack(CVehicle* car)
if (m_nPedState != PED_CARJACK && !m_pVehicleAnim)
if ((car->IsDoorReady(door) || car->IsDoorFullyOpen(door)))
if (!car->bIsBeingCarJacked && !(doorFlag & car->m_nGettingInFlags) && !(doorFlag & car->m_nGettingOutFlags))
- SetCarJack_AllClear(car, m_vehEnterType, doorFlag);
+ SetCarJack_AllClear(car, m_vehDoor, doorFlag);
}
// --MIAMI: Done
@@ -3812,7 +3812,7 @@ CPed::SetCarJack_AllClear(CVehicle* car, uint32 doorNode, uint32 doorFlag)
Say(SOUND_PED_CAR_JACKING, 1000);
CVector carEnterPos;
- carEnterPos = GetPositionToOpenCarDoor(car, m_vehEnterType);
+ carEnterPos = GetPositionToOpenCarDoor(car, m_vehDoor);
car->m_nGettingInFlags |= doorFlag;
m_vecOffsetSeek = carEnterPos - GetPosition();
@@ -3825,7 +3825,7 @@ CPed::SetCarJack_AllClear(CVehicle* car, uint32 doorNode, uint32 doorFlag)
float zDiff = Max(0.0f, carEnterPos.z - GetPosition().z);
bUsesCollision = false;
- if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)
+ if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_CAR_ALIGNHI_LHS : ANIM_CAR_ALIGN_LHS, 4.0f);
else
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_CAR_ALIGNHI_RHS : ANIM_CAR_ALIGN_RHS, 4.0f);
@@ -3851,14 +3851,14 @@ CPed::SetBeingDraggedFromCar(CVehicle *veh, uint32 vehEnterType, bool quickJack)
if (veh->IsBike()) {
((CBike*)veh)->bIsBeingPickedUp = true;
if (veh->pPassengers[0] != this && (vehEnterType != CAR_WINDSCREEN || veh->pPassengers[0]))
- m_vehEnterType = CAR_DOOR_LF;
+ m_vehDoor = CAR_DOOR_LF;
else
- m_vehEnterType = CAR_DOOR_LR;
+ m_vehDoor = CAR_DOOR_LR;
} else {
- m_vehEnterType = vehEnterType;
+ m_vehDoor = vehEnterType;
}
- if (m_vehEnterType == CAR_DOOR_LF) {
+ if (m_vehDoor == CAR_DOOR_LF) {
if (veh->pDriver && veh->pDriver->IsPlayer())
veh->SetStatus(STATUS_PLAYER_DISABLED);
else
@@ -3878,9 +3878,9 @@ CPed::SetBeingDraggedFromCar(CVehicle *veh, uint32 vehEnterType, bool quickJack)
SetRadioStation();
if(veh->IsBike())
- veh->m_nGettingOutFlags |= GetBikeDoorFlagInclJumpInFromFront(m_vehEnterType);
+ veh->m_nGettingOutFlags |= GetBikeDoorFlagInclJumpInFromFront(m_vehDoor);
else
- veh->m_nGettingOutFlags |= GetCarDoorFlag(m_vehEnterType);
+ veh->m_nGettingOutFlags |= GetCarDoorFlag(m_vehDoor);
}
// --MIAMI: Done
@@ -3899,15 +3899,15 @@ CPed::BeingDraggedFromCar(void)
assocGroup = ((CBike*)m_pMyVehicle)->m_bikeAnimType;
} else {
- if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR) {
- if (bWillBeQuickJacked && m_vehEnterType == CAR_DOOR_LF) {
+ if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) {
+ if (bWillBeQuickJacked && m_vehDoor == CAR_DOOR_LF) {
enterAnim = ANIM_CAR_QJACKED;
} else if (m_pMyVehicle->bLowVehicle) {
enterAnim = ANIM_CAR_LJACKED_LHS;
} else {
enterAnim = ANIM_CAR_JACKED_LHS;
}
- } else if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR) {
+ } else if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR) {
if (m_pMyVehicle->bLowVehicle)
enterAnim = ANIM_CAR_LJACKED_RHS;
else
@@ -3944,7 +3944,7 @@ CPed::BeingDraggedFromCar(void)
static float mult = 5.f;
if (m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) {
if (m_pMyVehicle) {
- m_pMyVehicle->ProcessOpenDoor(m_vehEnterType, NUM_STD_ANIMS, m_pVehicleAnim->currentTime * mult);
+ m_pMyVehicle->ProcessOpenDoor(m_vehDoor, NUM_STD_ANIMS, m_pVehicleAnim->currentTime * mult);
}
}
}
@@ -3960,7 +3960,7 @@ CPed::SetEnterCar(CVehicle *car, uint32 unused)
uint8 doorFlag;
eDoors door;
if (car->IsBike()) {
- switch (m_vehEnterType) {
+ switch (m_vehDoor) {
case CAR_DOOR_RF:
doorFlag = CAR_DOOR_FLAG_RF | CAR_DOOR_FLAG_LF;
door = DOOR_FRONT_RIGHT;
@@ -3986,7 +3986,7 @@ CPed::SetEnterCar(CVehicle *car, uint32 unused)
break;
}
} else {
- switch (m_vehEnterType) {
+ switch (m_vehDoor) {
case CAR_DOOR_RF:
doorFlag = CAR_DOOR_FLAG_RF;
door = DOOR_FRONT_RIGHT;
@@ -4022,7 +4022,7 @@ CPed::SetEnterCar(CVehicle *car, uint32 unused)
|| doorFlag && !car->IsDoorReady(door) && !car->IsDoorFullyOpen(door))
SetMoveState(PEDMOVE_STILL);
else
- SetEnterCar_AllClear(car, m_vehEnterType, doorFlag);
+ SetEnterCar_AllClear(car, m_vehDoor, doorFlag);
}
}
@@ -4038,9 +4038,9 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
m_pSeekTarget = car;
m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget);
- m_vehEnterType = doorNode;
+ m_vehDoor = doorNode;
SetPedState(PED_ENTER_CAR);
- if (m_vehEnterType == CAR_DOOR_RF && m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && !car->IsBike()) {
+ if (m_vehDoor == CAR_DOOR_RF && m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && !car->IsBike()) {
car->bIsBeingCarJacked = true;
}
@@ -4048,7 +4048,7 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
m_pMyVehicle->RegisterReference((CEntity**) &m_pMyVehicle);
((CVehicle*)m_pSeekTarget)->m_nNumGettingIn++;
bUsesCollision = false;
- CVector doorOpenPos = GetPositionToOpenCarDoor(car, m_vehEnterType);
+ CVector doorOpenPos = GetPositionToOpenCarDoor(car, m_vehDoor);
// Because buses have stairs
if (!m_pMyVehicle->bIsBus)
@@ -4071,7 +4071,7 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
car->AutoPilot.m_nCruiseSpeed = 0;
} else {
- if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)
+ if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_CAR_ALIGNHI_RHS : ANIM_CAR_ALIGN_RHS, 4.0f);
else
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_CAR_ALIGNHI_LHS : ANIM_CAR_ALIGN_LHS, 4.0f);
@@ -4087,11 +4087,11 @@ CPed::EnterCar(void)
CVehicle *veh = m_pMyVehicle;
// Not used.
- // CVector posForDoor = GetPositionToOpenCarDoor(veh, m_vehEnterType);
+ // CVector posForDoor = GetPositionToOpenCarDoor(veh, m_vehDoor);
if (veh->CanPedOpenLocks(this)) {
- if (m_vehEnterType && m_pVehicleAnim) {
- veh->ProcessOpenDoor(m_vehEnterType, m_pVehicleAnim->animId, m_pVehicleAnim->currentTime);
+ if (m_vehDoor && m_pVehicleAnim) {
+ veh->ProcessOpenDoor(m_vehDoor, m_pVehicleAnim->animId, m_pVehicleAnim->currentTime);
}
}
bIsInTheAir = false;
@@ -4147,10 +4147,10 @@ CPed::QuitEnteringCar(void)
RestorePreviousObjective();
if (veh->IsBike()) {
- veh->m_nGettingInFlags &= ~GetBikeDoorFlag(m_vehEnterType);
+ veh->m_nGettingInFlags &= ~GetBikeDoorFlag(m_vehDoor);
((CBike*)veh)->bIsBeingPickedUp = false;
} else
- veh->m_nGettingInFlags &= ~GetEnterCarDoorFlag(m_vehEnterType, veh->m_nNumMaxPassengers);
+ veh->m_nGettingInFlags &= ~GetEnterCarDoorFlag(m_vehDoor, veh->m_nNumMaxPassengers);
}
bUsesCollision = true;
@@ -4184,7 +4184,7 @@ CPed::SetExitBoat(CVehicle *boat)
newPos = { 0.0f, 0.0f, boatCol->boundingBox.min.z };
newPos = boat->GetMatrix() * newPos;
newPos.z += 1.0f;
- m_vehEnterType = CAR_DOOR_RF;
+ m_vehDoor = CAR_DOOR_RF;
PedSetOutCarCB(nil, this);
bIsStanding = true;
m_pCurSurface = boat;
@@ -4193,7 +4193,7 @@ CPed::SetExitBoat(CVehicle *boat)
} else {
if (boat->m_modelIndex == MI_SKIMMER) {
if (!boat->bIsInWater) {
- m_vehEnterType = CAR_DOOR_RF;
+ m_vehDoor = CAR_DOOR_RF;
PedSetOutCarCB(nil, this);
bIsStanding = true;
SetMoveState(PEDMOVE_STILL);
@@ -4214,7 +4214,7 @@ CPed::SetExitBoat(CVehicle *boat)
newPos.z += 2.0f;
}
- m_vehEnterType = CAR_DOOR_RF;
+ m_vehDoor = CAR_DOOR_RF;
PedSetOutCarCB(nil, this);
bIsStanding = true;
m_pCurSurface = boat;
@@ -4455,14 +4455,14 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
// needed for PositionPedOutOfCollision()
optedDoorNode = firstOptedDoor;
- m_vehEnterType = firstOptedDoor;
+ m_vehDoor = firstOptedDoor;
PositionPedOutOfCollision();
teleportNeeded = true;
}
}
if (!teleportNeeded && veh->IsOnItsSide()) {
- m_vehEnterType = optedDoorNode;
+ m_vehDoor = optedDoorNode;
PositionPedOutOfCollision();
teleportNeeded = true;
}
@@ -4480,7 +4480,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
bUsesCollision = false;
m_pSeekTarget = veh;
m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget);
- m_vehEnterType = optedDoorNode;
+ m_vehDoor = optedDoorNode;
SetPedState(PED_EXIT_CAR);
if (m_pVehicleAnim && m_pVehicleAnim->flags & ASSOC_PARTIAL)
m_pVehicleAnim->blendDelta = -1000.0f;
@@ -4493,16 +4493,16 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
PedSetOutCarCB(nil, this);
} else {
if (veh->GetUp().z <= -0.8f && !veh->IsBike()) {
- if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR) {
+ if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR) {
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS2);
- } else if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR) {
+ } else if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) {
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS);
}
m_pVehicleAnim->SetFinishCallback(PedSetOutCarCB, this);
} else if (veh->IsBike()) {
CBike* bike = (CBike*)veh;
- switch (m_vehEnterType) {
+ switch (m_vehDoor) {
case CAR_BUMP_REAR:
case CAR_BOOT:
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), bike->m_bikeAnimType, ANIM_BIKE_GETOFF_BACK);
@@ -4521,7 +4521,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
int8 exitFlags = 0;
// Bike door flags incl. passenger jump off
- switch (m_vehEnterType) {
+ switch (m_vehDoor) {
case CAR_BUMP_REAR:
case CAR_DOOR_RR:
case CAR_DOOR_LR:
@@ -4535,7 +4535,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
}
// Passenger get off
- if (m_vehEnterType == CAR_BUMP_REAR || m_vehEnterType == CAR_BOOT) {
+ if (m_vehDoor == CAR_BUMP_REAR || m_vehDoor == CAR_BOOT) {
m_pVehicleAnim->SetFinishCallback(RestoreHeadingRateCB, this);
m_headingRate = 0.0f;
@@ -4545,7 +4545,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
}
} else {
- switch (m_vehEnterType) {
+ switch (m_vehDoor) {
case CAR_DOOR_RF:
if (canJumpOut) {
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ROLLOUT_RHS);
@@ -4596,7 +4596,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
break;
}
if (!bBusJacked && !canJumpOut) {
- veh->m_nGettingOutFlags |= GetCarDoorFlag(m_vehEnterType);
+ veh->m_nGettingOutFlags |= GetCarDoorFlag(m_vehDoor);
}
m_pVehicleAnim->SetFinishCallback(canJumpOut ? RestoreHeadingRateCB : PedAnimStepOutCarCB, this);
}
@@ -4622,7 +4622,7 @@ CPed::ExitCar(void)
if (!m_pVehicleAnim) {
if (InVehicle()) {
if (m_pMyVehicle->IsBike()) {
- if (m_vehEnterType == CAR_BOOT || m_vehEnterType == CAR_BUMP_REAR) {
+ if (m_vehDoor == CAR_BOOT || m_vehDoor == CAR_BUMP_REAR) {
((CBike*)m_pMyVehicle)->KnockOffRider(WEAPONTYPE_UNARMED, 0, this, false);
}
} else if (m_pMyVehicle->IsCar()) {
@@ -4656,7 +4656,7 @@ CPed::ExitCar(void)
LineUpPedWithCar(LINE_UP_TO_CAR_FALL);
}
} else {
- m_pMyVehicle->ProcessOpenDoor(m_vehEnterType, exitAnim, animTime);
+ m_pMyVehicle->ProcessOpenDoor(m_vehDoor, exitAnim, animTime);
if (m_pSeekTarget) {
// Car is upside down
@@ -4718,17 +4718,17 @@ CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen)
angleDiff += TWOPI;
if (Abs(angleDiff) < DEGTORAD(30.f)
- && (IsPlayer() && ((CPlayerPed*)this)->m_fMoveSpeed > 1.5f && !m_vehEnterType ||
+ && (IsPlayer() && ((CPlayerPed*)this)->m_fMoveSpeed > 1.5f && !m_vehDoor ||
!IsPlayer() && m_nPedType != PEDTYPE_COP && m_nMoveState == PEDMOVE_RUN
&& m_pedStats->m_temper > 65
- && !m_vehEnterType || m_vehEnterType == CAR_WINDSCREEN)) {
- m_vehEnterType = CAR_WINDSCREEN;
+ && !m_vehDoor || m_vehDoor == CAR_WINDSCREEN)) {
+ m_vehDoor = CAR_WINDSCREEN;
posToOpen = GetPositionToOpenCarDoor(veh, CAR_WINDSCREEN);
return;
}
}
}
- } else if (m_vehEnterType == CAR_DOOR_LF && veh->pDriver && !veh->bLowVehicle && !veh->bIsBus) {
+ } else if (m_vehDoor == CAR_DOOR_LF && veh->pDriver && !veh->bLowVehicle && !veh->bIsBus) {
enterOffset = &vecPedQuickDraggedOutCarAnimOffset;
}
@@ -4739,10 +4739,10 @@ CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen)
if ((lfPos - GetPosition()).MagnitudeSqr2D() < (rfPos - GetPosition()).MagnitudeSqr2D()) {
if (veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset)) {
- m_vehEnterType = CAR_DOOR_LF;
+ m_vehDoor = CAR_DOOR_LF;
posToOpen = lfPos;
} else if (veh->IsRoomForPedToLeaveCar(CAR_DOOR_RF, enterOffset)) {
- m_vehEnterType = CAR_DOOR_RF;
+ m_vehDoor = CAR_DOOR_RF;
posToOpen = rfPos;
}
} else {
@@ -4756,14 +4756,14 @@ CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen)
&& veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset)
|| (veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF) && veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset)) {
- m_vehEnterType = CAR_DOOR_LF;
+ m_vehDoor = CAR_DOOR_LF;
posToOpen = lfPos;
} else {
- m_vehEnterType = CAR_DOOR_RF;
+ m_vehDoor = CAR_DOOR_RF;
posToOpen = rfPos;
}
} else if (veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset)) {
- m_vehEnterType = CAR_DOOR_LF;
+ m_vehDoor = CAR_DOOR_LF;
posToOpen = lfPos;
}
}
@@ -4780,7 +4780,7 @@ CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen)
switch (veh->GetModelIndex()) {
case MI_BUS:
- m_vehEnterType = CAR_DOOR_RF;
+ m_vehDoor = CAR_DOOR_RF;
posToOpen = GetPositionToOpenCarDoor(veh, CAR_DOOR_RF);
return true;
case MI_RHINO:
@@ -4839,15 +4839,15 @@ CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen)
CVector2D nextToCompare = rfPosDist;
posToOpen = rfPos;
- m_vehEnterType = CAR_DOOR_RF;
+ m_vehDoor = CAR_DOOR_RF;
if (lrPosDist.MagnitudeSqr() < nextToCompare.MagnitudeSqr()) {
- m_vehEnterType = CAR_DOOR_LR;
+ m_vehDoor = CAR_DOOR_LR;
posToOpen = lrPos;
nextToCompare = lrPosDist;
}
if (rrPosDist.MagnitudeSqr() < nextToCompare.MagnitudeSqr()) {
- m_vehEnterType = CAR_DOOR_RR;
+ m_vehDoor = CAR_DOOR_RR;
posToOpen = rrPos;
}
return canEnter;
@@ -4870,7 +4870,7 @@ void CPed::PedSetGetInCarPositionCB(CAnimBlendAssociation* assoc, void* arg)
CPed* pPed = (CPed*)arg;
CMatrix mat(pPed->GetMatrix());
CVehicle* pVehicle = pPed->m_pMyVehicle;
- const CVector& offset = (pVehicle->bIsVan && (pPed->m_vehEnterType == CAR_DOOR_RR || pPed->m_vehEnterType == CAR_DOOR_LR)) ? vecPedVanRearDoorAnimOffset : vecPedCarDoorAnimOffset;
+ const CVector& offset = (pVehicle->bIsVan && (pPed->m_vehDoor == CAR_DOOR_RR || pPed->m_vehDoor == CAR_DOOR_LR)) ? vecPedVanRearDoorAnimOffset : vecPedCarDoorAnimOffset;
CVector position = Multiply3x3(mat, offset) + pPed->GetPosition();
CPedPlacement::FindZCoorForPed(&position);
pPed->SetMoveSpeed(0.0f, 0.0f, 0.0f);
@@ -5054,7 +5054,7 @@ CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *animAssoc, void
ped->bUsesCollision = true;
ped->RestartNonPartialAnims();
draggedOutOffset = vecPedQuickDraggedOutCarAnimOffset;
- if (ped->m_vehEnterType == CAR_DOOR_RF || ped->m_vehEnterType == CAR_DOOR_RR)
+ if (ped->m_vehDoor == CAR_DOOR_RF || ped->m_vehDoor == CAR_DOOR_RR)
draggedOutOffset.x = -draggedOutOffset.x;
finalPos = Multiply3x3(pedMat, draggedOutOffset) + ped->GetPosition();
@@ -5067,7 +5067,7 @@ CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *animAssoc, void
ped->m_fRotationCur = ped->m_fRotationDest;
ped->CalculateNewOrientation();
- if (!veh->IsRoomForPedToLeaveCar(ped->m_vehEnterType, &vecPedQuickDraggedOutCarAnimOffset))
+ if (!veh->IsRoomForPedToLeaveCar(ped->m_vehDoor, &vecPedQuickDraggedOutCarAnimOffset))
ped->PositionPedOutOfCollision();
}
@@ -5158,7 +5158,7 @@ CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg)
} else {
draggedOutOffset = vecPedDraggedOutCarAnimOffset;
}
- if (ped->m_vehEnterType == CAR_DOOR_RF || ped->m_vehEnterType == CAR_DOOR_RR)
+ if (ped->m_vehDoor == CAR_DOOR_RF || ped->m_vehDoor == CAR_DOOR_RR)
draggedOutOffset.x = -draggedOutOffset.x;
CVector posAfterBeingDragged = Multiply3x3(pedMat, draggedOutOffset);
@@ -5167,7 +5167,7 @@ CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg)
ped->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
ped->SetPosition(posAfterBeingDragged);
- if (ped->m_pMyVehicle && !ped->m_pMyVehicle->IsBike() && !ped->m_pMyVehicle->IsRoomForPedToLeaveCar(ped->m_vehEnterType, &vecPedDraggedOutCarAnimOffset)) {
+ if (ped->m_pMyVehicle && !ped->m_pMyVehicle->IsBike() && !ped->m_pMyVehicle->IsRoomForPedToLeaveCar(ped->m_vehDoor, &vecPedDraggedOutCarAnimOffset)) {
ped->PositionPedOutOfCollision();
}
@@ -5235,7 +5235,7 @@ CPed::GetNearestTrainDoor(CVehicle *train, CVector &doorPos)
CVehicleModelInfo* trainModel = (CVehicleModelInfo*)CModelInfo::GetModelInfo(train->m_modelIndex);
CMatrix trainMat = CMatrix(train->GetMatrix());
- doorPos = trainModel->m_positions[m_vehEnterType];
+ doorPos = trainModel->m_positions[m_vehDoor];
doorPos.x -= 1.5f;
doorPos = Multiply3x3(trainMat, doorPos);
doorPos += train->GetPosition();
@@ -5286,17 +5286,17 @@ CPed::GetNearestTrainPedPosition(CVehicle *train, CVector &enterPos)
if (distMidEntry < distLeftEntry) {
if (distMidEntry < distRightEntry) {
enterPos = midEntryPos;
- m_vehEnterType = TRAIN_POS_MID_ENTRY;
+ m_vehDoor = TRAIN_POS_MID_ENTRY;
} else {
enterPos = rightEntryPos;
- m_vehEnterType = TRAIN_POS_RIGHT_ENTRY;
+ m_vehDoor = TRAIN_POS_RIGHT_ENTRY;
}
} else if (distRightEntry < distLeftEntry) {
enterPos = rightEntryPos;
- m_vehEnterType = TRAIN_POS_RIGHT_ENTRY;
+ m_vehDoor = TRAIN_POS_RIGHT_ENTRY;
} else {
enterPos = leftEntryPos;
- m_vehEnterType = TRAIN_POS_LEFT_ENTRY;
+ m_vehDoor = TRAIN_POS_LEFT_ENTRY;
}
return 1;
@@ -6075,7 +6075,7 @@ CPed::SeekBoatPosition(void)
m_vecSeekPos = boatMat * enterOffset;
if (Seek()) {
// We arrived to the boat
- m_vehEnterType = 0;
+ m_vehDoor = 0;
SetEnterCar(m_carInObjective, 0);
}
} else
@@ -6212,9 +6212,9 @@ CPed::PositionPedOutOfCollision(void)
foundAPos = true;
}
- } else if (m_vehEnterType != 0) {
+ } else if (m_vehDoor != 0) {
// Try the normal way
- CVector pos = GetPositionToOpenCarDoor(m_pMyVehicle, m_vehEnterType);
+ CVector pos = GetPositionToOpenCarDoor(m_pMyVehicle, m_vehDoor);
newPos = pos;
GetMatrix().SetTranslate(newPos);
if (!CheckCollision()) {
@@ -6224,7 +6224,7 @@ CPed::PositionPedOutOfCollision(void)
}
float vehRelativeExitX = vehCol->boundingBox.min.x - 0.355f;
- if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR)
+ if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR)
vehRelativeExitX = 0.355f + vehCol->boundingBox.max.x;
if (!foundAPos) {
@@ -6545,19 +6545,19 @@ CPed::KillCharOnFootArmed(CVector &ourPos, CVector &targetPos, CVector &distWith
if (m_nPedType == PEDTYPE_COP || vehOfTarget->bIsBus) {
GoToNearestDoor(vehOfTarget);
} else {
- m_vehEnterType = 0;
+ m_vehDoor = 0;
if (m_pedInObjective == vehOfTarget->pDriver || vehOfTarget->bIsBus) {
- m_vehEnterType = CAR_DOOR_LF;
+ m_vehDoor = CAR_DOOR_LF;
} else if (m_pedInObjective == vehOfTarget->pPassengers[0]) {
- m_vehEnterType = CAR_DOOR_RF;
+ m_vehDoor = CAR_DOOR_RF;
} else if (m_pedInObjective == vehOfTarget->pPassengers[1]) {
- m_vehEnterType = CAR_DOOR_LR;
+ m_vehDoor = CAR_DOOR_LR;
} else if (m_pedInObjective == vehOfTarget->pPassengers[2]) {
- m_vehEnterType = CAR_DOOR_RR;
+ m_vehDoor = CAR_DOOR_RR;
}
// Unused
- // GetPositionToOpenCarDoor(vehOfTarget, m_vehEnterType);
- SetSeekCar(vehOfTarget, m_vehEnterType);
+ // GetPositionToOpenCarDoor(vehOfTarget, m_vehDoor);
+ SetSeekCar(vehOfTarget, m_vehDoor);
SetMoveState(PEDMOVE_RUN);
}
}
@@ -6835,19 +6835,19 @@ CPed::KillCharOnFootMelee(CVector &ourPos, CVector &targetPos, CVector &distWith
if (m_nPedType == PEDTYPE_COP || vehOfTarget->bIsBus) {
GoToNearestDoor(vehOfTarget);
} else {
- m_vehEnterType = 0;
+ m_vehDoor = 0;
if (m_pedInObjective == vehOfTarget->pDriver || vehOfTarget->bIsBus) {
- m_vehEnterType = CAR_DOOR_LF;
+ m_vehDoor = CAR_DOOR_LF;
} else if (m_pedInObjective == vehOfTarget->pPassengers[0]) {
- m_vehEnterType = CAR_DOOR_RF;
+ m_vehDoor = CAR_DOOR_RF;
} else if (m_pedInObjective == vehOfTarget->pPassengers[1]) {
- m_vehEnterType = CAR_DOOR_LR;
+ m_vehDoor = CAR_DOOR_LR;
} else if (m_pedInObjective == vehOfTarget->pPassengers[2]) {
- m_vehEnterType = CAR_DOOR_RR;
+ m_vehDoor = CAR_DOOR_RR;
}
// Unused
- // GetPositionToOpenCarDoor(vehOfTarget, m_vehEnterType);
- SetSeekCar(vehOfTarget, m_vehEnterType);
+ // GetPositionToOpenCarDoor(vehOfTarget, m_vehDoor);
+ SetSeekCar(vehOfTarget, m_vehDoor);
SetMoveState(PEDMOVE_RUN);
}
}
diff --git a/src/peds/PedFight.cpp b/src/peds/PedFight.cpp
index 0f83cdd1..d1f39491 100644
--- a/src/peds/PedFight.cpp
+++ b/src/peds/PedFight.cpp
@@ -2418,7 +2418,7 @@ CPed::SetInvestigateEvent(eEventType event, CVector2D pos, float distanceToCount
SetStoredState();
bFindNewNodeAfterStateRestore = false;
SetPedState(PED_INVESTIGATE);
- m_standardTimer = CTimer::GetTimeInMilliseconds() + time;
+ m_chatTimer = CTimer::GetTimeInMilliseconds() + time;
m_eventType = event;
m_eventOrThreat = pos;
m_distanceToCountSeekDone = distanceToCountDone;
@@ -2442,13 +2442,13 @@ CPed::InvestigateEvent(void)
if (m_nWaitState == WAITSTATE_TURN180)
return;
- if (CTimer::GetTimeInMilliseconds() > m_standardTimer) {
+ if (CTimer::GetTimeInMilliseconds() > m_chatTimer) {
- if (m_standardTimer) {
+ if (m_chatTimer) {
if (m_eventType < EVENT_UNK)
SetWaitState(WAITSTATE_TURN180, nil);
- m_standardTimer = 0;
+ m_chatTimer = 0;
} else {
ClearInvestigateEvent();
}
@@ -2509,7 +2509,7 @@ CPed::InvestigateEvent(void)
Say(SOUND_PED_CHAT_EVENT);
} else {
- m_standardTimer = 0;
+ m_chatTimer = 0;
}
} else if (CTimer::GetTimeInMilliseconds() > m_lookTimer) {
@@ -2653,7 +2653,7 @@ CPed::ClearInvestigateEvent(void)
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
}
if (m_eventType > EVENT_EXPLOSION)
- m_standardTimer = CTimer::GetTimeInMilliseconds() + 15000;
+ m_chatTimer = CTimer::GetTimeInMilliseconds() + 15000;
bGonnaInvestigateEvent = false;
m_pEventEntity = nil;
diff --git a/src/render/MBlur.cpp b/src/render/MBlur.cpp
index 44d4f1d4..205f9d92 100644
--- a/src/render/MBlur.cpp
+++ b/src/render/MBlur.cpp
@@ -442,7 +442,7 @@ CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type,
RwIm2DVertexSetIntRGBA(&Vertex2[3], r, g, b, 80);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
- // TODO(MIAMI): pBufVertCount = 0;
+ pBufVertCount = 0;
}else{
RwIm2DVertexSetIntRGBA(&Vertex2[0], r*2, g*2, b*2, 30);
RwIm2DVertexSetIntRGBA(&Vertex2[1], r*2, g*2, b*2, 30);
diff --git a/src/rw/MemoryMgr.cpp b/src/rw/MemoryMgr.cpp
index e2f6f144..2379692c 100644
--- a/src/rw/MemoryMgr.cpp
+++ b/src/rw/MemoryMgr.cpp
@@ -93,7 +93,7 @@ MemoryMgrFree(void *ptr)
void *
RwMallocAlign(RwUInt32 size, RwUInt32 align)
{
-#ifdef FIX_BUGS
+#if defined (FIX_BUGS) || defined(FIX_BUGS_64)
uintptr ptralign = align-1;
void *mem = (void *)MemoryMgrMalloc(size + sizeof(uintptr) + ptralign);
diff --git a/src/rw/RwHelper.cpp b/src/rw/RwHelper.cpp
index 38a0f613..d80a3904 100644
--- a/src/rw/RwHelper.cpp
+++ b/src/rw/RwHelper.cpp
@@ -255,7 +255,8 @@ SkinGetBonePositionsToTable(RpClump *clump, RwV3d *boneTable)
parent = stack[sp--];
else
parent = i;
- assert(parent >= 0 && parent < numBones);
+
+ //assert(parent >= 0 && parent < numBones);
}
}
@@ -263,7 +264,7 @@ RpHAnimAnimation*
HAnimAnimationCreateForHierarchy(RpHAnimHierarchy *hier)
{
int i;
-#ifdef FIX_BUGS
+#if defined FIX_BUGS || defined LIBRW
int numNodes = hier->numNodes*2; // you're supposed to have at least two KFs per node
#else
int numNodes = hier->numNodes;
@@ -277,7 +278,7 @@ HAnimAnimationCreateForHierarchy(RpHAnimHierarchy *hier)
frame->q.real = 1.0f;
frame->q.imag.x = frame->q.imag.y = frame->q.imag.z = 0.0f;
frame->t.x = frame->t.y = frame->t.z = 0.0f;
-#ifdef FIX_BUGS
+#if defined FIX_BUGS || defined LIBRW
// times are subtracted and divided giving NaNs
// so they can't both be 0
frame->time = i/hier->numNodes;
@@ -483,7 +484,7 @@ CameraSize(RwCamera * camera, RwRect * rect,
RwRaster *zRaster;
// BUG: game just changes camera raster's sizes, but this is a hack
-#ifdef FIX_BUGS
+#if defined FIX_BUGS || defined LIBRW
/*
* Destroy rasters...
*/
diff --git a/src/text/Text.cpp b/src/text/Text.cpp
index fd1659dc..efb8b2a9 100644
--- a/src/text/Text.cpp
+++ b/src/text/Text.cpp
@@ -113,14 +113,14 @@ wchar*
CText::Get(const char *key)
{
uint8 result = false;
-#ifdef FIX_BUGS
+#if defined (FIX_BUGS) || defined(FIX_BUGS_64)
wchar *outstr = keyArray.Search(key, data.chars, &result);
#else
wchar *outstr = keyArray.Search(key, &result);
#endif
if (!result && bHasMissionTextOffsets && bIsMissionTextLoaded)
-#ifdef FIX_BUGS
+#if defined (FIX_BUGS) || defined(FIX_BUGS_64)
outstr = mission_keyArray.Search(key, mission_data.chars, &result);
#else
outstr = mission_keyArray.Search(key, &result);
@@ -347,7 +347,7 @@ CKeyArray::Unload(void)
void
CKeyArray::Update(wchar *chars)
{
-#ifndef FIX_BUGS
+#if !defined(FIX_BUGS) && !defined(FIX_BUGS_64)
int i;
for(i = 0; i < numEntries; i++)
entries[i].value = (wchar*)((uint8*)chars + (uintptr)entries[i].value);
@@ -375,7 +375,7 @@ CKeyArray::BinarySearch(const char *key, CKeyEntry *entries, int16 low, int16 hi
}
wchar*
-#ifdef FIX_BUGS
+#if defined (FIX_BUGS) || defined(FIX_BUGS_64)
CKeyArray::Search(const char *key, wchar *data, uint8 *result)
#else
CKeyArray::Search(const char *key, uint8 *result)
@@ -385,7 +385,7 @@ CKeyArray::Search(const char *key, uint8 *result)
char errstr[25];
int i;
-#ifdef FIX_BUGS
+#if defined (FIX_BUGS) || defined(FIX_BUGS_64)
found = BinarySearch(key, entries, 0, numEntries-1);
if (found) {
*result = true;
diff --git a/src/text/Text.h b/src/text/Text.h
index 3e11ea46..05387346 100644
--- a/src/text/Text.h
+++ b/src/text/Text.h
@@ -7,7 +7,7 @@ void TextCopy(wchar *dst, const wchar *src);
struct CKeyEntry
{
-#ifdef FIX_BUGS
+#if defined(FIX_BUGS) || defined(FIX_BUGS_64)
uint32 valueOffset;
#else
wchar *value;
@@ -30,7 +30,7 @@ public:
void Unload(void);
void Update(wchar *chars);
CKeyEntry *BinarySearch(const char *key, CKeyEntry *entries, int16 low, int16 high);
-#ifdef FIX_BUGS
+#if defined (FIX_BUGS) || defined(FIX_BUGS_64)
wchar *Search(const char *key, wchar *data, uint8 *result);
#else
wchar *Search(const char *key, uint8* result);
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index 15cbf231..c1a6fc0c 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -5822,7 +5822,7 @@ CAutomobile::KnockPedOutCar(eWeaponType weapon, uint16 door, CPed *ped)
if(ped == nil)
return;
- ped->m_vehEnterType = door;
+ ped->m_vehDoor = door;
ped->SetPedState(PED_IDLE);
CAnimManager::BlendAnimation(ped->GetClump(), ped->m_animGroup, ANIM_IDLE_STANCE, 100.0f);
CPed::PedSetOutCarCB(nil, ped);
diff --git a/src/vehicles/Bike.cpp b/src/vehicles/Bike.cpp
index 531128be..72188a17 100644
--- a/src/vehicles/Bike.cpp
+++ b/src/vehicles/Bike.cpp
@@ -2609,7 +2609,7 @@ CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBa
ped->SetPedState(PED_IDLE);
CAnimManager::BlendAnimation(ped->GetClump(), ped->m_animGroup, ANIM_IDLE_STANCE, 100.0f);
- ped->m_vehEnterType = CAR_DOOR_LF;
+ ped->m_vehDoor = CAR_DOOR_LF;
CPed::PedSetOutCarCB(nil, ped);
ped->SetMoveState(PEDMOVE_STILL);
if(GetUp().z < 0.0f)
diff --git a/src/vehicles/Train.cpp b/src/vehicles/Train.cpp
index fefe1781..55be4a20 100644
--- a/src/vehicles/Train.cpp
+++ b/src/vehicles/Train.cpp
@@ -388,7 +388,7 @@ void
CTrain::AddPassenger(CPed *ped)
{
#ifdef GTA_TRAIN
- int i = ped->m_vehEnterType;
+ int i = ped->m_vehDoor;
if((i == TRAIN_POS_LEFT_ENTRY || i == TRAIN_POS_MID_ENTRY || i == TRAIN_POS_RIGHT_ENTRY) && pPassengers[i] == nil){
pPassengers[i] = ped;
m_nNumPassengers++;
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index e1e00667..145611b1 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -1430,13 +1430,13 @@ CVehicle::ShufflePassengersToMakeSpace(void)
if (!pPassengers[2] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RR)) {
pPassengers[2] = pPassengers[1];
pPassengers[1] = nil;
- pPassengers[2]->m_vehEnterType = CAR_DOOR_RR;
+ pPassengers[2]->m_vehDoor = CAR_DOOR_RR;
return true;
}
if (!pPassengers[0] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RF)) {
pPassengers[0] = pPassengers[1];
pPassengers[1] = nil;
- pPassengers[0]->m_vehEnterType = CAR_DOOR_RF;
+ pPassengers[0]->m_vehDoor = CAR_DOOR_RF;
return true;
}
return false;
@@ -1447,13 +1447,13 @@ CVehicle::ShufflePassengersToMakeSpace(void)
if (!pPassengers[1] && !(m_nGettingInFlags & CAR_DOOR_FLAG_LR)) {
pPassengers[1] = pPassengers[2];
pPassengers[2] = nil;
- pPassengers[1]->m_vehEnterType = CAR_DOOR_LR;
+ pPassengers[1]->m_vehDoor = CAR_DOOR_LR;
return true;
}
if (!pPassengers[0] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RF)) {
pPassengers[0] = pPassengers[2];
pPassengers[2] = nil;
- pPassengers[0]->m_vehEnterType = CAR_DOOR_RF;
+ pPassengers[0]->m_vehDoor = CAR_DOOR_RF;
return true;
}
return false;
@@ -1464,13 +1464,13 @@ CVehicle::ShufflePassengersToMakeSpace(void)
if (!pPassengers[1] && !(m_nGettingInFlags & CAR_DOOR_FLAG_LR)) {
pPassengers[1] = pPassengers[0];
pPassengers[0] = nil;
- pPassengers[1]->m_vehEnterType = CAR_DOOR_LR;
+ pPassengers[1]->m_vehDoor = CAR_DOOR_LR;
return true;
}
if (!pPassengers[2] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RR)) {
pPassengers[2] = pPassengers[0];
pPassengers[0] = nil;
- pPassengers[2]->m_vehEnterType = CAR_DOOR_RR;
+ pPassengers[2]->m_vehDoor = CAR_DOOR_RR;
return true;
}
return false;