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author | Sergeanur <s.anureev@yandex.ua> | 2021-08-19 10:47:03 +0200 |
---|---|---|
committer | Sergeanur <s.anureev@yandex.ua> | 2021-08-19 10:47:03 +0200 |
commit | 136b25133d67e9765a954a576ea272c4a0185c52 (patch) | |
tree | 654021d86604d114e8d2bc34b5c535406541d04c /src/audio/AudioLogic.cpp | |
parent | disable movies by default; update librw (diff) | |
parent | Add AUDIO_REVERB define (diff) | |
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Diffstat (limited to 'src/audio/AudioLogic.cpp')
-rw-r--r-- | src/audio/AudioLogic.cpp | 650 |
1 files changed, 305 insertions, 345 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index 8a2c6cdb..c61ec38d 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -250,6 +250,7 @@ cAudioManager::ResetAudioLogicTimers(uint32 timer) void cAudioManager::ProcessReverb() { +#ifdef AUDIO_REVERB #ifdef FIX_BUGS const uint32 numChannels = NUM_CHANNELS_GENERIC; #else @@ -264,6 +265,7 @@ cAudioManager::ProcessReverb() } #endif } +#endif // AUDIO_REVERB } float @@ -299,6 +301,7 @@ void cAudioManager::ProcessSpecial() { CPlayerPed *playerPed; + CVehicle *remoteVehicle; if (m_nUserPause) { if (!m_nPreviousUserPause) { @@ -308,13 +311,12 @@ cAudioManager::ProcessSpecial() } else { if (!CReplay::IsPlayingBack()) ProcessPlayerMood(); + remoteVehicle = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle; playerPed = FindPlayerPed(); - if (playerPed != nil) { + if (playerPed) { if (playerPed->m_audioEntityId >= 0 && m_asAudioEntities[playerPed->m_audioEntityId].m_bIsUsed) { - if (playerPed->EnteringCar()) { - if(!playerPed->bInVehicle && CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == nil) - SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE); - } + if(!playerPed->EnteringCar() && !playerPed->bInVehicle && !remoteVehicle) + SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE); } } } @@ -328,56 +330,56 @@ cAudioManager::ProcessEntity(int32 id) switch (m_asAudioEntities[id].m_nType) { case AUDIOTYPE_PHYSICAL: if (!m_nUserPause) { - m_sQueueSample.m_bReverbFlag = TRUE; + SET_SOUND_REVERB(TRUE); ProcessPhysical(id); } break; case AUDIOTYPE_EXPLOSION: if (!m_nUserPause) { - m_sQueueSample.m_bReverbFlag = TRUE; + SET_SOUND_REVERB(TRUE); ProcessExplosions(id); } break; case AUDIOTYPE_FIRE: if (!m_nUserPause) { - m_sQueueSample.m_bReverbFlag = TRUE; + SET_SOUND_REVERB(TRUE); ProcessFires(id); } break; case AUDIOTYPE_WEATHER: if (!m_nUserPause) { - m_sQueueSample.m_bReverbFlag = TRUE; + SET_SOUND_REVERB(TRUE); if(CGame::currArea == AREA_MAIN_MAP || CGame::currArea == AREA_EVERYWHERE) ProcessWeather(id); } break; /* case AUDIOTYPE_CRANE: if (!m_nUserPause) { - m_sQueueSample.m_bReverbFlag = TRUE; + SET_SOUND_REVERB(TRUE); ProcessCrane(); } break;*/ case AUDIOTYPE_SCRIPTOBJECT: if (!m_nUserPause) { - m_sQueueSample.m_bReverbFlag = TRUE; + SET_SOUND_REVERB(TRUE); ProcessScriptObject(id); } break; #ifdef GTA_BRIDGE case AUDIOTYPE_BRIDGE: if (!m_nUserPause) { - m_sQueueSample.m_bReverbFlag = TRUE; + SET_SOUND_REVERB(TRUE); ProcessBridge(); } break; #endif case AUDIOTYPE_FRONTEND: - m_sQueueSample.m_bReverbFlag = FALSE; + SET_SOUND_REVERB(FALSE); ProcessFrontEnd(); break; case AUDIOTYPE_PROJECTILE: if (!m_nUserPause) { - m_sQueueSample.m_bReverbFlag = TRUE; + SET_SOUND_REVERB(TRUE); ProcessProjectiles(); } break; @@ -387,25 +389,25 @@ cAudioManager::ProcessEntity(int32 id) break; case AUDIOTYPE_FIREHYDRANT: if (!m_nUserPause) { - m_sQueueSample.m_bReverbFlag = TRUE; + SET_SOUND_REVERB(TRUE); ProcessFireHydrant(); } break; case AUDIOTYPE_WATERCANNON: if (!m_nUserPause) { - m_sQueueSample.m_bReverbFlag = TRUE; + SET_SOUND_REVERB(TRUE); ProcessWaterCannon(id); } break; case AUDIOTYPE_ESCALATOR: if (!m_nUserPause) { - m_sQueueSample.m_bReverbFlag = TRUE; + SET_SOUND_REVERB(TRUE); ProcessEscalators(); } break; case AUDIOTYPE_EXTRA_SOUNDS: if (!m_nUserPause) { - m_sQueueSample.m_bReverbFlag = TRUE; + SET_SOUND_REVERB(TRUE); ProcessExtraSounds(); } break; @@ -904,7 +906,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params) emittingVol = 0; if (emittingVol != 0) { m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { + if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 88; if (boat != nil) { m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO3; @@ -927,8 +929,8 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params) m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 5; - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } @@ -963,7 +965,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params) //sound from front of helicopter emittingVol = (1.0f - cameraAngle) * volumeModifier * 127.0f; m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 140.0f, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { + if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 3; if (hunterBool) { m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_1; @@ -978,8 +980,8 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params) m_sQueueSample.m_SoundIntensity = 140.0f; m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 5; - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } else if (boat != nil) { m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO1; @@ -1003,8 +1005,8 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params) m_sQueueSample.m_SoundIntensity = 140.0f; m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 5; - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } else { m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_MAI; @@ -1019,8 +1021,8 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params) m_sQueueSample.m_SoundIntensity = 140.0f; m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 5; - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } @@ -1029,7 +1031,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params) //after accel rotor sound emittingVol = ((cameraAngle + 1.0f) * volumeModifier * 127.0f) / 2.0f; m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 140.0f, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { + if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 1; if (hunterBool) { m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_2; @@ -1063,8 +1065,8 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params) m_sQueueSample.m_SoundIntensity = 140.0f; m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 5; - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } @@ -1075,7 +1077,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params) if (propellerSpeed < 1.0f) { emittingVol = (1.0f - propellerSpeed / 2.0f) * 70.0f; m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 30.0f, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { + if (m_sQueueSample.m_nVolume > 0) { if (hunterBool) { m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_4; m_sQueueSample.m_nBankIndex = SFX_BANK_0; @@ -1096,8 +1098,8 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params) m_sQueueSample.m_SoundIntensity = 30.0f; m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 30; - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } @@ -1108,7 +1110,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params) if (boat) { if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIXED && m_sQueueSample.m_fDistance < 20.0f && propellerSpeed > 0.0f) { m_sQueueSample.m_nVolume = ComputeVolume(propellerSpeed * 100.0f, 20.0f, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { + if (m_sQueueSample.m_nVolume > 0) { if (accelerateState > 0 || brakeState > 0) m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, (Max(accelerateState, brakeState) / 255.0f) * freqModifier) * 2204; @@ -1131,8 +1133,8 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params) m_sQueueSample.m_SoundIntensity = 20.0f; m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 7; - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } @@ -1148,7 +1150,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params) if (params.m_fDistance < SQR(27.0f)) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(volumeModifier * 25.0f, 27.0f, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { + if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_nSampleIndex = hunterBool ? SFX_HELI_APACHE_3 : SFX_CAR_HELI_REA; m_sQueueSample.m_nBankIndex = SFX_BANK_0; @@ -1162,8 +1164,8 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params) m_sQueueSample.m_SoundIntensity = 27.0f; m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 5; - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } @@ -1192,7 +1194,7 @@ cAudioManager::ProcessRainOnVehicle(cVehicleParams& params) CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); emittingVol = 30.0f * CWeather::Rain; m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { + if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = veh->m_bRainSamplesCounter++; if (veh->m_bRainSamplesCounter > 4) veh->m_bRainSamplesCounter = 68; @@ -1207,8 +1209,8 @@ cAudioManager::ProcessRainOnVehicle(cVehicleParams& params) m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = TRUE; - m_sQueueSample.m_bReverbFlag = FALSE; - m_sQueueSample.m_bRequireReflection = FALSE; + SET_SOUND_REVERB(FALSE); + SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } @@ -1241,7 +1243,7 @@ cAudioManager::ProcessReverseGear(cVehicleParams& params) emittingVolume = modificator * 24.0f; m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, reverseGearIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { + if (m_sQueueSample.m_nVolume > 0) { if (params.m_pVehicle->m_fGasPedal >= 0.0f) { m_sQueueSample.m_nCounter = 62; m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR_2; @@ -1260,8 +1262,8 @@ cAudioManager::ProcessReverseGear(cVehicleParams& params) m_sQueueSample.m_SoundIntensity = reverseGearIntensity; m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 5; - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } @@ -1303,7 +1305,7 @@ cAudioManager::ProcessModelHeliVehicle(cVehicleParams& params) freq = Clamp2(5 * acceletateState + 22050, (int)prevFreq, 30); CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(70, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { + if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_nSampleIndex = SFX_CAR_RC_HELI; m_sQueueSample.m_nBankIndex = SFX_BANK_0; @@ -1317,8 +1319,8 @@ cAudioManager::ProcessModelHeliVehicle(cVehicleParams& params) m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 4; - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } if (isPlayerVeh) @@ -1366,7 +1368,7 @@ cAudioManager::ProcessModelVehicle(cVehicleParams& params) if (volume > 0) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { + if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_nSampleIndex = SFX_RC_REV; m_sQueueSample.m_nBankIndex = SFX_BANK_0; @@ -1380,8 +1382,8 @@ cAudioManager::ProcessModelVehicle(cVehicleParams& params) m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 4; - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } @@ -1423,7 +1425,7 @@ cAudioManager::ProcessModelVehicle(cVehicleParams& params) if (volume > 0) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { + if (m_sQueueSample.m_nVolume > 0) { if (vehSlowdown) { m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nSampleIndex = SFX_RC_IDLE; @@ -1443,8 +1445,8 @@ cAudioManager::ProcessModelVehicle(cVehicleParams& params) m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = FALSE; - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } @@ -1499,7 +1501,7 @@ cAudioManager::ProcessVehicleFlatTyre(cVehicleParams& params) emittingVol = (100.0f * modifier); CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { + if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 95; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = FALSE; @@ -1513,8 +1515,8 @@ cAudioManager::ProcessVehicleFlatTyre(cVehicleParams& params) m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } @@ -1534,9 +1536,6 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams& params) if (params.m_fDistance >= SQR(SOUND_INTENSITY)) return FALSE; - - if (params.m_fDistance >= SQR(SOUND_INTENSITY)) - return FALSE; switch (params.m_VehicleType) { case VEHICLE_TYPE_CAR: wheelsOnGround = ((CAutomobile*)params.m_pVehicle)->m_nWheelsOnGround; @@ -1556,7 +1555,7 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams& params) CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); emittingVol = 30.f * Min(1.f, velocity / (0.5f * params.m_pTransmission->fMaxVelocity)); m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { + if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = FALSE; @@ -1578,8 +1577,8 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams& params) m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 4; - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } @@ -1621,7 +1620,7 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams& params) relativeVelocity = Min(1.0f, velocity / (0.5f * params.m_pTransmission->fMaxVelocity)); emittingVol = 23.0f * relativeVelocity * CWeather::WetRoads; m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { + if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 1; m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE; m_sQueueSample.m_nBankIndex = SFX_BANK_0; @@ -1637,8 +1636,8 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams& params) m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 4; - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } @@ -1818,7 +1817,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams& params) m_sQueueSample.m_nCounter = 2; } m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { + if (m_sQueueSample.m_nVolume > 0) { if (!caddyBool) { if (veh->GetStatus() == STATUS_SIMPLE) { if (modificator < 0.02f) { @@ -1859,8 +1858,8 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams& params) m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 8; - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } @@ -1903,7 +1902,7 @@ void cAudioManager::AddPlayerCarSample(uint8 emittingVolume, uint32 freq, uint32 sample, uint8 bank, uint8 counter, bool8 notLooping) { m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, 50.f, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { + if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = counter; m_sQueueSample.m_nSampleIndex = sample; #ifdef GTA_PS2 @@ -1925,8 +1924,8 @@ cAudioManager::AddPlayerCarSample(uint8 emittingVolume, uint32 freq, uint32 samp m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_SoundIntensity = 50.0f; m_sQueueSample.m_bReleasingSoundFlag = FALSE; - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } @@ -1937,7 +1936,7 @@ cAudioManager::ProcessCesna(cVehicleParams ¶ms) if(params.m_fDistance < SQR(200)) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(80, 200.f, m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_nVolume != 0) { + if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 52; m_sQueueSample.m_nSampleIndex = SFX_CESNA_IDLE; m_sQueueSample.m_nBankIndex = SFX_BANK_0; @@ -1951,13 +1950,13 @@ cAudioManager::ProcessCesna(cVehicleParams ¶ms) m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_SoundIntensity = 200.0f; m_sQueueSample.m_bReleasingSoundFlag = FALSE; - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } if(params.m_fDistance < SQR(90)) { m_sQueueSample.m_nVolume = ComputeVolume(80, 90.f, m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_nVolume != 0) { + if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_nSampleIndex = SFX_CESNA_REV; m_sQueueSample.m_nBankIndex = SFX_BANK_0; @@ -1971,8 +1970,8 @@ cAudioManager::ProcessCesna(cVehicleParams ¶ms) m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_SoundIntensity = 90.0f; m_sQueueSample.m_bReleasingSoundFlag = FALSE; - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } @@ -1990,8 +1989,8 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh CVector pos; float* gasPedalAudioPtr; - int32 accelerateState; - int32 brakeState; + int16 accelerateState; + int16 brakeState; int32 freq; int32 baseFreq; int32 freqModifier; @@ -2010,23 +2009,22 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh float relativeVelocityChange; float time; bool8 channelUsed; - bool8 lostTraction; + bool8 slowingDown; bool8 noGearBox; bool8 stuckInSand; - bool8 processedAccelSampleStopped; - bool8 isMoped; - static uint32 gearSoundStartTime = CTimer::GetTimeInMilliseconds(); - static int32 nCruising = 0; static int16 LastAccel = 0; static uint8 CurrentPretendGear = 1; static bool8 bLostTractionLastFrame = FALSE; static bool8 bHandbrakeOnLastFrame = FALSE; + static int32 nCruising = 0; static bool8 bAccelSampleStopped = TRUE; - lostTraction = FALSE; - isMoped = params.m_pVehicle->m_modelIndex == MI_PIZZABOY || params.m_pVehicle->m_modelIndex == MI_FAGGIO; - processedAccelSampleStopped = FALSE; + bool8 lostTraction = FALSE; + bool8 isMoped = FALSE; + bool8 processedAccelSampleStopped = FALSE; + static uint32 gearSoundStartTime = CTimer::GetTimeInMilliseconds(); + uint8 nChannel = CHANNEL_PLAYER_VEHICLE_ENGINE; // TODO: PS2 channels if (bPlayerJustEnteredCar) { bAccelSampleStopped = TRUE; bPlayerJustEnteredCar = FALSE; @@ -2043,8 +2041,9 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh accelerateState = Pads[0].GetAccelerate(); brakeState = Pads[0].GetBrake(); } - channelUsed = SampleManager.GetChannelUsedFlag(CHANNEL_PLAYER_VEHICLE_ENGINE); - if (isMoped) { + slowingDown = params.m_fVelocityChange < -0.001f; + channelUsed = SampleManager.GetChannelUsedFlag(nChannel); + if (params.m_pVehicle->m_modelIndex == MI_PIZZABOY || params.m_pVehicle->m_modelIndex == MI_FAGGIO) { CurrentPretendGear = params.m_pTransmission->nNumberOfGears; currentGear = CurrentPretendGear; if (params.m_pVehicle->bIsHandbrakeOn) { @@ -2055,6 +2054,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh } else { nCruising = 1; } + isMoped = TRUE; } else { currentGear = params.m_pVehicle->m_nCurrentGear; } @@ -2122,7 +2122,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh freqModifier = -(Min(0.2f, time) * 3000.0f * 5.0f); else freqModifier = -(Max(-0.2f, time) * 3000.0f * 5.0f); - if (params.m_fVelocityChange < -0.001f) + if (slowingDown) freqModifier = -freqModifier; } else freqModifier = 0; @@ -2206,9 +2206,9 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh break; }*/ if (accelerateState <= 0) { - if (params.m_fVelocityChange < -0.001f) { + if (slowingDown) { if (channelUsed) { - SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE); + SampleManager.StopChannel(nChannel); bAccelSampleStopped = TRUE; } if (wheelsOnGround == 0 || params.m_pVehicle->bIsHandbrakeOn || lostTraction) @@ -2220,7 +2220,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh *gasPedalAudioPtr = Max(0.0f, gasPedalAudio); } else if (LastAccel > 0) { if (channelUsed) { - SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE); + SampleManager.StopChannel(nChannel); bAccelSampleStopped = TRUE; } nCruising = 0; @@ -2236,8 +2236,8 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh } } if (gasPedalAudio > 0.05f) { - freq = (5000.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 19000; - vol = (25.0f * (gasPedalAudio - 0.05f) * 20.f / 19) + 40; + freq = (5000.f * ((gasPedalAudio - 0.05f) * 20.f / 19)) + 19000; + vol = (25.0f * ((gasPedalAudio - 0.05f) * 20.f / 19)) + 40; if (params.m_pVehicle->bIsDrowning) vol /= 4; if (engineSoundType == SFX_BANK_TRUCK) @@ -2281,7 +2281,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh if (engineSoundType == SFX_BANK_TRUCK) freq /= 2; if (channelUsed) { - SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE); + SampleManager.StopChannel(nChannel); bAccelSampleStopped = TRUE; } if (params.m_pVehicle->bIsDrowning) @@ -2298,83 +2298,55 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh processedAccelSampleStopped = TRUE; bAccelSampleStopped = FALSE; } - if (channelUsed) { -#ifdef EXTERNAL_3D_SOUND - SampleManager.SetChannelEmittingVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, 120); - SampleManager.SetChannel3DPosition(CHANNEL_PLAYER_VEHICLE_ENGINE, pos.x, pos.y, pos.z); - SampleManager.SetChannel3DDistances(CHANNEL_PLAYER_VEHICLE_ENGINE, 50.0f, 50.0f * 0.25f); -#else - SampleManager.SetChannelVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, ComputeVolume(120, 50.0f, m_sQueueSample.m_fDistance)); - SampleManager.SetChannelPan(CHANNEL_PLAYER_VEHICLE_ENGINE, m_sQueueSample.m_nOffset); -#endif - freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050; - if (engineSoundType == SFX_BANK_TRUCK) - freq /= 2; - SampleManager.SetChannelFrequency(CHANNEL_PLAYER_VEHICLE_ENGINE, freq); - if (!channelUsed) { - SampleManager.SetChannelReverbFlag(CHANNEL_PLAYER_VEHICLE_ENGINE, m_bDynamicAcousticModelingStatus != FALSE); - SampleManager.StartChannel(CHANNEL_PLAYER_VEHICLE_ENGINE); + if (!channelUsed) { + if (!processedAccelSampleStopped) { + if (CurrentPretendGear < params.m_pTransmission->nNumberOfGears - 1) + ++CurrentPretendGear; + else { + nCruising = 1; + params.m_pVehicle->bAudioChangingGear = TRUE; + goto PlayCruising; + } } - } else if (processedAccelSampleStopped) { gearSoundStartTime = CTimer::GetTimeInMilliseconds(); params.m_pVehicle->bAudioChangingGear = TRUE; - if (!SampleManager.InitialiseChannel(CHANNEL_PLAYER_VEHICLE_ENGINE, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0)) - return; - SampleManager.SetChannelLoopCount(CHANNEL_PLAYER_VEHICLE_ENGINE, 1); - SampleManager.SetChannelLoopPoints(CHANNEL_PLAYER_VEHICLE_ENGINE, 0, -1); - -#ifdef EXTERNAL_3D_SOUND - SampleManager.SetChannelEmittingVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, 120); - SampleManager.SetChannel3DPosition(CHANNEL_PLAYER_VEHICLE_ENGINE, pos.x, pos.y, pos.z); - SampleManager.SetChannel3DDistances(CHANNEL_PLAYER_VEHICLE_ENGINE, 50.0f, 50.0f * 0.25f); +#ifdef GTA_PS2 + SampleManager.InitialiseChannel(nChannel, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0); #else - SampleManager.SetChannelVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, ComputeVolume(120, 50.0f, m_sQueueSample.m_fDistance)); - SampleManager.SetChannelPan(CHANNEL_PLAYER_VEHICLE_ENGINE, m_sQueueSample.m_nOffset); -#endif - freq = (GearFreqAdj[CurrentPretendGear] + freqModifier + 22050); - if (engineSoundType == SFX_BANK_TRUCK) - freq /= 2; - SampleManager.SetChannelFrequency(CHANNEL_PLAYER_VEHICLE_ENGINE, freq); - if (!channelUsed) { - SampleManager.SetChannelReverbFlag(CHANNEL_PLAYER_VEHICLE_ENGINE, m_bDynamicAcousticModelingStatus != FALSE); - SampleManager.StartChannel(CHANNEL_PLAYER_VEHICLE_ENGINE); - } - } else if (CurrentPretendGear < params.m_pTransmission->nNumberOfGears - 1) { - ++CurrentPretendGear; - gearSoundStartTime = CTimer::GetTimeInMilliseconds(); - params.m_pVehicle->bAudioChangingGear = TRUE; if (!SampleManager.InitialiseChannel(CHANNEL_PLAYER_VEHICLE_ENGINE, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0)) return; SampleManager.SetChannelLoopCount(CHANNEL_PLAYER_VEHICLE_ENGINE, 1); SampleManager.SetChannelLoopPoints(CHANNEL_PLAYER_VEHICLE_ENGINE, 0, -1); +#endif + } #ifdef EXTERNAL_3D_SOUND - SampleManager.SetChannelEmittingVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, 120); - SampleManager.SetChannel3DPosition(CHANNEL_PLAYER_VEHICLE_ENGINE, pos.x, pos.y, pos.z); - SampleManager.SetChannel3DDistances(CHANNEL_PLAYER_VEHICLE_ENGINE, 50.0f, 50.0f * 0.25f); + SampleManager.SetChannelEmittingVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, 120); + SampleManager.SetChannel3DPosition(CHANNEL_PLAYER_VEHICLE_ENGINE, pos.x, pos.y, pos.z); + SampleManager.SetChannel3DDistances(CHANNEL_PLAYER_VEHICLE_ENGINE, 50.0f, 50.0f * 0.25f); #else - SampleManager.SetChannelVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, ComputeVolume(120, 50.0f, m_sQueueSample.m_fDistance)); - SampleManager.SetChannelPan(CHANNEL_PLAYER_VEHICLE_ENGINE, m_sQueueSample.m_nOffset); + SampleManager.SetChannelVolume(nChannel, ComputeVolume(120, 50.0f, m_sQueueSample.m_fDistance)); + SampleManager.SetChannelPan(nChannel, m_sQueueSample.m_nOffset); #endif - freq = (GearFreqAdj[CurrentPretendGear] + freqModifier + 22050); - if (engineSoundType == SFX_BANK_TRUCK) - freq /= 2; - SampleManager.SetChannelFrequency(CHANNEL_PLAYER_VEHICLE_ENGINE, freq); - if (!channelUsed) { - SampleManager.SetChannelReverbFlag(CHANNEL_PLAYER_VEHICLE_ENGINE, m_bDynamicAcousticModelingStatus != FALSE); - SampleManager.StartChannel(CHANNEL_PLAYER_VEHICLE_ENGINE); - } - } else { - nCruising = 1; - goto PlayCruising; + freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050; + if (engineSoundType == SFX_BANK_TRUCK) + freq /= 2; + SampleManager.SetChannelFrequency(nChannel, freq); + if (!channelUsed) { +#ifdef AUDIO_REVERB + SampleManager.SetChannelReverbFlag(nChannel, m_bDynamicAcousticModelingStatus != FALSE); +#endif + SampleManager.StartChannel(nChannel); } } } else { PlayCruising: bAccelSampleStopped = TRUE; - SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE); - if (isMoped || accelerateState >= 150 && wheelsOnGround && brakeState <= 0 && !params.m_pVehicle->bIsHandbrakeOn - && !lostTraction && currentGear >= params.m_pTransmission->nNumberOfGears - 1) { + SampleManager.StopChannel(nChannel); + if (!isMoped && (accelerateState < 150 || wheelsOnGround == 0 || brakeState > 0 || params.m_pVehicle->bIsHandbrakeOn + || lostTraction || currentGear < params.m_pTransmission->nNumberOfGears - 1)) { + nCruising = 0; + } else { if (accelerateState >= 220 && params.m_fVelocityChange + 0.001f >= velocityChangeForAudio) { if (nCruising < 800) ++nCruising; @@ -2385,15 +2357,13 @@ PlayCruising: if (engineSoundType == SFX_BANK_TRUCK) freq /= 2; AddPlayerCarSample(120, freq, soundOffset + SFX_CAR_AFTER_ACCEL_1, engineSoundType, 64, TRUE); - } else { - nCruising = 0; } } } LastAccel = accelerateState; + bHandbrakeOnLastFrame = params.m_pVehicle->bIsHandbrakeOn; bLostTractionLastFrame = lostTraction; - return; } bool8 @@ -2468,7 +2438,7 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams& params) if (skidVal > 0.0f) { emittingVol = 50.f * skidVal; m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { + if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 3; switch (params.m_pVehicle->m_nSurfaceTouched) { case SURFACE_GRASS: @@ -2507,8 +2477,8 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams& params) m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } @@ -2595,7 +2565,7 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams& params) CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); volume = veh->bIsDrowning ? 20 : 80; m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { + if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 4; m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nHornSample; m_sQueueSample.m_nBankIndex = SFX_BANK_0; @@ -2613,8 +2583,8 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams& params) m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 4; - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } @@ -2661,7 +2631,7 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams& params) CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); volume = veh->bIsDrowning ? 20 : 80; m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { + if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 5; if (UsesSiren(params)) { if (params.m_pVehicle->GetStatus() == STATUS_ABANDONED) @@ -2694,8 +2664,8 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams& params) m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 5; - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } return TRUE; @@ -2722,7 +2692,7 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams& params) CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); volume = veh->bIsDrowning ? 15 : 60; m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { + if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 12; m_sQueueSample.m_nSampleIndex = SFX_REVERSE_WARNING; m_sQueueSample.m_nBankIndex = SFX_BANK_0; @@ -2740,8 +2710,8 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams& params) m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } @@ -2771,7 +2741,7 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams& params) if (velocity > 0.0035f) { emittingVol = (100.0f * velocity * 10.0f / 3.0f); m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { + if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = i + 6; m_sQueueSample.m_nSampleIndex = m_anRandomTable[1] % 6 + SFX_COL_CAR_PANEL_1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) + RandomDisplacement(1000); @@ -2784,8 +2754,8 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams& params) m_sQueueSample.m_fSpeedMultiplier = 1.0f; m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = TRUE; - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = TRUE; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(TRUE); AddSampleToRequestedQueue(); } } @@ -2815,7 +2785,7 @@ cAudioManager::ProcessAirBrakes(cVehicleParams& params) CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); volume = m_anRandomTable[0] % 10 + 70; m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { + if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 13; m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AIR_BRAKES); @@ -2829,8 +2799,8 @@ cAudioManager::ProcessAirBrakes(cVehicleParams& params) m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = TRUE; - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } @@ -2875,7 +2845,7 @@ cAudioManager::ProcessEngineDamage(cVehicleParams& params) if (params.m_pVehicle->bIsDrowning) emittingVolume /= 2; m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { + if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 28; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = FALSE; @@ -2886,8 +2856,8 @@ cAudioManager::ProcessEngineDamage(cVehicleParams& params) m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } @@ -2920,7 +2890,7 @@ cAudioManager::ProcessCarBombTick(cVehicleParams& params) if (bombType == CARBOMB_TIMEDACTIVE) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(EMITTING_VOLUME, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { + if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 35; m_sQueueSample.m_nSampleIndex = SFX_COUNTDOWN; m_sQueueSample.m_nBankIndex = SFX_BANK_0; @@ -2934,8 +2904,8 @@ cAudioManager::ProcessCarBombTick(cVehicleParams& params) m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } @@ -2951,14 +2921,14 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) float relVol; float vol; bool8 noReflections; - bool8 isHeli; + bool8 stereo; float maxDist; static uint8 GunIndex = 53; for (uint16 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) { noReflections = FALSE; - isHeli = FALSE; - m_sQueueSample.m_bRequireReflection = FALSE; + stereo = FALSE; + SET_SOUND_REFLECTION(FALSE); event = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]; switch (event) { case SOUND_CAR_DOOR_CLOSE_BONNET: @@ -3001,7 +2971,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bRequireReflection = TRUE; + SET_SOUND_REFLECTION(TRUE); break; } case SOUND_CAR_DOOR_OPEN_BONNET: @@ -3041,7 +3011,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bRequireReflection = TRUE; + SET_SOUND_REFLECTION(TRUE); break; } case SOUND_CAR_WINDSHIELD_CRACK: { @@ -3116,7 +3086,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bRequireReflection = TRUE; + SET_SOUND_REFLECTION(TRUE); break; } case SOUND_CAR_LIGHT_BREAK: { @@ -3259,7 +3229,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; maxDist = SQR(SOUND_INTENSITY); - m_sQueueSample.m_bRequireReflection = TRUE; + SET_SOUND_REFLECTION(TRUE); emittingVol = 60; break; } @@ -3341,8 +3311,8 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bRequireReflection = TRUE; - isHeli = TRUE; + SET_SOUND_REFLECTION(TRUE); + stereo = TRUE; break; default: { @@ -3352,7 +3322,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) int32 frequency; CPed *pPed = params.m_pVehicle->pDriver; if(!pPed) - break; + continue; if(!pPed->HasWeaponSlot(WEAPONSLOT_SUBMACHINEGUN) || (params.m_pVehicle->GetModelIndex() == MI_PREDATOR && !pPed->IsPedDoingDriveByShooting())) { sampleIndex = SFX_UZI_LEFT; frequency = SampleManager.GetSampleBaseFrequency(sampleIndex); @@ -3395,7 +3365,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bRequireReflection = TRUE; + SET_SOUND_REFLECTION(TRUE); break; } } @@ -3427,7 +3397,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bRequireReflection = TRUE; + SET_SOUND_REFLECTION(TRUE); emittingVol = 50; maxDist = SQR(SOUND_INTENSITY); break; @@ -3468,7 +3438,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; maxDist = SQR(SOUND_INTENSITY); - m_sQueueSample.m_bRequireReflection = TRUE; + SET_SOUND_REFLECTION(TRUE); emittingVol = m_anRandomTable[4] % 20 + 90; break; } @@ -3486,7 +3456,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) maxDist = SQR(SOUND_INTENSITY); emittingVol = m_anRandomTable[4] % 20 + 55; CrunchOffset %= 2; - m_sQueueSample.m_bRequireReflection = TRUE; + SET_SOUND_REFLECTION(TRUE); break; } case SOUND_CAR_PED_COLLISION: { @@ -3513,7 +3483,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) if (params.m_fDistance < maxDist) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_SoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { + if (m_sQueueSample.m_nVolume > 0) { if (noReflections) { m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bReleasingSoundFlag = FALSE; @@ -3523,43 +3493,26 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) } SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) SET_EMITTING_VOLUME(emittingVol); - m_sQueueSample.m_bReverbFlag = TRUE; - if (isHeli) { - if (0.2f * m_sQueueSample.m_SoundIntensity > m_sQueueSample.m_fDistance) { + SET_SOUND_REVERB(TRUE); + if (stereo) { + if(m_sQueueSample.m_fDistance < 0.2f * m_sQueueSample.m_SoundIntensity) { m_sQueueSample.m_bIs2D = TRUE; m_sQueueSample.m_nOffset = 0; -#ifdef THIS_IS_STUPID - goto AddSample; -#else - AddSampleToRequestedQueue(); - m_sQueueSample.m_nOffset = 127; - m_sQueueSample.m_nSampleIndex++; - m_sQueueSample.m_nCounter = GunIndex++; - if (GunIndex > 58) - GunIndex = 53; - m_sQueueSample.m_bRequireReflection = FALSE; - AddSampleToRequestedQueue(); - continue; -#endif + } else { + stereo = FALSE; + m_sQueueSample.m_bIs2D = FALSE; } - isHeli = FALSE; - } - m_sQueueSample.m_bIs2D = FALSE; -#ifdef THIS_IS_STUPID -AddSample: + } else m_sQueueSample.m_bIs2D = FALSE; AddSampleToRequestedQueue(); - if (isHeli) { + if (stereo) { m_sQueueSample.m_nOffset = 127; m_sQueueSample.m_nSampleIndex++; m_sQueueSample.m_nCounter = GunIndex++; if (GunIndex > 58) GunIndex = 53; - m_sQueueSample.m_bRequireReflection = 0; + SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } -#else - AddSampleToRequestedQueue(); -#endif continue; } @@ -3587,7 +3540,7 @@ cAudioManager::ProcessTrainNoise(cVehicleParams& params) emittingVol = (70.f * speedMultipler); if (train->m_fWagonPosition == 0.0f) { m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { + if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 32; m_sQueueSample.m_nSampleIndex = SFX_TRAIN; m_sQueueSample.m_nBankIndex = SFX_BANK_0; @@ -3601,15 +3554,15 @@ cAudioManager::ProcessTrainNoise(cVehicleParams& params) m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } //const float SOUND_INTENSITY = 70.0f; //if (params.m_fDistance < SQR(SOUND_INTENSITY)) { // m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - // if (m_sQueueSample.m_nVolume != 0) { + // if (m_sQueueSample.m_nVolume > 0) { // m_sQueueSample.m_nCounter = 33; // m_sQueueSample.m_nSampleIndex = SFX_TRAIN_NEAR; // m_sQueueSample.m_nBankIndex = SFX_BANK_0; @@ -3623,8 +3576,8 @@ cAudioManager::ProcessTrainNoise(cVehicleParams& params) // m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; // m_sQueueSample.m_bReleasingSoundFlag = FALSE; // m_sQueueSample.m_nReleasingVolumeDivider = 3; - // m_sQueueSample.m_bReverbFlag = TRUE; - // m_sQueueSample.m_bRequireReflection = FALSE; + // SET_SOUND_REVERB(TRUE); + // SET_SOUND_REFLECTION(FALSE); // AddSampleToRequestedQueue(); // } //} @@ -3728,7 +3681,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params) if (Vol > 0) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(Vol, intensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { + if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nFrequency = Freq; m_sQueueSample.m_nCounter = 40; if (isV12) @@ -3745,8 +3698,8 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params) m_sQueueSample.m_SoundIntensity = intensity; m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 7; - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } @@ -3754,7 +3707,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params) if(boat->GetModelIndex() == MI_REEFER) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(80, intensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { + if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nFrequency = 6000; m_sQueueSample.m_nCounter = 39; m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; @@ -3769,8 +3722,8 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params) m_sQueueSample.m_SoundIntensity = intensity; m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 7; - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } @@ -3802,7 +3755,7 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams& params) CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); vol = (30.f * multiplier); m_sQueueSample.m_nVolume = ComputeVolume(vol, 50.f, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { + if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 38; m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; m_sQueueSample.m_nBankIndex = SFX_BANK_0; @@ -3816,8 +3769,8 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams& params) m_sQueueSample.m_SoundIntensity = 50.0f; m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 6; - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } @@ -3969,7 +3922,7 @@ cAudioManager::SetupJumboTaxiSound(uint8 vol) emittingVol -= emittingVol * gJumboVolOffsetPercentage / 100; m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { + if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 1; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; m_sQueueSample.m_nBankIndex = SFX_BANK_0; @@ -3983,8 +3936,8 @@ cAudioManager::SetupJumboTaxiSound(uint8 vol) m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 4; - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } return TRUE; @@ -4000,7 +3953,7 @@ cAudioManager::SetupJumboWhineSound(uint8 emittingVol, uint32 freq) m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { + if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_WHINE; m_sQueueSample.m_nBankIndex = SFX_BANK_0; @@ -4014,8 +3967,8 @@ cAudioManager::SetupJumboWhineSound(uint8 emittingVol, uint32 freq) m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 4; - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } return TRUE; @@ -4030,7 +3983,7 @@ cAudioManager::SetupJumboEngineSound(uint8 vol, uint32 freq) uint8 emittingVol = vol - gJumboVolOffsetPercentage / 100; m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { + if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 3; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_ENGINE; m_sQueueSample.m_nBankIndex = SFX_BANK_0; @@ -4044,8 +3997,8 @@ cAudioManager::SetupJumboEngineSound(uint8 vol, uint32 freq) m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 4; - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } return TRUE; @@ -4059,7 +4012,7 @@ cAudioManager::SetupJumboFlySound(uint8 emittingVol) int32 vol = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); m_sQueueSample.m_nVolume = vol; - if(m_sQueueSample.m_nVolume != 0) { + if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_DIST_FLY; m_sQueueSample.m_nBankIndex = SFX_BANK_0; @@ -4073,8 +4026,8 @@ cAudioManager::SetupJumboFlySound(uint8 emittingVol) m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 5; - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; // todo port fix to re3 + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } return TRUE; @@ -4089,7 +4042,7 @@ cAudioManager::SetupJumboRumbleSound(uint8 emittingVol) m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { + if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 5; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE; m_sQueueSample.m_nBankIndex = SFX_BANK_0; @@ -4104,8 +4057,8 @@ cAudioManager::SetupJumboRumbleSound(uint8 emittingVol) m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 12; m_sQueueSample.m_nOffset = 0; - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); m_sQueueSample.m_nCounter = 6; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE; @@ -4178,7 +4131,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) for (uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) { stereo = FALSE; narrowSoundRange = FALSE; - m_sQueueSample.m_bRequireReflection = FALSE; + SET_SOUND_REFLECTION(FALSE); sound = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]; switch (sound) { case SOUND_STEP_START: @@ -4256,7 +4209,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) SET_EMITTING_VOLUME(emittingVol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bReleasingSoundFlag = TRUE; - m_sQueueSample.m_bRequireReflection = TRUE; + SET_SOUND_REFLECTION(TRUE); break; case SOUND_FALL_LAND: case SOUND_FALL_COLLAPSE: @@ -4283,7 +4236,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) SET_EMITTING_VOLUME(emittingVol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bReleasingSoundFlag = TRUE; - m_sQueueSample.m_bRequireReflection = TRUE; + SET_SOUND_REFLECTION(TRUE); break; case SOUND_FIGHT_37: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1; @@ -4382,7 +4335,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) SET_EMITTING_VOLUME(emittingVol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bReleasingSoundFlag = TRUE; - m_sQueueSample.m_bRequireReflection = TRUE; + SET_SOUND_REFLECTION(TRUE); break; case SOUND_WEAPON_BAT_ATTACK: case SOUND_WEAPON_KNIFE_ATTACK: @@ -4437,7 +4390,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) SET_EMITTING_VOLUME(emittingVol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bReleasingSoundFlag = TRUE; - m_sQueueSample.m_bRequireReflection = TRUE; + SET_SOUND_REFLECTION(TRUE); break; } case SOUND_WEAPON_CHAINSAW_IDLE: @@ -4534,7 +4487,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) SET_EMITTING_VOLUME(emittingVol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bReleasingSoundFlag = TRUE; - m_sQueueSample.m_bRequireReflection = TRUE; + SET_SOUND_REFLECTION(TRUE); stereo = TRUE; break; case WEAPONTYPE_COLT45: @@ -4554,7 +4507,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) SET_EMITTING_VOLUME(emittingVol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bReleasingSoundFlag = TRUE; - m_sQueueSample.m_bRequireReflection = TRUE; + SET_SOUND_REFLECTION(TRUE); stereo = TRUE; break; case WEAPONTYPE_PYTHON: @@ -4574,7 +4527,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) SET_EMITTING_VOLUME(emittingVol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bReleasingSoundFlag = TRUE; - m_sQueueSample.m_bRequireReflection = TRUE; + SET_SOUND_REFLECTION(TRUE); stereo = TRUE; break; case WEAPONTYPE_SHOTGUN: @@ -4595,7 +4548,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) SET_EMITTING_VOLUME(emittingVol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bReleasingSoundFlag = TRUE; - m_sQueueSample.m_bRequireReflection = TRUE; + SET_SOUND_REFLECTION(TRUE); stereo = TRUE; break; case WEAPONTYPE_SPAS12_SHOTGUN: @@ -4615,7 +4568,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) SET_EMITTING_VOLUME(emittingVol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bReleasingSoundFlag = TRUE; - m_sQueueSample.m_bRequireReflection = TRUE; + SET_SOUND_REFLECTION(TRUE); stereo = TRUE; break; case WEAPONTYPE_TEC9: @@ -4751,7 +4704,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) SET_EMITTING_VOLUME(emittingVol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bReleasingSoundFlag = TRUE; - m_sQueueSample.m_bRequireReflection = TRUE; + SET_SOUND_REFLECTION(TRUE); stereo = TRUE; break; case WEAPONTYPE_FLAMETHROWER: @@ -4847,7 +4800,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) SET_EMITTING_VOLUME(75); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bReleasingSoundFlag = TRUE; - m_sQueueSample.m_bRequireReflection = TRUE; + SET_SOUND_REFLECTION(TRUE); break; case SOUND_WEAPON_AK47_BULLET_ECHO: { @@ -4911,7 +4864,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) SET_EMITTING_VOLUME(emittingVol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bReleasingSoundFlag = TRUE; - m_sQueueSample.m_bRequireReflection = TRUE; + SET_SOUND_REFLECTION(TRUE); break; } case SOUND_WEAPON_FLAMETHROWER_FIRE: @@ -4968,7 +4921,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) SET_EMITTING_VOLUME(emittingVol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bReleasingSoundFlag = TRUE; - m_sQueueSample.m_bRequireReflection = TRUE; + SET_SOUND_REFLECTION(TRUE); break; case SOUND_MELEE_ATTACK_START: { @@ -5004,7 +4957,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) SET_EMITTING_VOLUME(emittingVol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bReleasingSoundFlag = TRUE; - m_sQueueSample.m_bRequireReflection = TRUE; + SET_SOUND_REFLECTION(TRUE); break; } case SOUND_SKATING: @@ -5030,7 +4983,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) SET_EMITTING_VOLUME(emittingVol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bReleasingSoundFlag = TRUE; - m_sQueueSample.m_bRequireReflection = TRUE; + SET_SOUND_REFLECTION(TRUE); break; } case SOUND_WEAPON_MINIGUN_ATTACK: @@ -5082,7 +5035,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) SET_EMITTING_VOLUME(127); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bReleasingSoundFlag = TRUE; - m_sQueueSample.m_bRequireReflection = TRUE; + SET_SOUND_REFLECTION(TRUE); break; case SOUND_SHIRT_WIND_FLAP: if (params.m_pPed->IsPlayer() && params.m_pPed->m_pMyVehicle) { @@ -5138,7 +5091,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) if (params.m_fDistance < maxDist) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_SoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { + if (m_sQueueSample.m_nVolume > 0) { if (stereo) { if (m_sQueueSample.m_fDistance < 0.2f * m_sQueueSample.m_SoundIntensity) { m_sQueueSample.m_bIs2D = TRUE; @@ -5147,7 +5100,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) stereo = FALSE; } } - m_sQueueSample.m_bReverbFlag = TRUE; + SET_SOUND_REVERB(TRUE); AddSampleToRequestedQueue(); if (stereo) { m_sQueueSample.m_nOffset = 127; @@ -5271,7 +5224,7 @@ cAudioManager::SetupPedComments(cPedParams ¶ms, uint16 sound) emittingVol = 31; m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, soundIntensity, m_sQueueSample.m_fDistance); pedComment.m_nProcess = 10; - if(m_sQueueSample.m_nVolume != 0) { + if (m_sQueueSample.m_nVolume > 0) { pedComment.m_nEntityIndex = m_sQueueSample.m_nEntityIndex; pedComment.m_vecPos = m_sQueueSample.m_vecPos; pedComment.m_fDistance = m_sQueueSample.m_fDistance; @@ -8111,7 +8064,7 @@ cPedComments::Process() static uint8 counter = 0; static int32 prevSamples[10]; - if(AudioManager.m_nUserPause != 0) return; + if(AudioManager.m_nUserPause) return; if(m_nCommentsInBank[m_nActiveBank]) { for(int i = 0; i < ARRAY_SIZE(prevSamples); i++) { @@ -8153,8 +8106,12 @@ cPedComments::Process() AudioManager.m_sQueueSample.m_SoundIntensity = 40.0f; AudioManager.m_sQueueSample.m_bReleasingSoundFlag = TRUE; AudioManager.m_sQueueSample.m_vecPos = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_vecPos; +#ifdef AUDIO_REVERB AudioManager.m_sQueueSample.m_bReverbFlag = TRUE; +#endif // AUDIO_REVERB +#ifdef AUDIO_REFLECTIONS AudioManager.m_sQueueSample.m_bRequireReflection = TRUE; +#endif // AUDIO_REFLECTIONS AudioManager.m_sQueueSample.m_bIs2D = FALSE; #ifdef FIX_BUGS if (sampleIndex >= SFX_TONI_ANGRY_BUSTED_01 && sampleIndex <= SFX_TONI_WISECRACKING_SHOOT_26) { // check if player sfx @@ -8229,7 +8186,7 @@ cAudioManager::ProcessExplosions(int32 explosion) m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19000; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bRequireReflection = TRUE; + SET_SOUND_REFLECTION(TRUE); break; case EXPLOSION_MOLOTOV: m_sQueueSample.m_SoundIntensity = 150.0f; @@ -8237,7 +8194,7 @@ cAudioManager::ProcessExplosions(int32 explosion) m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19000; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bRequireReflection = FALSE; + SET_SOUND_REFLECTION(FALSE); break; case EXPLOSION_MINE: case EXPLOSION_HELI_BOMB: @@ -8246,7 +8203,7 @@ cAudioManager::ProcessExplosions(int32 explosion) m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 12347; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bRequireReflection = TRUE; + SET_SOUND_REFLECTION(TRUE); break; default: m_sQueueSample.m_SoundIntensity = 200.0f; @@ -8256,6 +8213,9 @@ cAudioManager::ProcessExplosions(int32 explosion) m_sQueueSample.m_nFrequency = 8 * m_sQueueSample.m_nFrequency / 10; //same *= 8 / 10; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nBankIndex = SFX_BANK_GENERIC_EXTRA; +#ifdef FIX_BUGS + SET_SOUND_REFLECTION(TRUE); +#endif break; } m_sQueueSample.m_vecPos = *CExplosion::GetExplosionPosition(i); @@ -8263,7 +8223,7 @@ cAudioManager::ProcessExplosions(int32 explosion) if (distSquared < SQR(m_sQueueSample.m_SoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, m_sQueueSample.m_SoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { + if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = i; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bIs2D = FALSE; @@ -8271,7 +8231,7 @@ cAudioManager::ProcessExplosions(int32 explosion) m_sQueueSample.m_bReleasingSoundFlag = TRUE; SET_EMITTING_VOLUME(MAX_VOLUME); RESET_LOOP_OFFSETS - m_sQueueSample.m_bReverbFlag = TRUE; + SET_SOUND_REVERB(TRUE); AddSampleToRequestedQueue(); } } @@ -8327,7 +8287,7 @@ cAudioManager::ProcessFires(int32) if (distSquared < SQR(m_sQueueSample.m_SoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_SoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { + if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = i; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_fSpeedMultiplier = 2.0f; @@ -8337,8 +8297,8 @@ cAudioManager::ProcessFires(int32) m_sQueueSample.m_bReleasingSoundFlag = FALSE; SET_EMITTING_VOLUME(emittingVol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } @@ -8346,7 +8306,7 @@ cAudioManager::ProcessFires(int32) gFireManager.m_aFires[i].m_bExtinguishedWithWater = FALSE; emittingVol = 100.0f * gFireManager.m_aFires[i].m_fWaterExtinguishCountdown; m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_SoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { + if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; m_sQueueSample.m_nFrequency = 19591; m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64); @@ -8360,8 +8320,8 @@ cAudioManager::ProcessFires(int32) m_sQueueSample.m_bReleasingSoundFlag = FALSE; SET_EMITTING_VOLUME(emittingVol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } @@ -8381,7 +8341,7 @@ cAudioManager::ProcessWaterCannon(int32) if (distSquared < SQR(SOUND_INTENSITY)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_nVolume = ComputeVolume(50, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { + if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; m_sQueueSample.m_nBankIndex = SFX_BANK_0; @@ -8395,8 +8355,8 @@ cAudioManager::ProcessWaterCannon(int32) m_sQueueSample.m_bReleasingSoundFlag = FALSE; SET_EMITTING_VOLUME(50); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } @@ -8443,7 +8403,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) emittingVolume = 60; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_bRequireReflection = TRUE; + SET_SOUND_REFLECTION(TRUE); break; case SCRIPT_SOUND_GARAGE_DOOR_CLUNK: m_sQueueSample.m_SoundIntensity = 80.0f; @@ -8455,7 +8415,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) emittingVolume = 60; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_bRequireReflection = TRUE; + SET_SOUND_REFLECTION(TRUE); break; case SCRIPT_SOUND_SHOOTING_RANGE_TARGET_HIT: case SCRIPT_SOUND_BULLET_HIT_GROUND_1: @@ -8480,7 +8440,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_fSpeedMultiplier = 1.0f; m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_bRequireReflection = FALSE; + SET_SOUND_REFLECTION(FALSE); break; case SCRIPT_SOUND_MALE_AMBULANCE_OUCH: { @@ -8505,7 +8465,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bIs2D = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; + SET_SOUND_REFLECTION(FALSE); break; //case SCRIPT_SOUND_PAYPHONE_RINGING: // m_sQueueSample.m_SoundIntensity = 80.0f; @@ -8516,7 +8476,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) // m_sQueueSample.m_nReleasingVolumeModificator = 1; // m_sQueueSample.m_fSpeedMultiplier = 2.0f; // m_sQueueSample.m_bIs2D = FALSE; - // m_sQueueSample.m_bRequireReflection = FALSE; + // SET_SOUND_REFLECTION(FALSE); // break; case SCRIPT_SOUND_GLASS_BREAK_L: m_sQueueSample.m_SoundIntensity = 60.0f; @@ -8547,7 +8507,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_bRequireReflection = TRUE; + SET_SOUND_REFLECTION(TRUE); break; case SCRIPT_SOUND_GLASS_LIGHT_BREAK: m_sQueueSample.m_SoundIntensity = 55.0f; @@ -8567,7 +8527,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_bRequireReflection = TRUE; + SET_SOUND_REFLECTION(TRUE); emittingVolume = m_anRandomTable[2] % 20 + 80; break; case SCRIPT_SOUND_BOX_DESTROYED_2: @@ -8578,7 +8538,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_bRequireReflection = TRUE; + SET_SOUND_REFLECTION(TRUE); emittingVolume = m_anRandomTable[2] % 20 + 80; break; case SCRIPT_SOUND_METAL_COLLISION: @@ -8590,7 +8550,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_bRequireReflection = TRUE; + SET_SOUND_REFLECTION(TRUE); emittingVolume = m_anRandomTable[2] % 30 + 70; break; case SCRIPT_SOUND_TIRE_COLLISION: @@ -8602,7 +8562,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_bRequireReflection = TRUE; + SET_SOUND_REFLECTION(TRUE); emittingVolume = m_anRandomTable[2] % 30 + 60; break; case SCRIPT_SOUND_HIT_BALL: @@ -8614,7 +8574,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nReleasingVolumeModificator = 5; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_bRequireReflection = TRUE; + SET_SOUND_REFLECTION(TRUE); emittingVolume = m_anRandomTable[2] % 30 + 60; break; case SCRIPT_SOUND_GUNSHELL_DROP: @@ -8671,13 +8631,13 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) if (distSquared < SQR(m_sQueueSample.m_SoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_SoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { + if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = iSound++; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bReleasingSoundFlag = TRUE; SET_EMITTING_VOLUME(emittingVolume); RESET_LOOP_OFFSETS - m_sQueueSample.m_bReverbFlag = TRUE; + SET_SOUND_REVERB(TRUE); AddSampleToRequestedQueue(); } } @@ -8886,15 +8846,15 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) if(distSquared < SQR(m_sQueueSample.m_SoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_SoundIntensity, m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_nVolume != 0) { + if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bReleasingSoundFlag = FALSE; - m_sQueueSample.m_bReverbFlag = TRUE; + SET_SOUND_REVERB(TRUE); SET_EMITTING_VOLUME(emittingVolume); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) - m_sQueueSample.m_bRequireReflection = FALSE; + SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } @@ -8939,8 +8899,8 @@ cAudioManager::ProcessWeather(int32 id) m_sQueueSample.m_bReleasingSoundFlag = TRUE; SET_EMITTING_VOLUME(m_sQueueSample.m_nVolume); RESET_LOOP_OFFSETS - m_sQueueSample.m_bReverbFlag = FALSE; - m_sQueueSample.m_bRequireReflection = FALSE; + SET_SOUND_REVERB(FALSE); + SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } if (CWeather::Rain > 0.0f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) { @@ -8955,10 +8915,10 @@ cAudioManager::ProcessWeather(int32 id) m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 30; - m_sQueueSample.m_bReverbFlag = FALSE; + SET_SOUND_REVERB(FALSE); SET_EMITTING_VOLUME(m_sQueueSample.m_nVolume); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) - m_sQueueSample.m_bRequireReflection = FALSE; + SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } x = 0.0f; @@ -8979,10 +8939,10 @@ cAudioManager::ProcessWeather(int32 id) m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 7; - m_sQueueSample.m_bReverbFlag = FALSE; + SET_SOUND_REVERB(FALSE); SET_EMITTING_VOLUME(m_sQueueSample.m_nVolume); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) - m_sQueueSample.m_bRequireReflection = FALSE; + SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); CObject::fDistToNearestTree = 999999.9f; } @@ -9195,8 +9155,8 @@ cAudioManager::ProcessFrontEnd() m_sQueueSample.m_fDistance = 1.0f; } } - m_sQueueSample.m_bReverbFlag = FALSE; - m_sQueueSample.m_bRequireReflection = FALSE; + SET_SOUND_REVERB(FALSE); + SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); if (stereo) { ++m_sQueueSample.m_nSampleIndex; @@ -9230,7 +9190,7 @@ cAudioManager::ProcessCrane() if (distSquared < SQR(intensity)) { CalculateDistance(distCalculated, distSquared); m_sQueueSample.m_nVolume = ComputeVolume(100, 80.f, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { + if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nSampleIndex = SFX_CRANE_MAGNET; m_sQueueSample.m_nBankIndex = SFX_BANK_0; @@ -9244,8 +9204,8 @@ cAudioManager::ProcessCrane() m_sQueueSample.m_fSoundIntensity = intensity; m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents) { @@ -9254,8 +9214,8 @@ cAudioManager::ProcessCrane() m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COL_CAR_2); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bReleasingSoundFlag = TRUE; - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = TRUE; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(TRUE); AddSampleToRequestedQueue(); } } @@ -9307,15 +9267,15 @@ cAudioManager::ProcessProjectiles() if (distSquared < SQR(m_sQueueSample.m_SoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_SoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { + if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = i; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 0; SET_EMITTING_VOLUME(emittingVol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_bReleasingSoundFlag = FALSE; - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } @@ -9339,7 +9299,7 @@ cAudioManager::ProcessEscalators() if (distance < SQR(SOUND_INTENSITY)) { m_sQueueSample.m_fDistance = Sqrt(distance); m_sQueueSample.m_nVolume = ComputeVolume(EMITTING_VOLUME, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { + if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nSampleIndex = SFX_BOAT_V12_LOOP; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = i * 50 % 250 + 3973; @@ -9352,9 +9312,9 @@ cAudioManager::ProcessEscalators() m_sQueueSample.m_nLoopCount = 0; SET_EMITTING_VOLUME(EMITTING_VOLUME); SET_LOOP_OFFSETS(SFX_BOAT_V12_LOOP) - m_sQueueSample.m_bReverbFlag = TRUE; + SET_SOUND_REVERB(TRUE); m_sQueueSample.m_bReleasingSoundFlag = FALSE; - m_sQueueSample.m_bRequireReflection = FALSE; + SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } @@ -9378,7 +9338,7 @@ cAudioManager::ProcessExtraSounds() // if (distance < SQR(SOUND_INTENSITY)) { // m_sQueueSample.m_fDistance = Sqrt(distance); // m_sQueueSample.m_nVolume = ComputeVolume(EMITTING_VOLUME, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - // if (m_sQueueSample.m_nVolume != 0) { + // if (m_sQueueSample.m_nVolume > 0) { // m_sQueueSample.m_nCounter = i; // m_sQueueSample.m_nSampleIndex = SFX_ARCADE; // m_sQueueSample.m_nBankIndex = SFX_BANK_0; @@ -9390,9 +9350,9 @@ cAudioManager::ProcessExtraSounds() // m_sQueueSample.m_fSpeedMultiplier = 3.0f; // SET_EMITTING_VOLUME(EMITTING_VOLUME); // SET_LOOP_OFFSETS(SFX_ARCADE) - // m_sQueueSample.m_bReverbFlag = TRUE; + // SET_SOUND_REVERB(TRUE); // m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; - // m_sQueueSample.m_bRequireReflection = FALSE; + // SET_SOUND_REFLECTION(FALSE); // m_sQueueSample.m_nReleasingVolumeDivider = 3; // AddSampleToRequestedQueue(); // } @@ -9429,7 +9389,7 @@ cAudioManager::ProcessGarages() while (state == GS_OPENING || state == GS_CLOSING || state == GS_AFTERDROPOFF) { CalculateDistance(distCalculated, distSquared); m_sQueueSample.m_nVolume = ComputeVolume(90, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { + if (m_sQueueSample.m_nVolume > 0) { if (CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) { if (CGarages::aGarages[i].m_eGarageState == GS_AFTERDROPOFF) { if (m_FrameCounter & 1) { @@ -9472,8 +9432,8 @@ cAudioManager::ProcessGarages() SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; + SET_SOUND_REVERB(TRUE); + SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } break; @@ -9486,7 +9446,7 @@ cAudioManager::ProcessGarages() if (distSquared < SQR(SOUND_INTENSITY)) { CalculateDistance(distCalculated, distSquared); m_sQueueSample.m_nVolume = ComputeVolume(60, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { + if (m_sQueueSample.m_nVolume > 0) { if (CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) { m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; m_sQueueSample.m_nFrequency = 6735; @@ -9502,7 +9462,7 @@ cAudioManager::ProcessGarages() SET_EMITTING_VOLUME(60); m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReverbFlag = TRUE; + SET_SOUND_REVERB(TRUE); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bReleasingSoundFlag = TRUE; m_sQueueSample.m_nLoopCount = 1; @@ -9510,7 +9470,7 @@ cAudioManager::ProcessGarages() m_sQueueSample.m_nCounter = iSound++; if (iSound < 32) iSound = 32; - m_sQueueSample.m_bRequireReflection = TRUE; + SET_SOUND_REFLECTION(TRUE); AddSampleToRequestedQueue(); } } @@ -9535,7 +9495,7 @@ cAudioManager::ProcessFireHydrant() if (distSquared < SQR(SOUND_INTENSITY)) { CalculateDistance(distCalculated, distSquared); m_sQueueSample.m_nVolume = ComputeVolume(40, 35.0f, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { + if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; m_sQueueSample.m_nReleasingVolumeModificator = 4; m_sQueueSample.m_nFrequency = 15591; @@ -9547,7 +9507,7 @@ cAudioManager::ProcessFireHydrant() SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = FALSE; - m_sQueueSample.m_bRequireReflection = FALSE; + SET_SOUND_REFLECTION(FALSE); m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; AddSampleToRequestedQueue(); @@ -9594,7 +9554,7 @@ cAudioManager::ProcessBridgeWarning() // TODO: LCS /* if (CStats::CommercialPassed && m_sQueueSample.m_fDistance < 450.f) { m_sQueueSample.m_nVolume = ComputeVolume(100, 450.f, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { + if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nSampleIndex = SFX_BRIDGE_OPEN_WARNING; m_sQueueSample.m_nBankIndex = SAMPLEBANK_EXTRAS; @@ -9608,8 +9568,8 @@ cAudioManager::ProcessBridgeWarning() m_sQueueSample.m_SoundIntensity = 450.0f; m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 8; - m_sQueueSample.m_bReverbFlag = FALSE; - m_sQueueSample.m_bRequireReflection = FALSE; + SET_SOUND_REVERB(FALSE); + SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } }*/ @@ -9620,7 +9580,7 @@ cAudioManager::ProcessBridgeMotor() { if (m_sQueueSample.m_fDistance < bridgeIntensity) { m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, bridgeIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { + if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 1; m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; // todo check sfx name m_sQueueSample.m_nBankIndex = SFX_BANK_0; @@ -9634,7 +9594,7 @@ cAudioManager::ProcessBridgeMotor() m_sQueueSample.m_SoundIntensity = bridgeIntensity; m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReverbFlag = FALSE; + SET_SOUND_REVERB(FALSE); AddSampleToRequestedQueue(); } } @@ -9655,7 +9615,7 @@ cAudioManager::ProcessBridgeOneShots() if (m_sQueueSample.m_fDistance < bridgeIntensity) { m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, bridgeIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { + if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = FALSE; @@ -9667,8 +9627,8 @@ cAudioManager::ProcessBridgeOneShots() m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_SoundIntensity = bridgeIntensity; m_sQueueSample.m_bReleasingSoundFlag = TRUE; - m_sQueueSample.m_bReverbFlag = FALSE; - m_sQueueSample.m_bRequireReflection = FALSE; + SET_SOUND_REVERB(FALSE); + SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } |