summaryrefslogtreecommitdiffstats
path: root/src/control
diff options
context:
space:
mode:
authorSergeanur <s.anureev@yandex.ua>2021-07-03 15:39:22 +0200
committerSergeanur <s.anureev@yandex.ua>2021-07-03 15:39:22 +0200
commit5d5e0f62e8b677e122cbdceef8badcbaae7c0235 (patch)
tree499f2b9d749dc151a1f78b0f1e6433046d358636 /src/control
parentMerge branch 'miami' into lcs (diff)
parentFix overflow in audio code (diff)
downloadre3-5d5e0f62e8b677e122cbdceef8badcbaae7c0235.tar
re3-5d5e0f62e8b677e122cbdceef8badcbaae7c0235.tar.gz
re3-5d5e0f62e8b677e122cbdceef8badcbaae7c0235.tar.bz2
re3-5d5e0f62e8b677e122cbdceef8badcbaae7c0235.tar.lz
re3-5d5e0f62e8b677e122cbdceef8badcbaae7c0235.tar.xz
re3-5d5e0f62e8b677e122cbdceef8badcbaae7c0235.tar.zst
re3-5d5e0f62e8b677e122cbdceef8badcbaae7c0235.zip
Diffstat (limited to 'src/control')
-rw-r--r--src/control/GameLogic.cpp16
-rw-r--r--src/control/OnscreenTimer.cpp98
2 files changed, 60 insertions, 54 deletions
diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp
index 72e84897..595845c1 100644
--- a/src/control/GameLogic.cpp
+++ b/src/control/GameLogic.cpp
@@ -159,7 +159,7 @@ CGameLogic::Update()
#endif
CMessages::ClearMessages();
CCarCtrl::ClearInterestingVehicleList();
- CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
+ CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, true);
CRestart::FindClosestHospitalRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
CRestart::OverrideHospitalLevel = LEVEL_GENERIC;
CRestart::OverridePoliceStationLevel = LEVEL_GENERIC;
@@ -192,7 +192,7 @@ CGameLogic::Update()
}
- if (!CTheScripts::IsPlayerOnAMission() && pPlayerInfo.m_nBustedAudioStatus == 0) {
+ if (!CTheScripts::IsPlayerOnAMission() && pPlayerInfo.m_nBustedAudioStatus == BUSTEDAUDIO_NONE) {
if (CGeneral::GetRandomNumberInRange(0, 4) == 0)
pPlayerInfo.m_nBustedAudioStatus = BUSTEDAUDIO_DONE;
else {
@@ -268,7 +268,7 @@ CGameLogic::Update()
#endif
CMessages::ClearMessages();
CCarCtrl::ClearInterestingVehicleList();
- CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
+ CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, true);
CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
CRestart::OverrideHospitalLevel = LEVEL_GENERIC;
CRestart::OverridePoliceStationLevel = LEVEL_GENERIC;
@@ -323,7 +323,7 @@ CGameLogic::Update()
#endif
CMessages::ClearMessages();
CCarCtrl::ClearInterestingVehicleList();
- CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
+ CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, true);
CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
CRestart::OverridePoliceStationLevel = LEVEL_GENERIC;
CRestart::OverrideHospitalLevel = LEVEL_GENERIC;
@@ -380,10 +380,10 @@ CGameLogic::RestorePlayerStuffDuringResurrection(CPlayerPed *pPlayerPed, CVector
pPlayerPed->m_fRotationDest = pPlayerPed->m_fRotationCur;
pPlayerPed->SetHeading(pPlayerPed->m_fRotationCur);
CTheScripts::ClearSpaceForMissionEntity(pos, pPlayerPed);
- CWorld::ClearExcitingStuffFromArea(pos, 4000.0, 1);
+ CWorld::ClearExcitingStuffFromArea(pos, 4000.0f, true);
pPlayerPed->RestoreHeadingRate();
CGame::currArea = AREA_MAIN_MAP;
- CStreaming::RemoveBuildingsNotInArea(0);
+ CStreaming::RemoveBuildingsNotInArea(AREA_MAIN_MAP);
TheCamera.SetCameraDirectlyInFrontForFollowPed_CamOnAString();
TheCamera.Restore();
CReferences::RemoveReferencesToPlayer();
@@ -490,7 +490,7 @@ CGameLogic::UpdateShortCut()
pShortCutTaxi->AutoPilot.m_nTempAction = TEMPACT_GOFORWARD;
pShortCutTaxi->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 2500;
TheCamera.SetFadeColour(0, 0, 0);
- TheCamera.Fade(2.5f, 0);
+ TheCamera.Fade(2.5f, FADE_OUT);
ShortCutState = SHORTCUT_TRANSITION;
ShortCutTimer = CTimer::GetTimeInMilliseconds() + 3000;
CMessages::AddBigMessage(TheText.Get("TAXI"), 4500, 1);
@@ -510,7 +510,7 @@ CGameLogic::UpdateShortCut()
pShortCutTaxi->SetMoveSpeed(pShortCutTaxi->GetForward() * 0.4f);
ShortCutTimer = CTimer::GetTimeInMilliseconds() + 1500;
TheCamera.SetFadeColour(0, 0, 0);
- TheCamera.Fade(1.0f, 1);
+ TheCamera.Fade(1.0f, FADE_IN);
ShortCutState = SHORTCUT_ARRIVING;
CTimer::Resume();
}
diff --git a/src/control/OnscreenTimer.cpp b/src/control/OnscreenTimer.cpp
index 53ed14c7..5045c1e0 100644
--- a/src/control/OnscreenTimer.cpp
+++ b/src/control/OnscreenTimer.cpp
@@ -9,14 +9,15 @@
#include "OnscreenTimer.h"
#include "Camera.h"
-void COnscreenTimer::Init() {
+void
+COnscreenTimer::Init()
+{
m_bDisabled = false;
for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
m_sCounters[i].m_nCounterOffset = 0;
- for(uint32 j = 0; j < ARRAY_SIZE(m_sCounters[0].m_aCounterText); j++) {
- m_sCounters[i].m_aCounterText[j] = 0;
- }
+ for(uint32 j = 0; j < ARRAY_SIZE(m_sCounters[0].m_aCounterText); j++)
+ m_sCounters[i].m_aCounterText[j] = '\0';
m_sCounters[i].m_nType = COUNTER_DISPLAY_NUMBER;
m_sCounters[i].m_bCounterProcessed = false;
@@ -24,24 +25,25 @@ void COnscreenTimer::Init() {
for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
m_sClocks[i].m_nClockOffset = 0;
- for(uint32 j = 0; j < ARRAY_SIZE(m_sClocks[0].m_aClockText); j++) {
- m_sClocks[i].m_aClockText[j] = 0;
- }
+ for(uint32 j = 0; j < ARRAY_SIZE(m_sClocks[0].m_aClockText); j++)
+ m_sClocks[i].m_aClockText[j] = '\0';
m_sClocks[i].m_bClockProcessed = false;
m_sClocks[i].m_bClockGoingDown = true;
}
}
-void COnscreenTimer::Process() {
- if(!CReplay::IsPlayingBack() && !m_bDisabled) {
- for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
+void
+COnscreenTimer::Process()
+{
+ if(!CReplay::IsPlayingBack() && !m_bDisabled)
+ for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++)
m_sClocks[i].Process();
- }
- }
}
-void COnscreenTimer::ProcessForDisplay() {
+void
+COnscreenTimer::ProcessForDisplay()
+{
if(CHud::m_Wants_To_Draw_Hud) {
m_bProcessed = false;
for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
@@ -63,67 +65,67 @@ void COnscreenTimer::ProcessForDisplay() {
}
}
-void COnscreenTimer::ClearCounter(uint32 offset) {
+void
+COnscreenTimer::ClearCounter(uint32 offset)
+{
for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
if(offset == m_sCounters[i].m_nCounterOffset) {
m_sCounters[i].m_nCounterOffset = 0;
- m_sCounters[i].m_aCounterText[0] = 0;
+ m_sCounters[i].m_aCounterText[0] = '\0';
m_sCounters[i].m_nType = COUNTER_DISPLAY_NUMBER;
- m_sCounters[i].m_bCounterProcessed = 0;
+ m_sCounters[i].m_bCounterProcessed = false;
}
}
}
-void COnscreenTimer::ClearClock(uint32 offset) {
- for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
+void
+COnscreenTimer::ClearClock(uint32 offset)
+{
+ for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++)
if(offset == m_sClocks[i].m_nClockOffset) {
m_sClocks[i].m_nClockOffset = 0;
- m_sClocks[i].m_aClockText[0] = 0;
- m_sClocks[i].m_bClockProcessed = 0;
+ m_sClocks[i].m_aClockText[0] = '\0';
+ m_sClocks[i].m_bClockProcessed = false;
m_sClocks[i].m_bClockGoingDown = true;
}
- }
}
-void COnscreenTimer::AddCounter(uint32 offset, uint16 type, char* text, uint16 pos) {
-
+void
+COnscreenTimer::AddCounter(uint32 offset, uint16 type, char* text, uint16 pos)
+{
if (m_sCounters[pos].m_aCounterText[0] != '\0')
return;
m_sCounters[pos].m_nCounterOffset = offset;
- if(text) {
+ if(text)
strncpy(m_sCounters[pos].m_aCounterText, text, ARRAY_SIZE(m_sCounters[0].m_aCounterText));
- } else {
- m_sCounters[pos].m_aCounterText[0] = 0;
- }
+ else
+ m_sCounters[pos].m_aCounterText[0] = '\0';
m_sCounters[pos].m_nType = type;
}
-void COnscreenTimer::AddClock(uint32 offset, char* text, bool bGoingDown) {
-
- // dead code in here
- uint32 i;
- for(i = 0; i < NUMONSCREENCLOCKS; i++) {
+void
+COnscreenTimer::AddClock(uint32 offset, char* text, bool bGoingDown)
+{
+ for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
if(m_sClocks[i].m_nClockOffset == 0) {
+ m_sClocks[i].m_nClockOffset = offset;
+ m_sClocks[i].m_bClockGoingDown = bGoingDown;
+ if(text)
+ strncpy(m_sClocks[i].m_aClockText, text, ARRAY_SIZE(m_sClocks[0].m_aClockText));
+ else
+ m_sClocks[i].m_aClockText[0] = '\0';
break;
}
- return;
- }
-
- m_sClocks[i].m_nClockOffset = offset;
- m_sClocks[i].m_bClockGoingDown = bGoingDown;
- if(text) {
- strncpy(m_sClocks[i].m_aClockText, text, ARRAY_SIZE(m_sClocks[0].m_aClockText));
- } else {
- m_sClocks[i].m_aClockText[0] = 0;
}
}
-void COnscreenTimerEntry::Process() {
- if(m_nClockOffset == 0) {
+void
+COnscreenTimerEntry::Process()
+{
+ if(m_nClockOffset == 0)
return;
- }
int32* timerPtr = CTheScripts::GetPointerToScriptVariable(m_nClockOffset);
int32 oldTime = *timerPtr;
@@ -147,13 +149,17 @@ void COnscreenTimerEntry::Process() {
*timerPtr = oldTime + int32(CTimer::GetTimeStepInMilliseconds());
}
-void COnscreenTimerEntry::ProcessForDisplayClock() {
+void
+COnscreenTimerEntry::ProcessForDisplayClock()
+{
uint32 time = *CTheScripts::GetPointerToScriptVariable(m_nClockOffset);
sprintf(m_aClockBuffer, "%02d:%02d", time / 1000 / 60 % 100,
time / 1000 % 60);
}
-void COnscreenCounterEntry::ProcessForDisplayCounter() {
+void
+COnscreenCounterEntry::ProcessForDisplayCounter()
+{
uint32 counter = *CTheScripts::GetPointerToScriptVariable(m_nCounterOffset);
sprintf(m_aCounterBuffer, "%d", counter);
}