diff options
author | aap <aap@papnet.eu> | 2020-04-24 13:49:30 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-04-24 13:49:30 +0200 |
commit | 17dda21cca625d9c985dded2c3b80746eb937c01 (patch) | |
tree | c4be4fa57b16c61d45e8156a51dd07b11e049bba /src/core | |
parent | removed fix that made no sense (diff) | |
parent | implemented skinned peds, no cutscene hands yet (diff) | |
download | re3-17dda21cca625d9c985dded2c3b80746eb937c01.tar re3-17dda21cca625d9c985dded2c3b80746eb937c01.tar.gz re3-17dda21cca625d9c985dded2c3b80746eb937c01.tar.bz2 re3-17dda21cca625d9c985dded2c3b80746eb937c01.tar.lz re3-17dda21cca625d9c985dded2c3b80746eb937c01.tar.xz re3-17dda21cca625d9c985dded2c3b80746eb937c01.tar.zst re3-17dda21cca625d9c985dded2c3b80746eb937c01.zip |
Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/AnimViewer.cpp | 7 | ||||
-rw-r--r-- | src/core/Cam.cpp | 13 | ||||
-rw-r--r-- | src/core/Debug.cpp | 37 | ||||
-rw-r--r-- | src/core/Debug.h | 11 | ||||
-rw-r--r-- | src/core/Directory.cpp | 14 | ||||
-rw-r--r-- | src/core/Directory.h | 1 | ||||
-rw-r--r-- | src/core/Streaming.cpp | 6 | ||||
-rw-r--r-- | src/core/World.cpp | 5 | ||||
-rw-r--r-- | src/core/common.h | 11 | ||||
-rw-r--r-- | src/core/config.h | 1 | ||||
-rw-r--r-- | src/core/main.cpp | 1 |
11 files changed, 98 insertions, 9 deletions
diff --git a/src/core/AnimViewer.cpp b/src/core/AnimViewer.cpp index 20e94bf4..cf3ec5bf 100644 --- a/src/core/AnimViewer.cpp +++ b/src/core/AnimViewer.cpp @@ -367,7 +367,12 @@ CAnimViewer::Update(void) } else { // Originally it was GetPad(1)->LeftShoulder2 if (pad->NewState.Triangle) { - CPedModelInfo::AnimatePedColModel(((CPedModelInfo*)CModelInfo::GetModelInfo(pTarget->m_modelIndex))->GetHitColModel(), RpClumpGetFrame(pTarget->GetClump())); +#ifdef PED_SKIN + if(IsClumpSkinned(pTarget->GetClump())) + ((CPedModelInfo*)CModelInfo::GetModelInfo(pTarget->m_modelIndex))->AnimatePedColModelSkinned(pTarget->GetClump()); + else +#endif + CPedModelInfo::AnimatePedColModel(((CPedModelInfo*)CModelInfo::GetModelInfo(pTarget->m_modelIndex))->GetHitColModel(), RpClumpGetFrame(pTarget->GetClump())); AsciiToUnicode("Ped Col model will be animated as long as you hold the button", gUString); CMessages::AddMessage(gUString, 100, 0); } diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index f0a60093..5cf1c8f3 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -2776,17 +2776,20 @@ CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float, if(CamTargetEntity->IsPed()){ // static bool FailedTestTwelveFramesAgo = false; // unused - RwV3d HeadPos = vecHeadCamOffset; + CVector HeadPos = vecHeadCamOffset; CVector TargetCoors; - // needs fix for SKINNING - RwFrame *frm = ((CPed*)CamTargetEntity)->GetNodeFrame(PED_HEAD); + ((CPed*)CamTargetEntity)->TransformToNode(HeadPos, PED_HEAD); + // This is done on PC, but checking for the clump frame is not necessary apparently +/* + RwFrame *frm = ((CPed*)CamTargetEntity)->m_pFrames[PED_HEAD]->frame; while(frm){ RwV3dTransformPoints(&HeadPos, &HeadPos, 1, RwFrameGetMatrix(frm)); frm = RwFrameGetParent(frm); if(frm == RpClumpGetFrame(CamTargetEntity->GetClump())) frm = nil; } +*/ if(ResetStatics){ Beta = TargetOrientation; @@ -2813,13 +2816,13 @@ CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float, m_vecBufferedPlayerBodyOffset.z = TheCamera.m_fGaitSwayBuffer * m_vecBufferedPlayerBodyOffset.z + (1.0f-TheCamera.m_fGaitSwayBuffer) * HeadPos.z; - HeadPos = (CamTargetEntity->GetMatrix() * m_vecBufferedPlayerBodyOffset).toRwV3d(); + HeadPos = (CamTargetEntity->GetMatrix() * m_vecBufferedPlayerBodyOffset); }else{ float HeadDelta = (HeadPos - InitialHeadPos).Magnitude2D(); CVector Fwd = CamTargetEntity->GetForward(); Fwd.z = 0.0f; Fwd.Normalise(); - HeadPos = (HeadDelta*1.23f*Fwd + CamTargetEntity->GetPosition()).toRwV3d(); + HeadPos = (HeadDelta*1.23f*Fwd + CamTargetEntity->GetPosition()); HeadPos.z += 0.59f; } Source = HeadPos; diff --git a/src/core/Debug.cpp b/src/core/Debug.cpp index 917c99ab..e794dcaf 100644 --- a/src/core/Debug.cpp +++ b/src/core/Debug.cpp @@ -1,5 +1,7 @@ #include "common.h" +#include "RwHelper.h" #include "Debug.h" +#include "Lines.h" #include "Font.h" #include "main.h" #include "Text.h" @@ -114,11 +116,14 @@ CDebug::DisplayScreenStrings() CFont::SetFontStyle(FONT_BANK); for(i = 0; i < ms_nScreenStrs; i++){ +/* AsciiToUnicode(ms_aScreenStrs[i].str, gUString); CFont::SetColor(CRGBA(0, 0, 0, 255)); CFont::PrintString(ms_aScreenStrs[i].x, ms_aScreenStrs[i].y, gUString); CFont::SetColor(CRGBA(255, 255, 255, 255)); CFont::PrintString(ms_aScreenStrs[i].x+1, ms_aScreenStrs[i].y+1, gUString); +*/ + ObrsPrintfString(ms_aScreenStrs[i].str, ms_aScreenStrs[i].x, ms_aScreenStrs[i].y); } CFont::DrawFonts(); @@ -131,7 +136,35 @@ CDebug::PrintAt(const char *str, int x, int y) if(ms_nScreenStrs >= MAX_SCREEN_STRS) return; strncpy(ms_aScreenStrs[ms_nScreenStrs].str, str, 256); - ms_aScreenStrs[ms_nScreenStrs].x = x*12; - ms_aScreenStrs[ms_nScreenStrs].y = y*22; + ms_aScreenStrs[ms_nScreenStrs].x = x;//*12; + ms_aScreenStrs[ms_nScreenStrs].y = y;//*22; ms_nScreenStrs++; } + +CDebug::Line CDebug::ms_aLines[MAX_DEBUG_LINES]; +int CDebug::ms_nLines; + +void +CDebug::AddLine(CVector p1, CVector p2, uint32 c1, uint32 c2) +{ + if(ms_nLines >= MAX_DEBUG_LINES) + return; + ms_aLines[ms_nLines].p1 = p1; + ms_aLines[ms_nLines].p2 = p2; + ms_aLines[ms_nLines].c1 = c1; + ms_aLines[ms_nLines].c2 = c2; + ms_nLines++; +} + +void +CDebug::DrawLines(void) +{ + int i; + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); + for(i = 0; i < ms_nLines; i++){ + Line *l = &ms_aLines[i]; + CLines::RenderLineWithClipping(l->p1.x, l->p1.y, l->p1.z, l->p2.x, l->p2.y, l->p2.z, l->c1, l->c2); + } + ms_nLines = 0; +} diff --git a/src/core/Debug.h b/src/core/Debug.h index d169a0b4..4a25bf41 100644 --- a/src/core/Debug.h +++ b/src/core/Debug.h @@ -8,6 +8,7 @@ class CDebug MAX_STR_LEN = 80, MAX_SCREEN_STRS = 100, + MAX_DEBUG_LINES = 100, }; static int16 ms_nCurrentTextLine; @@ -21,6 +22,13 @@ class CDebug static ScreenStr ms_aScreenStrs[MAX_SCREEN_STRS]; static int ms_nScreenStrs; + struct Line { + CVector p1, p2; + uint32 c1, c2; + }; + static Line ms_aLines[MAX_DEBUG_LINES]; + static int ms_nLines; + public: static void DebugInitTextBuffer(); static void DebugDisplayTextBuffer(); @@ -29,6 +37,9 @@ public: // custom static void PrintAt(const char *str, int x, int y); static void DisplayScreenStrings(); + + static void AddLine(CVector p1, CVector p2, uint32 c1, uint32 c2); + static void DrawLines(void); }; extern bool gbDebugStuffInRelease; diff --git a/src/core/Directory.cpp b/src/core/Directory.cpp index 27539824..cc4d65d8 100644 --- a/src/core/Directory.cpp +++ b/src/core/Directory.cpp @@ -41,9 +41,23 @@ void CDirectory::AddItem(const DirectoryInfo &dirinfo) { assert(numEntries < maxEntries); +#ifdef FIX_BUGS + // don't add if already exists + uint32 offset, size; + if(FindItem(dirinfo.name, offset, size)) + return; +#endif entries[numEntries++] = dirinfo; } +void +CDirectory::AddItem(const DirectoryInfo &dirinfo, int32 imgId) +{ + DirectoryInfo di = dirinfo; + di.offset |= imgId<<24; + AddItem(di); +} + bool CDirectory::FindItem(const char *name, uint32 &offset, uint32 &size) { diff --git a/src/core/Directory.h b/src/core/Directory.h index 06e6bba4..0fef080f 100644 --- a/src/core/Directory.h +++ b/src/core/Directory.h @@ -18,5 +18,6 @@ public: void ReadDirFile(const char *filename); bool WriteDirFile(const char *filename); void AddItem(const DirectoryInfo &dirinfo); + void AddItem(const DirectoryInfo &dirinfo, int32 imgId); bool FindItem(const char *name, uint32 &offset, uint32 &size); }; diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp index 15fe60e2..8124d11c 100644 --- a/src/core/Streaming.cpp +++ b/src/core/Streaming.cpp @@ -369,8 +369,12 @@ CStreaming::LoadCdDirectory(const char *dirname, int n) lastID = modelId; } }else{ - // BUG: doesn't remember which cdimage this was in +#ifdef FIX_BUGS + // remember which cdimage this came from + ms_pExtraObjectsDir->AddItem(direntry, n); +#else ms_pExtraObjectsDir->AddItem(direntry); +#endif lastID = -1; } }else if(!CGeneral::faststrcmp(dot+1, "TXD") || !CGeneral::faststrcmp(dot+1, "txd")){ diff --git a/src/core/World.cpp b/src/core/World.cpp index 404b92c0..b2a01b80 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -339,6 +339,11 @@ CWorld::ProcessLineOfSightSectorList(CPtrList &list, const CColLine &line, CColP if(e->IsPed()) { if(e->bUsesCollision || deadPeds && ((CPed *)e)->m_nPedState == PED_DEAD) { +#ifdef PED_SKIN + if(IsClumpSkinned(e->GetClump())) + colmodel = ((CPedModelInfo *)CModelInfo::GetModelInfo(e->GetModelIndex()))->AnimatePedColModelSkinned(e->GetClump()); + else +#endif if(((CPed *)e)->UseGroundColModel()) colmodel = &CTempColModels::ms_colModelPedGroundHit; else diff --git a/src/core/common.h b/src/core/common.h index 46b4d03a..8b057efa 100644 --- a/src/core/common.h +++ b/src/core/common.h @@ -27,9 +27,15 @@ #ifdef LIBRW #define STREAMPOS(str) ((str)->tell()) #define STREAMFILE(str) (((rw::StreamFile*)(str))->file) +#define HIERNODEINFO(hier) ((hier)->nodeInfo) +#define HIERNODEID(hier, i) ((hier)->nodeInfo[i].id) +#define HANIMFRAMES(anim) ((anim)->keyframes) #else #define STREAMPOS(str) ((str)->Type.memory.position) #define STREAMFILE(str) ((str)->Type.file.fpFile) +#define HIERNODEINFO(hier) ((hier)->pNodeInfo) +#define HIERNODEID(hier, i) ((hier)->pNodeInfo[i].nodeID) +#define HANIMFRAMES(anim) ((anim)->pFrames) #endif #define rwVENDORID_ROCKSTAR 0x0253F2 @@ -63,6 +69,11 @@ typedef uint16_t wchar; #include "config.h" +#ifdef PED_SKIN +#include <rphanim.h> +#include <rpskin.h> +#endif + #define ALIGNPTR(p) (void*)((((uintptr)(void*)p) + sizeof(void*)-1) & ~(sizeof(void*)-1)) // PDP-10 like byte functions diff --git a/src/core/config.h b/src/core/config.h index c52a708d..84712af3 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -234,6 +234,7 @@ enum Config { #define CAMERA_PICKUP // Peds +#define PED_SKIN // support for skinned geometry on peds #define ANIMATE_PED_COL_MODEL #define VC_PED_PORTS // various ports from VC's CPed, mostly subtle // #define NEW_WALK_AROUND_ALGORITHM // to make walking around vehicles/objects less awkward diff --git a/src/core/main.cpp b/src/core/main.cpp index 77daaa01..7013b10f 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -794,6 +794,7 @@ RenderDebugShit(void) if(gbShowCollisionLines) CRenderer::RenderCollisionLines(); ThePaths.DisplayPathData(); + CDebug::DrawLines(); #endif } |