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author | eray orçunus <erayorcunus@gmail.com> | 2020-09-27 18:21:16 +0200 |
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committer | eray orçunus <erayorcunus@gmail.com> | 2020-09-27 18:22:21 +0200 |
commit | 70aac0f460a9e57956de00ae5d84d8bb4bf4643c (patch) | |
tree | 92e3d8073b6e9e4ad8ae3ee7d8a2460c7e079cca /src/core | |
parent | Fixes (diff) | |
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Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/Frontend.cpp | 89 | ||||
-rw-r--r-- | src/core/Frontend_PS2.cpp | 13 | ||||
-rw-r--r-- | src/core/Frontend_PS2.h | 23 | ||||
-rw-r--r-- | src/core/common.h | 3 | ||||
-rw-r--r-- | src/core/config.h | 2 |
5 files changed, 100 insertions, 30 deletions
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index 256cf0d4..9ead2a0a 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -235,28 +235,15 @@ const char* MenuFilenames[][2] = { { nil, nil } }; +#define MENU_X_RIGHT_ALIGNED(x) SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH - (x)) + #ifdef ASPECT_RATIO_SCALE // All of the defines below replace the StretchX function. Otherwise use SCREEN_SCALE_X. -#define MENU_X_LEFT_ALIGNED(x) ScaleAndCenterX(x) -#define MENU_X_RIGHT_ALIGNED(x) ScaleAndCenterX(DEFAULT_SCREEN_WIDTH - (x)) +#define MENU_X_LEFT_ALIGNED(x) SCALE_AND_CENTER_X(x) #define MENU_X(x) SCREEN_SCALE_X(x) #define MENU_Y(y) SCREEN_SCALE_Y(y) -float -ScaleAndCenterX(float x) -{ - if (SCREEN_WIDTH == DEFAULT_SCREEN_WIDTH) - return x; - else { - if (x > DEFAULT_SCREEN_WIDTH / 2) { - return SCREEN_WIDTH / 2 + SCREEN_SCALE_X(x - DEFAULT_SCREEN_WIDTH / 2); - } else { - return SCREEN_WIDTH / 2 - SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH / 2 - x); - } - } -} #else #define MENU_X_LEFT_ALIGNED(x) StretchX(x) -#define MENU_X_RIGHT_ALIGNED(x) SCREEN_STRETCH_FROM_RIGHT(x) #define MENU_X(x) StretchX(x) #define MENU_Y(y) StretchY(y) #endif @@ -1425,7 +1412,6 @@ CMenuManager::Draw() #endif if (i == m_nCurrOption && itemsAreSelectable) { #ifdef PS2_LIKE_MENU - // We keep stretching, because we also stretch background image and we want that bar to be aligned with borders of background CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(29.0f), MENU_Y(bitAboveNextItemY), MENU_X_RIGHT_ALIGNED(29.0f), MENU_Y(usableLineHeight + nextItemY)), CRGBA(100, 200, 50, FadeIn(50))); @@ -2348,12 +2334,11 @@ CMenuManager::DrawFrontEndNormal() if (!m_bGameNotLoaded) { CSprite2d *bg = LoadSplash(nil); - bg->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255)); + bg->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(48, 48, 48, 255)); } else { CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(0, 0, 0, 255)); } - RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); @@ -2461,6 +2446,46 @@ CMenuManager::DrawFrontEndNormal() break; } + // Positions/style from PS2 menu, credits to Fire_Head + /* Draw controller buttons */ + CFont::SetFontStyle(FONT_BANK); + CFont::SetBackgroundOff(); + CFont::SetScale(SCREEN_SCALE_X(0.35f), SCREEN_SCALE_Y(0.64f)); + CFont::SetPropOn(); + CFont::SetCentreOff(); + CFont::SetJustifyOn(); + CFont::SetRightJustifyOff(); + CFont::SetBackGroundOnlyTextOn(); + CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(40.0f)); // 600.0f + CFont::SetColor(CRGBA(16, 16, 16, 255)); + switch (m_nCurrScreen) { + + // Page names overlaps buttons on those. + case MENUPAGE_MOUSE_CONTROLS: + case MENUPAGE_KEYBOARD_CONTROLS: + break; + + default: + { + CFont::PrintString(MENU_X_LEFT_ALIGNED(52.0f), MENU_Y(360.0f), TheText.Get("FEDS_SE")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(52.0f), MENU_Y(372.0f), TheText.Get("FEDS_BA")); + if (!m_bGameNotLoaded) + CFont::PrintString(MENU_X_LEFT_ALIGNED(52.0f), MENU_Y(384.0f), TheText.Get("FEDS_ST")); + + if (bottomBarActive) + CFont::PrintString(MENU_X_LEFT_ALIGNED(242.0f), MENU_Y(372.0f), TheText.Get("FEDS_AM")); // <>-CHANGE MENU + else if (m_nCurrScreen != MENUPAGE_STATS && m_nCurrScreen != MENUPAGE_BRIEFS) { + CFont::PrintString(MENU_X_LEFT_ALIGNED(242.0f), MENU_Y(360.0f + 3.5f), TheText.Get("FEA_UP")); // ; + CFont::PrintString(MENU_X_LEFT_ALIGNED(242.0f), MENU_Y(384.0f - 3.5f), TheText.Get("FEA_DO")); // = + CFont::PrintString(MENU_X_LEFT_ALIGNED(242.0f - 10.0f), MENU_Y(372.0f), TheText.Get("FEA_LE")); // < + CFont::PrintString(MENU_X_LEFT_ALIGNED(242.0f + 11.0f), MENU_Y(372.0f), TheText.Get("FEA_RI")); // > + CFont::PrintString(MENU_X_LEFT_ALIGNED(242.0f + 20.0f), MENU_Y(372.0f), TheText.Get("FEDSAS3")); // - CHANGE SELECTION + } + + break; + } + } + #define optionWidth MENU_X(66.0f) #define rawOptionHeight 22.0f #define optionBottom SCREEN_SCALE_FROM_BOTTOM(20.0f) @@ -3560,15 +3585,15 @@ CMenuManager::MessageScreen(const char *text) CFont::SetPropOn(); CFont::SetJustifyOn(); CFont::SetBackGroundOnlyTextOn(); - CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(170.0f)); - CFont::SetRightJustifyWrap(SCREEN_SCALE_FROM_RIGHT(170.0f)); - CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(120.0f), SCREEN_SCALE_Y(150.0f), SCREEN_SCALE_FROM_RIGHT(120.0f), SCREEN_SCALE_FROM_BOTTOM(220.0f)), CRGBA(50, 50, 50, 210)); + CFont::SetWrapx(SCREEN_WIDTH - StretchX(170.0f)); + CFont::SetRightJustifyWrap(SCREEN_WIDTH - StretchX(170.0f)); + CSprite2d::DrawRect(CRect(StretchX(120.0f), StretchY(150.0f), SCREEN_WIDTH - StretchX(120.0f), SCREEN_HEIGHT - StretchY(220.0f)), CRGBA(50, 50, 50, 210)); CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); - CFont::SetCentreSize(SCREEN_SCALE_X(380.0f)); + CFont::SetCentreSize(SCREEN_STRETCH_X(380.0f)); CFont::SetCentreOn(); CFont::SetColor(CRGBA(255, 217, 106, 255)); CFont::SetScale(SCREEN_SCALE_X(SMALLTEXT_X_SCALE), SCREEN_SCALE_Y(SMALLTEXT_Y_SCALE)); - CFont::PrintString(SCREEN_SCALE_X(320.0f), SCREEN_SCALE_Y(170.0f), TheText.Get(text)); + CFont::PrintString(StretchX(320.0f), StretchY(170.0f), TheText.Get(text)); CFont::DrawFonts(); DoRWStuffEndOfFrame(); } @@ -4543,18 +4568,24 @@ CMenuManager::ProcessButtonPresses(void) return; } else if (CPad::GetPad(0)->GetLeftJustDown() || CPad::GetPad(0)->GetAnaloguePadLeft() || CPad::GetPad(0)->GetDPadLeftJustDown() || CPad::GetPad(0)->GetUpJustDown() || CPad::GetPad(0)->GetAnaloguePadUp() || CPad::GetPad(0)->GetDPadUpJustDown()) { + + if (reverseAlpha && m_nMenuFadeAlpha > 30) + return; + m_bShowMouse = false; DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); - if (curBottomBarOption > 0) - curBottomBarOption--; + curBottomBarOption = ((curBottomBarOption + bbTabCount) - 1) % bbTabCount; ChangeScreen(bbNames[curBottomBarOption].screenId, 0, true, true); return; } else if (CPad::GetPad(0)->GetRightJustDown() || CPad::GetPad(0)->GetAnaloguePadRight() || CPad::GetPad(0)->GetDPadRightJustDown() || CPad::GetPad(0)->GetDownJustDown() || CPad::GetPad(0)->GetAnaloguePadDown() || CPad::GetPad(0)->GetDPadDownJustDown()) { + + if (reverseAlpha && m_nMenuFadeAlpha > 30) + return; + m_bShowMouse = false; DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); - if (curBottomBarOption < bbTabCount-1) - curBottomBarOption++; + curBottomBarOption = ((curBottomBarOption + bbTabCount) + 1) % bbTabCount; ChangeScreen(bbNames[curBottomBarOption].screenId, 0, true, true); return; } @@ -5121,7 +5152,7 @@ CMenuManager::ProcessButtonPresses(void) return; #endif } -#ifdef PS2_LIKE_MENU +#ifdef PS2_SAVE_DIALOG else if (m_nCurrScreen == MENUPAGE_CHOOSE_SAVE_SLOT || m_nCurrScreen == MENUPAGE_SAVE) { #else else if (m_nCurrScreen == MENUPAGE_CHOOSE_SAVE_SLOT) { diff --git a/src/core/Frontend_PS2.cpp b/src/core/Frontend_PS2.cpp index 8e604978..d474ee65 100644 --- a/src/core/Frontend_PS2.cpp +++ b/src/core/Frontend_PS2.cpp @@ -203,6 +203,19 @@ static const char* FrontendFilenames[][2] = {"fe_radio9", "" }, }; +#ifdef CUTSCENE_BORDERS_SWITCH +bool CMenuManager::m_PrefsCutsceneBorders = true; +#endif + +#ifdef MULTISAMPLING +int8 CMenuManager::m_nPrefsMSAALevel = 0; +int8 CMenuManager::m_nDisplayMSAALevel = 0; +#endif + +#ifdef NO_ISLAND_LOADING +int8 CMenuManager::m_DisplayIslandLoading = ISLAND_LOADING_LOW; +int8 CMenuManager::m_PrefsIslandLoading = ISLAND_LOADING_LOW; +#endif int32 CMenuManager::m_PrefsSfxVolume = 102; int32 CMenuManager::m_PrefsMusicVolume = 102; diff --git a/src/core/Frontend_PS2.h b/src/core/Frontend_PS2.h index 2f226dc3..c1e42291 100644 --- a/src/core/Frontend_PS2.h +++ b/src/core/Frontend_PS2.h @@ -160,7 +160,30 @@ public: static int32 m_PrefsLanguage; static CONTRCONFIG m_PrefsControllerConfig; static bool m_PrefsUseVibration; +#ifdef NO_ISLAND_LOADING + enum + { + ISLAND_LOADING_LOW = 0, + ISLAND_LOADING_MEDIUM, + ISLAND_LOADING_HIGH + }; + + static int8 m_DisplayIslandLoading; + static int8 m_PrefsIslandLoading; +#define ISLAND_LOADING_IS(p) if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_##p) +#define ISLAND_LOADING_ISNT(p) if (CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_##p) +#else +#define ISLAND_LOADING_IS(p) +#define ISLAND_LOADING_ISNT(p) +#endif +#ifdef CUTSCENE_BORDERS_SWITCH + static bool m_PrefsCutsceneBorders; +#endif +#ifdef MULTISAMPLING + static int8 m_nPrefsMSAALevel; + static int8 m_nDisplayMSAALevel; +#endif #ifdef GTA_PC bool m_bQuitGameNoCD; diff --git a/src/core/common.h b/src/core/common.h index e876c4ec..9b5c2369 100644 --- a/src/core/common.h +++ b/src/core/common.h @@ -144,8 +144,11 @@ inline uint32 ldb(uint32 p, uint32 s, uint32 w) #ifdef ASPECT_RATIO_SCALE #define SCREEN_SCALE_AR(a) ((a) * DEFAULT_ASPECT_RATIO / SCREEN_ASPECT_RATIO) +extern float ScaleAndCenterX(float x); +#define SCALE_AND_CENTER_X(x) ScaleAndCenterX(x) #else #define SCREEN_SCALE_AR(a) (a) +#define SCALE_AND_CENTER_X(x) SCREEN_STRETCH_X(x) #endif #include "maths.h" diff --git a/src/core/config.h b/src/core/config.h index 13a0c099..e8e15ebe 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -235,7 +235,7 @@ enum Config { // Hud, frontend and radar #define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better. -#define BETA_SLIDING_TEXT +// #define BETA_SLIDING_TEXT #define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC #define PC_MENU |