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authorNikolay Korolev <nickvnuk@gmail.com>2020-04-10 10:03:38 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2020-04-10 10:03:38 +0200
commit917fa80c18e83172040870d1a1cf613b51cf628c (patch)
tree8ccea8ca56da8062790571cced8d3609b367b6cb /src/core
parentMerge remote-tracking branch 'upstream/master' (diff)
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Diffstat (limited to 'src/core')
-rw-r--r--src/core/Pad.cpp12
-rw-r--r--src/core/Streaming.cpp4
-rw-r--r--src/core/Timer.cpp2
3 files changed, 12 insertions, 6 deletions
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp
index 6bbe00f2..ff7b2fb7 100644
--- a/src/core/Pad.cpp
+++ b/src/core/Pad.cpp
@@ -21,6 +21,7 @@
#include "Hud.h"
#include "Text.h"
#include "Timer.h"
+#include "Record.h"
#include "World.h"
#include "Vehicle.h"
#include "Ped.h"
@@ -657,9 +658,14 @@ void CPad::Update(int16 unk)
{
OldState = NewState;
- NewState = ReconcileTwoControllersInput(PCTempKeyState, PCTempJoyState);
- NewState = ReconcileTwoControllersInput(PCTempMouseState, NewState);
-
+#if (defined GTA_PS2 || defined FIX_BUGS)
+ if (!CRecordDataForGame::IsPlayingBack() /* && !CRecordDataForChase::ShouldThisPadBeLeftAlone(unk) */)
+#endif
+ {
+ NewState = ReconcileTwoControllersInput(PCTempKeyState, PCTempJoyState);
+ NewState = ReconcileTwoControllersInput(PCTempMouseState, NewState);
+ }
+
PCTempJoyState.Clear();
PCTempKeyState.Clear();
PCTempMouseState.Clear();
diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp
index 3dcb767a..d00edf51 100644
--- a/src/core/Streaming.cpp
+++ b/src/core/Streaming.cpp
@@ -1247,8 +1247,8 @@ CStreaming::StreamVehiclesAndPeds(void)
static int timeBeforeNextLoad = 0;
static int modelQualityClass = 0;
- if(CRecordDataForGame::RecordingState == RECORDSTATE_1 ||
- CRecordDataForGame::RecordingState == RECORDSTATE_2)
+ if(CRecordDataForGame::IsRecording() ||
+ CRecordDataForGame::IsPlayingBack())
return;
if(FindPlayerPed()->m_pWanted->AreSwatRequired()){
diff --git a/src/core/Timer.cpp b/src/core/Timer.cpp
index 18d6b6a3..3cd6862c 100644
--- a/src/core/Timer.cpp
+++ b/src/core/Timer.cpp
@@ -130,7 +130,7 @@ void CTimer::Update(void)
ms_fTimeStepNonClipped = ms_fTimeStep;
- if ( CRecordDataForGame::RecordingState != RECORDSTATE_2 )
+ if ( !CRecordDataForGame::IsPlayingBack() )
{
ms_fTimeStep = min(3.0f, ms_fTimeStep);