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authorSergeanur <s.anureev@yandex.ua>2021-08-18 14:49:06 +0200
committerSergeanur <s.anureev@yandex.ua>2021-08-18 14:49:06 +0200
commita13089cd2e32d9d5f63ab1035d6eef03c45ce774 (patch)
tree229bee085a318ff3917dbf979636c00ee051f8af /src/core
parentMerge pull request #1304 from AGraber/patch-1 (diff)
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Diffstat (limited to 'src/core')
-rw-r--r--src/core/config.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/core/config.h b/src/core/config.h
index e6af6ccd..72bd6052 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -227,6 +227,7 @@ enum Config {
#define DONT_FIX_REPLAY_BUGS
#define USE_TXD_CDIMAGE // generate and load textures from txd.img
//#define USE_TEXTURE_POOL // not possible because R* used custom RW33
+#define AUDIO_REFLECTIONS
#else
// This enables things from the PS2 version on PC
#define GTA_PS2_STUFF
@@ -438,6 +439,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
// Audio
#define EXTERNAL_3D_SOUND // use external engine to simulate 3d audio spatialization. OpenAL would not work without it (because it works in a 3d space
// originally and making it work in 2d only requires more resource). Will not work on PS2
+#define AUDIO_REFLECTIONS // Enable audio reflections. This is enabled in all vanilla versions
#define RADIO_SCROLL_TO_PREV_STATION // Won't work without FIX_BUGS
#define AUDIO_CACHE // cache sound lengths to speed up the cold boot
#define PS2_AUDIO_CHANNELS // increases the maximum number of audio channels to PS2 value of 43 (PC has 28 originally)