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author | Sergeanur <s.anureev@yandex.ua> | 2021-08-18 14:49:06 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-08-18 14:49:06 +0200 |
commit | a13089cd2e32d9d5f63ab1035d6eef03c45ce774 (patch) | |
tree | 229bee085a318ff3917dbf979636c00ee051f8af /src/core | |
parent | Merge pull request #1304 from AGraber/patch-1 (diff) | |
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Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/config.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/core/config.h b/src/core/config.h index e6af6ccd..72bd6052 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -227,6 +227,7 @@ enum Config { #define DONT_FIX_REPLAY_BUGS #define USE_TXD_CDIMAGE // generate and load textures from txd.img //#define USE_TEXTURE_POOL // not possible because R* used custom RW33 +#define AUDIO_REFLECTIONS #else // This enables things from the PS2 version on PC #define GTA_PS2_STUFF @@ -438,6 +439,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually // Audio #define EXTERNAL_3D_SOUND // use external engine to simulate 3d audio spatialization. OpenAL would not work without it (because it works in a 3d space // originally and making it work in 2d only requires more resource). Will not work on PS2 +#define AUDIO_REFLECTIONS // Enable audio reflections. This is enabled in all vanilla versions #define RADIO_SCROLL_TO_PREV_STATION // Won't work without FIX_BUGS #define AUDIO_CACHE // cache sound lengths to speed up the cold boot #define PS2_AUDIO_CHANNELS // increases the maximum number of audio channels to PS2 value of 43 (PC has 28 originally) |