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author | Sergeanur <s.anureev@yandex.ua> | 2020-10-11 00:18:08 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-10-11 00:18:08 +0200 |
commit | f1bb09826d0d1e6a1f5ac92ad97c25ecf2843f98 (patch) | |
tree | be72177b9fd7d8837042b4397a79ffc83fb89bdd /src/core | |
parent | bug fix (diff) | |
parent | Merge pull request #745 from Tatsh/vscode (diff) | |
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Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/config.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/core/config.h b/src/core/config.h index 475a63f8..f85232ed 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -248,6 +248,9 @@ enum Config { #if !defined(RW_GL3) && defined(_WIN32) #define XINPUT #endif +#if !defined(_WIN32) && !defined(__SWITCH__) +#define DONT_TRUST_RECOGNIZED_JOYSTICKS // Then we'll only rely on GLFW gamepad DB, and expect user to enter Controller->Detect joysticks if his joystick isn't on that list. +#endif #define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m #define KANGAROO_CHEAT #define RESTORE_ALLCARSHELI_CHEAT @@ -323,4 +326,4 @@ enum Config { #undef NO_ISLAND_LOADING #define PC_PARTICLE #define VC_PED_PORTS // To not process collisions always. But should be tested if that's really beneficial -#endif
\ No newline at end of file +#endif |