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author | aap <aap@papnet.eu> | 2019-07-06 19:44:00 +0200 |
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committer | aap <aap@papnet.eu> | 2019-07-06 19:44:00 +0200 |
commit | 00461224a94692f5cdafc1b4309923a5539f1113 (patch) | |
tree | f3642f0f2cb985c61bb76e5bdb0988e1be1285c5 /src/entities | |
parent | misc classes finished (diff) | |
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Diffstat (limited to 'src/entities')
-rw-r--r-- | src/entities/Automobile.h | 63 | ||||
-rw-r--r-- | src/entities/Physical.cpp | 8 | ||||
-rw-r--r-- | src/entities/Vehicle.h | 127 |
3 files changed, 99 insertions, 99 deletions
diff --git a/src/entities/Automobile.h b/src/entities/Automobile.h index 64e411ce..b6617f4b 100644 --- a/src/entities/Automobile.h +++ b/src/entities/Automobile.h @@ -1,26 +1,61 @@ #pragma once #include "DamageManager.h" -#include "Door.h" -#include "RwHelper.h" #include "Vehicle.h" +struct CDoor +{ + float m_fAngleWhenOpened; + float m_fAngleWhenClosed; + char field_8; + char field_9; + char field_10; + char field_11; + float m_fAngle; + float m_fPreviousAngle; + float m_fAngularVelocity; + CVector m_vecVelocity; +}; + class CAutomobile : public CVehicle { public: // 0x288 - CDamageManager m_DamageManager; - CDoor m_aDoors[6]; - RwFrame *m_apModelNodes[20]; - uint8 stuff1[160]; - float m_afWheelSuspDist[4]; - uint8 stuff2[44]; - float m_afWheelRotation[4]; - uint8 stuff3[200]; + CDamageManager Damage; + CDoor Doors[6]; + RwFrame *m_aCarNodes[NUM_CAR_NODES]; + CColPoint m_aWheelColPoints[4]; + float m_aWheelDist[4]; + float m_aWheelDist_2[4]; + float m_aWheelSkidThing[4]; + int field_49C; + bool m_aWheelSkidmarkMuddy[4]; + bool m_aWheelSkidmarkBloody[4]; + float m_aWheelRotation[4]; + float m_aWheelPosition[4]; + float m_aWheelSpeed[4]; + uint8 stuff3[12]; + uint32 m_nBusDoorTimerEnd; + uint32 m_nBusDoorTimerStart; + float m_aSuspensionRange[4]; + float m_aSuspensionLineLength[4]; + float m_fHeightAboveRoad; + float m_fImprovedHandling; + uint8 stuff6[32]; + CPhysical *m_aGroundPhysical[4]; // physicals touching wheels + CVector m_aGroundOffset[4]; // from ground object to colpoint + CEntity *m_pBlowUpEntity; + float m_weaponThingA; // TODO + float m_weaponThingB; // TODO float m_fCarGunLR; - uint8 stuff4[13]; - uint8 m_nDriveWheelsOnGround; - uint8 stuff5[22]; + float m_fCarGunUD; + float m_fWindScreenRotation; + uint8 stuff4[4]; + uint8 m_nWheelsOnGround_2; + uint8 m_nWheelsOnGround; + uint8 m_nWheelsOnGroundPrev; + uint8 stuff5[5]; + int32 m_aWheelState[4]; CAutomobile(int, uint8); CAutomobile* ctor(int, uint8); @@ -30,4 +65,4 @@ public: void dtor() { this->CAutomobile::~CAutomobile(); } }; static_assert(sizeof(CAutomobile) == 0x5A8, "CAutomobile: error"); -static_assert(offsetof(CAutomobile, m_afWheelSuspDist) == 0x46C, "CAutomobile: error"); +static_assert(offsetof(CAutomobile, m_aWheelDist) == 0x46C, "CAutomobile: error"); diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp index b570efd9..14891cd9 100644 --- a/src/entities/Physical.cpp +++ b/src/entities/Physical.cpp @@ -1858,10 +1858,10 @@ CPhysical::ProcessCollision(void) CVehicle *veh = (CVehicle*)this; if(veh->m_vehType == VEHICLE_TYPE_CAR){ CAutomobile *car = (CAutomobile*)this; - car->m_afWheelSuspDist[0] = 1.0f; - car->m_afWheelSuspDist[1] = 1.0f; - car->m_afWheelSuspDist[2] = 1.0f; - car->m_afWheelSuspDist[3] = 1.0f; + car->m_aWheelDist[0] = 1.0f; + car->m_aWheelDist[1] = 1.0f; + car->m_aWheelDist[2] = 1.0f; + car->m_aWheelDist[3] = 1.0f; }else if(veh->m_vehType == VEHICLE_TYPE_BIKE){ assert(0 && "TODO - but unused"); } diff --git a/src/entities/Vehicle.h b/src/entities/Vehicle.h index eb5275ad..7b9bebef 100644 --- a/src/entities/Vehicle.h +++ b/src/entities/Vehicle.h @@ -14,14 +14,6 @@ enum { PERMANENT_VEHICLE = 4, }; - -enum { - GETTING_IN_OUT_FL = 1, - GETTING_IN_OUT_RL = 2, - GETTING_IN_OUT_FR = 4, - GETTING_IN_OUT_RR = 8 -}; - enum eCarLock { CARLOCK_NOT_USED, CARLOCK_UNLOCKED, @@ -33,82 +25,55 @@ enum eCarLock { CARLOCK_SKIP_SHUT_DOORS }; -// TODO: where is this used? Is Vehicle.h the right file? -enum eVehicleModel + +enum eCarNodes +{ + CAR_WHEEL_RF = 1, + CAR_WHEEL_RM, + CAR_WHEEL_RB, + CAR_WHEEL_LF, + CAR_WHEEL_LM, + CAR_WHEEL_LB, + CAR_BUMP_FRONT, + CAR_BUMP_REAR, + CAR_WING_RF, + CAR_WING_RR, + CAR_DOOR_RF, + CAR_DOOR_RR, + CAR_WING_LF, + CAR_WING_LR, + CAR_DOOR_LF, + CAR_DOOR_LR, + CAR_BONNET, + CAR_BOOT, + CAR_WINDSCREEN, + NUM_CAR_NODES, +}; + +enum +{ + CAR_POS_HEADLIGHTS, + CAR_POS_TAILLIGHTS, + CAR_POS_FRONTSEAT, + CAR_POS_BACKSEAT, + CAR_POS_EXHAUST = 9, +}; + +enum eDoors { - LANDSTAL, - IDAHO, - STINGER, - LINERUN, - PEREN, - SENTINEL, - PATRIOT, - FIRETRUK, - TRASH, - STRETCH, - MANANA, - INFERNUS, - BLISTA, - PONY, - MULE, - CHEETAH, - AMBULAN, - FBICAR, - MOONBEAM, - ESPERANT, - TAXI, - KURUMA, - BOBCAT, - MRWHOOP, - BFINJECT, - CORPSE, - POLICE, - ENFORCER, - SECURICA, - BANSHEE, - PREDATOR, - BUS, - RHINO, - BARRACKS, - TRAIN, - CHOPPER, - DODO, - COACH, - CABBIE, - STALLION, - RUMPO, - RCBANDIT, - BELLYUP, - MRWONGS, - MAFIA, - YARDIE, - YAKUZA, - DIABLOS, - COLUMB, - HOODS, - AIRTRAIN, - DEADDODO, - SPEEDER, - REEFER, - PANLANT, - FLATBED, - YANKEE, - ESCAPE, - BORGNINE, - TOYZ, - GHOST, - CAR151, - CAR152, - CAR153, - CAR154, - CAR155, - CAR156, - CAR157, - CAR158, - CAR159, + DOOR_BONNET = 0, + DOOR_BOOT, + DOOR_FRONT_LEFT, + DOOR_FRONT_RIGHT, + DOOR_REAR_LEFT, + DOOR_REAR_RIGHT }; -enum eDoors { +enum { + GETTING_IN_OUT_FL = 1, + GETTING_IN_OUT_RL = 2, + GETTING_IN_OUT_FR = 4, + GETTING_IN_OUT_RR = 8 }; class CVehicle : public CPhysical |