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author | aap <aap@papnet.eu> | 2021-01-12 13:41:22 +0100 |
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committer | aap <aap@papnet.eu> | 2021-01-12 13:41:29 +0100 |
commit | 9b2037419f96c6627cb5f2a6f9d127ef1dcdb9df (patch) | |
tree | a7873279062f306cfc0371d29d4b015a5920642e /src/extras/shaders/leedsVehicle_mobile_vs_gl.inc | |
parent | Merge pull request #948 from Sergeanur/lcsPR/CutsceneMgr (diff) | |
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Diffstat (limited to 'src/extras/shaders/leedsVehicle_mobile_vs_gl.inc')
-rw-r--r-- | src/extras/shaders/leedsVehicle_mobile_vs_gl.inc | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/src/extras/shaders/leedsVehicle_mobile_vs_gl.inc b/src/extras/shaders/leedsVehicle_mobile_vs_gl.inc new file mode 100644 index 00000000..b1f07563 --- /dev/null +++ b/src/extras/shaders/leedsVehicle_mobile_vs_gl.inc @@ -0,0 +1,44 @@ +const char *leedsVehicle_mobile_vert_src = +"uniform vec4 u_amb;\n" +"uniform vec4 u_emiss;\n" + +"VSIN(ATTRIB_POS) vec3 in_pos;\n" + +"VSOUT vec4 v_color;\n" +"VSOUT vec2 v_tex0;\n" +"VSOUT vec2 v_tex1;\n" +"VSOUT float v_fog;\n" +"VSOUT vec2 v_reflData;\n" + +"#define v_NdotV (v_reflData.x)\n" +"#define v_lightingCont (v_reflData.y)\n" + +"void\n" +"main(void)\n" +"{\n" +" vec4 Vertex = u_world * vec4(in_pos, 1.0);\n" +" gl_Position = u_proj * u_view * Vertex;\n" +" vec3 Normal = mat3(u_world) * in_normal;\n" + +" v_tex0 = in_tex0;\n" + +" vec3 ViewNormal = mat3(u_view) * Normal;\n" +" v_tex1 = (ViewNormal.xy + vec2(1.0, 1.0))*0.5;\n" + +" v_color = in_color;\n" +" vec4 combinedAmbient = mix(u_emiss, u_amb, Normal.z);\n" +"// v_color.rgb += u_ambLight.rgb*surfAmbient;\n" +" v_color.rgb += combinedAmbient.rgb*surfAmbient;\n" +" v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;\n" +" v_lightingCont = max(0.5, (v_color.r + v_color.g + v_color.b) / 3.0);\n" +"// v_color = clamp(v_color, 0.0, 1.0);\n" +" v_color *= u_matColor;\n" + +" // for fresnel\n" +" vec3 camPos = -u_view[3].xyz * mat3(u_view);\n" +" vec3 viewVec = normalize(Vertex.xyz - camPos);\n" +" v_NdotV = 1.0 - dot(-Normal.xyz, viewVec.xyz);\n" + +" v_fog = DoFog(gl_Position.w);\n" +"}\n" +; |