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authorNikolay Korolev <nickvnuk@gmail.com>2021-06-25 09:15:19 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2021-06-25 09:15:19 +0200
commit8a5afd0db2fa2616556ed953c5c464c6930d6f47 (patch)
tree0747c8742ffb38488e7d3569d92ff5ba1c3a5e39 /src/extras/shaders/neoVehicle_VS.hlsl
parentMerge remote-tracking branch 'upstream/lcs' into lcs (diff)
parentMerge remote-tracking branch 'origin/miami' into lcs (diff)
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Diffstat (limited to 'src/extras/shaders/neoVehicle_VS.hlsl')
-rw-r--r--src/extras/shaders/neoVehicle_VS.hlsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/extras/shaders/neoVehicle_VS.hlsl b/src/extras/shaders/neoVehicle_VS.hlsl
index de75e745..fb730092 100644
--- a/src/extras/shaders/neoVehicle_VS.hlsl
+++ b/src/extras/shaders/neoVehicle_VS.hlsl
@@ -52,7 +52,7 @@ VS_out main(in VS_in input)
output.TexCoord1 = uv2.xy*0.5 + 0.5;
float b = 1.0 - saturate(dot(viewVec, Normal));
output.ReflColor = float4(0.0, 0.0, 0.0, 1.0);
- output.ReflColor.a = lerp(b*b*b*b*b, 1.0f, fresnel)*shininess;
+ output.ReflColor.a = lerp(b*b*b*b*b, 1.0, fresnel)*shininess;
//Light mainLight = lights[0];
for(i = 0; i < 5; i++)