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author | Sergeanur <s.anureev@yandex.ua> | 2021-01-21 22:11:36 +0100 |
---|---|---|
committer | Sergeanur <s.anureev@yandex.ua> | 2021-01-21 22:11:36 +0100 |
commit | e8db0e3abb52c465d842133c09ea320a820e3121 (patch) | |
tree | cf5a011373899891c6a191f024839a29d018d8fb /src/extras/shaders | |
parent | More fonts (diff) | |
parent | Merge remote-tracking branch 'origin/miami' into lcs (diff) | |
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Diffstat (limited to 'src/extras/shaders')
-rw-r--r-- | src/extras/shaders/Makefile | 121 | ||||
-rw-r--r-- | src/extras/shaders/colourfilterLCS_PS.hlsl | 5 | ||||
-rw-r--r-- | src/extras/shaders/leedsDefault.frag (renamed from src/extras/shaders/leedsVehicle_blend.frag) | 24 | ||||
-rw-r--r-- | src/extras/shaders/leedsDefault.vert | 51 | ||||
-rw-r--r-- | src/extras/shaders/leedsDefault_PS_x.hlsl (renamed from src/extras/shaders/leedsVehicle_add_PS.hlsl) | 25 | ||||
-rw-r--r-- | src/extras/shaders/leedsDefault_VS_x.hlsl (renamed from src/extras/shaders/leedsVehicle_VS.hlsl) | 29 | ||||
-rw-r--r-- | src/extras/shaders/leedsVehicle.vert | 27 | ||||
-rw-r--r-- | src/extras/shaders/leedsVehicle_add.frag | 32 | ||||
-rw-r--r-- | src/extras/shaders/leedsVehicle_add_PS.cso | bin | 496 -> 0 bytes | |||
-rw-r--r-- | src/extras/shaders/leedsVehicle_add_PS.inc | 44 | ||||
-rw-r--r-- | src/extras/shaders/leedsVehicle_add_gl.inc | 34 | ||||
-rw-r--r-- | src/extras/shaders/leedsVehicle_blend_PS.cso | bin | 572 -> 0 bytes | |||
-rw-r--r-- | src/extras/shaders/leedsVehicle_blend_PS.hlsl | 33 | ||||
-rw-r--r-- | src/extras/shaders/leedsVehicle_blend_PS.inc | 50 | ||||
-rw-r--r-- | src/extras/shaders/leedsVehicle_mobile_PS.cso | bin | 728 -> 0 bytes | |||
-rw-r--r-- | src/extras/shaders/leedsVehicle_mobile_PS.hlsl | 6 | ||||
-rw-r--r-- | src/extras/shaders/leedsVehicle_vs_gl.inc | 29 | ||||
-rw-r--r-- | src/extras/shaders/make.cmd | 3 | ||||
-rw-r--r-- | src/extras/shaders/make_glsl.sh | 9 | ||||
-rw-r--r-- | src/extras/shaders/make_hlsl.cmd | 7 | ||||
-rw-r--r-- | src/extras/shaders/makeinc_glsl.sh | 6 | ||||
-rw-r--r-- | src/extras/shaders/makeinc_hlsl.sh (renamed from src/extras/shaders/makeinc.sh) | 1 | ||||
-rw-r--r-- | src/extras/shaders/obj/colourfilterLCS_PS.cso (renamed from src/extras/shaders/colourfilterLCS_PS.cso) | bin | 292 -> 308 bytes | |||
-rw-r--r-- | src/extras/shaders/obj/colourfilterLCS_PS.inc (renamed from src/extras/shaders/colourfilterLCS_PS.inc) | 11 | ||||
-rw-r--r-- | src/extras/shaders/obj/colourfilterLCS_frag.inc (renamed from src/extras/shaders/colourfilterLCS_fs_gl.inc) | 0 | ||||
-rw-r--r-- | src/extras/shaders/obj/contrastPS.cso (renamed from src/extras/shaders/contrastPS.cso) | bin | 344 -> 344 bytes | |||
-rw-r--r-- | src/extras/shaders/obj/contrastPS.inc (renamed from src/extras/shaders/contrastPS.inc) | 0 | ||||
-rw-r--r-- | src/extras/shaders/obj/contrast_frag.inc (renamed from src/extras/shaders/contrast_fs_gl.inc) | 0 | ||||
-rw-r--r-- | src/extras/shaders/obj/default_UV2_VS.cso (renamed from src/extras/shaders/default_UV2_VS.cso) | bin | 628 -> 628 bytes | |||
-rw-r--r-- | src/extras/shaders/obj/default_UV2_VS.inc (renamed from src/extras/shaders/default_UV2_VS.inc) | 0 | ||||
-rw-r--r-- | src/extras/shaders/obj/default_UV2_vert.inc (renamed from src/extras/shaders/default_UV2_gl.inc) | 0 | ||||
-rw-r--r-- | src/extras/shaders/obj/im2d_UV2_vert.inc (renamed from src/extras/shaders/im2d_UV2_gl.inc) | 0 | ||||
-rw-r--r-- | src/extras/shaders/obj/im2d_vert.inc (renamed from src/extras/shaders/im2d_gl.inc) | 0 | ||||
-rw-r--r-- | src/extras/shaders/obj/leedsBuilding_VS.cso (renamed from src/extras/shaders/leedsBuilding_VS.cso) | bin | 652 -> 652 bytes | |||
-rw-r--r-- | src/extras/shaders/obj/leedsBuilding_VS.inc (renamed from src/extras/shaders/leedsBuilding_VS.inc) | 0 | ||||
-rw-r--r-- | src/extras/shaders/obj/leedsBuilding_mobile_VS.cso (renamed from src/extras/shaders/leedsBuilding_mobile_VS.cso) | bin | 808 -> 808 bytes | |||
-rw-r--r-- | src/extras/shaders/obj/leedsBuilding_mobile_VS.inc (renamed from src/extras/shaders/leedsBuilding_mobile_VS.inc) | 0 | ||||
-rw-r--r-- | src/extras/shaders/obj/leedsBuilding_mobile_vert.inc (renamed from src/extras/shaders/leedsBuilding_mobile_vs_gl.inc) | 0 | ||||
-rw-r--r-- | src/extras/shaders/obj/leedsBuilding_vert.inc (renamed from src/extras/shaders/leedsBuilding_vs_gl.inc) | 0 | ||||
-rw-r--r-- | src/extras/shaders/obj/leedsDefault_ADD_PS.cso | bin | 0 -> 532 bytes | |||
-rw-r--r-- | src/extras/shaders/obj/leedsDefault_ADD_PS.inc | 47 | ||||
-rw-r--r-- | src/extras/shaders/obj/leedsDefault_BLEND_PS.cso | bin | 0 -> 608 bytes | |||
-rw-r--r-- | src/extras/shaders/obj/leedsDefault_BLEND_PS.inc | 53 | ||||
-rw-r--r-- | src/extras/shaders/obj/leedsDefault_ENV_VS.cso (renamed from src/extras/shaders/leedsVehicle_VS.cso) | bin | 1204 -> 1204 bytes | |||
-rw-r--r-- | src/extras/shaders/obj/leedsDefault_ENV_VS.inc (renamed from src/extras/shaders/leedsVehicle_VS.inc) | 2 | ||||
-rw-r--r-- | src/extras/shaders/obj/leedsDefault_frag.inc (renamed from src/extras/shaders/leedsVehicle_blend_gl.inc) | 26 | ||||
-rw-r--r-- | src/extras/shaders/obj/leedsDefault_vert.inc | 53 | ||||
-rw-r--r-- | src/extras/shaders/obj/leedsVehicle_mobile_PS.cso | bin | 0 -> 728 bytes | |||
-rw-r--r-- | src/extras/shaders/obj/leedsVehicle_mobile_PS.inc (renamed from src/extras/shaders/leedsVehicle_mobile_PS.inc) | 20 | ||||
-rw-r--r-- | src/extras/shaders/obj/leedsVehicle_mobile_VS.cso (renamed from src/extras/shaders/leedsVehicle_mobile_VS.cso) | bin | 1556 -> 1556 bytes | |||
-rw-r--r-- | src/extras/shaders/obj/leedsVehicle_mobile_VS.inc (renamed from src/extras/shaders/leedsVehicle_mobile_VS.inc) | 0 | ||||
-rw-r--r-- | src/extras/shaders/obj/leedsVehicle_mobile_frag.inc (renamed from src/extras/shaders/leedsVehicle_mobile_fs_gl.inc) | 0 | ||||
-rw-r--r-- | src/extras/shaders/obj/leedsVehicle_mobile_vert.inc (renamed from src/extras/shaders/leedsVehicle_mobile_vs_gl.inc) | 0 | ||||
-rw-r--r-- | src/extras/shaders/obj/neoGloss_PS.cso (renamed from src/extras/shaders/neoGloss_PS.cso) | bin | 444 -> 444 bytes | |||
-rw-r--r-- | src/extras/shaders/obj/neoGloss_PS.inc (renamed from src/extras/shaders/neoGloss_PS.inc) | 0 | ||||
-rw-r--r-- | src/extras/shaders/obj/neoGloss_VS.cso (renamed from src/extras/shaders/neoGloss_VS.cso) | bin | 764 -> 764 bytes | |||
-rw-r--r-- | src/extras/shaders/obj/neoGloss_VS.inc (renamed from src/extras/shaders/neoGloss_VS.inc) | 0 | ||||
-rw-r--r-- | src/extras/shaders/obj/neoGloss_frag.inc (renamed from src/extras/shaders/neoGloss_fs_gl.inc) | 0 | ||||
-rw-r--r-- | src/extras/shaders/obj/neoGloss_vert.inc (renamed from src/extras/shaders/neoGloss_vs_gl.inc) | 0 | ||||
-rw-r--r-- | src/extras/shaders/obj/neoRimSkin_VS.cso (renamed from src/extras/shaders/neoRimSkin_VS.cso) | bin | 2404 -> 2404 bytes | |||
-rw-r--r-- | src/extras/shaders/obj/neoRimSkin_VS.inc (renamed from src/extras/shaders/neoRimSkin_VS.inc) | 0 | ||||
-rw-r--r-- | src/extras/shaders/obj/neoRimSkin_vert.inc (renamed from src/extras/shaders/neoRimSkin_gl.inc) | 0 | ||||
-rw-r--r-- | src/extras/shaders/obj/neoRim_VS.cso (renamed from src/extras/shaders/neoRim_VS.cso) | bin | 1384 -> 1384 bytes | |||
-rw-r--r-- | src/extras/shaders/obj/neoRim_VS.inc (renamed from src/extras/shaders/neoRim_VS.inc) | 0 | ||||
-rw-r--r-- | src/extras/shaders/obj/neoRim_vert.inc (renamed from src/extras/shaders/neoRim_gl.inc) | 0 | ||||
-rw-r--r-- | src/extras/shaders/obj/neoVehicle_PS.cso (renamed from src/extras/shaders/neoVehicle_PS.cso) | bin | 476 -> 476 bytes | |||
-rw-r--r-- | src/extras/shaders/obj/neoVehicle_PS.inc (renamed from src/extras/shaders/neoVehicle_PS.inc) | 0 | ||||
-rw-r--r-- | src/extras/shaders/obj/neoVehicle_VS.cso (renamed from src/extras/shaders/neoVehicle_VS.cso) | bin | 1896 -> 1896 bytes | |||
-rw-r--r-- | src/extras/shaders/obj/neoVehicle_VS.inc (renamed from src/extras/shaders/neoVehicle_VS.inc) | 0 | ||||
-rw-r--r-- | src/extras/shaders/obj/neoVehicle_frag.inc (renamed from src/extras/shaders/neoVehicle_fs_gl.inc) | 0 | ||||
-rw-r--r-- | src/extras/shaders/obj/neoVehicle_vert.inc (renamed from src/extras/shaders/neoVehicle_vs_gl.inc) | 0 | ||||
-rw-r--r-- | src/extras/shaders/obj/neoWorldVC_PS.cso (renamed from src/extras/shaders/neoWorldVC_PS.cso) | bin | 524 -> 524 bytes | |||
-rw-r--r-- | src/extras/shaders/obj/neoWorldVC_PS.inc (renamed from src/extras/shaders/neoWorldVC_PS.inc) | 0 | ||||
-rw-r--r-- | src/extras/shaders/obj/neoWorldVC_frag.inc (renamed from src/extras/shaders/neoWorldVC_fs_gl.inc) | 0 | ||||
-rw-r--r-- | src/extras/shaders/obj/scale_PS.cso (renamed from src/extras/shaders/scale_PS.cso) | bin | 368 -> 348 bytes | |||
-rw-r--r-- | src/extras/shaders/obj/scale_PS.inc (renamed from src/extras/shaders/scale_PS.inc) | 14 | ||||
-rw-r--r-- | src/extras/shaders/obj/scale_frag.inc (renamed from src/extras/shaders/scale_fs_gl.inc) | 1 | ||||
-rw-r--r-- | src/extras/shaders/obj/screenDroplet_PS.cso (renamed from src/extras/shaders/screenDroplet_PS.cso) | bin | 324 -> 324 bytes | |||
-rw-r--r-- | src/extras/shaders/obj/screenDroplet_PS.inc (renamed from src/extras/shaders/screenDroplet_PS.inc) | 0 | ||||
-rw-r--r-- | src/extras/shaders/obj/screenDroplet_frag.inc (renamed from src/extras/shaders/screenDroplet_fs_gl.inc) | 0 | ||||
-rw-r--r-- | src/extras/shaders/obj/simple_frag.inc (renamed from src/extras/shaders/simple_fs_gl.inc) | 0 | ||||
-rw-r--r-- | src/extras/shaders/scale.frag | 1 | ||||
-rw-r--r-- | src/extras/shaders/scale_PS.hlsl | 4 |
83 files changed, 347 insertions, 421 deletions
diff --git a/src/extras/shaders/Makefile b/src/extras/shaders/Makefile deleted file mode 100644 index 393ab660..00000000 --- a/src/extras/shaders/Makefile +++ /dev/null @@ -1,121 +0,0 @@ -all: im2d_gl.inc simple_fs_gl.inc default_UV2_gl.inc \ - colourfilterLCS_fs_gl.inc contrast_fs_gl.inc \ - neoRim_gl.inc neoRimSkin_gl.inc \ - neoWorldVC_fs_gl.inc neoGloss_vs_gl.inc neoGloss_fs_gl.inc \ - neoVehicle_vs_gl.inc neoVehicle_fs_gl.inc \ - im2d_UV2_gl.inc screenDroplet_fs_gl.inc \ - leedsBuilding_vs_gl.inc leedsBuilding_mobile_vs_gl.inc scale_fs_gl.inc \ - leedsVehicle_vs_gl.inc leedsVehicle_add_gl.inc leedsVehicle_blend_gl.inc \ - leedsVehicle_mobile_vs_gl.inc leedsVehicle_mobile_fs_gl.inc - -im2d_gl.inc: im2d.vert - (echo 'const char *im2d_vert_src =';\ - sed 's/..*/"&\\n"/' im2d.vert;\ - echo ';') >im2d_gl.inc - -colourfilterLCS_fs_gl.inc: colourfilterLCS.frag - (echo 'const char *colourfilterLCS_frag_src =';\ - sed 's/..*/"&\\n"/' colourfilterLCS.frag;\ - echo ';') >colourfilterLCS_fs_gl.inc -simple_fs_gl.inc: simple.frag - (echo 'const char *simple_frag_src =';\ - sed 's/..*/"&\\n"/' simple.frag;\ - echo ';') >simple_fs_gl.inc - -default_UV2_gl.inc: default_UV2.vert - (echo 'const char *default_UV2_vert_src =';\ - sed 's/..*/"&\\n"/' default_UV2.vert;\ - echo ';') >default_UV2_gl.inc - - - -contrast_fs_gl.inc: contrast.frag - (echo 'const char *contrast_frag_src =';\ - sed 's/..*/"&\\n"/' contrast.frag;\ - echo ';') >contrast_fs_gl.inc - - -neoRim_gl.inc: neoRim.vert - (echo 'const char *neoRim_vert_src =';\ - sed 's/..*/"&\\n"/' neoRim.vert;\ - echo ';') >neoRim_gl.inc - -neoRimSkin_gl.inc: neoRimSkin.vert - (echo 'const char *neoRimSkin_vert_src =';\ - sed 's/..*/"&\\n"/' neoRimSkin.vert;\ - echo ';') >neoRimSkin_gl.inc - -neoWorldVC_fs_gl.inc: neoWorldVC.frag - (echo 'const char *neoWorldVC_frag_src =';\ - sed 's/..*/"&\\n"/' neoWorldVC.frag;\ - echo ';') >neoWorldVC_fs_gl.inc - -neoGloss_fs_gl.inc: neoGloss.frag - (echo 'const char *neoGloss_frag_src =';\ - sed 's/..*/"&\\n"/' neoGloss.frag;\ - echo ';') >neoGloss_fs_gl.inc - -neoGloss_vs_gl.inc: neoGloss.vert - (echo 'const char *neoGloss_vert_src =';\ - sed 's/..*/"&\\n"/' neoGloss.vert;\ - echo ';') >neoGloss_vs_gl.inc - -neoVehicle_vs_gl.inc: neoVehicle.vert - (echo 'const char *neoVehicle_vert_src =';\ - sed 's/..*/"&\\n"/' neoVehicle.vert;\ - echo ';') >neoVehicle_vs_gl.inc - -neoVehicle_fs_gl.inc: neoVehicle.frag - (echo 'const char *neoVehicle_frag_src =';\ - sed 's/..*/"&\\n"/' neoVehicle.frag;\ - echo ';') >neoVehicle_fs_gl.inc - -im2d_UV2_gl.inc: im2d_UV2.vert - (echo 'const char *im2d_UV2_vert_src =';\ - sed 's/..*/"&\\n"/' im2d_UV2.vert;\ - echo ';') >im2d_UV2_gl.inc - -screenDroplet_fs_gl.inc: screenDroplet.frag - (echo 'const char *screenDroplet_frag_src =';\ - sed 's/..*/"&\\n"/' screenDroplet.frag;\ - echo ';') >screenDroplet_fs_gl.inc - -leedsBuilding_vs_gl.inc: leedsBuilding.vert - (echo 'const char *leedsBuilding_vert_src =';\ - sed 's/..*/"&\\n"/' leedsBuilding.vert;\ - echo ';') >leedsBuilding_vs_gl.inc - -leedsBuilding_mobile_vs_gl.inc: leedsBuilding_mobile.vert - (echo 'const char *leedsBuilding_mobile_vert_src =';\ - sed 's/..*/"&\\n"/' leedsBuilding_mobile.vert;\ - echo ';') >leedsBuilding_mobile_vs_gl.inc - -scale_fs_gl.inc: scale.frag - (echo 'const char *scale_frag_src =';\ - sed 's/..*/"&\\n"/' scale.frag;\ - echo ';') >scale_fs_gl.inc - -leedsVehicle_vs_gl.inc: leedsVehicle.vert - (echo 'const char *leedsVehicle_vert_src =';\ - sed 's/..*/"&\\n"/' leedsVehicle.vert;\ - echo ';') >leedsVehicle_vs_gl.inc - -leedsVehicle_add_gl.inc: leedsVehicle_add.frag - (echo 'const char *leedsVehicle_add_frag_src =';\ - sed 's/..*/"&\\n"/' leedsVehicle_add.frag;\ - echo ';') >leedsVehicle_add_gl.inc - -leedsVehicle_blend_gl.inc: leedsVehicle_blend.frag - (echo 'const char *leedsVehicle_blend_frag_src =';\ - sed 's/..*/"&\\n"/' leedsVehicle_blend.frag;\ - echo ';') >leedsVehicle_blend_gl.inc - -leedsVehicle_mobile_vs_gl.inc: leedsVehicle_mobile.vert - (echo 'const char *leedsVehicle_mobile_vert_src =';\ - sed 's/..*/"&\\n"/' leedsVehicle_mobile.vert;\ - echo ';') >leedsVehicle_mobile_vs_gl.inc - -leedsVehicle_mobile_fs_gl.inc: leedsVehicle_mobile.frag - (echo 'const char *leedsVehicle_mobile_frag_src =';\ - sed 's/..*/"&\\n"/' leedsVehicle_mobile.frag;\ - echo ';') >leedsVehicle_mobile_fs_gl.inc diff --git a/src/extras/shaders/colourfilterLCS_PS.hlsl b/src/extras/shaders/colourfilterLCS_PS.hlsl index bd91567d..df1beefc 100644 --- a/src/extras/shaders/colourfilterLCS_PS.hlsl +++ b/src/extras/shaders/colourfilterLCS_PS.hlsl @@ -1,13 +1,10 @@ sampler2D tex : register(s0); float4 blurcol : register(c10); -//float4 blurcols[10] : register(c15); - - float4 main(in float2 texcoord : TEXCOORD0) : COLOR0 { float4 dst = tex2D(tex, texcoord.xy); - dst += dst*blurcol; + dst += dst*blurcol*blurcol.a; dst.a = 1.0; return dst; } diff --git a/src/extras/shaders/leedsVehicle_blend.frag b/src/extras/shaders/leedsDefault.frag index a3fab072..3955e6a5 100644 --- a/src/extras/shaders/leedsVehicle_blend.frag +++ b/src/extras/shaders/leedsDefault.frag @@ -2,29 +2,45 @@ uniform sampler2D tex0; uniform sampler2D tex1; uniform float u_fxparams; +uniform vec4 u_colorscale; #define shininess (u_fxparams) FSIN vec4 v_color; FSIN vec2 v_tex0; +#if defined(PASS_BLEND) || defined(PASS_ADD) FSIN vec2 v_tex1; +#endif FSIN float v_fog; void main(void) { - vec4 pass1 = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y)); + vec4 pass1 = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y))*u_colorscale; + pass1.rgb = clamp(pass1.rgb, 0.0, 1.0); + pass1.rgb = mix(u_fogColor.rgb, pass1.rgb, v_fog); + + vec4 color; +#if defined(PASS_BLEND) || defined(PASS_ADD) vec4 pass2 = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y)); pass2.a *= shininess; - - pass1.rgb = mix(u_fogColor.rgb, pass1.rgb, v_fog); pass2.rgb = mix(vec3(0.0, 0.0, 0.0), pass2.rgb, v_fog); // We simulate drawing this in two passes. +#if defined(PASS_ADD) + // First pass with standard blending, second with addition + // We premultiply alpha so render state should be one. + color.rgb = pass1.rgb*pass1.a + pass2.rgb*pass2.a; + color.a = pass1.a; +#elif defined(PASS_BLEND) // We premultiply alpha so render state should be one. - vec4 color; color.rgb = pass1.rgb*pass1.a*(1.0-pass2.a) + pass2.rgb*pass2.a; color.a = pass1.a*(1.0-pass2.a) + pass2.a; +#endif + +#else + color = pass1; +#endif DoAlphaTest(color.a); diff --git a/src/extras/shaders/leedsDefault.vert b/src/extras/shaders/leedsDefault.vert new file mode 100644 index 00000000..9cb18a66 --- /dev/null +++ b/src/extras/shaders/leedsDefault.vert @@ -0,0 +1,51 @@ +#ifdef ENVMAP +uniform mat4 u_texMatrix; +#endif +#ifdef SKIN +uniform mat4 u_boneMatrices[64]; +#endif + +VSIN(ATTRIB_POS) vec3 in_pos; + +VSOUT vec4 v_color; +VSOUT vec2 v_tex0; +#ifdef ENVMAP +VSOUT vec2 v_tex1; +#endif +VSOUT float v_fog; + +void +main(void) +{ +#ifdef SKIN + vec3 SkinVertex = vec3(0.0, 0.0, 0.0); + vec3 SkinNormal = vec3(0.0, 0.0, 0.0); + for(int i = 0; i < 4; i++){ + SkinVertex += (u_boneMatrices[int(in_indices[i])] * vec4(in_pos, 1.0)).xyz * in_weights[i]; + SkinNormal += (mat3(u_boneMatrices[int(in_indices[i])]) * in_normal) * in_weights[i]; + } + + vec4 Vertex = u_world * vec4(SkinVertex, 1.0); + gl_Position = u_proj * u_view * Vertex; + vec3 Normal = mat3(u_world) * SkinNormal; +#else + vec4 Vertex = u_world * vec4(in_pos, 1.0); + gl_Position = u_proj * u_view * Vertex; + vec3 Normal = mat3(u_world) * in_normal; +#endif + + v_tex0 = in_tex0; +#ifdef ENVMAP + v_tex1 = (u_texMatrix * vec4(Normal, 1.0)).xy; +#endif + + v_color = in_color; + v_color.rgb += u_ambLight.rgb*surfAmbient; + v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse; + // PS2 clamps before material color + // PSP clamps after...maybe another constant for this? + v_color = clamp(v_color, 0.0, 1.0); + v_color *= u_matColor; + + v_fog = DoFog(gl_Position.w); +} diff --git a/src/extras/shaders/leedsVehicle_add_PS.hlsl b/src/extras/shaders/leedsDefault_PS_x.hlsl index 943926cf..0b546523 100644 --- a/src/extras/shaders/leedsVehicle_add_PS.hlsl +++ b/src/extras/shaders/leedsDefault_PS_x.hlsl @@ -1,7 +1,9 @@ struct VS_out { float4 Position : POSITION; float3 TexCoord0 : TEXCOORD0; +#if defined(PASS_BLEND) || defined(PASS_ADD) float2 TexCoord1 : TEXCOORD1; +#endif float4 Color : COLOR0; }; @@ -10,25 +12,38 @@ sampler2D envTex : register(s1); float4 fogColor : register(c0); -float4 fxparams : register(c1); +float4 colorscale : register(c1); +float4 fxparams : register(c2); #define shininess (fxparams.x) float4 main(VS_out input) : COLOR { - float4 pass1 = input.Color*tex2D(diffTex, input.TexCoord0.xy); + float4 pass1 = input.Color*tex2D(diffTex, input.TexCoord0.xy)*colorscale; + pass1.rgb = clamp(pass1.rgb, 0.0, 1.0); + pass1.rgb = lerp(fogColor.rgb, pass1.rgb, input.TexCoord0.z); + + float4 color; +#if defined(PASS_BLEND) || defined(PASS_ADD) float4 pass2 = tex2D(envTex, input.TexCoord1.xy); pass2.a *= shininess; - - pass1.rgb = lerp(fogColor.rgb, pass1.rgb, input.TexCoord0.z); pass2.rgb = lerp(float3(0.0, 0.0, 0.0), pass2.rgb, input.TexCoord0.z); // We simulate drawing this in two passes. +#if defined(PASS_ADD) // First pass with standard blending, second with addition // We premultiply alpha so render state should be one. - float4 color; color.rgb = pass1.rgb*pass1.a + pass2.rgb*pass2.a; color.a = pass1.a; +#elif defined(PASS_BLEND) + // We premultiply alpha so render state should be one. + color.rgb = pass1.rgb*pass1.a*(1.0-pass2.a) + pass2.rgb*pass2.a; + color.a = pass1.a*(1.0-pass2.a) + pass2.a; +#endif + +#else + color = pass1; +#endif return color; } diff --git a/src/extras/shaders/leedsVehicle_VS.hlsl b/src/extras/shaders/leedsDefault_VS_x.hlsl index eb53313a..58bee097 100644 --- a/src/extras/shaders/leedsVehicle_VS.hlsl +++ b/src/extras/shaders/leedsDefault_VS_x.hlsl @@ -1,6 +1,11 @@ #include "standardConstants.h" +#ifdef ENVMAP float4x4 texMat : register(c41); +#endif +#ifdef SKIN +float4x3 boneMatrices[64] : register(c41); +#endif struct VS_in { @@ -8,12 +13,18 @@ struct VS_in float3 Normal : NORMAL; float2 TexCoord : TEXCOORD0; float4 Prelight : COLOR0; +#ifdef SKIN + float4 Weights : BLENDWEIGHT; + int4 Indices : BLENDINDICES; +#endif }; struct VS_out { float4 Position : POSITION; float3 TexCoord0 : TEXCOORD0; // also fog +#ifdef ENVMAP float2 TexCoord1 : TEXCOORD1; +#endif float4 Color : COLOR0; }; @@ -22,12 +33,27 @@ VS_out main(in VS_in input) { VS_out output; +#ifdef SKIN + int j; + float3 SkinVertex = float3(0.0, 0.0, 0.0); + float3 SkinNormal = float3(0.0, 0.0, 0.0); + for(j = 0; j < 4; j++){ + SkinVertex += mul(input.Position, boneMatrices[input.Indices[j]]).xyz * input.Weights[j]; + SkinNormal += mul(input.Normal, (float3x3)boneMatrices[input.Indices[j]]).xyz * input.Weights[j]; + } + output.Position = mul(combinedMat, SkinVertex); +// float3 V = mul(worldMat, SkinVertex).xyz; + float3 N = mul(normalMat, SkinNormal); +#else output.Position = mul(combinedMat, input.Position); - float3 V = mul(worldMat, input.Position).xyz; +// float3 V = mul(worldMat, input.Position).xyz; float3 N = mul(normalMat, input.Normal); +#endif output.TexCoord0.xy = input.TexCoord; +#ifdef ENVMAP output.TexCoord1 = mul(texMat, float4(N, 1.0)).xy; +#endif output.Color = input.Prelight; output.Color.rgb += ambientLight.rgb * surfAmbient; @@ -36,6 +62,7 @@ VS_out main(in VS_in input) for(i = 0; i < numDirLights; i++) output.Color.xyz += DoDirLight(lights[i+firstDirLight], N)*surfDiffuse; // PS2 clamps before material color + // PSP clamps after...maybe another constant for this? output.Color = clamp(output.Color, 0.0, 1.0); output.Color *= matCol; diff --git a/src/extras/shaders/leedsVehicle.vert b/src/extras/shaders/leedsVehicle.vert deleted file mode 100644 index b93c7ea0..00000000 --- a/src/extras/shaders/leedsVehicle.vert +++ /dev/null @@ -1,27 +0,0 @@ -uniform mat4 u_texMatrix; - -VSIN(ATTRIB_POS) vec3 in_pos; - -VSOUT vec4 v_color; -VSOUT vec2 v_tex0; -VSOUT vec2 v_tex1; -VSOUT float v_fog; - -void -main(void) -{ - vec4 Vertex = u_world * vec4(in_pos, 1.0); - gl_Position = u_proj * u_view * Vertex; - vec3 Normal = mat3(u_world) * in_normal; - - v_tex0 = in_tex0; - v_tex1 = (u_texMatrix * vec4(Normal, 1.0)).xy; - - v_color = in_color; - v_color.rgb += u_ambLight.rgb*surfAmbient; - v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse; - v_color = clamp(v_color, 0.0, 1.0); - v_color *= u_matColor; - - v_fog = DoFog(gl_Position.w); -} diff --git a/src/extras/shaders/leedsVehicle_add.frag b/src/extras/shaders/leedsVehicle_add.frag deleted file mode 100644 index e9bcef74..00000000 --- a/src/extras/shaders/leedsVehicle_add.frag +++ /dev/null @@ -1,32 +0,0 @@ -uniform sampler2D tex0; -uniform sampler2D tex1; - -uniform float u_fxparams; - -#define shininess (u_fxparams) - -FSIN vec4 v_color; -FSIN vec2 v_tex0; -FSIN vec2 v_tex1; -FSIN float v_fog; - -void -main(void) -{ - vec4 pass1 = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y)); - vec4 pass2 = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y)); - pass2.a *= shininess; - - pass1.rgb = mix(u_fogColor.rgb, pass1.rgb, v_fog); - pass2.rgb = mix(vec3(0.0, 0.0, 0.0), pass2.rgb, v_fog); - - // We simulate drawing this in two passes. - // We premultiply alpha so render state should be one. - vec4 color; - color.rgb = pass1.rgb*pass1.a + pass2.rgb*pass2.a; - color.a = pass1.a; - - DoAlphaTest(color.a); - - FRAGCOLOR(color); -} diff --git a/src/extras/shaders/leedsVehicle_add_PS.cso b/src/extras/shaders/leedsVehicle_add_PS.cso Binary files differdeleted file mode 100644 index 11db8b0e..00000000 --- a/src/extras/shaders/leedsVehicle_add_PS.cso +++ /dev/null diff --git a/src/extras/shaders/leedsVehicle_add_PS.inc b/src/extras/shaders/leedsVehicle_add_PS.inc deleted file mode 100644 index dc8378f4..00000000 --- a/src/extras/shaders/leedsVehicle_add_PS.inc +++ /dev/null @@ -1,44 +0,0 @@ -static unsigned char leedsVehicle_add_PS_cso[] = { - 0x00, 0x02, 0xff, 0xff, 0xfe, 0xff, 0x40, 0x00, 0x43, 0x54, 0x41, 0x42, - 0x1c, 0x00, 0x00, 0x00, 0xc8, 0x00, 0x00, 0x00, 0x00, 0x02, 0xff, 0xff, - 0x04, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, - 0xc1, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, - 0x01, 0x00, 0x02, 0x00, 0x74, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x84, 0x00, 0x00, 0x00, 0x03, 0x00, 0x01, 0x00, 0x01, 0x00, 0x06, 0x00, - 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x9c, 0x00, 0x00, 0x00, - 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0xa8, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0xb8, 0x00, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00, - 0x01, 0x00, 0x06, 0x00, 0xa8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x64, 0x69, 0x66, 0x66, 0x54, 0x65, 0x78, 0x00, 0x04, 0x00, 0x0c, 0x00, - 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x65, 0x6e, 0x76, 0x54, 0x65, 0x78, 0x00, 0xab, 0x04, 0x00, 0x0c, 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0x80, - 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80, 0x02, 0x00, 0xe4, 0x80, - 0xff, 0xff, 0x00, 0x00 -}; diff --git a/src/extras/shaders/leedsVehicle_add_gl.inc b/src/extras/shaders/leedsVehicle_add_gl.inc deleted file mode 100644 index a9835b13..00000000 --- a/src/extras/shaders/leedsVehicle_add_gl.inc +++ /dev/null @@ -1,34 +0,0 @@ -const char *leedsVehicle_add_frag_src = -"uniform sampler2D tex0;\n" -"uniform sampler2D tex1;\n" - -"uniform float u_fxparams;\n" - -"#define shininess (u_fxparams)\n" - -"FSIN vec4 v_color;\n" -"FSIN vec2 v_tex0;\n" -"FSIN vec2 v_tex1;\n" -"FSIN float v_fog;\n" - -"void\n" -"main(void)\n" -"{\n" -" vec4 pass1 = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n" -" vec4 pass2 = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y));\n" -" pass2.a *= shininess;\n" - -" pass1.rgb = mix(u_fogColor.rgb, pass1.rgb, v_fog);\n" -" pass2.rgb = mix(vec3(0.0, 0.0, 0.0), pass2.rgb, v_fog);\n" - -" // We simulate drawing this in two passes.\n" -" // We premultiply alpha so render state should be one.\n" -" vec4 color;\n" -" color.rgb = pass1.rgb*pass1.a + pass2.rgb*pass2.a;\n" -" color.a = pass1.a;\n" - -" DoAlphaTest(color.a);\n" - -" FRAGCOLOR(color);\n" -"}\n" -; diff --git a/src/extras/shaders/leedsVehicle_blend_PS.cso b/src/extras/shaders/leedsVehicle_blend_PS.cso Binary files differdeleted file mode 100644 index 8d104803..00000000 --- a/src/extras/shaders/leedsVehicle_blend_PS.cso +++ /dev/null diff --git a/src/extras/shaders/leedsVehicle_blend_PS.hlsl b/src/extras/shaders/leedsVehicle_blend_PS.hlsl deleted file mode 100644 index e32970b2..00000000 --- a/src/extras/shaders/leedsVehicle_blend_PS.hlsl +++ /dev/null @@ -1,33 +0,0 @@ -struct VS_out { - float4 Position : POSITION; - float3 TexCoord0 : TEXCOORD0; - float2 TexCoord1 : TEXCOORD1; - float4 Color : COLOR0; -}; - -sampler2D diffTex : register(s0); -sampler2D envTex : register(s1); - -float4 fogColor : register(c0); - -float4 fxparams : register(c1); - -#define shininess (fxparams.x) - -float4 main(VS_out input) : COLOR -{ - float4 pass1 = input.Color*tex2D(diffTex, input.TexCoord0.xy); - float4 pass2 = tex2D(envTex, input.TexCoord1.xy); - pass2.a *= shininess; - - pass1.rgb = lerp(fogColor.rgb, pass1.rgb, input.TexCoord0.z); - pass2.rgb = lerp(float3(0.0, 0.0, 0.0), pass2.rgb, input.TexCoord0.z); - - // We simulate drawing this in two passes. - // We premultiply alpha so render state should be one. - float4 color; - color.rgb = pass1.rgb*pass1.a*(1.0-pass2.a) + pass2.rgb*pass2.a; - color.a = pass1.a*(1.0-pass2.a) + pass2.a; - - return color; -} diff --git a/src/extras/shaders/leedsVehicle_blend_PS.inc b/src/extras/shaders/leedsVehicle_blend_PS.inc deleted file mode 100644 index 94fb000c..00000000 --- a/src/extras/shaders/leedsVehicle_blend_PS.inc +++ /dev/null @@ -1,50 +0,0 @@ -static unsigned char leedsVehicle_blend_PS_cso[] = { - 0x00, 0x02, 0xff, 0xff, 0xfe, 0xff, 0x40, 0x00, 0x43, 0x54, 0x41, 0x42, - 0x1c, 0x00, 0x00, 0x00, 0xc8, 0x00, 0x00, 0x00, 0x00, 0x02, 0xff, 0xff, - 0x04, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, - 0xc1, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, - 0x01, 0x00, 0x02, 0x00, 0x74, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x84, 0x00, 0x00, 0x00, 0x03, 0x00, 0x01, 0x00, 0x01, 0x00, 0x06, 0x00, - 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x9c, 0x00, 0x00, 0x00, - 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0xa8, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0xb8, 0x00, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00, - 0x01, 0x00, 0x06, 0x00, 0xa8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x64, 0x69, 0x66, 0x66, 0x54, 0x65, 0x78, 0x00, 0x04, 0x00, 0x0c, 0x00, - 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x65, 0x6e, 0x76, 0x54, 0x65, 0x78, 0x00, 0xab, 0x04, 0x00, 0x0c, 0x00, - 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x66, 0x6f, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0xab, 0xab, 0xab, - 0x01, 0x00, 0x03, 0x00, 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0x0f, 0xa0, - 0x42, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xb0, - 0x00, 0x08, 0xe4, 0xa0, 0x42, 0x00, 0x00, 0x03, 0x01, 0x00, 0x0f, 0x80, - 0x01, 0x00, 0xe4, 0xb0, 0x01, 0x08, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, - 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x90, 0x00, 0x00, 0xe4, 0x80, - 0x00, 0x00, 0xe4, 0xa1, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x08, 0x80, - 0x00, 0x00, 0xff, 0x80, 0x00, 0x00, 0xff, 0x90, 0x04, 0x00, 0x00, 0x04, - 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xaa, 0xb0, 0x00, 0x00, 0xe4, 0x80, - 0x00, 0x00, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, 0x80, - 0x00, 0x00, 0xff, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03, - 0x01, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xaa, 0xb0, - 0x05, 0x00, 0x00, 0x03, 0x02, 0x00, 0x08, 0x80, 0x01, 0x00, 0xff, 0x80, - 0x01, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x02, 0x00, 0x01, 0x80, - 0x01, 0x00, 0x00, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x08, 0x80, - 0x01, 0x00, 0xff, 0x80, 0x02, 0x00, 0x00, 0x81, 0x02, 0x00, 0x00, 0xa0, - 0x04, 0x00, 0x00, 0x04, 0x03, 0x00, 0x08, 0x80, 0x00, 0x00, 0xff, 0x80, - 0x01, 0x00, 0xff, 0x80, 0x02, 0x00, 0xff, 0x80, 0x12, 0x00, 0x00, 0x04, - 0x03, 0x00, 0x07, 0x80, 0x02, 0x00, 0xff, 0x80, 0x01, 0x00, 0xe4, 0x80, - 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80, - 0x03, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00 -}; diff --git a/src/extras/shaders/leedsVehicle_mobile_PS.cso b/src/extras/shaders/leedsVehicle_mobile_PS.cso Binary files differdeleted file mode 100644 index 04ffcf8e..00000000 --- a/src/extras/shaders/leedsVehicle_mobile_PS.cso +++ /dev/null diff --git a/src/extras/shaders/leedsVehicle_mobile_PS.hlsl b/src/extras/shaders/leedsVehicle_mobile_PS.hlsl index da09b872..a343b32f 100644 --- a/src/extras/shaders/leedsVehicle_mobile_PS.hlsl +++ b/src/extras/shaders/leedsVehicle_mobile_PS.hlsl @@ -14,9 +14,9 @@ sampler2D envTex : register(s1); float4 fogColor : register(c0); -float4 fxparams : register(c1); -float3 skyTop : register(c2); -float3 skyBot : register(c3); +float4 fxparams : register(c2); +float3 skyTop : register(c3); +float3 skyBot : register(c4); #define shininess (fxparams.x) diff --git a/src/extras/shaders/leedsVehicle_vs_gl.inc b/src/extras/shaders/leedsVehicle_vs_gl.inc deleted file mode 100644 index eb36b6e9..00000000 --- a/src/extras/shaders/leedsVehicle_vs_gl.inc +++ /dev/null @@ -1,29 +0,0 @@ -const char *leedsVehicle_vert_src = -"uniform mat4 u_texMatrix;\n" - -"VSIN(ATTRIB_POS) vec3 in_pos;\n" - -"VSOUT vec4 v_color;\n" -"VSOUT vec2 v_tex0;\n" -"VSOUT vec2 v_tex1;\n" -"VSOUT float v_fog;\n" - -"void\n" -"main(void)\n" -"{\n" -" vec4 Vertex = u_world * vec4(in_pos, 1.0);\n" -" gl_Position = u_proj * u_view * Vertex;\n" -" vec3 Normal = mat3(u_world) * in_normal;\n" - -" v_tex0 = in_tex0;\n" -" v_tex1 = (u_texMatrix * vec4(Normal, 1.0)).xy;\n" - -" v_color = in_color;\n" -" v_color.rgb += u_ambLight.rgb*surfAmbient;\n" -" v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;\n" -" v_color = clamp(v_color, 0.0, 1.0);\n" -" v_color *= u_matColor;\n" - -" v_fog = DoFog(gl_Position.w);\n" -"}\n" -; diff --git a/src/extras/shaders/make.cmd b/src/extras/shaders/make.cmd deleted file mode 100644 index 8404ac6c..00000000 --- a/src/extras/shaders/make.cmd +++ /dev/null @@ -1,3 +0,0 @@ -@echo off -for %%f in (*PS.hlsl) do "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T ps_2_0 /nologo /E main /Fo %%~nf.cso %%f -for %%f in (*VS.hlsl) do "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T vs_2_0 /nologo /E main /Fo %%~nf.cso %%f diff --git a/src/extras/shaders/make_glsl.sh b/src/extras/shaders/make_glsl.sh new file mode 100644 index 00000000..0af98961 --- /dev/null +++ b/src/extras/shaders/make_glsl.sh @@ -0,0 +1,9 @@ +#!sh +for i in *.vert; do + echo $i + ./makeinc_glsl.sh $i +done +for i in *.frag; do + echo $i + ./makeinc_glsl.sh $i +done diff --git a/src/extras/shaders/make_hlsl.cmd b/src/extras/shaders/make_hlsl.cmd new file mode 100644 index 00000000..ae3aacb9 --- /dev/null +++ b/src/extras/shaders/make_hlsl.cmd @@ -0,0 +1,7 @@ +@echo off +for %%f in (*PS.hlsl) do "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T ps_2_0 /nologo /E main /Fo obj\%%~nf.cso %%f +for %%f in (*VS.hlsl) do "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T vs_2_0 /nologo /E main /Fo obj\%%~nf.cso %%f + +"%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T vs_2_0 /nologo /E main /DENVMAP /Fo obj\leedsDefault_ENV_VS.cso leedsDefault_VS_x.hlsl +"%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T ps_2_0 /nologo /E main /DPASS_ADD /Fo obj\leedsDefault_ADD_PS.cso leedsDefault_PS_x.hlsl +"%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T ps_2_0 /nologo /E main /DPASS_BLEND /Fo obj\leedsDefault_BLEND_PS.cso leedsDefault_PS_x.hlsl diff --git a/src/extras/shaders/makeinc_glsl.sh b/src/extras/shaders/makeinc_glsl.sh new file mode 100644 index 00000000..2bc6a387 --- /dev/null +++ b/src/extras/shaders/makeinc_glsl.sh @@ -0,0 +1,6 @@ +#!sh +ext=${1##*.} +name=${1%.*} +(echo "const char *${name}_${ext}_src =";\ +sed 's/..*/"&\\n"/' $1;\ +echo ';') > obj/${name}_${ext}.inc diff --git a/src/extras/shaders/makeinc.sh b/src/extras/shaders/makeinc_hlsl.sh index a649af33..a5b12867 100644 --- a/src/extras/shaders/makeinc.sh +++ b/src/extras/shaders/makeinc_hlsl.sh @@ -1,4 +1,5 @@ #!sh +cd obj for i in *cso; do (echo -n 'static ' xxd -i $i | grep -v '_len = ') > ${i%cso}inc diff --git a/src/extras/shaders/colourfilterLCS_PS.cso b/src/extras/shaders/obj/colourfilterLCS_PS.cso Binary files differindex e5ffa3f1..17f2d612 100644 --- a/src/extras/shaders/colourfilterLCS_PS.cso +++ b/src/extras/shaders/obj/colourfilterLCS_PS.cso diff --git a/src/extras/shaders/colourfilterLCS_PS.inc b/src/extras/shaders/obj/colourfilterLCS_PS.inc index f9eeab52..20738662 100644 --- a/src/extras/shaders/colourfilterLCS_PS.inc +++ b/src/extras/shaders/obj/colourfilterLCS_PS.inc @@ -19,9 +19,10 @@ static unsigned char colourfilterLCS_PS_cso[] = { 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x03, 0xb0, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, 0x00, 0x08, 0x0f, 0xa0, 0x42, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xb0, - 0x00, 0x08, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80, - 0x00, 0x00, 0xe4, 0x80, 0x0a, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xe4, 0x80, - 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0x80, 0x00, 0x00, 0x00, 0xa0, - 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, - 0xff, 0xff, 0x00, 0x00 + 0x00, 0x08, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x07, 0x80, + 0x00, 0x00, 0xe4, 0x80, 0x0a, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, + 0x00, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x0a, 0x00, 0xff, 0xa0, + 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0x80, + 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80, + 0x00, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00 }; diff --git a/src/extras/shaders/colourfilterLCS_fs_gl.inc b/src/extras/shaders/obj/colourfilterLCS_frag.inc index 2c8e3532..2c8e3532 100644 --- a/src/extras/shaders/colourfilterLCS_fs_gl.inc +++ b/src/extras/shaders/obj/colourfilterLCS_frag.inc diff --git a/src/extras/shaders/contrastPS.cso b/src/extras/shaders/obj/contrastPS.cso Binary files differindex a87c48d7..a87c48d7 100644 --- a/src/extras/shaders/contrastPS.cso +++ b/src/extras/shaders/obj/contrastPS.cso diff --git a/src/extras/shaders/contrastPS.inc b/src/extras/shaders/obj/contrastPS.inc index 5386792f..5386792f 100644 --- a/src/extras/shaders/contrastPS.inc +++ b/src/extras/shaders/obj/contrastPS.inc diff --git a/src/extras/shaders/contrast_fs_gl.inc b/src/extras/shaders/obj/contrast_frag.inc index 97f78194..97f78194 100644 --- a/src/extras/shaders/contrast_fs_gl.inc +++ b/src/extras/shaders/obj/contrast_frag.inc diff --git a/src/extras/shaders/default_UV2_VS.cso b/src/extras/shaders/obj/default_UV2_VS.cso Binary files differindex 5a48c663..5a48c663 100644 --- a/src/extras/shaders/default_UV2_VS.cso +++ b/src/extras/shaders/obj/default_UV2_VS.cso diff --git a/src/extras/shaders/default_UV2_VS.inc b/src/extras/shaders/obj/default_UV2_VS.inc index de832107..de832107 100644 --- a/src/extras/shaders/default_UV2_VS.inc +++ b/src/extras/shaders/obj/default_UV2_VS.inc diff --git a/src/extras/shaders/default_UV2_gl.inc b/src/extras/shaders/obj/default_UV2_vert.inc index 450f3d9a..450f3d9a 100644 --- a/src/extras/shaders/default_UV2_gl.inc +++ b/src/extras/shaders/obj/default_UV2_vert.inc diff --git a/src/extras/shaders/im2d_UV2_gl.inc b/src/extras/shaders/obj/im2d_UV2_vert.inc index 3feb2bc1..3feb2bc1 100644 --- a/src/extras/shaders/im2d_UV2_gl.inc +++ b/src/extras/shaders/obj/im2d_UV2_vert.inc diff --git a/src/extras/shaders/im2d_gl.inc b/src/extras/shaders/obj/im2d_vert.inc index d11f5d33..d11f5d33 100644 --- a/src/extras/shaders/im2d_gl.inc +++ b/src/extras/shaders/obj/im2d_vert.inc diff --git a/src/extras/shaders/leedsBuilding_VS.cso b/src/extras/shaders/obj/leedsBuilding_VS.cso Binary files differindex 6720364d..6720364d 100644 --- a/src/extras/shaders/leedsBuilding_VS.cso +++ b/src/extras/shaders/obj/leedsBuilding_VS.cso diff --git a/src/extras/shaders/leedsBuilding_VS.inc b/src/extras/shaders/obj/leedsBuilding_VS.inc index 490a8c01..490a8c01 100644 --- a/src/extras/shaders/leedsBuilding_VS.inc +++ b/src/extras/shaders/obj/leedsBuilding_VS.inc diff --git a/src/extras/shaders/leedsBuilding_mobile_VS.cso b/src/extras/shaders/obj/leedsBuilding_mobile_VS.cso Binary files differindex c3ac2b9b..c3ac2b9b 100644 --- a/src/extras/shaders/leedsBuilding_mobile_VS.cso +++ b/src/extras/shaders/obj/leedsBuilding_mobile_VS.cso diff --git a/src/extras/shaders/leedsBuilding_mobile_VS.inc b/src/extras/shaders/obj/leedsBuilding_mobile_VS.inc index 1433ca3f..1433ca3f 100644 --- a/src/extras/shaders/leedsBuilding_mobile_VS.inc +++ b/src/extras/shaders/obj/leedsBuilding_mobile_VS.inc diff --git a/src/extras/shaders/leedsBuilding_mobile_vs_gl.inc b/src/extras/shaders/obj/leedsBuilding_mobile_vert.inc index 56bb8a80..56bb8a80 100644 --- a/src/extras/shaders/leedsBuilding_mobile_vs_gl.inc +++ b/src/extras/shaders/obj/leedsBuilding_mobile_vert.inc diff --git a/src/extras/shaders/leedsBuilding_vs_gl.inc b/src/extras/shaders/obj/leedsBuilding_vert.inc index 33c5eccc..33c5eccc 100644 --- a/src/extras/shaders/leedsBuilding_vs_gl.inc +++ b/src/extras/shaders/obj/leedsBuilding_vert.inc diff --git a/src/extras/shaders/obj/leedsDefault_ADD_PS.cso b/src/extras/shaders/obj/leedsDefault_ADD_PS.cso Binary files differnew file mode 100644 index 00000000..db862fdb --- /dev/null +++ b/src/extras/shaders/obj/leedsDefault_ADD_PS.cso diff --git a/src/extras/shaders/obj/leedsDefault_ADD_PS.inc b/src/extras/shaders/obj/leedsDefault_ADD_PS.inc new file mode 100644 index 00000000..7a04522f --- /dev/null +++ b/src/extras/shaders/obj/leedsDefault_ADD_PS.inc @@ -0,0 +1,47 @@ +static unsigned char leedsDefault_ADD_PS_cso[] = { + 0x00, 0x02, 0xff, 0xff, 0xfe, 0xff, 0x47, 0x00, 0x43, 0x54, 0x41, 0x42, + 0x1c, 0x00, 0x00, 0x00, 0xe5, 0x00, 0x00, 0x00, 0x00, 0x02, 0xff, 0xff, + 0x05, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, + 0xde, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00, + 0x01, 0x00, 0x06, 0x00, 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x9c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, + 0xa4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xb4, 0x00, 0x00, 0x00, + 0x03, 0x00, 0x01, 0x00, 0x01, 0x00, 0x06, 0x00, 0xbc, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, + 0x01, 0x00, 0x02, 0x00, 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0xd5, 0x00, 0x00, 0x00, 0x02, 0x00, 0x02, 0x00, 0x01, 0x00, 0x0a, 0x00, + 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x6f, 0x6c, 0x6f, + 0x72, 0x73, 0x63, 0x61, 0x6c, 0x65, 0x00, 0xab, 0x01, 0x00, 0x03, 0x00, + 0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x64, 0x69, 0x66, 0x66, 0x54, 0x65, 0x78, 0x00, 0x04, 0x00, 0x0c, 0x00, + 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x65, 0x6e, 0x76, 0x54, 0x65, 0x78, 0x00, 0xab, 0x04, 0x00, 0x0c, 0x00, + 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x66, 0x6f, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x66, 0x78, 0x70, + 0x61, 0x72, 0x61, 0x6d, 0x73, 0x00, 0x70, 0x73, 0x5f, 0x32, 0x5f, 0x30, + 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, + 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, + 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, + 0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, + 0x31, 0x00, 0xab, 0xab, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, + 0x00, 0x00, 0x07, 0xb0, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, + 0x01, 0x00, 0x03, 0xb0, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, + 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, + 0x00, 0x08, 0x0f, 0xa0, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, + 0x01, 0x08, 0x0f, 0xa0, 0x42, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, + 0x01, 0x00, 0xe4, 0xb0, 0x01, 0x08, 0xe4, 0xa0, 0x42, 0x00, 0x00, 0x03, + 0x01, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xb0, 0x00, 0x08, 0xe4, 0xa0, + 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x08, 0x80, 0x00, 0x00, 0xff, 0x80, + 0x02, 0x00, 0x00, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, 0x80, + 0x00, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xaa, 0xb0, 0x05, 0x00, 0x00, 0x03, + 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xff, 0x80, 0x00, 0x00, 0xe4, 0x80, + 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0x80, + 0x00, 0x00, 0xe4, 0x90, 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x0f, 0x80, + 0x01, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, + 0x01, 0x00, 0x17, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x12, 0x00, 0x00, 0x04, + 0x02, 0x00, 0x07, 0x80, 0x00, 0x00, 0xaa, 0xb0, 0x01, 0x00, 0xe4, 0x80, + 0x00, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x07, 0x80, + 0x02, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xff, 0x80, 0x00, 0x00, 0xe4, 0x80, + 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0x80, + 0xff, 0xff, 0x00, 0x00 +}; diff --git a/src/extras/shaders/obj/leedsDefault_BLEND_PS.cso b/src/extras/shaders/obj/leedsDefault_BLEND_PS.cso Binary files differnew file mode 100644 index 00000000..e875c795 --- /dev/null +++ b/src/extras/shaders/obj/leedsDefault_BLEND_PS.cso diff --git a/src/extras/shaders/obj/leedsDefault_BLEND_PS.inc b/src/extras/shaders/obj/leedsDefault_BLEND_PS.inc new file mode 100644 index 00000000..be3a6d96 --- /dev/null +++ b/src/extras/shaders/obj/leedsDefault_BLEND_PS.inc @@ -0,0 +1,53 @@ +static unsigned char leedsDefault_BLEND_PS_cso[] = { + 0x00, 0x02, 0xff, 0xff, 0xfe, 0xff, 0x47, 0x00, 0x43, 0x54, 0x41, 0x42, + 0x1c, 0x00, 0x00, 0x00, 0xe5, 0x00, 0x00, 0x00, 0x00, 0x02, 0xff, 0xff, + 0x05, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, + 0xde, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00, + 0x01, 0x00, 0x06, 0x00, 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x9c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, + 0xa4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xb4, 0x00, 0x00, 0x00, + 0x03, 0x00, 0x01, 0x00, 0x01, 0x00, 0x06, 0x00, 0xbc, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, + 0x01, 0x00, 0x02, 0x00, 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0xd5, 0x00, 0x00, 0x00, 0x02, 0x00, 0x02, 0x00, 0x01, 0x00, 0x0a, 0x00, + 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x6f, 0x6c, 0x6f, + 0x72, 0x73, 0x63, 0x61, 0x6c, 0x65, 0x00, 0xab, 0x01, 0x00, 0x03, 0x00, + 0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x64, 0x69, 0x66, 0x66, 0x54, 0x65, 0x78, 0x00, 0x04, 0x00, 0x0c, 0x00, + 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x65, 0x6e, 0x76, 0x54, 0x65, 0x78, 0x00, 0xab, 0x04, 0x00, 0x0c, 0x00, + 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x66, 0x6f, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x66, 0x78, 0x70, + 0x61, 0x72, 0x61, 0x6d, 0x73, 0x00, 0x70, 0x73, 0x5f, 0x32, 0x5f, 0x30, + 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, + 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, + 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, + 0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, + 0x31, 0x00, 0xab, 0xab, 0x51, 0x00, 0x00, 0x05, 0x03, 0x00, 0x0f, 0xa0, + 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, + 0x00, 0x00, 0x07, 0xb0, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, + 0x01, 0x00, 0x03, 0xb0, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, + 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, + 0x00, 0x08, 0x0f, 0xa0, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, + 0x01, 0x08, 0x0f, 0xa0, 0x42, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, + 0x00, 0x00, 0xe4, 0xb0, 0x00, 0x08, 0xe4, 0xa0, 0x42, 0x00, 0x00, 0x03, + 0x01, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0xb0, 0x01, 0x08, 0xe4, 0xa0, + 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, + 0x00, 0x00, 0xe4, 0x90, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, + 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, + 0x00, 0x00, 0x17, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x12, 0x00, 0x00, 0x04, + 0x02, 0x00, 0x07, 0x80, 0x00, 0x00, 0xaa, 0xb0, 0x00, 0x00, 0xe4, 0x80, + 0x00, 0x00, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, 0x80, + 0x00, 0x00, 0xff, 0x80, 0x02, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03, + 0x01, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xaa, 0xb0, + 0x05, 0x00, 0x00, 0x03, 0x02, 0x00, 0x01, 0x80, 0x01, 0x00, 0xff, 0x80, + 0x02, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x03, 0x00, 0x08, 0x80, + 0x02, 0x00, 0x00, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x08, 0x80, + 0x01, 0x00, 0xff, 0x80, 0x03, 0x00, 0xff, 0x81, 0x03, 0x00, 0x00, 0xa0, + 0x04, 0x00, 0x00, 0x04, 0x03, 0x00, 0x08, 0x80, 0x00, 0x00, 0xff, 0x80, + 0x01, 0x00, 0xff, 0x80, 0x02, 0x00, 0x00, 0x80, 0x12, 0x00, 0x00, 0x04, + 0x03, 0x00, 0x07, 0x80, 0x02, 0x00, 0x00, 0x80, 0x01, 0x00, 0xe4, 0x80, + 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80, + 0x03, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00 +}; diff --git a/src/extras/shaders/leedsVehicle_VS.cso b/src/extras/shaders/obj/leedsDefault_ENV_VS.cso Binary files differindex 57db3798..57db3798 100644 --- a/src/extras/shaders/leedsVehicle_VS.cso +++ b/src/extras/shaders/obj/leedsDefault_ENV_VS.cso diff --git a/src/extras/shaders/leedsVehicle_VS.inc b/src/extras/shaders/obj/leedsDefault_ENV_VS.inc index 89527d72..ed27d470 100644 --- a/src/extras/shaders/leedsVehicle_VS.inc +++ b/src/extras/shaders/obj/leedsDefault_ENV_VS.inc @@ -1,4 +1,4 @@ -static unsigned char leedsVehicle_VS_cso[] = { +static unsigned char leedsDefault_ENV_VS_cso[] = { 0x00, 0x02, 0xfe, 0xff, 0xfe, 0xff, 0x8d, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x00, 0x02, 0xfe, 0xff, 0x0a, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, diff --git a/src/extras/shaders/leedsVehicle_blend_gl.inc b/src/extras/shaders/obj/leedsDefault_frag.inc index 707afb10..312a32a3 100644 --- a/src/extras/shaders/leedsVehicle_blend_gl.inc +++ b/src/extras/shaders/obj/leedsDefault_frag.inc @@ -1,31 +1,47 @@ -const char *leedsVehicle_blend_frag_src = +const char *leedsDefault_frag_src = "uniform sampler2D tex0;\n" "uniform sampler2D tex1;\n" "uniform float u_fxparams;\n" +"uniform vec4 u_colorscale;\n" "#define shininess (u_fxparams)\n" "FSIN vec4 v_color;\n" "FSIN vec2 v_tex0;\n" +"#if defined(PASS_BLEND) || defined(PASS_ADD)\n" "FSIN vec2 v_tex1;\n" +"#endif\n" "FSIN float v_fog;\n" "void\n" "main(void)\n" "{\n" -" vec4 pass1 = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n" +" vec4 pass1 = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y))*u_colorscale;\n" +" pass1.rgb = clamp(pass1.rgb, 0.0, 1.0);\n" +" pass1.rgb = mix(u_fogColor.rgb, pass1.rgb, v_fog);\n" + +" vec4 color;\n" +"#if defined(PASS_BLEND) || defined(PASS_ADD)\n" " vec4 pass2 = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y));\n" " pass2.a *= shininess;\n" - -" pass1.rgb = mix(u_fogColor.rgb, pass1.rgb, v_fog);\n" " pass2.rgb = mix(vec3(0.0, 0.0, 0.0), pass2.rgb, v_fog);\n" " // We simulate drawing this in two passes.\n" +"#if defined(PASS_ADD)\n" +" // First pass with standard blending, second with addition\n" +" // We premultiply alpha so render state should be one.\n" +" color.rgb = pass1.rgb*pass1.a + pass2.rgb*pass2.a;\n" +" color.a = pass1.a;\n" +"#elif defined(PASS_BLEND)\n" " // We premultiply alpha so render state should be one.\n" -" vec4 color;\n" " color.rgb = pass1.rgb*pass1.a*(1.0-pass2.a) + pass2.rgb*pass2.a;\n" " color.a = pass1.a*(1.0-pass2.a) + pass2.a;\n" +"#endif\n" + +"#else\n" +" color = pass1;\n" +"#endif\n" " DoAlphaTest(color.a);\n" diff --git a/src/extras/shaders/obj/leedsDefault_vert.inc b/src/extras/shaders/obj/leedsDefault_vert.inc new file mode 100644 index 00000000..4ff94fd4 --- /dev/null +++ b/src/extras/shaders/obj/leedsDefault_vert.inc @@ -0,0 +1,53 @@ +const char *leedsDefault_vert_src = +"#ifdef ENVMAP\n" +"uniform mat4 u_texMatrix;\n" +"#endif\n" +"#ifdef SKIN\n" +"uniform mat4 u_boneMatrices[64];\n" +"#endif\n" + +"VSIN(ATTRIB_POS) vec3 in_pos;\n" + +"VSOUT vec4 v_color;\n" +"VSOUT vec2 v_tex0;\n" +"#ifdef ENVMAP\n" +"VSOUT vec2 v_tex1;\n" +"#endif\n" +"VSOUT float v_fog;\n" + +"void\n" +"main(void)\n" +"{\n" +"#ifdef SKIN\n" +" vec3 SkinVertex = vec3(0.0, 0.0, 0.0);\n" +" vec3 SkinNormal = vec3(0.0, 0.0, 0.0);\n" +" for(int i = 0; i < 4; i++){\n" +" SkinVertex += (u_boneMatrices[int(in_indices[i])] * vec4(in_pos, 1.0)).xyz * in_weights[i];\n" +" SkinNormal += (mat3(u_boneMatrices[int(in_indices[i])]) * in_normal) * in_weights[i];\n" +" }\n" + +" vec4 Vertex = u_world * vec4(SkinVertex, 1.0);\n" +" gl_Position = u_proj * u_view * Vertex;\n" +" vec3 Normal = mat3(u_world) * SkinNormal;\n" +"#else\n" +" vec4 Vertex = u_world * vec4(in_pos, 1.0);\n" +" gl_Position = u_proj * u_view * Vertex;\n" +" vec3 Normal = mat3(u_world) * in_normal;\n" +"#endif\n" + +" v_tex0 = in_tex0;\n" +"#ifdef ENVMAP\n" +" v_tex1 = (u_texMatrix * vec4(Normal, 1.0)).xy;\n" +"#endif\n" + +" v_color = in_color;\n" +" v_color.rgb += u_ambLight.rgb*surfAmbient;\n" +" v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;\n" +" // PS2 clamps before material color\n" +" // PSP clamps after...maybe another constant for this?\n" +" v_color = clamp(v_color, 0.0, 1.0);\n" +" v_color *= u_matColor;\n" + +" v_fog = DoFog(gl_Position.w);\n" +"}\n" +; diff --git a/src/extras/shaders/obj/leedsVehicle_mobile_PS.cso b/src/extras/shaders/obj/leedsVehicle_mobile_PS.cso Binary files differnew file mode 100644 index 00000000..b6f70b5b --- /dev/null +++ b/src/extras/shaders/obj/leedsVehicle_mobile_PS.cso diff --git a/src/extras/shaders/leedsVehicle_mobile_PS.inc b/src/extras/shaders/obj/leedsVehicle_mobile_PS.inc index ab8cc048..946b1c7a 100644 --- a/src/extras/shaders/leedsVehicle_mobile_PS.inc +++ b/src/extras/shaders/obj/leedsVehicle_mobile_PS.inc @@ -7,11 +7,11 @@ static unsigned char leedsVehicle_mobile_PS_cso[] = { 0xac, 0x00, 0x00, 0x00, 0x03, 0x00, 0x01, 0x00, 0x01, 0x00, 0x06, 0x00, 0xb4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc4, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0xd0, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00, - 0x01, 0x00, 0x06, 0x00, 0xd0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0xe9, 0x00, 0x00, 0x00, 0x02, 0x00, 0x03, 0x00, 0x01, 0x00, 0x0e, 0x00, + 0x00, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x02, 0x00, 0x02, 0x00, + 0x01, 0x00, 0x0a, 0x00, 0xd0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0xe9, 0x00, 0x00, 0x00, 0x02, 0x00, 0x04, 0x00, 0x01, 0x00, 0x12, 0x00, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, - 0x02, 0x00, 0x02, 0x00, 0x01, 0x00, 0x0a, 0x00, 0xf0, 0x00, 0x00, 0x00, + 0x02, 0x00, 0x03, 0x00, 0x01, 0x00, 0x0e, 0x00, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x64, 0x69, 0x66, 0x66, 0x54, 0x65, 0x78, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x65, 0x6e, 0x76, 0x54, 0x65, 0x78, 0x00, 0xab, @@ -27,7 +27,7 @@ static unsigned char leedsVehicle_mobile_PS_cso[] = { 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0xab, 0x51, 0x00, 0x00, 0x05, - 0x04, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x80, 0xbf, + 0x01, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x80, 0xbf, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x00, 0x05, 0x05, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x30, 0x40, 0x00, 0x00, 0x80, 0x3e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02, @@ -38,13 +38,13 @@ static unsigned char leedsVehicle_mobile_PS_cso[] = { 0x00, 0x00, 0x00, 0x90, 0x00, 0x08, 0x0f, 0xa0, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, 0x01, 0x08, 0x0f, 0xa0, 0x42, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xb0, 0x00, 0x08, 0xe4, 0xa0, - 0x01, 0x00, 0x00, 0x02, 0x01, 0x00, 0x07, 0x80, 0x03, 0x00, 0xe4, 0xa0, + 0x01, 0x00, 0x00, 0x02, 0x01, 0x00, 0x07, 0x80, 0x04, 0x00, 0xe4, 0xa0, 0x02, 0x00, 0x00, 0x03, 0x01, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x81, - 0x02, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x02, 0x00, 0x03, 0x80, - 0x01, 0x00, 0xe4, 0xb0, 0x04, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0xd2, 0xa0, + 0x03, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x02, 0x00, 0x03, 0x80, + 0x01, 0x00, 0xe4, 0xb0, 0x01, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0xd2, 0xa0, 0x42, 0x00, 0x00, 0x03, 0x02, 0x00, 0x0f, 0x80, 0x02, 0x00, 0xe4, 0x80, 0x01, 0x08, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x07, 0x80, - 0x02, 0x00, 0x55, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x03, 0x00, 0xe4, 0xa0, + 0x02, 0x00, 0x55, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0xe4, 0xa0, 0x12, 0x00, 0x00, 0x04, 0x03, 0x00, 0x07, 0x80, 0x02, 0x00, 0xaa, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x80, 0x05, 0x00, 0x00, 0x03, 0x03, 0x00, 0x08, 0x80, 0x02, 0x00, 0x00, 0xb0, 0x02, 0x00, 0x00, 0xb0, @@ -53,7 +53,7 @@ static unsigned char leedsVehicle_mobile_PS_cso[] = { 0x03, 0x00, 0xff, 0x80, 0x05, 0x00, 0x00, 0xa0, 0x05, 0x00, 0x55, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x03, 0x00, 0x08, 0x80, 0x03, 0x00, 0xff, 0x80, 0x02, 0x00, 0x55, 0xb0, 0x05, 0x00, 0x00, 0x03, 0x03, 0x00, 0x08, 0x80, - 0x03, 0x00, 0xff, 0x80, 0x01, 0x00, 0x00, 0xa0, 0x05, 0x00, 0x00, 0x03, + 0x03, 0x00, 0xff, 0x80, 0x02, 0x00, 0x00, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x90, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x07, 0x80, 0x03, 0x00, 0xff, 0x80, 0x03, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x12, 0x00, 0x00, 0x04, diff --git a/src/extras/shaders/leedsVehicle_mobile_VS.cso b/src/extras/shaders/obj/leedsVehicle_mobile_VS.cso Binary files differindex 85796f30..85796f30 100644 --- a/src/extras/shaders/leedsVehicle_mobile_VS.cso +++ b/src/extras/shaders/obj/leedsVehicle_mobile_VS.cso diff --git a/src/extras/shaders/leedsVehicle_mobile_VS.inc b/src/extras/shaders/obj/leedsVehicle_mobile_VS.inc index aa8859b1..aa8859b1 100644 --- a/src/extras/shaders/leedsVehicle_mobile_VS.inc +++ b/src/extras/shaders/obj/leedsVehicle_mobile_VS.inc diff --git a/src/extras/shaders/leedsVehicle_mobile_fs_gl.inc b/src/extras/shaders/obj/leedsVehicle_mobile_frag.inc index 8098599c..8098599c 100644 --- a/src/extras/shaders/leedsVehicle_mobile_fs_gl.inc +++ b/src/extras/shaders/obj/leedsVehicle_mobile_frag.inc diff --git a/src/extras/shaders/leedsVehicle_mobile_vs_gl.inc b/src/extras/shaders/obj/leedsVehicle_mobile_vert.inc index 3609e369..3609e369 100644 --- a/src/extras/shaders/leedsVehicle_mobile_vs_gl.inc +++ b/src/extras/shaders/obj/leedsVehicle_mobile_vert.inc diff --git a/src/extras/shaders/neoGloss_PS.cso b/src/extras/shaders/obj/neoGloss_PS.cso Binary files differindex aa88e450..aa88e450 100644 --- a/src/extras/shaders/neoGloss_PS.cso +++ b/src/extras/shaders/obj/neoGloss_PS.cso diff --git a/src/extras/shaders/neoGloss_PS.inc b/src/extras/shaders/obj/neoGloss_PS.inc index 97e5641d..97e5641d 100644 --- a/src/extras/shaders/neoGloss_PS.inc +++ b/src/extras/shaders/obj/neoGloss_PS.inc diff --git a/src/extras/shaders/neoGloss_VS.cso b/src/extras/shaders/obj/neoGloss_VS.cso Binary files differindex 9635b8b7..9635b8b7 100644 --- a/src/extras/shaders/neoGloss_VS.cso +++ b/src/extras/shaders/obj/neoGloss_VS.cso diff --git a/src/extras/shaders/neoGloss_VS.inc b/src/extras/shaders/obj/neoGloss_VS.inc index 1ec03761..1ec03761 100644 --- a/src/extras/shaders/neoGloss_VS.inc +++ b/src/extras/shaders/obj/neoGloss_VS.inc diff --git a/src/extras/shaders/neoGloss_fs_gl.inc b/src/extras/shaders/obj/neoGloss_frag.inc index 67e9724e..67e9724e 100644 --- a/src/extras/shaders/neoGloss_fs_gl.inc +++ b/src/extras/shaders/obj/neoGloss_frag.inc diff --git a/src/extras/shaders/neoGloss_vs_gl.inc b/src/extras/shaders/obj/neoGloss_vert.inc index dffb423f..dffb423f 100644 --- a/src/extras/shaders/neoGloss_vs_gl.inc +++ b/src/extras/shaders/obj/neoGloss_vert.inc diff --git a/src/extras/shaders/neoRimSkin_VS.cso b/src/extras/shaders/obj/neoRimSkin_VS.cso Binary files differindex 8410504e..8410504e 100644 --- a/src/extras/shaders/neoRimSkin_VS.cso +++ b/src/extras/shaders/obj/neoRimSkin_VS.cso diff --git a/src/extras/shaders/neoRimSkin_VS.inc b/src/extras/shaders/obj/neoRimSkin_VS.inc index ac182956..ac182956 100644 --- a/src/extras/shaders/neoRimSkin_VS.inc +++ b/src/extras/shaders/obj/neoRimSkin_VS.inc diff --git a/src/extras/shaders/neoRimSkin_gl.inc b/src/extras/shaders/obj/neoRimSkin_vert.inc index 01b739b2..01b739b2 100644 --- a/src/extras/shaders/neoRimSkin_gl.inc +++ b/src/extras/shaders/obj/neoRimSkin_vert.inc diff --git a/src/extras/shaders/neoRim_VS.cso b/src/extras/shaders/obj/neoRim_VS.cso Binary files differindex 4af538b1..4af538b1 100644 --- a/src/extras/shaders/neoRim_VS.cso +++ b/src/extras/shaders/obj/neoRim_VS.cso diff --git a/src/extras/shaders/neoRim_VS.inc b/src/extras/shaders/obj/neoRim_VS.inc index 03b044a6..03b044a6 100644 --- a/src/extras/shaders/neoRim_VS.inc +++ b/src/extras/shaders/obj/neoRim_VS.inc diff --git a/src/extras/shaders/neoRim_gl.inc b/src/extras/shaders/obj/neoRim_vert.inc index 7cd199d0..7cd199d0 100644 --- a/src/extras/shaders/neoRim_gl.inc +++ b/src/extras/shaders/obj/neoRim_vert.inc diff --git a/src/extras/shaders/neoVehicle_PS.cso b/src/extras/shaders/obj/neoVehicle_PS.cso Binary files differindex ded01bfb..ded01bfb 100644 --- a/src/extras/shaders/neoVehicle_PS.cso +++ b/src/extras/shaders/obj/neoVehicle_PS.cso diff --git a/src/extras/shaders/neoVehicle_PS.inc b/src/extras/shaders/obj/neoVehicle_PS.inc index 8b77cec2..8b77cec2 100644 --- a/src/extras/shaders/neoVehicle_PS.inc +++ b/src/extras/shaders/obj/neoVehicle_PS.inc diff --git a/src/extras/shaders/neoVehicle_VS.cso b/src/extras/shaders/obj/neoVehicle_VS.cso Binary files differindex 6ea47987..6ea47987 100644 --- a/src/extras/shaders/neoVehicle_VS.cso +++ b/src/extras/shaders/obj/neoVehicle_VS.cso diff --git a/src/extras/shaders/neoVehicle_VS.inc b/src/extras/shaders/obj/neoVehicle_VS.inc index 37c5858d..37c5858d 100644 --- a/src/extras/shaders/neoVehicle_VS.inc +++ b/src/extras/shaders/obj/neoVehicle_VS.inc diff --git a/src/extras/shaders/neoVehicle_fs_gl.inc b/src/extras/shaders/obj/neoVehicle_frag.inc index 20537440..20537440 100644 --- a/src/extras/shaders/neoVehicle_fs_gl.inc +++ b/src/extras/shaders/obj/neoVehicle_frag.inc diff --git a/src/extras/shaders/neoVehicle_vs_gl.inc b/src/extras/shaders/obj/neoVehicle_vert.inc index b7b42622..b7b42622 100644 --- a/src/extras/shaders/neoVehicle_vs_gl.inc +++ b/src/extras/shaders/obj/neoVehicle_vert.inc diff --git a/src/extras/shaders/neoWorldVC_PS.cso b/src/extras/shaders/obj/neoWorldVC_PS.cso Binary files differindex 5e8d1696..5e8d1696 100644 --- a/src/extras/shaders/neoWorldVC_PS.cso +++ b/src/extras/shaders/obj/neoWorldVC_PS.cso diff --git a/src/extras/shaders/neoWorldVC_PS.inc b/src/extras/shaders/obj/neoWorldVC_PS.inc index eb8bf2ee..eb8bf2ee 100644 --- a/src/extras/shaders/neoWorldVC_PS.inc +++ b/src/extras/shaders/obj/neoWorldVC_PS.inc diff --git a/src/extras/shaders/neoWorldVC_fs_gl.inc b/src/extras/shaders/obj/neoWorldVC_frag.inc index b4385fc7..b4385fc7 100644 --- a/src/extras/shaders/neoWorldVC_fs_gl.inc +++ b/src/extras/shaders/obj/neoWorldVC_frag.inc diff --git a/src/extras/shaders/scale_PS.cso b/src/extras/shaders/obj/scale_PS.cso Binary files differindex d7f7374c..7d8e0734 100644 --- a/src/extras/shaders/scale_PS.cso +++ b/src/extras/shaders/obj/scale_PS.cso diff --git a/src/extras/shaders/scale_PS.inc b/src/extras/shaders/obj/scale_PS.inc index 5f711ac8..e8f42e38 100644 --- a/src/extras/shaders/scale_PS.inc +++ b/src/extras/shaders/obj/scale_PS.inc @@ -22,12 +22,10 @@ static unsigned char scale_PS_cso[] = { 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, 0x00, 0x08, 0x0f, 0xa0, 0x42, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xb0, 0x00, 0x08, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, - 0x00, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x90, 0x01, 0x00, 0x00, 0x02, - 0x01, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, - 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xe4, 0xa0, - 0x01, 0x00, 0xe4, 0x81, 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x08, 0x80, - 0x00, 0x00, 0xff, 0x80, 0x01, 0x00, 0xff, 0xa0, 0x04, 0x00, 0x00, 0x04, - 0x01, 0x00, 0x07, 0x80, 0x00, 0x00, 0xaa, 0xb0, 0x00, 0x00, 0xe4, 0x80, - 0x00, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80, - 0x01, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00 + 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03, + 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x90, + 0x01, 0x00, 0x00, 0x02, 0x01, 0x00, 0x17, 0x80, 0x00, 0x00, 0xe4, 0x80, + 0x12, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xaa, 0xb0, + 0x01, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, + 0x00, 0x08, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00 }; diff --git a/src/extras/shaders/scale_fs_gl.inc b/src/extras/shaders/obj/scale_frag.inc index 8d9563e2..14082bb9 100644 --- a/src/extras/shaders/scale_fs_gl.inc +++ b/src/extras/shaders/obj/scale_frag.inc @@ -11,6 +11,7 @@ const char *scale_frag_src = "{\n" " vec4 color;\n" " color = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y))*u_colorscale;\n" +" color.rgb = clamp(color.rgb, 0.0, 1.0);\n" " color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);\n" " DoAlphaTest(color.a);\n" diff --git a/src/extras/shaders/screenDroplet_PS.cso b/src/extras/shaders/obj/screenDroplet_PS.cso Binary files differindex 5508096b..5508096b 100644 --- a/src/extras/shaders/screenDroplet_PS.cso +++ b/src/extras/shaders/obj/screenDroplet_PS.cso diff --git a/src/extras/shaders/screenDroplet_PS.inc b/src/extras/shaders/obj/screenDroplet_PS.inc index c2055188..c2055188 100644 --- a/src/extras/shaders/screenDroplet_PS.inc +++ b/src/extras/shaders/obj/screenDroplet_PS.inc diff --git a/src/extras/shaders/screenDroplet_fs_gl.inc b/src/extras/shaders/obj/screenDroplet_frag.inc index dd393b02..dd393b02 100644 --- a/src/extras/shaders/screenDroplet_fs_gl.inc +++ b/src/extras/shaders/obj/screenDroplet_frag.inc diff --git a/src/extras/shaders/simple_fs_gl.inc b/src/extras/shaders/obj/simple_frag.inc index 614d79a0..614d79a0 100644 --- a/src/extras/shaders/simple_fs_gl.inc +++ b/src/extras/shaders/obj/simple_frag.inc diff --git a/src/extras/shaders/scale.frag b/src/extras/shaders/scale.frag index 29165154..7d9d1ff4 100644 --- a/src/extras/shaders/scale.frag +++ b/src/extras/shaders/scale.frag @@ -10,6 +10,7 @@ main(void) { vec4 color; color = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y))*u_colorscale; + color.rgb = clamp(color.rgb, 0.0, 1.0); color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog); DoAlphaTest(color.a); diff --git a/src/extras/shaders/scale_PS.hlsl b/src/extras/shaders/scale_PS.hlsl index 92466e94..54da9c82 100644 --- a/src/extras/shaders/scale_PS.hlsl +++ b/src/extras/shaders/scale_PS.hlsl @@ -12,8 +12,8 @@ float4 colorscale : register(c1); float4 main(VS_out input) : COLOR { float4 color = input.Color; - color *= tex2D(tex0, input.TexCoord0.xy); - color *= colorscale; + color *= tex2D(tex0, input.TexCoord0.xy)*colorscale; + color.rgb = clamp(color.rgb, 0.0, 1.0); color.rgb = lerp(fogColor.rgb, color.rgb, input.TexCoord0.z); return color; } |