summaryrefslogtreecommitdiffstats
path: root/src/render
diff options
context:
space:
mode:
authorNikolay Korolev <nickvnuk@gmail.com>2020-06-22 13:07:49 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2020-06-22 13:07:49 +0200
commitfe77b2ac53526d32794f7ae5f24bf95161b184df (patch)
tree3a846c1c1e9eb05a22720c68faa343ff5ea02c94 /src/render
parentfixes (diff)
parentMerge pull request #637 from Nick007J/master (diff)
downloadre3-fe77b2ac53526d32794f7ae5f24bf95161b184df.tar
re3-fe77b2ac53526d32794f7ae5f24bf95161b184df.tar.gz
re3-fe77b2ac53526d32794f7ae5f24bf95161b184df.tar.bz2
re3-fe77b2ac53526d32794f7ae5f24bf95161b184df.tar.lz
re3-fe77b2ac53526d32794f7ae5f24bf95161b184df.tar.xz
re3-fe77b2ac53526d32794f7ae5f24bf95161b184df.tar.zst
re3-fe77b2ac53526d32794f7ae5f24bf95161b184df.zip
Diffstat (limited to 'src/render')
-rw-r--r--src/render/Draw.cpp6
-rw-r--r--src/render/Draw.h12
2 files changed, 12 insertions, 6 deletions
diff --git a/src/render/Draw.cpp b/src/render/Draw.cpp
index b31cc624..bb37a3a3 100644
--- a/src/render/Draw.cpp
+++ b/src/render/Draw.cpp
@@ -6,6 +6,7 @@
#ifdef ASPECT_RATIO_SCALE
float CDraw::ms_fAspectRatio = DEFAULT_ASPECT_RATIO;
+float CDraw::ms_fScaledFOV = 45.0f;
#endif
float CDraw::ms_fNearClipZ;
@@ -61,8 +62,7 @@ void
CDraw::SetFOV(float fov)
{
#ifdef ASPECT_RATIO_SCALE
- ms_fFOV = ConvertFOV(fov);
-#else
- ms_fFOV = fov;
+ ms_fScaledFOV = ConvertFOV(fov);
#endif
+ ms_fFOV = fov;
}
diff --git a/src/render/Draw.h b/src/render/Draw.h
index 55958a2a..5c4f95b1 100644
--- a/src/render/Draw.h
+++ b/src/render/Draw.h
@@ -16,14 +16,15 @@ private:
static float ms_fNearClipZ;
static float ms_fFarClipZ;
static float ms_fFOV;
-public:
- static float ms_fLODDistance; // set but unused?
-
#ifdef ASPECT_RATIO_SCALE
// we use this variable to scale a lot of 2D elements
// so better cache it
static float ms_fAspectRatio;
+ // similar thing for 3D rendering
+ static float ms_fScaledFOV;
#endif
+public:
+ static float ms_fLODDistance; // set but unused?
static uint8 FadeValue;
static uint8 FadeRed;
@@ -37,6 +38,11 @@ public:
static void SetFOV(float fov);
static float GetFOV(void) { return ms_fFOV; }
+#ifdef ASPECT_RATIO_SCALE
+ static float GetScaledFOV(void) { return ms_fScaledFOV; }
+#else
+ static float GetScaledFOV(void) { return ms_fFOV; }
+#endif
static float FindAspectRatio(void);
#ifdef ASPECT_RATIO_SCALE