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author | Sergeanur <s.anureev@yandex.ua> | 2021-05-18 07:12:47 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-05-18 07:12:47 +0200 |
commit | 19dd95a1cb6ce7bf8cc65b4b8bfbb4fab241a7ab (patch) | |
tree | 3cc2f99dca4e911a1bcfa17860dd2e30a99d6754 /src/rw | |
parent | Merge branch 'miami' into lcs (diff) | |
parent | Merge pull request 'Pool fixes + peds not forming circle fix' (#4) from erorcun/re3:miami into miami (diff) | |
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Diffstat (limited to 'src/rw')
-rw-r--r-- | src/rw/MemoryMgr.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/rw/MemoryMgr.cpp b/src/rw/MemoryMgr.cpp index 2379692c..b9cff043 100644 --- a/src/rw/MemoryMgr.cpp +++ b/src/rw/MemoryMgr.cpp @@ -28,10 +28,10 @@ RwMemoryFunctions memFuncs = { #ifdef USE_CUSTOM_ALLOCATOR // game seems to be using heap directly here, but this is nicer -void *operator new(size_t sz) { return MemoryMgrMalloc(sz); } -void *operator new[](size_t sz) { return MemoryMgrMalloc(sz); } -void operator delete(void *ptr) noexcept { MemoryMgrFree(ptr); } -void operator delete[](void *ptr) noexcept { MemoryMgrFree(ptr); } +void *operator new(size_t sz) throw() { return MemoryMgrMalloc(sz); } +void *operator new[](size_t sz) throw() { return MemoryMgrMalloc(sz); } +void operator delete(void *ptr) throw() { MemoryMgrFree(ptr); } +void operator delete[](void *ptr) throw() { MemoryMgrFree(ptr); } #endif void* |