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author | aap <aap@papnet.eu> | 2021-01-22 00:41:34 +0100 |
---|---|---|
committer | aap <aap@papnet.eu> | 2021-01-22 00:41:34 +0100 |
commit | f7ab5cb7c4be22fed5b12a194591dafcfad8d651 (patch) | |
tree | 44b2ef334fdab58155bf158a44326d36ceccbf9f /src/skel | |
parent | higher wheel LOD dist (diff) | |
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Diffstat (limited to 'src/skel')
-rw-r--r-- | src/skel/glfw/glfw.cpp | 8 | ||||
-rw-r--r-- | src/skel/win/win.cpp | 8 |
2 files changed, 8 insertions, 8 deletions
diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp index 9b2a768e..d39e27b1 100644 --- a/src/skel/glfw/glfw.cpp +++ b/src/skel/glfw/glfw.cpp @@ -1823,8 +1823,8 @@ main(int argc, char *argv[]) printf("Into TheGame!!!\n"); #else - LoadingScreen(nil, nil, "loadsc0"); - // LoadingScreen(nil, nil, "loadsc0"); // duplicate + LoadingScreen(nil, nil, "sceelee"); + // LoadingScreen(nil, nil, "sceelee"); // duplicate #endif if ( !CGame::InitialiseOnceAfterRW() ) RsGlobal.quit = TRUE; @@ -1840,8 +1840,8 @@ main(int argc, char *argv[]) #ifndef PS2_MENU case GS_INIT_FRONTEND: { - LoadingScreen(nil, nil, "loadsc0"); - // LoadingScreen(nil, nil, "loadsc0"); // duplicate + LoadingScreen(nil, nil, "sceelee"); + // LoadingScreen(nil, nil, "sceelee"); // duplicate FrontEndMenuManager.m_bGameNotLoaded = true; diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp index a5f721c8..d67bd5f2 100644 --- a/src/skel/win/win.cpp +++ b/src/skel/win/win.cpp @@ -2347,8 +2347,8 @@ WinMain(HINSTANCE instance, printf("Into TheGame!!!\n"); #else - LoadingScreen(nil, nil, "loadsc0"); - // LoadingScreen(nil, nil, "loadsc0"); // duplicate + LoadingScreen(nil, nil, "sceelee"); + // LoadingScreen(nil, nil, "sceelee"); // duplicate #endif if ( !CGame::InitialiseOnceAfterRW() ) RsGlobal.quit = TRUE; @@ -2365,8 +2365,8 @@ WinMain(HINSTANCE instance, #ifndef PS2_MENU case GS_INIT_FRONTEND: { - LoadingScreen(nil, nil, "loadsc0"); - // LoadingScreen(nil, nil, "loadsc0"); // duplicate + LoadingScreen(nil, nil, "sceelee"); + // LoadingScreen(nil, nil, "sceelee"); // duplicate FrontEndMenuManager.m_bGameNotLoaded = true; |