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author | Fire_Head <Fire-Head@users.noreply.github.com> | 2020-04-23 10:58:38 +0200 |
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committer | GitHub <noreply@github.com> | 2020-04-23 10:58:38 +0200 |
commit | e1495ba9dfa118d105e767f8d0d2d9503e8d3b29 (patch) | |
tree | d461c5aca74e9679ec87d1e3d70a5e674a57ee21 /src/vehicles | |
parent | Merge pull request #482 from withmorten/master (diff) | |
parent | Merge branch 'master' into master (diff) | |
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Diffstat (limited to 'src/vehicles')
-rw-r--r-- | src/vehicles/Automobile.cpp | 86 | ||||
-rw-r--r-- | src/vehicles/Boat.cpp | 55 |
2 files changed, 133 insertions, 8 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 1b14e7a2..74609e15 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -2848,6 +2848,7 @@ CAutomobile::ProcessBuoyancy(void) static uint32 nGenerateWaterCircles = 0; if(initialSpeed.z < -0.3f && impulse.z > 0.3f){ +#if defined(PC_PARTICLE) || defined (PS2_ALTERNATIVE_CARSPLASH) RwRGBA color; color.red = (0.5f * CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed())*0.45f*255; color.green = (0.5f * CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen())*0.45f*255; @@ -2856,6 +2857,30 @@ CAutomobile::ProcessBuoyancy(void) CParticleObject::AddObject(POBJECT_CAR_WATER_SPLASH, GetPosition(), CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.15f, 0.3f)), 0.0f, 75, color, true); +#else + CVector pos = (initialSpeed * 2.0f) + (GetPosition() + point); + + for ( int32 i = 0; i < 360; i += 4 ) + { + float fSin = Sin(float(i)); + float fCos = Cos(float(i)); + + CVector dir(fSin*0.01f, fCos*0.01f, CGeneral::GetRandomNumberInRange(0.25f, 0.45f)); + + CParticle::AddParticle(PARTICLE_CAR_SPLASH, + pos + CVector(fSin*4.5f, fCos*4.5f, 0.0f), + dir, NULL, 0.0f, CRGBA(225, 225, 255, 180)); + + for ( int32 j = 0; j < 3; j++ ) + { + float fMul = 1.5f * float(j + 1); + + CParticle::AddParticle(PARTICLE_CAR_SPLASH, + pos + CVector(fSin * fMul, fCos * fMul, 0.0f), + dir, NULL, 0.0f, CRGBA(225, 225, 255, 180)); + } + } +#endif nGenerateRaindrops = CTimer::GetTimeInMilliseconds() + 300; nGenerateWaterCircles = CTimer::GetTimeInMilliseconds() + 60; @@ -2909,9 +2934,16 @@ CAutomobile::ProcessBuoyancy(void) CVector pos = m_aWheelColPoints[i].point + 0.3f*GetUp() - GetPosition(); CVector vSpeed = GetSpeed(pos); vSpeed.z = 0.0f; +#ifdef GTA_PS2_STUFF + // ps2 puddle physics + CVector moveForce = CTimer::GetTimeStep() * (m_fMass * (vSpeed * -0.003f)); + ApplyMoveForce(moveForce.x, moveForce.y, moveForce.z); +#endif float fSpeed = vSpeed.MagnitudeSqr(); +#ifdef PC_PARTICLE if(fSpeed > sq(0.05f)){ fSpeed = Sqrt(fSpeed); + float size = Min((fSpeed < 0.15f ? 0.25f : 0.75f)*fSpeed, 0.6f); CVector right = 0.2f*fSpeed*GetRight() + 0.2f*vSpeed; @@ -2924,10 +2956,39 @@ CAutomobile::ProcessBuoyancy(void) CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, pos + GetPosition(), -0.6f*right, nil, size, smokeCol, 0, 0, 0, 0); - + if((CTimer::GetFrameCounter() & 0xF) == 0) DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_SPLASH, 2000.0f*fSpeed); } +#else + if ( ( (CTimer::GetFrameCounter() + i) & 3 ) == 0 ) + { + if(fSpeed > sq(0.05f)) + { + fSpeed = Sqrt(fSpeed); + CRGBA color(155, 185, 155, 255); + float boxY = GetColModel()->boundingBox.max.y; + CVector right = 0.5f * GetRight(); + + if ( i == 2 ) + { + CParticle::AddParticle(PARTICLE_PED_SPLASH, + GetPosition() + (boxY * GetForward()) + right, + 0.75f*m_vecMoveSpeed, NULL, 0.0f, color); + + } + else if ( i == 0 ) + { + CParticle::AddParticle(PARTICLE_PED_SPLASH, + GetPosition() + (boxY * GetForward()) - right, + 0.75f*m_vecMoveSpeed, NULL, 0.0f, color); + } + + if((CTimer::GetFrameCounter() & 0xF) == 0) + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_SPLASH, 2000.0f*fSpeed); + } + } +#endif } } } @@ -3486,14 +3547,29 @@ CAutomobile::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed) } return 0; default: - // Is this even visible? - if(CWeather::WetRoads > 0.01f && CTimer::GetFrameCounter() & 1){ - CParticle::AddParticle(PARTICLE_WATERSPRAY, + if ( CWeather::WetRoads > 0.01f +#ifdef PC_PARTICLE + && CTimer::GetFrameCounter() & 1 +#endif + ) + { + CParticle::AddParticle( +#ifdef FIX_BUGS + PARTICLE_WHEEL_WATER, +#else + PARTICLE_WATERSPRAY, +#endif colpoint->point + CVector(0.0f, 0.0f, 0.25f+0.25f), - CVector(0.0f, 0.0f, 1.0f), nil, +#ifdef PC_PARTICLE + CVector(0.0f, 0.0f, 1.0f), +#else + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.005f, 0.04f)), +#endif + nil, CGeneral::GetRandomNumberInRange(0.1f, 0.5f), waterCol); return 0; } + return 1; } } diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp index 42beeb6c..d31182cd 100644 --- a/src/vehicles/Boat.cpp +++ b/src/vehicles/Boat.cpp @@ -340,27 +340,46 @@ CBoat::ProcessControl(void) else jetPos.z = 0.0f; +#ifdef PC_PARTICLE CVector wakePos = GetPosition() + sternPos; wakePos.z -= 0.65f; +#else + CVector wakePos = GetPosition() + sternPos; + wakePos.z = -0.3f; +#endif CVector wakeDir = 0.75f * jetDir; CParticle::AddParticle(PARTICLE_BOAT_THRUSTJET, jetPos, jetDir, nil, 0.0f, jetColor); +#ifdef PC_PARTICLE CParticle::AddParticle(PARTICLE_CAR_SPLASH, jetPos, 0.25f * jetDir, nil, 1.0f, splashColor, CGeneral::GetRandomNumberInRange(0, 30), CGeneral::GetRandomNumberInRange(0, 90), 3); +#endif if(!cameraHack) CParticle::AddParticle(PARTICLE_BOAT_WAKE, wakePos, wakeDir, nil, 0.0f, jetColor); }else if((CTimer::GetFrameCounter() + m_randomSeed) & 1){ +#ifdef PC_PARTICLE jetDir.z = 0.018f; jetDir.x *= 0.01f; jetDir.y *= 0.01f; propellerWorld.z += 1.5f; - + CParticle::AddParticle(PARTICLE_BOAT_SPLASH, propellerWorld, jetDir, nil, 1.5f, jetColor); +#else + jetDir.z = 0.018f; + jetDir.x *= 0.03f; + jetDir.y *= 0.03f; + propellerWorld.z += 1.0f; + + CParticle::AddParticle(PARTICLE_BOAT_SPLASH, propellerWorld, jetDir, nil, 0.0f, jetColor); +#endif + +#ifdef PC_PARTICLE CParticle::AddParticle(PARTICLE_CAR_SPLASH, propellerWorld, 0.1f * jetDir, nil, 0.5f, splashColor, CGeneral::GetRandomNumberInRange(0, 30), CGeneral::GetRandomNumberInRange(0, 90), 3); +#endif } } }else if(!onLand){ @@ -416,36 +435,66 @@ CBoat::ProcessControl(void) } // Spray particles on sides of boat - if(m_nDeltaVolumeUnderWater > 75){ +#ifdef PC_PARTICLE + if(m_nDeltaVolumeUnderWater > 75) +#else + if(m_nDeltaVolumeUnderWater > 120) +#endif + { float speed = m_vecMoveSpeed.Magnitude(); float splash1Size = speed; - float splash2Size = m_nDeltaVolumeUnderWater * 0.005f * 0.2f; + float splash2Size = float(m_nDeltaVolumeUnderWater) * 0.005f * 0.2f; float front = 0.9f * GetColModel()->boundingBox.max.y; if(splash1Size > 0.75f) splash1Size = 0.75f; CVector dir, pos; // right +#ifdef PC_PARTICLE dir = -0.5f*m_vecMoveSpeed; dir.z += 0.1f*speed; dir += 0.5f*GetRight()*speed; pos = front*GetForward() + 0.5f*GetRight() + GetPosition() + m_vecBuoyancePoint; CWaterLevel::GetWaterLevel(pos, &pos.z, true); +#else + dir = 0.3f*m_vecMoveSpeed; + dir.z += 0.05f*speed; + dir += 0.5f*GetRight()*speed; + pos = (GetPosition() + m_vecBuoyancePoint) + (1.5f*GetRight()); +#endif + +#ifdef PC_PARTICLE CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, 0.75f * dir, nil, splash1Size, splashColor, CGeneral::GetRandomNumberInRange(0, 30), CGeneral::GetRandomNumberInRange(0, 90), 1); CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, splash2Size, jetColor); +#else + CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, splash2Size); +#endif + // left +#ifdef PC_PARTICLE dir = -0.5f*m_vecMoveSpeed; dir.z += 0.1f*speed; dir -= 0.5f*GetRight()*speed; pos = front*GetForward() - 0.5f*GetRight() + GetPosition() + m_vecBuoyancePoint; CWaterLevel::GetWaterLevel(pos, &pos.z, true); +#else + dir = 0.3f*m_vecMoveSpeed; + dir.z += 0.05f*speed; + dir -= 0.5f*GetRight()*speed; + pos = (GetPosition() + m_vecBuoyancePoint) - (1.5f*GetRight()); +#endif + +#ifdef PC_PARTICLE CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, 0.75f * dir, nil, splash1Size, splashColor, CGeneral::GetRandomNumberInRange(0, 30), CGeneral::GetRandomNumberInRange(0, 90), 1); CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, splash2Size, jetColor); +#else + CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, splash2Size); +#endif } m_fPrevVolumeUnderWater = m_fVolumeUnderWater; |