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author | Sergeanur <s.anureev@yandex.ua> | 2021-05-22 12:08:26 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-06-24 20:44:36 +0200 |
commit | 1fa0116f5f856b4dbe68bb289443e28ae4012543 (patch) | |
tree | fac52d580474b0317e4c7186b89b4696736a3e6d /src/weapons/Explosion.cpp | |
parent | Wait states ported (scripted animations) (diff) | |
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Diffstat (limited to 'src/weapons/Explosion.cpp')
-rw-r--r-- | src/weapons/Explosion.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/weapons/Explosion.cpp b/src/weapons/Explosion.cpp index 74137dc0..078f01fa 100644 --- a/src/weapons/Explosion.cpp +++ b/src/weapons/Explosion.cpp @@ -37,7 +37,7 @@ CExplosion::Initialise() ClearAllExplosions(); AudioHandle = DMAudio.CreateEntity(AUDIOTYPE_EXPLOSION, (void*)1); if (AudioHandle >= 0) - DMAudio.SetEntityStatus(AudioHandle, true); + DMAudio.SetEntityStatus(AudioHandle, TRUE); debug("CExplosion ready\n"); } |