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author | Filip Gawin <filip.gawin@zoho.com> | 2020-04-14 13:01:40 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-04-14 13:01:40 +0200 |
commit | 41d42a3e5388f54f0dab6a8f0dc72c66416417b8 (patch) | |
tree | dad14e15347b47047d3501f29e29d8650b8c628c /src | |
parent | CarGen, Cranes, Gangs: cleanup, fixes, r* visioned placement (diff) | |
parent | Cleanup cAudioManager::ProcessRainOnVehicle a bit (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/audio/AudioManager.cpp | 4262 | ||||
-rw-r--r-- | src/audio/AudioManager.h | 352 |
2 files changed, 2968 insertions, 1646 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index 2453e066..3ac194fe 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -1,8 +1,7 @@ -#include "common.h" +#include "common.h" #include "patcher.h" -#include "General.h" -#include "audio_enums.h" +#include "audio_enums.h" #include "AudioManager.h" #include "Automobile.h" @@ -13,14 +12,15 @@ #include "DMAudio.h" #include "Entity.h" #include "Explosion.h" +#include "Fire.h" #include "Garages.h" +#include "General.h" #include "HandlingMgr.h" #include "Heli.h" #include "ModelIndices.h" #include "MusicManager.h" #include "Pad.h" #include "Ped.h" -#include "Fire.h" #include "Physical.h" #include "Placeable.h" #include "Plane.h" @@ -40,19 +40,18 @@ #include "sampman.h" cAudioManager &AudioManager = *(cAudioManager *)0x880FC0; -uint32 &gPornNextTime = *(uint32*)0x6508A0; -uint32 &gSawMillNextTime = *(uint32*)0x6508A4; -uint32 &gShopNextTime = *(uint32*)0x6508A8; -uint32 &gAirportNextTime = *(uint32*)0x6508AC; -uint32 &gCinemaNextTime = *(uint32*)0x6508B0; -uint32 &gDocksNextTime = *(uint32*)0x6508B4; -uint32 &gHomeNextTime = *(uint32*)0x6508B8; -uint32 &gCellNextTime = *(uint32*)0x6508BC; -uint32 &gNextCryTime = *(uint32*)0x6508C0; -uint8 &jumboVolOffset = *(uint8 *)0x6508ED; -uint8 &gJumboVolOffsetPercentage = *(uint8 *)0x6508ED; -bool &bPlayerJustEnteredCar = *(bool *)0x6508C4; -bool &g_bMissionAudioLoadFailed = *(bool *)0x95CD8E; +uint32 gPornNextTime; // = *(uint32*)0x6508A0; +uint32 gSawMillNextTime; // = *(uint32*)0x6508A4; +uint32 gShopNextTime; // = *(uint32*)0x6508A8; +uint32 gAirportNextTime; // = *(uint32*)0x6508AC; +uint32 gCinemaNextTime; //= *(uint32*)0x6508B0; +uint32 gDocksNextTime; // = *(uint32*)0x6508B4; +uint32 gHomeNextTime; // = *(uint32*)0x6508B8; +uint32 gCellNextTime; // = *(uint32*)0x6508BC; +uint32 gNextCryTime; // = *(uint32*)0x6508C0; +uint8 gJumboVolOffsetPercentage; // = *(uint8 *)0x6508ED; +bool bPlayerJustEnteredCar; // = *(bool *)0x6508C4; +bool g_bMissionAudioLoadFailed; // = *(bool *)0x95CD8E; const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples); const int policeChannel = channels + 1; @@ -70,39 +69,46 @@ const int rainOnVehicleIntensity = 22; const int reverseGearIntensity = 30; const int engineDamageIntensity = 40; - const bool hornPatternsArray[8][44] = { - {false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, - true, true, false, false, false, false, false, false, true, true, true, true, true, true, true, - true, true, true, true, true, true, true, true, true, true, false, false, false, false}, + {false, false, true, true, true, true, true, true, true, true, true, + true, true, true, true, true, true, false, false, false, false, false, + false, true, true, true, true, true, true, true, true, true, true, + true, true, true, true, true, true, true, false, false, false, false}, {false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false}, - {false, false, true, true, true, true, true, true, true, true, true, true, false, false, false, - false, true, true, true, true, true, false, false, false, true, true, true, true, true, true, - true, true, true, true, true, true, true, true, true, true, true, true, true, false}, - {false, false, true, true, true, true, true, false, false, true, true, true, true, true, false, - false, false, true, true, true, true, true, true, true, true, true, true, false, false, false, - true, true, true, true, true, true, true, true, true, true, true, true, true, false}, - {false, false, true, true, true, true, true, true, true, true, true, false, false, false, false, - false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, - false, false, false, false, false, false, false, false, false, false, false, false, false, false}, - {false, false, true, true, true, false, false, false, true, true, true, false, false, false, false, - false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, - false, false, false, false, false, false, false, false, false, false, false, false, false, false}, - {false, false, true, true, true, true, false, false, false, false, true, true, true, false, false, - true, true, true, false, false, true, true, true, true, true, true, false, false, false, false, - false, true, true, true, true, true, true, true, true, true, true, true, false, false}, - {false, false, true, true, true, true, false, false, true, true, true, true, true, false, false, - false, true, true, true, true, true, true, false, false, false, false, true, true, true, true, - true, true, true, true, true, true, true, true, true, false, false, false, false, false}, + {false, false, true, true, true, true, true, true, true, true, true, + true, false, false, false, false, true, true, true, true, true, false, + false, false, true, true, true, true, true, true, true, true, true, + true, true, true, true, true, true, true, true, true, true, false}, + {false, false, true, true, true, true, true, false, false, true, true, + true, true, true, false, false, false, true, true, true, true, true, + true, true, true, true, true, false, false, false, true, true, true, + true, true, true, true, true, true, true, true, true, true, false}, + {false, false, true, true, true, true, true, true, true, true, true, + false, false, false, false, false, false, false, false, false, false, false, + false, false, false, false, false, false, false, false, false, false, false, + false, false, false, false, false, false, false, false, false, false, false}, + {false, false, true, true, true, false, false, false, true, true, true, + false, false, false, false, false, false, false, false, false, false, false, + false, false, false, false, false, false, false, false, false, false, false, + false, false, false, false, false, false, false, false, false, false, false}, + {false, false, true, true, true, true, false, false, false, false, true, + true, true, false, false, true, true, true, false, false, true, true, + true, true, true, true, false, false, false, false, false, true, true, + true, true, true, true, true, true, true, true, true, false, false}, + {false, false, true, true, true, true, false, false, true, true, true, + true, true, false, false, false, true, true, true, true, true, true, + false, false, false, false, true, true, true, true, true, true, true, + true, true, true, true, true, true, false, false, false, false, false}, }; const int totalAudioEntitiesSlots = 200; -const uint8 panTable[64]{0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, 39, 40, 41, 42, 44, 45, - 46, 47, 48, 49, 49, 50, 51, 52, 53, 53, 54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59, - 59, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63}; +const uint8 panTable[64]{0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, + 39, 40, 41, 42, 44, 45, 46, 47, 48, 49, 49, 50, 51, 52, 53, 53, + 54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59, 59, 60, 60, 61, + 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63}; // TODO: where is this used? Is this the right file? enum eVehicleModel { @@ -179,15 +185,12 @@ enum eVehicleModel { }; enum PLAY_STATUS : uint8 { - PLAY_STATUS_STOPPED = 0, - PLAY_STATUS_PLAYING = 1, - PLAY_STATUS_FINISHED = 2 + PLAY_STATUS_STOPPED = 0, + PLAY_STATUS_PLAYING = 1, + PLAY_STATUS_FINISHED = 2 }; -enum LOADING_STATUS : uint8 { - LOADING_STATUS_NOT_LOADED = 0, - LOADING_STATUS_LOADED = 1 -}; +enum LOADING_STATUS : uint8 { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED = 1 }; void cPedComments::Add(tPedComment *com) @@ -236,11 +239,14 @@ cPedComments::Process() if(!AudioManager.m_bUserPause) { if(m_nCommentsInBank[m_nActiveBank]) { - sampleIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nSampleIndex; - if(!SampleManager.IsPedCommentLoaded(sampleIndex)) SampleManager.LoadPedComment(sampleIndex); + sampleIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]] + .m_nSampleIndex; + if(!SampleManager.IsPedCommentLoaded(sampleIndex)) + SampleManager.LoadPedComment(sampleIndex); AudioManager.m_sQueueSample.m_nEntityIndex = - m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEntityIndex; + m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]] + .m_nEntityIndex; AudioManager.m_sQueueSample.m_nCounter = 0; AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex; AudioManager.m_sQueueSample.m_bBankIndex = SAMPLEBANK_PED; @@ -248,7 +254,8 @@ cPedComments::Process() AudioManager.m_sQueueSample.m_bVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_bVolume; AudioManager.m_sQueueSample.m_fDistance = - m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_fDistance; + m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]] + .m_fDistance; AudioManager.m_sQueueSample.m_nLoopCount = 1; AudioManager.m_sQueueSample.m_nLoopStart = 0; AudioManager.m_sQueueSample.m_nLoopEnd = -1; @@ -260,7 +267,9 @@ cPedComments::Process() case SFX_POLICE_HELI_3: AudioManager.m_sQueueSample.m_fSoundIntensity = policeHeliIntensity; break; - default: AudioManager.m_sQueueSample.m_fSoundIntensity = defaultIntensity; break; + default: + AudioManager.m_sQueueSample.m_fSoundIntensity = defaultIntensity; + break; } AudioManager.m_sQueueSample.m_bReleasingSoundFlag = true; AudioManager.m_sQueueSample.m_vecPos = @@ -276,10 +285,13 @@ cPedComments::Process() AudioManager.m_sQueueSample.m_bIs2D = false; AudioManager.m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AudioManager.m_sQueueSample.m_nSampleIndex) + + SampleManager.GetSampleBaseFrequency( + AudioManager.m_sQueueSample.m_nSampleIndex) + AudioManager.RandomDisplacement(750); - if(CTimer::GetIsSlowMotionActive()) AudioManager.m_sQueueSample.m_nFrequency /= 2; - m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].field_25 = -1; + if(CTimer::GetIsSlowMotionActive()) + AudioManager.m_sQueueSample.m_nFrequency /= 2; + m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nProcess = + -1; AudioManager.AddSampleToRequestedQueue(); } @@ -293,38 +305,78 @@ cPedComments::Process() } comment = m_asPedComments[actualUsedBank]; for(uint32 i = 0; i < m_nCommentsInBank[actualUsedBank]; i++) { - if(m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].field_25 > 0) { - --m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].field_25; + if(m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]] + .m_nProcess > 0) { + --m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]] + .m_nProcess; Add(&comment[m_nIndexMap[actualUsedBank][i]]); } } - for(uint32 i = 0; i < NUM_PED_COMMENTS_SLOTS; i++) { m_nIndexMap[actualUsedBank][i] = NUM_PED_COMMENTS_SLOTS; } + for(uint32 i = 0; i < NUM_PED_COMMENTS_SLOTS; i++) { + m_nIndexMap[actualUsedBank][i] = NUM_PED_COMMENTS_SLOTS; + } m_nCommentsInBank[actualUsedBank] = 0; } } +cAudioManager::cAudioManager() +{ + m_bIsInitialised = 0; + field_1 = 1; + m_fSpeedOfSound = 6.8600001f; + m_bTimeSpent = 50; + m_bActiveSamples = NUM_SOUNDS_SAMPLES_SLOTS; + m_bActiveSampleQueue = 1; + ClearRequestedQueue(); + m_bActiveSampleQueue = 0; + ClearRequestedQueue(); + ClearActiveSamples(); + GenerateIntegerRandomNumberTable(); + field_4 = 0; + m_bDynamicAcousticModelingStatus = 1; + + for(int i = 0; i < NUM_AUDIOENTITIES; i++) { + m_asAudioEntities[i].m_bIsUsed = false; + m_anAudioEntityIndices[i] = NUM_AUDIOENTITIES; + } + m_nAudioEntitiesTotal = 0; + m_FrameCounter = 0; + m_bFifthFrameFlag = 0; + m_bTimerJustReset = 0; + m_nTimer = 0; +} + +cAudioManager::~cAudioManager() +{ + if(m_bIsInitialised) Terminate(); + m_nScriptObjectEntityTotal = 0; +} + void cAudioManager::AddDetailsToRequestedOrderList(uint8 sample) { uint32 i = 0; if(sample != 0) { for(; i < sample; i++) { - if(m_asSamples[m_bActiveSampleQueue][m_abSampleQueueIndexTable[m_bActiveSampleQueue][i]] - .calculatedVolume > m_asSamples[m_bActiveSampleQueue][sample].calculatedVolume) + if(m_asSamples[m_bActiveSampleQueue] + [m_abSampleQueueIndexTable[m_bActiveSampleQueue][i]] + .m_nCalculatedVolume > + m_asSamples[m_bActiveSampleQueue][sample].m_nCalculatedVolume) break; } if(i < sample) { memmove(&m_abSampleQueueIndexTable[m_bActiveSampleQueue][i + 1], - &m_abSampleQueueIndexTable[m_bActiveSampleQueue][i], m_bActiveSamples - i - 1); + &m_abSampleQueueIndexTable[m_bActiveSampleQueue][i], + m_bActiveSamples - i - 1); } } m_abSampleQueueIndexTable[m_bActiveSampleQueue][i] = sample; } void -cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1, uint8 counter, - bool notLooping) +cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1, + uint8 counter, bool notLooping) { m_sQueueSample.m_bVolume = ComputeVolume(emittingVolume, 50.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { @@ -341,8 +393,10 @@ cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sampl m_sQueueSample.m_nLoopCount = 1; } m_sQueueSample.m_bEmittingVolume = emittingVolume; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; m_sQueueSample.m_bReleasingSoundFlag = false; @@ -367,12 +421,14 @@ cAudioManager::AddReflectionsToRequestedQueue() if(m_sQueueSample.m_bLoopsRemaining > 5) { m_sQueueSample.m_fDistance = m_afReflectionsDistances[i]; m_sQueueSample.m_bEmittingVolume = emittingVolume; - m_sQueueSample.m_bVolume = ComputeVolume( - emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, + m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume > emittingVolume >> 4) { m_sQueueSample.m_nCounter += ((i + 1) << 8); if(m_sQueueSample.m_nLoopCount) { - noise = RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + noise = RandomDisplacement( + m_sQueueSample.m_nFrequency >> 5); if(noise <= 0) m_sQueueSample.m_nFrequency += noise; else @@ -396,17 +452,18 @@ cAudioManager::AddReleasingSounds() for(int32 i = 0; i < m_bSampleRequestQueuesStatus[queue]; i++) { tSound &sample = m_asSamples[queue][m_abSampleQueueIndexTable[queue][i]]; - if (sample.m_bLoopEnded) continue; + if(sample.m_bLoopEnded) continue; toProcess[i] = false; for(int32 j = 0; j < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; j++) { if(sample.m_nEntityIndex == - m_asSamples[m_bActiveSampleQueue] - [m_abSampleQueueIndexTable[m_bActiveSampleQueue][j]] - .m_nEntityIndex && - sample.m_nCounter == m_asSamples[m_bActiveSampleQueue] - [m_abSampleQueueIndexTable[m_bActiveSampleQueue][j]] - .m_nCounter) { + m_asSamples[m_bActiveSampleQueue] + [m_abSampleQueueIndexTable[m_bActiveSampleQueue][j]] + .m_nEntityIndex && + sample.m_nCounter == + m_asSamples[m_bActiveSampleQueue] + [m_abSampleQueueIndexTable[m_bActiveSampleQueue][j]] + .m_nCounter) { toProcess[i] = true; break; } @@ -416,8 +473,11 @@ cAudioManager::AddReleasingSounds() if(!sample.m_nReleasingVolumeDivider) continue; if(!sample.m_nLoopCount) { if(sample.m_nVolumeChange == -1) { - sample.m_nVolumeChange = sample.m_bVolume / sample.m_nReleasingVolumeDivider; - if(sample.m_nVolumeChange <= 0) sample.m_nVolumeChange = 1; + sample.m_nVolumeChange = + sample.m_bVolume / + sample.m_nReleasingVolumeDivider; + if(sample.m_nVolumeChange <= 0) + sample.m_nVolumeChange = 1; } if(sample.m_bVolume <= sample.m_nVolumeChange) { sample.m_nReleasingVolumeDivider = 0; @@ -446,15 +506,19 @@ cAudioManager::AddSampleToRequestedQueue() bool bReflections; if(m_sQueueSample.m_nSampleIndex < TOTAL_AUDIO_SAMPLES) { - calculatedVolume = m_sQueueSample.m_nReleasingVolumeModificator * (maxVolume - m_sQueueSample.m_bVolume); + calculatedVolume = m_sQueueSample.m_nReleasingVolumeModificator * + (maxVolume - m_sQueueSample.m_bVolume); sampleIndex = m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; if(sampleIndex >= m_bActiveSamples) { - sampleIndex = m_abSampleQueueIndexTable[m_bActiveSampleQueue][m_bActiveSamples - 1]; - if(m_asSamples[m_bActiveSampleQueue][sampleIndex].calculatedVolume <= calculatedVolume) return; + sampleIndex = + m_abSampleQueueIndexTable[m_bActiveSampleQueue][m_bActiveSamples - 1]; + if(m_asSamples[m_bActiveSampleQueue][sampleIndex].m_nCalculatedVolume <= + calculatedVolume) + return; } else { ++m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; } - m_sQueueSample.calculatedVolume = calculatedVolume; + m_sQueueSample.m_nCalculatedVolume = calculatedVolume; m_sQueueSample.m_bLoopEnded = false; if(m_sQueueSample.m_bIs2D) { m_sQueueSample.m_bRequireReflection = false; @@ -515,7 +579,7 @@ cAudioManager::ClearActiveSamples() m_asActiveSamples[i].m_fSoundIntensity = 200.0f; m_asActiveSamples[i].m_bOffset = 63; m_asActiveSamples[i].m_bReleasingSoundFlag = 0; - m_asActiveSamples[i].calculatedVolume = 0; + m_asActiveSamples[i].m_nCalculatedVolume = 0; m_asActiveSamples[i].m_nReleasingVolumeDivider = 0; m_asActiveSamples[i].m_nVolumeChange = -1; m_asActiveSamples[i].m_vecPos = {0.0f, 0.0f, 0.0f}; @@ -563,7 +627,8 @@ cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, } else { speedOfSource = min(speedOfSource, 1.5f); } - newFreq = (oldFreq * m_fSpeedOfSound) / (speedOfSource + m_fSpeedOfSound); + newFreq = + (oldFreq * m_fSpeedOfSound) / (speedOfSource + m_fSpeedOfSound); } } } @@ -587,7 +652,9 @@ cAudioManager::ComputeVolume(uint8 emittingVolume, float soundIntensity, float d if((soundIntensity * 0.2f) <= distance) { newSoundIntensity = soundIntensity * 0.2f; emittingVolume = - sq((soundIntensity - newSoundIntensity - (distance - newSoundIntensity)) / (soundIntensity - newSoundIntensity)) * emittingVolume; + sq((soundIntensity - newSoundIntensity - (distance - newSoundIntensity)) / + (soundIntensity - newSoundIntensity)) * + emittingVolume; } return emittingVolume; } @@ -632,7 +699,8 @@ cAudioManager::DestroyAllGameCreatedEntities() case AUDIOTYPE_GARAGE: case AUDIOTYPE_FIREHYDRANT: DestroyEntity(i); break; case AUDIOTYPE_SCRIPTOBJECT: - entity = (cAudioScriptObject *)m_asAudioEntities[i].m_pEntity; + entity = + (cAudioScriptObject *)m_asAudioEntities[i].m_pEntity; if(entity) { delete entity; m_asAudioEntities[i].m_pEntity = nil; @@ -650,14 +718,18 @@ cAudioManager::DestroyAllGameCreatedEntities() void cAudioManager::DestroyEntity(int32 id) { - if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots && m_asAudioEntities[id].m_bIsUsed) { + if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots && + m_asAudioEntities[id].m_bIsUsed) { m_asAudioEntities[id].m_bIsUsed = false; for(int32 i = 0; i < m_nAudioEntitiesTotal; ++i) { if(id == m_anAudioEntityIndices[i]) { if(i < totalAudioEntitiesSlots - 1) - memmove(&m_anAudioEntityIndices[i], &m_anAudioEntityIndices[i + 1], - NUM_AUDIOENTITY_EVENTS * (m_nAudioEntitiesTotal - (i + 1))); - m_anAudioEntityIndices[--m_nAudioEntitiesTotal] = totalAudioEntitiesSlots; + memmove(&m_anAudioEntityIndices[i], + &m_anAudioEntityIndices[i + 1], + NUM_AUDIOENTITY_EVENTS * + (m_nAudioEntitiesTotal - (i + 1))); + m_anAudioEntityIndices[--m_nAudioEntitiesTotal] = + totalAudioEntitiesSlots; return; } } @@ -667,7 +739,8 @@ cAudioManager::DestroyEntity(int32 id) void cAudioManager::DoJumboVolOffset() const { - if(!(m_FrameCounter % (m_anRandomTable[0] % 6 + 3))) jumboVolOffset = m_anRandomTable[1] % 60; + if(!(m_FrameCounter % (m_anRandomTable[0] % 6 + 3))) + gJumboVolOffsetPercentage = m_anRandomTable[1] % 60; } uint32 @@ -698,11 +771,14 @@ cAudioManager::GetCopTalkSfx(int16 sound) if(sound != SOUND_PED_PURSUIT_COP) { return GetGenericMaleTalkSfx(sound); } pedState = FindPlayerPed()->m_nPedState; - if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) return NO_SAMPLE; + if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) + return NO_SAMPLE; GetPhrase(&sfx, &lastSfx, SFX_COP_VOICE_1_CHASE_1, 7); } - return (SFX_COP_VOICE_2_ARREST_1 - SFX_COP_VOICE_1_ARREST_1) * (m_sQueueSample.m_nEntityIndex % 5) + sfx; + return (SFX_COP_VOICE_2_ARREST_1 - SFX_COP_VOICE_1_ARREST_1) * + (m_sQueueSample.m_nEntityIndex % 5) + + sfx; } uint32 @@ -718,11 +794,14 @@ cAudioManager::GetSwatTalkSfx(int16 sound) if(sound != SOUND_PED_PURSUIT_SWAT) { return GetGenericMaleTalkSfx(sound); } pedState = FindPlayerPed()->m_nPedState; - if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) return NO_SAMPLE; + if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) + return NO_SAMPLE; GetPhrase(&sfx, &lastSfx, SFX_SWAT_VOICE_1_CHASE_1, 6); } - return (SFX_SWAT_VOICE_2_CHASE_1 - SFX_SWAT_VOICE_1_CHASE_1) * (m_sQueueSample.m_nEntityIndex % 4) + sfx; + return (SFX_SWAT_VOICE_2_CHASE_1 - SFX_SWAT_VOICE_1_CHASE_1) * + (m_sQueueSample.m_nEntityIndex % 4) + + sfx; } uint32 @@ -738,11 +817,14 @@ cAudioManager::GetFBITalkSfx(int16 sound) if(sound != SOUND_PED_PURSUIT_FBI) { return GetGenericMaleTalkSfx(sound); } pedState = FindPlayerPed()->m_nPedState; - if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) return NO_SAMPLE; + if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) + return NO_SAMPLE; GetPhrase(&sfx, &lastSfx, SFX_FBI_VOICE_1_CHASE_1, 6); } - return (SFX_FBI_VOICE_2_CHASE_1 - SFX_FBI_VOICE_1_CHASE_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx; + return (SFX_FBI_VOICE_2_CHASE_1 - SFX_FBI_VOICE_1_CHASE_1) * + (m_sQueueSample.m_nEntityIndex % 3) + + sfx; } uint32 @@ -755,10 +837,13 @@ cAudioManager::GetArmyTalkSfx(int16 sound) if(sound != SOUND_PED_PURSUIT_ARMY) { return GetGenericMaleTalkSfx(sound); } pedState = FindPlayerPed()->m_nPedState; - if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) return NO_SAMPLE; + if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) + return NO_SAMPLE; GetPhrase(&sfx, &lastSfx, SFX_ARMY_VOICE_1_CHASE_1, 15); - return (SFX_ARMY_VOICE_2_CHASE_1 - SFX_ARMY_VOICE_1_CHASE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; + return (SFX_ARMY_VOICE_2_CHASE_1 - SFX_ARMY_VOICE_1_CHASE_1) * + (m_sQueueSample.m_nEntityIndex % 2) + + sfx; } uint32 @@ -768,14 +853,24 @@ cAudioManager::GetMedicTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_GUN_PANIC_1, 5); break; - case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_CARJACKED_1, 5); break; + case SOUND_PED_HANDS_COWER: + GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_GUN_PANIC_1, 5); + break; + case SOUND_PED_CAR_JACKED: + GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_CARJACKED_1, 5); + break; case SOUND_PED_HEALING: GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_AT_VICTIM_1, 12); break; - case SOUND_PED_LEAVE_VEHICLE: GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_1, 9); break; - case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_RUN_FROM_FIGHT_1, 6); break; + case SOUND_PED_LEAVE_VEHICLE: + GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_1, 9); + break; + case SOUND_PED_FLEE_RUN: + GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_RUN_FROM_FIGHT_1, 6); + break; default: return GetGenericMaleTalkSfx(sound); } - return (SFX_MEDIC_VOICE_2_GUN_PANIC_1 - SFX_MEDIC_VOICE_1_GUN_PANIC_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; + return (SFX_MEDIC_VOICE_2_GUN_PANIC_1 - SFX_MEDIC_VOICE_1_GUN_PANIC_1) * + (m_sQueueSample.m_nEntityIndex % 2) + + sfx; } uint32 @@ -791,10 +886,14 @@ cAudioManager::GetNormalMaleTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_GUN_PANIC_1, 7); break; + case SOUND_PED_HANDS_COWER: + GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_GUN_PANIC_1, 7); + break; case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_CARJACKED_1, 7); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_DODGE_1, 9); break; - case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_RUN_FROM_FIGHT_1, 5); break; + case SOUND_PED_FLEE_RUN: + GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_RUN_FROM_FIGHT_1, 5); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_DRIVER_ABUSE_1, 12); break; @@ -818,7 +917,10 @@ cAudioManager::GetTaxiDriverTalkSfx(int16 sound) if(sound != SOUND_PED_CAR_COLLISION) return GetGenericMaleTalkSfx(sound); GetPhrase(&sfx, &lastSfx, SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_1, 6); } - return (SFX_ASIAN_TAXI_DRIVER_VOICE_2_DRIVER_ABUSE_1 - SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; + return (SFX_ASIAN_TAXI_DRIVER_VOICE_2_DRIVER_ABUSE_1 - + SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_1) * + (m_sQueueSample.m_nEntityIndex % 2) + + sfx; } uint32 @@ -847,16 +949,26 @@ cAudioManager::GetMafiaTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_CARJACKING_1, 2); break; - case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_CARJACKED_1, 2); break; + case SOUND_PED_CAR_JACKING: + GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_CARJACKING_1, 2); + break; + case SOUND_PED_CAR_JACKED: + GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_CARJACKED_1, 2); + break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_FIGHT_1, 5); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_DODGE_1, 5); break; - case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_DRIVER_ABUSE_1, 6); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_EYING_1, 3); break; + case SOUND_PED_CAR_COLLISION: + GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_DRIVER_ABUSE_1, 6); + break; + case SOUND_PED_CHAT_SEXY: + GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_EYING_1, 3); + break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_CHAT_1, 7); break; default: return GetGenericMaleTalkSfx(sound); } - return (SFX_MAFIA_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_MAFIA_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx; + return (SFX_MAFIA_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_MAFIA_MALE_VOICE_1_DRIVER_ABUSE_1) * + (m_sQueueSample.m_nEntityIndex % 3) + + sfx; } uint32 @@ -866,13 +978,23 @@ cAudioManager::GetTriadTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_GUN_COOL_1, 3); break; - case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_CARJACKING_1, 2); break; - case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_CARJACKED_1, 2); break; + case SOUND_PED_HANDS_UP: + GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_GUN_COOL_1, 3); + break; + case SOUND_PED_CAR_JACKING: + GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_CARJACKING_1, 2); + break; + case SOUND_PED_CAR_JACKED: + GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_CARJACKED_1, 2); + break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_FIGHT_1, 5); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_DODGE_1, 4); break; - case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_DRIVER_ABUSE_1, 7); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_EYING_1, 3); break; + case SOUND_PED_CAR_COLLISION: + GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_DRIVER_ABUSE_1, 7); + break; + case SOUND_PED_CHAT_SEXY: + GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_EYING_1, 3); + break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_CHAT_1, 8); break; default: return GetGenericMaleTalkSfx(sound); } @@ -886,21 +1008,33 @@ cAudioManager::GetDiabloTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_GUN_COOL_1, 4); break; + case SOUND_PED_HANDS_UP: + GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_GUN_COOL_1, 4); + break; case SOUND_PED_HANDS_COWER: sound = SOUND_PED_FLEE_SPRINT; return GetGenericMaleTalkSfx(sound); break; - case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_CARJACKING_1, 2); break; - case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_CARJACKED_1, 2); break; + case SOUND_PED_CAR_JACKING: + GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_CARJACKING_1, 2); + break; + case SOUND_PED_CAR_JACKED: + GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_CARJACKED_1, 2); + break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_FIGHT_1, 4); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_DODGE_1, 4); break; - case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_DRIVER_ABUSE_1, 5); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_EYING_1, 4); break; + case SOUND_PED_CAR_COLLISION: + GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_DRIVER_ABUSE_1, 5); + break; + case SOUND_PED_CHAT_SEXY: + GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_EYING_1, 4); + break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_CHAT_1, 5); break; default: return GetGenericMaleTalkSfx(sound); } - return (SFX_DIABLO_MALE_VOICE_2_CHAT_1 - SFX_DIABLO_MALE_VOICE_1_CHAT_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; + return (SFX_DIABLO_MALE_VOICE_2_CHAT_1 - SFX_DIABLO_MALE_VOICE_1_CHAT_1) * + (m_sQueueSample.m_nEntityIndex % 2) + + sfx; } uint32 @@ -910,15 +1044,23 @@ cAudioManager::GetYakuzaTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_CARJACKING_1, 2); break; - case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_CARJACKED_1, 2); break; + case SOUND_PED_CAR_JACKING: + GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_CARJACKING_1, 2); + break; + case SOUND_PED_CAR_JACKED: + GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_CARJACKED_1, 2); + break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_FIGHT_1, 5); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_DODGE_1, 4); break; - case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_DRIVER_ABUSE_1, 6); break; + case SOUND_PED_CAR_COLLISION: + GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_DRIVER_ABUSE_1, 6); + break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_CHAT_1, 5); break; default: return GetGenericMaleTalkSfx(sound); } - return (SFX_YAKUZA_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_YAKUZA_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; + return (SFX_YAKUZA_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_YAKUZA_MALE_VOICE_1_DRIVER_ABUSE_1) * + (m_sQueueSample.m_nEntityIndex % 2) + + sfx; } uint32 @@ -929,16 +1071,24 @@ cAudioManager::GetYardieTalkSfx(int16 sound) switch(sound) { case SOUND_PED_HANDS_UP: sfx = SFX_YARDIE_MALE_VOICE_1_GUN_COOL_1; break; - case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_CARJACKING_1, 2); break; + case SOUND_PED_CAR_JACKING: + GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_CARJACKING_1, 2); + break; case SOUND_PED_CAR_JACKED: sfx = SFX_YARDIE_MALE_VOICE_1_CARJACKED_1; break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_FIGHT_1, 6); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_DODGE_1, 5); break; - case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_DRIVER_ABUSE_1, 6); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_EYING_1, 2); break; + case SOUND_PED_CAR_COLLISION: + GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_DRIVER_ABUSE_1, 6); + break; + case SOUND_PED_CHAT_SEXY: + GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_EYING_1, 2); + break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_CHAT_1, 8); break; default: return GetGenericMaleTalkSfx(sound); } - return (SFX_YARDIE_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_YARDIE_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; + return (SFX_YARDIE_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_YARDIE_MALE_VOICE_1_DRIVER_ABUSE_1) * + (m_sQueueSample.m_nEntityIndex % 2) + + sfx; } uint32 @@ -948,16 +1098,31 @@ cAudioManager::GetColumbianTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_CARJACKING_1, 2); break; - case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_CARJACKED_1, 2); break; - case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_FIGHT_1, 5); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_DODGE_1, 5); break; - case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_DRIVER_ABUSE_1, 6); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_EYING_1, 2); break; + case SOUND_PED_CAR_JACKING: + GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_CARJACKING_1, 2); + break; + case SOUND_PED_CAR_JACKED: + GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_CARJACKED_1, 2); + break; + case SOUND_PED_ATTACK: + GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_FIGHT_1, 5); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_DODGE_1, 5); + break; + case SOUND_PED_CAR_COLLISION: + GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_DRIVER_ABUSE_1, 6); + break; + case SOUND_PED_CHAT_SEXY: + GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_EYING_1, 2); + break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_CHAT_1, 5); break; default: return GetGenericMaleTalkSfx(sound); } - return (SFX_COLUMBIAN_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_COLUMBIAN_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; + return (SFX_COLUMBIAN_MALE_VOICE_2_DRIVER_ABUSE_1 - + SFX_COLUMBIAN_MALE_VOICE_1_DRIVER_ABUSE_1) * + (m_sQueueSample.m_nEntityIndex % 2) + + sfx; } uint32 @@ -967,18 +1132,30 @@ cAudioManager::GetHoodTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_GUN_COOL_1, 5); break; - case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_CARJACKING_1, 2); break; - case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_CARJACKED_1, 2); break; + case SOUND_PED_HANDS_UP: + GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_GUN_COOL_1, 5); + break; + case SOUND_PED_CAR_JACKING: + GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_CARJACKING_1, 2); + break; + case SOUND_PED_CAR_JACKED: + GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_CARJACKED_1, 2); + break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_FIGHT_1, 6); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_DODGE_1, 5); break; - case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_1, 7); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_EYING_1, 2); break; + case SOUND_PED_CAR_COLLISION: + GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_1, 7); + break; + case SOUND_PED_CHAT_SEXY: + GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_EYING_1, 2); + break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_CHAT_1, 6); break; default: return GetGenericMaleTalkSfx(sound); break; } - return (SFX_HOOD_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; + return (SFX_HOOD_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_1) * + (m_sQueueSample.m_nEntityIndex % 2) + + sfx; } uint32 @@ -988,11 +1165,19 @@ cAudioManager::GetBlackCriminalTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_GUN_COOL_1, 4); break; + case SOUND_PED_HANDS_UP: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_GUN_COOL_1, 4); + break; case SOUND_PED_CAR_JACKING: sfx = SFX_BLACK_CRIMINAL_VOICE_1_CARJACKING_1; break; - case SOUND_PED_MUGGING: GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_MUGGING_1, 2); break; - case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_FIGHT_1, 5); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_DODGE_1, 6); break; + case SOUND_PED_MUGGING: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_MUGGING_1, 2); + break; + case SOUND_PED_ATTACK: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_FIGHT_1, 5); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_DODGE_1, 6); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_DRIVER_ABUSE_1, 5); break; @@ -1008,11 +1193,19 @@ cAudioManager::GetWhiteCriminalTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_GUN_COOL_1, 3); break; + case SOUND_PED_HANDS_UP: + GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_GUN_COOL_1, 3); + break; case SOUND_PED_CAR_JACKING: sfx = SFX_WHITE_CRIMINAL_VOICE_1_CARJACKING_1; break; - case SOUND_PED_MUGGING: GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_MUGGING_1, 2); break; - case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_FIGHT_1, 4); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_DODGE_1, 5); break; + case SOUND_PED_MUGGING: + GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_MUGGING_1, 2); + break; + case SOUND_PED_ATTACK: + GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_FIGHT_1, 4); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_DODGE_1, 5); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_DRIVER_ABUSE_1, 4); break; @@ -1028,13 +1221,27 @@ cAudioManager::GetMaleNo2TalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_CARJACKED_1, 3); break; - case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_MUGGED_1, 4); break; - case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_FIGHT_1, 4); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_DODGE_1, 4); break; - case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_DRIVER_ABUSE_1, 7); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_EYING_1, 5); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_CHAT_1, 7); break; + case SOUND_PED_CAR_JACKED: + GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_CARJACKED_1, 3); + break; + case SOUND_PED_ROBBED: + GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_MUGGED_1, 4); + break; + case SOUND_PED_ATTACK: + GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_FIGHT_1, 4); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_DODGE_1, 4); + break; + case SOUND_PED_CAR_COLLISION: + GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_DRIVER_ABUSE_1, 7); + break; + case SOUND_PED_CHAT_SEXY: + GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_EYING_1, 5); + break; + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_CHAT_1, 7); + break; default: return GetGenericMaleTalkSfx(sound); } return sfx; @@ -1047,13 +1254,21 @@ cAudioManager::GetBlackProjectMaleTalkSfx(int16 sound, int32 model) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_GUN_COOL_1, 3); break; + case SOUND_PED_HANDS_UP: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_GUN_COOL_1, 3); + break; case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_CARJACKED_1, 2); break; - case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_MUGGED_1, 2); break; - case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_FIGHT_1, 6); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_DODGE_1, 5); break; + case SOUND_PED_ROBBED: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_MUGGED_1, 2); + break; + case SOUND_PED_ATTACK: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_FIGHT_1, 6); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_DODGE_1, 5); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_1, 7); break; @@ -1064,7 +1279,9 @@ cAudioManager::GetBlackProjectMaleTalkSfx(int16 sound, int32 model) default: return GetGenericMaleTalkSfx(sound); } - if(model == MI_P_MAN2) sfx += (SFX_BLACK_PROJECT_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_1); + if(model == MI_P_MAN2) + sfx += (SFX_BLACK_PROJECT_MALE_VOICE_2_DRIVER_ABUSE_1 - + SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_1); return sfx; } @@ -1075,9 +1292,15 @@ cAudioManager::GetWhiteFatMaleTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_CARJACKED_1, 3); break; - case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_MUGGED_1, 3); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_DODGE_1, 9); break; + case SOUND_PED_CAR_JACKED: + GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_CARJACKED_1, 3); + break; + case SOUND_PED_ROBBED: + GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_MUGGED_1, 3); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_DODGE_1, 9); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_DRIVER_ABUSE_1, 9); break; @@ -1097,9 +1320,15 @@ cAudioManager::GetBlackFatMaleTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_CARJACKED_1, 4); break; - case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_MUGGED_1, 3); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_DODGE_1, 7); break; + case SOUND_PED_CAR_JACKED: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_CARJACKED_1, 4); + break; + case SOUND_PED_ROBBED: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_MUGGED_1, 3); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_DODGE_1, 7); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_DRIVER_ABUSE_1, 6); break; @@ -1156,7 +1385,9 @@ cAudioManager::GetWhiteCasualFemaleTalkSfx(int16 sound) GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_CARJACKED_1, 2); break; case SOUND_PED_ROBBED: sfx = SFX_WHITE_CASUAL_FEMALE_VOICE_1_MUGGED_1; break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_DODGE_1, 3); break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_DODGE_1, 3); + break; case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_RUN_FROM_FIGHT_1, 2); break; @@ -1166,7 +1397,9 @@ cAudioManager::GetWhiteCasualFemaleTalkSfx(int16 sound) case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_SHOCKED_1, 2); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_CHAT_1, 4); break; + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_CHAT_1, 4); + break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; @@ -1179,15 +1412,23 @@ cAudioManager::GetFemaleNo3TalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_GUN_PANIC_1, 5); break; - case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_CARJACKED_1, 3); break; + case SOUND_PED_HANDS_COWER: + GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_GUN_PANIC_1, 5); + break; + case SOUND_PED_CAR_JACKED: + GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_CARJACKED_1, 3); + break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_MUGGED_1, 3); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_DODGE_1, 6); break; - case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_RUN_FROM_FIGHT_1, 4); break; + case SOUND_PED_FLEE_RUN: + GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_RUN_FROM_FIGHT_1, 4); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_DRIVER_ABUSE_1, 6); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_SHOCKED_1, 4); break; + case SOUND_PED_CHAT_EVENT: + GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_SHOCKED_1, 4); + break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_CHAT_1, 5); break; default: return GetGenericFemaleTalkSfx(sound); } @@ -1207,15 +1448,21 @@ cAudioManager::GetBlackFatFemaleTalkSfx(int16 sound) case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_CARJACKED_1, 2); break; - case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_MUGGED_1, 2); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_DODGE_1, 5); break; + case SOUND_PED_ROBBED: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_MUGGED_1, 2); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_DODGE_1, 5); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_1, 6); break; case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_SHOCKED_1, 5); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_CHAT_1, 7); break; + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_CHAT_1, 7); + break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; @@ -1231,8 +1478,12 @@ cAudioManager::GetWhiteFatFemaleTalkSfx(int16 sound) case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_CARJACKED_1, 2); break; - case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_MUGGED_1, 2); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_DODGE_1, 6); break; + case SOUND_PED_ROBBED: + GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_MUGGED_1, 2); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_DODGE_1, 6); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_1, 8); break; @@ -1242,7 +1493,9 @@ cAudioManager::GetWhiteFatFemaleTalkSfx(int16 sound) case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_SHOCKED_1, 4); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_CHAT_1, 8); break; + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_CHAT_1, 8); + break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; @@ -1262,17 +1515,23 @@ cAudioManager::GetBlackFemaleProstituteTalkSfx(int16 sound) case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_FIGHT_1, 4); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_DODGE_1, 3); break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_DODGE_1, 3); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_DRIVER_ABUSE_1, 4); break; case SOUND_PED_SOLICIT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_SOLICIT_1, 8); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_CHAT_1, 4); break; + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_CHAT_1, 4); + break; default: return GetGenericFemaleTalkSfx(sound); } - return (SFX_BLACK_PROSTITUTE_VOICE_2_CHAT_1 - SFX_BLACK_PROSTITUTE_VOICE_1_CHAT_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; + return (SFX_BLACK_PROSTITUTE_VOICE_2_CHAT_1 - SFX_BLACK_PROSTITUTE_VOICE_1_CHAT_1) * + (m_sQueueSample.m_nEntityIndex % 2) + + sfx; } uint32 @@ -1288,17 +1547,23 @@ cAudioManager::GetWhiteFemaleProstituteTalkSfx(int16 sound) case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_FIGHT_1, 4); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_DODGE_1, 3); break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_DODGE_1, 3); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_DRIVER_ABUSE_1, 4); break; case SOUND_PED_SOLICIT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_SOLICIT_1, 8); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_CHAT_1, 4); break; + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_CHAT_1, 4); + break; default: return GetGenericFemaleTalkSfx(sound); } - return (SFX_WHITE_PROSTITUTE_VOICE_2_CHAT_1 - SFX_WHITE_PROSTITUTE_VOICE_1_CHAT_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; + return (SFX_WHITE_PROSTITUTE_VOICE_2_CHAT_1 - SFX_WHITE_PROSTITUTE_VOICE_1_CHAT_1) * + (m_sQueueSample.m_nEntityIndex % 2) + + sfx; } uint32 @@ -1326,7 +1591,9 @@ cAudioManager::GetBlackProjectFemaleOldTalkSfx(int16 sound) case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_SHOCKED_1, 2); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CHAT_1, 10); break; + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CHAT_1, 10); + break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; @@ -1355,7 +1622,9 @@ cAudioManager::GetBlackProjectFemaleYoungTalkSfx(int16 sound) case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_SHOCKED_1, 5); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CHAT_1, 7); break; + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CHAT_1, 7); + break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; @@ -1374,13 +1643,21 @@ cAudioManager::GetChinatownMaleOldTalkSfx(int16 sound) case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_CARJACKED_1, 2); break; - case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_FIGHT_1, 5); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_DODGE_1, 6); break; + case SOUND_PED_ATTACK: + GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_FIGHT_1, 5); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_DODGE_1, 6); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_DRIVER_ABUSE_1, 6); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_EYING_1, 3); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_CHAT_1, 7); break; + case SOUND_PED_CHAT_SEXY: + GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_EYING_1, 3); + break; + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_CHAT_1, 7); + break; default: return GetGenericMaleTalkSfx(sound); } return sfx; @@ -1399,15 +1676,21 @@ cAudioManager::GetChinatownMaleYoungTalkSfx(int16 sound) case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CARJACKED_1, 2); break; - case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_FIGHT_1, 6); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DODGE_1, 5); break; + case SOUND_PED_ATTACK: + GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_FIGHT_1, 6); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DODGE_1, 5); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1, 6); break; case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_EYING_1, 3); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CHAT_1, 6); break; + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CHAT_1, 6); + break; default: return GetGenericMaleTalkSfx(sound); } return sfx; @@ -1423,13 +1706,19 @@ cAudioManager::GetChinatownFemaleOldTalkSfx(int16 sound) case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_GUN_PANIC_1, 3); break; - case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_MUGGED_1, 2); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DODGE_1, 5); break; + case SOUND_PED_ROBBED: + GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_MUGGED_1, 2); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DODGE_1, 5); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5); break; case SOUND_PED_CHAT_EVENT: sfx = SFX_CHINATOWN_OLD_FEMALE_VOICE_1_SHOCKED_1; break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_CHAT_1, 6); break; + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_CHAT_1, 6); + break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; @@ -1445,15 +1734,21 @@ cAudioManager::GetChinatownFemaleYoungTalkSfx(int16 sound) case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CARJACKED_1, 2); break; - case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_MUGGED_1, 2); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DODGE_1, 6); break; + case SOUND_PED_ROBBED: + GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_MUGGED_1, 2); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DODGE_1, 6); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7); break; case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_SHOCKED_1, 4); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CHAT_1, 7); break; + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CHAT_1, 7); + break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; @@ -1472,16 +1767,27 @@ cAudioManager::GetLittleItalyMaleTalkSfx(int16 sound) case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_CARJACKED_1, 2); break; - case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_MUGGED_1, 2); break; - case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_FIGHT_1, 5); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_DODGE_1, 5); break; + case SOUND_PED_ROBBED: + GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_MUGGED_1, 2); + break; + case SOUND_PED_ATTACK: + GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_FIGHT_1, 5); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_DODGE_1, 5); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_1, 7); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_CHAT_1, 6); break; + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_CHAT_1, 6); + break; default: return GetGenericMaleTalkSfx(sound); } - return (SFX_LITTLE_ITALY_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; + return (SFX_LITTLE_ITALY_MALE_VOICE_2_DRIVER_ABUSE_1 - + SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_1) * + (m_sQueueSample.m_nEntityIndex % 2) + + sfx; } uint32 @@ -1494,15 +1800,21 @@ cAudioManager::GetLittleItalyFemaleOldTalkSfx(int16 sound) case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CARJACKED_1, 2); break; - case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_MUGGED_1, 2); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DODGE_1, 6); break; + case SOUND_PED_ROBBED: + GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_MUGGED_1, 2); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DODGE_1, 6); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7); break; case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_SHOCKED_1, 4); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CHAT_1, 7); break; + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CHAT_1, 7); + break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; @@ -1521,14 +1833,18 @@ cAudioManager::GetLittleItalyFemaleYoungTalkSfx(int16 sound) case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_MUGGED_1, 2); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DODGE_1, 7); break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DODGE_1, 7); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_1, 6); break; case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_SHOCKED_1, 4); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CHAT_1, 6); break; + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CHAT_1, 6); + break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; @@ -1544,13 +1860,21 @@ cAudioManager::GetWhiteDockerMaleTalkSfx(int16 sound) case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_GUN_PANIC_1, 2); break; - case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_FIGHT_1, 3); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_DODGE_1, 4); break; + case SOUND_PED_ATTACK: + GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_FIGHT_1, 3); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_DODGE_1, 4); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_DRIVER_ABUSE_1, 4); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_EYING_1, 3); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_CHAT_1, 5); break; + case SOUND_PED_CHAT_SEXY: + GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_EYING_1, 3); + break; + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_CHAT_1, 5); + break; default: return GetGenericMaleTalkSfx(sound); } return sfx; @@ -1566,12 +1890,16 @@ cAudioManager::GetBlackDockerMaleTalkSfx(int16 sound) case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_GUN_PANIC_1, 3); break; - case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_FIGHT_1, 5); break; + case SOUND_PED_ATTACK: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_FIGHT_1, 5); + break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_DODGE_1, 5); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_DRIVER_ABUSE_1, 6); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_EYING_1, 3); break; + case SOUND_PED_CHAT_SEXY: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_EYING_1, 3); + break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_CHAT_1, 5); break; default: return GetGenericMaleTalkSfx(sound); } @@ -1585,15 +1913,21 @@ cAudioManager::GetScumMaleTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_GUN_PANIC_1, 5); break; + case SOUND_PED_HANDS_COWER: + GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_GUN_PANIC_1, 5); + break; case SOUND_PED_ROBBED: sfx = SFX_SCUM_MALE_VOICE_1_MUGGED_1; break; - case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_FIGHT_1, 0xA); break; + case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_FIGHT_1, 10); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_DODGE_1, 5); break; - case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_DRIVER_ABUSE_1, 6); break; + case SOUND_PED_CAR_COLLISION: + GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_DRIVER_ABUSE_1, 6); + break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_LOST_1, 3); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_EYING_1, 5); break; + case SOUND_PED_CHAT_SEXY: + GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_EYING_1, 5); + break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_CHAT_1, 9); break; default: return GetGenericMaleTalkSfx(sound); } @@ -1607,8 +1941,12 @@ cAudioManager::GetScumFemaleTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_GUN_PANIC_1, 4); break; - case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_MUGGED_1, 2); break; + case SOUND_PED_HANDS_COWER: + GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_GUN_PANIC_1, 4); + break; + case SOUND_PED_ROBBED: + GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_MUGGED_1, 2); + break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_FIGHT_1, 4); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_DODGE_1, 8); break; case SOUND_PED_CAR_COLLISION: @@ -1630,13 +1968,21 @@ cAudioManager::GetWhiteWorkerMaleTalkSfx(int16 sound) case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_GUN_PANIC_1, 3); break; - case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_FIGHT_1, 3); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_DODGE_1, 4); break; + case SOUND_PED_ATTACK: + GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_FIGHT_1, 3); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_DODGE_1, 4); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_DRIVER_ABUSE_1, 6); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_EYING_1, 2); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_CHAT_1, 6); break; + case SOUND_PED_CHAT_SEXY: + GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_EYING_1, 2); + break; + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_CHAT_1, 6); + break; default: return GetGenericMaleTalkSfx(sound); } return sfx; @@ -1652,13 +1998,21 @@ cAudioManager::GetBlackWorkerMaleTalkSfx(int16 sound) case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_GUN_PANIC_1, 4); break; - case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_FIGHT_1, 3); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_DODGE_1, 3); break; + case SOUND_PED_ATTACK: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_FIGHT_1, 3); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_DODGE_1, 3); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_DRIVER_ABUSE_1, 4); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_EYING_1, 3); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_CHAT_1, 4); break; + case SOUND_PED_CHAT_SEXY: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_EYING_1, 3); + break; + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_CHAT_1, 4); + break; default: return GetGenericMaleTalkSfx(sound); } return sfx; @@ -1677,20 +2031,30 @@ cAudioManager::GetBusinessMaleYoungTalkSfx(int16 sound, int32 model) case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_CARJACKED_1, 2); break; - case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_MUGGED_1, 2); break; - case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_FIGHT_1, 4); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_DODGE_1, 4); break; + case SOUND_PED_ROBBED: + GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_MUGGED_1, 2); + break; + case SOUND_PED_ATTACK: + GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_FIGHT_1, 4); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_DODGE_1, 4); + break; case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_RUN_FROM_FIGHT_1, 5); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1, 6); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_CHAT_1, 6); break; + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_CHAT_1, 6); + break; default: return GetGenericMaleTalkSfx(sound); } - if(model == MI_B_MAN3) sfx += (SFX_BUSINESS_MALE_YOUNG_VOICE_2_DRIVER_ABUSE_1 - SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1); + if(model == MI_B_MAN3) + sfx += (SFX_BUSINESS_MALE_YOUNG_VOICE_2_DRIVER_ABUSE_1 - + SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1); return sfx; } @@ -1707,14 +2071,24 @@ cAudioManager::GetBusinessMaleOldTalkSfx(int16 sound) case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_CARJACKED_1, 2); break; - case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_MUGGED_1, 2); break; - case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_FIGHT_1, 5); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_DODGE_1, 4); break; - case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_MRUN_FROM_FIGHT_1, 5); break; + case SOUND_PED_ROBBED: + GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_MUGGED_1, 2); + break; + case SOUND_PED_ATTACK: + GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_FIGHT_1, 5); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_DODGE_1, 4); + break; + case SOUND_PED_FLEE_RUN: + GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_MRUN_FROM_FIGHT_1, 5); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_DRIVER_ABUSE_1, 5); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_CHAT_1, 5); break; + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_CHAT_1, 5); + break; default: return GetGenericMaleTalkSfx(sound); } return sfx; @@ -1730,19 +2104,33 @@ cAudioManager::GetWhiteBusinessFemaleTalkSfx(int16 sound, int32 model) case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_GUN_PANIC_1, 4); break; - case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CARJACKED_1, 2); break; - case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_MUGGED_1, 2); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DODGE_1, 6); break; - case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_1, 4); break; + case SOUND_PED_CAR_JACKED: + GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CARJACKED_1, 2); + break; + case SOUND_PED_ROBBED: + GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_MUGGED_1, 2); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DODGE_1, 6); + break; + case SOUND_PED_FLEE_RUN: + GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_1, 4); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_SHOCKED_1, 4); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CHAT_1, 7); break; + case SOUND_PED_CHAT_EVENT: + GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_SHOCKED_1, 4); + break; + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CHAT_1, 7); + break; default: return GetGenericFemaleTalkSfx(sound); } - if(model == MI_B_WOM2) sfx += (SFX_WHITE_BUSINESS_FEMALE_VOICE_2_DRIVER_ABUSE_1 - SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_1); + if(model == MI_B_WOM2) + sfx += (SFX_WHITE_BUSINESS_FEMALE_VOICE_2_DRIVER_ABUSE_1 - + SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_1); return sfx; } @@ -1759,8 +2147,12 @@ cAudioManager::GetBlackBusinessFemaleTalkSfx(int16 sound) case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CARAJACKED_1, 4); break; - case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_MUGGED_1, 3); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DODGE_1, 6); break; + case SOUND_PED_ROBBED: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_MUGGED_1, 3); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DODGE_1, 6); + break; case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_1, 6); break; @@ -1770,7 +2162,9 @@ cAudioManager::GetBlackBusinessFemaleTalkSfx(int16 sound) case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_SHOCKED_1, 4); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CHAT_1, 7); break; + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CHAT_1, 7); + break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; @@ -1783,14 +2177,18 @@ cAudioManager::GetSupermodelMaleTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_CARJACKED_1, 2); break; + case SOUND_PED_CAR_JACKED: + GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_CARJACKED_1, 2); + break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_MUGGED_1, 2); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_FIGHT_1, 5); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_DODGE_1, 6); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_DRIVER_ABUSE_1, 6); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_EYING_1, 3); break; + case SOUND_PED_CHAT_SEXY: + GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_EYING_1, 3); + break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_CHAT_1, 6); break; default: return GetGenericMaleTalkSfx(sound); } @@ -1807,7 +2205,9 @@ cAudioManager::GetSupermodelFemaleTalkSfx(int16 sound) case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_GUN_PANIC_1, 4); break; - case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_MUGGED_1, 3); break; + case SOUND_PED_ROBBED: + GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_MUGGED_1, 3); + break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_DODGE_1, 4); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7); @@ -1828,8 +2228,12 @@ cAudioManager::GetStewardMaleTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_GUN_PANIC_1, 3); break; - case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_FIGHT_1, 4); break; + case SOUND_PED_HANDS_COWER: + GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_GUN_PANIC_1, 3); + break; + case SOUND_PED_ATTACK: + GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_FIGHT_1, 4); + break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_DODGE_1, 3); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_DRIVER_ABUSE_1, 5); @@ -1850,14 +2254,19 @@ cAudioManager::GetStewardFemaleTalkSfx(int16 sound) case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_FEMALE_VOICE_1_GUN_PANIC_1, 3); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_FEMALE_VOICE_1_DODGE_1, 5); break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_STEWARD_FEMALE_VOICE_1_DODGE_1, 5); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_FEMALE_VOICE_1_CHAT_1, 5); break; default: return GetGenericFemaleTalkSfx(sound); } - return (SFX_STEWARD_FEMALE_VOICE_2_DRIVER_ABUSE_1 - SFX_STEWARD_FEMALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; + return (SFX_STEWARD_FEMALE_VOICE_2_DRIVER_ABUSE_1 - + SFX_STEWARD_FEMALE_VOICE_1_DRIVER_ABUSE_1) * + (m_sQueueSample.m_nEntityIndex % 2) + + sfx; } uint32 @@ -1867,15 +2276,25 @@ cAudioManager::GetFanMaleTalkSfx(int16 sound, int32 model) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_FIGHT_1, 3); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_DODGE_1, 4); break; - case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_1, 5); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_SHOCKED_1, 2); break; + case SOUND_PED_ATTACK: + GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_FIGHT_1, 3); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_DODGE_1, 4); + break; + case SOUND_PED_CAR_COLLISION: + GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_1, 5); + break; + case SOUND_PED_CHAT_EVENT: + GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_SHOCKED_1, 2); + break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_CHAT_1, 6); break; default: return GetGenericMaleTalkSfx(sound); } - if(model == MI_FAN_MAN2) sfx += (SFX_FOOTBALL_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_1); + if(model == MI_FAN_MAN2) + sfx += (SFX_FOOTBALL_MALE_VOICE_2_DRIVER_ABUSE_1 - + SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_1); return sfx; } @@ -1887,15 +2306,24 @@ cAudioManager::GetFanFemaleTalkSfx(int16 sound) switch(sound) { case SOUND_PED_ROBBED: sfx = SFX_FOOTBALL_FEMALE_VOICE_1_MUGGED_1; break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_DODGE_1, 4); break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_DODGE_1, 4); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_SHOCKED_1, 2); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_CHAT_1, 6); break; + case SOUND_PED_CHAT_EVENT: + GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_SHOCKED_1, 2); + break; + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_CHAT_1, 6); + break; default: return GetGenericFemaleTalkSfx(sound); } - return (SFX_FOOTBALL_FEMALE_VOICE_2_DRIVER_ABUSE_1 - SFX_FOOTBALL_FEMALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; + return (SFX_FOOTBALL_FEMALE_VOICE_2_DRIVER_ABUSE_1 - + SFX_FOOTBALL_FEMALE_VOICE_1_DRIVER_ABUSE_1) * + (m_sQueueSample.m_nEntityIndex % 2) + + sfx; } uint32 @@ -1905,9 +2333,15 @@ cAudioManager::GetHospitalMaleTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_GUN_PANIC_1, 4); break; - case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_FIGHT_1, 4); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_DODGE_1, 4); break; + case SOUND_PED_HANDS_COWER: + GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_GUN_PANIC_1, 4); + break; + case SOUND_PED_ATTACK: + GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_FIGHT_1, 4); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_DODGE_1, 4); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_DRIVER_ABUSE_1, 5); break; @@ -1924,11 +2358,15 @@ cAudioManager::GetHospitalFemaleTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_FEMALE_VOICE_1_DODGE_1, 5); break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_FEMALE_VOICE_1_DODGE_1, 5); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_FEMALE_VOICE_1_DRIVER_ABUSE_1, 6); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_FEMALE_VOICE_1_CHAT_1, 6); break; + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_FEMALE_VOICE_1_CHAT_1, 6); + break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; @@ -1948,14 +2386,18 @@ cAudioManager::GetWhiteConstructionWorkerTalkSfx(int16 sound) case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_FIGHT_1, 5); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_DODGE_1, 5); break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_DODGE_1, 5); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_DRIVER_ABUSE_1, 4); break; case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_EYING_1, 3); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_CHAT_1, 7); break; + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_CHAT_1, 7); + break; default: return GetGenericMaleTalkSfx(sound); } return sfx; @@ -1977,14 +2419,18 @@ cAudioManager::GetBlackConstructionWorkerTalkSfx(int16 sound) case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_FIGHT_1, 5); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DODGE_1, 5); break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DODGE_1, 5); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DRIVER_ABUSE_1, 5); break; case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_EYING_1, 4); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_CHAT_1, 4); break; + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_CHAT_1, 4); + break; default: return GetGenericMaleTalkSfx(sound); } return sfx; @@ -1997,13 +2443,17 @@ cAudioManager::GetShopperFemaleTalkSfx(int16 sound, int32 model) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_CARJACKED_1, 2); break; + case SOUND_PED_CAR_JACKED: + GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_CARJACKED_1, 2); + break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_MUGGED_1, 2); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_DODGE_1, 6); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_1, 7); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_SHOCKED_1, 4); break; + case SOUND_PED_CHAT_EVENT: + GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_SHOCKED_1, 4); + break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_CHAT_1, 7); break; default: return GetGenericFemaleTalkSfx(sound); } @@ -2023,14 +2473,22 @@ cAudioManager::GetStudentMaleTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_GUN_PANIC_1, 2); break; - case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_MUGGED_1, 2); break; - case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_FIGHT_1, 4); break; + case SOUND_PED_HANDS_COWER: + GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_GUN_PANIC_1, 2); + break; + case SOUND_PED_ROBBED: + GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_MUGGED_1, 2); + break; + case SOUND_PED_ATTACK: + GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_FIGHT_1, 4); + break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_DODGE_1, 4); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_DRIVER_ABUSE_1, 4); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_SHOCKED_1, 3); break; + case SOUND_PED_CHAT_EVENT: + GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_SHOCKED_1, 3); + break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_CHAT_1, 5); break; default: return GetGenericMaleTalkSfx(sound); } @@ -2044,14 +2502,24 @@ cAudioManager::GetStudentFemaleTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_GUN_PANIC_1, 4); break; - case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_MUGGED_1, 2); break; - case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_FIGHT_1, 4); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_DODGE_1, 4); break; + case SOUND_PED_HANDS_COWER: + GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_GUN_PANIC_1, 4); + break; + case SOUND_PED_ROBBED: + GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_MUGGED_1, 2); + break; + case SOUND_PED_ATTACK: + GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_FIGHT_1, 4); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_DODGE_1, 4); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_DRIVER_ABUSE_1, 4); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_SHOCKED_1, 2); break; + case SOUND_PED_CHAT_EVENT: + GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_SHOCKED_1, 2); + break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_CHAT_1, 4); break; default: return GetGenericFemaleTalkSfx(sound); } @@ -2068,10 +2536,15 @@ uint32 cAudioManager::GetSpecialCharacterTalkSfx(int32 modelIndex, int32 sound) { char *modelName = CModelInfo::GetModelInfo(modelIndex)->GetName(); - if(!CGeneral::faststricmp(modelName, "eight") || !CGeneral::faststricmp(modelName, "eight2")) { return GetEightTalkSfx(sound); } + if(!CGeneral::faststricmp(modelName, "eight") || + !CGeneral::faststricmp(modelName, "eight2")) { + return GetEightTalkSfx(sound); + } if(!CGeneral::faststricmp(modelName, "frankie")) { return GetFrankieTalkSfx(sound); } if(!CGeneral::faststricmp(modelName, "misty")) { return GetMistyTalkSfx(sound); } - if(!CGeneral::faststricmp(modelName, "ojg") || !CGeneral::faststricmp(modelName, "ojg_p")) { return GetOJGTalkSfx(sound); } + if(!CGeneral::faststricmp(modelName, "ojg") || !CGeneral::faststricmp(modelName, "ojg_p")) { + return GetOJGTalkSfx(sound); + } if(!CGeneral::faststricmp(modelName, "cat")) { return GetCatatalinaTalkSfx(sound); } if(!CGeneral::faststricmp(modelName, "bomber")) { return GetBomberTalkSfx(sound); } if(!CGeneral::faststricmp(modelName, "s_guard")) { return GetSecurityGuardTalkSfx(sound); } @@ -2161,11 +2634,17 @@ cAudioManager::GetSecurityGuardTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_GUN_COOL_1, 2); break; + case SOUND_PED_HANDS_UP: + GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_GUN_COOL_1, 2); + break; case SOUND_PED_HANDS_COWER: sfx = SFX_SECURITY_GUARD_VOICE_1_GUN_PANIC_1; break; case SOUND_PED_CAR_JACKED: - case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_1, 6); break; - case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_FIGHT_1, 2); break; + case SOUND_PED_CAR_COLLISION: + GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_1, 6); + break; + case SOUND_PED_ATTACK: + GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_FIGHT_1, 2); + break; case SOUND_PED_FLEE_RUN: #ifdef FIX_BUGS sfx = SFX_SECURITY_GUARD_VOICE_1_RUN_FROM_FIGHT_1; @@ -2388,8 +2867,8 @@ cAudioManager::GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint } float -cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, - float velocityChange) +cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, + cTransmission *transmission, float velocityChange) { tWheelState wheelState; float relativeVelChange; @@ -2427,8 +2906,8 @@ cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobil } float -cAudioManager::GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, - float velocityChange) +cAudioManager::GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, + cTransmission *transmission, float velocityChange) { float relativeVelChange; @@ -2444,7 +2923,8 @@ cAudioManager::GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automo bool cAudioManager::HasAirBrakes(int32 model) const { - return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == COACH; + return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || + model == COACH; } void @@ -2524,7 +3004,8 @@ cAudioManager::MissionScriptAudioUsesPoliceChannel(int32 soundMission) const void cAudioManager::PlayLoadedMissionAudio() { - if(m_bIsInitialised && m_sMissionAudio.m_nSampleIndex != NO_SAMPLE && m_sMissionAudio.m_bLoadingStatus == LOADING_STATUS_LOADED && + if(m_bIsInitialised && m_sMissionAudio.m_nSampleIndex != NO_SAMPLE && + m_sMissionAudio.m_bLoadingStatus == LOADING_STATUS_LOADED && !m_sMissionAudio.m_bPlayStatus) { m_sMissionAudio.m_bIsPlayed = true; } @@ -2534,11 +3015,12 @@ void cAudioManager::PlayOneShot(int32 index, int16 sound, float vol) { static const uint8 OneShotPriority[] = { - 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5, 5, 5, 3, 5, 2, 2, 1, 1, 3, 1, 3, 3, 1, 1, 1, 4, 4, 3, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 3, 2, 2, 2, 2, 0, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 3, 1, 1, 1, 9, - 2, 2, 0, 0, 0, 0, 3, 3, 5, 1, 1, 1, 1, 3, 4, 7, 6, 6, 6, 6, 1, 3, 4, 3, 4, 2, 1, 3, 5, 4, 6, 6, 1, 3, - 1, 1, 1, 0, 0, 0, 0, 0, 0, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; + 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5, 5, 5, 3, 5, 2, 2, 1, 1, 3, 1, 3, 3, 1, 1, + 1, 4, 4, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 3, 2, 2, 2, 2, 0, 0, 6, + 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 3, 1, 1, 1, 9, 2, 2, 0, 0, 0, 0, 3, 3, 5, 1, + 1, 1, 1, 3, 4, 7, 6, 6, 6, 6, 1, 3, 4, 3, 4, 2, 1, 3, 5, 4, 6, 6, 1, 3, 1, 1, 1, 0, + 0, 0, 0, 0, 0, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; if(m_bIsInitialised) { if(index >= 0 && index < totalAudioEntitiesSlots) { @@ -2546,24 +3028,29 @@ cAudioManager::PlayOneShot(int32 index, int16 sound, float vol) if(entity.m_bIsUsed) { if(sound < SOUND_TOTAL_SOUNDS) { if(entity.m_nType == AUDIOTYPE_SCRIPTOBJECT) { - if(m_nScriptObjectEntityTotal < ARRAY_SIZE(m_anScriptObjectEntityIndices)) { + if(m_nScriptObjectEntityTotal < + ARRAY_SIZE(m_anScriptObjectEntityIndices)) { entity.m_awAudioEvent[0] = sound; entity.m_AudioEvents = 1; - m_anScriptObjectEntityIndices[m_nScriptObjectEntityTotal++] = - index; + m_anScriptObjectEntityIndices + [m_nScriptObjectEntityTotal++] = index; } } else { int32 i = 0; while(true) { if(i >= entity.m_AudioEvents) { - if(entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent)) { - entity.m_awAudioEvent[i] = sound; + if(entity.m_AudioEvents < + ARRAY_SIZE( + entity.m_awAudioEvent)) { + entity.m_awAudioEvent[i] = + sound; entity.m_afVolume[i] = vol; ++entity.m_AudioEvents; } return; } - if(OneShotPriority[entity.m_awAudioEvent[i]] > + if(OneShotPriority[entity + .m_awAudioEvent[i]] > OneShotPriority[sound]) break; ++i; @@ -2580,7 +3067,9 @@ cAudioManager::PlayOneShot(int32 index, int16 sound, float vol) } entity.m_awAudioEvent[i] = sound; entity.m_afVolume[i] = vol; - if(entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent)) ++entity.m_AudioEvents; + if(entity.m_AudioEvents < + ARRAY_SIZE(entity.m_awAudioEvent)) + ++entity.m_AudioEvents; } } } @@ -2606,22 +3095,22 @@ cAudioManager::PostInitialiseGameSpecificSetup() m_nFireAudioEntity = CreateEntity(AUDIOTYPE_FIRE, &gFireManager); if(m_nFireAudioEntity >= 0) SetEntityStatus(m_nFireAudioEntity, 1); - m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (void*)1); + m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (void *)1); if(m_nCollisionEntity >= 0) SetEntityStatus(m_nCollisionEntity, 1); - m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (void*)1); + m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (void *)1); if(m_nFrontEndEntity >= 0) SetEntityStatus(m_nFrontEndEntity, 1); - m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (void*)1); + m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (void *)1); if(m_nProjectileEntity >= 0) SetEntityStatus(m_nProjectileEntity, 1); - m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (void*)1); + m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (void *)1); if(m_nWaterCannonEntity >= 0) SetEntityStatus(m_nWaterCannonEntity, 1); - m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (void*)1); + m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (void *)1); if(m_nPoliceChannelEntity >= 0) SetEntityStatus(m_nPoliceChannelEntity, 1); - m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void*)1); + m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void *)1); if(m_nBridgeEntity >= 0) SetEntityStatus(m_nBridgeEntity, 1); m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; @@ -2709,7 +3198,8 @@ int32 FindMissionAudioSfx(const char *name) { for(uint32 i = 0; i < ARRAY_SIZE(MissionAudioNameSfxAssoc); ++i) { - if(!CGeneral::faststricmp(MissionAudioNameSfxAssoc[i].m_pName, name)) return MissionAudioNameSfxAssoc[i].m_nId; + if(!CGeneral::faststricmp(MissionAudioNameSfxAssoc[i].m_pName, name)) + return MissionAudioNameSfxAssoc[i].m_nId; } debug("Can't find mission audio %s", name); return NO_SAMPLE; @@ -2726,11 +3216,12 @@ cAudioManager::PreloadMissionAudio(const char *name) m_sMissionAudio.m_bPlayStatus = PLAY_STATUS_STOPPED; m_sMissionAudio.field_22 = 0; m_sMissionAudio.m_nMissionAudioCounter = - m_bTimeSpent * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000; + m_bTimeSpent * SampleManager.GetStreamedFileLength(missionAudioSfx) / + 1000; m_sMissionAudio.m_nMissionAudioCounter *= 4; m_sMissionAudio.m_bIsPlayed = false; m_sMissionAudio.m_bPredefinedProperties = 1; - g_bMissionAudioLoadFailed = 0; + g_bMissionAudioLoadFailed = false; } } } @@ -2786,102 +3277,131 @@ cAudioManager::ProcessActiveQueues() uint8 emittingVol; CVector position; - for (int32 i = 0; i < m_bActiveSamples; i++) { + for(int32 i = 0; i < m_bActiveSamples; i++) { m_asSamples[m_bActiveSampleQueue][i].m_bIsProcessed = false; m_asActiveSamples[i].m_bIsProcessed = false; } - for (int32 i = 0; i < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; ++i) { - tSound& sample = m_asSamples[m_bActiveSampleQueue][m_abSampleQueueIndexTable[m_bActiveSampleQueue][i]]; - if (sample.m_nSampleIndex != NO_SAMPLE) { - for (int32 j = 0; j < m_bActiveSamples; ++j) { - if (sample.m_nEntityIndex == m_asActiveSamples[j].m_nEntityIndex && - sample.m_nCounter == m_asActiveSamples[j].m_nCounter && - sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) { - if (sample.m_nLoopCount) { - if (m_FrameCounter & 1) { + for(int32 i = 0; i < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; ++i) { + tSound &sample = m_asSamples[m_bActiveSampleQueue] + [m_abSampleQueueIndexTable[m_bActiveSampleQueue][i]]; + if(sample.m_nSampleIndex != NO_SAMPLE) { + for(int32 j = 0; j < m_bActiveSamples; ++j) { + if(sample.m_nEntityIndex == m_asActiveSamples[j].m_nEntityIndex && + sample.m_nCounter == m_asActiveSamples[j].m_nCounter && + sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) { + if(sample.m_nLoopCount) { + if(m_FrameCounter & 1) { flag = !!(j & 1); - } - else { + } else { flag = !(j & 1); } - if (flag && !SampleManager.GetChannelUsedFlag(j)) { + if(flag && !SampleManager.GetChannelUsedFlag(j)) { sample.m_bLoopEnded = true; m_asActiveSamples[j].m_bLoopEnded = true; - m_asActiveSamples[j].m_nSampleIndex = NO_SAMPLE; - m_asActiveSamples[j].m_nEntityIndex = AEHANDLE_NONE; + m_asActiveSamples[j].m_nSampleIndex = + NO_SAMPLE; + m_asActiveSamples[j].m_nEntityIndex = + AEHANDLE_NONE; continue; } } sample.m_bIsProcessed = true; m_asActiveSamples[j].m_bIsProcessed = true; sample.m_nVolumeChange = -1; - if (!sample.m_bReleasingSoundFlag) { - if (sample.m_bIs2D) { - if (field_4) { - emittingVol = 2 * min(63, sample.m_bEmittingVolume); - } - else { - emittingVol = sample.m_bEmittingVolume; + if(!sample.m_bReleasingSoundFlag) { + if(sample.m_bIs2D) { + if(field_4) { + emittingVol = + 2 * + min(63, + sample.m_bEmittingVolume); + } else { + emittingVol = + sample.m_bEmittingVolume; } - SampleManager.SetChannelFrequency(j, sample.m_nFrequency); - SampleManager.SetChannelEmittingVolume(j, emittingVol); - } - else { - m_asActiveSamples[j].m_fDistance = sample.m_fDistance; + SampleManager.SetChannelFrequency( + j, sample.m_nFrequency); + SampleManager.SetChannelEmittingVolume( + j, emittingVol); + } else { + m_asActiveSamples[j].m_fDistance = + sample.m_fDistance; position2 = sample.m_fDistance; - position1 = m_asActiveSamples[j].m_fDistance; - sample.m_nFrequency = ComputeDopplerEffectedFrequency( - sample.m_nFrequency, position1, position2, sample.m_fSpeedMultiplier); - if (sample.m_nFrequency != m_asActiveSamples[j].m_nFrequency) { + position1 = + m_asActiveSamples[j].m_fDistance; + sample.m_nFrequency = + ComputeDopplerEffectedFrequency( + sample.m_nFrequency, position1, + position2, + sample.m_fSpeedMultiplier); + if(sample.m_nFrequency != + m_asActiveSamples[j].m_nFrequency) { int32 freq; - if (sample.m_nFrequency <= - m_asActiveSamples[j].m_nFrequency) { - freq = max(sample.m_nFrequency, - m_asActiveSamples[j].m_nFrequency - - 6000); - } - else { - freq = min(sample.m_nFrequency, - m_asActiveSamples[j].m_nFrequency + - 6000); + if(sample.m_nFrequency <= + m_asActiveSamples[j] + .m_nFrequency) { + freq = max( + sample.m_nFrequency, + m_asActiveSamples[j] + .m_nFrequency - + 6000); + } else { + freq = min( + sample.m_nFrequency, + m_asActiveSamples[j] + .m_nFrequency + + 6000); } - m_asActiveSamples[j].m_nFrequency = freq; - SampleManager.SetChannelFrequency(j, freq); + m_asActiveSamples[j].m_nFrequency = + freq; + SampleManager.SetChannelFrequency( + j, freq); } - if (sample.m_bEmittingVolume != - m_asActiveSamples[j].m_bEmittingVolume) { - if (sample.m_bEmittingVolume <= - m_asActiveSamples[j].m_bEmittingVolume) { + if(sample.m_bEmittingVolume != + m_asActiveSamples[j].m_bEmittingVolume) { + if(sample.m_bEmittingVolume <= + m_asActiveSamples[j] + .m_bEmittingVolume) { vol = max( - m_asActiveSamples[j].m_bEmittingVolume - 10, - sample.m_bEmittingVolume); - } - else { + m_asActiveSamples[j] + .m_bEmittingVolume - + 10, + sample + .m_bEmittingVolume); + } else { vol = min( - m_asActiveSamples[j].m_bEmittingVolume + 10, - sample.m_bEmittingVolume); + m_asActiveSamples[j] + .m_bEmittingVolume + + 10, + sample + .m_bEmittingVolume); } uint8 emittingVol; - if (field_4) { - emittingVol = 2 * min(63, vol); - } - else { + if(field_4) { + emittingVol = + 2 * min(63, vol); + } else { emittingVol = vol; } - SampleManager.SetChannelEmittingVolume(j, emittingVol); - m_asActiveSamples[j].m_bEmittingVolume = vol; + SampleManager + .SetChannelEmittingVolume( + j, emittingVol); + m_asActiveSamples[j] + .m_bEmittingVolume = vol; } - TranslateEntity(&sample.m_vecPos, &position); - SampleManager.SetChannel3DPosition(j, position.x, position.y, - position.z); + TranslateEntity(&sample.m_vecPos, + &position); + SampleManager.SetChannel3DPosition( + j, position.x, position.y, position.z); SampleManager.SetChannel3DDistances( - j, sample.m_fSoundIntensity, - 0.25f * sample.m_fSoundIntensity); + j, sample.m_fSoundIntensity, + 0.25f * sample.m_fSoundIntensity); } - SampleManager.SetChannelReverbFlag(j, sample.m_bReverbFlag); + SampleManager.SetChannelReverbFlag( + j, sample.m_bReverbFlag); continue; } sample.m_bIsProcessed = false; @@ -2891,79 +3411,93 @@ cAudioManager::ProcessActiveQueues() } } } - for (int32 i = 0; i < m_bActiveSamples; i++) { - if (m_asActiveSamples[i].m_nSampleIndex != NO_SAMPLE && !m_asActiveSamples[i].m_bIsProcessed) { + for(int32 i = 0; i < m_bActiveSamples; i++) { + if(m_asActiveSamples[i].m_nSampleIndex != NO_SAMPLE && + !m_asActiveSamples[i].m_bIsProcessed) { SampleManager.StopChannel(i); m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE; m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE; } } - for (int32 i = 0; i < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; ++i) { - tSound& sample = m_asSamples[m_bActiveSampleQueue][m_abSampleQueueIndexTable[m_bActiveSampleQueue][i]]; - if (!sample.m_bIsProcessed && !sample.m_bLoopEnded && - m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) { - if (sample.m_nCounter > 255 && sample.m_nLoopCount && sample.m_bLoopsRemaining) { + for(int32 i = 0; i < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; ++i) { + tSound &sample = m_asSamples[m_bActiveSampleQueue] + [m_abSampleQueueIndexTable[m_bActiveSampleQueue][i]]; + if(!sample.m_bIsProcessed && !sample.m_bLoopEnded && + m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && + sample.m_nSampleIndex < NO_SAMPLE) { + if(sample.m_nCounter > 255 && sample.m_nLoopCount && + sample.m_bLoopsRemaining) { --sample.m_bLoopsRemaining; sample.m_nReleasingVolumeDivider = 1; - } - else { - for (int32 j = 0; j < m_bActiveSamples; ++j) { - if (!m_asActiveSamples[j].m_bIsProcessed) { - if (sample.m_nLoopCount) { + } else { + for(int32 j = 0; j < m_bActiveSamples; ++j) { + if(!m_asActiveSamples[j].m_bIsProcessed) { + if(sample.m_nLoopCount) { v28 = sample.m_nFrequency / m_bTimeSpent; v29 = sample.m_nLoopCount * - SampleManager.GetSampleLength(sample.m_nSampleIndex); - if (v28 == 0) continue; - sample.m_nReleasingVolumeDivider = v29 / v28 + 1; + SampleManager.GetSampleLength( + sample.m_nSampleIndex); + if(v28 == 0) continue; + sample.m_nReleasingVolumeDivider = + v29 / v28 + 1; } - memcpy(&m_asActiveSamples[j], &sample, sizeof(tSound)); - if (!m_asActiveSamples[j].m_bIs2D) - TranslateEntity(&m_asActiveSamples[j].m_vecPos, &position); - if (field_4) { + memcpy(&m_asActiveSamples[j], &sample, + sizeof(tSound)); + if(!m_asActiveSamples[j].m_bIs2D) + TranslateEntity( + &m_asActiveSamples[j].m_vecPos, + &position); + if(field_4) { emittingVol = - 2 * min(63, m_asActiveSamples[j].m_bEmittingVolume); - } - else { - emittingVol = m_asActiveSamples[j].m_bEmittingVolume; + 2 * min(63, m_asActiveSamples[j] + .m_bEmittingVolume); + } else { + emittingVol = + m_asActiveSamples[j].m_bEmittingVolume; } - if (SampleManager.InitialiseChannel(j, - m_asActiveSamples[j].m_nSampleIndex, - m_asActiveSamples[j].m_bBankIndex)) { + if(SampleManager.InitialiseChannel( + j, m_asActiveSamples[j].m_nSampleIndex, + m_asActiveSamples[j].m_bBankIndex)) { SampleManager.SetChannelFrequency( - j, m_asActiveSamples[j].m_nFrequency); - SampleManager.SetChannelEmittingVolume(j, emittingVol); + j, m_asActiveSamples[j].m_nFrequency); + SampleManager.SetChannelEmittingVolume( + j, emittingVol); SampleManager.SetChannelLoopPoints( - j, m_asActiveSamples[j].m_nLoopStart, - m_asActiveSamples[j].m_nLoopEnd); + j, m_asActiveSamples[j].m_nLoopStart, + m_asActiveSamples[j].m_nLoopEnd); SampleManager.SetChannelLoopCount( - j, m_asActiveSamples[j].m_nLoopCount); + j, m_asActiveSamples[j].m_nLoopCount); SampleManager.SetChannelReverbFlag( - j, m_asActiveSamples[j].m_bReverbFlag); - if (m_asActiveSamples[j].m_bIs2D) { - uint8 offset = m_asActiveSamples[j].m_bOffset; - if (offset == 63) { + j, m_asActiveSamples[j].m_bReverbFlag); + if(m_asActiveSamples[j].m_bIs2D) { + uint8 offset = + m_asActiveSamples[j].m_bOffset; + if(offset == 63) { x = 0.f; - } - else if (offset >= 63) { - x = (offset - 63) * 1000.f / 63; - } - else { - x = -(63 - offset) * 1000.f / 63; + } else if(offset >= 63) { + x = (offset - 63) * 1000.f / + 63; + } else { + x = -(63 - offset) * + 1000.f / 63; } usedX = x; usedY = 0.f; usedZ = 0.f; - m_asActiveSamples[j].m_fSoundIntensity = 100000.0f; - } - else { + m_asActiveSamples[j] + .m_fSoundIntensity = 100000.0f; + } else { usedX = position.x; usedY = position.y; usedZ = position.z; } - SampleManager.SetChannel3DPosition(j, usedX, usedY, usedZ); + SampleManager.SetChannel3DPosition( + j, usedX, usedY, usedZ); SampleManager.SetChannel3DDistances( - j, m_asActiveSamples[j].m_fSoundIntensity, - 0.25f * m_asActiveSamples[j].m_fSoundIntensity); + j, + m_asActiveSamples[j].m_fSoundIntensity, + 0.25f * m_asActiveSamples[j] + .m_fSoundIntensity); SampleManager.StartChannel(j); } m_asActiveSamples[j].m_bIsProcessed = true; @@ -2987,7 +3521,8 @@ cAudioManager::ProcessAirBrakes(cVehicleParams *params) automobile = (CAutomobile *)params->m_pVehicle; if(!automobile->bEngineOn) return true; - if((automobile->m_fVelocityChangeForAudio < 0.025f || params->m_fVelocityChange >= 0.025f) && + if((automobile->m_fVelocityChangeForAudio < 0.025f || + params->m_fVelocityChange >= 0.025f) && (automobile->m_fVelocityChangeForAudio > -0.025f || params->m_fVelocityChange <= 0.025f)) return true; @@ -3036,13 +3571,14 @@ cAudioManager::ProcessAirportScriptObject(uint8 sound) float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); - m_sQueueSample.m_bVolume = - ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume( + 110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_AIRPORT_ANNOUNCEMENT_1; + m_sQueueSample.m_nSampleIndex = + (m_anRandomTable[1] & 3) + SFX_AIRPORT_ANNOUNCEMENT_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nCounter = counter++; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; @@ -3080,21 +3616,24 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) boat = (CBoat *)params->m_pVehicle; if(params->m_nIndex == REEFER) { CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - m_sQueueSample.m_bVolume = ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nCounter = 39; m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; m_sQueueSample.m_nFrequency = 10386; - m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000; + m_sQueueSample.m_nFrequency += + (m_sQueueSample.m_nEntityIndex << 16) % 1000; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = 80; m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset( + m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = intensity; m_sQueueSample.m_bReleasingSoundFlag = false; @@ -3112,7 +3651,8 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) emittingVol = (100.f * padRelativeAccerate) + 15; m_sQueueSample.m_nFrequency = (3000.f * padRelativeAccerate) + 6000; if(!boat->m_bIsAnchored) - m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; + m_sQueueSample.m_nFrequency = + 11 * m_sQueueSample.m_nFrequency / 10; } else { gasPedal = Abs(boat->m_fGasPedal); if(gasPedal > 0.0f) { @@ -3122,10 +3662,12 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) emittingVol = (100.f * gasPedal) + 15; m_sQueueSample.m_nFrequency = (3000.f * gasPedal) + 6000; if(!boat->m_bIsAnchored) - m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; + m_sQueueSample.m_nFrequency = + 11 * m_sQueueSample.m_nFrequency / 10; } } - m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance); if(!m_sQueueSample.m_bVolume) return 1; m_sQueueSample.m_nCounter = 40; m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL; @@ -3137,7 +3679,8 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = intensity; m_sQueueSample.m_bReleasingSoundFlag = false; @@ -3157,13 +3700,16 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_IDLE; if(LastAccel > 20) { oneShotVol = LastVol; - PlayOneShot(m_sQueueSample.m_nEntityIndex, SOUND_17, oneShotVol); + PlayOneShot(m_sQueueSample.m_nEntityIndex, SOUND_17, + oneShotVol); } } else { emittingVol = 105 * padAccelerate / 255 + 15; - m_sQueueSample.m_nFrequency = 4000 * padAccelerate / 255 + 8000; + m_sQueueSample.m_nFrequency = + 4000 * padAccelerate / 255 + 8000; if(!boat->m_bIsAnchored) - m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; + m_sQueueSample.m_nFrequency = + 11 * m_sQueueSample.m_nFrequency / 10; m_sQueueSample.m_nCounter = 40; m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL; } @@ -3180,13 +3726,15 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) emittingVol = (105.f * gasPedal) + 15; m_sQueueSample.m_nFrequency = (4000.f * gasPedal) + 8000; if(!boat->m_bIsAnchored) - m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; + m_sQueueSample.m_nFrequency = + 11 * m_sQueueSample.m_nFrequency / 10; m_sQueueSample.m_nCounter = 40; m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL; } } CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance); if(!m_sQueueSample.m_bVolume) return 1; m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; @@ -3196,7 +3744,8 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = intensity; m_sQueueSample.m_bReleasingSoundFlag = false; @@ -3236,8 +3785,10 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params) m_sQueueSample.m_nFrequency = (6050.f * multiplier) + 16000; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = vol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; m_sQueueSample.m_bReleasingSoundFlag = false; @@ -3281,10 +3832,12 @@ void cAudioManager::ProcessBridgeMotor() { if(m_sQueueSample.m_fDistance < bridgeIntensity) { - m_sQueueSample.m_bVolume = ComputeVolume(maxVolume, bridgeIntensity, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(maxVolume, bridgeIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nCounter = 1; - m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; // todo check sfx name + m_sQueueSample.m_nSampleIndex = + SFX_FISHING_BOAT_IDLE; // todo check sfx name m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 1; @@ -3293,7 +3846,8 @@ cAudioManager::ProcessBridgeMotor() m_sQueueSample.m_bEmittingVolume = maxVolume; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = bridgeIntensity; m_sQueueSample.m_bReleasingSoundFlag = false; @@ -3307,10 +3861,12 @@ cAudioManager::ProcessBridgeMotor() void cAudioManager::ProcessBridgeOneShots() { - if(CBridge::State == STATE_LIFT_PART_IS_UP && CBridge::OldState == STATE_LIFT_PART_MOVING_UP) { + if(CBridge::State == STATE_LIFT_PART_IS_UP && + CBridge::OldState == STATE_LIFT_PART_MOVING_UP) { m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1; } else { - if(CBridge::State == STATE_LIFT_PART_IS_DOWN && CBridge::OldState == STATE_LIFT_PART_MOVING_DOWN) { + if(CBridge::State == STATE_LIFT_PART_IS_DOWN && + CBridge::OldState == STATE_LIFT_PART_MOVING_DOWN) { m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1; } else { if(CBridge::State == STATE_LIFT_PART_MOVING_UP && @@ -3326,7 +3882,8 @@ cAudioManager::ProcessBridgeOneShots() } } if(m_sQueueSample.m_fDistance < bridgeIntensity) { - m_sQueueSample.m_bVolume = ComputeVolume(maxVolume, bridgeIntensity, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(maxVolume, bridgeIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; @@ -3359,12 +3916,14 @@ cAudioManager::ProcessBridgeWarning() m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 1; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BRIDGE_OPEN_WARNING); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_BRIDGE_OPEN_WARNING); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = 100; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = 450.0f; m_sQueueSample.m_bReleasingSoundFlag = false; @@ -3392,12 +3951,14 @@ cAudioManager::ProcessCarBombTick(cVehicleParams *params) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 0; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COUNTDOWN); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_COUNTDOWN); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = 60; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = 40.0f; m_sQueueSample.m_bReleasingSoundFlag = false; @@ -3424,9 +3985,10 @@ cAudioManager::ProcessCesna(cVehicleParams *params) } else if(nAccel < 60) { ++nAccel; } - AddPlayerCarSample(85 * (60 - nAccel) / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_IDLE, 0, - 52, 1); - AddPlayerCarSample(85 * nAccel / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_REV, 0, 2, 1); + AddPlayerCarSample(85 * (60 - nAccel) / 60 + 20, 8500 * nAccel / 60 + 17000, + SFX_CESNA_IDLE, 0, 52, 1); + AddPlayerCarSample(85 * nAccel / 60 + 20, 8500 * nAccel / 60 + 17000, + SFX_CESNA_REV, 0, 2, 1); } } else if(params->m_nIndex == DODO) { AddPlayerCarSample(105, 17000, SFX_CESNA_IDLE, 0, 52, 1); @@ -3445,7 +4007,8 @@ cAudioManager::ProcessCesna(cVehicleParams *params) m_sQueueSample.m_bEmittingVolume = 80; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 8.0f; m_sQueueSample.m_fSoundIntensity = 200.0f; m_sQueueSample.m_bReleasingSoundFlag = false; @@ -3454,7 +4017,8 @@ cAudioManager::ProcessCesna(cVehicleParams *params) AddSampleToRequestedQueue(); } if(params->m_fDistance < 8100.f) { - m_sQueueSample.m_bVolume = ComputeVolume(80, 90.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(80, 90.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_nSampleIndex = SFX_CESNA_REV; @@ -3466,9 +4030,10 @@ cAudioManager::ProcessCesna(cVehicleParams *params) m_sQueueSample.m_nReleasingVolumeDivider = 4; m_sQueueSample.m_bEmittingVolume = 80; m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset( + m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 8.0f; m_sQueueSample.m_fSoundIntensity = 90.0f; m_sQueueSample.m_bReleasingSoundFlag = false; @@ -3502,14 +4067,15 @@ cAudioManager::ProcessCinemaScriptObject(uint8 sound) if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); rand = m_anRandomTable[0] % 90 + 30; - m_sQueueSample.m_bVolume = - ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume( + rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = counter % 3 + SFX_CINEMA_BASS_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 4); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency / 4); m_sQueueSample.m_nCounter = counter++; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; @@ -3543,7 +4109,8 @@ cAudioManager::ProcessCrane() distSquared = GetDistanceSquared(&this->m_sQueueSample.m_vecPos); if(distSquared < SQR(intensity)) { CalculateDistance(distCalculated, distSquared); - m_sQueueSample.m_bVolume = ComputeVolume(100, 80.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(100, 80.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nSampleIndex = SFX_CRANE_MAGNET; @@ -3553,10 +4120,12 @@ cAudioManager::ProcessCrane() m_sQueueSample.m_nFrequency = 6000; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = 100; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset( - m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopEndOffset( + m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = intensity; m_sQueueSample.m_bReleasingSoundFlag = false; @@ -3565,11 +4134,13 @@ cAudioManager::ProcessCrane() m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } - if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents) { + if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex] + .m_AudioEvents) { m_sQueueSample.m_nCounter = 1; m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_2; m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_COL_CAR_2); + SampleManager.GetSampleBaseFrequency( + SFX_COL_CAR_2); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bReverbFlag = true; @@ -3606,13 +4177,15 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound) if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); rand = m_anRandomTable[0] % 60 + 40; - m_sQueueSample.m_bVolume = - ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume( + rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = SFX_DOCKS_FOGHORN; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOCKS_FOGHORN); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 3); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_DOCKS_FOGHORN); + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency >> 3); m_sQueueSample.m_nCounter = counter++; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; @@ -3652,10 +4225,12 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params) emittingVolume = 60; m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE; m_sQueueSample.m_nReleasingVolumeModificator = 7; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); } CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - m_sQueueSample.m_bVolume = ComputeVolume(emittingVolume, engineDamageIntensity, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume(emittingVolume, engineDamageIntensity, + m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nCounter = 28; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; @@ -3664,7 +4239,8 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params) m_sQueueSample.m_bEmittingVolume = emittingVolume; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = engineDamageIntensity; m_sQueueSample.m_bReleasingSoundFlag = false; @@ -3797,7 +4373,8 @@ cAudioManager::ProcessExplosions(int32 explosion) m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1; m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 38000; if(type == EXPLOSION_HELI) - m_sQueueSample.m_nFrequency = 8 * m_sQueueSample.m_nFrequency / 10; + m_sQueueSample.m_nFrequency = + 8 * m_sQueueSample.m_nFrequency / 10; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; break; @@ -3807,8 +4384,9 @@ cAudioManager::ProcessExplosions(int32 explosion) distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); - m_sQueueSample.m_bVolume = ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity, - m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity, + m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nCounter = i; m_sQueueSample.m_fSpeedMultiplier = 2.0f; @@ -3835,7 +4413,8 @@ cAudioManager::ProcessFireHydrant() bool distCalculated = false; static const int intensity = 35; - m_sQueueSample.m_vecPos = ((CEntity*)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)->GetPosition(); + m_sQueueSample.m_vecPos = + ((CEntity *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)->GetPosition(); distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < SQR(intensity)) { CalculateDistance(distCalculated, distSquared); @@ -3851,7 +4430,8 @@ cAudioManager::ProcessFireHydrant() m_sQueueSample.m_bEmittingVolume = 40; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = intensity; m_sQueueSample.m_bReleasingSoundFlag = false; @@ -3879,8 +4459,11 @@ void cAudioManager::ProcessFires(int32) m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE; emittingVol = 100; m_sQueueSample.m_nFrequency = - 8 * SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE) / 10; - m_sQueueSample.m_nFrequency += i * ((uint32)m_sQueueSample.m_nFrequency >> 6); + 8 * + SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE) / + 10; + m_sQueueSample.m_nFrequency += + i * ((uint32)m_sQueueSample.m_nFrequency >> 6); m_sQueueSample.m_nReleasingVolumeModificator = 6; break; case ENTITY_TYPE_PED: @@ -3889,7 +4472,8 @@ void cAudioManager::ProcessFires(int32) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE); emittingVol = 60; - m_sQueueSample.m_nFrequency += i * ((uint32)m_sQueueSample.m_nFrequency >> 6); + m_sQueueSample.m_nFrequency += + i * ((uint32)m_sQueueSample.m_nFrequency >> 6); m_sQueueSample.m_nReleasingVolumeModificator = 10; break; default: @@ -3897,15 +4481,18 @@ void cAudioManager::ProcessFires(int32) m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); - m_sQueueSample.m_nFrequency += i * ((uint32)m_sQueueSample.m_nFrequency >> 6); + m_sQueueSample.m_nFrequency += + i * ((uint32)m_sQueueSample.m_nFrequency >> 6); emittingVol = 80; m_sQueueSample.m_nReleasingVolumeModificator = 8; } } else { m_sQueueSample.m_fSoundIntensity = 50.0f; m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); - m_sQueueSample.m_nFrequency += i * ((uint32)m_sQueueSample.m_nFrequency >> 6); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); + m_sQueueSample.m_nFrequency += + i * ((uint32)m_sQueueSample.m_nFrequency >> 6); emittingVol = 80; m_sQueueSample.m_nReleasingVolumeModificator = 8; } @@ -3913,8 +4500,9 @@ void cAudioManager::ProcessFires(int32) distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); - m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, - m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, + m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nCounter = i; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; @@ -3925,9 +4513,11 @@ void cAudioManager::ProcessFires(int32) m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopEndOffset( + m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -3954,7 +4544,9 @@ cAudioManager::ProcessFrontEnd() stereo = false; processedMission = false; switch(m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]) { - case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM: m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_RIFLE; break; + case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM: + m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_RIFLE; + break; case SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM: m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_ROCKET_LAUNCHER; break; @@ -4007,7 +4599,9 @@ cAudioManager::ProcessFrontEnd() case SOUND_RACE_START_2: case SOUND_RACE_START_1: case SOUND_CLOCK_TICK: m_sQueueSample.m_nSampleIndex = SFX_TIMER_BEEP; break; - case SOUND_RACE_START_GO: m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE; break; + case SOUND_RACE_START_GO: + m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE; + break; case SOUND_PART_MISSION_COMPLETE: m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE; processedMission = true; @@ -4045,7 +4639,9 @@ cAudioManager::ProcessFrontEnd() stereo = true; break; case SOUND_FRONTEND_NO_RADIO: - case SOUND_FRONTEND_RADIO_CHANGE: m_sQueueSample.m_nSampleIndex = SFX_RADIO_CLICK; break; + case SOUND_FRONTEND_RADIO_CHANGE: + m_sQueueSample.m_nSampleIndex = SFX_RADIO_CLICK; + break; case SOUND_A0: m_sQueueSample.m_nSampleIndex = SFX_INFO; break; default: continue; } @@ -4168,19 +4764,24 @@ cAudioManager::ProcessGarages() state = CGarages::aGarages[i].m_eGarageState; if(state == GS_OPENING || state == GS_CLOSING || state == GS_AFTERDROPOFF) { CalculateDistance(distCalculated, distSquared); - m_sQueueSample.m_bVolume = ComputeVolume(90, 80.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(90, 80.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { if(CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) { - if(CGarages::aGarages[i].m_eGarageState == GS_AFTERDROPOFF) { + if(CGarages::aGarages[i].m_eGarageState == + GS_AFTERDROPOFF) { if(!(m_FrameCounter & 1)) { LOOP_HELPER continue; } if(m_anRandomTable[1] & 1) { - sampleIndex = m_anRandomTable[2] % 5 + SFX_COL_CAR_1; + sampleIndex = + m_anRandomTable[2] % 5 + + SFX_COL_CAR_1; } else { sampleIndex = - m_anRandomTable[2] % 6 + SFX_COL_CAR_PANEL_1; + m_anRandomTable[2] % 6 + + SFX_COL_CAR_PANEL_1; } m_sQueueSample.m_nSampleIndex = sampleIndex; m_sQueueSample.m_nFrequency = @@ -4188,14 +4789,17 @@ cAudioManager::ProcessGarages() m_sQueueSample.m_nSampleIndex) >> 1; m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); + RandomDisplacement( + m_sQueueSample.m_nFrequency >> 4); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_nCounter = iSound++; if(iSound < 32) iSound = 32; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bBankIndex = + SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample + .m_nReleasingVolumeModificator = 3; m_sQueueSample.m_bEmittingVolume = 90; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset( @@ -4211,10 +4815,12 @@ cAudioManager::ProcessGarages() LOOP_HELPER continue; } - m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; + m_sQueueSample.m_nSampleIndex = + SFX_FISHING_BOAT_IDLE; m_sQueueSample.m_nFrequency = 6543; } else { - m_sQueueSample.m_nSampleIndex = SFX_GARAGE_DOOR_LOOP; + m_sQueueSample.m_nSampleIndex = + SFX_GARAGE_DOOR_LOOP; m_sQueueSample.m_nFrequency = 13961; } m_sQueueSample.m_nCounter = i; @@ -4226,9 +4832,11 @@ cAudioManager::ProcessGarages() m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_bEmittingVolume = 90; m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopEndOffset( + m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_bReverbFlag = true; @@ -4259,7 +4867,9 @@ cAudioManager::ProcessHelicopter(cVehicleParams *params) static const tHelicopterSampleData gHeliSfxRanges[3] = { {400.f, 380.f, 100}, {100.f, 70.f, maxVolume}, {60.f, 30.f, maxVolume}}; - if(gHeliSfxRanges[0].m_fMaxDistance * gHeliSfxRanges[0].m_fMaxDistance <= params->m_fDistance) return false; + if(gHeliSfxRanges[0].m_fMaxDistance * gHeliSfxRanges[0].m_fMaxDistance <= + params->m_fDistance) + return false; CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); heli = (CHeli *)params->m_pVehicle; @@ -4269,25 +4879,28 @@ cAudioManager::ProcessHelicopter(cVehicleParams *params) if(dist >= MaxDist) return true; baseDist = gHeliSfxRanges[i].m_fBaseDistance; if(dist < baseDist) - emittingVol = (gHeliSfxRanges[i].m_bBaseVolume * ((MaxDist - dist) / (MaxDist - baseDist))); + emittingVol = (gHeliSfxRanges[i].m_bBaseVolume * + ((MaxDist - dist) / (MaxDist - baseDist))); else emittingVol = gHeliSfxRanges[i].m_bBaseVolume; - m_sQueueSample.m_bVolume = - ComputeVolume(emittingVol, gHeliSfxRanges[i].m_fMaxDistance, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume( + emittingVol, gHeliSfxRanges[i].m_fMaxDistance, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nCounter = i + 65; m_sQueueSample.m_nSampleIndex = i + SFX_HELI_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 0; - m_sQueueSample.m_nFrequency = 1200 * heli->m_nHeliId + SampleManager.GetSampleBaseFrequency( - m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency = + 1200 * heli->m_nHeliId + + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = gHeliSfxRanges[i].m_fMaxDistance; m_sQueueSample.m_bReleasingSoundFlag = false; @@ -4324,14 +4937,15 @@ cAudioManager::ProcessHomeScriptObject(uint8 sound) if(dist < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(dist); rand = m_anRandomTable[0] % 30 + 40; - m_sQueueSample.m_bVolume = - ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume( + rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 5 + SFX_HOME_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_nCounter = counter++; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; @@ -4397,7 +5011,8 @@ cAudioManager::ProcessJumboAccel(CPlane *plane) if(SetupJumboFlySound(20)) { modificator = (plane->m_fSpeed - 0.10334f) * 1.676f; if(modificator > 1.0f) modificator = 1.0f; - if(SetupJumboRumbleSound(maxVolume * modificator) && SetupJumboTaxiSound((1.0f - modificator) * 75.f)) { + if(SetupJumboRumbleSound(maxVolume * modificator) && + SetupJumboTaxiSound((1.0f - modificator) * 75.f)) { if(modificator < 0.2f) { whineSoundFreq = modificator * 5.f * 14600.0f + 29500; vol = modificator * 5.f * maxVolume; @@ -4436,7 +5051,8 @@ cAudioManager::ProcessJumboLanding(CPlane *plane) if(SetupJumboFlySound(107.f * modificator + 20)) { if(SetupJumboTaxiSound(75.f * (1.f - modificator))) { SetupJumboEngineSound(maxVolume, 22050); - SetupJumboWhineSound(18.f * (1.f - modificator), 14600.f * modificator + 29500); + SetupJumboWhineSound(18.f * (1.f - modificator), + 14600.f * modificator + 29500); } } } @@ -4446,8 +5062,10 @@ cAudioManager::ProcessJumboTakeOff(CPlane *plane) { const float modificator = (PlanePathPosition[plane->m_nPlaneId] - TakeOffPoint) / 300.f; - if(SetupJumboFlySound((107.f * modificator) + 20) && SetupJumboRumbleSound(maxVolume * (1.f - modificator))) { - if(SetupJumboEngineSound(maxVolume, 22050)) SetupJumboWhineSound(18.f * (1.f - modificator), 44100); + if(SetupJumboFlySound((107.f * modificator) + 20) && + SetupJumboRumbleSound(maxVolume * (1.f - modificator))) { + if(SetupJumboEngineSound(maxVolume, 22050)) + SetupJumboWhineSound(18.f * (1.f - modificator), 44100); } } @@ -4464,9 +5082,7 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound) { switch(sound) { case SCRIPT_SOUND_LAUNDERETTE_LOOP_S: - case SCRIPT_SOUND_LAUNDERETTE_LOOP_L: - m_sQueueSample.m_fSoundIntensity = 30.0f; - break; + case SCRIPT_SOUND_LAUNDERETTE_LOOP_L: m_sQueueSample.m_fSoundIntensity = 30.0f; break; default: return; } float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); @@ -4477,7 +5093,8 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound) if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_LOOP; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_LOOP); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_LOOP); m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; @@ -4487,17 +5104,19 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound) m_sQueueSample.m_bEmittingVolume = 45; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } - m_sQueueSample.m_bVolume = - ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, + m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_SONG_LOOP; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_SONG_LOOP); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_SONG_LOOP); m_sQueueSample.m_nCounter = 1; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; @@ -4507,7 +5126,8 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound) m_sQueueSample.m_bEmittingVolume = 110; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -4787,7 +5407,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; @@ -4797,7 +5418,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; @@ -4807,7 +5429,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; @@ -4817,7 +5440,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; @@ -4831,7 +5455,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = SFX_DOG_FOOD_FACTORY; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY); m_sQueueSample.m_nReleasingVolumeModificator = 6; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; @@ -4841,7 +5466,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = SFX_DOG_FOOD_FACTORY; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY); m_sQueueSample.m_nReleasingVolumeModificator = 6; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; @@ -4853,7 +5479,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_CHINATOWN; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; @@ -4863,7 +5490,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_CHINATOWN; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; @@ -4873,7 +5501,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_ITALY; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; @@ -4883,7 +5512,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_ITALY; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; @@ -4893,7 +5523,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; @@ -4903,7 +5534,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; @@ -4913,7 +5545,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_2; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; @@ -4923,7 +5556,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_2; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; @@ -4971,7 +5605,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = SFX_BANK_ALARM_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 90; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1); m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; @@ -4981,7 +5616,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = SFX_BANK_ALARM_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 90; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1); m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; @@ -4991,7 +5627,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1); m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; @@ -5001,7 +5638,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1); m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; @@ -5011,7 +5649,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; @@ -5021,20 +5660,24 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S: - case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L: ProcessPoliceCellBeatingScriptObject(sound); return; + case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L: + ProcessPoliceCellBeatingScriptObject(sound); + return; case SCRIPT_SOUND_RAVE_1_LOOP_S: case SCRIPT_SOUND_RAVE_2_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; @@ -5045,7 +5688,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; @@ -5055,7 +5699,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; @@ -5065,7 +5710,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; @@ -5086,8 +5732,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); - m_sQueueSample.m_bVolume = - ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume( + emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_bIs2D = false; @@ -5097,7 +5743,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bEmittingVolume = emittingVolume; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } @@ -5121,7 +5768,8 @@ cAudioManager::ProcessMissionAudio() if(m_sMissionAudio.m_nSampleIndex != NO_SAMPLE) { switch(m_sMissionAudio.m_bLoadingStatus) { case LOADING_STATUS_NOT_LOADED: - SampleManager.PreloadStreamedFile(m_sMissionAudio.m_nSampleIndex, 1); + SampleManager.PreloadStreamedFile(m_sMissionAudio.m_nSampleIndex, + 1); m_sMissionAudio.m_bLoadingStatus = LOADING_STATUS_LOADED; nFramesUntilFailedLoad = 0; return; @@ -5136,15 +5784,19 @@ cAudioManager::ProcessMissionAudio() nFramesUntilFailedLoad = 0; } else if(!m_bUserPause) { if(++nFramesForPretendPlaying < 120) { - m_sMissionAudio.m_bPlayStatus = PLAY_STATUS_PLAYING; + m_sMissionAudio.m_bPlayStatus = + PLAY_STATUS_PLAYING; } else { - m_sMissionAudio.m_bPlayStatus = PLAY_STATUS_FINISHED; + m_sMissionAudio.m_bPlayStatus = + PLAY_STATUS_FINISHED; m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; } } } else { if(m_sMissionAudio.m_bPlayStatus) { - if(m_sMissionAudio.m_bPlayStatus != PLAY_STATUS_PLAYING) return; + if(m_sMissionAudio.m_bPlayStatus != + PLAY_STATUS_PLAYING) + return; if(m_bTimerJustReset) { ClearMissionAudio(); SampleManager.StopStreamedFile(1); @@ -5155,33 +5807,49 @@ cAudioManager::ProcessMissionAudio() if(!m_bUserPause) { if(nCheckPlayingDelay) { --nCheckPlayingDelay; - } else if(GetMissionScriptPoliceAudioPlayingStatus() == - PLAY_STATUS_FINISHED || - m_sMissionAudio.m_nMissionAudioCounter-- == 0) { - m_sMissionAudio.m_bPlayStatus = + } else if( + GetMissionScriptPoliceAudioPlayingStatus() == + PLAY_STATUS_FINISHED || + m_sMissionAudio + .m_nMissionAudioCounter-- == + 0) { + m_sMissionAudio + .m_bPlayStatus = PLAY_STATUS_FINISHED; - m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; - SampleManager.StopStreamedFile(1); - m_sMissionAudio.m_nMissionAudioCounter = 0; + m_sMissionAudio + .m_nSampleIndex = + NO_SAMPLE; + SampleManager + .StopStreamedFile(1); + m_sMissionAudio + .m_nMissionAudioCounter = + 0; } } } else if(m_sMissionAudio.field_22) { - if(SampleManager.IsStreamPlaying(1) || m_bUserPause || - m_bPreviousUserPause) { + if(SampleManager.IsStreamPlaying(1) || + m_bUserPause || m_bPreviousUserPause) { if(m_bUserPause) - SampleManager.PauseStream(1, 1); + SampleManager.PauseStream( + 1, 1); else - SampleManager.PauseStream(0, 1); + SampleManager.PauseStream( + 0, 1); } else { - m_sMissionAudio.m_bPlayStatus = PLAY_STATUS_FINISHED; - m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; + m_sMissionAudio.m_bPlayStatus = + PLAY_STATUS_FINISHED; + m_sMissionAudio.m_nSampleIndex = + NO_SAMPLE; SampleManager.StopStreamedFile(1); - m_sMissionAudio.m_nMissionAudioCounter = 0; + m_sMissionAudio + .m_nMissionAudioCounter = 0; } } else { if(m_bUserPause) return; if(nCheckPlayingDelay--) { - if(!SampleManager.IsStreamPlaying(1)) return; + if(!SampleManager.IsStreamPlaying( + 1)) + return; nCheckPlayingDelay = 0; } m_sMissionAudio.field_22 = 1; @@ -5189,26 +5857,36 @@ cAudioManager::ProcessMissionAudio() } else { if(MissionScriptAudioUsesPoliceChannel( m_sMissionAudio.m_nSampleIndex)) { - SetMissionScriptPoliceAudio(m_sMissionAudio.m_nSampleIndex); + SetMissionScriptPoliceAudio( + m_sMissionAudio.m_nSampleIndex); } else { - if(m_bUserPause) SampleManager.PauseStream(1, 1); - if(m_sMissionAudio.m_bPredefinedProperties) { - SampleManager.SetStreamedVolumeAndPan(80, 63, 1, 1); + if(m_bUserPause) + SampleManager.PauseStream(1, 1); + if(m_sMissionAudio + .m_bPredefinedProperties) { + SampleManager + .SetStreamedVolumeAndPan(80, 63, + 1, 1); } else { - distSquared = - GetDistanceSquared(&m_sMissionAudio.m_vecPos); + distSquared = GetDistanceSquared( + &m_sMissionAudio.m_vecPos); if(distSquared >= 2500.f) { emittingVol = 0; pan = 63; } else { dist = Sqrt(distSquared); - emittingVol = ComputeVolume(80, 50.0f, dist); - TranslateEntity(&m_sMissionAudio.m_vecPos, - &vec); - pan = ComputePan(50.f, &vec); + emittingVol = ComputeVolume( + 80, 50.0f, dist); + TranslateEntity( + &m_sMissionAudio + .m_vecPos, + &vec); + pan = + ComputePan(50.f, &vec); } - SampleManager.SetStreamedVolumeAndPan(emittingVol, pan, - 1, 1); + SampleManager + .SetStreamedVolumeAndPan( + emittingVol, pan, 1, 1); } SampleManager.StartPreloadedStreamedFile(1); } @@ -5220,7 +5898,7 @@ cAudioManager::ProcessMissionAudio() case 2: if(++nFramesUntilFailedLoad >= 90) { nFramesForPretendPlaying = 0; - g_bMissionAudioLoadFailed = 1; + g_bMissionAudioLoadFailed = true; nFramesUntilFailedLoad = 0; m_sMissionAudio.m_bLoadingStatus = LOADING_STATUS_LOADED; } @@ -5246,8 +5924,10 @@ cAudioManager::ProcessModelCarEngine(cVehicleParams *params) velocityChange = Abs(params->m_fVelocityChange); } else { if(automobile->m_nDriveWheelsOnGround) - automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.4f; - velocityChange = automobile->m_fGasPedalAudio * params->m_pTransmission->fMaxVelocity; + automobile->m_fGasPedalAudio = + automobile->m_fGasPedalAudio * 0.4f; + velocityChange = automobile->m_fGasPedalAudio * + params->m_pTransmission->fMaxVelocity; } if(velocityChange > 0.001f) { allowedVelocity = 0.5f * params->m_pTransmission->fMaxVelocity; @@ -5256,24 +5936,29 @@ cAudioManager::ProcessModelCarEngine(cVehicleParams *params) else emittingVol = 90; if(emittingVol) { - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - m_sQueueSample.m_bVolume = - ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance); + CalculateDistance(params->m_bDistanceCalculated, + params->m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume( + emittingVol, 30.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nCounter = 2; - m_sQueueSample.m_nSampleIndex = SFX_REMOTE_CONTROLLED_CAR; + m_sQueueSample.m_nSampleIndex = + SFX_REMOTE_CONTROLLED_CAR; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = - (11025.f * velocityChange / params->m_pTransmission->fMaxVelocity + + (11025.f * velocityChange / + params->m_pTransmission->fMaxVelocity + 11025.f); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset( - m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopEndOffset( + m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_bReleasingSoundFlag = false; @@ -5336,7 +6021,8 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 50.0f; m_sQueueSample.m_nSampleIndex = m_anRandomTable[iSound % 5] % 3 + SFX_BULLET_WALL_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); m_sQueueSample.m_nReleasingVolumeModificator = 9; m_sQueueSample.m_fSpeedMultiplier = 0.0f; @@ -5350,7 +6036,8 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = SFX_TRAIN_STATION_ANNOUNCE; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_STATION_ANNOUNCE); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_TRAIN_STATION_ANNOUNCE); m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bIs2D = false; @@ -5433,7 +6120,8 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 60.0f; m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 5 + SFX_COL_CAR_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; @@ -5445,7 +6133,8 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 60.0f; m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; @@ -5476,9 +6165,9 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); - m_sQueueSample.m_bVolume = - ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, - m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume( + emittingVolume, m_sQueueSample.m_fSoundIntensity, + m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nCounter = iSound++; m_sQueueSample.m_nLoopCount = 1; @@ -5520,8 +6209,8 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); - m_sQueueSample.m_bVolume = - ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume( + emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nCounter = iSound++; m_sQueueSample.m_nLoopCount = 1; @@ -5546,7 +6235,7 @@ cAudioManager::ProcessPed(CPhysical *ped) m_sQueueSample.m_vecPos = ped->GetPosition(); - //params.m_bDistanceCalculated = false; + // params.m_bDistanceCalculated = false; params.m_pPed = (CPed *)ped; params.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(ped->m_modelIndex == MI_FATMALE02) ProcessPedHeadphones(¶ms); @@ -5566,10 +6255,11 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params) CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); if(ped->bInVehicle && ped->m_nPedState == PED_DRIVING) { emittingVol = 10; - veh = (CAutomobile*)ped->m_pMyVehicle; + veh = (CAutomobile *)ped->m_pMyVehicle; if(veh && veh->IsCar()) { for(int32 i = 2; i < ARRAYSIZE(veh->Doors); i++) { - if(!veh->IsDoorClosed((eDoors)i) || veh->IsDoorMissing((eDoors)i)) { + if(!veh->IsDoorClosed((eDoors)i) || + veh->IsDoorMissing((eDoors)i)) { emittingVol = 42; break; } @@ -5579,7 +6269,8 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params) emittingVol = 42; } - m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 7.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(emittingVol, 7.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nCounter = 64; m_sQueueSample.m_nSampleIndex = SFX_HEADPHONES; @@ -5591,9 +6282,10 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params) m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset( + m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = 7.0f; m_sQueueSample.m_bReleasingSoundFlag = false; @@ -5607,14 +6299,6 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params) } } -#if 1 -WRAPPER -void -cAudioManager::ProcessPedOneShots(cPedParams *params) -{ - EAXJMP(0x56F650); -} -#else void cAudioManager::ProcessPedOneShots(cPedParams *params) { @@ -5625,15 +6309,15 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) bool stereo; int16 sound; - char noReflection; + bool noReflection; CWeapon *weapon; - float maxDist; + float maxDist = 0.f; // uninitialized variable static uint8 iSound = 21; - weapon = nil; + weapon = params->m_pPed->GetWeapon(); for(uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) { - noReflection = 0; + noReflection = false; stereo = 0; m_sQueueSample.m_bRequireReflection = false; sound = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]; @@ -5642,7 +6326,8 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) case SOUND_STEP_END: if(!params->m_pPed->bIsLooking) { emittingVol = m_anRandomTable[3] % 15 + 45; - if(FindPlayerPed() != m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity) + if(FindPlayerPed() != + m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity) emittingVol >>= 1; maxDist = 400.f; switch(params->m_pPed->m_nSurfaceTouched) { @@ -5651,7 +6336,8 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) break; case SURFACE_DIRT: case SURFACE_DIRTTRACK: - sampleIndex = m_anRandomTable[4] % 5 + SFX_FOOTSTEP_GRAVEL_1; + sampleIndex = + m_anRandomTable[4] % 5 + SFX_FOOTSTEP_GRAVEL_1; break; case SURFACE_METAL6: case SURFACE_METAL_DOOR: @@ -5667,10 +6353,12 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) sampleIndex = m_anRandomTable[0] % 5 + SFX_FOOTSTEP_METAL_1; break; case SURFACE_SAND: - sampleIndex = (m_anRandomTable[4] & 3) + SFX_FOOTSTEP_SAND_1; + sampleIndex = + (m_anRandomTable[4] & 3) + SFX_FOOTSTEP_SAND_1; break; case SURFACE_PUDDLE: - sampleIndex = (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1; + sampleIndex = + (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1; break; case SURFACE_WOOD: case SURFACE_WOOD_BOX: @@ -5681,37 +6369,46 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) sampleIndex = m_anRandomTable[2] % 5 + SFX_COL_VEG_1; break; default: - sampleIndex = m_anRandomTable[2] % 5 + SFX_FOOTSTEP_CONCRETE_1; + sampleIndex = + m_anRandomTable[2] % 5 + SFX_FOOTSTEP_CONCRETE_1; break; } m_sQueueSample.m_nSampleIndex = sampleIndex; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_counter = - m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] - 28; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17); + m_sQueueSample.m_nCounter = + m_asAudioEntities[m_sQueueSample.m_nEntityIndex] + .m_awAudioEvent[i] - + 28; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency / 17); switch(params->m_pPed->m_nMoveState) { - case 2: + case PEDMOVE_WALK: emittingVol >>= 2; - m_sQueueSample.m_nFrequency = 9 * m_sQueueSample.m_nFrequency / 10; + m_sQueueSample.m_nFrequency = + 9 * m_sQueueSample.m_nFrequency / 10; break; - case 3: + case PEDMOVE_RUN: emittingVol >>= 1; - m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; + m_sQueueSample.m_nFrequency = + 11 * m_sQueueSample.m_nFrequency / 10; + break; + case PEDMOVE_SPRINT: + m_sQueueSample.m_nFrequency = + 12 * m_sQueueSample.m_nFrequency / 10; break; - case 4: m_sQueueSample.m_nFrequency = 12 * m_sQueueSample.m_nFrequency / 10; break; default: break; } - m_sQueueSample.field_16 = 5; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 5; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 20.0f; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = 1; m_sQueueSample.m_bRequireReflection = true; } break; @@ -5729,32 +6426,32 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND_AND_FALL; } m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_counter = 1; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17); - m_sQueueSample.field_16 = 2; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_nCounter = 1; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency / 17); + m_sQueueSample.m_nReleasingVolumeModificator = 2; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = 1; m_sQueueSample.m_bRequireReflection = true; - break; } break; case SOUND_FIGHT_PUNCH_33: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1; m_sQueueSample.m_nFrequency = 18000; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_counter = iSound; + m_sQueueSample.m_nCounter = iSound; stereo = 1; ++iSound; - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; @@ -5762,19 +6459,19 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = 1; m_sQueueSample.m_bRequireReflection = true; break; case SOUND_FIGHT_KICK_34: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1; m_sQueueSample.m_nFrequency = 16500; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_counter = iSound; + m_sQueueSample.m_nCounter = iSound; stereo = 1; ++iSound; - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; @@ -5782,19 +6479,19 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = 1; m_sQueueSample.m_bRequireReflection = true; break; case SOUND_FIGHT_HEADBUTT_35: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1; m_sQueueSample.m_nFrequency = 20000; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_counter = iSound; + m_sQueueSample.m_nCounter = iSound; stereo = 1; ++iSound; - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; @@ -5802,19 +6499,19 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = 1; m_sQueueSample.m_bRequireReflection = true; break; case SOUND_FIGHT_PUNCH_36: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2; m_sQueueSample.m_nFrequency = 18000; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_counter = iSound; + m_sQueueSample.m_nCounter = iSound; stereo = 1; ++iSound; - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; @@ -5822,19 +6519,19 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = 1; m_sQueueSample.m_bRequireReflection = true; break; case SOUND_FIGHT_PUNCH_37: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2; m_sQueueSample.m_nFrequency = 16500; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_counter = iSound; + m_sQueueSample.m_nCounter = iSound; stereo = 1; ++iSound; - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; @@ -5842,19 +6539,19 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = 1; m_sQueueSample.m_bRequireReflection = true; break; case SOUND_FIGHT_CLOSE_PUNCH_38: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2; m_sQueueSample.m_nFrequency = 20000; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_counter = iSound; + m_sQueueSample.m_nCounter = iSound; stereo = 1; ++iSound; - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; @@ -5862,19 +6559,19 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = 1; m_sQueueSample.m_bRequireReflection = true; break; case SOUND_FIGHT_PUNCH_39: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4; m_sQueueSample.m_nFrequency = 18000; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_counter = iSound; + m_sQueueSample.m_nCounter = iSound; stereo = 1; ++iSound; - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; @@ -5882,19 +6579,19 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = 1; m_sQueueSample.m_bRequireReflection = true; break; case SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4; m_sQueueSample.m_nFrequency = 16500; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_counter = iSound; + m_sQueueSample.m_nCounter = iSound; stereo = 1; ++iSound; - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; @@ -5902,19 +6599,19 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = 1; m_sQueueSample.m_bRequireReflection = true; break; case SOUND_FIGHT_PUNCH_41: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4; m_sQueueSample.m_nFrequency = 20000; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_counter = iSound; + m_sQueueSample.m_nCounter = iSound; stereo = 1; ++iSound; - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; @@ -5922,19 +6619,19 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = 1; m_sQueueSample.m_bRequireReflection = true; break; case SOUND_FIGHT_PUNCH_FROM_BEHIND_42: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5; m_sQueueSample.m_nFrequency = 18000; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_counter = iSound; + m_sQueueSample.m_nCounter = iSound; stereo = 1; ++iSound; - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; @@ -5942,19 +6639,19 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = 1; m_sQueueSample.m_bRequireReflection = true; break; case SOUND_FIGHT_KNEE_OR_KICK_43: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5; m_sQueueSample.m_nFrequency = 16500; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_counter = iSound; + m_sQueueSample.m_nCounter = iSound; stereo = 1; ++iSound; - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; @@ -5962,19 +6659,19 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = 1; m_sQueueSample.m_bRequireReflection = true; break; case SOUND_FIGHT_KICK_44: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5; m_sQueueSample.m_nFrequency = 20000; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_counter = iSound; + m_sQueueSample.m_nCounter = iSound; stereo = 1; ++iSound; - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; @@ -5982,18 +6679,18 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = 1; m_sQueueSample.m_bRequireReflection = true; break; case SOUND_WEAPON_BAT_ATTACK: m_sQueueSample.m_nSampleIndex = SFX_BAT_HIT_LEFT; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_counter = iSound++; + m_sQueueSample.m_nCounter = iSound++; stereo = 1; m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 22000; - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; @@ -6001,12 +6698,12 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nLoopEnd = -1; emittingVol = m_anRandomTable[2] % 20 + 100; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = 1; if(m_bDynamicAcousticModelingStatus) m_sQueueSample.m_bRequireReflection = true; else - noReflection = 1; + noReflection = true; break; case SOUND_WEAPON_SHOT_FIRED: weapon = &ped->m_weapons[ped->m_currentWeapon]; @@ -6014,13 +6711,14 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) case WEAPONTYPE_COLT45: m_sQueueSample.m_nSampleIndex = SFX_COLT45_LEFT; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_counter = iSound++; + m_sQueueSample.m_nCounter = iSound++; stereo = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COLT45_LEFT); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; maxDist = SQR(50); m_sQueueSample.m_nLoopCount = 1; @@ -6028,23 +6726,24 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nLoopEnd = -1; emittingVol = m_anRandomTable[1] % 10 + 90; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = 1; if(m_bDynamicAcousticModelingStatus) m_sQueueSample.m_bRequireReflection = true; else - noReflection = 1; + noReflection = true; break; case WEAPONTYPE_UZI: m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_counter = iSound++; + m_sQueueSample.m_nCounter = iSound++; stereo = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 80.0f; maxDist = SQR(80); m_sQueueSample.m_nLoopCount = 1; @@ -6052,19 +6751,20 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) emittingVol = m_anRandomTable[3] % 15 + 70; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = 1; break; case WEAPONTYPE_SHOTGUN: m_sQueueSample.m_nSampleIndex = SFX_SHOTGUN_LEFT; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_counter = iSound++; + m_sQueueSample.m_nCounter = iSound++; stereo = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOTGUN_LEFT); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 60.0f; maxDist = 3600.f; m_sQueueSample.m_nLoopCount = 1; @@ -6072,23 +6772,24 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nLoopEnd = -1; emittingVol = m_anRandomTable[2] % 10 + 100; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = 1; if(m_bDynamicAcousticModelingStatus) m_sQueueSample.m_bRequireReflection = true; else - noReflection = 1; + noReflection = true; break; case WEAPONTYPE_AK47: m_sQueueSample.m_nSampleIndex = SFX_AK47_LEFT; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_counter = iSound++; + m_sQueueSample.m_nCounter = iSound++; stereo = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AK47_LEFT); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 80.0f; maxDist = SQR(80); m_sQueueSample.m_nLoopCount = 1; @@ -6096,19 +6797,20 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) emittingVol = m_anRandomTable[1] % 15 + 70; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = 1; break; case WEAPONTYPE_M16: m_sQueueSample.m_nSampleIndex = SFX_M16_LEFT; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_counter = iSound++; + m_sQueueSample.m_nCounter = iSound++; stereo = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M16_LEFT); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 80.0f; maxDist = SQR(80); m_sQueueSample.m_nLoopCount = 1; @@ -6116,19 +6818,20 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) emittingVol = m_anRandomTable[4] % 15 + 70; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = 1; break; case WEAPONTYPE_SNIPERRIFLE: m_sQueueSample.m_nSampleIndex = SFX_SNIPER_LEFT; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_counter = iSound++; + m_sQueueSample.m_nCounter = iSound++; stereo = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SNIPER_LEFT); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 60.0f; maxDist = 3600.f; m_sQueueSample.m_nLoopCount = 1; @@ -6136,23 +6839,24 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nLoopEnd = -1; emittingVol = m_anRandomTable[4] % 10 + 110; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = 1; if(m_bDynamicAcousticModelingStatus) m_sQueueSample.m_bRequireReflection = true; else - noReflection = 1; + noReflection = true; break; case WEAPONTYPE_ROCKETLAUNCHER: m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_counter = iSound++; + m_sQueueSample.m_nCounter = iSound++; stereo = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_LEFT); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); - m_sQueueSample.field_16 = 1; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 90.0f; maxDist = 8100.f; m_sQueueSample.m_nLoopCount = 1; @@ -6160,38 +6864,39 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nLoopEnd = -1; emittingVol = m_anRandomTable[0] % 20 + 80; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = 1; if(m_bDynamicAcousticModelingStatus) m_sQueueSample.m_bRequireReflection = true; else - noReflection = 1; + noReflection = true; break; case WEAPONTYPE_FLAMETHROWER: m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_LEFT; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_counter = 9; + m_sQueueSample.m_nCounter = 9; emittingVol = 90; m_sQueueSample.m_nFrequency = (10 * m_sQueueSample.m_nEntityIndex & 2047) + SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_LEFT); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 4.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = 60.0f; maxDist = 3600.f; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset( + m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bEmittingVolume = 90; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 6; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 6; if(m_bDynamicAcousticModelingStatus) m_sQueueSample.m_bRequireReflection = true; else - noReflection = 1; + noReflection = true; break; default: continue; } @@ -6202,164 +6907,70 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) switch(weapon->m_eWeaponType) { case WEAPONTYPE_COLT45: m_sQueueSample.m_nSampleIndex = SFX_PISTOL_RELOAD; - emittingVol = 75; - m_sQueueSample.m_counter = iSound++; - stereo = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PISTOL_RELOAD) + RandomDisplacement(300); - m_sQueueSample.m_nFrequency += RandomDisplacement(300); - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.field_16 = 5; - m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_fSoundIntensity = 30.0f; - maxDist = SQR(30); - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bEmittingVolume = 75; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; - m_sQueueSample.m_bRequireReflection = true; break; case WEAPONTYPE_UZI: m_sQueueSample.m_nSampleIndex = SFX_M16_RELOAD; - emittingVol = 75; - m_sQueueSample.m_counter = iSound++; - stereo = 1; m_sQueueSample.m_nFrequency = 39243; - m_sQueueSample.m_nFrequency += RandomDisplacement(300); - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.field_16 = 5; - m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_fSoundIntensity = 30.0f; - maxDist = SQR(30); - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bEmittingVolume = 75; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; - m_sQueueSample.m_bRequireReflection = true; break; case WEAPONTYPE_SHOTGUN: m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD; - emittingVol = 75; - m_sQueueSample.m_counter = iSound++; - stereo = 1; m_sQueueSample.m_nFrequency = 30290; - m_sQueueSample.m_nFrequency += RandomDisplacement(300); - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.field_16 = 5; - m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_fSoundIntensity = 30.0f; - maxDist = SQR(30); - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bEmittingVolume = 75; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; - m_sQueueSample.m_bRequireReflection = true; break; case WEAPONTYPE_AK47: m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD; - emittingVol = 75; - m_sQueueSample.m_counter = iSound++; - stereo = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AK47_RELOAD); - m_sQueueSample.m_nFrequency += RandomDisplacement(300); - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.field_16 = 5; - m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_fSoundIntensity = 30.0f; - maxDist = SQR(30); - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bEmittingVolume = 75; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; - m_sQueueSample.m_bRequireReflection = true; break; case WEAPONTYPE_M16: m_sQueueSample.m_nSampleIndex = SFX_M16_RELOAD; - emittingVol = 75; - m_sQueueSample.m_counter = iSound++; - stereo = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M16_RELOAD); - m_sQueueSample.m_nFrequency += RandomDisplacement(300); - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.field_16 = 5; - m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_fSoundIntensity = 30.0f; - maxDist = SQR(30); - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bEmittingVolume = 75; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; - m_sQueueSample.m_bRequireReflection = true; break; case WEAPONTYPE_SNIPERRIFLE: m_sQueueSample.m_nSampleIndex = SFX_RIFLE_RELOAD; - emittingVol = 75; - m_sQueueSample.m_counter = iSound++; - stereo = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RIFLE_RELOAD); - m_sQueueSample.m_nFrequency += RandomDisplacement(300); - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.field_16 = 5; - m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_fSoundIntensity = 30.0f; - maxDist = SQR(30); - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bEmittingVolume = 75; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; - m_sQueueSample.m_bRequireReflection = true; break; case WEAPONTYPE_ROCKETLAUNCHER: m_sQueueSample.m_nSampleIndex = SFX_ROCKET_RELOAD; - emittingVol = 75; - m_sQueueSample.m_counter = iSound++; - stereo = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_RELOAD); - m_sQueueSample.m_nFrequency += RandomDisplacement(300); - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.field_16 = 5; - m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_fSoundIntensity = 30.0f; - maxDist = SQR(30); - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bEmittingVolume = 75; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; - m_sQueueSample.m_bRequireReflection = true; break; default: continue; } + emittingVol = 75; + m_sQueueSample.m_nCounter = iSound++; + stereo = 1; + m_sQueueSample.m_nFrequency += RandomDisplacement(300); + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nReleasingVolumeModificator = 5; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + maxDist = SQR(30); + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bEmittingVolume = 75; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = 1; + m_sQueueSample.m_bRequireReflection = true; break; case SOUND_WEAPON_AK47_BULLET_ECHO: case SOUND_WEAPON_UZI_BULLET_ECHO: case SOUND_WEAPON_M16_BULLET_ECHO: m_sQueueSample.m_nSampleIndex = SFX_UZI_END_LEFT; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_counter = iSound++; + m_sQueueSample.m_nCounter = iSound++; stereo = 1; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_END_LEFT); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_UZI_END_LEFT); + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 80.0f; maxDist = SQR(80); m_sQueueSample.m_nLoopCount = 1; @@ -6367,22 +6978,23 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nLoopEnd = -1; emittingVol = m_anRandomTable[4] % 10 + 40; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = 1; if(m_bDynamicAcousticModelingStatus) m_sQueueSample.m_bRequireReflection = true; else - noReflection = 1; + noReflection = true; break; case SOUND_WEAPON_FLAMETHROWER_FIRE: m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_START_LEFT; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_counter = iSound++; + m_sQueueSample.m_nCounter = iSound++; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_START_LEFT); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 4.0f; + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = 60.0f; maxDist = 3600.f; m_sQueueSample.m_nLoopCount = 1; @@ -6390,18 +7002,20 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nLoopEnd = -1; emittingVol = 70; m_sQueueSample.m_bEmittingVolume = 70; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = 1; break; case SOUND_WEAPON_HIT_PED: m_sQueueSample.m_nSampleIndex = SFX_BULLET_PED; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_counter = iSound++; + m_sQueueSample.m_nCounter = iSound++; stereo = 1; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BULLET_PED); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 3); - m_sQueueSample.field_16 = 7; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_BULLET_PED); + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency >> 3); + m_sQueueSample.m_nReleasingVolumeModificator = 7; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; @@ -6409,17 +7023,17 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) emittingVol = m_anRandomTable[0] % 20 + 90; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = 1; break; case SOUND_SPLASH: m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_counter = iSound++; + m_sQueueSample.m_nCounter = iSound++; stereo = 1; m_sQueueSample.m_nFrequency = RandomDisplacement(1400) + 20000; - m_sQueueSample.field_16 = 1; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 40.0f; maxDist = 1600.f; m_sQueueSample.m_nLoopCount = 1; @@ -6427,50 +7041,48 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) emittingVol = m_anRandomTable[2] % 30 + 70; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = 1; m_sQueueSample.m_bRequireReflection = true; break; - default: - SetupPedComments(params, sound); - continue; + default: SetupPedComments(params, sound); continue; + } - if(stereo && iSound > 60) iSound = 21; - if(params->m_fDistance < maxDist) { - CalculateDistance((bool *)params, params->m_fDistance); - m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, - m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_bVolume) { - if(noReflection) { - if(0.2f * m_sQueueSample.m_fSoundIntensity > - m_sQueueSample.m_fDistance) { - noReflection = 0; - } else { - m_sQueueSample.m_bIsDistant = true; - m_sQueueSample.m_bOffset = 0; - } + if(stereo && iSound > 60) iSound = 21; + if(params->m_fDistance < maxDist) { + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, + m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + if(noReflection) { + if(0.2f * m_sQueueSample.m_fSoundIntensity <= + m_sQueueSample.m_fDistance) { + noReflection = 0; + } else { + m_sQueueSample.m_bIs2D = true; + m_sQueueSample.m_bOffset = 0; } - m_sQueueSample.m_bReverbFlag = true; - AddSampleToRequestedQueue(); - if(noReflection) { - m_sQueueSample.m_bOffset = 127; - ++m_sQueueSample.m_nSampleIndex; - if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] != - 47 || - weapon->m_eWeaponType != WEAPONTYPE_FLAMETHROWER) { - m_sQueueSample.m_counter = iSound++; - if(iSound > 60) iSound = 21; - } else { - ++m_sQueueSample.m_counter; - } - AddSampleToRequestedQueue(); + } + m_sQueueSample.m_bReverbFlag = true; + AddSampleToRequestedQueue(); + if(noReflection) { + m_sQueueSample.m_bOffset = 127; + ++m_sQueueSample.m_nSampleIndex; + if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex] + .m_awAudioEvent[i] != SOUND_WEAPON_SHOT_FIRED || + weapon->m_eWeaponType != WEAPONTYPE_FLAMETHROWER) { + m_sQueueSample.m_nCounter = iSound++; + if(iSound > 60) iSound = 21; + } else { + ++m_sQueueSample.m_nCounter; } + AddSampleToRequestedQueue(); } } } } } -#endif void cAudioManager::ProcessPhysical(int32 id) @@ -6478,8 +7090,12 @@ cAudioManager::ProcessPhysical(int32 id) CPhysical *entity = (CPhysical *)m_asAudioEntities[id].m_pEntity; if(entity) { switch(entity->m_type) { - case ENTITY_TYPE_VEHICLE: ProcessVehicle((CVehicle *)m_asAudioEntities[id].m_pEntity); break; - case ENTITY_TYPE_PED: ProcessPed((CPhysical *)m_asAudioEntities[id].m_pEntity); break; + case ENTITY_TYPE_VEHICLE: + ProcessVehicle((CVehicle *)m_asAudioEntities[id].m_pEntity); + break; + case ENTITY_TYPE_PED: + ProcessPed((CPhysical *)m_asAudioEntities[id].m_pEntity); + break; default: return; } } @@ -6497,18 +7113,93 @@ cAudioManager::ProcessPlane(cVehicleParams *params) struct tVehicleSampleData { eSfxSample m_nAccelerationSampleIndex; - char m_bEngineSoundType; + uint8 m_bEngineSoundType; char gap_5[3]; eSfxSample m_nHornSample; int32 m_nHornFrequency; - char m_nSirenOrAlarmSample; - int m_nSirenOrAlarmFrequency; - char m_bDoorType; + uint8 m_nSirenOrAlarmSample; + int32 m_nSirenOrAlarmFrequency; + uint8 m_bDoorType; char gap_25[3]; }; -int32 *CSWTCH_554 = (int32 *)0x606A50; -tVehicleSampleData *CarSounds = (tVehicleSampleData *)0x606204; +// int32 *GearFreqAdj = (int32 *)0x606A50; +int32 GearFreqAdj[] = {112, 23, 0, 0, 112, 23, 0, 0, 72, 13, 0, 0, + 176, 4, 0, 0, 0, 0, 0, 0, 24, 252, 255, 255}; + +// tVehicleSampleData *CarSounds = (tVehicleSampleData *)0x606204; + +const tVehicleSampleData CarSounds[70] = { + {SFX_CAR_REV_2, 2, "", SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, 1}, + {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_8, 8, "", SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_ALARM_1, 10928, 1}, + {SFX_CAR_REV_6, 6, "", SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 9935, 2}, + {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_56CHEV, 12893, SFX_CAR_ALARM_1, 8941, 0}, + {SFX_CAR_REV_5, 5, "", SFX_CAR_HORN_BMW328, 10706, SFX_CAR_ALARM_1, 11922, 1}, + {SFX_CAR_REV_4, 4, "", SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 7948, 2}, + {SFX_CAR_REV_6, 6, "", SFX_CAR_HORN_TRUCK, 29711, SFX_POLICE_SIREN_SLOW, 11556, 2}, + {SFX_CAR_REV_6, 6, "", SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_ALARM_1, 8941, 2}, + {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_BMW328, 9538, SFX_CAR_ALARM_1, 12220, 1}, + {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_3, 3, "", SFX_CAR_HORN_BMW328, 12017, SFX_CAR_ALARM_1, 9935, 1}, + {SFX_CAR_REV_2, 2, "", SFX_CAR_HORN_JEEP, 22295, SFX_CAR_ALARM_1, 12200, 1}, + {SFX_CAR_REV_4, 4, "", SFX_CAR_HORN_BUS2, 18000, SFX_CAR_ALARM_1, 13400, 1}, + {SFX_CAR_REV_4, 4, "", SFX_CAR_HORN_BUS, 18286, SFX_CAR_ALARM_1, 9935, 2}, + {SFX_CAR_REV_3, 3, "", SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_ALARM_1, 13600, 1}, + {SFX_CAR_REV_4, 4, "", SFX_CAR_HORN_JEEP, 22295, SFX_AMBULANCE_SIREN_SLOW, 8795, 2}, + {SFX_CAR_REV_5, 5, "", SFX_CAR_HORN_PORSCHE, 9271, SFX_POLICE_SIREN_SLOW, 16168, 1}, + {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_56CHEV, 12170, SFX_CAR_ALARM_1, 8000, 1}, + {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_BUS2, 12345, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_2, 2, "", SFX_CAR_HORN_BMW328, 10796, SFX_CAR_ALARM_1, 8543, 1}, + {SFX_CAR_REV_5, 5, "", SFX_CAR_HORN_PORSCHE, 9271, SFX_CAR_ALARM_1, 9935, 1}, + {SFX_CAR_REV_2, 2, "", SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_ALARM_1, 9935, 1}, + {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_PICKUP, 11025, SFX_ICE_CREAM_TUNE, 11025, 0}, + {SFX_CAR_REV_7, 7, "", SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, 1}, + {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 10000, 0}, + {SFX_CAR_REV_5, 5, "", SFX_CAR_HORN_BMW328, 10706, SFX_POLICE_SIREN_SLOW, 13596, 1}, + {SFX_CAR_REV_4, 4, "", SFX_CAR_HORN_BUS, 17260, SFX_POLICE_SIREN_SLOW, 13000, 2}, + {SFX_CAR_REV_4, 4, "", SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_ALARM_1, 9935, 2}, + {SFX_CAR_REV_8, 8, "", SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_ALARM_1, 10123, 1}, + {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_JEEP, 26513, SFX_POLICE_SIREN_SLOW, 13596, 0}, + {SFX_CAR_REV_6, 6, "", SFX_CAR_HORN_BUS2, 11652, SFX_CAR_ALARM_1, 10554, 3}, + {SFX_CAR_REV_6, 6, "", SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 8000, 2}, + {SFX_CAR_REV_6, 6, "", SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_ALARM_1, 9935, 2}, + {SFX_CAR_REV_1, 0, "", SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 9935, 3}, + {SFX_CAR_REV_1, 0, "", SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CESNA_IDLE, 0, "", SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_6, 6, "", SFX_CAR_HORN_BUS, 16291, SFX_CAR_ALARM_1, 7500, 3}, + {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_56CHEV, 10233, SFX_CAR_ALARM_1, 8935, 0}, + {SFX_CAR_REV_4, 4, "", SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_ALARM_1, 8935, 0}, + {SFX_CAR_REV_1, 0, "", SFX_CAR_HORN_PICKUP, 2000, SFX_CAR_ALARM_1, 17000, 0}, + {SFX_CAR_REV_4, 4, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_4, 4, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_5, 5, "", SFX_CAR_HORN_BMW328, 9003, SFX_CAR_ALARM_1, 9935, 1}, + {SFX_CAR_REV_2, 2, "", SFX_CAR_HORN_PORSCHE, 12375, SFX_CAR_ALARM_1, 9935, 1}, + {SFX_CAR_REV_5, 5, "", SFX_CAR_HORN_BUS2, 15554, SFX_CAR_ALARM_1, 9935, 1}, + {SFX_CAR_REV_7, 7, "", SFX_CAR_HORN_BUS2, 13857, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_7, 7, "", SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_4, 4, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 2}, + {SFX_CAR_REV_1, 0, "", SFX_CAR_HORN_JEEP, 20143, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_1, 0, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_4, 4, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9000, 0}, + {SFX_CAR_REV_6, 6, "", SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_ALARM_1, 9935, 2}, + {SFX_CAR_REV_4, 4, "", SFX_CAR_HORN_BUS, 18286, SFX_CAR_ALARM_1, 9935, 2}, + {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_4, 4, "", SFX_CAR_HORN_BUS2, 18000, SFX_CAR_ALARM_1, 13400, 1}, + {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}}; void cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *automobile) @@ -6547,7 +7238,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * processedAccelSampleStopped = 0; if(bPlayerJustEnteredCar) { bAccelSampleStopped = 1; - bPlayerJustEnteredCar = 0; + bPlayerJustEnteredCar = false; nCruising = 0; LastAccel = 0; bLostTractionLastFrame = 0; @@ -6571,7 +7262,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * if(transmission->nDriveType == '4') { wheelInUseCounter = 0; - for (uint8 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++){ + for(uint8 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) { if(automobile->m_aWheelState[i]) ++wheelInUseCounter; } if(wheelInUseCounter > 2) lostTraction = 1; @@ -6580,7 +7271,8 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * (automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) { lostTraction = 1; } - } else if(transmission->nDriveType == 'R' && (automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) { + } else if(transmission->nDriveType == 'R' && + (automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) { lostTraction = 1; } if(0.0f != velocityChange) { @@ -6602,11 +7294,13 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * SampleManager.StopChannel(m_bActiveSamples); bAccelSampleStopped = 1; } - if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction) { + if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || + lostTraction) { gasPedalAudio = automobile->m_fGasPedalAudio; } else { gasPedalAudio = - min(1.0f, params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity); + min(1.0f, params->m_fVelocityChange / + params->m_pTransmission->fMaxReverseVelocity); } gasPedalAudio = max(0.0f, gasPedalAudio); automobile->m_fGasPedalAudio = gasPedalAudio; @@ -6616,16 +7310,19 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * bAccelSampleStopped = 1; } nCruising = 0; - if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction || - params->m_fVelocityChange >= 0.01f && automobile->m_fGasPedalAudio > 0.2f) { + if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || + lostTraction || + params->m_fVelocityChange >= 0.01f && + automobile->m_fGasPedalAudio > 0.2f) { automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.6f; gasPedalAudio = automobile->m_fGasPedalAudio; } if(gasPedalAudio > 0.05f) { freq = (5000.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 19000; if(engineSoundType == 6) freq >>= 1; - AddPlayerCarSample((25.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 40, freq, - (soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1), + AddPlayerCarSample((25.f * (gasPedalAudio - 0.05f) * 20.f / 19) + + 40, + freq, (soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1), engineSoundType, 63, 0); } } @@ -6642,16 +7339,19 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * return; } if(!nCruising) { - if(accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || - lostTraction || - currentGear < 2 && - velocityChange - automobile->m_fVelocityChangeForAudio < 0.01f) { // here could be used abs - if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction) { - if(!automobile->m_nWheelsOnGround && automobile->m_nDriveWheelsOnGround || + if(accelerateState < 150 || !automobile->m_nWheelsOnGround || + automobile->bIsHandbrakeOn || lostTraction || + currentGear < 2 && velocityChange - automobile->m_fVelocityChangeForAudio < + 0.01f) { // here could be used abs + if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || + lostTraction) { + if(!automobile->m_nWheelsOnGround && + automobile->m_nDriveWheelsOnGround || (automobile->bIsHandbrakeOn && !bHandbrakeOnLastFrame || lostTraction && !bLostTractionLastFrame) && automobile->m_nWheelsOnGround) { - automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.6f; + automobile->m_fGasPedalAudio = + automobile->m_fGasPedalAudio * 0.6f; } freqModifier = 0; baseFreq = (15000.f * automobile->m_fGasPedalAudio) + 14000; @@ -6689,13 +7389,14 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * SampleManager.SetChannel3DPosition(m_bActiveSamples, pos.x, pos.y, pos.z); SampleManager.SetChannel3DDistances(m_bActiveSamples, 50.f, 12.5f); if(engineSoundType == 6) - freq = (CSWTCH_554[CurrentPretendGear] + freqModifier + 22050) >> 1; + freq = + (GearFreqAdj[CurrentPretendGear] + freqModifier + 22050) >> 1; else - freq = CSWTCH_554[CurrentPretendGear] + freqModifier + 22050; + freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050; SampleManager.SetChannelFrequency(m_bActiveSamples, freq); if(!channelUsed) { - SampleManager.SetChannelReverbFlag(m_bActiveSamples, - m_bDynamicAcousticModelingStatus != 0); + SampleManager.SetChannelReverbFlag( + m_bActiveSamples, m_bDynamicAcousticModelingStatus != 0); SampleManager.StartChannel(m_bActiveSamples); } LastAccel = accelerateState; @@ -6705,20 +7406,22 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * return; } if(processedAccelSampleStopped) { - if(!SampleManager.InitialiseChannel(m_bActiveSamples, soundOffset + 345, 0)) return; + if(!SampleManager.InitialiseChannel(m_bActiveSamples, soundOffset + 345, 0)) + return; SampleManager.SetChannelLoopCount(m_bActiveSamples, 1); SampleManager.SetChannelLoopPoints(m_bActiveSamples, 0, -1); SampleManager.SetChannelEmittingVolume(m_bActiveSamples, 85); SampleManager.SetChannel3DPosition(m_bActiveSamples, pos.x, pos.y, pos.z); SampleManager.SetChannel3DDistances(m_bActiveSamples, 50.f, 12.5f); if(engineSoundType == 6) - freq = (CSWTCH_554[CurrentPretendGear] + freqModifier + 22050) >> 1; + freq = + (GearFreqAdj[CurrentPretendGear] + freqModifier + 22050) >> 1; else - freq = CSWTCH_554[CurrentPretendGear] + freqModifier + 22050; + freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050; SampleManager.SetChannelFrequency(m_bActiveSamples, freq); if(!channelUsed) { - SampleManager.SetChannelReverbFlag(m_bActiveSamples, - m_bDynamicAcousticModelingStatus != 0); + SampleManager.SetChannelReverbFlag( + m_bActiveSamples, m_bDynamicAcousticModelingStatus != 0); SampleManager.StartChannel(m_bActiveSamples); } LastAccel = accelerateState; @@ -6729,20 +7432,21 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * } if(CurrentPretendGear < params->m_pTransmission->nNumberOfGears - 1) { ++CurrentPretendGear; - if(!SampleManager.InitialiseChannel(m_bActiveSamples, soundOffset + 345, 0)) return; + if(!SampleManager.InitialiseChannel(m_bActiveSamples, soundOffset + 345, 0)) + return; SampleManager.SetChannelLoopCount(m_bActiveSamples, 1); SampleManager.SetChannelLoopPoints(m_bActiveSamples, 0, -1); SampleManager.SetChannelEmittingVolume(m_bActiveSamples, 85); SampleManager.SetChannel3DPosition(m_bActiveSamples, pos.x, pos.y, pos.z); SampleManager.SetChannel3DDistances(m_bActiveSamples, 50.f, 12.5f); - freq = CSWTCH_554[CurrentPretendGear] + freqModifier + 22050; + freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050; if(engineSoundType == 6) freq >>= 1; SampleManager.SetChannelFrequency(m_bActiveSamples, freq); if(!channelUsed) { - SampleManager.SetChannelReverbFlag(m_bActiveSamples, - m_bDynamicAcousticModelingStatus != 0); + SampleManager.SetChannelReverbFlag( + m_bActiveSamples, m_bDynamicAcousticModelingStatus != 0); SampleManager.StartChannel(m_bActiveSamples); } LastAccel = accelerateState; @@ -6754,8 +7458,8 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * nCruising = 1; } bAccelSampleStopped = 1; - if(accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction || - currentGear < params->m_pTransmission->nNumberOfGears - 1) { + if(accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || + lostTraction || currentGear < params->m_pTransmission->nNumberOfGears - 1) { nCruising = 0; } else { if(accelerateState >= 220 && @@ -6766,8 +7470,8 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * } freq = 27 * nCruising + freqModifier + 22050; if(engineSoundType == 6) freq >>= 1; - AddPlayerCarSample(85, freq, (soundOffset + SFX_CAR_AFTER_ACCEL_1), - engineSoundType, 64, 1); + AddPlayerCarSample(85, freq, (soundOffset + SFX_CAR_AFTER_ACCEL_1), engineSoundType, + 64, 1); } LastAccel = accelerateState; @@ -6806,12 +7510,14 @@ cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = sampleIndex; emittingVol = m_anRandomTable[0] % 50 + 55; m_sQueueSample.m_bVolume = - ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, + m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_nCounter = counter++; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; @@ -6889,10 +7595,11 @@ cAudioManager::ProcessPornCinema(uint8 sound) m_sQueueSample.m_fDistance = Sqrt(distSquared); if(sound != SCRIPT_SOUND_MISTY_SEX_S && sound != SCRIPT_SOUND_MISTY_SEX_L) { m_sQueueSample.m_bVolume = - ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity, + m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; @@ -6901,9 +7608,10 @@ cAudioManager::ProcessPornCinema(uint8 sound) m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bEmittingVolume = maxVolume; m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset( + m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -6912,14 +7620,15 @@ cAudioManager::ProcessPornCinema(uint8 sound) time = CTimer::GetTimeInMilliseconds(); if(time > gPornNextTime) { - m_sQueueSample.m_bVolume = - ComputeVolume(90, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume( + 90, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { rand = m_anRandomTable[1] & 1; m_sQueueSample.m_nSampleIndex = rand + sample; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); m_sQueueSample.m_nCounter = rand + 1; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; @@ -6967,21 +7676,25 @@ cAudioManager::ProcessProjectiles() } m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i]->GetPosition(); + m_sQueueSample.m_vecPos = + CProjectileInfo::ms_apProjectile[i]->GetPosition(); float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); - m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, - m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, + m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nCounter = i; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopEndOffset( + m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; @@ -6995,24 +7708,21 @@ cAudioManager::ProcessProjectiles() void cAudioManager::ProcessRainOnVehicle(cVehicleParams *params) { - float emittingVol; - CVehicle *veh; - if(params->m_fDistance < SQR(rainOnVehicleIntensity) && CWeather::Rain > 0.01f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) { - ++params->m_pVehicle->m_bRainAudioCounter; - veh = params->m_pVehicle; + CVehicle *veh = params->m_pVehicle; + ++veh->m_bRainAudioCounter; if(veh->m_bRainAudioCounter >= 2) { veh->m_bRainAudioCounter = 0; CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - emittingVol = 30.f * CWeather::Rain; - m_sQueueSample.m_bVolume = - ComputeVolume(emittingVol, rainOnVehicleIntensity, m_sQueueSample.m_fDistance); + float emittingVol = 30.f * CWeather::Rain; + m_sQueueSample.m_bVolume = ComputeVolume( + emittingVol, rainOnVehicleIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nCounter = veh->m_bRainSamplesCounter++; - veh = params->m_pVehicle; if(veh->m_bRainSamplesCounter > 4) veh->m_bRainSamplesCounter = 68; - m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_CAR_RAIN_1; + m_sQueueSample.m_nSampleIndex = + (m_anRandomTable[1] & 3) + SFX_CAR_RAIN_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 9; @@ -7064,7 +7774,8 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params) CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); automobile = (CAutomobile *)params->m_pVehicle; if(automobile->m_nWheelsOnGround) { - modificator = params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity; + modificator = params->m_fVelocityChange / + params->m_pTransmission->fMaxReverseVelocity; } else { if(automobile->m_nDriveWheelsOnGround) automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.4f; @@ -7072,7 +7783,8 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params) } modificator = Abs(modificator); emittingVol = (24.f * modificator); - m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, reverseGearIntensity, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(emittingVol, reverseGearIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { if(params->m_pVehicle->m_fGasPedal >= 0.0f) { m_sQueueSample.m_nCounter = 62; @@ -7089,7 +7801,8 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params) m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = reverseGearIntensity; m_sQueueSample.m_bReleasingSoundFlag = false; @@ -7123,7 +7836,8 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound) if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_LOOP; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SAWMILL_LOOP); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_SAWMILL_LOOP); m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; @@ -7133,20 +7847,21 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound) m_sQueueSample.m_bEmittingVolume = 30; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } time = CTimer::GetTimeInMilliseconds(); if(time > gSawMillNextTime) { - m_sQueueSample.m_bVolume = - ComputeVolume(70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume( + 70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_CUT_WOOD; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nCounter = 1; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; @@ -7186,9 +7901,7 @@ cAudioManager::ProcessShopScriptObject(uint8 sound) switch(sound) { case SCRIPT_SOUND_SHOP_LOOP_S: - case SCRIPT_SOUND_SHOP_LOOP_L: - m_sQueueSample.m_fSoundIntensity = 30.0f; - break; + case SCRIPT_SOUND_SHOP_LOOP_L: m_sQueueSample.m_fSoundIntensity = 30.0f; break; default: return; } distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); @@ -7199,7 +7912,8 @@ cAudioManager::ProcessShopScriptObject(uint8 sound) if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = SFX_SHOP_LOOP; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOP_LOOP); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_SHOP_LOOP); m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; @@ -7209,21 +7923,22 @@ cAudioManager::ProcessShopScriptObject(uint8 sound) m_sQueueSample.m_bEmittingVolume = 30; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } time = CTimer::GetTimeInMilliseconds(); if(time > gShopNextTime) { - m_sQueueSample.m_bVolume = - ComputeVolume(70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume( + 70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { rand = m_anRandomTable[1] & 1; m_sQueueSample.m_nSampleIndex = rand + SFX_SHOP_TILL_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nCounter = rand + 1; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; @@ -7259,7 +7974,8 @@ cAudioManager::ProcessSpecial() CPlayerPed *playerPed = FindPlayerPed(); if(playerPed) { const PedState &state = playerPed->m_nPedState; - if(state != PED_ENTER_CAR && state != PED_STEAL_CAR && !playerPed->bInVehicle) + if(state != PED_ENTER_CAR && state != PED_STEAL_CAR && + !playerPed->bInVehicle) SampleManager.StopChannel(m_bActiveSamples); } } @@ -7280,7 +7996,8 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params) speedMultipler = min(1.0f, train->m_fSpeed * 250.f / 51.f); emittingVol = (75.f * speedMultipler); if(train->m_fWagonPosition == 0.0f) { - m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 300.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(emittingVol, 300.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nCounter = 32; m_sQueueSample.m_nSampleIndex = SFX_TRAIN_FAR; @@ -7292,9 +8009,10 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params) m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset( + m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = 300.0f; m_sQueueSample.m_bReleasingSoundFlag = false; @@ -7305,7 +8023,8 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params) } } if(params->m_fDistance < 4900.f) { - m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 70.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(emittingVol, 70.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nCounter = 33; m_sQueueSample.m_nSampleIndex = SFX_TRAIN_NEAR; @@ -7317,8 +8036,11 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params) 100 * m_sQueueSample.m_nEntityIndex % 987; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset( + m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 70.0f; m_sQueueSample.m_bReleasingSoundFlag = false; @@ -7353,7 +8075,8 @@ cAudioManager::ProcessVehicle(CVehicle *veh) if(params.m_pVehicle->m_status == STATUS_SIMPLE) velChange = params.m_pVehicle->AutoPilot.m_fMaxTrafficSpeed * 0.02f; else - velChange = DotProduct(params.m_pVehicle->m_vecMoveSpeed, params.m_pVehicle->GetForward()); + velChange = + DotProduct(params.m_pVehicle->m_vecMoveSpeed, params.m_pVehicle->GetForward()); params.m_fVelocityChange = velChange; switch(params.m_pVehicle->m_vehType) { case VEHICLE_TYPE_CAR: @@ -7368,7 +8091,8 @@ cAudioManager::ProcessVehicle(CVehicle *veh) if(params.m_nIndex == DODO) { if(!ProcessVehicleRoadNoise(¶ms)) { ProcessVehicleOneShots(¶ms); - ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange; + ((CAutomobile *)veh)->m_fVelocityChangeForAudio = + params.m_fVelocityChange; ProcessRainOnVehicle(¶ms); break; } @@ -7377,7 +8101,8 @@ cAudioManager::ProcessVehicle(CVehicle *veh) } else { if(!ProcessVehicleRoadNoise(¶ms)) { ProcessVehicleOneShots(¶ms); - ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange; + ((CAutomobile *)veh)->m_fVelocityChangeForAudio = + params.m_fVelocityChange; ProcessRainOnVehicle(¶ms); break; } @@ -7386,7 +8111,8 @@ cAudioManager::ProcessVehicle(CVehicle *veh) ProcessVehicleSkidding(¶ms); ProcessVehicleHorn(¶ms); ProcessVehicleSirenOrAlarm(¶ms); - if(UsesReverseWarning(params.m_nIndex)) ProcessVehicleReverseWarning(¶ms); + if(UsesReverseWarning(params.m_nIndex)) + ProcessVehicleReverseWarning(¶ms); if(HasAirBrakes(params.m_nIndex)) ProcessAirBrakes(¶ms); } ProcessCarBombTick(¶ms); @@ -7441,15 +8167,16 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params) velocity = min(0.3f, Abs(automobile->Doors[i].m_fAngVel)); if(velocity > 0.0035f) { emittingVol = (100.f * velocity * 10.f / 3.f); - m_sQueueSample.m_bVolume = - ComputeVolume(emittingVol, 40.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume( + emittingVol, 40.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nCounter = i + 6; m_sQueueSample.m_nSampleIndex = m_anRandomTable[1] % 6 + SFX_COL_CAR_PANEL_1; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( - m_sQueueSample.m_nSampleIndex) + - RandomDisplacement(1000); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nSampleIndex) + + RandomDisplacement(1000); m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 10; @@ -7472,154 +8199,170 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params) } void -cAudioManager::ProcessVehicleEngine(cVehicleParams* params) +cAudioManager::ProcessVehicleEngine(cVehicleParams *params) { - CVehicle* playerVeh; - CVehicle* veh; - CAutomobile* automobile; + CVehicle *playerVeh; + CVehicle *veh; + CAutomobile *automobile; float relativeGearChange; float relativeChange; float reverseRelativechange; uint8 volume; eSfxSample accelerationSample; - int32 freq; + int32 freq = 0; // uinitialized variable uint8 emittingVol; - cTransmission* transmission; + cTransmission *transmission; uint8 currentGear; float modificator; float traction = 0.f; - if (params->m_fDistance < SQR(50.f)) { + if(params->m_fDistance < SQR(50.f)) { playerVeh = FindPlayerVehicle(); veh = params->m_pVehicle; - if (playerVeh == veh && veh->m_status == STATUS_WRECKED) { + if(playerVeh == veh && veh->m_status == STATUS_WRECKED) { SampleManager.StopChannel(m_bActiveSamples); return; } - if (veh->bEngineOn) { + if(veh->bEngineOn) { CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - automobile = (CAutomobile*)params->m_pVehicle; - if (params->m_nIndex == DODO) { + automobile = (CAutomobile *)params->m_pVehicle; + if(params->m_nIndex == DODO) { ProcessCesna(params); return; } - if (FindPlayerVehicle() == veh) { + if(FindPlayerVehicle() == veh) { ProcessPlayersVehicleEngine(params, automobile); return; } transmission = params->m_pTransmission; - if (transmission) { + if(transmission) { currentGear = params->m_pVehicle->m_nCurrentGear; - if (automobile->m_nWheelsOnGround) { - if (automobile->bIsHandbrakeOn) { - if (0.f == params->m_fVelocityChange) traction = 0.9f; - } - else if (params->m_pVehicle->m_status == STATUS_SIMPLE) { + if(automobile->m_nWheelsOnGround) { + if(automobile->bIsHandbrakeOn) { + if(0.f == params->m_fVelocityChange) + traction = 0.9f; + } else if(params->m_pVehicle->m_status == STATUS_SIMPLE) { traction = 0.f; - } - else { - switch (transmission->nDriveType) { + } else { + switch(transmission->nDriveType) { case '4': - for (int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) { - if (automobile->m_aWheelState[i] == WHEEL_STATE_SPINNING) + for(int32 i = 0; + i < + ARRAY_SIZE(automobile->m_aWheelState); + i++) { + if(automobile->m_aWheelState[i] == + WHEEL_STATE_SPINNING) traction += 0.05f; } break; case 'F': - if (automobile->m_aWheelState[0] == WHEEL_STATE_SPINNING) + if(automobile->m_aWheelState[0] == + WHEEL_STATE_SPINNING) traction += 0.1f; - if (automobile->m_aWheelState[2] == WHEEL_STATE_SPINNING) + if(automobile->m_aWheelState[2] == + WHEEL_STATE_SPINNING) traction += 0.1f; break; case 'R': - if (automobile->m_aWheelState[1] == WHEEL_STATE_SPINNING) + if(automobile->m_aWheelState[1] == + WHEEL_STATE_SPINNING) traction += 0.1f; - if (automobile->m_aWheelState[3] == WHEEL_STATE_SPINNING) + if(automobile->m_aWheelState[3] == + WHEEL_STATE_SPINNING) traction += 0.1f; break; } } - if (transmission->fMaxVelocity <= 0.f) { + if(transmission->fMaxVelocity <= 0.f) { relativeChange = 0.f; - } - else if (currentGear) { - if ((params->m_fVelocityChange - - transmission->Gears[currentGear].fShiftDownVelocity) / - transmission->fMaxVelocity * 2.5f <= - 1.f) + } else if(currentGear) { + if((params->m_fVelocityChange - + transmission->Gears[currentGear] + .fShiftDownVelocity) / + transmission->fMaxVelocity * 2.5f <= + 1.f) relativeGearChange = - (params->m_fVelocityChange - - transmission->Gears[currentGear].fShiftDownVelocity) / - transmission->fMaxVelocity * 2.5f; + (params->m_fVelocityChange - + transmission->Gears[currentGear] + .fShiftDownVelocity) / + transmission->fMaxVelocity * 2.5f; else relativeGearChange = 1.f; - if (0.f == traction && automobile->m_status != STATUS_SIMPLE && - params->m_fVelocityChange >= - transmission->Gears[1].fShiftUpVelocity) { + if(0.f == traction && + automobile->m_status != STATUS_SIMPLE && + params->m_fVelocityChange >= + transmission->Gears[1].fShiftUpVelocity) { traction = 0.7f; } - relativeChange = traction * automobile->m_fGasPedalAudio * 0.95f + - (1.f - traction) * relativeGearChange; - } - else { - reverseRelativechange = - Abs((params->m_fVelocityChange - - transmission->Gears[0].fShiftDownVelocity) / - transmission->fMaxReverseVelocity); - if (1.f - reverseRelativechange <= 1.f) { - relativeChange = 1.f - reverseRelativechange; - } - else { + relativeChange = + traction * automobile->m_fGasPedalAudio * + 0.95f + + (1.f - traction) * relativeGearChange; + } else { + reverseRelativechange = Abs( + (params->m_fVelocityChange - + transmission->Gears[0].fShiftDownVelocity) / + transmission->fMaxReverseVelocity); + if(1.f - reverseRelativechange <= 1.f) { + relativeChange = + 1.f - reverseRelativechange; + } else { relativeChange = 1.f; } } - } - else { - if (automobile->m_nDriveWheelsOnGround) - automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.4f; + } else { + if(automobile->m_nDriveWheelsOnGround) + automobile->m_fGasPedalAudio = + automobile->m_fGasPedalAudio * 0.4f; relativeChange = automobile->m_fGasPedalAudio; } modificator = relativeChange; - if (currentGear || !automobile->m_nWheelsOnGround) + if(currentGear || !automobile->m_nWheelsOnGround) freq = 1200 * currentGear + 18000.f * modificator + 14000; else freq = 13000.f * modificator + 14000; - if (modificator >= 0.75f) { + if(modificator >= 0.75f) { emittingVol = 120; - volume = ComputeVolume(120, 50.f, m_sQueueSample.m_fDistance); - } - else { + volume = + ComputeVolume(120, 50.f, m_sQueueSample.m_fDistance); + } else { emittingVol = modificator * 4 / 3 * 40.f + 80.f; - volume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance); + volume = ComputeVolume(emittingVol, 50.f, + m_sQueueSample.m_fDistance); } - } - else { + } else { modificator = 0.f; emittingVol = 80; volume = ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance); } m_sQueueSample.m_bVolume = volume; - if (m_sQueueSample.m_bVolume) { - if (automobile->m_status == STATUS_SIMPLE) { - if (modificator < 0.02f) { + if(m_sQueueSample.m_bVolume) { + if(automobile->m_status == STATUS_SIMPLE) { + if(modificator < 0.02f) { m_sQueueSample.m_nSampleIndex = - CarSounds[params->m_nIndex].m_bEngineSoundType + SFX_CAR_REV_10; + CarSounds[params->m_nIndex].m_bEngineSoundType + + SFX_CAR_REV_10; freq = 10000.f * modificator + 22050; m_sQueueSample.m_nCounter = 52; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_bIs2D = 0; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nFrequency = - freq + 100 * m_sQueueSample.m_nEntityIndex % 1000; - if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 || - m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6) - m_sQueueSample.m_nFrequency = m_sQueueSample.m_nFrequency >> 1; + freq + + 100 * m_sQueueSample.m_nEntityIndex % 1000; + if(m_sQueueSample.m_nSampleIndex == + SFX_CAR_IDLE_6 || + m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6) + m_sQueueSample.m_nFrequency = + m_sQueueSample.m_nFrequency >> 1; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset( - m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopEndOffset( + m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; m_sQueueSample.m_bReleasingSoundFlag = false; @@ -7629,29 +8372,35 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params) AddSampleToRequestedQueue(); return; } - accelerationSample = CarSounds[params->m_nIndex].m_nAccelerationSampleIndex; - } - else { - if (automobile->m_fGasPedal < 0.05f) { + accelerationSample = + CarSounds[params->m_nIndex].m_nAccelerationSampleIndex; + } else { + if(automobile->m_fGasPedal < 0.05f) { m_sQueueSample.m_nSampleIndex = - CarSounds[params->m_nIndex].m_bEngineSoundType + - SFX_CAR_REV_10; // to recheck idle sounds start 1 postion later + CarSounds[params->m_nIndex].m_bEngineSoundType + + SFX_CAR_REV_10; // to recheck idle sounds start + // 1 postion later freq = 10000.f * modificator + 22050; m_sQueueSample.m_nCounter = 52; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_bIs2D = 0; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nFrequency = - freq + 100 * m_sQueueSample.m_nEntityIndex % 1000; - if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 || - m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6) - m_sQueueSample.m_nFrequency = m_sQueueSample.m_nFrequency >> 1; + freq + + 100 * m_sQueueSample.m_nEntityIndex % 1000; + if(m_sQueueSample.m_nSampleIndex == + SFX_CAR_IDLE_6 || + m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6) + m_sQueueSample.m_nFrequency = + m_sQueueSample.m_nFrequency >> 1; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset( - m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopEndOffset( + m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; m_sQueueSample.m_bReleasingSoundFlag = false; @@ -7661,23 +8410,27 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params) AddSampleToRequestedQueue(); return; } - accelerationSample = CarSounds[params->m_nIndex].m_nAccelerationSampleIndex; + accelerationSample = + CarSounds[params->m_nIndex].m_nAccelerationSampleIndex; } m_sQueueSample.m_nSampleIndex = accelerationSample; m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_bIs2D = 0; m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nFrequency = freq + 100 * m_sQueueSample.m_nEntityIndex % 1000; - if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 || - m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6) - m_sQueueSample.m_nFrequency = m_sQueueSample.m_nFrequency >> 1; + m_sQueueSample.m_nFrequency = + freq + 100 * m_sQueueSample.m_nEntityIndex % 1000; + if(m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 || + m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6) + m_sQueueSample.m_nFrequency = + m_sQueueSample.m_nFrequency >> 1; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset( + m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; m_sQueueSample.m_bReleasingSoundFlag = false; @@ -7702,28 +8455,39 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params) automobile->m_modelIndex != MI_MRWHOOP) { if(automobile->m_nCarHornTimer) { if(params->m_pVehicle->m_status) { - if(automobile->m_nCarHornTimer > 44) automobile->m_nCarHornTimer = 44; + if(automobile->m_nCarHornTimer > 44) + automobile->m_nCarHornTimer = 44; if(automobile->m_nCarHornTimer == 44) automobile->field_22D = - (uint8(m_FrameCounter) + uint8(m_sQueueSample.m_nEntityIndex)) & 7; - if (!hornPatternsArray[automobile->field_22D][44 - automobile->m_nCarHornTimer]) return; + (uint8(m_FrameCounter) + + uint8(m_sQueueSample.m_nEntityIndex)) & + 7; + if(!hornPatternsArray[automobile->field_22D] + [44 - automobile->m_nCarHornTimer]) + return; } - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - m_sQueueSample.m_bVolume = ComputeVolume(80, 40.f, m_sQueueSample.m_fDistance); + CalculateDistance(params->m_bDistanceCalculated, + params->m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(80, 40.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nCounter = 4; - m_sQueueSample.m_nSampleIndex = CarSounds[params->m_nIndex].m_nHornSample; + m_sQueueSample.m_nSampleIndex = + CarSounds[params->m_nIndex].m_nHornSample; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 2; - m_sQueueSample.m_nFrequency = CarSounds[params->m_nIndex].m_nHornFrequency; + m_sQueueSample.m_nFrequency = + CarSounds[params->m_nIndex].m_nHornFrequency; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = 80; m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopEndOffset( + m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 5.0f; m_sQueueSample.m_fSoundIntensity = 40.0f; m_sQueueSample.m_bReleasingSoundFlag = false; @@ -7737,11 +8501,517 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params) } } -WRAPPER void -cAudioManager::ProcessVehicleOneShots(void *) +cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) { - EAXJMP(0x56CD40); + int16 event; + uint8 emittingVol; + float relVol; + float vol; + bool noReflections; + float maxDist; + cPedParams pedParams; + + static uint8 WaveIndex = 41; + static uint8 GunIndex = 53; + static uint8 iWheelIndex = 82; + static uint8 CrunchOffset = 0; + + for(int i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) { + noReflections = 0; + m_sQueueSample.m_bRequireReflection = false; + event = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]; + switch(event) { + case SOUND_CAR_DOOR_CLOSE_BONNET: + case SOUND_CAR_DOOR_CLOSE_BUMPER: + case SOUND_CAR_DOOR_CLOSE_FRONT_LEFT: + case SOUND_CAR_DOOR_CLOSE_FRONT_RIGHT: + case SOUND_CAR_DOOR_CLOSE_BACK_LEFT: + case SOUND_CAR_DOOR_CLOSE_BACK_RIGHT: + maxDist = 2500.f; + emittingVol = m_anRandomTable[2] % 5 + 122; + switch(CarSounds[params->m_nIndex].m_bDoorType) { + case 0: m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_CLOSE; break; + case 2: m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_CLOSE; break; + case 3: m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; break; + default: m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_CLOSE; break; + } + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nCounter = + m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 22; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 50.0f; + m_sQueueSample.m_bRequireReflection = true; + break; + case SOUND_CAR_DOOR_OPEN_BONNET: + case SOUND_CAR_DOOR_OPEN_BUMPER: + case SOUND_CAR_DOOR_OPEN_FRONT_LEFT: + case SOUND_CAR_DOOR_OPEN_FRONT_RIGHT: + case SOUND_CAR_DOOR_OPEN_BACK_LEFT: + case SOUND_CAR_DOOR_OPEN_BACK_RIGHT: + maxDist = 2500.f; + emittingVol = m_anRandomTable[1] % 10 + 117; + switch(CarSounds[params->m_nIndex].m_bDoorType) { + case 0: m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_OPEN; break; + case 2: m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_OPEN; break; + case 3: m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; break; + default: m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_OPEN; break; + } + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nCounter = + m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 10; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 50.0f; + m_sQueueSample.m_bRequireReflection = true; + break; + case SOUND_CAR_WINDSHIELD_CRACK: + maxDist = 900.f; + m_sQueueSample.m_nSampleIndex = SFX_GLASS_CRACK; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nCounter = 68; + emittingVol = m_anRandomTable[1] % 30 + 60; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK); + m_sQueueSample.m_nReleasingVolumeModificator = 5; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + break; + case SOUND_CAR_JUMP: + emittingVol = max( + 80.f, + 2 * (100.f * + m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i])); + maxDist = 1225.f; + m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nCounter = iWheelIndex++; + if(iWheelIndex > 85) iWheelIndex = 82; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_TYRE_BUMP); + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); + if(params->m_nIndex == 41) { + m_sQueueSample.m_nFrequency *= 2; + emittingVol = emittingVol >> 1; + } + m_sQueueSample.m_nReleasingVolumeModificator = 6; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_fSoundIntensity = 35.0f; + break; + case SOUND_E: + case SOUND_F: + case SOUND_STEP_START: + case SOUND_STEP_END: + case SOUND_FALL_LAND: + case SOUND_FALL_COLLAPSE: + case SOUND_FIGHT_PUNCH_33: + case SOUND_FIGHT_KICK_34: + case SOUND_FIGHT_HEADBUTT_35: + case SOUND_FIGHT_PUNCH_36: + case SOUND_FIGHT_PUNCH_37: + case SOUND_FIGHT_CLOSE_PUNCH_38: + case SOUND_FIGHT_PUNCH_39: + case SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40: + case SOUND_FIGHT_PUNCH_41: + case SOUND_FIGHT_PUNCH_FROM_BEHIND_42: + case SOUND_FIGHT_KNEE_OR_KICK_43: + case SOUND_FIGHT_KICK_44: + case SOUND_WEAPON_BAT_ATTACK: + case SOUND_WEAPON_RELOAD: + case SOUND_WEAPON_AK47_BULLET_ECHO: + case SOUND_WEAPON_UZI_BULLET_ECHO: + case SOUND_WEAPON_M16_BULLET_ECHO: + case SOUND_WEAPON_FLAMETHROWER_FIRE: + case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM: + case SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM: + case SOUND_WEAPON_HIT_PED: + case SOUND_GARAGE_NO_MONEY: + case SOUND_GARAGE_BAD_VEHICLE: + case SOUND_GARAGE_OPENING: + case SOUND_GARAGE_BOMB_ALREADY_SET: + case SOUND_GARAGE_BOMB1_SET: + case SOUND_GARAGE_BOMB2_SET: + case SOUND_GARAGE_BOMB3_SET: + case SOUND_40: + case SOUND_41: + case SOUND_GARAGE_VEHICLE_DECLINED: + case SOUND_GARAGE_VEHICLE_ACCEPTED: + case SOUND_GARAGE_DOOR_CLOSED: + case SOUND_GARAGE_DOOR_OPENED: + case SOUND_CRANE_PICKUP: + case SOUND_PICKUP_WEAPON_BOUGHT: + case SOUND_PICKUP_WEAPON: + case SOUND_PICKUP_HEALTH: + case SOUND_4A: + case SOUND_4B: + case SOUND_PICKUP_ADRENALINE: + case SOUND_PICKUP_ARMOUR: + case SOUND_PICKUP_BONUS: + case SOUND_PICKUP_MONEY: + case SOUND_PICKUP_HIDDEN_PACKAGE: + case SOUND_PICKUP_PACMAN_PILL: + case SOUND_PICKUP_PACMAN_PACKAGE: + case SOUND_PICKUP_FLOAT_PACKAGE: + case SOUND_RAMPAGE_START: + case SOUND_RAMPAGE_ONGOING: + case SOUND_RAMPAGE_PASSED: + case SOUND_RAMPAGE_FAILED: + case SOUND_RAMPAGE_KILL: + case SOUND_RAMPAGE_CAR_BLOWN: + case SOUND_EVIDENCE_PICKUP: + case SOUND_UNLOAD_GOLD: + case SOUND_PAGER: + case SOUND_PED_DEATH: + case SOUND_PED_DAMAGE: + case SOUND_PED_HIT: + case SOUND_PED_LAND: + case SOUND_PED_BULLET_HIT: + case SOUND_PED_BOMBER: + case SOUND_PED_BURNING: + case SOUND_PED_ARREST_FBI: + case SOUND_PED_ARREST_SWAT: + case SOUND_PED_ARREST_COP: + case SOUND_PED_HANDS_UP: + case SOUND_PED_HANDS_COWER: + case SOUND_PED_FLEE_SPRINT: + case SOUND_PED_CAR_JACKING: + case SOUND_PED_MUGGING: + case SOUND_PED_CAR_JACKED: + case SOUND_PED_ROBBED: + case SOUND_PED_TAXI_WAIT: + case SOUND_PED_ATTACK: + case SOUND_PED_DEFEND: + case SOUND_PED_PURSUIT_ARMY: + case SOUND_PED_PURSUIT_FBI: + case SOUND_PED_PURSUIT_SWAT: + case SOUND_PED_PURSUIT_COP: + case SOUND_PED_HEALING: + case SOUND_PED_7B: + case SOUND_PED_LEAVE_VEHICLE: + case SOUND_PED_EVADE: + case SOUND_PED_FLEE_RUN: + case SOUND_PED_CAR_COLLISION: + case SOUND_PED_SOLICIT: + case SOUND_PED_EXTINGUISHING_FIRE: + case SOUND_PED_WAIT_DOUBLEBACK: + case SOUND_PED_CHAT_SEXY: + case SOUND_PED_CHAT_EVENT: + case SOUND_PED_CHAT: + case SOUND_PED_TAXI_CALL: + case SOUND_INJURED_PED_MALE_OUCH: + case SOUND_INJURED_PED_FEMALE: + case SOUND_8A: + case SOUND_RACE_START_3: + case SOUND_RACE_START_2: + case SOUND_RACE_START_1: + case SOUND_RACE_START_GO: + case SOUND_SPLASH: continue; + case SOUND_CAR_ENGINE_START: + emittingVol = 60; + maxDist = 1600.f; + m_sQueueSample.m_nSampleIndex = SFX_CAR_STARTER; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nCounter = 33; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_CAR_STARTER); + m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_fSoundIntensity = 40.0f; + m_sQueueSample.m_bRequireReflection = true; + break; + case SOUND_CAR_LIGHT_BREAK: + m_sQueueSample.m_nSampleIndex = SFX_GLASS_SHARD_1; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nCounter = 37; + m_sQueueSample.m_nFrequency = + 9 * SampleManager.GetSampleBaseFrequency(SFX_GLASS_SHARD_1) / 10; + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency >> 3); + m_sQueueSample.m_nReleasingVolumeModificator = 5; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + maxDist = 900.f; + emittingVol = m_anRandomTable[4] % 10 + 30; + break; + case SOUND_CAR_HYDRAULIC_1: + case SOUND_CAR_HYDRAULIC_2: + if(event == MOONBEAM) // todo check + m_sQueueSample.m_nFrequency = 15600; + else + m_sQueueSample.m_nFrequency = 13118; + m_sQueueSample.m_nSampleIndex = SFX_SUSPENSION_FAST_MOVE; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nCounter = 51; + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency >> 3); + m_sQueueSample.m_nReleasingVolumeModificator = 5; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 35.0f; + maxDist = 1225.f; + emittingVol = m_anRandomTable[0] % 15 + 55; + break; + case SOUND_CAR_HYDRAULIC_3: + m_sQueueSample.m_nSampleIndex = SFX_SUSPENSION_SLOW_MOVE_LOOP; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nCounter = 86; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_SUSPENSION_SLOW_MOVE_LOOP); + m_sQueueSample.m_nReleasingVolumeModificator = 5; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 35.0f; + m_sQueueSample.m_nReleasingVolumeDivider = 7; + noReflections = true; + maxDist = 1225.f; + emittingVol = m_anRandomTable[0] % 15 + 55; + break; + case SOUND_CAR_JERK: + m_sQueueSample.m_nSampleIndex = SFX_SHAG_SUSPENSION; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nCounter = 87; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_SHAG_SUSPENSION); + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency >> 3); + m_sQueueSample.m_nReleasingVolumeModificator = 5; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 35.0f; + maxDist = 1225.f; + emittingVol = m_anRandomTable[1] % 15 + 55; + break; + case SOUND_CAR_SPLASH: + vol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; + if(vol <= 300.f) continue; + if(vol > 1200.f) + m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] = + 1200.0f; + relVol = (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] - + 300.f) / + 900.f; + m_sQueueSample.m_nSampleIndex = + (m_anRandomTable[0] & 1) + SFX_BOAT_SPLASH_1; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nCounter = WaveIndex++; + if(WaveIndex > 46) WaveIndex = 41; + m_sQueueSample.m_nFrequency = (7000.f * relVol) + 6000; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_fSoundIntensity = 40.0f; + emittingVol = (55.f * relVol); + maxDist = 1600.f; + break; + case SOUND_17: + m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_THUMB_OFF; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nCounter = 47; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_POLICE_BOAT_THUMB_OFF) + + RandomDisplacement(600); + m_sQueueSample.m_nReleasingVolumeModificator = 2; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 50.0f; + emittingVol = + m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; + maxDist = 2500.f; + break; + case SOUND_18: + case SOUND_19: + m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nCounter = 59; + m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 11025; + m_sQueueSample.m_nReleasingVolumeModificator = 5; + m_sQueueSample.m_fSpeedMultiplier = 5.0f; + m_sQueueSample.m_fSoundIntensity = 35.0f; + maxDist = 1225.f; + emittingVol = m_anRandomTable[1] % 20 + 70; + break; + case SOUND_CAR_TANK_TURRET_ROTATE: + vol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; + if(vol > 0.038400002f) vol = 0.038400002f; + m_sQueueSample.m_nSampleIndex = SFX_TANK_TURRET; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nCounter = 79; + m_sQueueSample.m_nFrequency = (3000.f * vol * 26.041666f) + 9000; + m_sQueueSample.m_nReleasingVolumeModificator = 2; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSoundIntensity = 40.0f; + emittingVol = (37.f * vol * 26.041666f) + 90; + maxDist = 1600.f; + noReflections = true; + break; + case SOUND_CAR_BOMB_TICK: + m_sQueueSample.m_nSampleIndex = SFX_BOMB_BEEP; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nCounter = 80; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_BOMB_BEEP); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + maxDist = 900.f; + m_sQueueSample.m_bRequireReflection = true; + emittingVol = 60; + break; + case SOUND_PLANE_ON_GROUND: + m_sQueueSample.m_nSampleIndex = SFX_JUMBO_LAND_WHEELS; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nCounter = 81; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_JUMBO_LAND_WHEELS); + m_sQueueSample.m_nReleasingVolumeModificator = 2; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 180.0f; + maxDist = 32400.f; + emittingVol = m_anRandomTable[4] % 25 + 75; + break; + case SOUND_WEAPON_SHOT_FIRED: + emittingVol = m_anRandomTable[2]; + maxDist = 14400.f; + m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nCounter = GunIndex++; + emittingVol = emittingVol % 15 + 65; + if(GunIndex > 58) GunIndex = 53; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT); + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 120.0f; + break; + case SOUND_WEAPON_HIT_VEHICLE: + m_sQueueSample.m_nSampleIndex = + m_anRandomTable[m_sQueueSample.m_nEntityIndex % + ARRAY_SIZE(m_anRandomTable)] % + 6 + + SFX_BULLET_CAR_1; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nCounter = 34; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.m_nReleasingVolumeModificator = 7; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 40.0f; + maxDist = 1600.f; + emittingVol = m_anRandomTable[3] % 20 + 90; + break; + case SOUND_BOMB_TIMED_ACTIVATED: + case SOUND_55: + case SOUND_BOMB_ONIGNITION_ACTIVATED: + case SOUND_BOMB_TICK: + m_sQueueSample.m_nSampleIndex = SFX_ARM_BOMB; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nCounter = 36; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_ARM_BOMB); + m_sQueueSample.m_nReleasingVolumeModificator = 0; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 50.0f; + m_sQueueSample.m_bRequireReflection = true; + emittingVol = 50; + maxDist = 2500.f; + break; + case SOUND_PED_HELI_PLAYER_FOUND: + pedParams.m_pPed = 0; + pedParams.m_bDistanceCalculated = 0; + pedParams.m_fDistance = 0.0f; + pedParams.m_bDistanceCalculated = params->m_bDistanceCalculated; + pedParams.m_fDistance = params->m_fDistance; + SetupPedComments(&pedParams, SOUND_PED_HELI_PLAYER_FOUND); + continue; + case SOUND_PED_BODYCAST_HIT: + pedParams.m_pPed = 0; + pedParams.m_bDistanceCalculated = 0; + pedParams.m_fDistance = 0.0f; + pedParams.m_bDistanceCalculated = params->m_bDistanceCalculated; + pedParams.m_fDistance = params->m_fDistance; + SetupPedComments(&pedParams, SOUND_PED_BODYCAST_HIT); + continue; + case SOUND_WATER_FALL: + m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nCounter = 15; + m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 16000; + m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 40.0f; + maxDist = 1600.f; + m_sQueueSample.m_bRequireReflection = true; + emittingVol = m_anRandomTable[4] % 20 + 90; + break; + case SOUND_SPLATTER: + m_sQueueSample.m_nSampleIndex = CrunchOffset + SFX_PED_CRUNCH_1; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nCounter = 48; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_PED_CRUNCH_1) + + RandomDisplacement(600); + m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 40.0f; + ++CrunchOffset; + maxDist = 1600.f; + emittingVol = m_anRandomTable[4] % 20 + 55; + CrunchOffset &= 1u; + m_sQueueSample.m_bRequireReflection = true; + break; + case SOUND_CAR_PED_COLLISION: + vol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; + if(20.f < vol) vol = 20.f; + emittingVol = (vol * 0.05f * 127.f); + if(!emittingVol) continue; + + m_sQueueSample.m_nSampleIndex = (m_anRandomTable[2] & 3) + SFX_FIGHT_1; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nCounter = 50; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) >> + 1; + m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 40.0f; + maxDist = 1600.f; + break; + } + if(params->m_fDistance < maxDist) { + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, + m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + if(noReflections) { + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bReleasingSoundFlag = 0; + } else { + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_bReleasingSoundFlag = 1; + } + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bIs2D = false; + AddSampleToRequestedQueue(); + } + } + } } bool @@ -7767,7 +9037,8 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params) m_sQueueSample.m_bEmittingVolume = 60; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; m_sQueueSample.m_bReleasingSoundFlag = false; @@ -7794,16 +9065,21 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params) if(params->m_pVehicle->m_vecMoveSpeed.z) { velocity = Abs(params->m_fVelocityChange); if(velocity > 0.0f) { - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + CalculateDistance(params->m_bDistanceCalculated, + params->m_fDistance); emittingVol = - 30.f * min(1.f, velocity / (0.5f * params->m_pTransmission->fMaxVelocity)); - m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 95.f, m_sQueueSample.m_fDistance); + 30.f * + min(1.f, + velocity / (0.5f * params->m_pTransmission->fMaxVelocity)); + m_sQueueSample.m_bVolume = + ComputeVolume(emittingVol, 95.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 3; - if(params->m_pVehicle->m_nSurfaceTouched == SURFACE_PUDDLE) { + if(params->m_pVehicle->m_nSurfaceTouched == + SURFACE_PUDDLE) { m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; freq = 6050 * emittingVol / 30 + 16000; } else { @@ -7811,15 +9087,18 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params) modificator = m_sQueueSample.m_fDistance / 190.f; sampleFreq = SampleManager.GetSampleBaseFrequency( SFX_ROAD_NOISE); - freq = (sampleFreq * modificator) + ((3 * sampleFreq) >> 2); + freq = (sampleFreq * modificator) + + ((3 * sampleFreq) >> 2); } m_sQueueSample.m_nFrequency = freq; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopEndOffset( + m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 95.0f; m_sQueueSample.m_bReleasingSoundFlag = false; @@ -7853,7 +9132,8 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params) m_sQueueSample.m_nFrequency = 16113; else m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_SIREN_FAST); + SampleManager.GetSampleBaseFrequency( + SFX_SIREN_FAST); m_sQueueSample.m_nCounter = 60; } else { m_sQueueSample.m_nSampleIndex = @@ -7862,8 +9142,10 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params) CarSounds[params->m_nIndex].m_nSirenOrAlarmFrequency; } } else { - m_sQueueSample.m_nSampleIndex = CarSounds[params->m_nIndex].m_nSirenOrAlarmSample; - m_sQueueSample.m_nFrequency = CarSounds[params->m_nIndex].m_nSirenOrAlarmFrequency; + m_sQueueSample.m_nSampleIndex = + CarSounds[params->m_nIndex].m_nSirenOrAlarmSample; + m_sQueueSample.m_nFrequency = + CarSounds[params->m_nIndex].m_nSirenOrAlarmFrequency; } m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; @@ -7872,7 +9154,8 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params) m_sQueueSample.m_bEmittingVolume = 80; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 7.0f; m_sQueueSample.m_fSoundIntensity = 110.0f; m_sQueueSample.m_bReleasingSoundFlag = false; @@ -7899,12 +9182,13 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params) if(!automobile->m_nWheelsOnGround) return; CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); for(int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) { - if(!automobile->m_aWheelState[i] || automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_MISSING) + if(!automobile->m_aWheelState[i] || + automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_MISSING) continue; transmission = params->m_pTransmission; if(transmission->nDriveType == '4') { - newSkidVal = - GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange); + newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, + params->m_fVelocityChange); if(newSkidVal > skidVal) skidVal = newSkidVal; continue; } @@ -7914,29 +9198,31 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params) continue; } if(i != 1 && i != 3) { - newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, - params->m_fVelocityChange); + newSkidVal = GetVehicleNonDriveWheelSkidValue( + i, automobile, transmission, params->m_fVelocityChange); if(newSkidVal > skidVal) skidVal = newSkidVal; continue; } - newSkidVal = - GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange); + newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, + params->m_fVelocityChange); if(newSkidVal > skidVal) skidVal = newSkidVal; continue; } if(i == 0 || i == 2) { - newSkidVal = - GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange); + newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, + params->m_fVelocityChange); if(newSkidVal > skidVal) skidVal = newSkidVal; continue; } - newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange); + newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, + params->m_fVelocityChange); if(newSkidVal > skidVal) skidVal = newSkidVal; } if(skidVal > 0.0f) { emittingVol = 50.f * skidVal; - m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 40.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(emittingVol, 40.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nCounter = 3; switch(params->m_pVehicle->m_nSurfaceTouched) { @@ -7968,7 +9254,8 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params) m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = 40.0f; m_sQueueSample.m_bReleasingSoundFlag = false; @@ -7984,12 +9271,14 @@ void cAudioManager::ProcessWaterCannon(int32) { for(int32 i = 0; i < NUM_WATERCANNONS; i++) { if(CWaterCannons::aCannons[i].m_nId) { - m_sQueueSample.m_vecPos = CWaterCannons::aCannons[0].m_avecPos[CWaterCannons::aCannons[i].m_nCur]; + m_sQueueSample.m_vecPos = + CWaterCannons::aCannons[0].m_avecPos[CWaterCannons::aCannons[i].m_nCur]; float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < 900.f) { m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_bVolume = - ComputeVolume(50, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + ComputeVolume(50, m_sQueueSample.m_fSoundIntensity, + m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_fSoundIntensity = 900.0f; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; @@ -8004,9 +9293,11 @@ void cAudioManager::ProcessWaterCannon(int32) m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_bEmittingVolume = 50; m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopEndOffset( + m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -8022,7 +9313,8 @@ cAudioManager::ProcessWeather(int32 id) uint8 vol; static uint8 counter = 0; - if(m_asAudioEntities[id].m_AudioEvents && m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) { + if(m_asAudioEntities[id].m_AudioEvents && + m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) { if(m_asAudioEntities[id].m_afVolume[0] >= 10.f) { m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; @@ -8052,8 +9344,7 @@ cAudioManager::ProcessWeather(int32 id) } if(CWeather::Rain > 0.0f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) { m_sQueueSample.m_nSampleIndex = SFX_RAIN; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_RAIN); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAIN); m_sQueueSample.m_bVolume = (int32)(25.f * CWeather::Rain); m_sQueueSample.m_nCounter = 4; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; @@ -8065,8 +9356,10 @@ cAudioManager::ProcessWeather(int32 id) m_sQueueSample.m_nReleasingVolumeDivider = 30; m_sQueueSample.m_bReverbFlag = false; m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } @@ -8086,11 +9379,14 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params) if(params->m_pVehicle->m_vecMoveSpeed.z) { velChange = Abs(params->m_fVelocityChange); if(velChange > 0.f) { - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + CalculateDistance(params->m_bDistanceCalculated, + params->m_fDistance); relativeVelocity = - min(1.0f, velChange / (0.5f * params->m_pTransmission->fMaxVelocity)); + min(1.0f, + velChange / (0.5f * params->m_pTransmission->fMaxVelocity)); emittingVol = 23.0f * relativeVelocity * CWeather::WetRoads; - m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nCounter = 1; m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE; @@ -8103,9 +9399,11 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params) m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopEndOffset( + m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_bReleasingSoundFlag = false; @@ -8127,9 +9425,7 @@ cAudioManager::ProcessWorkShopScriptObject(uint8 sound) switch(sound) { case SCRIPT_SOUND_WORK_SHOP_LOOP_S: - case SCRIPT_SOUND_WORK_SHOP_LOOP_L: - m_sQueueSample.m_fSoundIntensity = 20.0f; - break; + case SCRIPT_SOUND_WORK_SHOP_LOOP_L: m_sQueueSample.m_fSoundIntensity = 20.0f; break; default: return; } distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); @@ -8140,7 +9436,8 @@ cAudioManager::ProcessWorkShopScriptObject(uint8 sound) if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = SFX_WORKSHOP_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_WORKSHOP_1); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_WORKSHOP_1); m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; @@ -8150,7 +9447,8 @@ cAudioManager::ProcessWorkShopScriptObject(uint8 sound) m_sQueueSample.m_bEmittingVolume = 30; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -8292,7 +9590,8 @@ cAudioManager::ServiceSoundEffects() ProcessActiveQueues(); for(int32 i = 0; i < m_nScriptObjectEntityTotal; ++i) { cAudioScriptObject *object = - (cAudioScriptObject *)m_asAudioEntities[m_anScriptObjectEntityIndices[i]].m_pEntity; + (cAudioScriptObject *)m_asAudioEntities[m_anScriptObjectEntityIndices[i]] + .m_pEntity; delete object; m_asAudioEntities[m_anScriptObjectEntityIndices[i]].m_pEntity = nil; DestroyEntity(m_anScriptObjectEntityIndices[i]); @@ -8341,7 +9640,8 @@ cAudioManager::SetEffectsMasterVolume(uint8 volume) const void cAudioManager::SetEntityStatus(int32 id, uint8 status) { - if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots && m_asAudioEntities[id].m_bIsUsed) { + if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots && + m_asAudioEntities[id].m_bIsUsed) { m_asAudioEntities[id].m_bStatus = status; } } @@ -8389,8 +9689,10 @@ cAudioManager::SetupJumboEngineSound(uint8 vol, int32 freq) m_sQueueSample.m_nFrequency = freq; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = 180.0f; m_sQueueSample.m_bReleasingSoundFlag = false; @@ -8417,14 +9719,17 @@ cAudioManager::SetupJumboFlySound(uint8 emittingVol) m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_DIST_FLY); - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_JUMBO_DIST_FLY); + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSoundIntensity = 440.0f; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_nReleasingVolumeDivider = 5; - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); AddSampleToRequestedQueue(); } return true; @@ -8443,11 +9748,14 @@ cAudioManager::SetupJumboRumbleSound(uint8 emittingVol) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = true; m_sQueueSample.m_nReleasingVolumeModificator = 1; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_RUMBLE); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_JUMBO_RUMBLE); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = 240.0f; m_sQueueSample.m_bReleasingSoundFlag = false; @@ -8472,7 +9780,8 @@ cAudioManager::SetupJumboTaxiSound(uint8 vol) uint8 emittingVol = (vol >> 1) + ((vol >> 1) * m_sQueueSample.m_fDistance / 180); - if(m_sQueueSample.m_fDistance / 180 < 0.7f) emittingVol -= emittingVol * gJumboVolOffsetPercentage / 100; + if(m_sQueueSample.m_fDistance / 180 < 0.7f) + emittingVol -= emittingVol * gJumboVolOffsetPercentage / 100; m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 180.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { @@ -8484,8 +9793,10 @@ cAudioManager::SetupJumboTaxiSound(uint8 vol) m_sQueueSample.m_nFrequency = GetJumboTaxiFreq(); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = 180.0f; m_sQueueSample.m_bReleasingSoundFlag = false; @@ -8513,8 +9824,10 @@ cAudioManager::SetupJumboWhineSound(uint8 emittingVol, int32 freq) m_sQueueSample.m_nFrequency = freq; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = 170.0f; m_sQueueSample.m_bReleasingSoundFlag = false; @@ -8556,17 +9869,17 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound) case SOUND_AMMUNATION_WELCOME_3: emittingVol = maxVolume; break; default: if(CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(), - m_sQueueSample.m_vecPos, 1, 0, 0, 0, 0, 0, - 0)) { + m_sQueueSample.m_vecPos, 1, + 0, 0, 0, 0, 0, 0)) { emittingVol = maxVolume; } else { emittingVol = 31; } break; } - m_sQueueSample.m_bVolume = - ComputeVolume(emittingVol, soundIntensity, m_sQueueSample.m_fDistance); - pedComment.field_25 = 10; + m_sQueueSample.m_bVolume = ComputeVolume( + emittingVol, soundIntensity, m_sQueueSample.m_fDistance); + pedComment.m_nProcess = 10; if(m_sQueueSample.m_bVolume) { pedComment.m_nEntityIndex = m_sQueueSample.m_nEntityIndex; pedComment.m_vecPos = m_sQueueSample.m_vecPos; @@ -8580,26 +9893,30 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound) switch(sound) { case SOUND_PED_HELI_PLAYER_FOUND: soundIntensity = 400.f; - pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 29 + - SFX_POLICE_HELI_1; + pedComment.m_nSampleIndex = + m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 29 + + SFX_POLICE_HELI_1; break; case SOUND_PED_BODYCAST_HIT: if(CTimer::GetTimeInMilliseconds() <= gNextCryTime) return; soundIntensity = 50.f; gNextCryTime = CTimer::GetTimeInMilliseconds() + 500; pedComment.m_nSampleIndex = - (m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] & 3) + SFX_PLASTER_BLOKE_1; + (m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] & 3) + + SFX_PLASTER_BLOKE_1; break; case SOUND_INJURED_PED_MALE_OUCH: case SOUND_8A: soundIntensity = 50.f; - pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 15 + - SFX_GENERIC_MALE_GRUNT_1; + pedComment.m_nSampleIndex = + m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 15 + + SFX_GENERIC_MALE_GRUNT_1; break; case SOUND_INJURED_PED_FEMALE: soundIntensity = 50.f; - pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 11 + - SFX_GENERIC_FEMALE_GRUNT_1; + pedComment.m_nSampleIndex = + m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 11 + + SFX_GENERIC_FEMALE_GRUNT_1; break; default: return; } @@ -8613,17 +9930,17 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound) case SOUND_AMMUNATION_WELCOME_3: emittingVol = maxVolume; break; default: if(CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(), - m_sQueueSample.m_vecPos, 1, 0, 0, 0, 0, 0, - 0)) { + m_sQueueSample.m_vecPos, 1, + 0, 0, 0, 0, 0, 0)) { emittingVol = maxVolume; } else { emittingVol = 31; } break; } - m_sQueueSample.m_bVolume = - ComputeVolume(emittingVol, soundIntensity, m_sQueueSample.m_fDistance); - pedComment.field_25 = 10; + m_sQueueSample.m_bVolume = ComputeVolume( + emittingVol, soundIntensity, m_sQueueSample.m_fDistance); + pedComment.m_nProcess = 10; if(m_sQueueSample.m_bVolume) { pedComment.m_nEntityIndex = m_sQueueSample.m_nEntityIndex; pedComment.m_vecPos = m_sQueueSample.m_vecPos; @@ -8760,7 +10077,8 @@ cAudioManager::UpdateReflections() bool cAudioManager::UsesReverseWarning(int32 model) const { - return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == COACH; + return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || + model == COACH; } bool @@ -8793,11 +10111,14 @@ void cAudioManager::AdjustSamplesVolume() { for(int i = 0; i < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; i++) { - tSound* pSample = &m_asSamples[m_bActiveSampleQueue][m_abSampleQueueIndexTable[m_bActiveSampleQueue][i] + 1]; + tSound *pSample = + &m_asSamples[m_bActiveSampleQueue] + [m_abSampleQueueIndexTable[m_bActiveSampleQueue][i] + 1]; if(!pSample->m_bIs2D) - pSample->m_bEmittingVolume = ComputeEmittingVolume( - pSample->m_bEmittingVolume, pSample->m_fSoundIntensity, pSample->m_fDistance); + pSample->m_bEmittingVolume = + ComputeEmittingVolume(pSample->m_bEmittingVolume, + pSample->m_fSoundIntensity, pSample->m_fDistance); } } @@ -8807,220 +10128,221 @@ cAudioManager::ComputeEmittingVolume(uint8 emittingVolume, float intensity, floa float quatIntensity = intensity / 4.0f; float diffIntensity = intensity - quatIntensity; if(dist > diffIntensity) - return (quatIntensity - (dist - diffIntensity)) * (float)emittingVolume / quatIntensity; + return (quatIntensity - (dist - diffIntensity)) * (float)emittingVolume / + quatIntensity; return emittingVolume; } -STARTPATCHES -InjectHook(0x57B210, &cAudioManager::AddDetailsToRequestedOrderList, PATCH_JUMP); -InjectHook(0x56AD30, &cAudioManager::AddPlayerCarSample, PATCH_JUMP); -InjectHook(0x57B300, &cAudioManager::AddReflectionsToRequestedQueue, PATCH_JUMP); -InjectHook(0x57B8D0, &cAudioManager::AddReleasingSounds, PATCH_JUMP); -InjectHook(0x57B070, &cAudioManager::AddSampleToRequestedQueue, PATCH_JUMP); -InjectHook(0x5697A0, &cAudioManager::CalculateDistance, PATCH_JUMP); -InjectHook(0x57AA10, &cAudioManager::CheckForAnAudioFileOnCD, PATCH_JUMP); -InjectHook(0x57C160, &cAudioManager::ClearActiveSamples, PATCH_JUMP); -InjectHook(0x5796A0, &cAudioManager::ClearMissionAudio, PATCH_JUMP); -InjectHook(0x57C120, &cAudioManager::ClearRequestedQueue, PATCH_JUMP); -InjectHook(0x57AE00, &cAudioManager::ComputeDopplerEffectedFrequency, PATCH_JUMP); -InjectHook(0x57AD20, &cAudioManager::ComputePan, PATCH_JUMP); -InjectHook(0x57ABB0, &cAudioManager::ComputeVolume, PATCH_JUMP); -InjectHook(0x57A310, &cAudioManager::CreateEntity, PATCH_JUMP); -InjectHook(0x57A830, &cAudioManager::DestroyAllGameCreatedEntities, PATCH_JUMP); -InjectHook(0x57A400, &cAudioManager::DestroyEntity, PATCH_JUMP); -InjectHook(0x57C290, &cAudioManager::GenerateIntegerRandomNumberTable, PATCH_JUMP); -InjectHook(0x57A8C0, &cAudioManager::Get3DProviderName, PATCH_JUMP); -InjectHook(0x571110, &cAudioManager::GetArmyTalkSfx, PATCH_JUMP); -InjectHook(0x573AB0, &cAudioManager::GetBlackBusinessFemaleTalkSfx, PATCH_JUMP); -InjectHook(0x572050, &cAudioManager::GetBlackCasualFemaleTalkSfx, PATCH_JUMP); -InjectHook(0x574380, &cAudioManager::GetBlackConstructionWorkerTalkSfx, PATCH_JUMP); -InjectHook(0x571D80, &cAudioManager::GetBlackCriminalTalkSfx, PATCH_JUMP); -InjectHook(0x5735E0, &cAudioManager::GetBlackDockerMaleTalkSfx, PATCH_JUMP); -InjectHook(0x5724D0, &cAudioManager::GetBlackFatFemaleTalkSfx, PATCH_JUMP); -InjectHook(0x5726C0, &cAudioManager::GetBlackFatMaleTalkSfx, PATCH_JUMP); -InjectHook(0x5728B0, &cAudioManager::GetBlackFemaleProstituteTalkSfx, PATCH_JUMP); -InjectHook(0x572C20, &cAudioManager::GetBlackProjectFemaleOldTalkSfx, PATCH_JUMP); -InjectHook(0x572D20, &cAudioManager::GetBlackProjectFemaleYoungTalkSfx, PATCH_JUMP); -InjectHook(0x572AF0, &cAudioManager::GetBlackProjectMaleTalkSfx, PATCH_JUMP); -InjectHook(0x5739C0, &cAudioManager::GetBlackWorkerMaleTalkSfx, PATCH_JUMP); -InjectHook(0x574FF0, &cAudioManager::GetBomberTalkSfx, PATCH_JUMP); -InjectHook(0x5712C0, &cAudioManager::GetBusinessMaleOldTalkSfx, PATCH_JUMP); -InjectHook(0x5713E0, &cAudioManager::GetBusinessMaleYoungTalkSfx, PATCH_JUMP); -InjectHook(0x572040, &cAudioManager::GetCasualMaleOldTalkSfx, PATCH_JUMP); -InjectHook(0x574FE0, &cAudioManager::GetCatatalinaTalkSfx, PATCH_JUMP); -InjectHook(0x57AA30, &cAudioManager::GetCDAudioDriveLetter, PATCH_JUMP); -InjectHook(0x573010, &cAudioManager::GetChinatownFemaleOldTalkSfx, PATCH_JUMP); -InjectHook(0x5730F0, &cAudioManager::GetChinatownFemaleYoungTalkSfx, PATCH_JUMP); -InjectHook(0x572E10, &cAudioManager::GetChinatownMaleOldTalkSfx, PATCH_JUMP); -InjectHook(0x572F10, &cAudioManager::GetChinatownMaleYoungTalkSfx, PATCH_JUMP); -InjectHook(0x575120, &cAudioManager::GetChunkyTalkSfx, PATCH_JUMP); -InjectHook(0x571B00, &cAudioManager::GetColumbianTalkSfx, PATCH_JUMP); -InjectHook(0x570EA0, &cAudioManager::GetCopTalkSfx, PATCH_JUMP); -InjectHook(0x57A8F0, &cAudioManager::GetCurrent3DProviderIndex, PATCH_JUMP); -InjectHook(0x571770, &cAudioManager::GetDiabloTalkSfx, PATCH_JUMP); -InjectHook(0x569750, &cAudioManager::GetDistanceSquared, PATCH_JUMP); -InjectHook(0x574DA0, &cAudioManager::GetEightTalkSfx, PATCH_JUMP); -InjectHook(0x574040, &cAudioManager::GetFanFemaleTalkSfx, PATCH_JUMP); -InjectHook(0x573F60, &cAudioManager::GetFanMaleTalkSfx, PATCH_JUMP); -InjectHook(0x571040, &cAudioManager::GetFBITalkSfx, PATCH_JUMP); -InjectHook(0x572280, &cAudioManager::GetFemaleNo3TalkSfx, PATCH_JUMP); -InjectHook(0x5712B0, &cAudioManager::GetFiremanTalkSfx, PATCH_JUMP); -InjectHook(0x574E50, &cAudioManager::GetFrankieTalkSfx, PATCH_JUMP); -InjectHook(0x575510, &cAudioManager::GetGenericFemaleTalkSfx, PATCH_JUMP); -InjectHook(0x575460, &cAudioManager::GetGenericMaleTalkSfx, PATCH_JUMP); -InjectHook(0x571C30, &cAudioManager::GetHoodTalkSfx, PATCH_JUMP); -InjectHook(0x5741F0, &cAudioManager::GetHospitalFemaleTalkSfx, PATCH_JUMP); -InjectHook(0x574120, &cAudioManager::GetHospitalMaleTalkSfx, PATCH_JUMP); -InjectHook(0x56F410, &cAudioManager::GetJumboTaxiFreq, PATCH_JUMP); -InjectHook(0x573310, &cAudioManager::GetLittleItalyFemaleOldTalkSfx, PATCH_JUMP); -InjectHook(0x573400, &cAudioManager::GetLittleItalyFemaleYoungTalkSfx, PATCH_JUMP); -InjectHook(0x5731E0, &cAudioManager::GetLittleItalyMaleTalkSfx, PATCH_JUMP); -InjectHook(0x571510, &cAudioManager::GetMafiaTalkSfx, PATCH_JUMP); -InjectHook(0x571F40, &cAudioManager::GetMaleNo2TalkSfx, PATCH_JUMP); -InjectHook(0x5711C0, &cAudioManager::GetMedicTalkSfx, PATCH_JUMP); -InjectHook(0x5795D0, &cAudioManager::GetMissionAudioLoadingStatus, PATCH_JUMP); -InjectHook(0x574F00, &cAudioManager::GetMistyTalkSfx, PATCH_JUMP); -InjectHook(0x575340, &cAudioManager::GetNormalMaleTalkSfx, PATCH_JUMP); -InjectHook(0x57A8A0, &cAudioManager::GetNum3DProvidersAvailable, PATCH_JUMP); -InjectHook(0x574FD0, &cAudioManager::GetOJGTalkSfx, PATCH_JUMP); -InjectHook(0x570960, &cAudioManager::GetPedCommentSfx, PATCH_JUMP); -InjectHook(0x570DB0, &cAudioManager::GetPhrase, PATCH_JUMP); -InjectHook(0x56BF80, &cAudioManager::GetVehicleDriveWheelSkidValue, PATCH_JUMP); -InjectHook(0x56C120, &cAudioManager::GetVehicleNonDriveWheelSkidValue, PATCH_JUMP); -InjectHook(0x575240, &cAudioManager::GetPimpTalkSfx, PATCH_JUMP); -InjectHook(0x570E00, &cAudioManager::GetPlayerTalkSfx, PATCH_JUMP); -InjectHook(0x5737E0, &cAudioManager::GetScumFemaleTalkSfx, PATCH_JUMP); -InjectHook(0x5736D0, &cAudioManager::GetScumMaleTalkSfx, PATCH_JUMP); -InjectHook(0x575060, &cAudioManager::GetSecurityGuardTalkSfx, PATCH_JUMP); -InjectHook(0x574480, &cAudioManager::GetShopperFemaleTalkSfx, PATCH_JUMP); -InjectHook(0x574790, &cAudioManager::GetSpecialCharacterTalkSfx, PATCH_JUMP); -InjectHook(0x573E90, &cAudioManager::GetStewardFemaleTalkSfx, PATCH_JUMP); -InjectHook(0x573DC0, &cAudioManager::GetStewardMaleTalkSfx, PATCH_JUMP); -InjectHook(0x574690, &cAudioManager::GetStudentFemaleTalkSfx, PATCH_JUMP); -InjectHook(0x574590, &cAudioManager::GetStudentMaleTalkSfx, PATCH_JUMP); -InjectHook(0x573CD0, &cAudioManager::GetSupermodelFemaleTalkSfx, PATCH_JUMP); -InjectHook(0x573BD0, &cAudioManager::GetSupermodelMaleTalkSfx, PATCH_JUMP); -InjectHook(0x570F80, &cAudioManager::GetSwatTalkSfx, PATCH_JUMP); -InjectHook(0x575190, &cAudioManager::GetTaxiDriverTalkSfx, PATCH_JUMP); -InjectHook(0x571650, &cAudioManager::GetTriadTalkSfx, PATCH_JUMP); -InjectHook(0x5723A0, &cAudioManager::GetWhiteBusinessFemaleTalkSfx, PATCH_JUMP); -InjectHook(0x572170, &cAudioManager::GetWhiteCasualFemaleTalkSfx, PATCH_JUMP); -InjectHook(0x574290, &cAudioManager::GetWhiteConstructionWorkerTalkSfx, PATCH_JUMP); -InjectHook(0x571E60, &cAudioManager::GetWhiteCriminalTalkSfx, PATCH_JUMP); -InjectHook(0x5734F0, &cAudioManager::GetWhiteDockerMaleTalkSfx, PATCH_JUMP); -InjectHook(0x5727B0, &cAudioManager::GetWhiteFatFemaleTalkSfx, PATCH_JUMP); -InjectHook(0x5725D0, &cAudioManager::GetWhiteFatMaleTalkSfx, PATCH_JUMP); -InjectHook(0x5729D0, &cAudioManager::GetWhiteFemaleProstituteTalkSfx, PATCH_JUMP); -InjectHook(0x5738D0, &cAudioManager::GetWhiteWorkerMaleTalkSfx, PATCH_JUMP); -InjectHook(0x5718D0, &cAudioManager::GetYakuzaTalkSfx, PATCH_JUMP); -InjectHook(0x5719E0, &cAudioManager::GetYardieTalkSfx, PATCH_JUMP); -InjectHook(0x56CAB0, &cAudioManager::HasAirBrakes, PATCH_JUMP); -InjectHook(0x57A0E0, &cAudioManager::Initialise, PATCH_JUMP); -InjectHook(0x57B030, &cAudioManager::InterrogateAudioEntities, PATCH_JUMP); -InjectHook(0x57AA50, &cAudioManager::IsAudioInitialised, PATCH_JUMP); -InjectHook(0x579650, &cAudioManager::IsMissionAudioSampleFinished, PATCH_JUMP); -InjectHook(0x57A9C0, &cAudioManager::IsMP3RadioChannelAvailable, PATCH_JUMP); -InjectHook(0x579520, &cAudioManager::MissionScriptAudioUsesPoliceChannel, PATCH_JUMP); -InjectHook(0x56AD10, &cAudioManager::PlayerJustGotInCar, PATCH_JUMP); -InjectHook(0x56AD20, &cAudioManager::PlayerJustLeftCar, PATCH_JUMP); -InjectHook(0x579620, &cAudioManager::PlayLoadedMissionAudio, PATCH_JUMP); -InjectHook(0x57A500, &cAudioManager::PlayOneShot, PATCH_JUMP); -InjectHook(0x569420, &cAudioManager::PostInitialiseGameSpecificSetup, PATCH_JUMP); -InjectHook(0x569640, &cAudioManager::PostTerminateGameSpecificShutdown, PATCH_JUMP); -InjectHook(0x569400, &cAudioManager::PreInitialiseGameSpecificSetup, PATCH_JUMP); -InjectHook(0x579550, &cAudioManager::PreloadMissionAudio, PATCH_JUMP); -InjectHook(0x569570, &cAudioManager::PreTerminateGameSpecificShutdown, PATCH_JUMP); +// STARTPATCHES +// InjectHook(0x57B210, &cAudioManager::AddDetailsToRequestedOrderList, PATCH_JUMP); +// InjectHook(0x56AD30, &cAudioManager::AddPlayerCarSample, PATCH_JUMP); +// InjectHook(0x57B300, &cAudioManager::AddReflectionsToRequestedQueue, PATCH_JUMP); +// InjectHook(0x57B8D0, &cAudioManager::AddReleasingSounds, PATCH_JUMP); +// InjectHook(0x57B070, &cAudioManager::AddSampleToRequestedQueue, PATCH_JUMP); +// InjectHook(0x5697A0, &cAudioManager::CalculateDistance, PATCH_JUMP); +// InjectHook(0x57AA10, &cAudioManager::CheckForAnAudioFileOnCD, PATCH_JUMP); +// InjectHook(0x57C160, &cAudioManager::ClearActiveSamples, PATCH_JUMP); +// InjectHook(0x5796A0, &cAudioManager::ClearMissionAudio, PATCH_JUMP); +// InjectHook(0x57C120, &cAudioManager::ClearRequestedQueue, PATCH_JUMP); +// InjectHook(0x57AE00, &cAudioManager::ComputeDopplerEffectedFrequency, PATCH_JUMP); +// InjectHook(0x57AD20, &cAudioManager::ComputePan, PATCH_JUMP); +// InjectHook(0x57ABB0, &cAudioManager::ComputeVolume, PATCH_JUMP); +// InjectHook(0x57A310, &cAudioManager::CreateEntity, PATCH_JUMP); +// InjectHook(0x57A830, &cAudioManager::DestroyAllGameCreatedEntities, PATCH_JUMP); +// InjectHook(0x57A400, &cAudioManager::DestroyEntity, PATCH_JUMP); +// InjectHook(0x57C290, &cAudioManager::GenerateIntegerRandomNumberTable, PATCH_JUMP); +// InjectHook(0x57A8C0, &cAudioManager::Get3DProviderName, PATCH_JUMP); +// InjectHook(0x571110, &cAudioManager::GetArmyTalkSfx, PATCH_JUMP); +// InjectHook(0x573AB0, &cAudioManager::GetBlackBusinessFemaleTalkSfx, PATCH_JUMP); +// InjectHook(0x572050, &cAudioManager::GetBlackCasualFemaleTalkSfx, PATCH_JUMP); +// InjectHook(0x574380, &cAudioManager::GetBlackConstructionWorkerTalkSfx, PATCH_JUMP); +// InjectHook(0x571D80, &cAudioManager::GetBlackCriminalTalkSfx, PATCH_JUMP); +// InjectHook(0x5735E0, &cAudioManager::GetBlackDockerMaleTalkSfx, PATCH_JUMP); +// InjectHook(0x5724D0, &cAudioManager::GetBlackFatFemaleTalkSfx, PATCH_JUMP); +// InjectHook(0x5726C0, &cAudioManager::GetBlackFatMaleTalkSfx, PATCH_JUMP); +// InjectHook(0x5728B0, &cAudioManager::GetBlackFemaleProstituteTalkSfx, PATCH_JUMP); +// InjectHook(0x572C20, &cAudioManager::GetBlackProjectFemaleOldTalkSfx, PATCH_JUMP); +// InjectHook(0x572D20, &cAudioManager::GetBlackProjectFemaleYoungTalkSfx, PATCH_JUMP); +// InjectHook(0x572AF0, &cAudioManager::GetBlackProjectMaleTalkSfx, PATCH_JUMP); +// InjectHook(0x5739C0, &cAudioManager::GetBlackWorkerMaleTalkSfx, PATCH_JUMP); +// InjectHook(0x574FF0, &cAudioManager::GetBomberTalkSfx, PATCH_JUMP); +// InjectHook(0x5712C0, &cAudioManager::GetBusinessMaleOldTalkSfx, PATCH_JUMP); +// InjectHook(0x5713E0, &cAudioManager::GetBusinessMaleYoungTalkSfx, PATCH_JUMP); +// InjectHook(0x572040, &cAudioManager::GetCasualMaleOldTalkSfx, PATCH_JUMP); +// InjectHook(0x574FE0, &cAudioManager::GetCatatalinaTalkSfx, PATCH_JUMP); +// InjectHook(0x57AA30, &cAudioManager::GetCDAudioDriveLetter, PATCH_JUMP); +// InjectHook(0x573010, &cAudioManager::GetChinatownFemaleOldTalkSfx, PATCH_JUMP); +// InjectHook(0x5730F0, &cAudioManager::GetChinatownFemaleYoungTalkSfx, PATCH_JUMP); +// InjectHook(0x572E10, &cAudioManager::GetChinatownMaleOldTalkSfx, PATCH_JUMP); +// InjectHook(0x572F10, &cAudioManager::GetChinatownMaleYoungTalkSfx, PATCH_JUMP); +// InjectHook(0x575120, &cAudioManager::GetChunkyTalkSfx, PATCH_JUMP); +// InjectHook(0x571B00, &cAudioManager::GetColumbianTalkSfx, PATCH_JUMP); +// InjectHook(0x570EA0, &cAudioManager::GetCopTalkSfx, PATCH_JUMP); +// InjectHook(0x57A8F0, &cAudioManager::GetCurrent3DProviderIndex, PATCH_JUMP); +// InjectHook(0x571770, &cAudioManager::GetDiabloTalkSfx, PATCH_JUMP); +// InjectHook(0x569750, &cAudioManager::GetDistanceSquared, PATCH_JUMP); +// InjectHook(0x574DA0, &cAudioManager::GetEightTalkSfx, PATCH_JUMP); +// InjectHook(0x574040, &cAudioManager::GetFanFemaleTalkSfx, PATCH_JUMP); +// InjectHook(0x573F60, &cAudioManager::GetFanMaleTalkSfx, PATCH_JUMP); +// InjectHook(0x571040, &cAudioManager::GetFBITalkSfx, PATCH_JUMP); +// InjectHook(0x572280, &cAudioManager::GetFemaleNo3TalkSfx, PATCH_JUMP); +// InjectHook(0x5712B0, &cAudioManager::GetFiremanTalkSfx, PATCH_JUMP); +// InjectHook(0x574E50, &cAudioManager::GetFrankieTalkSfx, PATCH_JUMP); +// InjectHook(0x575510, &cAudioManager::GetGenericFemaleTalkSfx, PATCH_JUMP); +// InjectHook(0x575460, &cAudioManager::GetGenericMaleTalkSfx, PATCH_JUMP); +// InjectHook(0x571C30, &cAudioManager::GetHoodTalkSfx, PATCH_JUMP); +// InjectHook(0x5741F0, &cAudioManager::GetHospitalFemaleTalkSfx, PATCH_JUMP); +// InjectHook(0x574120, &cAudioManager::GetHospitalMaleTalkSfx, PATCH_JUMP); +// InjectHook(0x56F410, &cAudioManager::GetJumboTaxiFreq, PATCH_JUMP); +// InjectHook(0x573310, &cAudioManager::GetLittleItalyFemaleOldTalkSfx, PATCH_JUMP); +// InjectHook(0x573400, &cAudioManager::GetLittleItalyFemaleYoungTalkSfx, PATCH_JUMP); +// InjectHook(0x5731E0, &cAudioManager::GetLittleItalyMaleTalkSfx, PATCH_JUMP); +// InjectHook(0x571510, &cAudioManager::GetMafiaTalkSfx, PATCH_JUMP); +// InjectHook(0x571F40, &cAudioManager::GetMaleNo2TalkSfx, PATCH_JUMP); +// InjectHook(0x5711C0, &cAudioManager::GetMedicTalkSfx, PATCH_JUMP); +// InjectHook(0x5795D0, &cAudioManager::GetMissionAudioLoadingStatus, PATCH_JUMP); +// InjectHook(0x574F00, &cAudioManager::GetMistyTalkSfx, PATCH_JUMP); +// InjectHook(0x575340, &cAudioManager::GetNormalMaleTalkSfx, PATCH_JUMP); +// InjectHook(0x57A8A0, &cAudioManager::GetNum3DProvidersAvailable, PATCH_JUMP); +// InjectHook(0x574FD0, &cAudioManager::GetOJGTalkSfx, PATCH_JUMP); +// InjectHook(0x570960, &cAudioManager::GetPedCommentSfx, PATCH_JUMP); +// InjectHook(0x570DB0, &cAudioManager::GetPhrase, PATCH_JUMP); +// InjectHook(0x56BF80, &cAudioManager::GetVehicleDriveWheelSkidValue, PATCH_JUMP); +// InjectHook(0x56C120, &cAudioManager::GetVehicleNonDriveWheelSkidValue, PATCH_JUMP); +// InjectHook(0x575240, &cAudioManager::GetPimpTalkSfx, PATCH_JUMP); +// InjectHook(0x570E00, &cAudioManager::GetPlayerTalkSfx, PATCH_JUMP); +// InjectHook(0x5737E0, &cAudioManager::GetScumFemaleTalkSfx, PATCH_JUMP); +// InjectHook(0x5736D0, &cAudioManager::GetScumMaleTalkSfx, PATCH_JUMP); +// InjectHook(0x575060, &cAudioManager::GetSecurityGuardTalkSfx, PATCH_JUMP); +// InjectHook(0x574480, &cAudioManager::GetShopperFemaleTalkSfx, PATCH_JUMP); +// InjectHook(0x574790, &cAudioManager::GetSpecialCharacterTalkSfx, PATCH_JUMP); +// InjectHook(0x573E90, &cAudioManager::GetStewardFemaleTalkSfx, PATCH_JUMP); +// InjectHook(0x573DC0, &cAudioManager::GetStewardMaleTalkSfx, PATCH_JUMP); +// InjectHook(0x574690, &cAudioManager::GetStudentFemaleTalkSfx, PATCH_JUMP); +// InjectHook(0x574590, &cAudioManager::GetStudentMaleTalkSfx, PATCH_JUMP); +// InjectHook(0x573CD0, &cAudioManager::GetSupermodelFemaleTalkSfx, PATCH_JUMP); +// InjectHook(0x573BD0, &cAudioManager::GetSupermodelMaleTalkSfx, PATCH_JUMP); +// InjectHook(0x570F80, &cAudioManager::GetSwatTalkSfx, PATCH_JUMP); +// InjectHook(0x575190, &cAudioManager::GetTaxiDriverTalkSfx, PATCH_JUMP); +// InjectHook(0x571650, &cAudioManager::GetTriadTalkSfx, PATCH_JUMP); +// InjectHook(0x5723A0, &cAudioManager::GetWhiteBusinessFemaleTalkSfx, PATCH_JUMP); +// InjectHook(0x572170, &cAudioManager::GetWhiteCasualFemaleTalkSfx, PATCH_JUMP); +// InjectHook(0x574290, &cAudioManager::GetWhiteConstructionWorkerTalkSfx, PATCH_JUMP); +// InjectHook(0x571E60, &cAudioManager::GetWhiteCriminalTalkSfx, PATCH_JUMP); +// InjectHook(0x5734F0, &cAudioManager::GetWhiteDockerMaleTalkSfx, PATCH_JUMP); +// InjectHook(0x5727B0, &cAudioManager::GetWhiteFatFemaleTalkSfx, PATCH_JUMP); +// InjectHook(0x5725D0, &cAudioManager::GetWhiteFatMaleTalkSfx, PATCH_JUMP); +// InjectHook(0x5729D0, &cAudioManager::GetWhiteFemaleProstituteTalkSfx, PATCH_JUMP); +// InjectHook(0x5738D0, &cAudioManager::GetWhiteWorkerMaleTalkSfx, PATCH_JUMP); +// InjectHook(0x5718D0, &cAudioManager::GetYakuzaTalkSfx, PATCH_JUMP); +// InjectHook(0x5719E0, &cAudioManager::GetYardieTalkSfx, PATCH_JUMP); +// InjectHook(0x56CAB0, &cAudioManager::HasAirBrakes, PATCH_JUMP); +// InjectHook(0x57A0E0, &cAudioManager::Initialise, PATCH_JUMP); +// InjectHook(0x57B030, &cAudioManager::InterrogateAudioEntities, PATCH_JUMP); +// InjectHook(0x57AA50, &cAudioManager::IsAudioInitialised, PATCH_JUMP); +// InjectHook(0x579650, &cAudioManager::IsMissionAudioSampleFinished, PATCH_JUMP); +// InjectHook(0x57A9C0, &cAudioManager::IsMP3RadioChannelAvailable, PATCH_JUMP); +// InjectHook(0x579520, &cAudioManager::MissionScriptAudioUsesPoliceChannel, PATCH_JUMP); +// InjectHook(0x56AD10, &cAudioManager::PlayerJustGotInCar, PATCH_JUMP); +// InjectHook(0x56AD20, &cAudioManager::PlayerJustLeftCar, PATCH_JUMP); +// InjectHook(0x579620, &cAudioManager::PlayLoadedMissionAudio, PATCH_JUMP); +// InjectHook(0x57A500, &cAudioManager::PlayOneShot, PATCH_JUMP); +// InjectHook(0x569420, &cAudioManager::PostInitialiseGameSpecificSetup, PATCH_JUMP); +// InjectHook(0x569640, &cAudioManager::PostTerminateGameSpecificShutdown, PATCH_JUMP); +// InjectHook(0x569400, &cAudioManager::PreInitialiseGameSpecificSetup, PATCH_JUMP); +// InjectHook(0x579550, &cAudioManager::PreloadMissionAudio, PATCH_JUMP); +// InjectHook(0x569570, &cAudioManager::PreTerminateGameSpecificShutdown, PATCH_JUMP); // InjectHook(0x57BA60, &cAudioManager::ProcessActiveQueues, PATCH_JUMP); -InjectHook(0x56C940, &cAudioManager::ProcessAirBrakes, PATCH_JUMP); -InjectHook(0x577B30, &cAudioManager::ProcessAirportScriptObject, PATCH_JUMP); -InjectHook(0x56DE80, &cAudioManager::ProcessBoatEngine, PATCH_JUMP); -InjectHook(0x56E500, &cAudioManager::ProcessBoatMovingOverWater, PATCH_JUMP); -InjectHook(0x5790D0, &cAudioManager::ProcessBridge, PATCH_JUMP); -InjectHook(0x579250, &cAudioManager::ProcessBridgeMotor, PATCH_JUMP); -InjectHook(0x579310, &cAudioManager::ProcessBridgeOneShots, PATCH_JUMP); -InjectHook(0x579170, &cAudioManager::ProcessBridgeWarning, PATCH_JUMP); -InjectHook(0x56CC20, &cAudioManager::ProcessCarBombTick, PATCH_JUMP); -InjectHook(0x577CA0, &cAudioManager::ProcessCinemaScriptObject, PATCH_JUMP); -InjectHook(0x577E50, &cAudioManager::ProcessDocksScriptObject, PATCH_JUMP); -InjectHook(0x56CAF0, &cAudioManager::ProcessEngineDamage, PATCH_JUMP); -InjectHook(0x569870, &cAudioManager::ProcessEntity, PATCH_JUMP); -InjectHook(0x575AC0, &cAudioManager::ProcessExplosions, PATCH_JUMP); -InjectHook(0x578FD0, &cAudioManager::ProcessFireHydrant, PATCH_JUMP); -InjectHook(0x5785E0, &cAudioManager::ProcessFrontEnd, PATCH_JUMP); -InjectHook(0x56E6A0, &cAudioManager::ProcessHelicopter, PATCH_JUMP); -InjectHook(0x577FE0, &cAudioManager::ProcessHomeScriptObject, PATCH_JUMP); -InjectHook(0x56E8F0, &cAudioManager::ProcessJumbo, PATCH_JUMP); -InjectHook(0x56EA40, &cAudioManager::ProcessJumboAccel, PATCH_JUMP); -InjectHook(0x56EE40, &cAudioManager::ProcessJumboDecel, PATCH_JUMP); -InjectHook(0x56ECF0, &cAudioManager::ProcessJumboFlying, PATCH_JUMP); -InjectHook(0x56ED10, &cAudioManager::ProcessJumboLanding, PATCH_JUMP); -InjectHook(0x56EC00, &cAudioManager::ProcessJumboTakeOff, PATCH_JUMP); -InjectHook(0x56EA10, &cAudioManager::ProcessJumboTaxi, PATCH_JUMP); -InjectHook(0x5777E0, &cAudioManager::ProcessLaunderetteScriptObject, PATCH_JUMP); -InjectHook(0x576770, &cAudioManager::ProcessLoopingScriptObject, PATCH_JUMP); -InjectHook(0x5796E0, &cAudioManager::ProcessMissionAudio, PATCH_JUMP); -InjectHook(0x56A050, &cAudioManager::ProcessModelCarEngine, PATCH_JUMP); -InjectHook(0x5760C0, &cAudioManager::ProcessOneShotScriptObject, PATCH_JUMP); -InjectHook(0x56F450, &cAudioManager::ProcessPed, PATCH_JUMP); -InjectHook(0x56F4D0, &cAudioManager::ProcessPedHeadphones, PATCH_JUMP); +// InjectHook(0x56C940, &cAudioManager::ProcessAirBrakes, PATCH_JUMP); +// InjectHook(0x577B30, &cAudioManager::ProcessAirportScriptObject, PATCH_JUMP); +// InjectHook(0x56DE80, &cAudioManager::ProcessBoatEngine, PATCH_JUMP); +// InjectHook(0x56E500, &cAudioManager::ProcessBoatMovingOverWater, PATCH_JUMP); +// InjectHook(0x5790D0, &cAudioManager::ProcessBridge, PATCH_JUMP); +// InjectHook(0x579250, &cAudioManager::ProcessBridgeMotor, PATCH_JUMP); +// InjectHook(0x579310, &cAudioManager::ProcessBridgeOneShots, PATCH_JUMP); +// InjectHook(0x579170, &cAudioManager::ProcessBridgeWarning, PATCH_JUMP); +// InjectHook(0x56CC20, &cAudioManager::ProcessCarBombTick, PATCH_JUMP); +// InjectHook(0x577CA0, &cAudioManager::ProcessCinemaScriptObject, PATCH_JUMP); +// InjectHook(0x577E50, &cAudioManager::ProcessDocksScriptObject, PATCH_JUMP); +// InjectHook(0x56CAF0, &cAudioManager::ProcessEngineDamage, PATCH_JUMP); +// InjectHook(0x569870, &cAudioManager::ProcessEntity, PATCH_JUMP); +// InjectHook(0x575AC0, &cAudioManager::ProcessExplosions, PATCH_JUMP); +// InjectHook(0x578FD0, &cAudioManager::ProcessFireHydrant, PATCH_JUMP); +// InjectHook(0x5785E0, &cAudioManager::ProcessFrontEnd, PATCH_JUMP); +// InjectHook(0x56E6A0, &cAudioManager::ProcessHelicopter, PATCH_JUMP); +// InjectHook(0x577FE0, &cAudioManager::ProcessHomeScriptObject, PATCH_JUMP); +// InjectHook(0x56E8F0, &cAudioManager::ProcessJumbo, PATCH_JUMP); +// InjectHook(0x56EA40, &cAudioManager::ProcessJumboAccel, PATCH_JUMP); +// InjectHook(0x56EE40, &cAudioManager::ProcessJumboDecel, PATCH_JUMP); +// InjectHook(0x56ECF0, &cAudioManager::ProcessJumboFlying, PATCH_JUMP); +// InjectHook(0x56ED10, &cAudioManager::ProcessJumboLanding, PATCH_JUMP); +// InjectHook(0x56EC00, &cAudioManager::ProcessJumboTakeOff, PATCH_JUMP); +// InjectHook(0x56EA10, &cAudioManager::ProcessJumboTaxi, PATCH_JUMP); +// InjectHook(0x5777E0, &cAudioManager::ProcessLaunderetteScriptObject, PATCH_JUMP); +// InjectHook(0x576770, &cAudioManager::ProcessLoopingScriptObject, PATCH_JUMP); +// InjectHook(0x5796E0, &cAudioManager::ProcessMissionAudio, PATCH_JUMP); +// InjectHook(0x56A050, &cAudioManager::ProcessModelCarEngine, PATCH_JUMP); +// InjectHook(0x5760C0, &cAudioManager::ProcessOneShotScriptObject, PATCH_JUMP); +// InjectHook(0x56F450, &cAudioManager::ProcessPed, PATCH_JUMP); +// InjectHook(0x56F4D0, &cAudioManager::ProcessPedHeadphones, PATCH_JUMP); // InjectHook(0x56F650, &cAudioManager::ProcessPedOneShots, PATCH_JUMP); -InjectHook(0x5699C0, &cAudioManager::ProcessPhysical, PATCH_JUMP); -InjectHook(0x56E860, &cAudioManager::ProcessPlane, PATCH_JUMP); -InjectHook(0x56B0D0, &cAudioManager::ProcessPlayersVehicleEngine, PATCH_JUMP); -InjectHook(0x578190, &cAudioManager::ProcessPoliceCellBeatingScriptObject, PATCH_JUMP); -InjectHook(0x577280, &cAudioManager::ProcessPornCinema, PATCH_JUMP); -InjectHook(0x578A80, &cAudioManager::ProcessProjectiles, PATCH_JUMP); -InjectHook(0x569CC0, &cAudioManager::ProcessRainOnVehicle, PATCH_JUMP); -InjectHook(0x569700, &cAudioManager::ProcessReverb, PATCH_JUMP); -InjectHook(0x569E50, &cAudioManager::ProcessReverseGear, PATCH_JUMP); -InjectHook(0x577630, &cAudioManager::ProcessSawMillScriptObject, PATCH_JUMP); -InjectHook(0x576070, &cAudioManager::ProcessScriptObject, PATCH_JUMP); -InjectHook(0x577970, &cAudioManager::ProcessShopScriptObject, PATCH_JUMP); -InjectHook(0x5697D0, &cAudioManager::ProcessSpecial, PATCH_JUMP); -InjectHook(0x56DBF0, &cAudioManager::ProcessTrainNoise, PATCH_JUMP); -InjectHook(0x569A00, &cAudioManager::ProcessVehicle, PATCH_JUMP); -InjectHook(0x56C770, &cAudioManager::ProcessVehicleDoors, PATCH_JUMP); -InjectHook(0x56C200, &cAudioManager::ProcessVehicleHorn, PATCH_JUMP); -InjectHook(0x56C640, &cAudioManager::ProcessVehicleReverseWarning, PATCH_JUMP); -InjectHook(0x56A230, &cAudioManager::ProcessVehicleRoadNoise, PATCH_JUMP); -InjectHook(0x56C420, &cAudioManager::ProcessVehicleSirenOrAlarm, PATCH_JUMP); -InjectHook(0x56BCB0, &cAudioManager::ProcessVehicleSkidding, PATCH_JUMP); -InjectHook(0x575F30, &cAudioManager::ProcessWaterCannon, PATCH_JUMP); -InjectHook(0x578370, &cAudioManager::ProcessWeather, PATCH_JUMP); -InjectHook(0x56A440, &cAudioManager::ProcessWetRoadNoise, PATCH_JUMP); -InjectHook(0x577530, &cAudioManager::ProcessWorkShopScriptObject, PATCH_JUMP); -InjectHook(0x57AF90, &cAudioManager::RandomDisplacement, PATCH_JUMP); -InjectHook(0x57A9F0, &cAudioManager::ReacquireDigitalHandle, PATCH_JUMP); -InjectHook(0x57A9E0, &cAudioManager::ReleaseDigitalHandle, PATCH_JUMP); -InjectHook(0x569650, &cAudioManager::ResetAudioLogicTimers, PATCH_JUMP); -InjectHook(0x57A7B0, &cAudioManager::ResetTimers, PATCH_JUMP); -InjectHook(0x57A2A0, &cAudioManager::Service, PATCH_JUMP); -InjectHook(0x57AA60, &cAudioManager::ServiceSoundEffects, PATCH_JUMP); -InjectHook(0x57A910, &cAudioManager::SetCurrent3DProvider, PATCH_JUMP); -InjectHook(0x57AA00, &cAudioManager::SetDynamicAcousticModelingStatus, PATCH_JUMP); -InjectHook(0x57A770, &cAudioManager::SetEffectsFadeVolume, PATCH_JUMP); -InjectHook(0x57A730, &cAudioManager::SetEffectsMasterVolume, PATCH_JUMP); -InjectHook(0x57A4C0, &cAudioManager::SetEntityStatus, PATCH_JUMP); -InjectHook(0x5795F0, &cAudioManager::SetMissionAudioLocation, PATCH_JUMP); -InjectHook(0x57A790, &cAudioManager::SetMusicFadeVolume, PATCH_JUMP); -InjectHook(0x57A750, &cAudioManager::SetMusicMasterVolume, PATCH_JUMP); -InjectHook(0x57A9A0, &cAudioManager::SetSpeakerConfig, PATCH_JUMP); -InjectHook(0x56F230, &cAudioManager::SetupJumboFlySound, PATCH_JUMP); -InjectHook(0x56F310, &cAudioManager::SetupJumboRumbleSound, PATCH_JUMP); -InjectHook(0x56EF20, &cAudioManager::SetupJumboTaxiSound, PATCH_JUMP); -InjectHook(0x56F070, &cAudioManager::SetupJumboWhineSound, PATCH_JUMP); -InjectHook(0x570690, &cAudioManager::SetupPedComments, PATCH_JUMP); -InjectHook(0x57A150, &cAudioManager::Terminate, PATCH_JUMP); -InjectHook(0x57AC60, &cAudioManager::TranslateEntity, PATCH_JUMP); -InjectHook(0x56AC80, &cAudioManager::UpdateGasPedalAudio, PATCH_JUMP); -InjectHook(0x57B470, &cAudioManager::UpdateReflections, PATCH_JUMP); -InjectHook(0x56C600, &cAudioManager::UsesReverseWarning, PATCH_JUMP); -InjectHook(0x56C3C0, &cAudioManager::UsesSiren, PATCH_JUMP); -InjectHook(0x56C3F0, &cAudioManager::UsesSirenSwitching, PATCH_JUMP); - -InjectHook(0x57C2B0, &cAudioManager::AdjustSamplesVolume, PATCH_JUMP); -InjectHook(0x57C320, &cAudioManager::ComputeEmittingVolume, PATCH_JUMP); - -InjectHook(0x5755C0, &cPedComments::Add, PATCH_JUMP); -InjectHook(0x575730, &cPedComments::Process, PATCH_JUMP); -ENDPATCHES +// InjectHook(0x5699C0, &cAudioManager::ProcessPhysical, PATCH_JUMP); +// InjectHook(0x56E860, &cAudioManager::ProcessPlane, PATCH_JUMP); +// InjectHook(0x56B0D0, &cAudioManager::ProcessPlayersVehicleEngine, PATCH_JUMP); +// InjectHook(0x578190, &cAudioManager::ProcessPoliceCellBeatingScriptObject, PATCH_JUMP); +// InjectHook(0x577280, &cAudioManager::ProcessPornCinema, PATCH_JUMP); +// InjectHook(0x578A80, &cAudioManager::ProcessProjectiles, PATCH_JUMP); +// InjectHook(0x569CC0, &cAudioManager::ProcessRainOnVehicle, PATCH_JUMP); +// InjectHook(0x569700, &cAudioManager::ProcessReverb, PATCH_JUMP); +// InjectHook(0x569E50, &cAudioManager::ProcessReverseGear, PATCH_JUMP); +// InjectHook(0x577630, &cAudioManager::ProcessSawMillScriptObject, PATCH_JUMP); +// InjectHook(0x576070, &cAudioManager::ProcessScriptObject, PATCH_JUMP); +// InjectHook(0x577970, &cAudioManager::ProcessShopScriptObject, PATCH_JUMP); +// InjectHook(0x5697D0, &cAudioManager::ProcessSpecial, PATCH_JUMP); +// InjectHook(0x56DBF0, &cAudioManager::ProcessTrainNoise, PATCH_JUMP); +// InjectHook(0x569A00, &cAudioManager::ProcessVehicle, PATCH_JUMP); +// InjectHook(0x56C770, &cAudioManager::ProcessVehicleDoors, PATCH_JUMP); +// InjectHook(0x56C200, &cAudioManager::ProcessVehicleHorn, PATCH_JUMP); +// InjectHook(0x56C640, &cAudioManager::ProcessVehicleReverseWarning, PATCH_JUMP); +// InjectHook(0x56A230, &cAudioManager::ProcessVehicleRoadNoise, PATCH_JUMP); +// InjectHook(0x56C420, &cAudioManager::ProcessVehicleSirenOrAlarm, PATCH_JUMP); +// InjectHook(0x56BCB0, &cAudioManager::ProcessVehicleSkidding, PATCH_JUMP); +// InjectHook(0x575F30, &cAudioManager::ProcessWaterCannon, PATCH_JUMP); +// InjectHook(0x578370, &cAudioManager::ProcessWeather, PATCH_JUMP); +// InjectHook(0x56A440, &cAudioManager::ProcessWetRoadNoise, PATCH_JUMP); +// InjectHook(0x577530, &cAudioManager::ProcessWorkShopScriptObject, PATCH_JUMP); +// InjectHook(0x57AF90, &cAudioManager::RandomDisplacement, PATCH_JUMP); +// InjectHook(0x57A9F0, &cAudioManager::ReacquireDigitalHandle, PATCH_JUMP); +// InjectHook(0x57A9E0, &cAudioManager::ReleaseDigitalHandle, PATCH_JUMP); +// InjectHook(0x569650, &cAudioManager::ResetAudioLogicTimers, PATCH_JUMP); +// InjectHook(0x57A7B0, &cAudioManager::ResetTimers, PATCH_JUMP); +// InjectHook(0x57A2A0, &cAudioManager::Service, PATCH_JUMP); +// InjectHook(0x57AA60, &cAudioManager::ServiceSoundEffects, PATCH_JUMP); +// InjectHook(0x57A910, &cAudioManager::SetCurrent3DProvider, PATCH_JUMP); +// InjectHook(0x57AA00, &cAudioManager::SetDynamicAcousticModelingStatus, PATCH_JUMP); +// InjectHook(0x57A770, &cAudioManager::SetEffectsFadeVolume, PATCH_JUMP); +// InjectHook(0x57A730, &cAudioManager::SetEffectsMasterVolume, PATCH_JUMP); +// InjectHook(0x57A4C0, &cAudioManager::SetEntityStatus, PATCH_JUMP); +// InjectHook(0x5795F0, &cAudioManager::SetMissionAudioLocation, PATCH_JUMP); +// InjectHook(0x57A790, &cAudioManager::SetMusicFadeVolume, PATCH_JUMP); +// InjectHook(0x57A750, &cAudioManager::SetMusicMasterVolume, PATCH_JUMP); +// InjectHook(0x57A9A0, &cAudioManager::SetSpeakerConfig, PATCH_JUMP); +// InjectHook(0x56F230, &cAudioManager::SetupJumboFlySound, PATCH_JUMP); +// InjectHook(0x56F310, &cAudioManager::SetupJumboRumbleSound, PATCH_JUMP); +// InjectHook(0x56EF20, &cAudioManager::SetupJumboTaxiSound, PATCH_JUMP); +// InjectHook(0x56F070, &cAudioManager::SetupJumboWhineSound, PATCH_JUMP); +// InjectHook(0x570690, &cAudioManager::SetupPedComments, PATCH_JUMP); +// InjectHook(0x57A150, &cAudioManager::Terminate, PATCH_JUMP); +// InjectHook(0x57AC60, &cAudioManager::TranslateEntity, PATCH_JUMP); +// InjectHook(0x56AC80, &cAudioManager::UpdateGasPedalAudio, PATCH_JUMP); +// InjectHook(0x57B470, &cAudioManager::UpdateReflections, PATCH_JUMP); +// InjectHook(0x56C600, &cAudioManager::UsesReverseWarning, PATCH_JUMP); +// InjectHook(0x56C3C0, &cAudioManager::UsesSiren, PATCH_JUMP); +// InjectHook(0x56C3F0, &cAudioManager::UsesSirenSwitching, PATCH_JUMP); + +// InjectHook(0x57C2B0, &cAudioManager::AdjustSamplesVolume, PATCH_JUMP); +// InjectHook(0x57C320, &cAudioManager::ComputeEmittingVolume, PATCH_JUMP); + +// InjectHook(0x5755C0, &cPedComments::Add, PATCH_JUMP); +// InjectHook(0x575730, &cPedComments::Process, PATCH_JUMP); +// ENDPATCHES diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index c5350e10..07c669ed 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -1,13 +1,14 @@ #pragma once -#include "DMAudio.h" #include "common.h" #include "config.h" + +#include "DMAudio.h" + #include "AudioCollision.h" #include "PoliceRadio.h" -enum eScriptSounds : int16 -{ +enum eScriptSounds : int16 { SCRIPT_SOUND_0 = 0, SCRIPT_SOUND_1 = 1, SCRIPT_SOUND_2 = 2, @@ -142,28 +143,28 @@ public: int32 m_nSampleIndex; uint8 m_bBankIndex; bool m_bIs2D; - uint8 field_14; - uint8 field_15; + uint8 field_14; // unused + uint8 field_15; // unused int32 m_nReleasingVolumeModificator; int32 m_nFrequency; uint8 m_bVolume; - uint8 field_25; - uint8 field_26; - uint8 field_27; + uint8 field_25; // unused + uint8 field_26; // unused + uint8 field_27; // unused float m_fDistance; int32 m_nLoopCount; int32 m_nLoopStart; int32 m_nLoopEnd; uint8 m_bEmittingVolume; - uint8 field_45; - uint8 field_46; - uint8 field_47; + uint8 field_45; // unused + uint8 field_46; // unused + uint8 field_47; // unused float m_fSpeedMultiplier; float m_fSoundIntensity; bool m_bReleasingSoundFlag; - uint8 field_57; - uint8 field_58; - uint8 field_59; + uint8 field_57; // unused + uint8 field_58; // unused + uint8 field_59; // unused CVector m_vecPos; bool m_bReverbFlag; uint8 m_bLoopsRemaining; @@ -172,13 +173,13 @@ public: int32 m_nReleasingVolumeDivider; bool m_bIsProcessed; bool m_bLoopEnded; - uint8 field_82; - uint8 field_83; - int32 calculatedVolume; + uint8 field_82; // unused + uint8 field_83; // unused + int32 m_nCalculatedVolume; int8 m_nVolumeChange; - uint8 field_89; - uint8 field_90; - uint8 field_91; + uint8 field_89; // unused + uint8 field_90; // unused + uint8 field_91; // unused // no methods }; @@ -214,8 +215,8 @@ public: CVector m_vecPos; float m_fDistance; uint8 m_bVolume; - int8 field_25; // allocated time? - uint8 gap_26[2]; + int8 m_nProcess; + uint8 gap_26[2]; // unused // no methods }; @@ -229,11 +230,11 @@ public: uint8 m_nIndexMap[NUM_PED_COMMENTS_BANKS][NUM_PED_COMMENTS_SLOTS]; uint8 m_nCommentsInBank[NUM_PED_COMMENTS_BANKS]; uint8 m_nActiveBank; - uint8 gap_1163[1]; + uint8 gap_1163[1]; // unused // reversed all methods - void Add(tPedComment *com); /// ok - void Process(); /// ok + void Add(tPedComment *com); + void Process(); }; static_assert(sizeof(cPedComments) == 1164, "cPedComments: error"); @@ -245,18 +246,18 @@ class cMissionAudio public: CVector m_vecPos; bool m_bPredefinedProperties; - uint8 gap_13[3]; + uint8 gap_13[3]; // unused int m_nSampleIndex; uint8 m_bLoadingStatus; uint8 m_bPlayStatus; - uint8 field_22; - uint8 field_23; + uint8 field_22; // todo find a name + uint8 field_23; // unused int32 m_nMissionAudioCounter; bool m_bIsPlayed; - uint8 field_29; - uint8 field_30; - uint8 field_31; - // no methods + uint8 field_29; // unused + uint8 field_30; // unused + uint8 field_31; // unused + // no methods }; static_assert(sizeof(cMissionAudio) == 32, "cMissionAudio: error"); @@ -334,6 +335,9 @@ public: uint8 field_19195; // unused uint32 m_FrameCounter; + cAudioManager(); + ~cAudioManager(); + // getters uint32 GetFrameCounter() const { return m_FrameCounter; } float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; } @@ -341,29 +345,29 @@ public: bool IsMissionAudioPlaying() const { return m_sMissionAudio.m_bPlayStatus == 1; } // "Should" be in alphabetic order, except "getXTalkSfx" - void AddDetailsToRequestedOrderList(uint8 sample); /// ok (check once more) + void AddDetailsToRequestedOrderList(uint8 sample); void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1, - uint8 counter, bool notLooping); /// ok - void AddReflectionsToRequestedQueue(); /// ok (check value) - void AddReleasingSounds(); /// ok (check) - void AddSampleToRequestedQueue(); /// ok - void AgeCrimes(); /// ok - - void CalculateDistance(bool &condition, float dist); /// ok - bool CheckForAnAudioFileOnCD() const; /// ok - void ClearActiveSamples(); /// ok - void ClearMissionAudio(); /// ok - void ClearRequestedQueue(); /// ok + uint8 counter, bool notLooping); + void AddReflectionsToRequestedQueue(); + void AddReleasingSounds(); + void AddSampleToRequestedQueue(); + void AgeCrimes(); + + void CalculateDistance(bool &condition, float dist); + bool CheckForAnAudioFileOnCD() const; + void ClearActiveSamples(); + void ClearMissionAudio(); + void ClearRequestedQueue(); int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, - float speedMultiplier) const; /// ok - int32 ComputePan(float, CVector *); /// ok - uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const; /// ok - int32 CreateEntity(int32 type, void *entity); /// ok + float speedMultiplier) const; + int32 ComputePan(float, CVector *); + uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const; + int32 CreateEntity(int32 type, void *entity); - void DestroyAllGameCreatedEntities(); /// ok - void DestroyEntity(int32 id); /// ok - void DoJumboVolOffset() const; /// ok - void DoPoliceRadioCrackle(); /// ok + void DestroyAllGameCreatedEntities(); + void DestroyEntity(int32 id); + void DoJumboVolOffset() const; + void DoPoliceRadioCrackle(); // functions returning talk sfx, // order from GetPedCommentSfx @@ -445,154 +449,151 @@ public: uint32 GetGenericFemaleTalkSfx(int16 sound); // end of functions returning talk sfx - void GenerateIntegerRandomNumberTable(); /// ok + void GenerateIntegerRandomNumberTable(); char *Get3DProviderName(uint8 id) const; uint8 GetCDAudioDriveLetter() const; - int8 GetCurrent3DProviderIndex() const; /// ok + int8 GetCurrent3DProviderIndex() const; float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used - float GetCollisionOneShotRatio(int32 a, float b) const; /// ok - float GetCollisionRatio(float a, float b, float c, float d) const; /// ok - float GetDistanceSquared(CVector *v) const; /// ok - int32 GetJumboTaxiFreq() const; /// ok - bool GetMissionAudioLoadingStatus() const; /// ok - int8 GetMissionScriptPoliceAudioPlayingStatus() const; /// ok + float GetCollisionOneShotRatio(int32 a, float b) const; + float GetCollisionRatio(float a, float b, float c, float d) const; + float GetDistanceSquared(CVector *v) const; + int32 GetJumboTaxiFreq() const; + bool GetMissionAudioLoadingStatus() const; + int8 GetMissionScriptPoliceAudioPlayingStatus() const; uint8 GetNum3DProvidersAvailable() const; int32 GetPedCommentSfx(CPed *ped, int32 sound); void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset) const; float GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, - cTransmission *transmission, - float velocityChange); /// ok + cTransmission *transmission, float velocityChange); float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, - cTransmission *transmission, - float velocityChange); /// ok + cTransmission *transmission, float velocityChange); - bool HasAirBrakes(int32 model) const; /// ok + bool HasAirBrakes(int32 model) const; - void Initialise(); /// ok - void InitialisePoliceRadio(); /// ok - void InitialisePoliceRadioZones(); /// ok - void InterrogateAudioEntities(); /// ok - bool IsAudioInitialised() const; /// ok - bool IsMissionAudioSampleFinished(); /// ok + void Initialise(); + void InitialisePoliceRadio(); + void InitialisePoliceRadioZones(); + void InterrogateAudioEntities(); + bool IsAudioInitialised() const; + bool IsMissionAudioSampleFinished(); bool IsMP3RadioChannelAvailable() const; - bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; /// ok - - void PlayLoadedMissionAudio(); /// ok - void PlayOneShot(int32 index, int16 sound, float vol); /// ok - void PlaySuspectLastSeen(float x, float y, float z); /// ok - void PlayerJustGotInCar() const; /// ok - void PlayerJustLeftCar() const; /// ok - void PostInitialiseGameSpecificSetup(); /// ok - void PostTerminateGameSpecificShutdown(); /// ok - void PreInitialiseGameSpecificSetup() const; /// ok - void PreloadMissionAudio(const char *name); /// ok - void PreTerminateGameSpecificShutdown(); /// ok + bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; + + void PlayLoadedMissionAudio(); + void PlayOneShot(int32 index, int16 sound, float vol); + void PlaySuspectLastSeen(float x, float y, float z); + void PlayerJustGotInCar() const; + void PlayerJustLeftCar() const; + void PostInitialiseGameSpecificSetup(); + void PostTerminateGameSpecificShutdown(); + void PreInitialiseGameSpecificSetup() const; + void PreloadMissionAudio(const char *name); + void PreTerminateGameSpecificShutdown(); /// processX - main logic of adding new sounds - void ProcessActiveQueues(); /// ok - bool ProcessAirBrakes(cVehicleParams *params); /// ok - void ProcessAirportScriptObject(uint8 sound); /// ok - bool ProcessBoatEngine(cVehicleParams *params); /// ok - bool ProcessBoatMovingOverWater(cVehicleParams *params); /// ok - void ProcessBridge(); /// ok - void ProcessBridgeMotor(); /// ok - void ProcessBridgeOneShots(); /// ok - void ProcessBridgeWarning(); /// ok - bool ProcessCarBombTick(cVehicleParams *params); /// ok - void ProcessCesna(cVehicleParams *params); /// ok - void ProcessCinemaScriptObject(uint8 sound); /// ok - void ProcessCrane(); /// ok - void ProcessDocksScriptObject(uint8 sound); /// ok - bool ProcessEngineDamage(cVehicleParams *params); /// ok - void ProcessEntity(int32 sound); /// ok - void ProcessExplosions(int32 explosion); /// ok - void ProcessFireHydrant(); /// ok - void ProcessFires(int32 entity); /// ok - void ProcessFrontEnd(); /// ok - void ProcessGarages(); /// ok - bool ProcessHelicopter(cVehicleParams *params); /// ok - void ProcessHomeScriptObject(uint8 sound); /// ok - void ProcessJumbo(cVehicleParams *); /// ok - void ProcessJumboAccel(CPlane *plane); /// ok - void ProcessJumboDecel(CPlane *plane); /// ok - void ProcessJumboFlying(); /// ok - void ProcessJumboLanding(CPlane *plane); /// ok - void ProcessJumboTakeOff(CPlane *plane); /// ok - void ProcessJumboTaxi(); /// ok - void ProcessLaunderetteScriptObject(uint8 sound); /// ok - void ProcessLoopingScriptObject(uint8 sound); /// ok - void ProcessMissionAudio(); /// ok - void ProcessModelCarEngine(cVehicleParams *params); /// ok - void ProcessOneShotScriptObject(uint8 sound); /// ok - void ProcessPed(CPhysical *ped); /// ok - void ProcessPedHeadphones(cPedParams *params); /// ok - void ProcessPedOneShots(cPedParams *params); // todo later (weird) - void ProcessPhysical(int32 id); /// ok - void ProcessPlane(cVehicleParams *params); /// ok - void ProcessPlayersVehicleEngine(cVehicleParams *params, - CAutomobile *automobile); /// ok - void ProcessPoliceCellBeatingScriptObject(uint8 sound); /// ok - void ProcessPornCinema(uint8 sound); /// ok - void ProcessProjectiles(); /// ok - void ProcessRainOnVehicle(cVehicleParams *params); /// ok - void ProcessReverb() const; /// ok - bool ProcessReverseGear(cVehicleParams *params); /// ok - void ProcessSawMillScriptObject(uint8 sound); /// ok - void ProcessScriptObject(int32 id); /// ok - void ProcessShopScriptObject(uint8 sound); /// ok - void ProcessSpecial(); /// ok - bool ProcessTrainNoise(cVehicleParams *params); /// ok - void ProcessVehicle(CVehicle *vehicle); /// ok - bool ProcessVehicleDoors(cVehicleParams *params); /// ok - void ProcessVehicleEngine(cVehicleParams *params); /// ok - void ProcessVehicleHorn(cVehicleParams *params); /// ok - void ProcessVehicleOneShots(void *); // todo - bool ProcessVehicleReverseWarning(cVehicleParams *params); /// ok - bool ProcessVehicleRoadNoise(cVehicleParams *params); /// ok - void ProcessVehicleSirenOrAlarm(cVehicleParams *params); /// ok - void ProcessVehicleSkidding(cVehicleParams *params); /// ok - void ProcessWaterCannon(int32); /// ok - void ProcessWeather(int32 id); /// ok - bool ProcessWetRoadNoise(cVehicleParams *params); /// ok - void ProcessWorkShopScriptObject(uint8 sound); /// ok + void ProcessActiveQueues(); + bool ProcessAirBrakes(cVehicleParams *params); + void ProcessAirportScriptObject(uint8 sound); + bool ProcessBoatEngine(cVehicleParams *params); + bool ProcessBoatMovingOverWater(cVehicleParams *params); + void ProcessBridge(); + void ProcessBridgeMotor(); + void ProcessBridgeOneShots(); + void ProcessBridgeWarning(); + bool ProcessCarBombTick(cVehicleParams *params); + void ProcessCesna(cVehicleParams *params); + void ProcessCinemaScriptObject(uint8 sound); + void ProcessCrane(); + void ProcessDocksScriptObject(uint8 sound); + bool ProcessEngineDamage(cVehicleParams *params); + void ProcessEntity(int32 sound); + void ProcessExplosions(int32 explosion); + void ProcessFireHydrant(); + void ProcessFires(int32 entity); + void ProcessFrontEnd(); + void ProcessGarages(); + bool ProcessHelicopter(cVehicleParams *params); + void ProcessHomeScriptObject(uint8 sound); + void ProcessJumbo(cVehicleParams *); + void ProcessJumboAccel(CPlane *plane); + void ProcessJumboDecel(CPlane *plane); + void ProcessJumboFlying(); + void ProcessJumboLanding(CPlane *plane); + void ProcessJumboTakeOff(CPlane *plane); + void ProcessJumboTaxi(); + void ProcessLaunderetteScriptObject(uint8 sound); + void ProcessLoopingScriptObject(uint8 sound); + void ProcessMissionAudio(); + void ProcessModelCarEngine(cVehicleParams *params); + void ProcessOneShotScriptObject(uint8 sound); + void ProcessPed(CPhysical *ped); + void ProcessPedHeadphones(cPedParams *params); + void ProcessPedOneShots(cPedParams *params); + void ProcessPhysical(int32 id); + void ProcessPlane(cVehicleParams *params); + void ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *automobile); + void ProcessPoliceCellBeatingScriptObject(uint8 sound); + void ProcessPornCinema(uint8 sound); + void ProcessProjectiles(); + void ProcessRainOnVehicle(cVehicleParams *params); + void ProcessReverb() const; + bool ProcessReverseGear(cVehicleParams *params); + void ProcessSawMillScriptObject(uint8 sound); + void ProcessScriptObject(int32 id); + void ProcessShopScriptObject(uint8 sound); + void ProcessSpecial(); + bool ProcessTrainNoise(cVehicleParams *params); + void ProcessVehicle(CVehicle *vehicle); + bool ProcessVehicleDoors(cVehicleParams *params); + void ProcessVehicleEngine(cVehicleParams *params); + void ProcessVehicleHorn(cVehicleParams *params); + void ProcessVehicleOneShots(cVehicleParams *params); + bool ProcessVehicleReverseWarning(cVehicleParams *params); + bool ProcessVehicleRoadNoise(cVehicleParams *params); + void ProcessVehicleSirenOrAlarm(cVehicleParams *params); + void ProcessVehicleSkidding(cVehicleParams *params); + void ProcessWaterCannon(int32); + void ProcessWeather(int32 id); + bool ProcessWetRoadNoise(cVehicleParams *params); + void ProcessWorkShopScriptObject(uint8 sound); int32 RandomDisplacement(uint32 seed) const; void ReacquireDigitalHandle() const; void ReleaseDigitalHandle() const; - void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, - float intensity2); /// ok - void ReportCrime(int32 crime, const CVector *pos); /// ok - void ResetAudioLogicTimers(uint32 timer); /// ok - void ResetPoliceRadio(); /// ok - void ResetTimers(uint32 time); /// ok - - void Service(); /// ok - void ServiceCollisions(); /// ok - void ServicePoliceRadio(); /// ok - void ServicePoliceRadioChannel(int32 wantedLevel); /// ok - void ServiceSoundEffects(); /// ok - int8 SetCurrent3DProvider(uint8 which); /// ok + void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, + float collisionPower, float intensity2); + void ReportCrime(int32 crime, const CVector *pos); + void ResetAudioLogicTimers(uint32 timer); + void ResetPoliceRadio(); + void ResetTimers(uint32 time); + + void Service(); + void ServiceCollisions(); + void ServicePoliceRadio(); + void ServicePoliceRadioChannel(int32 wantedLevel); + void ServiceSoundEffects(); + int8 SetCurrent3DProvider(uint8 which); void SetDynamicAcousticModelingStatus(bool status); void SetEffectsFadeVolume(uint8 volume) const; void SetEffectsMasterVolume(uint8 volume) const; void SetEntityStatus(int32 id, uint8 status); - uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision); /// ok + uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision); void SetMissionAudioLocation(float x, float y, float z); void SetMissionScriptPoliceAudio(int32 sfx) const; void SetMonoMode(uint8); // todo (mobile) void SetMusicFadeVolume(uint8 volume) const; void SetMusicMasterVolume(uint8 volume) const; void SetSpeakerConfig(int32 conf) const; - void SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter); /// ok - void SetUpOneShotCollisionSound(cAudioCollision *col); /// ok - bool SetupCrimeReport(); /// ok - bool SetupJumboEngineSound(uint8 vol, int32 freq); /// ok - bool SetupJumboFlySound(uint8 emittingVol); /// ok - bool SetupJumboRumbleSound(uint8 emittingVol); /// ok - bool SetupJumboTaxiSound(uint8 vol); /// ok - bool SetupJumboWhineSound(uint8 emittingVol, int32 freq); /// ok - void SetupPedComments(cPedParams *params, uint32 sound); /// ok - void SetupSuspectLastSeenReport(); /// ok + void SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter); + void SetUpOneShotCollisionSound(cAudioCollision *col); + bool SetupCrimeReport(); + bool SetupJumboEngineSound(uint8 vol, int32 freq); + bool SetupJumboFlySound(uint8 emittingVol); + bool SetupJumboRumbleSound(uint8 emittingVol); + bool SetupJumboTaxiSound(uint8 vol); + bool SetupJumboWhineSound(uint8 emittingVol, int32 freq); + void SetupPedComments(cPedParams *params, uint32 sound); + void SetupSuspectLastSeenReport(); void Terminate(); void TranslateEntity(CVector *v1, CVector *v2) const; @@ -604,9 +605,8 @@ public: bool UsesSirenSwitching(int32 model) const; // only used in pc - void AdjustSamplesVolume(); /// ok - uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, - float dist); /// ok + void AdjustSamplesVolume(); + uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist); }; static_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error"); |