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author | erorcun <erayorcunus@gmail.com> | 2020-03-28 21:29:28 +0100 |
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committer | GitHub <noreply@github.com> | 2020-03-28 21:29:28 +0100 |
commit | 7242d8a440027ac47b57a4085833f09d9278bd70 (patch) | |
tree | 0036a35c6b8f1ab552b0580ff299e789264a38af /src | |
parent | audio16 fixes for review (diff) | |
parent | Limit frontend FPS to 100 (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/skel/win/win.cpp | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp index f05580cd..4e5dccff 100644 --- a/src/skel/win/win.cpp +++ b/src/skel/win/win.cpp @@ -2056,7 +2056,13 @@ _WinMain(HINSTANCE instance, { GetWindowPlacement(PSGLOBAL(window), &wp); - if ( wp.showCmd != SW_SHOWMINIMIZED ) + // Famous transparent menu bug. Also see the fix in Frontend.cpp +#ifdef FIX_BUGS + float ms = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond(); + if ((1000.0f / 100.0f) < ms && wp.showCmd != SW_SHOWMINIMIZED) +#else + if (wp.showCmd != SW_SHOWMINIMIZED) +#endif RsEventHandler(rsFRONTENDIDLE, nil); if ( !FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bLoadingSavedGame ) |