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author | Sergeanur <s.anureev@yandex.ua> | 2019-10-10 18:07:16 +0200 |
---|---|---|
committer | Sergeanur <s.anureev@yandex.ua> | 2019-10-10 18:07:16 +0200 |
commit | c83cf31910b96c4e620fbf6198be8fda4c8d952b (patch) | |
tree | 1a0980742b0b8387b715db934641210ceb7f2893 /src | |
parent | Full CGameLogic (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/core/CutsceneMgr.cpp | 44 |
1 files changed, 29 insertions, 15 deletions
diff --git a/src/core/CutsceneMgr.cpp b/src/core/CutsceneMgr.cpp index 1461c858..b446cd5d 100644 --- a/src/core/CutsceneMgr.cpp +++ b/src/core/CutsceneMgr.cpp @@ -129,7 +129,20 @@ CVector &CCutsceneMgr::ms_cutsceneOffset = *(CVector*)0x8F2C0C; float &CCutsceneMgr::ms_cutsceneTimer = *(float*)0x941548; uint32 &CCutsceneMgr::ms_cutsceneLoadStatus = *(uint32*)0x95CB40; -WRAPPER RpAtomic* CalculateBoundingSphereRadiusCB(RpAtomic * atomic, void *data) { EAXJMP(0x404B40); } +RpAtomic *
+CalculateBoundingSphereRadiusCB(RpAtomic *atomic, void *data)
+{
+ float radius = RpAtomicGetBoundingSphereMacro(atomic)->radius;
+ RwV3d center = RpAtomicGetBoundingSphereMacro(atomic)->center;
+
+ for (RwFrame *frame = RpAtomicGetFrame(atomic); RwFrameGetParent(frame); frame = RwFrameGetParent(frame))
+ RwV3dTransformPoints(¢er, ¢er, 1, RwFrameGetMatrix(frame));
+
+ float size = RwV3dLength(¢er) + radius;
+ if (size > *(float *)data)
+ *(float *)data = size;
+ return atomic;
+} void CCutsceneMgr::Initialise(void) @@ -312,7 +325,7 @@ CCutsceneMgr::CreateCutsceneObject(int modelId) pModelInfo->SetColModel(pColModel); clump = (RpClump*)pModelInfo->GetRwObject(); assert(RwObjectGetType(clump) == rpCLUMP); - RpClumpForAllAtomics(clump, (RpAtomicCallBack)CalculateBoundingSphereRadiusCB, &radius); + RpClumpForAllAtomics(clump, CalculateBoundingSphereRadiusCB, &radius); pColModel->boundingSphere.radius = radius; pColModel->boundingBox.min = CVector(-radius, -radius, -radius); @@ -409,17 +422,18 @@ CCutsceneMgr::Update(void) bool CCutsceneMgr::HasCutsceneFinished(void) { return TheCamera.GetPositionAlongSpline() == 1.0f; } STARTPATCHES -InjectHook(0x4045D0, &CCutsceneMgr::Initialise, PATCH_JUMP); -InjectHook(0x404630, &CCutsceneMgr::Shutdown, PATCH_JUMP); -InjectHook(0x404650, &CCutsceneMgr::LoadCutsceneData, PATCH_JUMP); -InjectHook(0x405140, &CCutsceneMgr::FinishCutscene, PATCH_JUMP); -InjectHook(0x404D80, &CCutsceneMgr::SetHeadAnim, PATCH_JUMP); -InjectHook(0x404DC0, &CCutsceneMgr::SetupCutsceneToStart, PATCH_JUMP); -InjectHook(0x404D20, &CCutsceneMgr::SetCutsceneAnim, PATCH_JUMP); -InjectHook(0x404CD0, &CCutsceneMgr::AddCutsceneHead, PATCH_JUMP); -InjectHook(0x404BE0, &CCutsceneMgr::CreateCutsceneObject, PATCH_JUMP); -InjectHook(0x4048E0, &CCutsceneMgr::DeleteCutsceneData, PATCH_JUMP); -InjectHook(0x404EE0, &CCutsceneMgr::Update, PATCH_JUMP); -InjectHook(0x4051B0, &CCutsceneMgr::GetCutsceneTimeInMilleseconds, PATCH_JUMP); -InjectHook(0x4051F0, &CCutsceneMgr::HasCutsceneFinished, PATCH_JUMP); + InjectHook(0x4045D0, &CCutsceneMgr::Initialise, PATCH_JUMP); + InjectHook(0x404630, &CCutsceneMgr::Shutdown, PATCH_JUMP); + InjectHook(0x404650, &CCutsceneMgr::LoadCutsceneData, PATCH_JUMP); + InjectHook(0x405140, &CCutsceneMgr::FinishCutscene, PATCH_JUMP); + InjectHook(0x404D80, &CCutsceneMgr::SetHeadAnim, PATCH_JUMP); + InjectHook(0x404DC0, &CCutsceneMgr::SetupCutsceneToStart, PATCH_JUMP); + InjectHook(0x404D20, &CCutsceneMgr::SetCutsceneAnim, PATCH_JUMP); + InjectHook(0x404CD0, &CCutsceneMgr::AddCutsceneHead, PATCH_JUMP); + InjectHook(0x404BE0, &CCutsceneMgr::CreateCutsceneObject, PATCH_JUMP); + InjectHook(0x4048E0, &CCutsceneMgr::DeleteCutsceneData, PATCH_JUMP); + InjectHook(0x404EE0, &CCutsceneMgr::Update, PATCH_JUMP); + InjectHook(0x4051B0, &CCutsceneMgr::GetCutsceneTimeInMilleseconds, PATCH_JUMP); + InjectHook(0x4051F0, &CCutsceneMgr::HasCutsceneFinished, PATCH_JUMP); + InjectHook(0x404B40, &CalculateBoundingSphereRadiusCB, PATCH_JUMP); ENDPATCHES
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