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author | Sergeanur <s.anureev@yandex.ua> | 2021-08-25 07:49:42 +0200 |
---|---|---|
committer | Sergeanur <s.anureev@yandex.ua> | 2021-08-25 07:49:42 +0200 |
commit | ee93e4bc7dae242fe89c81549f72992ed2c0951f (patch) | |
tree | 14d8146412177de4107839597dabb78f054f2751 /src | |
parent | Audio: fix PS2 ifdefs (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/audio/AudioCollision.cpp | 2 | ||||
-rw-r--r-- | src/audio/AudioLogic.cpp | 274 | ||||
-rw-r--r-- | src/audio/AudioManager.cpp | 152 | ||||
-rw-r--r-- | src/audio/AudioManager.h | 22 | ||||
-rw-r--r-- | src/audio/MusicManager.cpp | 10 | ||||
-rw-r--r-- | src/audio/MusicManager.h | 2 | ||||
-rw-r--r-- | src/audio/PolRadio.cpp | 6 | ||||
-rw-r--r-- | src/core/config.h | 2 |
8 files changed, 230 insertions, 240 deletions
diff --git a/src/audio/AudioCollision.cpp b/src/audio/AudioCollision.cpp index 5af762f9..1527fac4 100644 --- a/src/audio/AudioCollision.cpp +++ b/src/audio/AudioCollision.cpp @@ -18,7 +18,7 @@ cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface CVector v1; CVector v2; - if(!m_bIsInitialised || m_nCollisionEntity < 0 || m_nUserPause || + if(!m_bIsInitialised || m_nCollisionEntity < 0 || m_bIsPaused || (velocity < 0.0016f && collisionPower < 0.01f)) return; diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index 011453fa..29c89ded 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -215,9 +215,9 @@ cAudioManager::ResetAudioLogicTimers(uint32 timer) gAirportNextTime = timer; gDocksNextTime = timer; gCinemaNextTime = timer; - for (int32 i = 0; i < m_nAudioEntitiesTotal; i++) { - if (m_asAudioEntities[m_anAudioEntityIndices[i]].m_nType == AUDIOTYPE_PHYSICAL) { - CPed *ped = (CPed *)m_asAudioEntities[m_anAudioEntityIndices[i]].m_pEntity; + for (uint32 i = 0; i < m_nAudioEntitiesCount; i++) { + if (m_asAudioEntities[m_aAudioEntityOrderList[i]].m_nType == AUDIOTYPE_PHYSICAL) { + CPed *ped = (CPed *)m_asAudioEntities[m_aAudioEntityOrderList[i]].m_pEntity; if (ped->IsPed()) { ped->m_lastSoundStart = timer; ped->m_soundStart = timer + m_anRandomTable[0] % 3000; @@ -278,14 +278,14 @@ cAudioManager::CalculateDistance(bool8 &distCalculated, float dist) void cAudioManager::ProcessSpecial() { - if (m_nUserPause) { - if (!m_nPreviousUserPause) { + if (m_bIsPaused) { + if (!m_bWasPaused) { MusicManager.ChangeMusicMode(MUSICMODE_FRONTEND); SampleManager.SetEffectsFadeVolume(MAX_VOLUME); SampleManager.SetMusicFadeVolume(MAX_VOLUME); } } else { - if (m_nPreviousUserPause) { + if (m_bWasPaused) { MusicManager.StopFrontEndTrack(); MusicManager.ChangeMusicMode(MUSICMODE_GAME); } @@ -304,43 +304,43 @@ cAudioManager::ProcessEntity(int32 id) m_sQueueSample.m_nEntityIndex = id; switch (m_asAudioEntities[id].m_nType) { case AUDIOTYPE_PHYSICAL: - if (!m_nUserPause) { + if (!m_bIsPaused) { m_sQueueSample.m_bReverb = TRUE; ProcessPhysical(id); } break; case AUDIOTYPE_EXPLOSION: - if (!m_nUserPause) { + if (!m_bIsPaused) { m_sQueueSample.m_bReverb = TRUE; ProcessExplosions(id); } break; case AUDIOTYPE_FIRE: - if (!m_nUserPause) { + if (!m_bIsPaused) { m_sQueueSample.m_bReverb = TRUE; ProcessFires(id); } break; case AUDIOTYPE_WEATHER: - if (!m_nUserPause) { + if (!m_bIsPaused) { m_sQueueSample.m_bReverb = TRUE; ProcessWeather(id); } break; case AUDIOTYPE_CRANE: - if (!m_nUserPause) { + if (!m_bIsPaused) { m_sQueueSample.m_bReverb = TRUE; ProcessCrane(); } break; case AUDIOTYPE_SCRIPTOBJECT: - if (!m_nUserPause) { + if (!m_bIsPaused) { m_sQueueSample.m_bReverb = TRUE; ProcessScriptObject(id); } break; case AUDIOTYPE_BRIDGE: - if (!m_nUserPause) { + if (!m_bIsPaused) { m_sQueueSample.m_bReverb = TRUE; ProcessBridge(); } @@ -350,23 +350,23 @@ cAudioManager::ProcessEntity(int32 id) ProcessFrontEnd(); break; case AUDIOTYPE_PROJECTILE: - if (!m_nUserPause) { + if (!m_bIsPaused) { m_sQueueSample.m_bReverb = TRUE; ProcessProjectiles(); } break; case AUDIOTYPE_GARAGE: - if (!m_nUserPause) + if (!m_bIsPaused) ProcessGarages(); break; case AUDIOTYPE_FIREHYDRANT: - if (!m_nUserPause) { + if (!m_bIsPaused) { m_sQueueSample.m_bReverb = TRUE; ProcessFireHydrant(); } break; case AUDIOTYPE_WATERCANNON: - if (!m_nUserPause) { + if (!m_bIsPaused) { m_sQueueSample.m_bReverb = TRUE; ProcessWaterCannon(id); } @@ -564,7 +564,7 @@ const tVehicleSampleData aVehicleSettings[MAX_CARS] = { bool8 bPlayerJustEnteredCar; -const bool8 hornPatternsArray[8][44] = { +const bool8 HornPattern[8][44] = { {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE}, {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, @@ -679,7 +679,7 @@ cAudioManager::ProcessRainOnVehicle(cVehicleParams& params) const int rainOnVehicleIntensity = 22; if (params.m_fDistance < SQR(rainOnVehicleIntensity) && CWeather::Rain > 0.01f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) { CVehicle *veh = params.m_pVehicle; - ++veh->m_bRainAudioCounter; + veh->m_bRainAudioCounter++; if (veh->m_bRainAudioCounter >= 2) { veh->m_bRainAudioCounter = 0; CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); @@ -960,7 +960,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams& params) } else { switch (transmission->nDriveType) { case '4': - for (int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) { + for (uint8 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) { if (automobile->m_aWheelState[i] == WHEEL_STATE_SPINNING) traction += 0.05f; } @@ -1125,10 +1125,10 @@ cAudioManager::ProcessCesna(cVehicleParams& params) if (FindPlayerVehicle() == params.m_pVehicle) { if (params.m_nIndex == DODO) { if (Pads[0].GetAccelerate() <= 0) { - if (nAccel != 0) - --nAccel; + if (nAccel > 0) + nAccel--; } else if (nAccel < 60) { - ++nAccel; + nAccel++; } AddPlayerCarSample(85 * (60 - nAccel) / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_IDLE, SFX_BANK_0, 52, TRUE); AddPlayerCarSample(85 * nAccel / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_REV, SFX_BANK_0, 2, TRUE); @@ -1193,7 +1193,6 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile * float time; int baseFreq; uint8 vol; - int gearNr; int32 freq; int freqModifier; @@ -1213,7 +1212,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile * static uint8 CurrentPretendGear = 1; static bool8 bLostTractionLastFrame = FALSE; static bool8 bHandbrakeOnLastFrame = FALSE; - static int32 nCruising = 0; + static uint32 nCruising = 0; static bool8 bAccelSampleStopped = TRUE; lostTraction = FALSE; @@ -1249,7 +1248,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile * wheelInUseCounter = 0; for (uint8 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) { if (automobile->m_aWheelState[i] != WHEEL_STATE_NORMAL) - ++wheelInUseCounter; + wheelInUseCounter++; } if (wheelInUseCounter > 2) lostTraction = TRUE; @@ -1305,124 +1304,116 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile * if (gasPedalAudio > 0.05f) { freq = (5000.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 19000; if (engineSoundType == SFX_BANK_TRUCK) - freq /= 2; + freq >>= 1; AddPlayerCarSample((25.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 40, freq, (soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1), engineSoundType, 63, FALSE); } } freq = (10000.f * gasPedalAudio) + 22050; if (engineSoundType == SFX_BANK_TRUCK) - freq /= 2; + freq >>= 1; AddPlayerCarSample(110 - (40.f * gasPedalAudio), freq, (engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1), SFX_BANK_0, 52, TRUE); CurrentPretendGear = Max(1, currentGear); + } else if (nCruising > 0) { +PlayCruising: + bAccelSampleStopped = TRUE; + if (accelerateState < 150 || automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction || + currentGear < params.m_pTransmission->nNumberOfGears - 1) { + nCruising = 0; + } else { + if (accelerateState >= 220 && params.m_fVelocityChange + 0.001f < automobile->m_fVelocityChangeForAudio) { + if (nCruising < 800) + nCruising++; + } else if (nCruising > 3) + nCruising--; + freq = 27 * nCruising + freqModifier + 22050; + if (engineSoundType == SFX_BANK_TRUCK) + freq >>= 1; + AddPlayerCarSample(85, freq, (soundOffset + SFX_CAR_AFTER_ACCEL_1), engineSoundType, 64, TRUE); + } } else { - while (nCruising == 0) { - if (accelerateState < 150 || automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction || - currentGear < 2 && velocityChange - automobile->m_fVelocityChangeForAudio < 0.01f) { // here could be used abs - if (automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction) { - if (automobile->m_nWheelsOnGround == 0 && automobile->m_nDriveWheelsOnGround != 0 || - (automobile->bIsHandbrakeOn && !bHandbrakeOnLastFrame || lostTraction && !bLostTractionLastFrame) && automobile->m_nWheelsOnGround != 0) { - automobile->m_fGasPedalAudio *= 0.6f; - } - freqModifier = 0; - baseFreq = (15000.f * automobile->m_fGasPedalAudio) + 14000; - vol = (25.0f * automobile->m_fGasPedalAudio) + 60; - } else { - baseFreq = (8000.f * accelerationMultipler) + 16000; - vol = (25.0f * accelerationMultipler) + 60; - automobile->m_fGasPedalAudio = accelerationMultipler; + if (accelerateState < 150 || automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction || + currentGear < 2 && velocityChange - automobile->m_fVelocityChangeForAudio < 0.01f) { // here could be used abs + if (automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction) { + if (automobile->m_nWheelsOnGround == 0 && automobile->m_nDriveWheelsOnGround != 0 || + (automobile->bIsHandbrakeOn && !bHandbrakeOnLastFrame || lostTraction && !bLostTractionLastFrame) && automobile->m_nWheelsOnGround != 0) { + automobile->m_fGasPedalAudio *= 0.6f; } - freq = freqModifier + baseFreq; - if (engineSoundType == SFX_BANK_TRUCK) - freq /= 2; - if (channelUsed) { - SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE); - bAccelSampleStopped = TRUE; - } - AddPlayerCarSample(vol, freq, (engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_REV_1), SFX_BANK_0, 2, TRUE); + freqModifier = 0; + baseFreq = (15000 * automobile->m_fGasPedalAudio) + 14000; + vol = (25.0f * automobile->m_fGasPedalAudio) + 60; } else { - TranslateEntity(&m_sQueueSample.m_vecPos, &pos); + baseFreq = (8000 * accelerationMultipler) + 16000; + vol = (25.0f * accelerationMultipler) + 60; + automobile->m_fGasPedalAudio = accelerationMultipler; + } + freq = freqModifier + baseFreq; + if (engineSoundType == SFX_BANK_TRUCK) + freq >>= 1; + if (channelUsed) { + SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE); + bAccelSampleStopped = TRUE; + } + AddPlayerCarSample(vol, freq, (engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_REV_1), SFX_BANK_0, 2, TRUE); + } else { + TranslateEntity(&m_sQueueSample.m_vecPos, &pos); #ifndef EXTERNAL_3D_SOUND - m_sQueueSample.m_nPan = ComputePan(m_sQueueSample.m_fDistance, &pos); + m_sQueueSample.m_nPan = ComputePan(m_sQueueSample.m_fDistance, &pos); #endif - if (bAccelSampleStopped) { - if (CurrentPretendGear != 1 || currentGear != 2) { - gearNr = currentGear - 1; - if (gearNr < 1) - gearNr = 1; - CurrentPretendGear = gearNr; - } - processedAccelSampleStopped = TRUE; - bAccelSampleStopped = FALSE; - } + if (bAccelSampleStopped) { + if (CurrentPretendGear != 1 || currentGear != 2) + CurrentPretendGear = Max(1, currentGear - 1); + processedAccelSampleStopped = TRUE; + bAccelSampleStopped = FALSE; + } - if (!channelUsed) { - if (!processedAccelSampleStopped) { - if (CurrentPretendGear < params.m_pTransmission->nNumberOfGears - 1) - ++CurrentPretendGear; - else { - nCruising = 1; - break; // while was used just for this fucking place - } + if (!channelUsed) { + if (!processedAccelSampleStopped) { + if (CurrentPretendGear < params.m_pTransmission->nNumberOfGears - 1) + CurrentPretendGear++; + else { + nCruising = 1; + goto PlayCruising; } + } #ifdef GTA_PS2 - SampleManager.InitialiseChannel(CHANNEL_PLAYER_VEHICLE_ENGINE, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0); + SampleManager.InitialiseChannel(CHANNEL_PLAYER_VEHICLE_ENGINE, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0); #else - if (!SampleManager.InitialiseChannel(CHANNEL_PLAYER_VEHICLE_ENGINE, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0)) - return; + if (!SampleManager.InitialiseChannel(CHANNEL_PLAYER_VEHICLE_ENGINE, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0)) + return; #endif - SampleManager.SetChannelLoopCount(CHANNEL_PLAYER_VEHICLE_ENGINE, 1); + SampleManager.SetChannelLoopCount(CHANNEL_PLAYER_VEHICLE_ENGINE, 1); #ifndef GTA_PS2 - SampleManager.SetChannelLoopPoints(CHANNEL_PLAYER_VEHICLE_ENGINE, 0, -1); + SampleManager.SetChannelLoopPoints(CHANNEL_PLAYER_VEHICLE_ENGINE, 0, -1); #endif - } + } #ifdef EXTERNAL_3D_SOUND - SampleManager.SetChannelEmittingVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, 85); - SampleManager.SetChannel3DPosition(CHANNEL_PLAYER_VEHICLE_ENGINE, pos.x, pos.y, pos.z); - SampleManager.SetChannel3DDistances(CHANNEL_PLAYER_VEHICLE_ENGINE, 50.0f, 50.0f * 0.25f); + SampleManager.SetChannelEmittingVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, 85); + SampleManager.SetChannel3DPosition(CHANNEL_PLAYER_VEHICLE_ENGINE, pos.x, pos.y, pos.z); + SampleManager.SetChannel3DDistances(CHANNEL_PLAYER_VEHICLE_ENGINE, 50.0f, 50.0f * 0.25f); #else - SampleManager.SetChannelVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, ComputeVolume(85, 50.0f, m_sQueueSample.m_fDistance)); - SampleManager.SetChannelPan(CHANNEL_PLAYER_VEHICLE_ENGINE, m_sQueueSample.m_nPan); + SampleManager.SetChannelVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, ComputeVolume(85, 50.0f, m_sQueueSample.m_fDistance)); + SampleManager.SetChannelPan(CHANNEL_PLAYER_VEHICLE_ENGINE, m_sQueueSample.m_nPan); #endif - freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050; - if (engineSoundType == SFX_BANK_TRUCK) - freq /= 2; + freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050; + if (engineSoundType == SFX_BANK_TRUCK) + freq >>= 1; #ifdef USE_TIME_SCALE_FOR_AUDIO - SampleManager.SetChannelFrequency(CHANNEL_PLAYER_VEHICLE_ENGINE, freq * CTimer::GetTimeScale()); + SampleManager.SetChannelFrequency(CHANNEL_PLAYER_VEHICLE_ENGINE, freq * CTimer::GetTimeScale()); #else - SampleManager.SetChannelFrequency(CHANNEL_PLAYER_VEHICLE_ENGINE, freq); + SampleManager.SetChannelFrequency(CHANNEL_PLAYER_VEHICLE_ENGINE, freq); #endif - if (!channelUsed) { + if (!channelUsed) { #if GTA_VERSION >= GTA3_PC_10 - SampleManager.SetChannelReverbFlag(CHANNEL_PLAYER_VEHICLE_ENGINE, m_bDynamicAcousticModelingStatus != FALSE); + SampleManager.SetChannelReverbFlag(CHANNEL_PLAYER_VEHICLE_ENGINE, m_bDynamicAcousticModelingStatus != FALSE); #else - SampleManager.SetChannelReverbFlag(CHANNEL_PLAYER_VEHICLE_ENGINE, TRUE); + SampleManager.SetChannelReverbFlag(CHANNEL_PLAYER_VEHICLE_ENGINE, TRUE); #endif - SampleManager.StartChannel(CHANNEL_PLAYER_VEHICLE_ENGINE); - } - } - break; - } - if (nCruising != 0) { - bAccelSampleStopped = TRUE; - if (accelerateState < 150 || automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction || - currentGear < params.m_pTransmission->nNumberOfGears - 1) { - nCruising = 0; - } else { - if (accelerateState >= 220 && params.m_fVelocityChange + 0.001f < automobile->m_fVelocityChangeForAudio) { - if (nCruising < 800) - ++nCruising; - } else if (nCruising > 3) { - --nCruising; - } - freq = 27 * nCruising + freqModifier + 22050; - if (engineSoundType == SFX_BANK_TRUCK) - freq /= 2; - AddPlayerCarSample(85, freq, (soundOffset + SFX_CAR_AFTER_ACCEL_1), engineSoundType, 64, TRUE); + SampleManager.StartChannel(CHANNEL_PLAYER_VEHICLE_ENGINE); } } } @@ -1449,7 +1440,7 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams& params) if (automobile->m_nWheelsOnGround == 0) return TRUE; CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); - for (int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) { + for (uint8 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) { if (automobile->m_aWheelState[i] == WHEEL_STATE_NORMAL || automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_MISSING) continue; transmission = params.m_pTransmission; @@ -1584,7 +1575,7 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams& params) automobile->m_nCarHornTimer = Min(44, automobile->m_nCarHornTimer); if (automobile->m_nCarHornTimer == 44) automobile->m_nCarHornPattern = (m_FrameCounter + m_sQueueSample.m_nEntityIndex) & 7; - if (!hornPatternsArray[automobile->m_nCarHornPattern][44 - automobile->m_nCarHornTimer]) + if (!HornPattern[automobile->m_nCarHornPattern][44 - automobile->m_nCarHornTimer]) return; } @@ -1751,7 +1742,7 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams& params) automobile = (CAutomobile *)params.m_pVehicle; CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); - for (int32 i = 0; i < ARRAY_SIZE(automobile->Doors); i++) { + for (uint8 i = 0; i < ARRAY_SIZE(automobile->Doors); i++) { if (automobile->Damage.GetDoorStatus(i) == DOOR_STATUS_SWINGING) { doorState = automobile->Doors[i].m_nDoorState; if (doorState == DOORST_OPEN || doorState == DOORST_CLOSED) { @@ -2296,7 +2287,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) m_sQueueSample.m_nPriority = 1; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_MaxDistance = 40.0f; - ++CrunchOffset; + CrunchOffset++; maxDist = SQR(SOUND_INTENSITY); emittingVol = m_anRandomTable[4] % 20 + 55; CrunchOffset %= 2; @@ -3197,7 +3188,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound; narrowSoundRange = TRUE; - ++iSound; + iSound++; m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_MaxDistance = 30.0f; @@ -3566,15 +3557,14 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) AddSampleToRequestedQueue(); if (stereo) { m_sQueueSample.m_nPan = 127; - ++m_sQueueSample.m_nSampleIndex; + m_sQueueSample.m_nSampleIndex++; if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] != SOUND_WEAPON_SHOT_FIRED || weapon->m_eWeaponType != WEAPONTYPE_FLAMETHROWER) { m_sQueueSample.m_nCounter = iSound++; if (iSound > 60) iSound = 21; - } else { - ++m_sQueueSample.m_nCounter; - } + } else + m_sQueueSample.m_nCounter++; AddSampleToRequestedQueue(); } } @@ -6051,18 +6041,16 @@ cPedComments::Add(tPedComment *com) index = m_nIndexMap[m_nActiveBank][NUM_PED_COMMENTS_SLOTS - 1]; if (m_asPedComments[m_nActiveBank][index].m_nVolume > com->m_nVolume) return; - } else { + } else index = m_nCommentsInBank[m_nActiveBank]++; - } m_asPedComments[m_nActiveBank][index] = *com; - uint32 i = 0; + uint8 i = 0; if (index != 0) { for (i = 0; i < index; i++) { - if (m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][i]].m_nVolume < m_asPedComments[m_nActiveBank][index].m_nVolume) { + if (m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][i]].m_nVolume < m_asPedComments[m_nActiveBank][index].m_nVolume) break; - } } if (i < index) @@ -6079,7 +6067,7 @@ cPedComments::Process() uint8 actualUsedBank; tPedComment *comment; - if (AudioManager.m_nUserPause) return; + if (AudioManager.m_bIsPaused) return; if (m_nCommentsInBank[m_nActiveBank]) { sampleIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nSampleIndex; @@ -6202,7 +6190,7 @@ cPedComments::Process() comment = m_asPedComments[actualUsedBank]; for (uint32 i = 0; i < m_nCommentsInBank[actualUsedBank]; i++) { if (m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].m_nProcess > 0) { - --m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].m_nProcess; + m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].m_nProcess--; Add(&comment[m_nIndexMap[actualUsedBank][i]]); } } @@ -6361,7 +6349,7 @@ cAudioManager::ProcessWaterCannon(int32) { const float SOUND_INTENSITY = 30.0f; - for (int32 i = 0; i < NUM_WATERCANNONS; i++) { + for (uint32 i = 0; i < NUM_WATERCANNONS; i++) { if (CWaterCannons::aCannons[i].m_nId) { m_sQueueSample.m_vecPos = CWaterCannons::aCannons[0].m_avecPos[CWaterCannons::aCannons[i].m_nCur]; float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); @@ -8033,7 +8021,7 @@ cAudioManager::ProcessFrontEnd() SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); if (stereo) { - ++m_sQueueSample.m_nSampleIndex; + m_sQueueSample.m_nSampleIndex++; m_sQueueSample.m_nCounter = iSound++; m_sQueueSample.m_nPan = 127 - m_sQueueSample.m_nPan; AddSampleToRequestedQueue(); @@ -8099,7 +8087,7 @@ cAudioManager::ProcessProjectiles() const int molotovVolume = 50; uint8 emittingVol; - for (int32 i = 0; i < NUM_PROJECTILES; i++) { + for (uint8 i = 0; i < NUM_PROJECTILES; i++) { if (CProjectileInfo::GetProjectileInfo(i)->m_bInUse) { switch (CProjectileInfo::GetProjectileInfo(i)->m_eWeaponType) { case WEAPONTYPE_ROCKETLAUNCHER: @@ -8158,7 +8146,11 @@ cAudioManager::ProcessGarages() static uint8 iSound = 32; - for (uint32 i = 0; i < CGarages::NumGarages; ++i) { +#ifdef FIX_BUGS + for (uint32 i = 0; i < CGarages::NumGarages; i++) { +#else + for (uint8 i = 0; i < CGarages::NumGarages; i++) { +#endif if (CGarages::aGarages[i].m_eGarageType == GARAGE_NONE) continue; entity = CGarages::aGarages[i].m_pDoor1; @@ -8223,7 +8215,7 @@ cAudioManager::ProcessGarages() break; } } - for (j = 0; j < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; ++j) { + for (j = 0; j < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; j++) { switch (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j]) { case SOUND_GARAGE_DOOR_CLOSED: case SOUND_GARAGE_DOOR_OPENED: @@ -8465,7 +8457,7 @@ const MissionAudioData MissionAudioNameSfxAssoc[] = { int32 FindMissionAudioSfx(const char *name) { - for (uint32 i = 0; MissionAudioNameSfxAssoc[i].m_pName != nil; ++i) { + for (uint32 i = 0; MissionAudioNameSfxAssoc[i].m_pName != nil; i++) { if (!CGeneral::faststricmp(MissionAudioNameSfxAssoc[i].m_pName, name)) return MissionAudioNameSfxAssoc[i].m_nId; } @@ -8597,7 +8589,7 @@ cAudioManager::ProcessMissionAudio() nFramesForPretendPlaying = 0; nCheckPlayingDelay = 0; nFramesUntilFailedLoad = 0; - } else if (!m_nUserPause) { + } else if (!m_bIsPaused) { if (++nFramesForPretendPlaying < 120) { m_nMissionAudioPlayStatus = PLAY_STATUS_PLAYING; } else { @@ -8612,7 +8604,7 @@ cAudioManager::ProcessMissionAudio() if (MissionScriptAudioUsesPoliceChannel(m_nMissionAudioSampleIndex)) { SetMissionScriptPoliceAudio(m_nMissionAudioSampleIndex); } else { - if (m_nUserPause) + if (m_bIsPaused) SampleManager.PauseStream(TRUE, 1); if (m_bIsMissionAudio2D) { SampleManager.SetStreamedVolumeAndPan(80, 63, TRUE, 1); @@ -8641,9 +8633,9 @@ cAudioManager::ProcessMissionAudio() break; } if (MissionScriptAudioUsesPoliceChannel(m_nMissionAudioSampleIndex)) { - if (!m_nUserPause) { - if (nCheckPlayingDelay) { - --nCheckPlayingDelay; + if (!m_bIsPaused) { + if (nCheckPlayingDelay > 0) { + nCheckPlayingDelay--; } else if (GetMissionScriptPoliceAudioPlayingStatus() == PLAY_STATUS_FINISHED || m_nMissionAudioFramesToPlay-- == 0) { m_nMissionAudioPlayStatus = PLAY_STATUS_FINISHED; m_nMissionAudioSampleIndex = NO_SAMPLE; @@ -8652,8 +8644,8 @@ cAudioManager::ProcessMissionAudio() } } } else if (m_bIsMissionAudioPlaying) { - if (SampleManager.IsStreamPlaying(1) || m_nUserPause || m_nPreviousUserPause) { - if (m_nUserPause) + if (SampleManager.IsStreamPlaying(1) || m_bIsPaused || m_bWasPaused) { + if (m_bIsPaused) SampleManager.PauseStream(TRUE, 1); else SampleManager.PauseStream(FALSE, 1); @@ -8664,7 +8656,7 @@ cAudioManager::ProcessMissionAudio() m_nMissionAudioFramesToPlay = 0; } } else { - if (m_nUserPause) + if (m_bIsPaused) break; if (nCheckPlayingDelay--) { if (!SampleManager.IsStreamPlaying(1)) diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index c13b8cca..493e3abb 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -24,9 +24,9 @@ cAudioManager::cAudioManager() m_fSpeedOfSound = SPEED_OF_SOUND / TIME_SPENT; m_nTimeSpent = TIME_SPENT; m_nActiveSamples = NUM_CHANNELS_GENERIC; - m_nActiveSampleQueue = 1; + m_nActiveQueue = 1; ClearRequestedQueue(); - m_nActiveSampleQueue = 0; + m_nActiveQueue = 0; ClearRequestedQueue(); ClearActiveSamples(); GenerateIntegerRandomNumberTable(); @@ -35,11 +35,11 @@ cAudioManager::cAudioManager() m_bDynamicAcousticModelingStatus = TRUE; #endif - for (int i = 0; i < NUM_AUDIOENTITIES; i++) { + for (uint32 i = 0; i < NUM_AUDIOENTITIES; i++) { m_asAudioEntities[i].m_bIsUsed = FALSE; - m_anAudioEntityIndices[i] = NUM_AUDIOENTITIES; + m_aAudioEntityOrderList[i] = NUM_AUDIOENTITIES; } - m_nAudioEntitiesTotal = 0; + m_nAudioEntitiesCount = 0; m_FrameCounter = 0; m_bReduceReleasingPriority = FALSE; m_bTimerJustReset = FALSE; @@ -64,7 +64,7 @@ cAudioManager::Initialise() if (m_nActiveSamples <= 1) { Terminate(); } else { - --m_nActiveSamples; + m_nActiveSamples--; #else { m_nActiveSamples = NUM_CHANNELS_GENERIC; @@ -86,10 +86,10 @@ cAudioManager::Terminate() for (uint32 i = 0; i < NUM_AUDIOENTITIES; i++) { m_asAudioEntities[i].m_bIsUsed = FALSE; - m_anAudioEntityIndices[i] = ARRAY_SIZE(m_anAudioEntityIndices); + m_aAudioEntityOrderList[i] = ARRAY_SIZE(m_aAudioEntityOrderList); } - m_nAudioEntitiesTotal = 0; + m_nAudioEntitiesCount = 0; m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal = 0; PreTerminateGameSpecificShutdown(); @@ -115,8 +115,8 @@ cAudioManager::Service() m_bTimerJustReset = FALSE; } if (m_bIsInitialised) { - m_nPreviousUserPause = m_nUserPause; - m_nUserPause = CTimer::GetIsUserPaused(); + m_bWasPaused = m_bIsPaused; + m_bIsPaused = CTimer::GetIsUserPaused(); #ifdef AUDIO_REFLECTIONS UpdateReflections(); #endif @@ -138,12 +138,12 @@ cAudioManager::CreateEntity(eAudioType type, void *entity) #ifdef FIX_BUGS // since sound could still play after entity deletion let's make sure we don't override one that is in use // find all the free entity IDs that are being used by queued samples - int32 stillUsedEntities[NUM_CHANNELS_GENERIC * NUM_SOUNDS_SAMPLES_BANKS]; + int32 stillUsedEntities[NUM_CHANNELS_GENERIC * NUM_SOUND_QUEUES]; uint32 stillUsedEntitiesCount = 0; - for (uint8 i = 0; i < NUM_SOUNDS_SAMPLES_BANKS; i++) - for (uint8 j = 0; j < m_SampleRequestQueuesStatus[i]; j++) { - tSound &sound = m_asSamples[i][m_abSampleQueueIndexTable[i][j]]; + for (uint8 i = 0; i < NUM_SOUND_QUEUES; i++) + for (uint8 j = 0; j < m_nRequestedCount[i]; j++) { + tSound &sound = m_aRequestedQueue[i][m_aRequestedOrderList[i][j]]; if (sound.m_nEntityIndex < 0) continue; if (!m_asAudioEntities[sound.m_nEntityIndex].m_bIsUsed) { bool found = false; @@ -159,7 +159,7 @@ cAudioManager::CreateEntity(eAudioType type, void *entity) } #endif - for (uint32 i = 0; i < ARRAY_SIZE(m_asAudioEntities); i++) { + for (uint32 i = 0; i < NUM_AUDIOENTITIES; i++) { if (!m_asAudioEntities[i].m_bIsUsed) { #ifdef FIX_BUGS // skip if ID is still used by queued sample @@ -184,7 +184,7 @@ cAudioManager::CreateEntity(eAudioType type, void *entity) m_asAudioEntities[i].m_awAudioEvent[2] = SOUND_NO_SOUND; m_asAudioEntities[i].m_awAudioEvent[3] = SOUND_NO_SOUND; m_asAudioEntities[i].m_AudioEvents = 0; - m_anAudioEntityIndices[m_nAudioEntitiesTotal++] = i; + m_aAudioEntityOrderList[m_nAudioEntitiesCount++] = i; return i; } } @@ -196,11 +196,11 @@ cAudioManager::DestroyEntity(int32 id) { if (m_bIsInitialised && id >= 0 && id < NUM_AUDIOENTITIES && m_asAudioEntities[id].m_bIsUsed) { m_asAudioEntities[id].m_bIsUsed = FALSE; - for (int32 i = 0; i < m_nAudioEntitiesTotal; ++i) { - if (id == m_anAudioEntityIndices[i]) { + for (uint32 i = 0; i < m_nAudioEntitiesCount; i++) { + if (id == m_aAudioEntityOrderList[i]) { if (i < NUM_AUDIOENTITIES - 1) - memmove(&m_anAudioEntityIndices[i], &m_anAudioEntityIndices[i + 1], NUM_AUDIOENTITY_EVENTS * (m_nAudioEntitiesTotal - (i + 1))); - m_anAudioEntityIndices[--m_nAudioEntitiesTotal] = NUM_AUDIOENTITIES; + memmove(&m_aAudioEntityOrderList[i], &m_aAudioEntityOrderList[i + 1], NUM_AUDIOENTITY_EVENTS * (m_nAudioEntitiesCount - (i + 1))); + m_aAudioEntityOrderList[--m_nAudioEntitiesCount] = NUM_AUDIOENTITIES; return; } } @@ -257,13 +257,13 @@ cAudioManager::PlayOneShot(int32 index, uint16 sound, float vol) if (entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent)) { entity.m_awAudioEvent[i] = sound; entity.m_afVolume[i] = vol; - ++entity.m_AudioEvents; + entity.m_AudioEvents++; } return; } if (OneShotPriority[entity.m_awAudioEvent[i]] > OneShotPriority[sound]) break; - ++i; + i++; } if (i < NUM_AUDIOENTITY_EVENTS - 1) { memmove(&entity.m_awAudioEvent[i + 1], &entity.m_awAudioEvent[i], (NUM_AUDIOENTITY_EVENTS - 1 - i) * NUM_AUDIOENTITY_EVENTS / 2); @@ -272,7 +272,7 @@ cAudioManager::PlayOneShot(int32 index, uint16 sound, float vol) entity.m_awAudioEvent[i] = sound; entity.m_afVolume[i] = vol; if (entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent)) - ++entity.m_AudioEvents; + entity.m_AudioEvents++; } } } @@ -317,14 +317,14 @@ cAudioManager::ResetTimers(uint32 time) m_bTimerJustReset = TRUE; m_nTimer = time; ClearRequestedQueue(); - if (m_nActiveSampleQueue) { - m_nActiveSampleQueue = 0; + if (m_nActiveQueue) { + m_nActiveQueue = 0; ClearRequestedQueue(); - m_nActiveSampleQueue = 1; + m_nActiveQueue = 1; } else { - m_nActiveSampleQueue = 1; + m_nActiveQueue = 1; ClearRequestedQueue(); - m_nActiveSampleQueue = 0; + m_nActiveQueue = 0; } ClearActiveSamples(); ClearMissionAudio(); @@ -344,7 +344,7 @@ cAudioManager::DestroyAllGameCreatedEntities() cAudioScriptObject *entity; if (m_bIsInitialised) { - for (uint32 i = 0; i < ARRAY_SIZE(m_asAudioEntities); i++) { + for (uint32 i = 0; i < NUM_AUDIOENTITIES; i++) { if (m_asAudioEntities[i].m_bIsUsed) { switch (m_asAudioEntities[i].m_nType) { case AUDIOTYPE_PHYSICAL: @@ -422,13 +422,13 @@ cAudioManager::SetCurrent3DProvider(uint8 which) #else if (!m_bIsInitialised) return -1; - for (uint8 i = 0; i < m_nActiveSamples + 1; ++i) + for (uint8 i = 0; i < m_nActiveSamples + 1; i++) SampleManager.StopChannel(i); ClearRequestedQueue(); - if (m_nActiveSampleQueue == 0) - m_nActiveSampleQueue = 1; + if (m_nActiveQueue == 0) + m_nActiveQueue = 1; else - m_nActiveSampleQueue = 0; + m_nActiveQueue = 0; ClearRequestedQueue(); ClearActiveSamples(); int8 current = SampleManager.SetCurrent3DProvider(which); @@ -436,7 +436,7 @@ cAudioManager::SetCurrent3DProvider(uint8 which) #ifdef EXTERNAL_3D_SOUND m_nActiveSamples = SampleManager.GetMaximumSupportedChannels(); if (m_nActiveSamples > 1) - --m_nActiveSamples; + m_nActiveSamples--; #endif } return current; @@ -514,23 +514,23 @@ cAudioManager::ServiceSoundEffects() if(CTimer::GetLogicalFramesPassed() != 0) #endif m_bReduceReleasingPriority = (m_FrameCounter++ % 5) == 0; - if (m_nUserPause && !m_nPreviousUserPause) { + if (m_bIsPaused && !m_bWasPaused) { for (int32 i = 0; i < NUM_CHANNELS; i++) SampleManager.StopChannel(i); ClearRequestedQueue(); - if (m_nActiveSampleQueue) { - m_nActiveSampleQueue = 0; + if (m_nActiveQueue) { + m_nActiveQueue = 0; ClearRequestedQueue(); - m_nActiveSampleQueue = 1; + m_nActiveQueue = 1; } else { - m_nActiveSampleQueue = 1; + m_nActiveQueue = 1; ClearRequestedQueue(); - m_nActiveSampleQueue = 0; + m_nActiveQueue = 0; } ClearActiveSamples(); } - m_nActiveSampleQueue = m_nActiveSampleQueue == 1 ? 0 : 1; + m_nActiveQueue = m_nActiveQueue == 1 ? 0 : 1; ProcessReverb(); ProcessSpecial(); ClearRequestedQueue(); @@ -547,7 +547,7 @@ cAudioManager::ServiceSoundEffects() #ifdef AUDIO_OAL SampleManager.Service(); #endif - for (int32 i = 0; i < m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal; ++i) { + for (int32 i = 0; i < m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal; i++) { cAudioScriptObject *object = (cAudioScriptObject *)m_asAudioEntities[m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[i]].m_pEntity; delete object; m_asAudioEntities[m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[i]].m_pEntity = nil; @@ -636,9 +636,9 @@ cAudioManager::RandomDisplacement(uint32 seed) void cAudioManager::InterrogateAudioEntities() { - for (int32 i = 0; i < m_nAudioEntitiesTotal; i++) { - ProcessEntity(m_anAudioEntityIndices[i]); - m_asAudioEntities[m_anAudioEntityIndices[i]].m_AudioEvents = 0; + for (uint32 i = 0; i < m_nAudioEntitiesCount; i++) { + ProcessEntity(m_aAudioEntityOrderList[i]); + m_asAudioEntities[m_aAudioEntityOrderList[i]].m_AudioEvents = 0; } } @@ -653,13 +653,13 @@ cAudioManager::AddSampleToRequestedQueue() if (m_sQueueSample.m_nSampleIndex < TOTAL_AUDIO_SAMPLES) { finalPriority = m_sQueueSample.m_nPriority * (MAX_VOLUME - m_sQueueSample.m_nVolume); - sampleIndex = m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; + sampleIndex = m_nRequestedCount[m_nActiveQueue]; if (sampleIndex >= m_nActiveSamples) { - sampleIndex = m_abSampleQueueIndexTable[m_nActiveSampleQueue][m_nActiveSamples - 1]; - if (m_asSamples[m_nActiveSampleQueue][sampleIndex].m_nFinalPriority <= finalPriority) + sampleIndex = m_aRequestedOrderList[m_nActiveQueue][m_nActiveSamples - 1]; + if (m_aRequestedQueue[m_nActiveQueue][sampleIndex].m_nFinalPriority <= finalPriority) return; } else { - ++m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; + m_nRequestedCount[m_nActiveQueue]++; } #if GTA_VERSION < GTA3_PC_10 if (m_sQueueSample.m_bStatic) { @@ -688,7 +688,7 @@ cAudioManager::AddSampleToRequestedQueue() m_sQueueSample.m_bReverb = FALSE; #endif - m_asSamples[m_nActiveSampleQueue][sampleIndex] = m_sQueueSample; + m_aRequestedQueue[m_nActiveQueue][sampleIndex] = m_sQueueSample; AddDetailsToRequestedOrderList(sampleIndex); #ifdef AUDIO_REFLECTIONS @@ -704,15 +704,15 @@ cAudioManager::AddDetailsToRequestedOrderList(uint8 sample) uint32 i = 0; if (sample != 0) { for (; i < sample; i++) { - if (m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]].m_nFinalPriority > - m_asSamples[m_nActiveSampleQueue][sample].m_nFinalPriority) + if (m_aRequestedQueue[m_nActiveQueue][m_aRequestedOrderList[m_nActiveQueue][i]].m_nFinalPriority > + m_aRequestedQueue[m_nActiveQueue][sample].m_nFinalPriority) break; } if (i < sample) { - memmove(&m_abSampleQueueIndexTable[m_nActiveSampleQueue][i + 1], &m_abSampleQueueIndexTable[m_nActiveSampleQueue][i], m_nActiveSamples - i - 1); + memmove(&m_aRequestedOrderList[m_nActiveQueue][i + 1], &m_aRequestedOrderList[m_nActiveQueue][i], m_nActiveSamples - i - 1); } } - m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] = sample; + m_aRequestedOrderList[m_nActiveQueue][i] = sample; } #ifdef AUDIO_REFLECTIONS @@ -810,17 +810,17 @@ cAudioManager::AddReleasingSounds() bool8 toProcess[44]; #endif - int8 queue = m_nActiveSampleQueue == 0 ? 1 : 0; + uint8 queue = m_nActiveQueue == 0 ? 1 : 0; - for (int32 i = 0; i < m_SampleRequestQueuesStatus[queue]; i++) { - tSound &sample = m_asSamples[queue][m_abSampleQueueIndexTable[queue][i]]; + for (uint8 i = 0; i < m_nRequestedCount[queue]; i++) { + tSound &sample = m_aRequestedQueue[queue][m_aRequestedOrderList[queue][i]]; if (sample.m_bIsPlayingFinished) continue; toProcess[i] = FALSE; - for (int32 j = 0; j < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; j++) { - if (sample.m_nEntityIndex == m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][j]].m_nEntityIndex && - sample.m_nCounter == m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][j]].m_nCounter) { + for (uint8 j = 0; j < m_nRequestedCount[m_nActiveQueue]; j++) { + if (sample.m_nEntityIndex == m_aRequestedQueue[m_nActiveQueue][m_aRequestedOrderList[m_nActiveQueue][j]].m_nEntityIndex && + sample.m_nCounter == m_aRequestedQueue[m_nActiveQueue][m_aRequestedOrderList[m_nActiveQueue][j]].m_nCounter) { toProcess[i] = TRUE; break; } @@ -954,18 +954,18 @@ cAudioManager::ProcessActiveQueues() #endif #ifdef USE_TIME_SCALE_FOR_AUDIO - float timeScale = m_nUserPause ? 1.0f : CTimer::GetTimeScale(); + float timeScale = m_bIsPaused ? 1.0f : CTimer::GetTimeScale(); #endif - for (int32 i = 0; i < m_nActiveSamples; i++) { - m_asSamples[m_nActiveSampleQueue][i].m_bIsBeingPlayed = FALSE; + for (uint8 i = 0; i < m_nActiveSamples; i++) { + m_aRequestedQueue[m_nActiveQueue][i].m_bIsBeingPlayed = FALSE; m_asActiveSamples[i].m_bIsBeingPlayed = FALSE; } - for (int32 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) { - tSound &sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]]; + for (uint8 i = 0; i < m_nRequestedCount[m_nActiveQueue]; i++) { + tSound &sample = m_aRequestedQueue[m_nActiveQueue][m_aRequestedOrderList[m_nActiveQueue][i]]; if (sample.m_nSampleIndex != NO_SAMPLE) { - for (int32 j = 0; j < m_nActiveSamples; j++) { + for (uint8 j = 0; j < m_nActiveSamples; j++) { if (sample.m_nEntityIndex == m_asActiveSamples[j].m_nEntityIndex && sample.m_nCounter == m_asActiveSamples[j].m_nCounter && sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) { if (sample.m_nLoopCount > 0) { @@ -1052,15 +1052,15 @@ cAudioManager::ProcessActiveQueues() } } } - for (int32 i = 0; i < m_nActiveSamples; i++) { + for (uint8 i = 0; i < m_nActiveSamples; i++) { if (m_asActiveSamples[i].m_nSampleIndex != NO_SAMPLE && !m_asActiveSamples[i].m_bIsBeingPlayed) { SampleManager.StopChannel(i); m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE; m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE; } } - for (uint8 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) { - tSound &sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]]; + for (uint8 i = 0; i < m_nRequestedCount[m_nActiveQueue]; i++) { + tSound &sample = m_aRequestedQueue[m_nActiveQueue][m_aRequestedOrderList[m_nActiveQueue][i]]; if (!sample.m_bIsBeingPlayed && !sample.m_bIsPlayingFinished && m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) { #ifdef AUDIO_REFLECTIONS if (sample.m_nCounter > 255 && sample.m_nLoopCount > 0 && sample.m_nReflectionDelay > 0) { // check if reflection @@ -1154,10 +1154,9 @@ cAudioManager::ProcessActiveQueues() void cAudioManager::ClearRequestedQueue() { - for (int32 i = 0; i < m_nActiveSamples; i++) { - m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] = m_nActiveSamples; - } - m_SampleRequestQueuesStatus[m_nActiveSampleQueue] = 0; + for (uint8 i = 0; i < m_nActiveSamples; i++) + m_aRequestedOrderList[m_nActiveQueue][i] = m_nActiveSamples; + m_nRequestedCount[m_nActiveQueue] = 0; } void @@ -1212,17 +1211,16 @@ cAudioManager::LoadBankIfNecessary(uint8 bank) void cAudioManager::GenerateIntegerRandomNumberTable() { - for (int32 i = 0; i < ARRAY_SIZE(m_anRandomTable); i++) { + for (uint32 i = 0; i < ARRAY_SIZE(m_anRandomTable); i++) m_anRandomTable[i] = myrand(); - } } #ifdef EXTERNAL_3D_SOUND void cAudioManager::AdjustSamplesVolume() { - for (int i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) { - tSound *pSample = &m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]]; + for (uint8 i = 0; i < m_nRequestedCount[m_nActiveQueue]; i++) { + tSound *pSample = &m_aRequestedQueue[m_nActiveQueue][m_aRequestedOrderList[m_nActiveQueue][i]]; if (!pSample->m_bIs2D) pSample->m_nEmittingVolume = ComputeEmittingVolume(pSample->m_nEmittingVolume, pSample->m_MaxDistance, pSample->m_fDistance); diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index a76ef67b..529b23aa 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -58,7 +58,7 @@ public: bool8 m_bIsBeingPlayed; // Set to TRUE when the sound was added or changed on current frame to avoid it being overwritten bool8 m_bIsPlayingFinished; // Not sure about the name. Set to TRUE when sampman channel becomes free #if GTA_VERSION < GTA3_PC_10 - int32 unk; // Only on PS2, used by static non-looped sounds (AFAIK) + int32 unk; // (inherited from GTA 2) Only on PS2, used by static non-looped sounds (AFAIK) // Looks like it's keeping a number of frames left to play with the purpose of setting m_bIsPlayingFinished=TRUE once value reaches 0 // Default value is -3 for whatever reason #endif @@ -219,16 +219,16 @@ public: #endif float m_fSpeedOfSound; bool8 m_bTimerJustReset; - int32 m_nTimer; + uint32 m_nTimer; tSound m_sQueueSample; - uint8 m_nActiveSampleQueue; - tSound m_asSamples[NUM_SOUNDS_SAMPLES_BANKS][NUM_CHANNELS_GENERIC]; - uint8 m_abSampleQueueIndexTable[NUM_SOUNDS_SAMPLES_BANKS][NUM_CHANNELS_GENERIC]; - uint8 m_SampleRequestQueuesStatus[NUM_SOUNDS_SAMPLES_BANKS]; + uint8 m_nActiveQueue; + tSound m_aRequestedQueue[NUM_SOUND_QUEUES][NUM_CHANNELS_GENERIC]; + uint8 m_aRequestedOrderList[NUM_SOUND_QUEUES][NUM_CHANNELS_GENERIC]; + uint8 m_nRequestedCount[NUM_SOUND_QUEUES]; tSound m_asActiveSamples[NUM_CHANNELS_GENERIC]; tAudioEntity m_asAudioEntities[NUM_AUDIOENTITIES]; - int32 m_anAudioEntityIndices[NUM_AUDIOENTITIES]; - int32 m_nAudioEntitiesTotal; + uint32 m_aAudioEntityOrderList[NUM_AUDIOENTITIES]; + uint32 m_nAudioEntitiesCount; #ifdef AUDIO_REFLECTIONS CVector m_avecReflectionsPos[MAX_REFLECTIONS]; float m_afReflectionsDistances[MAX_REFLECTIONS]; @@ -253,13 +253,13 @@ public: uint8 m_nMissionAudioLoadingStatus; uint8 m_nMissionAudioPlayStatus; bool8 m_bIsMissionAudioPlaying; - int32 m_nMissionAudioFramesToPlay; + int32 m_nMissionAudioFramesToPlay; // possibly unsigned bool8 m_bIsMissionAudioAllowedToPlay; int32 m_anRandomTable[5]; uint8 m_nTimeSpent; - bool8 m_nUserPause; - bool8 m_nPreviousUserPause; + bool8 m_bIsPaused; + bool8 m_bWasPaused; uint32 m_FrameCounter; cAudioManager(); diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp index 0752a5d8..3f4ae480 100644 --- a/src/audio/MusicManager.cpp +++ b/src/audio/MusicManager.cpp @@ -363,14 +363,14 @@ cMusicManager::GetRadioInCar(void) CVehicle *veh = FindPlayerVehicle(); if (veh != nil){ if (UsesPoliceRadio(veh)) { - if (m_nRadioInCar == NO_TRACK || (CReplay::IsPlayingBack() && !AudioManager.m_nUserPause)) + if (m_nRadioInCar == NO_TRACK || (CReplay::IsPlayingBack() && !AudioManager.m_bIsPaused)) return POLICE_RADIO; return m_nRadioInCar; } else return veh->m_nRadioStation; } } - if (m_nRadioInCar == NO_TRACK || (CReplay::IsPlayingBack() && !AudioManager.m_nUserPause)) + if (m_nRadioInCar == NO_TRACK || (CReplay::IsPlayingBack() && !AudioManager.m_bIsPaused)) return RADIO_OFF; return m_nRadioInCar; } @@ -418,7 +418,7 @@ cMusicManager::ResetMusicAfterReload() void -cMusicManager::ResetTimers(int32 time) +cMusicManager::ResetTimers(uint32 time) { m_bResetTimers = TRUE; m_nResetTime = time; @@ -469,7 +469,7 @@ cMusicManager::ServiceFrontEndMode() switch (m_nNextTrack) { case STREAMED_SOUND_MISSION_COMPLETED: - if (!AudioManager.m_nUserPause) + if (!AudioManager.m_bIsPaused) ChangeMusicMode(MUSICMODE_GAME); break; case STREAMED_SOUND_GAME_COMPLETED: @@ -543,7 +543,7 @@ cMusicManager::ServiceGameMode() nFramesSinceCutsceneEnded = -1; } - if (AudioManager.m_nPreviousUserPause) + if (AudioManager.m_bWasPaused) m_bPreviousPlayerInCar = FALSE; if (!m_bPlayerInCar) { if (m_bPreviousPlayerInCar) { diff --git a/src/audio/MusicManager.h b/src/audio/MusicManager.h index 4c4447fe..49c91cf8 100644 --- a/src/audio/MusicManager.h +++ b/src/audio/MusicManager.h @@ -66,7 +66,7 @@ public: void ResetMusicAfterReload(); - void ResetTimers(int32); + void ResetTimers(uint32); void Service(); void ServiceFrontEndMode(); void ServiceGameMode(); diff --git a/src/audio/PolRadio.cpp b/src/audio/PolRadio.cpp index 7f8aa3a9..205f3411 100644 --- a/src/audio/PolRadio.cpp +++ b/src/audio/PolRadio.cpp @@ -149,7 +149,7 @@ cAudioManager::ServicePoliceRadio() if(!m_bIsInitialised) return; - if(!m_nUserPause) { + if(!m_bIsPaused) { bool8 crimeReport = SetupCrimeReport(); #ifdef FIX_BUGS // Crash at 0x5fe6ef if(CReplay::IsPlayingBack() || !FindPlayerPed() || !FindPlayerPed()->m_pWanted) @@ -188,14 +188,14 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel) if (!m_bIsInitialised) return; - if (m_nUserPause) { + if (m_bIsPaused) { if (SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO)) SampleManager.StopChannel(CHANNEL_POLICE_RADIO); if (g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES && bMissionAudioPhysicalPlayingStatus == PLAY_STATUS_PLAYING && SampleManager.IsStreamPlaying(1)) { SampleManager.PauseStream(TRUE, 1); } } else { - if (m_nPreviousUserPause && g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES && + if (m_bWasPaused && g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES && bMissionAudioPhysicalPlayingStatus == PLAY_STATUS_PLAYING) { SampleManager.PauseStream(FALSE, 1); } diff --git a/src/core/config.h b/src/core/config.h index 625075c5..35e076bb 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -129,7 +129,7 @@ enum Config { NUM_PED_COMMENTS_BANKS = 2, NUM_PED_COMMENTS_SLOTS = 20, - NUM_SOUNDS_SAMPLES_BANKS = 2, + NUM_SOUND_QUEUES = 2, NUM_AUDIOENTITIES = 200, NUM_SCRIPT_MAX_ENTITIES = 40, |