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authorNikolay Korolev <nickvnuk@gmail.com>2020-11-01 10:33:16 +0100
committerNikolay Korolev <nickvnuk@gmail.com>2020-11-01 10:33:16 +0100
commitf21cfef8fb92a0923c6ddfa26124cf6da1fa883c (patch)
treeceb71a6fe0e06f6b45213465e6f7b8380b429cf4 /src
parentAlso fix SetModelIndex in CAutomobile and CTrain ctors (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/control/Script.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index 6bde6b87..86595bbd 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -2696,8 +2696,10 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
#ifdef MISSION_REPLAY
if (m_bMissionFlag) {
CPlayerInfo* pPlayerInfo = &CWorld::Players[CWorld::PlayerInFocus];
+#if 0 // makeing autosave is pointless and is a bit buggy
if (pPlayerInfo->m_pPed->GetPedState() != PED_DEAD && pPlayerInfo->m_WBState == WBSTATE_PLAYING && !m_bDeatharrestExecuted)
SaveGameForPause(1);
+#endif
oldTargetX = oldTargetY = 0.0f;
if (AllowMissionReplay == 1)
AllowMissionReplay = 2;