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-rw-r--r--src/control/Phones.cpp161
-rw-r--r--src/control/Phones.h21
-rw-r--r--src/core/EventList.h2
-rw-r--r--src/core/General.h16
-rw-r--r--src/core/Pad.cpp68
-rw-r--r--src/core/Pad.h15
-rw-r--r--src/core/World.cpp153
-rw-r--r--src/core/World.h3
-rw-r--r--src/peds/CivilianPed.cpp24
-rw-r--r--src/peds/CivilianPed.h1
-rw-r--r--src/peds/Ped.cpp267
-rw-r--r--src/peds/Ped.h17
-rw-r--r--src/weapons/Weapon.cpp6
-rw-r--r--src/weapons/Weapon.h1
14 files changed, 674 insertions, 81 deletions
diff --git a/src/control/Phones.cpp b/src/control/Phones.cpp
index 028d80a9..376e2757 100644
--- a/src/control/Phones.cpp
+++ b/src/control/Phones.cpp
@@ -2,12 +2,18 @@
#include "patcher.h"
#include "Phones.h"
#include "Pools.h"
+#include "ModelIndices.h"
+#include "Ped.h"
+#include "Pad.h"
+#include "Messages.h"
CPhoneInfo &gPhoneInfo = *(CPhoneInfo*)0x732A20;
bool &CPhoneInfo::isPhonePickedUp = *(bool*)0x6283AC;
-bool &CPhoneInfo::isPhoneBeingPickedUp = *(bool*)0x6283B4;
+uint32 &CPhoneInfo::phoneMessagesTimer = *(uint32*)0x6283A8;
CPhone *&CPhoneInfo::pickedUpPhone = *(CPhone**)0x6283B0;
+bool &CPhoneInfo::isPhoneBeingPickedUp = *(bool*)0x6283B4;
+CPed *&CPhoneInfo::pedWhoPickingUpPhone = *(CPed**)0x6283B8;
int
CPhoneInfo::FindNearestFreePhone(CVector *pos)
@@ -69,21 +75,20 @@ CPhoneInfo::Load(CPhoneInfo *source, uint8 buffer)
CPhone *phone = &source->m_aPhones[phoneId];
m_aPhones[phoneId].m_vecPos = phone->m_vecPos;
- memcpy(m_aPhones[phoneId].m_apMessages, phone->m_apMessages, sizeof(uint16*) * 6);
+ memcpy(m_aPhones[phoneId].m_apMessages, phone->m_apMessages, sizeof(wchar*) * 6);
m_aPhones[phoneId].m_pEntity = phone->m_pEntity;
m_aPhones[phoneId].m_nState = phone->m_nState;
m_aPhones[phoneId].field_30 = phone->field_30;
+ // It's saved as building pool index in save file, convert it to true entity
if (phone->m_pEntity) {
- // It's saved as building pool index in save file, convert it to true entity
- CBuilding *actualEntity = CPools::GetBuildingPool()->GetSlot((int)phone->m_pEntity - 1);
- m_aPhones[phoneId].m_pEntity = actualEntity;
+ m_aPhones[phoneId].m_pEntity = CPools::GetBuildingPool()->GetSlot((int)phone->m_pEntity - 1);
}
}
}
void
-CPhoneInfo::SetPhoneMessage_JustOnce(int phoneId, uint16 *msg1, uint16 *msg2, uint16 *msg3, uint16 *msg4, uint16 *msg5, uint16 *msg6)
+CPhoneInfo::SetPhoneMessage_JustOnce(int phoneId, wchar *msg1, wchar *msg2, wchar *msg3, wchar *msg4, wchar *msg5, wchar *msg6)
{
// If there is at least one message, it should be msg1.
if (msg1) {
@@ -100,7 +105,7 @@ CPhoneInfo::SetPhoneMessage_JustOnce(int phoneId, uint16 *msg1, uint16 *msg2, ui
}
void
-CPhoneInfo::SetPhoneMessage_Repeatedly(int phoneId, uint16 *msg1, uint16 *msg2, uint16 *msg3, uint16 *msg4, uint16 *msg5, uint16 *msg6)
+CPhoneInfo::SetPhoneMessage_Repeatedly(int phoneId, wchar *msg1, wchar *msg2, wchar *msg3, wchar *msg4, wchar *msg5, wchar *msg6)
{
// If there is at least one message, it should be msg1.
if (msg1) {
@@ -116,6 +121,137 @@ CPhoneInfo::SetPhoneMessage_Repeatedly(int phoneId, uint16 *msg1, uint16 *msg2,
}
}
+int
+CPhoneInfo::GrabPhone(float xPos, float yPos)
+{
+ // "Grab" doesn't mean picking up the phone, it means allocating some particular phone to
+ // whoever called the 024A opcode first with the position parameters closest to phone.
+ // Same phone won't be available on next run of this function.
+
+ int nearestPhoneId = -1;
+ CVector pos(xPos, yPos, 0.0f);
+ float nearestPhoneDist = 100.0f;
+
+ for (int phoneId = m_nNum; phoneId < m_nMax; phoneId++) {
+ float phoneDistance = (m_aPhones[phoneId].m_vecPos - pos).Magnitude2D();
+ if (phoneDistance < nearestPhoneDist) {
+ nearestPhoneDist = phoneDistance;
+ nearestPhoneId = phoneId;
+ }
+ }
+ m_aPhones[nearestPhoneId].m_nState = PHONE_STATE_MESSAGE_REMOVED;
+
+ CPhone oldFirstPhone = m_aPhones[m_nNum];
+ m_aPhones[m_nNum] = m_aPhones[nearestPhoneId];
+ m_aPhones[nearestPhoneId] = oldFirstPhone;
+ m_nNum++;
+ return m_nNum - 1;
+}
+
+void
+CPhoneInfo::Initialise(void)
+{
+ CBuildingPool *pool = CPools::GetBuildingPool();
+ pedWhoPickingUpPhone = nil;
+ isPhonePickedUp = false;
+ isPhoneBeingPickedUp = false;
+ pickedUpPhone = nil;
+ m_nMax = 0;
+ m_nNum = 0;
+ for (int v5 = pool->GetSize() - 1; v5 >= 0; v5--) {
+ CBuilding *building = pool->GetSlot(v5);
+ if (building) {
+ if (building->m_modelIndex == MI_PHONEBOOTH1) {
+ CPhone *maxPhone = &m_aPhones[m_nMax];
+ maxPhone->m_nState = PHONE_STATE_FREE;
+ maxPhone->m_vecPos = *(building->GetPosition());
+ maxPhone->m_pEntity = building;
+ m_nMax++;
+ }
+ }
+ }
+}
+
+void
+CPhoneInfo::Save(CPhoneInfo *destination, uint32 *size)
+{
+ *size = sizeof(CPhoneInfo);
+ destination->m_nMax = this->m_nMax;
+ destination->m_nNum = m_nNum;
+ for(int phoneId = 0; phoneId < 50; phoneId++) {
+ CPhone* phone = &destination->m_aPhones[phoneId];
+
+ phone->m_vecPos = m_aPhones[phoneId].m_vecPos;
+ memcpy(phone->m_apMessages, m_aPhones[phoneId].m_apMessages, sizeof(wchar*) * 6);
+ phone->m_pEntity = m_aPhones[phoneId].m_pEntity;
+ phone->m_nState = m_aPhones[phoneId].m_nState;
+ phone->field_30 = m_aPhones[phoneId].field_30;
+
+ // Convert entity pointer to building pool index while saving
+ if (phone->m_pEntity) {
+ phone->m_pEntity = (CEntity*) CPools::GetBuildingPool()->GetJustIndex((CBuilding*)phone->m_pEntity) + 1;
+ }
+ }
+}
+
+void
+CPhoneInfo::Shutdown(void)
+{
+ m_nMax = 0;
+ m_nNum = 0;
+}
+
+void
+PhonePutDownCB(CAnimBlendAssociation *assoc, void *arg)
+{
+ assoc->flags |= ASSOC_DELETEFADEDOUT;
+ assoc->blendDelta = -1000.0f;
+ CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_40;
+ CPed *ped = (CPed*)arg;
+
+ if (assoc->blendAmount > 0.5f)
+ ped->m_ped_flagC10 = true;
+
+ if (ped->m_nPedState == PED_MAKE_CALL)
+ ped->m_nPedState = PED_IDLE;
+}
+
+void
+PhonePickUpCB(CAnimBlendAssociation *assoc, void *arg)
+{
+ CPhone *phone = (CPhone*)arg;
+ int messagesDisplayTime = 0;
+
+ for(int i=0; i < 6; i++) {
+ wchar *msg = phone->m_apMessages[i];
+ if (msg) {
+ CMessages::AddMessage(msg, 3000, 0);
+ messagesDisplayTime += 3000;
+ }
+ }
+
+ CPhoneInfo::isPhoneBeingPickedUp = false;
+ CPhoneInfo::isPhonePickedUp = true;
+ CPhoneInfo::pickedUpPhone = phone;
+ CPhoneInfo::phoneMessagesTimer = CTimer::GetTimeInMilliseconds() + messagesDisplayTime;
+
+ if (phone->m_nState == PHONE_STATE_ONETIME_MESSAGE_SET) {
+ phone->m_nState = PHONE_STATE_ONETIME_MESSAGE_SHOWN;
+ } else {
+ phone->m_nState = PHONE_STATE_REPEATED_MESSAGE_SHOWN;
+ phone->m_lastTimeRepeatedMsgShown = CTimer::GetTimeInMilliseconds();
+ }
+
+ CPed *ped = CPhoneInfo::pedWhoPickingUpPhone;
+ ped->m_nMoveState = PEDMOVE_STILL;
+ CAnimManager::BlendAnimation((RpClump*)ped->m_rwObject, ASSOCGRP_STD, ANIM_IDLE_STANCE, 8.0f);
+
+ if (assoc->blendAmount > 0.5f && ped)
+ CAnimManager::BlendAnimation((RpClump*)ped->m_rwObject, ASSOCGRP_STD, ANIM_PHONE_TALK, 8.0f);
+
+ CPhoneInfo::pedWhoPickingUpPhone = nil;
+}
+
STARTPATCHES
InjectHook(0x42F720, &CPhoneInfo::FindNearestFreePhone, PATCH_JUMP);
InjectHook(0x42FD50, &CPhoneInfo::PhoneAtThisPosition, PATCH_JUMP);
@@ -124,7 +260,10 @@ STARTPATCHES
InjectHook(0x430120, &CPhoneInfo::Load, PATCH_JUMP);
InjectHook(0x42FF90, &CPhoneInfo::SetPhoneMessage_JustOnce, PATCH_JUMP);
InjectHook(0x42FF30, &CPhoneInfo::SetPhoneMessage_Repeatedly, PATCH_JUMP);
-ENDPATCHES
-
-WRAPPER void PhonePutDownCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x42F570); }
-WRAPPER void PhonePickUpCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x42F470); }
+ InjectHook(0x430060, &CPhoneInfo::Save, PATCH_JUMP);
+ InjectHook(0x42F710, &CPhoneInfo::Shutdown, PATCH_JUMP);
+ InjectHook(0x42F640, &CPhoneInfo::Initialise, PATCH_JUMP);
+ InjectHook(0x42FDB0, &CPhoneInfo::GrabPhone, PATCH_JUMP);
+ InjectHook(0x42F570, &PhonePutDownCB, PATCH_JUMP);
+ InjectHook(0x42F470, &PhonePickUpCB, PATCH_JUMP);
+ENDPATCHES \ No newline at end of file
diff --git a/src/control/Phones.h b/src/control/Phones.h
index 74f24d25..35389f3f 100644
--- a/src/control/Phones.h
+++ b/src/control/Phones.h
@@ -1,7 +1,9 @@
#pragma once
#include "Physical.h"
-#include "AnimBlendAssociation.h"
+
+class CPed;
+class CAnimBlendAssociation;
enum {
PHONE_STATE_FREE,
@@ -19,7 +21,7 @@ enum {
struct CPhone
{
CVector m_vecPos;
- uint16 *m_apMessages[6];
+ wchar *m_apMessages[6];
uint32 m_lastTimeRepeatedMsgShown;
CEntity *m_pEntity; // it's building pool index in save files
int32 m_nState;
@@ -29,10 +31,13 @@ struct CPhone
static_assert(sizeof(CPhone) == 0x34, "CPhone: error");
class CPhoneInfo {
+public:
static bool &isPhonePickedUp;
- static bool &isPhoneBeingPickedUp;
+ static uint32 &phoneMessagesTimer;
static CPhone *&pickedUpPhone;
-public:
+ static bool &isPhoneBeingPickedUp;
+ static CPed *&pedWhoPickingUpPhone;
+
int32 m_nMax;
int32 m_nNum;
CPhone m_aPhones[50];
@@ -45,8 +50,12 @@ public:
bool HasMessageBeenDisplayed(int);
bool IsMessageBeingDisplayed(int);
void Load(CPhoneInfo *source, uint8 buffer);
- void SetPhoneMessage_JustOnce(int phoneId, uint16 *msg1, uint16 *msg2, uint16 *msg3, uint16 *msg4, uint16 *msg5, uint16 *msg6);
- void SetPhoneMessage_Repeatedly(int phoneId, uint16 *msg1, uint16 *msg2, uint16 *msg3, uint16 *msg4, uint16 *msg5, uint16 *msg6);
+ void SetPhoneMessage_JustOnce(int phoneId, wchar *msg1, wchar *msg2, wchar *msg3, wchar *msg4, wchar *msg5, wchar *msg6);
+ void SetPhoneMessage_Repeatedly(int phoneId, wchar *msg1, wchar *msg2, wchar *msg3, wchar *msg4, wchar *msg5, wchar *msg6);
+ int GrabPhone(float, float);
+ void Initialise(void);
+ void Save(CPhoneInfo*, uint32*);
+ void Shutdown(void);
};
extern CPhoneInfo &gPhoneInfo;
diff --git a/src/core/EventList.h b/src/core/EventList.h
index d0fc0847..9f5756be 100644
--- a/src/core/EventList.h
+++ b/src/core/EventList.h
@@ -63,3 +63,5 @@ public:
static bool FindClosestEvent(eEventType type, CVector posn, int32 *event);
static void ReportCrimeForEvent(eEventType type, int32, bool);
};
+
+extern CEvent *gaEvent; \ No newline at end of file
diff --git a/src/core/General.h b/src/core/General.h
index 64613478..7c0c9562 100644
--- a/src/core/General.h
+++ b/src/core/General.h
@@ -36,6 +36,22 @@ public:
}
}
+ static float LimitAngle(float angle)
+ {
+ float result = angle;
+
+ while (result >= 180.0f) {
+ result -= 2 * 180.0f;
+ }
+
+ while (result < -180.0f) {
+ result += 2 * 180.0f;
+ }
+
+ return result;
+ }
+
+
static float LimitRadianAngle(float angle)
{
float result;
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp
index 9c5e1c8a..1db50493 100644
--- a/src/core/Pad.cpp
+++ b/src/core/Pad.cpp
@@ -155,7 +155,7 @@ void CPad::Clear(bool bResetPlayerControls)
ShakeDur = 0;
if ( bResetPlayerControls )
- DisablePlayerControls = false;
+ DisablePlayerControls = PLAYERCONTROL_ENABLED;
bApplyBrakes = false;
@@ -659,7 +659,7 @@ CPad *CPad::GetPad(int32 pad)
int16 CPad::GetSteeringLeftRight(void)
{
- if ( DisablePlayerControls )
+ if ( ArePlayerControlsDisabled() )
return 0;
switch ( Mode )
@@ -692,7 +692,7 @@ int16 CPad::GetSteeringLeftRight(void)
int16 CPad::GetSteeringUpDown(void)
{
- if ( DisablePlayerControls )
+ if ( ArePlayerControlsDisabled() )
return 0;
switch ( Mode )
@@ -725,7 +725,7 @@ int16 CPad::GetSteeringUpDown(void)
int16 CPad::GetCarGunUpDown(void)
{
- if ( DisablePlayerControls )
+ if ( ArePlayerControlsDisabled() )
return 0;
switch ( Mode )
@@ -752,7 +752,7 @@ int16 CPad::GetCarGunUpDown(void)
int16 CPad::GetCarGunLeftRight(void)
{
- if ( DisablePlayerControls )
+ if ( ArePlayerControlsDisabled() )
return 0;
switch ( Mode )
@@ -779,7 +779,7 @@ int16 CPad::GetCarGunLeftRight(void)
int16 CPad::GetPedWalkLeftRight(void)
{
- if ( DisablePlayerControls )
+ if ( ArePlayerControlsDisabled() )
return 0;
switch ( Mode )
@@ -813,7 +813,7 @@ int16 CPad::GetPedWalkLeftRight(void)
int16 CPad::GetPedWalkUpDown(void)
{
- if ( DisablePlayerControls )
+ if ( ArePlayerControlsDisabled() )
return 0;
switch ( Mode )
@@ -876,7 +876,7 @@ int16 CPad::GetAnalogueUpDown(void)
bool CPad::GetLookLeft(void)
{
- if ( DisablePlayerControls )
+ if ( ArePlayerControlsDisabled() )
return false;
return !!(NewState.LeftShoulder2 && !NewState.RightShoulder2);
@@ -884,7 +884,7 @@ bool CPad::GetLookLeft(void)
bool CPad::GetLookRight(void)
{
- if ( DisablePlayerControls )
+ if ( ArePlayerControlsDisabled() )
return false;
return !!(NewState.RightShoulder2 && !NewState.LeftShoulder2);
@@ -893,7 +893,7 @@ bool CPad::GetLookRight(void)
bool CPad::GetLookBehindForCar(void)
{
- if ( DisablePlayerControls )
+ if ( ArePlayerControlsDisabled() )
return false;
return !!(NewState.RightShoulder2 && NewState.LeftShoulder2);
@@ -901,7 +901,7 @@ bool CPad::GetLookBehindForCar(void)
bool CPad::GetLookBehindForPed(void)
{
- if ( DisablePlayerControls )
+ if ( ArePlayerControlsDisabled() )
return false;
return !!NewState.RightShock;
@@ -909,7 +909,7 @@ bool CPad::GetLookBehindForPed(void)
bool CPad::GetHorn(void)
{
- if ( DisablePlayerControls )
+ if ( ArePlayerControlsDisabled() )
return false;
switch ( Mode )
@@ -948,7 +948,7 @@ bool CPad::GetHorn(void)
bool CPad::HornJustDown(void)
{
- if ( DisablePlayerControls )
+ if ( ArePlayerControlsDisabled() )
return false;
switch ( Mode )
@@ -988,7 +988,7 @@ bool CPad::HornJustDown(void)
bool CPad::GetCarGunFired(void)
{
- if ( DisablePlayerControls )
+ if ( ArePlayerControlsDisabled() )
return false;
switch ( Mode )
@@ -1015,7 +1015,7 @@ bool CPad::GetCarGunFired(void)
bool CPad::CarGunJustDown(void)
{
- if ( DisablePlayerControls )
+ if ( ArePlayerControlsDisabled() )
return false;
switch ( Mode )
@@ -1042,7 +1042,7 @@ bool CPad::CarGunJustDown(void)
int16 CPad::GetHandBrake(void)
{
- if ( DisablePlayerControls )
+ if ( ArePlayerControlsDisabled() )
return 0;
switch ( Mode )
@@ -1075,7 +1075,7 @@ int16 CPad::GetHandBrake(void)
int16 CPad::GetBrake(void)
{
- if ( DisablePlayerControls )
+ if ( ArePlayerControlsDisabled() )
return 0;
switch ( Mode )
@@ -1113,7 +1113,7 @@ int16 CPad::GetBrake(void)
bool CPad::GetExitVehicle(void)
{
- if ( DisablePlayerControls )
+ if ( ArePlayerControlsDisabled() )
return false;
switch ( Mode )
@@ -1140,7 +1140,7 @@ bool CPad::GetExitVehicle(void)
bool CPad::ExitVehicleJustDown(void)
{
- if ( DisablePlayerControls )
+ if ( ArePlayerControlsDisabled() )
return false;
switch ( Mode )
@@ -1167,7 +1167,7 @@ bool CPad::ExitVehicleJustDown(void)
int32 CPad::GetWeapon(void)
{
- if ( DisablePlayerControls )
+ if ( ArePlayerControlsDisabled() )
return false;
switch ( Mode )
@@ -1200,7 +1200,7 @@ int32 CPad::GetWeapon(void)
bool CPad::WeaponJustDown(void)
{
- if ( DisablePlayerControls )
+ if ( ArePlayerControlsDisabled() )
return false;
switch ( Mode )
@@ -1233,7 +1233,7 @@ bool CPad::WeaponJustDown(void)
int16 CPad::GetAccelerate(void)
{
- if ( DisablePlayerControls )
+ if ( ArePlayerControlsDisabled() )
return 0;
switch ( Mode )
@@ -1319,7 +1319,7 @@ bool CPad::CycleCameraModeDownJustDown(void)
bool CPad::ChangeStationJustDown(void)
{
- if ( DisablePlayerControls )
+ if ( ArePlayerControlsDisabled() )
return false;
switch ( Mode )
@@ -1359,7 +1359,7 @@ bool CPad::ChangeStationJustDown(void)
bool CPad::CycleWeaponLeftJustDown(void)
{
- if ( DisablePlayerControls )
+ if ( ArePlayerControlsDisabled() )
return false;
return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2);
@@ -1367,7 +1367,7 @@ bool CPad::CycleWeaponLeftJustDown(void)
bool CPad::CycleWeaponRightJustDown(void)
{
- if ( DisablePlayerControls )
+ if ( ArePlayerControlsDisabled() )
return false;
return !!(NewState.RightShoulder2 && !OldState.RightShoulder2);
@@ -1375,7 +1375,7 @@ bool CPad::CycleWeaponRightJustDown(void)
bool CPad::GetTarget(void)
{
- if ( DisablePlayerControls )
+ if ( ArePlayerControlsDisabled() )
return false;
switch ( Mode )
@@ -1402,7 +1402,7 @@ bool CPad::GetTarget(void)
bool CPad::TargetJustDown(void)
{
- if ( DisablePlayerControls )
+ if ( ArePlayerControlsDisabled() )
return false;
switch ( Mode )
@@ -1429,7 +1429,7 @@ bool CPad::TargetJustDown(void)
bool CPad::JumpJustDown(void)
{
- if ( DisablePlayerControls )
+ if ( ArePlayerControlsDisabled() )
return false;
return !!(NewState.Square && !OldState.Square);
@@ -1437,7 +1437,7 @@ bool CPad::JumpJustDown(void)
bool CPad::GetSprint(void)
{
- if ( DisablePlayerControls )
+ if ( ArePlayerControlsDisabled() )
return false;
switch ( Mode )
@@ -1464,7 +1464,7 @@ bool CPad::GetSprint(void)
bool CPad::ShiftTargetLeftJustDown(void)
{
- if ( DisablePlayerControls )
+ if ( ArePlayerControlsDisabled() )
return false;
return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2);
@@ -1472,7 +1472,7 @@ bool CPad::ShiftTargetLeftJustDown(void)
bool CPad::ShiftTargetRightJustDown(void)
{
- if ( DisablePlayerControls )
+ if ( ArePlayerControlsDisabled() )
return false;
return !!(NewState.RightShoulder2 && !OldState.RightShoulder2);
@@ -1592,7 +1592,7 @@ bool CPad::GetAnaloguePadRightJustUp(void)
bool CPad::ForceCameraBehindPlayer(void)
{
- if ( DisablePlayerControls )
+ if ( ArePlayerControlsDisabled() )
return false;
switch ( Mode )
@@ -1625,7 +1625,7 @@ bool CPad::ForceCameraBehindPlayer(void)
bool CPad::SniperZoomIn(void)
{
- if ( DisablePlayerControls )
+ if ( ArePlayerControlsDisabled() )
return false;
switch ( Mode )
@@ -1652,7 +1652,7 @@ bool CPad::SniperZoomIn(void)
bool CPad::SniperZoomOut(void)
{
- if ( DisablePlayerControls )
+ if ( ArePlayerControlsDisabled() )
return false;
switch ( Mode )
diff --git a/src/core/Pad.h b/src/core/Pad.h
index 30a9980b..f853a8cd 100644
--- a/src/core/Pad.h
+++ b/src/core/Pad.h
@@ -51,6 +51,17 @@ enum Key
};
*/
+enum {
+ PLAYERCONTROL_ENABLED = 0,
+ PLAYERCONTROL_DISABLED_1 = 1,
+ PLAYERCONTROL_DISABLED_2 = 2,
+ PLAYERCONTROL_DISABLED_4 = 4,
+ PLAYERCONTROL_DISABLED_8 = 8,
+ PLAYERCONTROL_DISABLED_10 = 16,
+ PLAYERCONTROL_DISABLED_20 = 32,
+ PLAYERCONTROL_DISABLED_40 = 64, // used on phone calls
+ PLAYERCONTROL_DISABLED_80 = 128,
+};
class CControllerState
{
@@ -188,7 +199,7 @@ public:
uint8 ShakeFreq;
int8 bHornHistory[5];
uint8 iCurrHornHistory;
- bool DisablePlayerControls;
+ uint8 DisablePlayerControls;
int8 bApplyBrakes;
char _unk[12]; //int32 unk[3];
char _pad0[3];
@@ -362,6 +373,8 @@ public:
int32 GetLeftShoulder2(void) { return NewState.LeftShoulder2; }
int32 GetRightShoulder1(void) { return NewState.RightShoulder1; }
int32 GetRightShoulder2(void) { return NewState.RightShoulder2; }
+
+ bool ArePlayerControlsDisabled(void) { return DisablePlayerControls != PLAYERCONTROL_ENABLED; }
};
VALIDATE_SIZE(CPad, 0xFC);
diff --git a/src/core/World.cpp b/src/core/World.cpp
index 2b2ddd06..e8fc54a2 100644
--- a/src/core/World.cpp
+++ b/src/core/World.cpp
@@ -11,11 +11,13 @@
#include "Garages.h"
#include "TempColModels.h"
#include "World.h"
+#include "ModelIndices.h"
CPtrList *CWorld::ms_bigBuildingsList = (CPtrList*)0x6FAB60;
CPtrList &CWorld::ms_listMovingEntityPtrs = *(CPtrList*)0x8F433C;
CSector (*CWorld::ms_aSectors)[NUMSECTORS_X] = (CSector (*)[NUMSECTORS_Y])0x665608;
uint16 &CWorld::ms_nCurrentScanCode = *(uint16*)0x95CC64;
+CColPoint &CWorld::ms_testSpherePoint = *(CColPoint*)0x6E64C0;
uint8 &CWorld::PlayerInFocus = *(uint8 *)0x95CD61;
CPlayerInfo *CWorld::Players = (CPlayerInfo *)0x9412F0;
@@ -619,29 +621,158 @@ CWorld::FindObjectsInRange(CVector &centre, float distance, bool ignoreZ, short
for(int curX = minX; curX <= maxX; curX++) {
CSector *sector = GetSector(curX, curY);
if (checkBuildings) {
- CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_BUILDINGS], centre, distance, ignoreZ, nextObject, lastObject, objects);
- CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], centre, distance, ignoreZ, nextObject, lastObject, objects);
+ FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_BUILDINGS], centre, distance, ignoreZ, nextObject, lastObject, objects);
+ FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], centre, distance, ignoreZ, nextObject, lastObject, objects);
}
if (checkVehicles) {
- CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_VEHICLES], centre, distance, ignoreZ, nextObject, lastObject, objects);
- CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], centre, distance, ignoreZ, nextObject, lastObject, objects);
+ FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_VEHICLES], centre, distance, ignoreZ, nextObject, lastObject, objects);
+ FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], centre, distance, ignoreZ, nextObject, lastObject, objects);
}
if (checkPeds) {
- CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_PEDS], centre, distance, ignoreZ, nextObject, lastObject, objects);
- CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_PEDS_OVERLAP], centre, distance, ignoreZ, nextObject, lastObject, objects);
+ FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_PEDS], centre, distance, ignoreZ, nextObject, lastObject, objects);
+ FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_PEDS_OVERLAP], centre, distance, ignoreZ, nextObject, lastObject, objects);
}
if (checkObjects) {
- CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_OBJECTS], centre, distance, ignoreZ, nextObject, lastObject, objects);
- CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], centre, distance, ignoreZ, nextObject, lastObject, objects);
+ FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_OBJECTS], centre, distance, ignoreZ, nextObject, lastObject, objects);
+ FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], centre, distance, ignoreZ, nextObject, lastObject, objects);
}
if (checkDummies) {
- CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_DUMMIES], centre, distance, ignoreZ, nextObject, lastObject, objects);
- CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], centre, distance, ignoreZ, nextObject, lastObject, objects);
+ FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_DUMMIES], centre, distance, ignoreZ, nextObject, lastObject, objects);
+ FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], centre, distance, ignoreZ, nextObject, lastObject, objects);
}
}
}
}
+CEntity*
+CWorld::TestSphereAgainstWorld(CVector centre, float distance, CEntity* entityToIgnore, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSomeObjects)
+{
+ CEntity* foundE = nil;
+
+ int minX = GetSectorIndexX(centre.x - distance);
+ if (minX <= 0)
+ minX = 0;
+
+ int minY = GetSectorIndexY(centre.y - distance);
+ if (minY <= 0)
+ minY = 0;
+
+ int maxX = GetSectorIndexX(centre.x + distance);
+ if (maxX >= 100)
+ maxX = 100;
+
+ int maxY = GetSectorIndexY(centre.y + distance);
+ if (maxY >= 100)
+ maxY = 100;
+
+ AdvanceCurrentScanCode();
+
+ for (int curY = minY; curY <= maxY; curY++) {
+ for (int curX = minX; curX <= maxX; curX++) {
+ CSector* sector = GetSector(curX, curY);
+ if (checkBuildings) {
+ foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_BUILDINGS], centre, distance, entityToIgnore, false);
+ if (foundE)
+ return foundE;
+
+ foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], centre, distance, entityToIgnore, false);
+ if (foundE)
+ return foundE;
+ }
+ if (checkVehicles) {
+ foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_VEHICLES], centre, distance, entityToIgnore, false);
+ if (foundE)
+ return foundE;
+
+ foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], centre, distance, entityToIgnore, false);
+ if (foundE)
+ return foundE;
+ }
+ if (checkPeds) {
+ foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_PEDS], centre, distance, entityToIgnore, false);
+ if (foundE)
+ return foundE;
+
+ foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_PEDS_OVERLAP], centre, distance, entityToIgnore, false);
+ if (foundE)
+ return foundE;
+ }
+ if (checkObjects) {
+ foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_OBJECTS], centre, distance, entityToIgnore, ignoreSomeObjects);
+ if (foundE)
+ return foundE;
+
+ foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], centre, distance, entityToIgnore, ignoreSomeObjects);
+ if (foundE)
+ return foundE;
+ }
+ if (checkDummies) {
+ foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_DUMMIES], centre, distance, entityToIgnore, false);
+ if (foundE)
+ return foundE;
+
+ foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], centre, distance, entityToIgnore, false);
+ if (foundE)
+ return foundE;
+ }
+ }
+ }
+ return foundE;
+}
+
+CEntity*
+CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float radius, CEntity *entityToIgnore, bool ignoreSomeObjects)
+{
+ static CColModel sphereCol;
+
+ sphereCol.boundingSphere.center.x = 0.0f;
+ sphereCol.boundingSphere.center.y = 0.0f;
+ sphereCol.boundingSphere.center.z = 0.0f;
+ sphereCol.boundingSphere.radius = radius;
+ sphereCol.boundingBox.min.x = -radius;
+ sphereCol.boundingBox.min.y = -radius;
+ sphereCol.boundingBox.min.z = -radius;
+ sphereCol.boundingBox.max.x = radius;
+ sphereCol.boundingBox.max.y = radius;
+ sphereCol.boundingBox.max.z = radius;
+ sphereCol.numSpheres = 1;
+ sphereCol.spheres = &sphereCol.boundingSphere;
+ sphereCol.numLines = 0;
+ sphereCol.numBoxes = 0;
+ sphereCol.numTriangles = 0;
+ sphereCol.ownsCollisionVolumes = false;
+
+ CMatrix sphereMat;
+ sphereMat.SetTranslate(spherePos);
+
+ for(CPtrNode *node=list.first; node; node = node->next) {
+ CEntity *e = (CEntity*)node->item;
+
+ if (e->m_scanCode != GetCurrentScanCode()) {
+ e->m_scanCode = GetCurrentScanCode();
+
+ if (e != entityToIgnore && e->bUsesCollision && !(ignoreSomeObjects && CameraToIgnoreThisObject(e))) {
+ CVector diff = spherePos - e->GetPosition();
+ float distance = diff.Magnitude();
+
+ if (e->GetBoundRadius() + radius > distance) {
+ CColModel *eCol = CModelInfo::GetModelInfo(e->m_modelIndex)->GetColModel();
+ int collidedSpheres = CCollision::ProcessColModels(sphereMat, sphereCol, e->GetMatrix(),
+ *eCol, &ms_testSpherePoint, nil, nil);
+
+ if (collidedSpheres != 0 ||
+ (e->IsVehicle() && ((CVehicle*)e)->m_vehType == VEHICLE_TYPE_CAR &&
+ e->m_modelIndex != MI_DODO && radius + eCol->boundingBox.max.x > distance)) {
+ return e;
+ }
+ }
+ }
+ }
+ }
+
+ return nil;
+}
+
float
CWorld::FindGroundZForCoord(float x, float y)
{
@@ -792,6 +923,8 @@ STARTPATCHES
InjectHook(0x4B2200, CWorld::FindObjectsInRange, PATCH_JUMP);
InjectHook(0x4B2540, CWorld::FindObjectsInRangeSectorList, PATCH_JUMP);
+ InjectHook(0x4B4AC0, CWorld::TestSphereAgainstSectorList, PATCH_JUMP);
+ InjectHook(0x4B4710, CWorld::TestSphereAgainstWorld, PATCH_JUMP);
InjectHook(0x4B3A80, CWorld::FindGroundZForCoord, PATCH_JUMP);
InjectHook(0x4B3AE0, CWorld::FindGroundZFor3DCoord, PATCH_JUMP);
InjectHook(0x4B3B50, CWorld::FindRoofZFor3DCoord, PATCH_JUMP);
diff --git a/src/core/World.h b/src/core/World.h
index a08a8cb9..fd9d6fc3 100644
--- a/src/core/World.h
+++ b/src/core/World.h
@@ -56,6 +56,7 @@ class CWorld
static CPtrList &ms_listMovingEntityPtrs;
static CSector (*ms_aSectors)[NUMSECTORS_X]; // [NUMSECTORS_Y][NUMSECTORS_X];
static uint16 &ms_nCurrentScanCode;
+ static CColPoint &ms_testSpherePoint;
public:
static uint8 &PlayerInFocus;
@@ -94,6 +95,8 @@ public:
static bool GetIsLineOfSightSectorClear(CSector &sector, const CColLine &line, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects = false);
static bool GetIsLineOfSightSectorListClear(CPtrList &list, const CColLine &line, bool ignoreSeeThrough, bool ignoreSomeObjects = false);
+ static CEntity* TestSphereAgainstWorld(CVector, float, CEntity*, bool, bool, bool, bool, bool, bool);
+ static CEntity* TestSphereAgainstSectorList(CPtrList&, CVector, float, CEntity*, bool);
static void FindObjectsInRangeSectorList(CPtrList&, CVector&, float, bool, short*, short, CEntity**);
static void FindObjectsInRange(CVector&, float, bool, short*, short, CEntity**, bool, bool, bool, bool, bool);
static float FindGroundZForCoord(float x, float y);
diff --git a/src/peds/CivilianPed.cpp b/src/peds/CivilianPed.cpp
index 717eaa3f..3b1f9e1c 100644
--- a/src/peds/CivilianPed.cpp
+++ b/src/peds/CivilianPed.cpp
@@ -1,6 +1,7 @@
#include "common.h"
#include "patcher.h"
#include "CivilianPed.h"
+#include "Phones.h"
WRAPPER void CCivilianPed::ProcessControl(void) { EAXJMP(0x4BFFE0); }
@@ -13,6 +14,28 @@ CCivilianPed::CCivilianPed(int pedtype, int mi) : CPed(pedtype)
}
}
+bool
+CCivilianPed::ProcessNearestFreePhone(int unused)
+{
+ if (m_nPedState == PED_SEEK_POS)
+ return false;
+
+ int phoneId = gPhoneInfo.FindNearestFreePhone(&GetPosition());
+
+ if (phoneId == -1)
+ return false;
+
+ if (gPhoneInfo.m_aPhones[phoneId].m_nState != PHONE_STATE_FREE)
+ return false;
+
+ field_31C = 1;
+ SetMoveState(PEDMOVE_RUN);
+ SetSeek(gPhoneInfo.m_aPhones[phoneId].m_vecPos, 0.3f);
+ m_phoneId = phoneId;
+ m_lookingForPhone = unused;
+ return true;
+}
+
class CCivilianPed_ : public CCivilianPed
{
public:
@@ -23,4 +46,5 @@ public:
STARTPATCHES
InjectHook(0x4BFF30, &CCivilianPed_::ctor, PATCH_JUMP);
InjectHook(0x4BFFC0, &CCivilianPed_::dtor, PATCH_JUMP);
+ InjectHook(0x4C10C0, &CCivilianPed::ProcessNearestFreePhone, PATCH_JUMP);
ENDPATCHES
diff --git a/src/peds/CivilianPed.h b/src/peds/CivilianPed.h
index 14859a5c..e5e63682 100644
--- a/src/peds/CivilianPed.h
+++ b/src/peds/CivilianPed.h
@@ -9,5 +9,6 @@ public:
~CCivilianPed(void) { }
void ProcessControl(void);
+ bool ProcessNearestFreePhone(int);
};
static_assert(sizeof(CCivilianPed) == 0x53C, "CCivilianPed: error");
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 851c56d5..7e24faa6 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -25,6 +25,7 @@
#include "PointLights.h"
#include "Pad.h"
#include "Phones.h"
+#include "EventList.h"
WRAPPER void CPed::KillPedWithCar(CVehicle *veh, float impulse) { EAXJMP(0x4EC430); }
WRAPPER void CPed::Say(uint16 audio) { EAXJMP(0x4E5A10); }
@@ -32,7 +33,7 @@ WRAPPER void CPed::SetDie(AnimationId anim, float arg1, float arg2) { EAXJMP(0x4
WRAPPER void CPed::SetDead(void) { EAXJMP(0x4D3970); }
WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); }
WRAPPER void CPed::RestorePreviousState(void) { EAXJMP(0x4C5E30); }
-WRAPPER void CPed::ClearAttack(void) { EAXJMP(0x4E6790); }
+WRAPPER void CPed::SetPointGunAt(CEntity*) { EAXJMP(0x4E5F70); }
WRAPPER void CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *dragAssoc, void *arg) { EAXJMP(0x4E2480); }
WRAPPER void CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation *dragAssoc, void *arg) { EAXJMP(0x4E2920); }
WRAPPER void CPed::SetPedPositionInCar(void) { EAXJMP(0x4D4970); }
@@ -45,6 +46,7 @@ WRAPPER void CPed::SetFollowRoute(int16, int16) { EAXJMP(0x4DD690); }
WRAPPER void CPed::SetDuck(uint32) { EAXJMP(0x4E4920); }
WRAPPER void CPed::RegisterThreatWithGangPeds(CEntity*) { EAXJMP(0x4E3870); }
WRAPPER void CPed::MakeChangesForNewWeapon(int8) { EAXJMP(0x4F2560); }
+WRAPPER void CPed::SetSeek(CVector, float) { EAXJMP(0x4D14B0); }
WRAPPER bool CPed::Seek(void) { EAXJMP(0x4D1640); }
WRAPPER void CPed::ClearAll(void) { EAXJMP(0x4C7F20); }
WRAPPER void CPed::SetWanderPath(int8) { EAXJMP(0x4D2750); }
@@ -275,8 +277,8 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
bPedPhysics = true;
bUseCollisionRecords = true;
- m_vecAnimMoveDelta.x = 0.0;
- m_vecAnimMoveDelta.y = 0.0;
+ m_vecAnimMoveDelta.x = 0.0f;
+ m_vecAnimMoveDelta.y = 0.0f;
m_fHealth = 100.0f;
m_fArmour = 0.0f;
m_nPedType = pedType;
@@ -293,9 +295,9 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
bInVehicle = 0;
m_pMyVehicle = nil;
m_pVehicleAnim = nil;
- m_vecOffsetSeek.x = 0.0;
- m_vecOffsetSeek.y = 0.0;
- m_vecOffsetSeek.z = 0.0;
+ m_vecOffsetSeek.x = 0.0f;
+ m_vecOffsetSeek.y = 0.0f;
+ m_vecOffsetSeek.z = 0.0f;
m_pedFormation = 0;
m_lastThreatTimer = 0;
m_nPedStateTimer = 0;
@@ -910,8 +912,8 @@ CPed::ClearAimFlag(void)
m_pedIK.m_flags &= ~CPedIK:: FLAG_4;
}
- if (CPed::IsPlayer())
- ((CPlayerPed*)this)->m_fFPSMoveHeading = 0.0;
+ if (IsPlayer())
+ ((CPlayerPed*)this)->m_fFPSMoveHeading = 0.0f;
}
void
@@ -922,14 +924,14 @@ CPed::ClearLookFlag(void) {
m_ped_flagI1 = false;
m_pedIK.m_flags &= ~CPedIK::FLAG_2;
- if (CPed::IsPlayer())
+ if (IsPlayer())
m_lookTimer = CTimer::GetTimeInMilliseconds() + 2000;
else
m_lookTimer = CTimer::GetTimeInMilliseconds() + 4000;
if (m_nPedState == PED_LOOK_HEADING || m_nPedState == PED_LOOK_ENTITY) {
- CPed::RestorePreviousState();
- CPed::ClearLookFlag();
+ RestorePreviousState();
+ ClearLookFlag();
}
}
}
@@ -1742,10 +1744,10 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
float limitedAngle = CGeneral::LimitRadianAngle(m_fRotationDest);
float timeUntilStateChange = (m_nPedStateTimer - CTimer::GetTimeInMilliseconds())/600.0f;
- m_vecOffsetSeek.z = 0.0;
+ m_vecOffsetSeek.z = 0.0f;
if (timeUntilStateChange <= 0.0f) {
- m_vecOffsetSeek.x = 0.0;
- m_vecOffsetSeek.y = 0.0;
+ m_vecOffsetSeek.x = 0.0f;
+ m_vecOffsetSeek.y = 0.0f;
} else {
neededPos -= timeUntilStateChange * m_vecOffsetSeek;
}
@@ -2512,7 +2514,7 @@ CPed::SetObjective(eObjective newObj, void *entity)
if (newObj == OBJECTIVE_SOLICIT) {
m_objectiveTimer = CTimer::GetTimeInMilliseconds() + 10000;
} else if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && CharCreatedBy == MISSION_CHAR &&
- (m_carInObjective->m_status == STATUS_PLAYER_DISABLED || CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls)) {
+ (m_carInObjective->m_status == STATUS_PLAYER_DISABLED || CPad::GetPad(CWorld::PlayerInFocus)->ArePlayerControlsDisabled())) {
SetObjectiveTimer(14000);
} else {
m_objectiveTimer = 0;
@@ -2909,6 +2911,232 @@ CPed::CheckAroundForPossibleCollisions(void)
}
}
+bool
+CPed::MakePhonecall(void)
+{
+ if (CTimer::GetTimeInMilliseconds() <= m_phoneTalkTimer)
+ return false;
+
+ SetIdle();
+ gPhoneInfo.m_aPhones[m_phoneId].m_nState = PHONE_STATE_FREE;
+ m_phoneId = -1;
+ return true;
+}
+
+bool
+CPed::FacePhone(void)
+{
+ // FIX: I don't think this function was working correctly, they confused LimitAngle with LimitRadianAngle etc., so I fixed them
+ float currentRot = m_fRotationCur;
+ float phoneDir = CGeneral::GetRadianAngleBetweenPoints(
+ gPhoneInfo.m_aPhones[m_phoneId].m_vecPos.x,
+ gPhoneInfo.m_aPhones[m_phoneId].m_vecPos.y,
+ GetPosition().x,
+ GetPosition().y);
+
+ SetLookFlag(phoneDir, 0);
+
+ phoneDir = CGeneral::LimitRadianAngle(phoneDir);
+ m_moved = CVector2D(0.0f, 0.0f);
+
+ if (currentRot - PI > phoneDir)
+ phoneDir += 2 * PI;
+ else if (PI + currentRot < phoneDir)
+ phoneDir -= 2 * PI;
+
+ float neededTurn = currentRot - phoneDir;
+
+ if (Abs(neededTurn) <= 0.75f) {
+ SetIdle();
+ ClearLookFlag();
+ m_phoneTalkTimer = CTimer::GetTimeInMilliseconds() + 10000;
+ return true;
+ } else {
+ m_fRotationCur -= neededTurn * 0.2f;
+ return false;
+ }
+}
+
+CPed *
+CPed::CheckForDeadPeds(void)
+{
+ int event;
+ if (CEventList::FindClosestEvent(EVENT_DEAD_PED, GetPosition(), &event)) {
+ int pedHandle = gaEvent[event].entityRef;
+ if (pedHandle && gaEvent[event].entityType == EVENT_ENTITY_PED) {
+ m_ped_flagD2 = true;
+ return CPools::GetPed(pedHandle);
+ }
+ }
+ m_ped_flagD2 = false;
+ return nil;
+}
+
+bool
+CPed::CheckForExplosions(CVector2D &area)
+{
+ int event = 0;
+ if (CEventList::FindClosestEvent(EVENT_EXPLOSION, GetPosition(), &event)) {
+ area.x = gaEvent[event].posn.x;
+ area.y = gaEvent[event].posn.y;
+ CEntity *actualEntity = nil;
+
+ switch (gaEvent[event].entityType) {
+ case EVENT_ENTITY_PED:
+ actualEntity = CPools::GetPed(gaEvent[event].entityRef);
+ break;
+ case EVENT_ENTITY_VEHICLE:
+ actualEntity = CPools::GetVehicle(gaEvent[event].entityRef);
+ break;
+ case EVENT_ENTITY_OBJECT:
+ actualEntity = CPools::GetObject(gaEvent[event].entityRef);
+ break;
+ default:
+ break;
+ }
+
+ if (actualEntity) {
+ m_pEventEntity = actualEntity;
+ m_pEventEntity->RegisterReference((CEntity **) &m_pEventEntity);
+ m_ped_flagD2 = true;
+ } else
+ m_ped_flagD2 = false;
+
+ CEventList::ClearEvent(event);
+ return true;
+ } else if (CEventList::FindClosestEvent(EVENT_FIRE, GetPosition(), &event)) {
+ area.x = gaEvent[event].posn.x;
+ area.y = gaEvent[event].posn.y;
+ CEventList::ClearEvent(event);
+ m_ped_flagD2 = false;
+ return true;
+ }
+
+ m_ped_flagD2 = false;
+ return false;
+}
+
+CPed *
+CPed::CheckForGunShots(void)
+{
+ int event;
+ if (CEventList::FindClosestEvent(EVENT_GUNSHOT, GetPosition(), &event)) {
+ int pedHandle = gaEvent[event].entityRef;
+ if (pedHandle && gaEvent[event].entityType == EVENT_ENTITY_PED) {
+ // Is that a bug?!?
+ m_ped_flagD2 = false;
+ return CPools::GetPed(pedHandle);
+ }
+ }
+ m_ped_flagD2 = false;
+ return nil;
+}
+
+uint8
+CPed::CheckForPointBlankPeds(CPed *pedToVerify)
+{
+ float pbDistance = 1.1f;
+ if (GetWeapon()->IsType2Handed())
+ pbDistance = 1.6f;
+
+ for(int i=0; i<m_numNearPeds; i++) {
+ CPed *nearPed = m_nearPeds[i];
+
+ if (!pedToVerify || pedToVerify == nearPed) {
+
+ CVector diff = nearPed->GetPosition() - GetPosition();
+ if (diff.Magnitude() < pbDistance) {
+
+ float neededAngle = CGeneral::GetRadianAngleBetweenPoints(
+ nearPed->GetPosition().x, nearPed->GetPosition().y,
+ GetPosition().x, GetPosition().y);
+ neededAngle = CGeneral::LimitRadianAngle(neededAngle);
+ m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur);
+
+ float neededTurn = Abs(neededTurn - m_fRotationCur);
+
+ if (neededTurn > PI)
+ neededTurn = 2*PI - neededTurn;
+
+ PedState nearPedState = nearPed->m_nPedState;
+
+ if (nearPedState == PED_FALL || nearPedState == PED_GETUP || nearPedState == PED_DIE || nearPedState == PED_DEAD || nearPedState == PED_DIVE_AWAY)
+ return 0;
+
+ if (neededTurn < DEGTORAD(60.0f)) {
+ if (pedToVerify == nearPed)
+ return 1;
+ else
+ return 2;
+ }
+ }
+ }
+ }
+ return 0;
+}
+
+bool
+CPed::CheckIfInTheAir(void)
+{
+ if (bInVehicle)
+ return false;
+
+ CVector pos = GetPosition();
+ CColPoint foundColPoint;
+ CEntity *foundEntity;
+
+ float startZ = pos.z - 1.54f;
+ bool foundGround = CWorld::ProcessVerticalLine(pos, startZ, foundColPoint, foundEntity, true, true, false, true, false, false, false);
+ if (!foundGround && m_nPedState != PED_JUMP)
+ {
+ pos.z -= 1.04f;
+ if (CWorld::TestSphereAgainstWorld(pos, 0.15f, this, true, false, false, false, false, false))
+ foundGround = true;
+ }
+ return !foundGround;
+}
+
+void
+CPed::ClearAll(void)
+{
+ if (!IsPedInControl() && m_nPedState != PED_DEAD)
+ return;
+
+ m_nPedState = PED_NONE;
+ m_nMoveState = PEDMOVE_NONE;
+ m_pSeekTarget = nil;
+ m_vecSeekVehicle = CVector(0.0f, 0.0f, 0.0f);
+ m_fleeFromPosX = 0.0f;
+ m_fleeFromPosY = 0.0f;
+ m_fleeFrom = nil;
+ m_fleeTimer = 0;
+ bUsesCollision = true;
+ ClearAimFlag();
+ ClearLookFlag();
+ bIsPointingGunAt = false;
+ m_ped_flagC4 = true;
+ m_ped_flagH1 = false;
+ m_pCollidingEntity = nil;
+}
+
+void
+CPed::ClearAttack(void)
+{
+ if (m_nPedState != PED_ATTACK || bIsDucking || m_nWaitState == WAITSTATE_PLAYANIM_DUCK)
+ return;
+
+ if (bIsPointingGunAt) {
+ if (m_pLookTarget)
+ SetPointGunAt(m_pLookTarget);
+ else
+ ClearPointGunAt();
+ } else if (m_objective != OBJECTIVE_NONE) {
+ SetIdle();
+ } else {
+ RestorePreviousState();
+ }
+}
+
WRAPPER void CPed::PedGetupCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE810); }
WRAPPER void CPed::PedStaggerCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8D0); }
WRAPPER void CPed::PedEvadeCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D36E0); }
@@ -3002,4 +3230,13 @@ STARTPATCHES
InjectHook(0x4D1390, &CPed::TurnBody, PATCH_JUMP);
InjectHook(0x4D3AC0, &CPed::Chat, PATCH_JUMP);
InjectHook(0x4D0490, &CPed::CheckAroundForPossibleCollisions, PATCH_JUMP);
+ InjectHook(0x4D3E20, &CPed::MakePhonecall, PATCH_JUMP);
+ InjectHook(0x4D3CC0, &CPed::FacePhone, PATCH_JUMP);
+ InjectHook(0x4D4860, &CPed::CheckForDeadPeds, PATCH_JUMP);
+ InjectHook(0x4D4650, &CPed::CheckForExplosions, PATCH_JUMP);
+ InjectHook(0x4D47D0, &CPed::CheckForGunShots, PATCH_JUMP);
+ InjectHook(0x4E6990, &CPed::CheckForPointBlankPeds, PATCH_JUMP);
+ InjectHook(0x4D0BE0, &CPed::CheckIfInTheAir, PATCH_JUMP);
+ InjectHook(0x4C7F20, &CPed::ClearAll, PATCH_JUMP);
+ InjectHook(0x4E6790, &CPed::ClearAttack, PATCH_JUMP);
ENDPATCHES
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index d13371ab..2cc064a5 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -198,13 +198,13 @@ public:
uint8 bRespondsToThreats : 1;
uint8 m_ped_flagC4 : 1; // false when in bus, bRenderPedInCar?
uint8 m_ped_flagC8 : 1;
- uint8 m_ped_flagC10 : 1;
+ uint8 m_ped_flagC10 : 1; // related with phone
uint8 m_ped_flagC20 : 1; // just left some body part?
uint8 m_ped_flagC40 : 1;
uint8 m_ped_flagC80 : 1;
uint8 m_ped_flagD1 : 1;
- uint8 m_ped_flagD2 : 1;
+ uint8 m_ped_flagD2 : 1; // seen an event
uint8 m_ped_flagD4 : 1;
uint8 m_ped_flagD8 : 1;
uint8 m_ped_flagD10 : 1;
@@ -328,7 +328,7 @@ public:
uint8 field_31C;
uint8 field_31D;
int16 m_phoneId;
- uint32 m_lookingForPhone;
+ uint32 m_lookingForPhone; // unused
uint32 m_phoneTalkTimer;
void *m_lastAccident;
int32 m_nPedType;
@@ -459,8 +459,17 @@ public:
void Chat(void);
void MakeChangesForNewWeapon(int8);
void CheckAroundForPossibleCollisions(void);
- bool Seek(void);
+ void SetSeek(CVector, float);
+ bool MakePhonecall(void);
+ bool FacePhone(void);
+ CPed *CheckForDeadPeds(void);
+ bool CheckForExplosions(CVector2D &area);
+ CPed *CheckForGunShots(void);
+ uint8 CheckForPointBlankPeds(CPed*);
+ bool CheckIfInTheAir(void);
void ClearAll(void);
+ void SetPointGunAt(CEntity*);
+ bool Seek(void);
void SetWanderPath(int8);
void SetFollowPath(CVector);
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index 90a6408b..cd63544f 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -36,6 +36,12 @@ CWeapon::Reload(void)
}
bool
+CWeapon::IsType2Handed(void)
+{
+ return m_eWeaponType >= WEAPONTYPE_SHOTGUN && m_eWeaponType <= WEAPONTYPE_FLAMETHROWER && m_eWeaponType != WEAPONTYPE_ROCKETLAUNCHER;
+}
+
+bool
CWeapon::IsTypeMelee(void)
{
return m_eWeaponType == WEAPONTYPE_UNARMED || m_eWeaponType == WEAPONTYPE_BASEBALLBAT;
diff --git a/src/weapons/Weapon.h b/src/weapons/Weapon.h
index 81516c4e..fc1d9988 100644
--- a/src/weapons/Weapon.h
+++ b/src/weapons/Weapon.h
@@ -65,5 +65,6 @@ public:
bool Fire(CEntity*, CVector*);
void AddGunshell(CEntity*, CVector const&, CVector2D const&, float);
bool IsTypeMelee(void);
+ bool IsType2Handed(void);
};
static_assert(sizeof(CWeapon) == 0x18, "CWeapon: error");