diff options
-rw-r--r-- | src/render/Glass.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/render/Glass.cpp b/src/render/Glass.cpp index 46a12a6f..ac6c1728 100644 --- a/src/render/Glass.cpp +++ b/src/render/Glass.cpp @@ -404,7 +404,7 @@ CGlass::AskForObjectToBeRenderedInGlass(CEntity *entity) void CGlass::RenderEntityInGlass(CEntity *entity) { - ASSERT(entity!=NULL); + ASSERT(entity!=nil); CObject *object = (CObject *)entity; if ( object->bGlassBroken ) @@ -420,7 +420,7 @@ CGlass::RenderEntityInGlass(CEntity *entity) uint8 alpha = CalcAlphaWithNormal(&fwdNorm); CColModel *col = object->GetColModel(); - ASSERT(col!=NULL); + ASSERT(col!=nil); if ( col->numTriangles >= 2 ) { CVector a = object->GetMatrix() * col->vertices[0]; @@ -524,7 +524,7 @@ CGlass::RenderEntityInGlass(CEntity *entity) int32 CGlass::CalcAlphaWithNormal(CVector *normal) { - ASSERT(normal!=NULL); + ASSERT(normal!=nil); float fwdDir = 2.0f * DotProduct(*normal, TheCamera.GetForward()); float fwdDot = DotProduct(TheCamera.GetForward()-fwdDir*(*normal), CVector(0.57f, 0.57f, -0.57f)); @@ -600,7 +600,7 @@ CGlass::RenderReflectionPolys(void) void CGlass::WindowRespondsToCollision(CEntity *entity, float amount, CVector speed, CVector point, bool explosion) { - ASSERT(entity!=NULL); + ASSERT(entity!=nil); CObject *object = (CObject *)entity; @@ -610,7 +610,7 @@ CGlass::WindowRespondsToCollision(CEntity *entity, float amount, CVector speed, object->bGlassCracked = true; CColModel *col = object->GetColModel(); - ASSERT(col!=NULL); + ASSERT(col!=nil); CVector a = object->GetMatrix() * col->vertices[0]; CVector b = object->GetMatrix() * col->vertices[1]; @@ -653,7 +653,7 @@ CGlass::WindowRespondsToCollision(CEntity *entity, float amount, CVector speed, void CGlass::WindowRespondsToSoftCollision(CEntity *entity, float amount) { - ASSERT(entity!=NULL); + ASSERT(entity!=nil); CObject *object = (CObject *)entity; @@ -667,7 +667,7 @@ CGlass::WindowRespondsToSoftCollision(CEntity *entity, float amount) void CGlass::WasGlassHitByBullet(CEntity *entity, CVector point) { - ASSERT(entity!=NULL); + ASSERT(entity!=nil); CObject *object = (CObject *)entity; @@ -689,7 +689,7 @@ CGlass::WasGlassHitByBullet(CEntity *entity, CVector point) void CGlass::WindowRespondsToExplosion(CEntity *entity, CVector point) { - ASSERT(entity!=NULL); + ASSERT(entity!=nil); CObject *object = (CObject *)entity; |