summaryrefslogtreecommitdiffstats
path: root/src/audio
diff options
context:
space:
mode:
Diffstat (limited to 'src/audio')
-rw-r--r--src/audio/AudioManager.cpp1319
-rw-r--r--src/audio/AudioManager.h130
-rw-r--r--src/audio/AudioSamples.h130
-rw-r--r--src/audio/DMAudio.h14
-rw-r--r--src/audio/SampleManager.cpp22
-rw-r--r--src/audio/SampleManager.h8
6 files changed, 1355 insertions, 268 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index 51f45e16..a76c475d 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -3,19 +3,24 @@
#include "AudioManager.h"
+#include "Automobile.h"
+#include "Camera.h"
#include "DMAudio.h"
+#include "Garages.h"
#include "ModelIndices.h"
#include "MusicManager.h"
#include "Ped.h"
#include "Physical.h"
#include "PlayerPed.h"
#include "SampleManager.h"
+#include "Stats.h"
#include "Vehicle.h"
#include "World.h"
+uint32 *audioLogicTimers = (uint32 *)0x6508A0;
+
// TODO: where is this used? Is this the right file?
-enum eVehicleModel
-{
+enum eVehicleModel {
LANDSTAL,
IDAHO,
STINGER,
@@ -96,6 +101,172 @@ constexpr int maxVolume = 127;
char &g_nMissionAudioPlayingStatus = *(char *)0x60ED88;
void
+cAudioManager::AddDetailsToRequestedOrderList(uint8 sample)
+{
+ int32 offset;
+ uint32 i = 0;
+ if(sample != 0) {
+ for(; i < sample; i++) {
+ offset = 27 * m_bActiveSampleQueue;
+ if(m_asSamples[offset + m_abSampleQueueIndexTable[i + offset]]
+ .calculatedVolume > m_asSamples[offset + sample].calculatedVolume)
+ break;
+ }
+ if(i < sample) {
+ memmove(&m_abSampleQueueIndexTable[offset + 1 + i],
+ &m_abSampleQueueIndexTable[offset + i], m_bActiveSamples - i - 1);
+ }
+ }
+ m_abSampleQueueIndexTable[27 * m_bActiveSampleQueue + i] = sample;
+}
+
+void
+cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1,
+ uint8 unk2, bool notLooping)
+{
+ m_sQueueSample.m_bVolume = ComputeVolume(emittingVolume, 50.f, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.field_4 = unk2;
+ m_sQueueSample.m_nSampleIndex = sample;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 0;
+ m_sQueueSample.m_nFrequency = freq;
+ if(notLooping) {
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.field_76 = 8;
+ } else {
+ m_sQueueSample.m_nLoopCount = 1;
+ }
+ m_sQueueSample.m_bEmittingVolume = emittingVolume;
+ m_sQueueSample.m_nLoopStart =
+ cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_48 = 6.0f;
+ m_sQueueSample.m_fSoundIntensity = 50.0f;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+}
+
+void
+cAudioManager::AddReflectionsToRequestedQueue()
+{
+ float reflectionDistance;
+ int32 noise;
+ uint8 emittingVolume = emittingVolume =
+ (m_sQueueSample.m_bVolume >> 1) + (m_sQueueSample.m_bVolume >> 3);
+
+ for(uint32 i = 0; i < 5u; i++) {
+ reflectionDistance = m_afReflectionsDistances[i];
+ if(reflectionDistance > 0.0f && reflectionDistance < 100.f &&
+ reflectionDistance < m_sQueueSample.m_fSoundIntensity) {
+ m_sQueueSample.m_bLoopsRemaining =
+ (reflectionDistance *
+ 0.38873f); // @todo assert value, here used from VC
+ if(m_sQueueSample.m_bLoopsRemaining > 5u) {
+ m_sQueueSample.m_fDistance = m_afReflectionsDistances[i];
+ m_sQueueSample.m_bEmittingVolume = emittingVolume;
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity,
+ m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume > emittingVolume >> 4) {
+ m_sQueueSample.field_4 += ((i + 1) << 8);
+ if(m_sQueueSample.m_nLoopCount) {
+ noise = RandomDisplacement(
+ m_sQueueSample.m_nFrequency >> 5);
+ if(noise <= 0)
+ m_sQueueSample.m_nFrequency += noise;
+ else
+ m_sQueueSample.m_nFrequency -= noise;
+ }
+ m_sQueueSample.field_16 += 20;
+ m_sQueueSample.m_vecPos.x = m_avecReflectionsPos[i].x;
+ m_sQueueSample.m_vecPos.y = m_avecReflectionsPos[i].y;
+ m_sQueueSample.m_vecPos.z = m_avecReflectionsPos[i].z;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+ }
+}
+#if 0
+WRAPPER void
+cAudioManager::AddReleasingSounds()
+{
+ EAXJMP(0x57B8D0);
+}
+#else
+void
+cAudioManager::AddReleasingSounds()
+{
+ bool isFirstSampleQueue;
+ int32 calculatedIndex;
+ tActiveSample *sample;
+ uint8 field_76;
+ uint8 field_88;
+ int sampleQueue;
+ bool toProcess[44];
+ isFirstSampleQueue = m_bActiveSampleQueue == 0;
+
+ cAudioManager *s = (this + 2484 * isFirstSampleQueue); // wtf
+
+ for(uint32 i = 0; i < m_bSampleRequestQueuesStatus[isFirstSampleQueue]; i++) {
+ calculatedIndex = i + 27 * isFirstSampleQueue;
+ sample = &s->m_asSamples[m_abSampleQueueIndexTable[calculatedIndex]];
+ if(!s->m_asSamples[m_abSampleQueueIndexTable[calculatedIndex]].m_bLoopEnded) {
+ toProcess[i] = 0;
+ sampleQueue = m_bActiveSampleQueue;
+ for(uint8 j = 0; j < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue];
+ j++) {
+ if(sample->m_nEntityIndex ==
+ m_asSamples[27 * sampleQueue +
+ m_abSampleQueueIndexTable[27 * sampleQueue + j]]
+ .m_nEntityIndex &&
+ sample->field_4 ==
+ m_asSamples[27 * sampleQueue +
+ m_abSampleQueueIndexTable[27 * sampleQueue + j]]
+ .field_4) {
+ toProcess[i] = 1;
+ break;
+ }
+ }
+ if(!toProcess[i]) {
+ if(sample->field_4 <= 255u || !sample->m_bLoopsRemaining) {
+ field_76 = sample->field_76;
+ if(!field_76) continue;
+ if(!sample->m_nLoopCount) {
+ uint8 &vol = sample->m_bVolume;
+ if(sample->field_88 == -1) {
+ sample->field_88 = vol / field_76;
+ if(sample->field_88 <= 0)
+ sample->field_88 = 1;
+ }
+ field_88 = sample->field_88;
+ if(vol <= field_88) {
+ sample->field_76 = 0;
+ continue;
+ }
+ vol -= field_88;
+ }
+ --sample->field_76;
+ if(field_2) {
+ if(sample->field_16 < 20u) ++sample->field_16;
+ }
+ sample->field_56 = 0;
+ }
+ memcpy(&m_sQueueSample, sample, 92);
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+}
+#endif
+
+void
cAudioManager::AddSampleToRequestedQueue()
{
int32 calculatedVolume;
@@ -164,64 +335,86 @@ cAudioManager::AddSampleToRequestedQueue()
}
}
+WRAPPER
void
-cAudioManager::AddDetailsToRequestedOrderList(uint8 sample)
+cAudioManager::AgeCrimes()
{
- int32 offset;
- uint32 i = 0;
- if(sample != 0) {
- for(; i < sample; i++) {
- offset = 27 * m_bActiveSampleQueue;
- if(m_asSamples[offset + m_abSampleQueueIndexTable[i + offset]]
- .calculatedVolume > m_asSamples[offset + sample].calculatedVolume)
- break;
- }
- if(i < sample) {
- memmove(&m_abSampleQueueIndexTable[offset + 1 + i],
- &m_abSampleQueueIndexTable[offset + i], m_bActiveSamples - i - 1);
- }
+ EAXJMP(0x580AF0);
+}
+
+int8
+cAudioManager::AutoDetect3DProviders()
+{
+ if(m_bIsInitialised) return cSampleManager.AutoDetect3DProviders();
+
+ return -1;
+}
+
+void
+cAudioManager::CalculateDistance(bool *ptr, float dist)
+{
+ if(*ptr == false) {
+ m_sQueueSample.m_fDistance = sqrt(dist);
+ *ptr = true;
}
- m_abSampleQueueIndexTable[27 * m_bActiveSampleQueue + i] = sample;
+}
+
+bool
+cAudioManager::CheckForAnAudioFileOnCD()
+{
+ return cSampleManager.CheckForAnAudioFileOnCD();
}
void
-cAudioManager::AddReflectionsToRequestedQueue()
+cAudioManager::ClearMissionAudio()
{
- float reflectionDistance;
- int32 noise;
- uint8 emittingVolume = emittingVolume =
- (m_sQueueSample.m_bVolume >> 1) + (m_sQueueSample.m_bVolume >> 3);
+ if(m_bIsInitialised) {
+ m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
+ m_sMissionAudio.m_bLoadingStatus = 0;
+ m_sMissionAudio.m_bPlayStatus = 0;
+ m_sMissionAudio.field_22 = 0;
+ m_sMissionAudio.m_bIsPlayed = false;
+ m_sMissionAudio.field_12 = 1;
+ m_sMissionAudio.field_24 = 0;
+ }
+}
- for(uint32 i = 0; i < 5u; i++) {
- reflectionDistance = m_afReflectionsDistances[i];
- if(reflectionDistance > 0.0f && reflectionDistance < 100.f &&
- reflectionDistance < m_sQueueSample.m_fSoundIntensity) {
- m_sQueueSample.m_bLoopsRemaining = (reflectionDistance * 0.38873f); // @todo assert value
- if(m_sQueueSample.m_bLoopsRemaining > 5u) {
- m_sQueueSample.m_fDistance = m_afReflectionsDistances[i];
- m_sQueueSample.m_bEmittingVolume = emittingVolume;
- m_sQueueSample.m_bVolume =
- ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity,
- m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_bVolume > emittingVolume >> 4) {
- m_sQueueSample.field_4 += ((i + 1) << 8);
- if(m_sQueueSample.m_nLoopCount) {
- noise = RandomDisplacement(
- m_sQueueSample.m_nFrequency >> 5);
- if(noise <= 0)
- m_sQueueSample.m_nFrequency += noise;
- else
- m_sQueueSample.m_nFrequency -= noise;
- }
- m_sQueueSample.field_16 += 20;
- m_sQueueSample.m_vecPos.x = m_avecReflectionsPos[i].x;
- m_sQueueSample.m_vecPos.y = m_avecReflectionsPos[i].y;
- m_sQueueSample.m_vecPos.z = m_avecReflectionsPos[i].z;
- AddSampleToRequestedQueue();
+void
+cAudioManager::ClearRequestedQueue()
+{
+ for(int32 i = 0; i < m_bActiveSamples; i++) {
+ m_abSampleQueueIndexTable[i + 27 * m_bActiveSampleQueue] = m_bActiveSamples;
+ }
+ m_bSampleRequestQueuesStatus[m_bActiveSampleQueue] = 0;
+}
+
+int32
+cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2,
+ float speedMultiplier)
+{
+ uint32 newFreq = oldFreq;
+ if(!TheCamera.Get_Just_Switched_Status() && speedMultiplier != 0.0f) {
+ float dist = position2 - position1;
+ if(dist != 0.0f) {
+ float speedOfSource = (dist / field_19195) * speedMultiplier;
+ if(speedOfSound > fabsf(speedOfSource)) {
+ if(speedOfSource < 0.0f) {
+ speedOfSource = max(speedOfSource, -1.5f);
+ } else {
+ speedOfSource = min(speedOfSource, 1.5f);
}
+ newFreq = (oldFreq * speedOfSound) / (speedOfSource + speedOfSound);
}
}
}
+ return newFreq;
+}
+
+WRAPPER
+int32
+cAudioManager::ComputePan(float, CVector *)
+{
+ EAXJMP(0x57AD20);
}
uint32
@@ -238,6 +431,129 @@ cAudioManager::ComputeVolume(int emittingVolume, float soundIntensity, float dis
return emittingVolume;
}
+int32
+cAudioManager::CreateEntity(int32 type, CPhysical *entity)
+{
+ if(!m_bIsInitialised) return -4;
+ if(!entity) return -2;
+ if(type >= TOTAL_AUDIO_TYPES) return -1;
+ for(uint32 i = 0; i < 200; i++) {
+ if(!m_asAudioEntities[i].m_bIsUsed) {
+ m_asAudioEntities[i].m_bIsUsed = true;
+ m_asAudioEntities[i].m_bStatus = 0;
+ m_asAudioEntities[i].m_nType = (eAudioType)type;
+ m_asAudioEntities[i].m_pEntity = entity;
+ m_asAudioEntities[i].m_awAudioEvent[0] = SOUND_TOTAL_PED_SOUNDS;
+ m_asAudioEntities[i].m_awAudioEvent[1] = SOUND_TOTAL_PED_SOUNDS;
+ m_asAudioEntities[i].m_awAudioEvent[2] = SOUND_TOTAL_PED_SOUNDS;
+ m_asAudioEntities[i].m_awAudioEvent[3] = SOUND_TOTAL_PED_SOUNDS;
+ m_asAudioEntities[i].field_24 = 0;
+ m_anAudioEntityIndices[m_nAudioEntitiesTotal++] = i;
+ return i;
+ }
+ }
+ return -3;
+}
+
+#if 1
+WRAPPER
+void
+cAudioManager::DestroyAllGameCreatedEntities()
+{
+ EAXJMP(0x57A830);
+}
+#else
+void
+cAudioManager::DestroyAllGameCreatedEntities()
+{
+ cAudioManager *v1;
+ cAudioScriptObject *entity;
+
+ if(m_bIsInitialised) {
+ for(uint32 i = 0; i < 200; i++) {
+ if(m_asAudioEntities[i].m_bIsUsed) {
+ switch(m_asAudioEntities[i].m_nType) {
+ case AUDIOTYPE_PHYSICAL:
+ case AUDIOTYPE_EXPLOSION:
+ case AUDIOTYPE_WEATHER:
+ case AUDIOTYPE_CRANE:
+ case AUDIOTYPE_GARAGE:
+ case AUDIOTYPE_HYDRANT: cAudioManager::DestroyEntity(i); break;
+ case AUDIOTYPE_ONE_SHOT:
+ entity = m_asAudioEntities[i].m_pEntity;
+ if(entity) {
+ cAudioScriptObject::~cAudioScriptObject(
+ m_asAudioEntities[i].m_pEntity);
+ cAudioScriptObject::operator delete(entity);
+ }
+ cAudioManager::DestroyEntity(i);
+ break;
+ default: break;
+ }
+ }
+ }
+ m_nScriptObjectEntityTotal = 0;
+ }
+}
+#endif
+
+void
+cAudioManager::DestroyEntity(int32 id)
+{
+ if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots &&
+ m_asAudioEntities[id].m_bIsUsed) {
+ m_asAudioEntities[id].m_bIsUsed = 0;
+ for(int32 i = 0; i < m_nAudioEntitiesTotal; ++i) {
+ if(id == m_anAudioEntityIndices[i]) {
+ if(i < totalAudioEntitiesSlots - 1)
+ memmove(&m_anAudioEntityIndices[i],
+ &m_anAudioEntityIndices[i + 1],
+ 4 * (m_nAudioEntitiesTotal - (i + 1)));
+ m_anAudioEntityIndices[--m_nAudioEntitiesTotal] =
+ totalAudioEntitiesSlots;
+ return;
+ }
+ }
+ }
+}
+
+void
+cAudioManager::DoPoliceRadioCrackle()
+{
+ m_sQueueSample.m_nEntityIndex = m_nPoliceChannelEntity;
+ m_sQueueSample.field_4 = 0;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_CRACKLE;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 1;
+ m_sQueueSample.field_16 = 10;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_POLICE_SCANNER_CRACKLE);
+ m_sQueueSample.m_bVolume = m_anRandomTable[2] % 20u + 15;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume;
+ m_sQueueSample.m_nLoopStart = cSampleManager.GetSampleLoopStartOffset(188);
+ m_sQueueSample.m_nLoopEnd = cSampleManager.GetSampleLoopEndOffset(188);
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.m_bReverbFlag = 0;
+ m_sQueueSample.m_bOffset = 63;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+}
+
+void
+cAudioManager::GenerateIntegerRandomNumberTable()
+{
+ for(int32 i = 0; i < 5; i++) { m_anRandomTable[i] = rand(); }
+}
+
+float
+cAudioManager::GetDistanceSquared(CVector *v)
+{
+ const CVector &c = TheCamera.GetPosition();
+ return sq(v->x - c.x) + sq(v->y - c.y) + sq((v->z - c.z) * 0.2f);
+}
+
void
cAudioManager::Initialise()
{
@@ -262,27 +578,28 @@ cAudioManager::Initialise()
void
cAudioManager::PostInitialiseGameSpecificSetup()
{
- m_nFireAudioEntity = CreateEntity(
- AUDIOTYPE_FIRE, (CPhysical *)0x8F31D0); // last is addr of firemanager @todo change
- if(m_nFireAudioEntity >= 0) cAudioManager::SetEntityStatus(m_nFireAudioEntity, 1);
+ m_nFireAudioEntity =
+ CreateEntity(AUDIOTYPE_FIRE,
+ (CPhysical *)0x8F31D0); // last is addr of firemanager @todo change
+ if(m_nFireAudioEntity >= 0) SetEntityStatus(m_nFireAudioEntity, 1);
m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (CPhysical *)1);
- if(m_nCollisionEntity >= 0) cAudioManager::SetEntityStatus(m_nCollisionEntity, 1);
+ if(m_nCollisionEntity >= 0) SetEntityStatus(m_nCollisionEntity, 1);
m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (CPhysical *)1);
- if(m_nFrontEndEntity >= 0) cAudioManager::SetEntityStatus(m_nFrontEndEntity, 1);
+ if(m_nFrontEndEntity >= 0) SetEntityStatus(m_nFrontEndEntity, 1);
m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (CPhysical *)1);
- if(m_nProjectileEntity >= 0) cAudioManager::SetEntityStatus(m_nProjectileEntity, 1);
+ if(m_nProjectileEntity >= 0) SetEntityStatus(m_nProjectileEntity, 1);
m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATER_CANNON, (CPhysical *)1);
- if(m_nWaterCannonEntity >= 0) cAudioManager::SetEntityStatus(m_nWaterCannonEntity, 1);
+ if(m_nWaterCannonEntity >= 0) SetEntityStatus(m_nWaterCannonEntity, 1);
m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_D, (CPhysical *)1);
- if(m_nPoliceChannelEntity >= 0) cAudioManager::SetEntityStatus(m_nPoliceChannelEntity, 1);
+ if(m_nPoliceChannelEntity >= 0) SetEntityStatus(m_nPoliceChannelEntity, 1);
m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (CPhysical *)1);
- if(m_nBridgeEntity >= 0) cAudioManager::SetEntityStatus(m_nBridgeEntity, 1);
+ if(m_nBridgeEntity >= 0) SetEntityStatus(m_nBridgeEntity, 1);
m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
m_sMissionAudio.m_bLoadingStatus = 0;
@@ -348,7 +665,6 @@ cAudioManager::GetMissionAudioLoadingStatus()
return true;
}
-
uint8
cAudioManager::GetNum3DProvidersAvailable()
{
@@ -356,14 +672,6 @@ cAudioManager::GetNum3DProvidersAvailable()
return 0;
}
-int8
-cAudioManager::AutoDetect3DProviders()
-{
- if(m_bIsInitialised) return cSampleManager.AutoDetect3DProviders();
-
- return -1;
-}
-
bool
cAudioManager::IsMP3RadioChannelAvailable()
{
@@ -410,12 +718,6 @@ cAudioManager::SetSpeakerConfig(int32 conf)
cSampleManager.SetSpeakerConfig(conf);
}
-void
-cAudioManager::ProcessJumboFlying()
-{
- if(SetupJumboFlySound(127u)) SetupJumboEngineSound(63u, 22050);
-}
-
WRAPPER
bool cAudioManager::SetupJumboEngineSound(uint8, int32) { EAXJMP(0x56F140); }
@@ -441,15 +743,6 @@ cAudioManager::SetMissionScriptPoliceAudio(int32 sfx)
}
}
-void
-cAudioManager::CalculateDistance(bool *ptr, float dist)
-{
- if(*ptr == false) {
- m_sQueueSample.m_fDistance = Sqrt(dist);
- *ptr = true;
- }
-}
-
bool
cAudioManager::UsesSiren(int32 model)
{
@@ -504,14 +797,6 @@ cAudioManager::Get3DProviderName(uint8 id)
return asName3DProviders[id];
}
-void
-cAudioManager::ProcessJumboTaxi()
-{
- if(SetupJumboFlySound(20u)) {
- if(SetupJumboTaxiSound(75u)) SetupJumboWhineSound(18u, 29500);
- }
-}
-
WRAPPER
bool cAudioManager::SetupJumboFlySound(uint8) { EAXJMP(0x56F230); }
@@ -559,20 +844,6 @@ cAudioManager::InterrogateAudioEntities()
}
}
-void
-cAudioManager::ClearRequestedQueue()
-{
- for(int32 i = 0; i < m_bActiveSamples; i++) {
- m_abSampleQueueIndexTable[i + 27 * m_bActiveSampleQueue] = m_bActiveSamples;
- }
- m_bSampleRequestQueuesStatus[m_bActiveSampleQueue] = 0;
-}
-
-// void cAudioManager::AgeCrimes()
-//{
-
-//}
-
bool
cAudioManager::UsesReverseWarning(int32 model)
{
@@ -593,59 +864,6 @@ cAudioManager::GetJumboTaxiFreq()
return (60.833f * m_sQueueSample.m_fDistance) + 22050;
}
-void
-cAudioManager::ProcessPhysical(int32 id)
-{
- CPhysical *entity = m_asAudioEntities[id].m_pEntity;
- if(entity) {
- switch(entity->m_type & 7) {
- case ENTITY_TYPE_VEHICLE: ProcessVehicle(m_asAudioEntities[id].m_pEntity); break;
- case ENTITY_TYPE_PED: ProcessPed(m_asAudioEntities[id].m_pEntity); break;
- default: return;
- }
- }
-}
-
-WRAPPER
-void
-cAudioManager::ProcessVehicle(CPhysical *)
-{
- EAXJMP(0x569A00);
-}
-
-WRAPPER
-void
-cAudioManager::ProcessPed(CPhysical *)
-{
- EAXJMP(0x56F450);
-}
-
-WRAPPER
-void
-cAudioManager::ProcessPlane(void *ptr)
-{
- EAXJMP(0x56E860);
-}
-
-void
-cAudioManager::ClearMissionAudio()
-{
- if(m_bIsInitialised) {
- m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
- m_sMissionAudio.m_bLoadingStatus = 0;
- m_sMissionAudio.m_bPlayStatus = 0;
- m_sMissionAudio.field_22 = 0;
- m_sMissionAudio.m_bIsPlayed = false;
- m_sMissionAudio.field_12 = 1;
- m_sMissionAudio.field_24 = 0;
- }
-}
-
-// void
-// cAudioManager::ProcessReverb()
-//{
-//}
-
bool
cAudioManager::IsMissionAudioSampleFinished()
{
@@ -657,9 +875,6 @@ cAudioManager::IsMissionAudioSampleFinished()
}
WRAPPER
-void cAudioManager::ProcessEntity(int32) { EAXJMP(0x569870); }
-
-WRAPPER
void
cAudioManager::InitialisePoliceRadio()
{
@@ -708,50 +923,6 @@ cAudioManager::IsAudioInitialised() const
return m_bIsInitialised;
}
-int32
-cAudioManager::CreateEntity(int32 type, CPhysical *entity)
-{
- if(!m_bIsInitialised) return -4;
- if(!entity) return -2;
- if(type >= TOTAL_AUDIO_TYPES) return -1;
- for(uint32 i = 0; i < 200; i++) {
- if(!m_asAudioEntities[i].m_bIsUsed) {
- m_asAudioEntities[i].m_bIsUsed = true;
- m_asAudioEntities[i].m_bStatus = 0;
- m_asAudioEntities[i].m_nType = (eAudioType)type;
- m_asAudioEntities[i].m_pEntity = entity;
- m_asAudioEntities[i].m_awAudioEvent[0] = SOUND_TOTAL_PED_SOUNDS;
- m_asAudioEntities[i].m_awAudioEvent[1] = SOUND_TOTAL_PED_SOUNDS;
- m_asAudioEntities[i].m_awAudioEvent[2] = SOUND_TOTAL_PED_SOUNDS;
- m_asAudioEntities[i].m_awAudioEvent[3] = SOUND_TOTAL_PED_SOUNDS;
- m_asAudioEntities[i].field_24 = 0;
- m_anAudioEntityIndices[m_nAudioEntitiesTotal++] = i;
- return i;
- }
- }
- return -3;
-}
-
-void
-cAudioManager::DestroyEntity(int32 id)
-{
- if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots &&
- m_asAudioEntities[id].m_bIsUsed) {
- m_asAudioEntities[id].m_bIsUsed = 0;
- for(int32 i = 0; i < m_nAudioEntitiesTotal; ++i) {
- if(id == m_anAudioEntityIndices[i]) {
- if(i < totalAudioEntitiesSlots - 1)
- memmove(&m_anAudioEntityIndices[i],
- &m_anAudioEntityIndices[i + 1],
- 4 * (m_nAudioEntitiesTotal - (i + 1)));
- m_anAudioEntityIndices[--m_nAudioEntitiesTotal] =
- totalAudioEntitiesSlots;
- return;
- }
- }
- }
-}
-
void
cAudioManager::SetEntityStatus(int32 id, bool status)
{
@@ -799,12 +970,6 @@ cAudioManager::PostTerminateGameSpecificShutdown()
;
}
-void
-cAudioManager::GenerateIntegerRandomNumberTable()
-{
- for(int32 i = 0; i < 5; i++) { m_anRandomTable[i] = rand(); }
-}
-
bool &bPlayerJustEnteredCar = *(bool *)0x6508C4;
void
@@ -2953,6 +3118,698 @@ cAudioManager::GetGenericFemaleTalkSfx(int16 sound)
return sfx;
}
+WRAPPER
+void
+cAudioManager::ProcessActiveQueues()
+{
+ EAXJMP(0x57BA60);
+}
+
+#if 1
+bool
+cAudioManager::ProcessAirBrakes(cVehicleParams *params)
+{
+ EAXJMP(0x56C940);
+}
+#else
+bool
+cAudioManager::ProcessAirBrakes(cVehicleParams *params)
+{
+ CAutomobile *automobile;
+ uint8 rand;
+
+ if(params->m_fDistance > 900.0f) return 0;
+ automobile = (CAutomobile *)params->m_pVehicle;
+ if(!automobile->bEngineOn) return 1;
+
+ if((automobile->m_fVelocityChangeForAudio < 0.025f ||
+ params->m_fVelocityChange >= 0.025f) &&
+ (automobile->m_fVelocityChangeForAudio > -0.025f || params->m_fVelocityChange <= 0.025f))
+ return 1;
+
+ CalculateDistance((bool *)params, params->m_fDistance);
+ rand = m_anRandomTable[0] % 10u + 70;
+ m_sQueueSample.m_bVolume = ComputeVolume(rand, 30.0f, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.field_4 = 13;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_VEHICLE_AIR_BRAKES;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_VEHICLE_AIR_BRAKES);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 10;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_bEmittingVolume = rand;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+
+ return 1;
+}
+#endif
+
+void
+cAudioManager::ProcessAirportScriptObject(uint8 sound)
+{
+
+ float dist;
+ float distSquared;
+ float maxDist;
+
+ static uint8 counter = 0;
+
+ uint32 time = CTimer::GetTimeInMilliseconds();
+ if(time > audioLogicTimers[3]) {
+ switch(sound) {
+ case SCRIPT_SOUND_AIRPORT_LOOP_S:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ break;
+ case SCRIPT_SOUND_AIRPORT_LOOP_L:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ break;
+ default: break;
+ }
+ distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ if(distSquared < maxDist) {
+ dist = sqrt(distSquared);
+ m_sQueueSample.m_fDistance = dist;
+ m_sQueueSample.m_bVolume = ComputeVolume(
+ 110u, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.m_nSampleIndex =
+ (m_anRandomTable[1] & 3) + AUDIO_SAMPLE_AIRPORT_1;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_4 = counter++;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 2.0;
+ m_sQueueSample.m_bEmittingVolume = 110;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ audioLogicTimers[3] = time + 10000 + m_anRandomTable[3] % 20000u;
+ }
+ }
+ }
+}
+
+WRAPPER
+bool
+cAudioManager::ProcessBoatEngine(cVehicleParams *params)
+{
+ EAXJMP(0x56DE80);
+}
+
+WRAPPER
+bool
+cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params)
+{
+ EAXJMP(0x56E500);
+}
+
+WRAPPER
+void
+cAudioManager::ProcessBridge()
+{
+ EAXJMP(0x5790D0);
+}
+
+void
+cAudioManager::ProcessBridgeMotor()
+{
+ if(m_sQueueSample.m_fDistance < 400.f) {
+ m_sQueueSample.m_bVolume = ComputeVolume(127, 400.f, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.field_4 = 1;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_MOTOR;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 1;
+ m_sQueueSample.m_nFrequency = 5500;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bEmittingVolume = 127;
+ m_sQueueSample.m_nLoopStart =
+ cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_48 = 2.0;
+ m_sQueueSample.m_fSoundIntensity = 400.0f;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.m_bReverbFlag = 0;
+ AddSampleToRequestedQueue();
+ }
+ }
+}
+
+WRAPPER
+void
+cAudioManager::ProcessBridgeOneShots()
+{
+ EAXJMP(0x579310);
+}
+
+void
+cAudioManager::ProcessBridgeWarning()
+{
+ if(CStats::CommercialPassed && m_sQueueSample.m_fDistance < 450.f) {
+ m_sQueueSample.m_bVolume = ComputeVolume(100u, 450.f, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.field_4 = 0;
+ m_sQueueSample.m_nSampleIndex = 457;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 1;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_BRIDGE_WARNING);
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bEmittingVolume = 100;
+ m_sQueueSample.m_nLoopStart =
+ cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_48 = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = 450.0f;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_76 = 8;
+ m_sQueueSample.m_bReverbFlag = 0;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ }
+}
+
+WRAPPER
+bool
+cAudioManager::ProcessCarBombTick(void *)
+{
+ EAXJMP(0x56CC20);
+}
+
+WRAPPER
+void
+cAudioManager::ProcessCesna(void *)
+{
+ EAXJMP(0x56ADF0);
+}
+
+void
+cAudioManager::ProcessCinemaScriptObject(uint8 sound)
+{
+ uint8 rand;
+ float distSquared;
+ float maxDist;
+
+ static uint8 counter = 0;
+
+ uint32 time = CTimer::GetTimeInMilliseconds();
+ if(time > audioLogicTimers[4]) {
+ switch(sound) {
+ case SCRIPT_SOUND_CINEMA_LOOP_S:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ break;
+ case SCRIPT_SOUND_CINEMA_LOOP_L:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ break;
+ default: break;
+ }
+ distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ if(distSquared < maxDist) {
+ m_sQueueSample.m_fDistance = sqrt(distSquared);
+ rand = m_anRandomTable[0] % 90u + 30;
+ m_sQueueSample.m_bVolume = ComputeVolume(
+ rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.m_nSampleIndex = counter % 3 + AUDIO_SAMPLE_CINEMA_1;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 2);
+ m_sQueueSample.field_4 = counter++;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 2.0;
+ m_sQueueSample.m_bEmittingVolume = rand;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ audioLogicTimers[4] = time + 1000 + m_anRandomTable[3] % 4000u;
+ }
+ }
+ }
+}
+
+WRAPPER
+void
+cAudioManager::ProcessCrane()
+{
+ EAXJMP(0x578910);
+}
+
+void
+cAudioManager::ProcessDocksScriptObject(uint8 sound)
+{
+ uint32 time;
+ uint8 rand;
+ float distSquared;
+ float maxDist;
+
+ static uint32 counter = 0;
+
+ time = CTimer::GetTimeInMilliseconds();
+ if(time > audioLogicTimers[5]) {
+ switch(sound) {
+ case SCRIPT_SOUND_DOCKS_LOOP_S:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ break;
+ case SCRIPT_SOUND_DOCKS_LOOP_L:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ break;
+ default: break;
+ }
+ distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ if(distSquared < maxDist) {
+ m_sQueueSample.m_fDistance = sqrt(distSquared);
+ rand = m_anRandomTable[0] % 60u + 40;
+ m_sQueueSample.m_bVolume = ComputeVolume(
+ rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_DOCKS;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_DOCKS);
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 3);
+ m_sQueueSample.field_4 = counter++;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 2.0;
+ m_sQueueSample.m_bEmittingVolume = rand;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ audioLogicTimers[5] = time + 10000 + m_anRandomTable[3] % 40000u;
+ }
+ }
+ }
+}
+
+void
+cAudioManager::ProcessEntity(int32 id)
+{
+ if(m_asAudioEntities[id].m_bStatus) {
+ m_sQueueSample.m_nEntityIndex = id;
+ switch(m_asAudioEntities[id].m_nType) {
+ case AUDIOTYPE_PHYSICAL:
+ if(!m_bUserPause) {
+ m_sQueueSample.m_bReverbFlag = 1;
+ cAudioManager::ProcessPhysical(id);
+ }
+ break;
+ case AUDIOTYPE_EXPLOSION:
+ if(!m_bUserPause) {
+ m_sQueueSample.m_bReverbFlag = 1;
+ cAudioManager::ProcessExplosions(id);
+ }
+ break;
+ case AUDIOTYPE_FIRE:
+ if(!m_bUserPause) {
+ m_sQueueSample.m_bReverbFlag = 1;
+ cAudioManager::ProcessFires(id);
+ }
+ break;
+ case AUDIOTYPE_WEATHER:
+ if(!m_bUserPause) {
+ m_sQueueSample.m_bReverbFlag = 1;
+ cAudioManager::ProcessWeather(id);
+ }
+ break;
+ case AUDIOTYPE_CRANE:
+ if(!m_bUserPause) {
+ m_sQueueSample.m_bReverbFlag = 1;
+ cAudioManager::ProcessCrane();
+ }
+ break;
+ case AUDIOTYPE_ONE_SHOT:
+ if(!m_bUserPause) {
+ m_sQueueSample.m_bReverbFlag = 1;
+ cAudioManager::ProcessScriptObject(id);
+ }
+ break;
+ case AUDIOTYPE_BRIDGE:
+ if(!m_bUserPause) {
+ m_sQueueSample.m_bReverbFlag = 1;
+ cAudioManager::ProcessBridgeOneShots();
+ }
+ break;
+ case AUDIOTYPE_FRONTEND:
+ m_sQueueSample.m_bReverbFlag = 0;
+ cAudioManager::ProcessFrontEnd();
+ break;
+ case AUDIOTYPE_PROJECTILE:
+ if(!m_bUserPause) {
+ m_sQueueSample.m_bReverbFlag = 1;
+ cAudioManager::ProcessProjectiles();
+ }
+ break;
+ case AUDIOTYPE_GARAGE:
+ if(!m_bUserPause) cAudioManager::ProcessGarages();
+ break;
+ case AUDIOTYPE_HYDRANT:
+ if(!m_bUserPause) {
+ m_sQueueSample.m_bReverbFlag = 1;
+ cAudioManager::ProcessFireHydrant();
+ }
+ break;
+ case AUDIOTYPE_WATER_CANNON:
+ if(!m_bUserPause) {
+ m_sQueueSample.m_bReverbFlag = 1;
+ cAudioManager::ProcessWaterCannon(id);
+ }
+ break;
+ default: return;
+ }
+ }
+}
+
+WRAPPER
+void
+cAudioManager::ProcessExplosions(int32 explosion)
+{
+ EAXJMP(0x575AC0);
+}
+
+void
+cAudioManager::ProcessFireHydrant()
+{
+ float distSquared;
+ bool something = false;
+
+ m_sQueueSample.m_vecPos =
+ *(CVector *)(m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity + 52);
+ distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ if(distSquared < 1225.f) {
+ CalculateDistance(&something, distSquared);
+ m_sQueueSample.m_bVolume = ComputeVolume(40u, 35.f, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.field_4 = 0;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_TAXI_SOUND;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 4;
+ m_sQueueSample.m_nFrequency = 15591;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bEmittingVolume = 40;
+ m_sQueueSample.m_nLoopStart =
+ cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_48 = 2.0;
+ m_sQueueSample.m_fSoundIntensity = 35.0;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ }
+}
+
+WRAPPER
+void
+cAudioManager::ProcessFires(int32 entity)
+{
+ EAXJMP(0x575CD0);
+}
+
+void
+cAudioManager::ProcessFrontEnd()
+{
+ bool processed;
+ int16 sample;
+
+ static uint32 counter = 0;
+
+ for(uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].field_24; i++) {
+ processed = 0;
+ switch(
+ m_asAudioEntities[0].m_awAudioEvent[i + 20 * m_sQueueSample.m_nEntityIndex]) {
+ case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_SNIPER_NO_ZOOM;
+ break;
+ case SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_ROCKET_NO_ZOOM;
+ break;
+ case SOUND_GARAGE_NO_MONEY:
+ case SOUND_GARAGE_BAD_VEHICLE:
+ case SOUND_3C:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PICKUP_FAIL_1;
+ processed = 1;
+ break;
+ case SOUND_GARAGE_OPENING:
+ case SOUND_GARAGE_BOMB1_SET:
+ case SOUND_GARAGE_BOMB2_SET:
+ case SOUND_GARAGE_BOMB3_SET:
+ case SOUND_41:
+ case SOUND_GARAGE_VEHICLE_DECLINED:
+ case SOUND_GARAGE_VEHICLE_ACCEPTED:
+ case SOUND_PICKUP_HEALTH:
+ case SOUND_4B:
+ case SOUND_PICKUP_ADRENALINE:
+ case SOUND_PICKUP_ARMOUR:
+ case SOUND_EVIDENCE_PICKUP:
+ case SOUND_UNLOAD_GOLD:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PICKUP_SUCCESS_1;
+ processed = 1;
+ break;
+ case SOUND_PICKUP_WEAPON_BOUGHT:
+ case SOUND_PICKUP_WEAPON:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PICKUP_NEUTRAL_1;
+ processed = 1;
+ break;
+ case SOUND_4A:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PICKUP_FAIL_1;
+ processed = 1;
+ break;
+ case SOUND_PICKUP_BONUS:
+ case SOUND_PICKUP_MONEY:
+ case SOUND_PICKUP_HIDDEN_PACKAGE:
+ case SOUND_PICKUP_PACMAN_PILL:
+ case SOUND_PICKUP_PACMAN_PACKAGE:
+ case SOUND_PICKUP_FLOAT_PACKAGE:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PICKUP_SUCCESS_3;
+ processed = 1;
+ break;
+ case SOUND_PAGER: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PAGER; break;
+ case SOUND_RACE_START_3:
+ case SOUND_RACE_START_2:
+ case SOUND_RACE_START_1:
+ case SOUND_CLOCK_TICK:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_CLOCK_TICK;
+ break;
+ case SOUND_RACE_START_GO:
+ m_sQueueSample.m_nSampleIndex =
+ AUDIO_SAMPLE_FRONTEND_PART_MISSION_COMPLETED;
+ break;
+ case SOUND_PART_MISSION_COMPLETE:
+ m_sQueueSample.m_nSampleIndex =
+ AUDIO_SAMPLE_FRONTEND_PART_MISSION_COMPLETED;
+ break;
+ case SOUND_FRONTEND_MENU_STARTING:
+ processed = 1;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_MENU_STARTING_1;
+ break;
+ case SOUND_FRONTEND_MENU_COMPLETED:
+ processed = 1;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_MENU_COMPLETED_1;
+ break;
+ case SOUND_FRONTEND_MENU_DENIED:
+ processed = 1;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_MENU_DENIED_1;
+ break;
+ case SOUND_FRONTEND_MENU_SUCCESS:
+ processed = 1;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_MENU_SUCCESS_1;
+ break;
+ case SOUND_FRONTEND_EXIT:
+ processed = 1;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_MENU_EXIT_1;
+ break;
+ case SOUND_9A:
+ processed = 1;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_380;
+ break;
+ case SOUND_9B: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_382; break;
+ case SOUND_FRONTEND_AUDIO_TEST:
+ m_sQueueSample.m_nSampleIndex =
+ m_anRandomTable[0] % 3u + AUDIO_SAMPLE_FRONTEND_MENU_AUDIO_TEST_1;
+ break;
+ case SOUND_FRONTEND_FAIL:
+ processed = 1;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_MENU_FAIL_1;
+ break;
+ case SOUND_FRONTEND_NO_RADIO:
+ case SOUND_FRONTEND_RADIO_CHANGE:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_GAMEPLAY_FAIL;
+ break;
+ case SOUND_A0:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_GAMEPLAY_SUCCESS;
+ break;
+ default: continue;
+ }
+
+ sample =
+ m_asAudioEntities[0].m_awAudioEvent[i + 20 * m_sQueueSample.m_nEntityIndex];
+ if(sample == AUDIO_SAMPLE_COLLISION_LOOPING_GRASS) {
+ m_sQueueSample.m_nFrequency = 28509;
+ } else if(sample == AUDIO_SAMPLE_PICKUP_NEUTRAL_1) {
+ if(1.f ==
+ m_asAudioEntities[0].m_afVolume[i + 10 * m_sQueueSample.m_nEntityIndex])
+ m_sQueueSample.m_nFrequency = 32000;
+ else
+ m_sQueueSample.m_nFrequency = 48000;
+ } else {
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ }
+ m_sQueueSample.m_bVolume = 110;
+ m_sQueueSample.field_4 = counter++;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_16 = 0;
+ m_sQueueSample.m_bIsDistant = 1;
+ m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ if(processed)
+ m_sQueueSample.m_bOffset = m_anRandomTable[0] & 0x1F;
+ else
+ m_sQueueSample.m_bOffset = 63;
+ m_sQueueSample.m_bReverbFlag = 0;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ if(processed) {
+ ++m_sQueueSample.m_nSampleIndex;
+ m_sQueueSample.field_4 = counter++;
+ m_sQueueSample.m_bOffset = 127 - m_sQueueSample.m_bOffset;
+ AddSampleToRequestedQueue();
+ }
+ }
+}
+
+WRAPPER
+void
+cAudioManager::ProcessGarages()
+{
+ EAXJMP(0x578C20);
+}
+
+void cAudioManager::ProcessHomeScriptObject(uint8 sound)
+{
+
+}
+
+void
+cAudioManager::ProcessJumboFlying()
+{
+ if(SetupJumboFlySound(127u)) SetupJumboEngineSound(63u, 22050);
+}
+
+void
+cAudioManager::ProcessJumboTaxi()
+{
+ if(SetupJumboFlySound(20u)) {
+ if(SetupJumboTaxiSound(75u)) SetupJumboWhineSound(18u, 29500);
+ }
+}
+
+WRAPPER
+void
+cAudioManager::ProcessPed(CPhysical *)
+{
+ EAXJMP(0x56F450);
+}
+
+void
+cAudioManager::ProcessPhysical(int32 id)
+{
+ CPhysical *entity = m_asAudioEntities[id].m_pEntity;
+ if(entity) {
+ switch(entity->m_type & 7) {
+ case ENTITY_TYPE_VEHICLE: ProcessVehicle(m_asAudioEntities[id].m_pEntity); break;
+ case ENTITY_TYPE_PED: ProcessPed(m_asAudioEntities[id].m_pEntity); break;
+ default: return;
+ }
+ }
+}
+
+WRAPPER
+void
+cAudioManager::ProcessPlane(void *ptr)
+{
+ EAXJMP(0x56E860);
+}
+
+WRAPPER
+void
+cAudioManager::ProcessProjectiles()
+{
+ EAXJMP(0x578A80);
+}
+
+WRAPPER
+void
+cAudioManager::ProcessScriptObject(int32 id)
+{
+ EAXJMP(0x576070);
+}
+
+WRAPPER
+void
+cAudioManager::ProcessVehicle(void *)
+{
+ EAXJMP(0x569A00);
+}
+
+WRAPPER
+void cAudioManager::ProcessWaterCannon(int32) { EAXJMP(0x575F30); }
+
+WRAPPER
+void
+cAudioManager::ProcessWeather(int32 id)
+{
+ EAXJMP(0x578370);
+}
+
WRAPPER void
cAudioManager::Service()
{
@@ -2960,22 +3817,31 @@ cAudioManager::Service()
}
STARTPATCHES
-InjectHook(0x57B070, &cAudioManager::AddSampleToRequestedQueue, PATCH_JUMP);
InjectHook(0x57B210, &cAudioManager::AddDetailsToRequestedOrderList, PATCH_JUMP);
+InjectHook(0x56AD30, &cAudioManager::AddPlayerCarSample, PATCH_JUMP);
InjectHook(0x57B300, &cAudioManager::AddReflectionsToRequestedQueue, PATCH_JUMP);
+InjectHook(0x57B8D0, &cAudioManager::AddReleasingSounds, PATCH_JUMP);
+InjectHook(0x57B070, &cAudioManager::AddSampleToRequestedQueue, PATCH_JUMP);
+InjectHook(0x57A8F0, &cAudioManager::AutoDetect3DProviders, PATCH_JUMP);
+// InjectHook(0x580AF0, &cAudioManager::AgeCrimes, PATCH_JUMP);
+
+InjectHook(0x5697A0, &cAudioManager::CalculateDistance, PATCH_JUMP);
+InjectHook(0x57AA10, &cAudioManager::CheckForAnAudioFileOnCD, PATCH_JUMP);
+InjectHook(0x5796A0, &cAudioManager::ClearMissionAudio, PATCH_JUMP);
+InjectHook(0x57C120, &cAudioManager::ClearRequestedQueue, PATCH_JUMP);
+InjectHook(0x57AE00, &cAudioManager::ComputeDopplerEffectedFrequency, PATCH_JUMP);
InjectHook(0x57ABB0, &cAudioManager::ComputeVolume, PATCH_JUMP);
InjectHook(0x57A0E0, &cAudioManager::Initialise, PATCH_JUMP);
InjectHook(0x569420, &cAudioManager::PostInitialiseGameSpecificSetup, PATCH_JUMP);
-//InjectHook(0x57EAC0, &cAudioManager::InitialisePoliceRadioZones, PATCH_JUMP);
-//InjectHook(0x569650, &cAudioManager::ResetAudioLogicTimers, PATCH_JUMP);
+// InjectHook(0x57EAC0, &cAudioManager::InitialisePoliceRadioZones, PATCH_JUMP);
+// InjectHook(0x569650, &cAudioManager::ResetAudioLogicTimers, PATCH_JUMP);
InjectHook(0x57A150, &cAudioManager::Terminate, PATCH_JUMP);
InjectHook(0x57F050, &cAudioManager::GetMissionScriptPoliceAudioPlayingStatus, PATCH_JUMP);
InjectHook(0x5795D0, &cAudioManager::GetMissionAudioLoadingStatus, PATCH_JUMP);
InjectHook(0x57A8A0, &cAudioManager::GetNum3DProvidersAvailable, PATCH_JUMP);
-InjectHook(0x57A8F0, &cAudioManager::AutoDetect3DProviders, PATCH_JUMP);
InjectHook(0x57A9C0, &cAudioManager::IsMP3RadioChannelAvailable, PATCH_JUMP);
InjectHook(0x57AA30, &cAudioManager::GetCDAudioDriveLetter, PATCH_JUMP);
@@ -2986,20 +3852,16 @@ InjectHook(0x57A790, &cAudioManager::SetMusicFadeVol, PATCH_JUMP);
InjectHook(0x57A9A0, &cAudioManager::SetSpeakerConfig, PATCH_JUMP);
-InjectHook(0x56ECF0, &cAudioManager::ProcessJumboFlying, PATCH_JUMP);
InjectHook(0x569400, &cAudioManager::PreInitialiseGameSpecificSetup, PATCH_JUMP);
InjectHook(0x57F020, &cAudioManager::SetMissionScriptPoliceAudio, PATCH_JUMP);
-InjectHook(0x5697A0, &cAudioManager::CalculateDistance, PATCH_JUMP);
-
InjectHook(0x56C3C0, &cAudioManager::UsesSiren, PATCH_JUMP);
InjectHook(0x56C3F0, &cAudioManager::UsesSirenSwitching, PATCH_JUMP);
InjectHook(0x579520, &cAudioManager::MissionScriptAudioUsesPoliceChannel, PATCH_JUMP);
InjectHook(0x57A8C0, &cAudioManager::Get3DProviderName, PATCH_JUMP);
-InjectHook(0x56EA10, &cAudioManager::ProcessJumboTaxi, PATCH_JUMP);
InjectHook(0x579620, &cAudioManager::PlayLoadedMissionAudio, PATCH_JUMP);
@@ -3009,20 +3871,11 @@ InjectHook(0x57EFF0, &cAudioManager::ResetPoliceRadio, PATCH_JUMP);
InjectHook(0x57B030, &cAudioManager::InterrogateAudioEntities, PATCH_JUMP);
-InjectHook(0x57C120, &cAudioManager::ClearRequestedQueue, PATCH_JUMP);
-// InjectHook(0x580AF0, &cAudioManager::AgeCrimes, PATCH_JUMP);
-
InjectHook(0x56C600, &cAudioManager::UsesReverseWarning, PATCH_JUMP);
InjectHook(0x56CAB0, &cAudioManager::HasAirBrakes, PATCH_JUMP);
InjectHook(0x56F410, &cAudioManager::GetJumboTaxiFreq, PATCH_JUMP);
-InjectHook(0x5699C0, &cAudioManager::ProcessPhysical, PATCH_JUMP);
-// InjectHook(0x56E860, &cAudioManager::ProcessPlane, PATCH_JUMP);
-
-InjectHook(0x5796A0, &cAudioManager::ClearMissionAudio, PATCH_JUMP);
-// InjectHook(0x569700, &cAudioManager::ProcessReverb, PATCH_JUMP);
-
InjectHook(0x579650, &cAudioManager::IsMissionAudioSampleFinished, PATCH_JUMP);
// done
InjectHook(0x57AF90, &cAudioManager::RandomDisplacement, PATCH_JUMP);
@@ -3122,4 +3975,18 @@ InjectHook(0x575120, &cAudioManager::GetChunkyTalkSfx, PATCH_JUMP);
InjectHook(0x575460, &cAudioManager::GetGenericMaleTalkSfx, PATCH_JUMP);
InjectHook(0x575510, &cAudioManager::GetGenericFemaleTalkSfx, PATCH_JUMP);
+
+// Process stuff
+InjectHook(0x577B30, &cAudioManager::ProcessAirportScriptObject, PATCH_JUMP);
+InjectHook(0x579250, &cAudioManager::ProcessBridgeMotor, PATCH_JUMP);
+InjectHook(0x579170, &cAudioManager::ProcessBridgeWarning, PATCH_JUMP);
+InjectHook(0x577CA0, &cAudioManager::ProcessCinemaScriptObject, PATCH_JUMP);
+InjectHook(0x577E50, &cAudioManager::ProcessDocksScriptObject, PATCH_JUMP);
+InjectHook(0x569870, &cAudioManager::ProcessEntity, PATCH_JUMP);
+InjectHook(0x578FD0, &cAudioManager::ProcessFireHydrant, PATCH_JUMP);
+InjectHook(0x5785E0, &cAudioManager::ProcessFrontEnd, PATCH_JUMP);
+InjectHook(0x56ECF0, &cAudioManager::ProcessJumboFlying, PATCH_JUMP);
+InjectHook(0x56EA10, &cAudioManager::ProcessJumboTaxi, PATCH_JUMP);
+InjectHook(0x5699C0, &cAudioManager::ProcessPhysical, PATCH_JUMP);
+
ENDPATCHES
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 7a2dc9c5..fb13d18a 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -146,8 +146,7 @@ public:
cAudioCollision m_sQueue;
};
-static_assert(sizeof(cAudioCollisionManager) == 0x354,
- "cAudioCollisionManager: error");
+static_assert(sizeof(cAudioCollisionManager) == 0x354, "cAudioCollisionManager: error");
class cMissionAudio
{
@@ -167,6 +166,8 @@ public:
char field_31;
};
+class cVehicleParams;
+
static_assert(sizeof(cMissionAudio) == 0x20, "cMissionAudio: error");
class cAudioManager
@@ -180,7 +181,7 @@ public:
bool m_bDynamicAcousticModelingStatus;
char field_6;
char field_7;
- float field_8;
+ float speedOfSound;
bool m_bTimerJustReset;
char field_13;
char field_14;
@@ -218,17 +219,39 @@ public:
char field_19195;
int m_nTimeOfRecentCrime;
- void AddSampleToRequestedQueue();
-
void AddDetailsToRequestedOrderList(uint8 sample);
+ void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1,
+ uint8 unk2, bool notLooping);
void AddReflectionsToRequestedQueue();
+ void AddReleasingSounds(); // todo
+ void AddSampleToRequestedQueue();
+ void AgeCrimes(); // todo
+ int8 AutoDetect3DProviders();
+ void CalculateDistance(bool *ptr, float dist);
+ bool CheckForAnAudioFileOnCD();
+ void ClearMissionAudio();
+ void ClearRequestedQueue();
+ int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2,
+ float speedMultiplier);
+ int32 ComputePan(float, CVector *); // todo
uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance);
+ int32 CreateEntity(int32 type, CPhysical *entity);
+
+ void DestroyAllGameCreatedEntities(); // todo, needs cAudioScriptObject
+ void DestroyEntity(int32 id);
+ void DoPoliceRadioCrackle(); // todo hook
+
+ void GenerateIntegerRandomNumberTable();
+
+ float GetDistanceSquared(CVector *v); // todo hook
+
+ // done
void Initialise();
void PostInitialiseGameSpecificSetup();
- void InitialisePoliceRadioZones(); // @todo
- void ResetAudioLogicTimers(int32 timer); // @todo
+ void InitialisePoliceRadioZones(); // todo
+ void ResetAudioLogicTimers(int32 timer); // todo
void Terminate();
@@ -236,7 +259,6 @@ public:
bool GetMissionAudioLoadingStatus();
uint8 GetNum3DProvidersAvailable();
- int8 AutoDetect3DProviders();
bool IsMP3RadioChannelAvailable();
uint8 GetCDAudioDriveLetter();
@@ -247,13 +269,10 @@ public:
void SetSpeakerConfig(int32 conf);
- void ProcessJumboFlying();
bool SetupJumboEngineSound(uint8, int32); // todo
void PreInitialiseGameSpecificSetup();
void SetMissionScriptPoliceAudio(int32 sfx);
- void CalculateDistance(bool *ptr, float dist);
-
bool UsesSiren(int32 model);
bool UsesSirenSwitching(int32 model);
@@ -261,7 +280,6 @@ public:
uint8 Get3DProviderName(uint8 id);
- void ProcessJumboTaxi();
bool SetupJumboFlySound(uint8); // todo
bool SetupJumboTaxiSound(uint8); // todo
bool SetupJumboWhineSound(uint8, int32); // todo
@@ -274,27 +292,14 @@ public:
void InterrogateAudioEntities();
- void ClearRequestedQueue();
- // void AgeCrimes(); //todo
-
bool UsesReverseWarning(int32 model);
bool HasAirBrakes(int32 model);
int32 GetJumboTaxiFreq();
- void ProcessPhysical(int32 id);
- void ProcessVehicle(CPhysical *); // todo
- void ProcessPed(CPhysical *); // todo
- void ProcessPlane(void *); // todo
-
- void ClearMissionAudio();
- // void ProcessReverb(); // todo
-
bool IsMissionAudioSampleFinished();
- void ProcessEntity(int32);
-
- void InitialisePoliceRadio();
+ void InitialisePoliceRadio(); // todo
int32 RandomDisplacement(uint32 seed);
@@ -304,21 +309,16 @@ public:
bool IsAudioInitialised() const;
- int32 CreateEntity(int32 type, CPhysical *entity);
- void DestroyEntity(int32 id);
void SetEntityStatus(int32 id, bool status);
void PreTerminateGameSpecificShutdown();
void PostTerminateGameSpecificShutdown();
- void GenerateIntegerRandomNumberTable();
-
void PlayerJustGotInCar();
void PlayerJustLeftCar();
void Service();
- void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample,
- uint32 maxOffset);
+ void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset);
uint32 GetPlayerTalkSfx(int16 sound);
uint32 GetCopTalkSfx(int16 sound);
@@ -396,6 +396,72 @@ public:
uint32 GetGenericMaleTalkSfx(int16 sound);
uint32 GetGenericFemaleTalkSfx(int16 sound);
+
+ void ProcessActiveQueues(); // todo
+ bool ProcessAirBrakes(cVehicleParams *params); // todo requires CVehicle
+ void ProcessAirportScriptObject(uint8 sound); // done
+ bool ProcessBoatEngine(cVehicleParams *params); // todo requires CVehicle
+ bool ProcessBoatMovingOverWater(cVehicleParams *params); // todo requires CVehicle
+ void ProcessBridge(); // todo
+ void ProcessBridgeMotor(); // done
+ void ProcessBridgeOneShots(); // todo requires CBridge
+ void ProcessBridgeWarning(); // done
+ bool ProcessCarBombTick(void *); // todo requires CVehicle
+ void ProcessCesna(void *); // todo requires CPlane
+ void ProcessCinemaScriptObject(uint8 sound); // done
+ void ProcessCrane(); // todo requires CCrane
+ void ProcessDocksScriptObject(uint8 sound); // done
+ // bool ProcessEngineDamage(void *); //todo requires CVehicle
+ void ProcessEntity(int32 sound); // done
+ void ProcessExplosions(int32 explosion); // todo requires CExplosion
+ void ProcessFireHydrant(); // done
+ void ProcessFires(int32 entity); // todo requires gFireManager
+ void ProcessFrontEnd(); // done
+ void ProcessGarages(); // todo
+ // bool ProcessHelicopter(void *); // todo requires CVehicle
+ void ProcessHomeScriptObject(uint8 sound);
+ // void ProcessJumbo(void *);
+ // void ProcessJumboAccel(void *);
+ // void ProcessJumboDecel(void *);
+ void ProcessJumboFlying();
+ // void ProcessJumboLanding(void *);
+ // void ProcessJumboTakeOff(void *);
+ void ProcessJumboTaxi(); // done
+ // void ProcessLaunderetteScriptObject(uint8 sound);
+ // void ProcessLoopingScriptObject(uint8 sound);
+ // void ProcessMissionAudio();
+ // void ProcessModelVehicle(void *);
+ // void ProcessOneShotScriptObject(uint8 sound);
+ void ProcessPed(CPhysical *p); // todo
+ // void ProcessPedHeadphones(void *);
+ // void ProcessPedOneShots(void *);
+ void ProcessPhysical(int32 id); // done
+ void ProcessPlane(void *); // todo
+ // void ProcessPlayersVehicleEngine(void *, void *);
+ // void ProcessPoliceCellBeatingScriptObject(uint8 sound);
+ // void ProcessPornCinema(uint8 sound);
+ void ProcessProjectiles(); // todo
+ // void ProcessRainOnVehicle(void *);
+ // void ProcessReverb();
+ // bool ProcessReverseGear(void *);
+ // void ProcessSawMillScriptObject(uint8 sound);
+ void ProcessScriptObject(int32 id); // todo
+ // void ProcessShopScriptObject(uint8 sound);
+ // void ProcessSpecial();
+ // bool ProcessTrainNoise(void *);
+ void ProcessVehicle(void *); // todo
+ // bool ProcessVehicleDoors(void *);
+ // bool ProcessVehicleEngine(void *);
+ // void ProcessVehicleHorn(void *);
+ // void ProcessVehicleOneShots(void *);
+ // bool ProcessVehicleReverseWarning(void *);
+ // bool ProcessVehicleRoadNoise(void *);
+ // void ProcessVehicleSirenOrAlarm(void *);
+ // void ProcessVehicleSkidding(void *);
+ void ProcessWaterCannon(int32); // todo
+ void ProcessWeather(int32 id); // todo
+ // bool ProcessWetRoadNoise(void *);
+ // void ProcessWorkShopScriptObject(uint8 sound);
};
static_assert(sizeof(cAudioManager) == 0x4B14, "cAudioManager: error");
diff --git a/src/audio/AudioSamples.h b/src/audio/AudioSamples.h
index 26fffe63..ba7bf7a8 100644
--- a/src/audio/AudioSamples.h
+++ b/src/audio/AudioSamples.h
@@ -3037,4 +3037,132 @@ enum eAudioSamples : uint32 {
AUDIO_SAMPLE_AMMUNATION_WELCOME_3 = 3031,
TOTAL_AUDIO_SAMPLES = 3032,
NO_SAMPLE = 3033,
-}; \ No newline at end of file
+};
+
+enum eScriptSounds : int16
+{
+ SCRIPT_SOUND_0 = 0,
+ SCRIPT_SOUND_1 = 1,
+ SCRIPT_SOUND_2 = 2,
+ SCRIPT_SOUND_3 = 3,
+ SCRIPT_SOUND_PARTY_1_LOOP_S = 4,
+ SCRIPT_SOUND_PARTY_1_LOOP_L = 5,
+ SCRIPT_SOUND_PARTY_2_LOOP_S = 6,
+ SCRIPT_SOUND_PARTY_2_LOOP_L = 7,
+ SCRIPT_SOUND_PARTY_3_LOOP_S = 8,
+ SCRIPT_SOUND_PARTY_3_LOOP_L = 9,
+ SCRIPT_SOUND_PARTY_4_LOOP_S = 10,
+ SCRIPT_SOUND_PARTY_4_LOOP_L = 11,
+ SCRIPT_SOUND_PARTY_5_LOOP_S = 12,
+ SCRIPT_SOUND_PARTY_5_LOOP_L = 13,
+ SCRIPT_SOUND_PARTY_6_LOOP_S = 14,
+ SCRIPT_SOUND_PARTY_6_LOOP_L = 15,
+ SCRIPT_SOUND_PARTY_7_LOOP_S = 16,
+ SCRIPT_SOUND_PARTY_7_LOOP_L = 17,
+ SCRIPT_SOUND_PARTY_8_LOOP_S = 18,
+ SCRIPT_SOUND_PARTY_8_LOOP_L = 19,
+ SCRIPT_SOUND_PARTY_9_LOOP_S = 20,
+ SCRIPT_SOUND_PARTY_9_LOOP_L = 21,
+ SCRIPT_SOUND_PARTY_10_LOOP_S = 22,
+ SCRIPT_SOUND_PARTY_10_LOOP_L = 23,
+ SCRIPT_SOUND_PARTY_11_LOOP_S = 24,
+ SCRIPT_SOUND_PARTY_11_LOOP_L = 25,
+ SCRIPT_SOUND_PARTY_12_LOOP_S = 26,
+ SCRIPT_SOUND_PARTY_12_LOOP_L = 27,
+ SCRIPT_SOUND_PARTY_13_LOOP_S = 28,
+ SCRIPT_SOUND_PARTY_13_LOOP_L = 29,
+ SCRIPT_SOUND_STRIP_CLUB_LOOP_1_S = 30,
+ SCRIPT_SOUND_STRIP_CLUB_LOOP_1_L = 31,
+ SCRIPT_SOUND_STRIP_CLUB_LOOP_2_S = 32,
+ SCRIPT_SOUND_STRIP_CLUB_LOOP_2_L = 33,
+ SCRIPT_SOUND_WORK_SHOP_LOOP_S = 34,
+ SCRIPT_SOUND_WORK_SHOP_LOOP_L = 35,
+ SCRIPT_SOUND_SAWMILL_LOOP_S = 36,
+ SCRIPT_SOUND_SAWMILL_LOOP_L = 37,
+ SCRIPT_SOUND_38 = 38,
+ SCRIPT_SOUND_39 = 39,
+ SCRIPT_SOUND_LAUNDERETTE_LOOP_S = 40,
+ SCRIPT_SOUND_LAUNDERETTE_LOOP_L = 41,
+ SCRIPT_SOUND_CHINATOWN_RESTAURANT_S = 42,
+ SCRIPT_SOUND_CHINATOWN_RESTAURANT_L = 43,
+ SCRIPT_SOUND_CIPRIANI_RESAURANT_S = 44,
+ SCRIPT_SOUND_CIPRIANI_RESAURANT_L = 45,
+ SCRIPT_SOUND_46 = 46,
+ SCRIPT_SOUND_47 = 47,
+ SCRIPT_SOUND_MARCO_BISTRO_S = 48,
+ SCRIPT_SOUND_MARCO_BISTRO_L = 49,
+ SCRIPT_SOUND_AIRPORT_LOOP_S = 50,
+ SCRIPT_SOUND_AIRPORT_LOOP_L = 51,
+ SCRIPT_SOUND_SHOP_LOOP_S = 52,
+ SCRIPT_SOUND_SHOP_LOOP_L = 53,
+ SCRIPT_SOUND_CINEMA_LOOP_S = 54,
+ SCRIPT_SOUND_CINEMA_LOOP_L = 55,
+ SCRIPT_SOUND_DOCKS_LOOP_S = 56,
+ SCRIPT_SOUND_DOCKS_LOOP_L = 57,
+ SCRIPT_SOUND_HOME_LOOP_S = 58,
+ SCRIPT_SOUND_HOME_LOOP_L = 59,
+ SCRIPT_SOUND_FRANKIE_PIANO = 60,
+ SCRIPT_SOUND_PARTY_1_LOOP = 61,
+ SCRIPT_SOUND_PORN_CINEMA_1_S = 62,
+ SCRIPT_SOUND_PORN_CINEMA_1_L = 63,
+ SCRIPT_SOUND_PORN_CINEMA_2_S = 64,
+ SCRIPT_SOUND_PORN_CINEMA_2_L = 65,
+ SCRIPT_SOUND_PORN_CINEMA_3_S = 66,
+ SCRIPT_SOUND_PORN_CINEMA_3_L = 67,
+ SCRIPT_SOUND_BANK_ALARM_LOOP_S = 68,
+ SCRIPT_SOUND_BANK_ALARM_LOOP_L = 69,
+ SCRIPT_SOUND_POLICE_BALL_LOOP_S = 70,
+ SCRIPT_SOUND_POLICE_BALL_LOOP_L = 71,
+ SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_S = 72,
+ SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_L = 73,
+ SCRIPT_SOUND_74 = 74,
+ SCRIPT_SOUND_75 = 75,
+ SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S = 76,
+ SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L = 77,
+ SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S = 78,
+ SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L = 79,
+ SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S = 80,
+ SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L = 81,
+ SCRIPT_SOUND_EVIDENCE_PICKUP = 82,
+ SCRIPT_SOUND_UNLOAD_GOLD = 83,
+ SCRIPT_SOUND_RAVE_1_LOOP_S = 84,
+ SCRIPT_SOUND_RAVE_1_LOOP_L = 85,
+ SCRIPT_SOUND_RAVE_2_LOOP_S = 86,
+ SCRIPT_SOUND_RAVE_2_LOOP_L = 87,
+ SCRIPT_SOUND_RAVE_3_LOOP_S = 88,
+ SCRIPT_SOUND_RAVE_3_LOOP_L = 89,
+ SCRIPT_SOUND_MISTY_SEX_S = 90,
+ SCRIPT_SOUND_MISTY_SEX_L = 91,
+ SCRIPT_SOUND_GATE_START_CLUNK = 92,
+ SCRIPT_SOUND_GATE_STOP_CLUNK = 93,
+ SCRIPT_SOUND_PART_MISSION_COMPLETE = 94,
+ SCRIPT_SOUND_CHUNKY_RUN_SHOUT = 95,
+ SCRIPT_SOUND_SECURITY_GUARD_AWAY_SHOUT = 96,
+ SCRIPT_SOUND_RACE_START_3 = 97,
+ SCRIPT_SOUND_RACE_START_2 = 98,
+ SCRIPT_SOUND_RACE_START_1 = 99,
+ SCRIPT_SOUND_RACE_START_GO = 100,
+ SCRIPT_SOUND_SWAT_PED_SHOUT = 101,
+ SCRIPT_SOUND_PRETEND_FIRE_LOOP = 102,
+ SCRIPT_SOUND_AMMUNATION_CHAT_1 = 103,
+ SCRIPT_SOUND_AMMUNATION_CHAT_2 = 104,
+ SCRIPT_SOUND_AMMUNATION_CHAT_3 = 105,
+ SCRIPT_SOUND_BULLET_HIT_GROUND_1 = 106,
+ SCRIPT_SOUND_BULLET_HIT_GROUND_2 = 107,
+ SCRIPT_SOUND_BULLET_HIT_GROUND_3 = 108,
+ SCRIPT_SOUND_109 = 109,
+ SCRIPT_SOUND_110 = 110,
+ SCRIPT_SOUND_111 = 111,
+ SCRIPT_SOUND_PAYPHONE_RINGING = 112,
+ SCRIPT_SOUND_113 = 113,
+ SCRIPT_SOUND_GLASS_BREAK_L = 114,
+ SCRIPT_SOUND_GLASS_BREAK_S = 115,
+ SCRIPT_SOUND_GLASS_CRACK = 116,
+ SCRIPT_SOUND_GLASS_LIGHT_BREAK = 117,
+ SCRIPT_SOUND_BOX_DESTROYED_1 = 118,
+ SCRIPT_SOUND_BOX_DESTROYED_2 = 119,
+ SCRIPT_SOUND_METAL_COLLISION = 120,
+ SCRIPT_SOUND_TIRE_COLLISION = 121,
+ SCRIPT_SOUND_GUNSHELL_DROP = 122,
+ SCRIPT_SOUND_GUNSHELL_DROP_SOFT = 123,
+};
diff --git a/src/audio/DMAudio.h b/src/audio/DMAudio.h
index b671e260..da20dc31 100644
--- a/src/audio/DMAudio.h
+++ b/src/audio/DMAudio.h
@@ -96,8 +96,8 @@ enum eSound : int16
SOUND_RAMPAGE_FAILED = 91,
SOUND_RAMPAGE_KILL = 92,
SOUND_RAMPAGE_CAR_BLOWN = 93,
- _SOUND_EVIDENCE_PICKUP = 94,
- _SOUND_UNLOAD_GOLD = 95,
+ SOUND_EVIDENCE_PICKUP = 94,
+ SOUND_UNLOAD_GOLD = 95,
SOUND_PAGER = 96,
SOUND_PED_DEATH = 97,
SOUND_PED_DAMAGE = 98,
@@ -141,16 +141,16 @@ enum eSound : int16
SOUND_INJURED_PED_MALE_OUCH = 136,
SOUND_INJURED_PED_FEMALE = 137,
SOUND_8A = 138,
- _SOUND_RACE_START_3 = 139,
- _SOUND_RACE_START_2 = 140,
- _SOUND_RACE_START_1 = 141,
- _SOUND_RACE_START_GO = 142,
+ SOUND_RACE_START_3 = 139,
+ SOUND_RACE_START_2 = 140,
+ SOUND_RACE_START_1 = 141,
+ SOUND_RACE_START_GO = 142,
SOUND_SPLASH = 143,
SOUND_WATER_FALL = 144,
SOUND_SPLATTER = 145,
SOUND_CAR_PED_COLLISION = 146,
SOUND_CLOCK_TICK = 147,
- _SOUND_PART_MISSION_COMPLETE = 148,
+ SOUND_PART_MISSION_COMPLETE = 148,
SOUND_FRONTEND_MENU_STARTING = 149,
SOUND_FRONTEND_MENU_COMPLETED = 150,
SOUND_FRONTEND_MENU_DENIED = 151,
diff --git a/src/audio/SampleManager.cpp b/src/audio/SampleManager.cpp
index fbeb49ed..2e11532e 100644
--- a/src/audio/SampleManager.cpp
+++ b/src/audio/SampleManager.cpp
@@ -1,6 +1,6 @@
+#include "SampleManager.h"
#include "common.h"
#include "patcher.h"
-#include "SampleManager.h"
CSampleManager &cSampleManager = *(CSampleManager *)0x7341E0;
@@ -8,11 +8,29 @@ uint32 &nNumOfMp3Files = *(uint32 *)0x95CC00;
uint8 &num3DProvidersAvailable = *(uint8 *)0x734237;
uint32 *asName3DProviders = (uint32 *)0x734238;
-bool CSampleManager::IsMP3RadioChannelAvailable() {
+bool
+CSampleManager::IsMP3RadioChannelAvailable()
+{
return nNumOfMp3Files != 0;
}
WRAPPER
+bool
+CSampleManager::CheckForAnAudioFileOnCD()
+{
+ EAXJMP(0x566EA0);
+}
+
+WRAPPER
+int32 CSampleManager::GetSampleBaseFrequency(int32) { EAXJMP(0x5672A0); }
+
+WRAPPER
+int32 CSampleManager::GetSampleLoopStartOffset(int32) { EAXJMP(0x5672C0); }
+
+WRAPPER
+int32 CSampleManager::GetSampleLoopEndOffset(int32) { EAXJMP(0x5672E0); }
+
+WRAPPER
bool CSampleManager::IsSampleBankLoaded(uint8) { EAXJMP(0x567130); }
WRAPPER
diff --git a/src/audio/SampleManager.h b/src/audio/SampleManager.h
index f0245d4e..8db6c7d2 100644
--- a/src/audio/SampleManager.h
+++ b/src/audio/SampleManager.h
@@ -1,5 +1,7 @@
#pragma once
+#include "common.h"
+
struct tSample {
int m_nOffset;
unsigned int m_nSize;
@@ -11,6 +13,12 @@ struct tSample {
class CSampleManager
{
public:
+ bool CheckForAnAudioFileOnCD();
+
+ int32 GetSampleBaseFrequency(int32);
+ int32 GetSampleLoopStartOffset(int32);
+ int32 GetSampleLoopEndOffset(int32);
+
bool IsSampleBankLoaded(uint8);
void UnloadSampleBank(uint8);
void Terminate();