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-rw-r--r--src/core/config.h20
1 files changed, 19 insertions, 1 deletions
diff --git a/src/core/config.h b/src/core/config.h
index 7eff57a0..36387449 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -338,6 +338,11 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
#define USE_BASIC_SCRIPT_DEBUG_OUTPUT
#endif
+#ifdef MASTER
+#undef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
+#undef USE_BASIC_SCRIPT_DEBUG_OUTPUT
+#endif
+
// Replay
//#define DONT_FIX_REPLAY_BUGS // keeps various bugs in CReplay, some of which are fairly cool!
//#define USE_BETA_REPLAY_MODE // adds another replay mode, a few seconds slomo (caution: buggy!)
@@ -359,8 +364,21 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
// Audio
#define AUDIO_CACHE // cache sound lengths to speed up the cold boot
-//#define PS2_AUDIO // changes audio paths for cutscenes and radio to PS2 paths, needs vbdec to support VB with MSS
+//#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
+//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
+#define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files
+
+#ifdef AUDIO_OPUS
+#define AUDIO_OAL_USE_OPUS // enable support of opus files
+//#define OPUS_AUDIO_PATHS // (not supported on VC yet) changes audio paths to opus paths (doesn't work if AUDIO_OAL_USE_OPUS isn't enabled)
+//#define OPUS_SFX // enable if your sfx.raw is encoded with opus (doesn't work if AUDIO_OAL_USE_OPUS isn't enabled)
+
+#ifndef AUDIO_OAL_USE_OPUS
+#undef OPUS_AUDIO_PATHS
+#undef OPUS_SFX
+#endif
+#endif
#ifdef LIBRW
// these are not supported with librw yet