diff options
Diffstat (limited to 'src/core/config.h')
-rw-r--r-- | src/core/config.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/core/config.h b/src/core/config.h index 50733a1a..47589af3 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -186,6 +186,7 @@ enum Config { # define PS2_MENU #elif defined GTA_PC # define EXTERNAL_3D_SOUND +# define AUDIO_REVERB # ifndef GTA_HANDHELD # define PC_PLAYER_CONTROLS // mouse player/cam mode # endif @@ -232,6 +233,7 @@ enum Config { #define DONT_FIX_REPLAY_BUGS #define USE_TXD_CDIMAGE // generate and load textures from txd.img //#define USE_TEXTURE_POOL // not possible because R* used custom RW33 +#define AUDIO_REFLECTIONS #else // This enables things from the PS2 version on PC #define GTA_PS2_STUFF @@ -449,6 +451,8 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually // Audio #define EXTERNAL_3D_SOUND // use external engine to simulate 3d audio spatialization. OpenAL would not work without it (because it works in a 3d space // originally and making it work in 2d only requires more resource). Will not work on PS2 +#define AUDIO_REFLECTIONS // Enable audio reflections. This is enabled in all vanilla versions +#define AUDIO_REVERB // Enable audio reverb. It was disabled in PS2 and mobile versions #define RADIO_SCROLL_TO_PREV_STATION // Won't work without FIX_BUGS //#define AUDIO_CACHE // cache sound lengths to speed up the cold boot #define PS2_AUDIO_CHANNELS // increases the maximum number of audio channels to PS2 value of 41 (PSP and mobile have 21 originally) |