diff options
Diffstat (limited to 'src/peds/PlayerPed.cpp.autosave')
-rw-r--r-- | src/peds/PlayerPed.cpp.autosave | 110 |
1 files changed, 0 insertions, 110 deletions
diff --git a/src/peds/PlayerPed.cpp.autosave b/src/peds/PlayerPed.cpp.autosave deleted file mode 100644 index 1bf1c7fc..00000000 --- a/src/peds/PlayerPed.cpp.autosave +++ /dev/null @@ -1,110 +0,0 @@ -#include "common.h" -#include "patcher.h" -#include "PlayerPed.h" -#include "Camera.h" -#include "WeaponEffects.h" -#include "ModelIndices.h" - -CPlayerPed::~CPlayerPed() -{ - delete m_pWanted; -} - -WRAPPER void CPlayerPed::ReApplyMoveAnims(void) { EAXJMP(0x4F07C0); } -WRAPPER void CPlayerPed::SetupPlayerPed(int32) { EAXJMP(0x4EFB60); } -WRAPPER void CPlayerPed::DeactivatePlayerPed(int32) { EAXJMP(0x4EFC00); } -WRAPPER void CPlayerPed::ReactivatePlayerPed(int32) { EAXJMP(0x4EFC20); } -WRAPPER void CPlayerPed::KeepAreaAroundPlayerClear(void) { EAXJMP(0x4F3460); } -WRAPPER void CPlayerPed::MakeChangesForNewWeapon(int8) { EAXJMP(0x4F2560); } -WRAPPER void CPlayerPed::SetInitialState(void) { EAXJMP(0x4EFC40); } -WRAPPER void CPlayerPed::SetMoveAnim(void) { EAXJMP(0x4F3760); } -WRAPPER void CPlayerPed::ProcessControl(void) { EAXJMP(0x4EFD90); } - -CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1) -{ - m_fMoveSpeed = 0.0f; - SetModelIndex(MI_PLAYER); - SetInitialState(); - - m_pWanted = new CWanted(); - m_pWanted->Initialise(); - m_pArrestingCop = nil; - m_currentWeapon = WEAPONTYPE_UNARMED; - m_nSelectedWepSlot = 0; - m_nSpeedTimer = 0; - m_bSpeedTimerFlag = 0; - m_pPointGunAt = nil; - m_nPedState = PED_IDLE; - m_fMaxStamina = 150.0f; - m_fCurrentStamina = m_fMaxStamina; - m_fStaminaProgress = 0.0f; - m_bShouldEvade = 0; - field_1367 = 0; - m_nShotDelay = 0; - field_1376 = 0.0f; - field_1380 = 0; - m_bHasLockOnTarget = false; - m_bCanBeDamaged = true; - m_fWalkAngle = 0.0f; - m_fFPSMoveHeading = 0.0f; - m_nTargettableObjects[0] = m_nTargettableObjects[1] = m_nTargettableObjects[2] = m_nTargettableObjects[3] = -1; - field_1413 = 0; - for (int i = 0; i < 6; i++) { - m_vecSafePos[i] = CVector(0.0f, 0.0f, 0.0f); - field_1488[i] = 0; - } -} - -void CPlayerPed::ClearWeaponTarget() -{ - if (m_nPedType == PEDTYPE_PLAYER1) { - m_pPointGunAt = nil; - TheCamera.ClearPlayerWeaponMode(); - CWeaponEffects::ClearCrosshair(); - } - ClearPointGunAt(); -} - -void -CPlayerPed::SetWantedLevel(int32 level) -{ - m_pWanted->SetWantedLevel(level); -} - -void -CPlayerPed::SetWantedLevelNoDrop(int32 level) -{ - m_pWanted->SetWantedLevelNoDrop(level); -} - -// I don't know the actual purpose of parameter -void -CPlayerPed::AnnoyPlayerPed(bool annoyedByPassingEntity) -{ - if (m_pedStats->m_temper < 52) { - m_pedStats->m_temper++; - } else { - if (annoyedByPassingEntity) { - if (m_pedStats->m_temper < 55) { - m_pedStats->m_temper++; - } else { - m_pedStats->m_temper = 46; - } - } - } -} - -class CPlayerPed_ : public CPlayerPed -{ -public: - - CPlayerPed* ctor(void) { return ::new (this) CPlayerPed(); } - void dtor(void) { CPlayerPed::~CPlayerPed(); } -}; - -STARTPATCHES - InjectHook(0x4EF7E0, &CPlayerPed_::ctor, PATCH_JUMP); - InjectHook(0x4EFB30, &CPlayerPed_::dtor, PATCH_JUMP); - InjectHook(0x4F28A0, &CPlayerPed::ClearWeaponTarget, PATCH_JUMP); - InjectHook(0x4F3700, &CPlayerPed::AnnoyPlayerPed, PATCH_JUMP); -ENDPATCHES |