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-rw-r--r--src/render/Particle.cpp19
1 files changed, 10 insertions, 9 deletions
diff --git a/src/render/Particle.cpp b/src/render/Particle.cpp
index 2e709f42..54b6ca92 100644
--- a/src/render/Particle.cpp
+++ b/src/render/Particle.cpp
@@ -20,7 +20,8 @@
#include "ParticleObject.h"
#include "Particle.h"
#include "soundlist.h"
-
+#include "SaveBuf.h"
+#include "debugmenu.h"
#define MAX_PARTICLES_ON_SCREEN (750)
@@ -1095,15 +1096,15 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe
int32 ColorVariation = CGeneral::GetRandomNumberInRange(-psystem->m_InitialColorVariation, psystem->m_InitialColorVariation);
//float ColorVariation = CGeneral::GetRandomNumberInRange((float)-psystem->m_InitialColorVariation, (float)psystem->m_InitialColorVariation);
- pParticle->m_Color.red = clamp(pParticle->m_Color.red +
+ pParticle->m_Color.red = Clamp(pParticle->m_Color.red +
PERCENT(pParticle->m_Color.red, ColorVariation),
0, 255);
- pParticle->m_Color.green = clamp(pParticle->m_Color.green +
+ pParticle->m_Color.green = Clamp(pParticle->m_Color.green +
PERCENT(pParticle->m_Color.green, ColorVariation),
0, 255);
- pParticle->m_Color.blue = clamp(pParticle->m_Color.blue +
+ pParticle->m_Color.blue = Clamp(pParticle->m_Color.blue +
PERCENT(pParticle->m_Color.blue, ColorVariation),
0, 255);
}
@@ -1388,15 +1389,15 @@ void CParticle::Update()
{
float colorMul = 1.0f - float(particle->m_nTimeWhenColorWillBeChanged - CTimer::GetTimeInMilliseconds()) / float(psystem->m_ColorFadeTime);
- particle->m_Color.red = clamp(
+ particle->m_Color.red = Clamp(
psystem->m_RenderColouring.red + int32(float(psystem->m_FadeDestinationColor.red - psystem->m_RenderColouring.red) * colorMul),
0, 255);
- particle->m_Color.green = clamp(
+ particle->m_Color.green = Clamp(
psystem->m_RenderColouring.green + int32(float(psystem->m_FadeDestinationColor.green - psystem->m_RenderColouring.green) * colorMul),
0, 255);
- particle->m_Color.blue = clamp(
+ particle->m_Color.blue = Clamp(
psystem->m_RenderColouring.blue + int32(float(psystem->m_FadeDestinationColor.blue - psystem->m_RenderColouring.blue) * colorMul),
0, 255);
}
@@ -1703,13 +1704,13 @@ void CParticle::Update()
if ( particle->m_nFadeToBlackTimer != 0 )
{
- particle->m_nColorIntensity = clamp(particle->m_nColorIntensity - particle->m_nFadeToBlackTimer,
+ particle->m_nColorIntensity = Clamp(particle->m_nColorIntensity - particle->m_nFadeToBlackTimer,
0, 255);
}
if ( particle->m_nFadeAlphaTimer != 0 )
{
- particle->m_nAlpha = clamp(particle->m_nAlpha - particle->m_nFadeAlphaTimer,
+ particle->m_nAlpha = Clamp(particle->m_nAlpha - particle->m_nFadeAlphaTimer,
0, 255);
if ( particle->m_nAlpha == 0 )
{