diff options
Diffstat (limited to 'src/skel/glfw')
-rw-r--r-- | src/skel/glfw/glfw.cpp | 103 |
1 files changed, 92 insertions, 11 deletions
diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp index 8d3fc7d7..92a5a93f 100644 --- a/src/skel/glfw/glfw.cpp +++ b/src/skel/glfw/glfw.cpp @@ -12,12 +12,14 @@ DWORD _dwOperatingSystemVersion; #include "resource.h" #else long _dwOperatingSystemVersion; +#ifndef __SWITCH__ #ifndef __APPLE__ #include <sys/sysinfo.h> #else #include <mach/mach_host.h> #include <sys/sysctl.h> #endif +#endif #include <errno.h> #include <locale.h> #include <signal.h> @@ -50,11 +52,7 @@ long _dwOperatingSystemVersion; #include "Font.h" #include "MemoryMgr.h" -// We found out that GLFW's keyboard input handling is still pretty delayed/not stable, so now we fetch input from X11 directly on Linux. -#if !defined _WIN32 && !defined __APPLE__ && !defined __SWITCH__ // && !defined WAYLAND -#define GET_KEYBOARD_INPUT_FROM_X11 -#endif - +// This is defined on project-level, via premake5 or cmake #ifdef GET_KEYBOARD_INPUT_FROM_X11 #include <X11/Xlib.h> #include <X11/XKBlib.h> @@ -327,6 +325,78 @@ psNativeTextureSupport(void) /* ***************************************************************************** */ + +#ifdef __SWITCH__ + +static HidVibrationValue SwitchVibrationValues[2]; +static HidVibrationDeviceHandle SwitchVibrationDeviceHandles[2][2]; +static HidVibrationDeviceHandle SwitchVibrationDeviceGC; + +static PadState SwitchPad; + +static Result HidInitializationResult[2]; +static Result HidInitializationGCResult; + +static void _psInitializeVibration() +{ + HidInitializationResult[0] = hidInitializeVibrationDevices(SwitchVibrationDeviceHandles[0], 2, HidNpadIdType_Handheld, HidNpadStyleTag_NpadHandheld); + if(R_FAILED(HidInitializationResult[0])) { + printf("Failed to initialize VibrationDevice for Handheld Mode\n"); + } + HidInitializationResult[1] = hidInitializeVibrationDevices(SwitchVibrationDeviceHandles[1], 2, HidNpadIdType_No1, HidNpadStyleSet_NpadFullCtrl); + if(R_FAILED(HidInitializationResult[1])) { + printf("Failed to initialize VibrationDevice for Detached Mode\n"); + } + HidInitializationGCResult = hidInitializeVibrationDevices(&SwitchVibrationDeviceGC, 1, HidNpadIdType_No1, HidNpadStyleTag_NpadGc); + if(R_FAILED(HidInitializationResult[1])) { + printf("Failed to initialize VibrationDevice for GC Mode\n"); + } + + SwitchVibrationValues[0].freq_low = 160.0f; + SwitchVibrationValues[0].freq_high = 320.0f; + + padConfigureInput(1, HidNpadStyleSet_NpadFullCtrl); + padInitializeDefault(&SwitchPad); +} + +static void _psHandleVibration() +{ + padUpdate(&SwitchPad); + + uint8 target_device = padIsHandheld(&SwitchPad) ? 0 : 1; + + if(R_SUCCEEDED(HidInitializationResult[target_device])) { + CPad* pad = CPad::GetPad(0); + + // value conversion based on SDL2 switch port + SwitchVibrationValues[0].amp_high = SwitchVibrationValues[0].amp_low = pad->ShakeFreq == 0 ? 0.0f : 320.0f; + SwitchVibrationValues[0].freq_low = pad->ShakeFreq == 0.0 ? 160.0f : (float)pad->ShakeFreq * 1.26f; + SwitchVibrationValues[0].freq_high = pad->ShakeFreq == 0.0 ? 320.0f : (float)pad->ShakeFreq * 1.26f; + + if (pad->ShakeDur < CTimer::GetTimeStepInMilliseconds()) + pad->ShakeDur = 0; + else + pad->ShakeDur -= CTimer::GetTimeStepInMilliseconds(); + if (pad->ShakeDur == 0) pad->ShakeFreq = 0; + + + if(target_device == 1 && R_SUCCEEDED(HidInitializationGCResult)) { + // gamecube rumble + hidSendVibrationGcErmCommand(SwitchVibrationDeviceGC, pad->ShakeFreq > 0 ? HidVibrationGcErmCommand_Start : HidVibrationGcErmCommand_Stop); + } + + memcpy(&SwitchVibrationValues[1], &SwitchVibrationValues[0], sizeof(HidVibrationValue)); + hidSendVibrationValues(SwitchVibrationDeviceHandles[target_device], SwitchVibrationValues, 2); + } +} +#else +static void _psInitializeVibration() {} +static void _psHandleVibration() {} +#endif + +/* + ***************************************************************************** + */ RwBool psInitialize(void) { @@ -407,6 +477,8 @@ psInitialize(void) #endif #endif + + _psInitializeVibration(); gGameState = GS_START_UP; TRACE("gGameState = GS_START_UP"); @@ -484,6 +556,9 @@ psInitialize(void) _dwMemAvailPhys = (uint64_t)(vm_stat.free_count * page_size); debug("Physical memory size %llu\n", _dwMemAvailPhys); debug("Available physical memory %llu\n", size); +#elif defined (__SWITCH__) + svcGetInfo(&_dwMemAvailPhys, InfoType_UsedMemorySize, CUR_PROCESS_HANDLE, 0); + debug("Physical memory size %llu\n", _dwMemAvailPhys); #else struct sysinfo systemInfo; sysinfo(&systemInfo); @@ -949,13 +1024,15 @@ void psPostRWinit(void) RwVideoMode vm; RwEngineGetVideoModeInfo(&vm, GcurSelVM); + glfwSetFramebufferSizeCallback(PSGLOBAL(window), resizeCB); +#ifndef IGNORE_MOUSE_KEYBOARD #ifndef GET_KEYBOARD_INPUT_FROM_X11 glfwSetKeyCallback(PSGLOBAL(window), keypressCB); #endif - glfwSetFramebufferSizeCallback(PSGLOBAL(window), resizeCB); glfwSetScrollCallback(PSGLOBAL(window), scrollCB); glfwSetCursorPosCallback(PSGLOBAL(window), cursorCB); glfwSetCursorEnterCallback(PSGLOBAL(window), cursorEnterCB); +#endif glfwSetWindowIconifyCallback(PSGLOBAL(window), windowIconifyCB); glfwSetWindowFocusCallback(PSGLOBAL(window), windowFocusCB); glfwSetJoystickCallback(joysChangeCB); @@ -1791,7 +1868,7 @@ main(int argc, char *argv[]) InitMemoryMgr(); #endif -#ifndef _WIN32 +#if !defined(_WIN32) && !defined(__SWITCH__) struct sigaction act; act.sa_sigaction = terminateHandler; act.sa_flags = SA_SIGINFO; @@ -1935,10 +2012,12 @@ main(int argc, char *argv[]) #ifdef LOAD_INI_SETTINGS LoadINIControllerSettings(); - if (connectedPadButtons != 0) { - ControlsManager.InitDefaultControlConfigJoyPad(connectedPadButtons); - SaveINIControllerSettings(); - } + if (connectedPadButtons != 0) + ControlsManager.InitDefaultControlConfigJoyPad(connectedPadButtons); // add (connected-saved) amount of new button assignments on top of ours + + // these have 2 purposes: creating .ini at the start, and adding newly introduced settings to old .ini at the start + SaveINISettings(); + SaveINIControllerSettings(); #endif } @@ -2453,6 +2532,8 @@ void CapturePad(RwInt32 padID) if ( Abs(rightStickPos.y) > 0.3f ) pad->PCTempJoyState.RightStickY = (int32)(rightStickPos.y * 128.0f); } + + _psHandleVibration(); return; } |