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-rw-r--r--src/core/ControllerConfig.cpp7
-rw-r--r--src/peds/PedAI.cpp8
-rw-r--r--src/vehicles/Vehicle.cpp2
3 files changed, 10 insertions, 7 deletions
diff --git a/src/core/ControllerConfig.cpp b/src/core/ControllerConfig.cpp
index fcc4503a..64663b81 100644
--- a/src/core/ControllerConfig.cpp
+++ b/src/core/ControllerConfig.cpp
@@ -2755,9 +2755,10 @@ wchar *CControllerConfigManager::GetButtonComboText(e_ControllerAction action)
void CControllerConfigManager::SetControllerKeyAssociatedWithAction(e_ControllerAction action, int32 key, eControllerType type)
{
ResetSettingOrder(action);
+ int numOfSettings = GetNumOfSettingsForAction(action);
m_aSettings[action][type].m_Key = key;
- m_aSettings[action][type].m_ContSetOrder = GetNumOfSettingsForAction(action) + 1;
+ m_aSettings[action][type].m_ContSetOrder = numOfSettings + 1;
}
int32 CControllerConfigManager::GetMouseButtonAssociatedWithAction(e_ControllerAction action)
@@ -2767,8 +2768,10 @@ int32 CControllerConfigManager::GetMouseButtonAssociatedWithAction(e_ControllerA
void CControllerConfigManager::SetMouseButtonAssociatedWithAction(e_ControllerAction action, int32 button)
{
+ int numOfSettings = GetNumOfSettingsForAction(action);
+
m_aSettings[action][MOUSE].m_Key = button;
- m_aSettings[action][MOUSE].m_ContSetOrder = GetNumOfSettingsForAction(action) + 1;
+ m_aSettings[action][MOUSE].m_ContSetOrder = numOfSettings + 1;
}
void CControllerConfigManager::ResetSettingOrder(e_ControllerAction action)
diff --git a/src/peds/PedAI.cpp b/src/peds/PedAI.cpp
index d0f155c5..105cdbef 100644
--- a/src/peds/PedAI.cpp
+++ b/src/peds/PedAI.cpp
@@ -3342,6 +3342,7 @@ void
CPed::LineUpPedWithCar(PedLineUpPhase phase)
{
bool vehIsUpsideDown = false;
+ bool stillGettingInOut = false;
int vehAnim;
float seatPosMult = 0.0f;
float currentZ;
@@ -3594,8 +3595,8 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
if (m_pVehicleAnim && vehAnim != ANIM_VAN_GETIN_L && vehAnim != ANIM_VAN_CLOSE_L && vehAnim != ANIM_VAN_CLOSE && vehAnim != ANIM_VAN_GETIN) {
neededPos.z = autoZPos.z;
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
- } else if (neededPos.z <= currentZ && m_pVehicleAnim && vehAnim != ANIM_VAN_CLOSE_L && vehAnim != ANIM_VAN_CLOSE) {
- adjustedTimeStep = Min(m_pVehicleAnim->timeStep, 0.1f);
+ } else if (neededPos.z < currentZ && m_pVehicleAnim && vehAnim != ANIM_VAN_CLOSE_L && vehAnim != ANIM_VAN_CLOSE) {
+ adjustedTimeStep = Max(m_pVehicleAnim->timeStep, 0.1f);
// Smoothly change ped position
neededPos.z = currentZ - (currentZ - neededPos.z) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep);
@@ -3613,7 +3614,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
if (m_pVehicleAnim &&
(vehAnim == ANIM_CAR_GETIN_RHS || vehAnim == ANIM_CAR_GETIN_LOW_RHS || vehAnim == ANIM_CAR_GETIN_LHS || vehAnim == ANIM_CAR_GETIN_LOW_LHS
|| vehAnim == ANIM_CAR_QJACK || vehAnim == ANIM_VAN_GETIN_L || vehAnim == ANIM_VAN_GETIN)) {
- adjustedTimeStep = Min(m_pVehicleAnim->timeStep, 0.1f);
+ adjustedTimeStep = Max(m_pVehicleAnim->timeStep, 0.1f);
// Smoothly change ped position
neededPos.z = (neededPos.z - currentZ) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep) + currentZ;
@@ -3625,7 +3626,6 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
}
}
- bool stillGettingInOut = false;
if (CTimer::GetTimeInMilliseconds() < m_nPedStateTimer)
stillGettingInOut = veh->m_vehType != VEHICLE_TYPE_BOAT || bOnBoat;
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index 02852cee..1b4e7581 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -330,7 +330,7 @@ CVehicle::FlyingControl(eFlightModel flightModel)
case FLIGHT_MODEL_PLANE:
{
float fSteerLR = CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f;
- float fSteerUD = -CPad::GetPad(0)->GetSteeringUpDown() / 128.0f;
+ float fSteerUD = CPad::GetPad(0)->GetSteeringUpDown() / 128.0f;
float fGunUD = Abs(CPad::GetPad(0)->GetCarGunUpDown());
#ifdef FREE_CAM
if(!CCamera::bFreeCam || (CCamera::bFreeCam && !CPad::IsAffectedByController))