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-rw-r--r--src/Stats.h1
-rw-r--r--src/control/Darkel.cpp209
-rw-r--r--src/control/Darkel.h2
3 files changed, 115 insertions, 97 deletions
diff --git a/src/Stats.h b/src/Stats.h
index eff4af1d..38e8d5be 100644
--- a/src/Stats.h
+++ b/src/Stats.h
@@ -8,5 +8,6 @@ public:
static int32 &NumberKillFrenziesPassed;
static int32 &PeopleKilledByOthers;
+public:
static void AnotherKillFrenzyPassed();
}; \ No newline at end of file
diff --git a/src/control/Darkel.cpp b/src/control/Darkel.cpp
index 931884fc..ab55c4d4 100644
--- a/src/control/Darkel.cpp
+++ b/src/control/Darkel.cpp
@@ -30,22 +30,22 @@ int32 &CDarkel::ModelToKill3 = *(int32*)0x885B3C;
int32 &CDarkel::ModelToKill4 = *(int32*)0x885B34;
wchar *CDarkel::pStartMessage = (wchar*)0x8F2C08;
-int32 CDarkel::CalcFade(uint32 time, int32 min, uint32 max) {
- if (time >= min && time <= max) {
- if (time >= min + 500) {
- if (time <= max - 500)
- return -1;
+int32 CDarkel::CalcFade(uint32 time, int32 start, uint32 end) {
+ if (time >= start && time <= end) {
+ if (time >= start + 500) {
+ if (time <= end - 500)
+ return 0;
else
- return 255 * (max - time) / 500;
+ return 255 * (end - time) / 500;
}
else
- return 255 * (time - min) / 500;
+ return 255 * (time - start) / 500;
}
else
return 0;
}
-
+// This function has been cleaned up from unused stuff.
#if 0
WRAPPER void CDarkel::DrawMessages(void) { EAXJMP(0x420920); }
#else
@@ -101,7 +101,7 @@ void CDarkel::DrawMessages()
void CDarkel::Init()
{
- Status = KILLFRENZY_INIT;
+ Status = KILLFRENZY_NONE;
}
int16 CDarkel::QueryModelsKilledByPlayer(int32 modelId)
@@ -121,16 +121,24 @@ eKillFrenzyStatus CDarkel::ReadStatus()
return Status;
}
+#if 1
+WRAPPER int32 CDarkel::RegisterCarBlownUpByPlayer(eKillFrenzyStatus status) { EAXJMP(0x421070); }
+#else
int32 CDarkel::RegisterCarBlownUpByPlayer(eKillFrenzyStatus status)
{
return 0;
}
+#endif
+#if 1
+WRAPPER void CDarkel::RegisterKillByPlayer(int32 modelid, eWeaponType weapontype, bool flag) { EAXJMP(0x420F60); }
+#else
void CDarkel::RegisterKillByPlayer(int32 modelid, eWeaponType weapontype, bool flag)
{
}
+#endif
void CDarkel::RegisterKillNotByPlayer()
{
@@ -139,49 +147,62 @@ void CDarkel::RegisterKillNotByPlayer()
void CDarkel::ResetModelsKilledByPlayer()
{
- for (int i = 0; i < 200; i++) {
- for (int j = 0; j < 8; j++)
- RegisteredKills[i + j] = 0;
- };
+ for (int i = 0; i < 200; i++)
+ RegisteredKills[i] = 0;
}
+#if 0
+WRAPPER void CDarkel::ResetOnPlayerDeath() { EAXJMP(0x420E70); }
+#else
void CDarkel::ResetOnPlayerDeath()
{
- eWeaponType &EWeaponType = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
- int32 &CurrentWeapon = CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nModelId;
- int32 &CurrentDarkelWeapon = CDarkel::WeaponType;
- uint32 &TotalAmmo = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal;
+ if (Status != KILLFRENZY_ONGOING)
+ return;
- if (Status == KILLFRENZY_ONGOING) {
- CPopulation::m_AllRandomPedsThisType = -1;
- Status = KILLFRENZY_FAILED;
- TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
+ CPopulation::m_AllRandomPedsThisType = -1;
+ Status = KILLFRENZY_FAILED;
+ TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
- if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
- CurrentDarkelWeapon = WEAPONTYPE_UZI;
+ if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
+ WeaponType = WEAPONTYPE_UZI;
- if (CurrentDarkelWeapon < WEAPONTYPE_TOTALWEAPONS) {
- FindPlayerPed()->m_bWeaponSlot = InterruptedWeapon;
- TotalAmmo = AmmoInterruptedWeapon;
- }
+ if (WeaponType < WEAPONTYPE_TOTALWEAPONS) {
+ FindPlayerPed()->m_bWeaponSlot = InterruptedWeapon;
+ CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal = AmmoInterruptedWeapon;
+ }
- if (FindPlayerVehicle()) {
- FindPlayerPed()->RemoveWeaponModel(CurrentWeapon);
- FindPlayerPed()->m_currentWeapon = EWeaponType;
- FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_currentWeapon);
- }
+ if (FindPlayerVehicle()) {
+ FindPlayerPed()->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nModelId);
+ FindPlayerPed()->m_currentWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
+ FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_currentWeapon);
+ }
+
+
+ CPopulation::m_AllRandomPedsThisType = -1;
+ Status = KILLFRENZY_FAILED;
+ TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
+
+ if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
+ WeaponType = WEAPONTYPE_UZI;
+
+ if (WeaponType < WEAPONTYPE_TOTALWEAPONS) {
+ FindPlayerPed()->m_bWeaponSlot = InterruptedWeapon;
+ CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal = AmmoInterruptedWeapon;
+ }
+
+ if (FindPlayerVehicle()) {
+ FindPlayerPed()->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nModelId);
+ FindPlayerPed()->m_currentWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
+ FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_currentWeapon);
}
}
+#endif
#if 0
WRAPPER void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot) { EAXJMP(0x4210E0); }
#else
void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot)
{
- eWeaponType &EWeaponType = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
- uint32 &TotalAmmo = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal;
- uint32 &AmmoInClip = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoInClip;
-
if (weaponType == WEAPONTYPE_UZI_DRIVEBY)
weaponType = WEAPONTYPE_UZI;
@@ -210,15 +231,15 @@ void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32
if (weaponType < WEAPONTYPE_TOTALWEAPONS) {
InterruptedWeapon = FindPlayerPed()->m_currentWeapon;
FindPlayerPed()->GiveWeapon(weaponType, 0);
- AmmoInterruptedWeapon = TotalAmmo;
+ AmmoInterruptedWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal;
FindPlayerPed()->GiveWeapon(weaponType, 30000);
- FindPlayerPed()->m_bWeaponSlot = EWeaponType;
+ FindPlayerPed()->m_bWeaponSlot = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_bWeaponSlot);
if (FindPlayerVehicle()) {
- FindPlayerPed()->m_currentWeapon = EWeaponType;
- if (TotalAmmo <= AmmoInClip)
- AmmoInClip = TotalAmmo;
+ FindPlayerPed()->m_currentWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
+ if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal <= CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoInClip)
+ CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoInClip = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal;
FindPlayerPed()->ClearWeaponTarget();
}
@@ -230,76 +251,72 @@ void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32
void CDarkel::Update()
{
- eWeaponType &EWeaponType = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
- int32 &CurrentWeapon = CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nModelId;
- int32 &CurrentDarkelWeapon = CDarkel::WeaponType;
- uint32 &TotalAmmo = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal;
+ if (Status != KILLFRENZY_ONGOING)
+ return;
- if (Status == KILLFRENZY_ONGOING) {
- int32 FrameTime = TimeLimit - (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart);
- if ((TimeLimit - (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart)) > 0 || TimeLimit < 0) {
- DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_ONGOING, FrameTime);
+ int32 FrameTime = TimeLimit - (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart);
+ if ((TimeLimit - (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart)) > 0 || TimeLimit < 0) {
+ DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_ONGOING, FrameTime);
- int32 PrevTime = FrameTime / 1000;
+ int32 PrevTime = FrameTime / 1000;
- if (PrevTime != PreviousTime) {
- if (PreviousTime < 12)
- DMAudio.PlayFrontEndSound(SOUND_CLOCK_TICK, PrevTime);
- PreviousTime = PrevTime;
- }
+ if (PrevTime != PreviousTime) {
+ if (PreviousTime < 12)
+ DMAudio.PlayFrontEndSound(SOUND_CLOCK_TICK, PrevTime);
+ PreviousTime = PrevTime;
+ }
+ }
+ else {
+ CPopulation::m_AllRandomPedsThisType = -1;
+ Status = KILLFRENZY_FAILED;
+ TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
+
+ if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
+ WeaponType = WEAPONTYPE_UZI;
+
+ if (WeaponType < WEAPONTYPE_TOTALWEAPONS) {
+ FindPlayerPed()->m_bWeaponSlot = InterruptedWeapon;
+ CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal = AmmoInterruptedWeapon;
}
- else {
- CPopulation::m_AllRandomPedsThisType = -1;
- Status = KILLFRENZY_FAILED;
- TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
-
- if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
- CurrentDarkelWeapon = WEAPONTYPE_UZI;
-
- if (CurrentDarkelWeapon < WEAPONTYPE_TOTALWEAPONS) {
- FindPlayerPed()->m_bWeaponSlot = InterruptedWeapon;
- TotalAmmo = AmmoInterruptedWeapon;
- }
-
- if (FindPlayerVehicle()) {
- FindPlayerPed()->RemoveWeaponModel(CurrentWeapon);
- FindPlayerPed()->m_currentWeapon = EWeaponType;
- FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_currentWeapon);
- }
-
- if (bStandardSoundAndMessages)
- DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_FAILED, 0);
+
+ if (FindPlayerVehicle()) {
+ FindPlayerPed()->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nModelId);
+ FindPlayerPed()->m_currentWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
+ FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_currentWeapon);
}
- if (KillsNeeded <= 0) {
- CPopulation::m_AllRandomPedsThisType = -1;
- Status = KILLFRENZY_PASSED;
+ if (bStandardSoundAndMessages)
+ DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_FAILED, 0);
+ }
- if (bProperKillFrenzy)
- CStats::AnotherKillFrenzyPassed();
+ if (KillsNeeded <= 0) {
+ CPopulation::m_AllRandomPedsThisType = -1;
+ Status = KILLFRENZY_PASSED;
- TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
+ if (bProperKillFrenzy)
+ CStats::AnotherKillFrenzyPassed();
- FindPlayerPed()->m_pWanted->SetWantedLevel(NOTWANTED);
+ TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
- if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
- CurrentDarkelWeapon = WEAPONTYPE_UZI;
+ FindPlayerPed()->m_pWanted->SetWantedLevel(NOTWANTED);
- if (CurrentDarkelWeapon < WEAPONTYPE_TOTALWEAPONS) {
- FindPlayerPed()->m_bWeaponSlot = InterruptedWeapon;
- TotalAmmo = AmmoInterruptedWeapon;
- }
+ if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
+ WeaponType = WEAPONTYPE_UZI;
- if (FindPlayerVehicle()) {
- FindPlayerPed()->RemoveWeaponModel(CurrentWeapon);
- FindPlayerPed()->m_currentWeapon = EWeaponType;
- FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_currentWeapon);
- }
+ if (WeaponType < WEAPONTYPE_TOTALWEAPONS) {
+ FindPlayerPed()->m_bWeaponSlot = InterruptedWeapon;
+ CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal = AmmoInterruptedWeapon;
+ }
- if (bStandardSoundAndMessages)
- DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_PASSED, 0);
+ if (FindPlayerVehicle()) {
+ FindPlayerPed()->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nModelId);
+ FindPlayerPed()->m_currentWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
+ FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_currentWeapon);
}
+
+ if (bStandardSoundAndMessages)
+ DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_PASSED, 0);
}
}
diff --git a/src/control/Darkel.h b/src/control/Darkel.h
index 905f5497..da1df24a 100644
--- a/src/control/Darkel.h
+++ b/src/control/Darkel.h
@@ -3,7 +3,7 @@
enum eKillFrenzyStatus
{
- KILLFRENZY_INIT,
+ KILLFRENZY_NONE,
KILLFRENZY_ONGOING,
KILLFRENZY_PASSED,
KILLFRENZY_FAILED,