summaryrefslogtreecommitdiffstats
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/FileLoader.cpp1
-rw-r--r--src/control/PedType.cpp18
-rw-r--r--src/control/PedType.h122
-rw-r--r--src/entities/Ped.cpp112
-rw-r--r--src/entities/Ped.h13
-rw-r--r--src/math/Vector2D.h6
6 files changed, 151 insertions, 121 deletions
diff --git a/src/FileLoader.cpp b/src/FileLoader.cpp
index 7dfb1cd2..53449d9b 100644
--- a/src/FileLoader.cpp
+++ b/src/FileLoader.cpp
@@ -1145,7 +1145,6 @@ CFileLoader::LoadMapZones(const char *filename)
STARTPATCHES
- // this makes my game crash in CGarage!
InjectHook(0x476290, CFileLoader::LoadLevel, PATCH_JUMP);
InjectHook(0x476520, CFileLoader::LoadCollisionFromDatFile, PATCH_JUMP);
diff --git a/src/control/PedType.cpp b/src/control/PedType.cpp
index b6d77cb0..645ab15c 100644
--- a/src/control/PedType.cpp
+++ b/src/control/PedType.cpp
@@ -2,25 +2,27 @@
#include "patcher.h"
#include "PedType.h"
-CPedType* (&CPedType::ms_apPedType)[23] = *(CPedType * (*)[23]) * (int*)0x941594;
+CPedType *(&CPedType::ms_apPedType)[NUM_PEDTYPES] = *(CPedType *(*)[NUM_PEDTYPES]) *(int*)0x941594;
WRAPPER void CPedType::LoadPedData(void) { EAXJMP(0x4EE8D0); }
-WRAPPER int32 CPedType::FindPedType(char* type) { EAXJMP(0x4EEC10); }
+WRAPPER int32 CPedType::FindPedType(char *type) { EAXJMP(0x4EEC10); }
void
-CPedType::Initialise()
+CPedType::Initialise(void)
{
+ int i;
+
debug("Initialising CPedType...\n");
- for (int i = 0; i < 23; i++) {
+ for(i = 0; i < NUM_PEDTYPES; i++){
ms_apPedType[i] = new CPedType;
- ms_apPedType[i]->m_Type.IntValue = 1;
+ ms_apPedType[i]->m_flag = PED_FLAG_PLAYER1;
ms_apPedType[i]->field_4 = 0;
ms_apPedType[i]->field_8 = 0;
// Why field_C not initialized?
ms_apPedType[i]->field_10 = 0;
ms_apPedType[i]->field_14 = 0;
- ms_apPedType[i]->m_Threat.IntValue = 0;
- ms_apPedType[i]->m_Avoid.IntValue = 0;
+ ms_apPedType[i]->m_threats = 0;
+ ms_apPedType[i]->m_avoid = 0;
}
debug("Loading ped data...\n");
LoadPedData();
@@ -29,4 +31,4 @@ CPedType::Initialise()
STARTPATCHES
InjectHook(0x4EE7E0, &CPedType::Initialise, PATCH_JUMP);
-ENDPATCHES \ No newline at end of file
+ENDPATCHES
diff --git a/src/control/PedType.h b/src/control/PedType.h
index 1d1057d7..a681ff13 100644
--- a/src/control/PedType.h
+++ b/src/control/PedType.h
@@ -4,59 +4,87 @@
#include "templates.h"
#include "Lists.h"
-class CPedType {
-public:
- union tPedTypeFlags
- {
- uint32 IntValue;
- struct
- {
- uint8 bPlayer1 : 1;
- uint8 bPlayer2 : 1;
- uint8 bPlayer3 : 1;
- uint8 bPlayer4 : 1;
- uint8 bCivmale : 1;
- uint8 bCivfemale : 1;
- uint8 bCop : 1;
- uint8 bGang1 : 1;
-
- uint8 bGang2 : 1;
- uint8 bGang3 : 1;
- uint8 bGang4 : 1;
- uint8 bGang5 : 1;
- uint8 bGang6 : 1;
- uint8 bGang7 : 1;
- uint8 bGang8 : 1;
- uint8 bGang9 : 1;
-
- uint8 bEmergency : 1;
- uint8 bProstitute : 1;
- uint8 bCriminal : 1;
- uint8 bSpecial : 1;
- uint8 bGun : 1;
- uint8 bCop_car : 1;
- uint8 bFast_car : 1;
- uint8 bExplosion : 1;
-
- uint8 bFireman : 1;
- uint8 bDeadpeds : 1;
- };
- };
-
- tPedTypeFlags m_Type;
+// Index into the PedType array
+enum
+{
+ PEDTYPE_PLAYER1,
+ PEDTYPE_PLAYER2,
+ PEDTYPE_PLAYER3,
+ PEDTYPE_PLAYER4,
+ PEDTYPE_CIVMALE,
+ PEDTYPE_CIVFEMALE,
+ PEDTYPE_COP,
+ PEDTYPE_GANG1,
+ PEDTYPE_GANG2,
+ PEDTYPE_GANG3,
+ PEDTYPE_GANG4,
+ PEDTYPE_GANG5,
+ PEDTYPE_GANG6,
+ PEDTYPE_GANG7,
+ PEDTYPE_GANG8,
+ PEDTYPE_GANG9,
+ PEDTYPE_EMERGENCY,
+ PEDTYPE_FIREMAN,
+ PEDTYPE_CRIMINAL,
+ PEDTYPE_SPECIAL,
+ PEDTYPE_PROSTITUE,
+ PEDTYPE_UNUSED1,
+ PEDTYPE_UNUSED2,
+
+ NUM_PEDTYPES
+};
+
+enum
+{
+ PED_FLAG_PLAYER1 = 1 << 0,
+ PED_FLAG_PLAYER2 = 1 << 1,
+ PED_FLAG_PLAYER3 = 1 << 2,
+ PED_FLAG_PLAYER4 = 1 << 3,
+ PED_FLAG_CIVMALE = 1 << 4,
+ PED_FLAG_CIVFEMALE = 1 << 5,
+ PED_FLAG_COP = 1 << 6,
+ PED_FLAG_GANG1 = 1 << 7,
+ PED_FLAG_GANG2 = 1 << 8,
+ PED_FLAG_GANG3 = 1 << 9,
+ PED_FLAG_GANG4 = 1 << 10,
+ PED_FLAG_GANG5 = 1 << 11,
+ PED_FLAG_GANG6 = 1 << 12,
+ PED_FLAG_GANG7 = 1 << 13,
+ PED_FLAG_GANG8 = 1 << 14,
+ PED_FLAG_GANG9 = 1 << 15,
+ PED_FLAG_EMERGENCY = 1 << 16,
+ PED_FLAG_PROSTITUTE = 1 << 17,
+ PED_FLAG_CRIMINAL = 1 << 18,
+ PED_FLAG_SPECIAL = 1 << 19,
+ PED_FLAG_GUN = 1 << 20,
+ PED_FLAG_COPCAR = 1 << 21,
+ PED_FLAG_FASTCAR = 1 << 22,
+ PED_FLAG_EXPLOSION = 1 << 23,
+ PED_FLAG_FIREMAN = 1 << 24,
+ PED_FLAG_DEADPEDS = 1 << 25,
+};
+
+class CPedType
+{
+ uint32 m_flag;
float field_4;
float field_8;
float field_C;
float field_10;
float field_14;
- tPedTypeFlags m_Threat;
- tPedTypeFlags m_Avoid;
+ uint32 m_threats;
+ uint32 m_avoid;
+
+ static CPedType *(&ms_apPedType)[NUM_PEDTYPES];
+public:
- static CPedType* (&ms_apPedType)[23];
+ static void Initialise(void);
+ static void LoadPedData(void);
+ static int32 FindPedType(char *type);
- static void Initialise();
- static void LoadPedData();
- static int32 FindPedType(char* type);
+ static uint32 GetFlag(int type) { return ms_apPedType[type]->m_flag; }
+ static uint32 GetAvoid(int type) { return ms_apPedType[type]->m_avoid; }
+ static uint32 GetThreats(int type) { return ms_apPedType[type]->m_threats; }
};
-static_assert(sizeof(CPedType) == 0x20, "CPedType: error"); \ No newline at end of file
+static_assert(sizeof(CPedType) == 0x20, "CPedType: error");
diff --git a/src/entities/Ped.cpp b/src/entities/Ped.cpp
index 12528b20..9e986dd0 100644
--- a/src/entities/Ped.cpp
+++ b/src/entities/Ped.cpp
@@ -177,6 +177,13 @@ static char WaitStateText[21][16] = {
};
bool
+CPed::IsPlayer(void)
+{
+ return m_nPedType == PEDTYPE_PLAYER1 || m_nPedType== PEDTYPE_PLAYER2 ||
+ m_nPedType == PEDTYPE_PLAYER3 || m_nPedType == PEDTYPE_PLAYER4;
+}
+
+bool
CPed::UseGroundColModel(void)
{
return m_nPedState == PED_FALL ||
@@ -217,7 +224,7 @@ CPed::AimGun()
CPed::Say(SOUND_PED_ATTACK);
m_ped_flagB2 = m_pedIK.PointGunAtPosition(&vector);
- if (m_pPedFight != m_pSeekTarget) {
+ if (m_pLookTarget != m_pSeekTarget) {
CPed::SetLookFlag(m_pSeekTarget, 1);
}
@@ -327,16 +334,16 @@ CPed::RecurseFrameChildrenVisibilityCB(RwFrame *frame, void *data)
}
void
-CPed::SetLookFlag(CPed *to, bool set)
+CPed::SetLookFlag(CPed *target, bool unknown)
{
if (m_lookTimer < CTimer::GetTimeInMilliseconds()) {
- m_ped_flagA10 = 1;
- m_ped_flagA40 = 0;
- m_pPedFight = to;
- m_pPedFight->RegisterReference((CEntity**)&m_pPedFight);
+ bIsLooking = true;
+ m_ped_flagA40 = false;
+ m_pLookTarget = target;
+ m_pLookTarget->RegisterReference((CEntity**)&m_pLookTarget);
m_fLookDirection = 999999.0f;
m_lookTimer = 0;
- m_ped_flagA20_look = set;
+ m_ped_flagA20_look = unknown;
if (m_nPedState != PED_DRIVING) {
m_pedIK.m_flags &= ~CPedIK::FLAG_2;
}
@@ -344,15 +351,15 @@ CPed::SetLookFlag(CPed *to, bool set)
}
void
-CPed::SetLookFlag(float angle, bool set)
+CPed::SetLookFlag(float direction, bool unknown)
{
if (m_lookTimer < CTimer::GetTimeInMilliseconds()) {
- m_ped_flagA10 = 1;
- m_ped_flagA40 = 0;
- m_pPedFight = 0;
- m_fLookDirection = angle;
+ bIsLooking = true;
+ m_ped_flagA40 = false;
+ m_pLookTarget = nil;
+ m_fLookDirection = direction;
m_lookTimer = 0;
- m_ped_flagA20_look = set;
+ m_ped_flagA20_look = unknown;
if (m_nPedState != PED_DRIVING) {
m_pedIK.m_flags &= ~CPedIK::FLAG_2;
}
@@ -368,76 +375,65 @@ CPed::SetLookTimer(int time)
}
bool
-CPed::OurPedCanSeeThisOne(CEntity* who)
+CPed::OurPedCanSeeThisOne(CEntity *target)
{
- float distance;
CColPoint colpoint;
- CEntity* ent;
- CVector ourPos;
- CVector itsPos;
+ CEntity *ent;
- ourPos = this->GetPosition();
- itsPos = who->GetPosition();
+ CVector2D dist = CVector2D(target->GetPosition()) - CVector2D(this->GetPosition());
- CVector2D posDiff(
- itsPos.x - ourPos.x,
- itsPos.y - ourPos.y
- );
-
- if ((posDiff.y * this->GetForward().y) + (posDiff.x * this->GetForward().x) < 0.0f)
+ // Check if target is behind ped
+ if (DotProduct2D(dist, CVector2D(this->GetForward())) < 0.0f)
return 0;
- distance = posDiff.Magnitude();
-
- if (distance < 40.0f)
+ // Check if target is too far away
+ if (dist.Magnitude() < 40.0f)
return 0;
- ourPos.z += 1.0f;
- return !CWorld::ProcessLineOfSight(ourPos, itsPos, colpoint, ent, 1, 0, 0, 0, 0, 0, 0);
+ // Check line of sight from head
+ CVector headPos = this->GetPosition();
+ headPos.z += 1.0f;
+ return !CWorld::ProcessLineOfSight(headPos, target->GetPosition(), colpoint, ent, true, false, false, false, false, false);
}
void
-CPed::Avoid(void) {
- int8 temper;
- int moveState;
- CPed* nearestPed;
- float walkAngle;
- float distance;
-
- temper = m_pedStats->m_temper;
- if ((temper <= m_pedStats->m_fear || temper <= 50) && CTimer::GetTimeInMilliseconds() > m_nPedStateTimer) {
- moveState = m_nMoveState;
-
- if (moveState != PEDMOVE_NONE && moveState != PEDMOVE_STILL) {
+CPed::Avoid(void)
+{
+ CPed *nearestPed;
+
+ if(m_pedStats->m_temper > m_pedStats->m_fear && m_pedStats->m_temper > 50)
+ return;
+
+ if (CTimer::GetTimeInMilliseconds() > m_nPedStateTimer) {
+
+ if (m_nMoveState != PEDMOVE_NONE && m_nMoveState != PEDMOVE_STILL) {
nearestPed = m_nearPeds[0];
- if (nearestPed) {
- if (nearestPed->m_nPedState != PED_DEAD && nearestPed != m_pSeekTarget && nearestPed != m_field_16C
- && (CPedType::ms_apPedType[nearestPed->m_nPedType]->m_Type.IntValue
- & CPedType::ms_apPedType[this->m_nPedType]->m_Avoid.IntValue)) {
+ if (nearestPed && nearestPed->m_nPedState != PED_DEAD && nearestPed != m_pSeekTarget && nearestPed != m_field_16C) {
+
+ // Check if this ped wants to avoid the nearest one
+ if (CPedType::GetAvoid(this->m_nPedType) & CPedType::GetFlag(nearestPed->m_nPedType)) {
// Further codes checks whether the distance between us and ped will be equal or below 1.0, if we walk up to him by 1.25 meters.
// If so, we want to avoid it, so we turn our body 45 degree and look to somewhere else.
- walkAngle = RADTODEG(m_fRotationCur) / RADTODEG(1);
-
- // Original code was multiplying sin/cos with the number below, which is pointless because it's always 1.
- // ratio = 1.0f / sqrt(sin*sin + cos*cos);
+ // Game converts from radians to degress and back again here, doesn't make much sense
+ CVector2D forward(-sin(m_fRotationCur), cos(m_fRotationCur));
+ forward.Normalise(); // this is kinda pointless
- CVector2D walkedUpToPed(
- nearestPed->GetPosition().x - (1.25 * -sin(walkAngle) + GetPosition().x),
- nearestPed->GetPosition().y - (1.25 * cos(walkAngle) + GetPosition().y)
- );
+ // Move forward 1.25 meters
+ CVector2D testPosition = CVector2D(GetPosition()) + forward*1.25f;
- distance = walkedUpToPed.Magnitude();
+ // Get distance to ped we want to avoid
+ CVector2D distToPed = CVector2D(nearestPed->GetPosition()) - testPosition;
- if (distance <= 1.0f && CPed::OurPedCanSeeThisOne((CEntity*)nearestPed)) {
+ if (distToPed.Magnitude() <= 1.0f && CPed::OurPedCanSeeThisOne((CEntity*)nearestPed)) {
m_nPedStateTimer = CTimer::GetTimeInMilliseconds()
+ 500 + (m_randomSeed + 3 * CTimer::GetFrameCounter())
% 1000 / 5;
m_fRotationDest += DEGTORAD(45.0f);
- if (!m_ped_flagA10) {
+ if (!bIsLooking) {
CPed::SetLookFlag(nearestPed, 0);
CPed::SetLookTimer(CGeneral::GetRandomNumberInRange(0, 300) + 500);
}
diff --git a/src/entities/Ped.h b/src/entities/Ped.h
index f9e46dae..60b88765 100644
--- a/src/entities/Ped.h
+++ b/src/entities/Ped.h
@@ -97,7 +97,7 @@ public:
uint8 m_ped_flagA2 : 1;
uint8 m_ped_flagA4 : 1; // stores (CTimer::GetTimeInMilliseconds() < m_lastHitTime)
uint8 m_ped_flagA8 : 1;
- uint8 m_ped_flagA10 : 1; // set when A20 just changed?
+ uint8 bIsLooking : 1; // set when A20 just changed?
uint8 m_ped_flagA20_look : 1;
uint8 m_ped_flagA40 : 1;
uint8 m_ped_flagA80 : 1;
@@ -222,7 +222,7 @@ public:
int32 m_pPointGunAt;
CVector m_vecHitLastPos;
uint8 stuff8[12];
- CPed *m_pPedFight;
+ CEntity *m_pLookTarget;
float m_fLookDirection;
int32 m_wepModelID;
uint32 m_leaveCarTimer;
@@ -240,21 +240,20 @@ public:
static void *operator new(size_t);
static void operator delete(void*, size_t);
- // TODO: enum!
- bool IsPlayer(void) { return m_nPedType == 0 || m_nPedType== 1 || m_nPedType == 2 || m_nPedType == 3; }
+ bool IsPlayer(void);
bool UseGroundColModel(void);
void AddWeaponModel(int id);
void AimGun();
void KillPedWithCar(CVehicle *veh, float impulse);
void Say(uint16 audio);
- void SetLookFlag(CPed *to, bool set);
- void SetLookFlag(float angle, bool set);
+ void SetLookFlag(CPed *target, bool unknown);
+ void SetLookFlag(float direction, bool unknown);
void SetLookTimer(int time);
void SetDie(AnimationId anim, float arg1, float arg2);
void ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer);
void RemoveBodyPart(PedNode nodeId, int8 unknown);
void SpawnFlyingComponent(int, int8 unknown);
- bool OurPedCanSeeThisOne(CEntity* who);
+ bool OurPedCanSeeThisOne(CEntity *target);
void Avoid(void);
static RwObject *SetPedAtomicVisibilityCB(RwObject *object, void *data);
static RwFrame *RecurseFrameChildrenVisibilityCB(RwFrame *frame, void *data);
diff --git a/src/math/Vector2D.h b/src/math/Vector2D.h
index 3c0013d4..fa32bd9b 100644
--- a/src/math/Vector2D.h
+++ b/src/math/Vector2D.h
@@ -31,6 +31,12 @@ public:
};
inline float
+DotProduct2D(const CVector2D &v1, const CVector2D &v2)
+{
+ return v1.x*v2.x + v1.y*v2.y;
+}
+
+inline float
CrossProduct2D(const CVector2D &v1, const CVector2D &v2)
{
return v1.x*v2.y - v1.y*v2.x;