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path: root/src/audio/AudioManager.h (follow)
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* audio stuffSergeanur2020-01-251-99/+11
* Two audio structs renamed to their original namesSergeanur2020-01-131-8/+8
* Audio fixes for erorcun reviewFilip Gawin2019-12-011-5/+5
* Implement ProcessVehicleSirenOrAlarmFilip Gawin2019-12-011-1/+1
* RE cAudioManager::UpdateReflectionsFilip Gawin2019-11-051-1/+1
* Implement PreloadMissionAudio + small fixesFilip Gawin2019-10-271-2/+2
* Audio fixesSergeanur2019-10-271-3/+3
* Audio9 (fixes)Filip Gawin2019-10-271-1/+1
* Audio stuff moved around, removed MusicManager dependencies, eMusicMode used for ChangeMusicModeSergeanur2019-10-261-2/+129
* Audio fixes from SergFilip Gawin2019-10-261-9/+15
* Cleanup audioFilip Gawin2019-10-261-11/+8
* Cleanup police radioFilip Gawin2019-10-261-10/+7
* More audio windowsFilip Gawin2019-10-261-8/+7
* More audio (to hook and test)Filip Gawin2019-10-261-12/+11
* More workFilip Gawin2019-10-261-20/+22
* audio7Filip Gawin2019-10-261-45/+73
* Audio fixesFilip Gawin2019-08-271-6/+6
* CleanupFilip Gawin2019-08-271-113/+93
* More more more audioFilip Gawin2019-08-271-92/+116
* CleanupFilip Gawin2019-08-271-42/+53
* More audio pedFilip Gawin2019-08-271-36/+30
* CParticleObject done, cDMAudio doneFire-Head2019-08-151-12/+36
* sampman doneFire-Head2019-08-021-5/+29
* added CPool<cAudioScriptObject, cAudioScriptObject>Nikolay Korolev2019-07-201-0/+5
* fixes for #142Filip Gawin2019-07-191-1/+1
* More audio scriptFilip Gawin2019-07-191-10/+14
* more audio processFilip Gawin2019-07-191-60/+72
* ProcessActiveQueuesFilip Gawin2019-07-191-98/+100
* ComputeDopplerEffectedFrequencyFilip Gawin2019-07-191-32/+98
* Fix reverse warn and air brakesFilip Gawin2019-07-071-6/+11
* cAudioManager::InitialiseFilip Gawin2019-07-071-3/+10
* More AudioManagerFilip Gawin2019-07-041-4/+72
* RandomDisplacementFilip Gawin2019-07-041-0/+2
* RequireDigitalHandleFilip Gawin2019-07-041-0/+1
* ReleaseDigitalHandleFilip Gawin2019-07-041-4/+10
* PlayerJustGotInCarFilip Gawin2019-07-041-1/+2
* CreateEntityFilip Gawin2019-07-041-1/+2
* SetEntityStatusFilip Gawin2019-07-041-0/+1
* PreTerminateGameSpecificShutdownFilip Gawin2019-07-041-0/+1
* DestroyEntityFilip Gawin2019-07-041-0/+1
* PostTerminateGameSpecificShutdownFilip Gawin2019-07-041-0/+1
* SetDynamicAcousticModelingStatusFilip Gawin2019-07-041-1/+2
* IsAudioInitialisedFilip Gawin2019-07-041-0/+1
* GenerateIntegerRandomNumberTableFilip Gawin2019-07-041-0/+2
* Implement GetSpecialCharacterTalkSfxFilip Gawin2019-06-301-1/+10
* Implement the rest of GetXTalkSfxFilip Gawin2019-06-291-0/+51
* Implement some GetXTalkSfx methodsFilip Gawin2019-06-291-8/+26
* fixes for AudioManager::GetPhraseFilip Gawin2019-06-291-6/+12
* AudioManager::GetPhraseFilip Gawin2019-06-291-2/+214
* Better organization for Frontend.cpp_AG2019-06-251-0/+1
* CPed, CVehicle, mostly entering/exiting careray orçunus2019-06-241-0/+8