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fully reversed source code for gta III and gta VC
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entities
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Entity.h
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2020-05-05
More use of GetModelIndex
Sergeanur
1
-1
/
+1
2020-05-05
implemented most of streamed collisions and big buildings
aap
1
-1
/
+11
2020-05-02
changed saving compatibility
Nikolay Korolev
1
-1
/
+4
2020-04-30
Adding getters and setters for type and status
Sergeanur
1
-3
/
+10
2020-04-26
pools compatibility
Nikolay Korolev
1
-0
/
+2
2020-04-24
implemented skinned peds, no cutscene hands yet
aap
1
-0
/
+4
2020-04-19
Struct cleanup, various fixes, enable PS2 rand
eray orçunus
1
-18
/
+18
2020-04-17
More CWorld fixes
saml1er
1
-1
/
+1
2020-04-16
Reverse CWorld
saml1er
1
-0
/
+3
2020-04-11
CPools
Nikolay Korolev
1
-0
/
+1
2020-04-10
CObject complete
saml1er
1
-2
/
+2
2019-11-12
Frontend, Peds & logic and overflow fixes
eray orçunus
1
-1
/
+1
2019-11-12
Frontend, Peds & logic and overflow fixes
eray orçunus
1
-1
/
+1
2019-07-28
CAutomobile::PreRender; whole class finished
aap
1
-1
/
+1
2019-07-23
implemented cBuoyancy
aap
1
-1
/
+1
2019-07-23
bit more CAutomobile
aap
1
-0
/
+9
2019-07-19
CAutomobile ctor, car spawner, fixes
aap
1
-1
/
+1
2019-07-16
more fixes; started CAutomobile::ProcessControl
aap
1
-6
/
+1
2019-07-09
more CAutomobile
aap
1
-0
/
+2
2019-07-08
cleaned up patching of virtual functions; started CAutomobile
aap
1
-17
/
+3
2019-07-01
More CPed
eray orçunus
1
-1
/
+1
2019-06-30
finished CEntity
aap
1
-13
/
+7
2019-06-30
PlayBackThisFrameInterpolation and all it required...
Nikolay Korolev
1
-0
/
+2
2019-06-27
CStreaming almost done
aap
1
-8
/
+8
2019-06-24
replaced some ctors; made PreRender call game function
aap
1
-0
/
+1
2019-06-22
More CRadar stuff.
_AG
1
-1
/
+14
2019-06-18
finished CFileLoader, except a crash!
aap
1
-1
/
+1
2019-06-12
implemented CCutsceneHead and dependencies
aap
1
-1
/
+1
2019-06-02
added some small bits and stubs
aap
1
-0
/
+7