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path: root/src/entities/Entity.h (unfollow)
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2020-05-05More use of GetModelIndexSergeanur1-1/+1
2020-05-05implemented most of streamed collisions and big buildingsaap1-1/+11
2020-05-02changed saving compatibilityNikolay Korolev1-1/+4
2020-04-30Adding getters and setters for type and statusSergeanur1-3/+10
2020-04-26pools compatibilityNikolay Korolev1-0/+2
2020-04-24implemented skinned peds, no cutscene hands yetaap1-0/+4
2020-04-19Struct cleanup, various fixes, enable PS2 randeray orçunus1-18/+18
2020-04-17More CWorld fixessaml1er1-1/+1
2020-04-16Reverse CWorldsaml1er1-0/+3
2020-04-11CPoolsNikolay Korolev1-0/+1
2020-04-10CObject completesaml1er1-2/+2
2019-11-12Frontend, Peds & logic and overflow fixeseray orçunus1-1/+1
2019-11-12Frontend, Peds & logic and overflow fixeseray orçunus1-1/+1
2019-07-28CAutomobile::PreRender; whole class finishedaap1-1/+1
2019-07-23implemented cBuoyancyaap1-1/+1
2019-07-23bit more CAutomobileaap1-0/+9
2019-07-19CAutomobile ctor, car spawner, fixesaap1-1/+1
2019-07-16more fixes; started CAutomobile::ProcessControlaap1-6/+1
2019-07-09more CAutomobileaap1-0/+2
2019-07-08cleaned up patching of virtual functions; started CAutomobileaap1-17/+3
2019-07-01More CPederay orçunus1-1/+1
2019-06-30finished CEntityaap1-13/+7
2019-06-30PlayBackThisFrameInterpolation and all it required...Nikolay Korolev1-0/+2
2019-06-27CStreaming almost doneaap1-8/+8
2019-06-24replaced some ctors; made PreRender call game functionaap1-0/+1
2019-06-22More CRadar stuff._AG1-1/+14
2019-06-18finished CFileLoader, except a crash!aap1-1/+1
2019-06-12implemented CCutsceneHead and dependenciesaap1-1/+1
2019-06-02added some small bits and stubsaap1-0/+7